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惯例,官网链接https://www.pathofexile.com/harvest,这个贴只有主要内容的翻译,新技能和暗金在这:http://bbs.17173.com/thread-11259957-1-1.html。
赛季名称:收割(harvest)赛季主题是种怪然后打怪,并且用打怪提供的生命力做装。
Our June expansion contains the Harvest challenge league, powerful new crafting options, eight new skills, two new support gems, revamps of Two-handed Weapons, Warcry skills, Brands, Slams and the Passive Skill Tree itself. We've also introduced 12 new unique items and rebalanced over 50 existing ones.
新赛季包括新的做装选项,8个新技能,2个新辅助宝石,双手武器,战吼,烙印,slam(新的技能种类),天赋树的重新平衡。12个新传奇,50+个旧传奇的改动。
Seek out the Seed Cache in every area you explore. Take its seeds through Oshabi's portal to the Sacred Grove. Sow those seeds to grow dangerous and rewarding monsters. While most seeds grow easily, rarer high-tier ones require more careful planning but yield more valuable results.
在每个你探索的区域中找到隐藏的种子库。把种子通过新NPC带到果园里。种下种子来培养出危险且有回报的怪物。虽然大部分种子很好养活,但是某些更稀有的高级种子需要一定的条件,不过奖励也会更多。
Every monster you defeat in the Grove grants you a crafting option. Performing one of these powerful crafts consumes Lifeforce from the monsters you just harvested. In order to maximise your Lifeforce and hence crafting potential, you'll want to take on as many monsters as you dare handle. Harvest Crafting provides powerful directed crafting to an extent that Path of Exile has never seen before.
每个你宰掉的怪都会提供一种做装选项。如果你想获取尽可能多的选项和生命力的话就尽量杀怪,新赛季的做装模式是极度指向性的,是之前从未有过的力度(暗示直接一发镜子装?)
As you build the ultimate garden, you'll discover exotic seeds with specific needs that must be met in order to grow. Various pipes, condensers and dispersers can help you fertilise your garden with any remaining Lifeforce.
随着对花园的建设,你会遇到一些有特定需求的种子。各种各样的水管,冷凝器和扩散装置可以帮助你完美收集生命力。
Oshabi speaks of the legend of three primordial beasts: Ersi, Janaar and Namharim. For those able to cultivate these rare seeds, the immense monsters that emerge can yield Harvest's most valuable rewards.
三只赛季限定boss(和当初的野兽挺像的)。boss会提供最高价值的回报(应该是boss限定暗金吧,不知道啥样呢)
The Passive Skill Tree has received many improvements including better support for some mechanics (for example, Two-handed Weapons or Rage) with both numeric buffs and entirely new clusters of passives. In addition, there are many new notable and keystones passives, which include both fan-favourites from Timeless Jewels and even some entirely new ones.
天赋树改动:更好的支持某些机制(例如双手武器和怒气),包括数值buff和新天赋。有部分军团珠宝的天赋和一些全新的天赋。
As part of our two-handed weapon improvements, several melee skills have been recategorised as slams. We've introduced a new slam skill and support gem. We've also revamped several existing slams with new visual effects, improved functionality and greater power for two-handed weapon users.
对于双手武器的改动,我们将一些近战技能的标签改为"slam"。加入了一个新的"slam"技能和辅助宝石。改动了一些现有的“slam”技能,buff双手武器。
We've added four new Warcry skills and reworked three existing ones. Warcries now scale based on the power of nearby enemies rather than the quantity. Many Warcries also exert your attacks, increasing their power for a number of attacks.
加入4个新的战吼技能,重做3个现有的。现在基于附近敌人的稀有度获得buff效果加成(而非数量)。现在某些战吼会增强你一定次数的攻击。We've introduced three new Brands, one Brand support gem and have revamped existing Brands. We've made Brands a lot more versatile while also reviewing how their core mechanics work. Brand Recall no longer reigns supreme but is a useful tool alongside many new options.
加入3个新的烙印技能,一个烙印的辅助技能,改动现有的烙印技能。烙印现在拥有更多的功能,但始终保有其核心机制。烙印召回不再是唯一选择,不过依然有用。
Delirium and Cluster Jewels are being integrated into the core Path of Exile experience! Because Delirium stacks with other league mechanics to make them more difficult and rewarding, the chance of encountering it rises exponentially with the number of other league mechanics in the area.
迷雾和星团珠宝加入核心机制。因为迷雾使其它赛季机制变的更危险且可以获得更多回报,所以区域内赛季机制越多,你遇到迷雾的几率就越高。补充一个东西:新赛季的机制和3.6的拼图有点像,需要一定的经营,不是无脑踩-刷这种了。
再补充一个东西(来自宣传片):生命力分不同颜色,目前已知的有紫黄蓝红,每个对应一定类型的功能,可以存起来种高级种子。
以上。惯例,如有错误请指出。P.S:请勿点赞,bug还在。
本帖最后于 2020-6-3 06:11 编辑
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