查看: 101382|回复: 214

[翻译] 3.4 技能平衡

  [复制链接]
塑型者

173

主题

1619

帖子

5041

积分

正式版主

Rank: 15Rank: 15Rank: 15Rank: 15Rank: 15Rank: 15

流亡指引者瓦尔之心众神之泪永恒守护智慧之书凰炎之印

原文地址:https://www.pathofexile.com/forum/view-thread/2200766有些翻译的还是不是很明确,你们可以留言或者自己琢磨!
Delve Balance Changes


挖坑赛季平衡变化


Trap Throw Time, Multitrap, Cluster Trap, Minefield
Traps and, to a much lesser extent, Mines, on certain skills were more powerful than we were comfortable with, invalidating other ways of using many skills. We've increased the throw time on traps and the damage penalty on Multi Trap Support and Minefield Support, while lowering the number of traps thrown by Cluster Trap by one. We'll be increasing the damage of trap skills and mine skills like Lightning Trap and Fire Nova Mine to compensate for this damage loss.

陷阱投掷时间,多重陷阱,散弹,地雷网
目前陷阱之间间隔范围太小,地雷配合部分技能过于强大。所以我们增加了陷阱投掷的时间,跟多重陷阱/散弹/地雷网的伤害惩罚,同时-1散弹的陷阱投掷数量。同时增加了一些陷阱类技能的伤害,列入闪电陷阱,火焰新星地雷来补偿伤害的损失


Instant Skills
We've changed what it means to be "instant" to mean the skill can be used while performing other actions. They can't be used while you're unable to take any action, like when you're stunned or frozen.

We've made a large number of effects instant, mostly buff effects. Most of these are reservation effects, to make applying your auras and heralds faster, but we've also applied this to Molten Shell, Phase Run, Blood Rage, Convocation and Righteous Fire.

Most of these have been otherwise untouched other than adding a short cooldown. Only Molten Shell was increased in mana cost at lower levels. We'll be monitoring these skills, and being mindful of adding future instant skills so that they need to be timed well rather than using them every time they're off cooldown.

瞬发技能
以前GAYGAYGAY的程序员代码能力不行,不能边跑边放技能,现在改了,目前已知的技能修改有所有的光环技能,捷斗气技能,熔岩护盾,暗影迷踪,鲜血狂怒,号召,正火

大多数没有太多的数值改变,只有熔岩护盾增加了低等级时候的魔耗,同时我们还会继续关注哪些技能应该变成瞬发技能
Spell Block
We've changed how Spell Block is gained, so it is only available from flat sources of spell block. All existing sources of attack block to spell block conversion have been changed to a flat source of spell block, and we've added spell block to more places in the passive skill tree, with higher values than were previously available. The Gladiator passive skill now uses your attack block as your spell block.

This change was made partially to remove some restrictions that impacted design, but also to let spell block be something all characters can have access to, rather than being very powerful for very high block characters and weaker for characters that haven't heavily invested in this.

法术格挡
GAYGAYGAY改变了法术格挡的获得方式,现在只能获得法术格挡的方式只有增加而不是以前的转换,天赋中有单独的法术格挡。卫士还有以前的攻击格挡作为法术格挡而不是以前的100%转换。
这个改动主要是为了防止以后的设计冲突,同时也是让法术格挡成为每个人物的选择,而不是个别人物的特权。


Movement Skills
Movement skills are a core part of gameplay in Path of Exile, both for survival and efficiency. We've tried to reduce some of the disparity between different movement skills, so builds have different choices on how to approach their mobility. This is just a first step. We intend to make further changes incrementally over time without destroying the feeling of mastery that their speed grants.

位移技能
POE的核心位移技能(槽点太多,旋风斩点太快掉线,闪打控制不住)我们目前尝试着删除位移技能之间的不适性,让BD之间能够选择不同的移动方式(跳跳虎为所欲为!)目前这是修改的第一部,我们将会继续的在不改变技能原有的感觉特点下改进。


Shield Charge
The movement portion of Shield Charge is no longer affected by local weapon speed modifiers on weapons. The total weapon attack time will still affect the build up and end animations of the skill but your travel time will only be impacted by movement speed and global attack speed. This makes using certain weapons (called Brightbeak) far less powerful with the skill, flattening the playing field when it comes to what weapons to use. We'll be further reviewing the effect of attack speed on the skill in future, but for now we're just adjusting this one aspect of the skill.


盾冲
现在盾冲不看武器面版的攻速,看全域所有的攻速加成。光锤以后跑的没那么快了。。。今后会根据反馈情况修改,目前仅加入这个改动。

Flame Dash and Lightning Warp
Flame Dash and Lightning Warp are the two primary caster-based travel skills and they have fallen behind the effectiveness of Leap Slam, Shield Charge, and Whirling Blades. We're shortening the cooldown on Flame Dash, lowering its cast time slightly, and increasing the range it can travel to be consistent with other skills. It also gains cooldown recovery rate as the gem levels. Lightning Warp now has a shorter cast time and starts with 20% reduced duration at level 1 of the gem, scaling slower as it levels. This is so the skill doesn't feel as bad when used at lower levels.

烈焰冲刺/闪电传送这两个技能是施法系BD的主要位移技能,对比跃击,盾冲,回旋之刃来说太弱了。。现在轻微的减少烈焰冲刺的CD,施法时间,同时增加传送范围。闪电传送也是减少了施法时间,同时减少了20%的持续时间,根据技能等级会增加,希望这个技能在低等级的时候不会觉得太渣。

Sunder
Sunder is a very powerful leveling tool that provides strong damage and great crowd clearing from a safe distance. We've left the damage intact but we've lowered the length of the rectangular damage area by 20%. Sorry, Sunderboi.

大地震鸡
没啥好说的很强大的升级技能,也可以当主要技能。伤害没改,只是技能的矩阵长度范围-20%


Kinetic Blast
Kinetic Blast had some mechanical quirks that made it very powerful at area clearing and situationally powerful in some boss encounters. The skill now deals 35% less area damage, from what was previously 25% less. We've also changed how the areas are placed. They can now be placed in slices around the central impact so that they can't overlap. Against walls, some won't be able to spawn at all.

力爆
力爆太强了,我们要剁,范围伤害减少35%,以前是25%,同时修改了爆炸范围的方式,目前增加了一些薄墙,可以让力爆爆炸,但是不是像以前那样对枪墙爆炸。

Vaal Soul Gain Prevention Time
We've now changed all Vaal skills that are affected by duration modifiers to have their soul prevention time also affected by the duration modifier. This means that when increasing the duration of Vaal Haste's effect, you're also increasing the soul prevention time. This keeps certain skills that could get very long durations from being recharged during prevention time, and is beneficial for effects like Vaal Storm Call and Vaal Earthquake that would likely already have duration reductions.

瓦尔技能灵魂CD时间改动瓦尔技能都增加了一个持续时间词缀,可以通过增加持续时间来加强,同时可以增加灵魂CD时间。对于瓦尔风暴呼唤跟瓦尔地震来说是一个BUFF。

Vaal Righteous Fire
Vaal Righteous Fire now takes the combined life and energy shield sacrificed from Energy shield before life, to better support Low Life characters using Vaal Righteous Fire.

瓦尔正火
现在先扣护盾再扣血,濒血BD可以用瓦尔正火啦。
Earthquake and Vaal Earthquake
The aftershock damage multiplier is now consistent at all levels, the same value it was at gem level 20. This is to make the skill better to use while leveling, before you've had opportunities to invest in it.

地震/瓦尔地震
余震/第二次攻击的增强数值现在全等级一样,为了让这个技能升级的时候也可以用,同时让玩家给这个技能一次机会!
Physical Projectile Attack Damage Support
The Physical Projectile Attack Damage Support has been renamed Vicious Projectiles Support, increasing its readability by 70%. It now grants more chaos and more physical damage to supported attacks instead of Poison and Bleed damage, letting it apply to the damage over time of Caustic Arrow and Toxic Rain.

物理投射物辅助
更名为邪恶的炮弹辅助!(有道翻译)增加70%伤害,同时有更多的混沌/物理伤害。

Passive Tree Changes
We've adjusted a large number of minion passives, added new starting minion passive paths for the Witch and Templar, added a new large minion wheel above the Templar's elemental wheel, as well as reworking the minion clusters near the Templar starting area. These include effects that let increases and reductions to minion damage also apply to you, and the same for minion attack speed. We've also included a number of minion accuracy increases.

天赋树改变,圣堂与女巫出门有了召唤物天赋点,在圣堂元素那圈天赋上增加了召唤物的天赋圈,同时修改了那周围的召唤物天赋点。包括增减召唤物的伤害,召唤物伤害,召唤物命中

The Templar starting area has been significantly reworked, improving bonuses as well as pathing, and better enabling the minion/attack hybrid.

圣堂出门天赋重做,增加一些召唤物/攻击 混合天赋点

The Witch starting area now has a minion path replacing its existing mana and mana regeneration path. The mana skills have been moved to a path alongside the Energy Shield path, with a new mana notable that grants increased mana, flat mana regenerated per second and flask mana recovery.

女巫出门改动,增加出门的召唤物伤害改动,ES部分会有魔力天赋点,新的魔力天赋点会增加魔量,回魔速度。

The Guardian no longer has a notable that affects Warcries. We've taken those bonuses and placed them on the passive tree. One cluster between the Templar and Marauder grants you and allies attack, cast and move speed if you've used a warcry recently, removes the warcry mana cost, as well as some other smaller bonuses. The other cluster between the Marauder and the Duelist makes Warcries instant, lowers their cooldown slightly, as well as other minor bonuses.

守护者的战吼天赋转移到天赋树中,增加攻速,施法速度,移动速度,取消战吼魔耗的天赋点放在圣堂与野蛮人之间的天赋树之间,瞬发战吼,减少战吼CD等天赋放置在野蛮人与决斗者之间

The Guardian Ascendancy
The Guardian now has two new notable skills that reward having minions while being directly involved in combat, as well as empowering the Herald of Purity skill.

守护者现在有两个新的大点在召唤呼以及纯净斗气上。

The Pathfinder Ascendancy
The Pathfinder now has a four-skill paths replacing its previous two-skill poison path. This path includes more potent poison bonuses, chaos attack damage bonuses, general chaos skill effects, and a bonus for the new Herald of Agony. It is intended to work well alongside the new Chaos bow skills, as well as any poison attack character.

药娘天赋改动,以前左下的两个天赋点改为四个天赋点,主要是增强毒以及混沌类型攻击的,以及混沌技能范围,以及现在毒斗气。在新的毒攻击技能上与毒类型的攻击BD上有很大的收益。

Bow Passives Now Affect Skill Damage Over Time
Previously, almost all weapon passives gave damage from ailments with attack skills while wielding a weapon of their type. They now grant a bonus to damage over time instead, letting them boost the damage of Caustic Arrow, Toxic Rain, and Decay.

弓的天赋点现在作用于持续伤害
现在弓的天赋点直接对于持续伤害有特别的伤害奖励,主要是新的毒箭雨,腐蚀箭。

Secondary Damage
Sources of Secondary Damage, like corpse explosions or the blasts from Explosive Arrow, can now be blocked or dodged. The block and dodge type required is based on the source of the secondary damage. This is to make Explosive Arrow easier to mitigate in PvP, but also prevents certain monster abilities like corpse destruction bypassing defences of block or dodge based characters.

二段伤害
现在二段伤害可以被格挡或闪避,比如说爆炸箭的爆炸。
Frost Bomb
Frost Bomb, in addition to reducing life regeneration rate, also reduces energy shield regeneration and recovery rate. This is to let players have ways to mitigate very defensive energy shield characters, which may also come in handy against certain Grandmasters.

寒霜爆
现在减少生命恢复速度也减少能量护盾恢复速度。


有些翻译的还是不是很明确,你们可以留言或者自己琢磨!

具体还是根据实际上线情况为主。

本帖最后于  2018-8-28 09:58 编辑

回复

使用道具 举报

塑型者

17

主题

884

帖子

5138

积分

Lv.8

Rank: 8Rank: 8

Passive Tree Changes
漏了翻译有一个点的作用是:召唤物伤害的增减会应用到你身上

点评

这意思是如果把召唤物伤害弄到400%,那么人物伤害也能到400?这岂不是要逆天。。。。  详情 回复 发表于 2018-8-28 10:39
没错,召唤就是可以为所欲为  详情 回复 发表于 2018-8-28 10:43
这个是天赋技能吗?  详情 回复 发表于 2018-8-28 12:53
哈,没注意到这个  发表于 2018-8-28 15:23
亲女儿召唤永远笑的最隐蔽~但永远最简单暴力  发表于 2018-8-28 18:47
回复

使用道具 举报

塑型者

39

主题

1683

帖子

6211

积分

Lv.8

Rank: 8Rank: 8

圣物之盾

力爆的翻译有些问题,不是增加了墙,是改变了爆破区域的放置,减少重叠的爆破 ,然后对着墙某些无法引起爆破

We've also changed how the areas are placed.
改变了爆破区域的放置
They can now be placed in slices around the central impact so that they can't overlap.
现在有一部分爆破区域可以被放置在中央爆破的周围,这样这一部分爆破就不会重叠了
Against walls, some won't be able to spawn at all.
对着墙,某些无法引起爆破


不太明白最后一句,是指某些力爆无法引起爆破(比如对着墙6个力爆只引发2个力爆,2x4个爆破),还是说某些墙无法引起爆破(力爆根本不爆破)


反正先不管怼墙爆不爆,光是力爆是两刀砍伤害下去,减少范围伤害,减少叠加的爆破区域,输出就减了很多了




本帖最后于  2018-8-28 20:25 编辑

点评

我也看得很懵啊,把你的置顶上去就对了  发表于 2018-8-28 20:40
应该是有些墙不会产生爆炸了, 更别提叠加了. 不过无所谓, 力暴不配弹幕本身就是耍流氓  发表于 2018-8-29 11:54
应该是有些墙不会产生爆炸了, 更别提叠加了.不过无所谓, 力暴不配弹幕本身就是耍流氓  发表于 2018-8-29 11:54
回复

使用道具 举报

塑型者

63

主题

2609

帖子

7433

积分

Lv.9

Rank: 9Rank: 9Rank: 9

流亡指引者

楼主加油,ggg的改动还是挺出人意料的

点评

龙卷还要改吗?高造价才有好体验啊。  详情 回复 发表于 2018-8-28 16:39
回复

使用道具 举报

塑型者

100

主题

905

帖子

4831

积分

Lv.7

Rank: 7Rank: 7Rank: 7Rank: 7

我看沒人發所以發了一個,發完發現你也同時發了一個。。。。

点评

没事的,不担心  详情 回复 发表于 2018-8-28 09:59
回复

使用道具 举报

伊泽洛

132

主题

518

帖子

3150

积分

Lv.6

Rank: 6Rank: 6Rank: 6

看来攻速锤跃击没改动。。
回复

使用道具 举报

31

主题

172

帖子

1315

积分

Lv.4

Rank: 4

圣物之盾

路过,英文
回复

使用道具 举报

塑型者

99

主题

2375

帖子

8444

积分

Lv.9

懒人型玩家

Rank: 9Rank: 9Rank: 9

圣物之盾

还在施工啊,我刚想搬运来着。攻击格挡的百分比转换已经取消了,只有纯粹的攻击格挡和法术格挡了,除了卫士,基本没有转换的途径了 本帖最后于  2018-8-28 12:54 编辑

点评

那些格挡链格挡盾怎么办?删除相关的词条?还是重做了?  详情 回复 发表于 2018-8-28 11:08
攻击格挡并不是物理格挡 只要是攻击都能格挡 而法术格挡也能格挡物理法术  发表于 2018-8-28 12:40
@ajghasgjfgkd 口误,已改正,谢  发表于 2018-8-28 12:54
心有猛虎,细嗅蔷薇
回复

使用道具 举报

冈姆

57

主题

994

帖子

2845

积分

Lv.5

Rank: 5Rank: 5

意思是电弧陷阱砍没了是吧。

点评

伤害少了一截,玩还是能玩,就是数量会少一个。不知道能不能通过珠宝来补偿数量  详情 回复 发表于 2018-8-28 09:30
回复

使用道具 举报

库鲁

9

主题

220

帖子

826

积分

Lv.3

Rank: 3Rank: 3Rank: 3

这个变动还是有点中规中矩
回复

使用道具 举报

塑型者

245

主题

1万

帖子

2万

积分

Lv.11

非洲酋长

Rank: 11Rank: 11Rank: 11Rank: 11Rank: 11

圣物之盾

如果盾冲改为和主手武器无关的话

成为一个类似盾投的技能就好了(以盾牌来计算伤害)

那样法杖也能盾冲了

点评

盾冲还是限制近战武器的,因为是冲过去用武器打一下  详情 回复 发表于 2018-8-28 09:40
回复

使用道具 举报

塑型者

99

主题

2375

帖子

8444

积分

Lv.9

懒人型玩家

Rank: 9Rank: 9Rank: 9

圣物之盾

发表于 2018-8-28 09:27
意思是电弧陷阱砍没了是吧。

伤害少了一截,玩还是能玩,就是数量会少一个。不知道能不能通过珠宝来补偿数量

点评

投掷时间增加,伤害惩罚,可不仅是陷阱-1的问题啊  发表于 2018-8-28 10:01
陷阱投掷时间可以通过珠宝和腰带大师来补一下,若用珠宝补必然占个伤害词缀; 散弹陷阱-1感觉是爆发伤害削弱了,原来一次5个,现在4个,20%less,如果能达到以前DPS,就需要补大量投掷速度,这条是目前最大削弱; “  详情 回复 发表于 2018-8-28 10:17
心有猛虎,细嗅蔷薇
回复

使用道具 举报

1

主题

161

帖子

879

积分

Lv.3

Rank: 3Rank: 3Rank: 3

改的 小光锤 进历史了。   
回复

使用道具 举报

派蒂

18

主题

297

帖子

1668

积分

Lv.4

Rank: 4

上赛季买的力爆技能皮肤废了??

点评

扎心了老铁,出皮肤来砍技能  详情 回复 发表于 2018-8-28 13:07
心疼你一波  详情 回复 发表于 2018-8-31 20:32
回复

使用道具 举报

德瑞索

5

主题

434

帖子

2348

积分

Lv.5

Rank: 5Rank: 5

瓦尔正火可以立即施法对某些技能真是大buff,比如烧毁叠到8层后再开启瓦尔正火,完全不浪费输出了
回复

使用道具 举报

伊泽洛

45

主题

673

帖子

3556

积分

Lv.6

Rank: 6Rank: 6Rank: 6

圣物之盾

KB也终于动手了
回复

使用道具 举报

0

主题

27

帖子

414

积分

Lv.2

Rank: 2Rank: 2

召唤福音,出门没有废点了
回复

使用道具 举报

22

主题

1264

帖子

4263

积分

Lv.7

Rank: 7Rank: 7Rank: 7Rank: 7

另外陷阱多重陷阱不是3个 散弹是4个吗?散弹也变成3个 这两辅助区别就是分开丢和排成一排????

点评

是投成等腰三角形和等边三角形的区别 一代版本一代神,补丁才是最大赢家,下个赛季玩毒了  详情 回复 发表于 2018-8-28 11:02
回复

使用道具 举报

塑型者

99

主题

2375

帖子

8444

积分

Lv.9

懒人型玩家

Rank: 9Rank: 9Rank: 9

圣物之盾

发表于 2018-8-28 09:30
如果盾冲改为和主手武器无关的话

成为一个类似盾投的技能就好了(以盾牌来计算伤害)

盾冲还是限制近战武器的,因为是冲过去用武器打一下

点评

所以要是改成盾牌直接攻击就好了  详情 回复 发表于 2018-8-28 09:41
心有猛虎,细嗅蔷薇
回复

使用道具 举报

塑型者

245

主题

1万

帖子

2万

积分

Lv.11

非洲酋长

Rank: 11Rank: 11Rank: 11Rank: 11Rank: 11

圣物之盾

发表于 2018-8-28 09:40
盾冲还是限制近战武器的,因为是冲过去用武器打一下

所以要是改成盾牌直接攻击就好了

点评

对啊,法术就不缺位移了  详情 回复 发表于 2018-8-28 09:44
回复

使用道具 举报

巨蛛之母

6

主题

198

帖子

697

积分

Lv.3

Rank: 3Rank: 3Rank: 3

版本亲儿子光环师,我看见了
回复

使用道具 举报

塑型者

99

主题

2375

帖子

8444

积分

Lv.9

懒人型玩家

Rank: 9Rank: 9Rank: 9

圣物之盾

发表于 2018-8-28 09:41
所以要是改成盾牌直接攻击就好了

对啊,法术就不缺位移了
心有猛虎,细嗅蔷薇
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

论坛合作、疑问请点击给我发信息 点击链接加入群聊【17173有料社区】