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讨论主题:变动后的全新人族……
星际17173第100高手


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·时间: 2008-07-02 22:39:51   ·修改   ·删除   ·引用回复   ·举报该贴   楼主  Top
The Terran have been re imagined, and I think they are the most interesting race in Starcraft 2. They have retained their identity, but they have gained flexibility and adaptability that they were clearly lacking in the original. The new Terran are fast, mobile, and offensive. While you still have the option to wall yourself in and turtle, it is much less effective.
Terran被重新设计了,我认为这是星际2里最有趣的种族。他们保留了原有的身份,但是又得到了更多灵活调整的空间来弥补原来的缺点。新的Terran是快速、高机动性并且具有攻击性。当你依然使用龟缩战术的话,效率会很低下。

The addition of cliff climbers, teleports, and a plethora of anti-building units, walls have become a secondary defense, following that of a good offense. The Terran now, must always be moving, hunting, and harassing. From what I am able to tell, Blizzard has envision the Terran as a gorilla strike force, and has geared them as such.
添加入游戏的地形跨越、传送还有大量的攻城武器,纯粹的防守变成了次等的防御体系,更好的则应该是良好的进攻。现在的Terran,必须不断地运动,寻找目标攻击以及骚扰。就我而言,Blizzard把Terran预想为一股强大的攻击力量,并且现在就是如此设定的。

Early Game 游戏早期


The Marine 机枪兵

The new Marine is amazingly powerful. They have lost their U238 Shells, but have gained Combat Shields that allow them to stay alive longer in the heat of combat. The traditional Stim Pack ability is back, and it is as powerful as it always was. The real improvement the Marines have gained is the UI. The Marines clearly gain more from large groups than their Zerg or Protoss counterparts, the Zergling and the Zealot. Their ranged attacks make them extremely devastating in large groups, and now the UI allows you to manage these groups effectively.
新的机枪兵很强大。他们没了贫铀弹头,但是得到了护盾来让他们在战场有更好的生命力。会窜通的兴奋剂依然保留,依然像原来一样强大。对于机枪兵的最有用的提升在于界面。机枪兵在群战中相比于Zerg和Protoss的同等级单位,Zergling和Zealot而言,更具优势。他们的远程攻击让成群的部队变成了毁灭性攻击输出,而新的界面允许你更有效的操控这些编队。

The Marine has become a staple unit. One that is never out classed, or underpowered. Early game, the Marine is powerful in groups, and once a game reaches the mid stage, they gain the support of Medivac Drop Ship, which is much more potent than their ground based counterparts, the Medic.
机枪兵成了一个主力单位。因为他们并不会一直处于下风。游戏早期,成群的机枪兵很有效,而且一旦游戏进入中期,他们会获得比原有的陆基护士更有效的医疗运输机。

The Marauder 掠夺者

The Marauder's concept is very powerful, and one that I think should be explored. The Marauder is effective against small groups of units, but beyond that the lack of AoE slow, negates its concept. Slowing one of the ten Zealots attacking you does very little. Along with this, its large cost makes it undesirable.
掠夺者的设定是强大的单位,而且我觉得可以更加被挖掘。掠夺者对付小群单位非常有效,但是没有范围性的的“缓慢”技能却有违他的设定。减速1个Zealot对于10个Zealot的进攻而言几乎没有效果。同时,高额造价让人对其失望。

With this being said, I am not a pro player. I can see the Marauder being powerful if micro'd effectively, but I do not have the skill to be able to do this. So in pro games, this opinion may be inaccurate, but at a normal level, this unit is largely ignored.
我说过我不是职业玩家。我可以发现掠夺者在微操下可以发挥得更好,但是我没有技术去达到这点。所以在职业比赛里,这项观点将变得不正确。但是在普通的水平下,这个单位很可能被无视掉。

Mid Game 游戏中期


The Jackal 豺狼

The Jackal is the new assault buggy that was the replacement to the Firebat. While many fans, including myself, hated to see the Firebat go, I think that the Jackal is an amazing replacement. It is fast and devastating. Although weak if engaged, it lays waste to masses of units the same way that the Firebat did, however, the Jackal can also perform hit and run missions that Firebats were too slow to make.
豺狼这个新的突击小车是火蝙蝠的替代品。当包括我在内的许多粉丝,不希望看到火蝙蝠的离开时,我认为豺狼是一个令人惊讶的替代品。它是快速并且高攻击的。虽然被攻击时很脆弱,但也可以像火蝙蝠一样杀伤大量单位;然而,豺狼还可以进行游击战,而这是火蝙蝠这个慢速单位所不能的。

The Jackal clearly fits into the role of gorilla tactics as it is very easy to raid enemy expansions with. A combined assault of Jackals and Reapers can leave an expansion devastated. The Jackal is a great next stage in the advancing Terran military.
豺狼很符合攻击性的角色,它也很容易阻止对手扩张。一组豺狼与收割者的混编部队可以让扩张点变成废墟。豺狼是提升Terran军队的重要阶段。

The Medivac Dropship 医疗运输机

The Medivac Dropship was the controversial replacement to the Medic. In traditional Starcraft this change would not have worked because the Terran played much differently. With that being said, I think that while the Medic would have been used in Starcraft 2, it would have been much less effective. The Medivac Dropship improves the effectiveness of drops because you are essentially dropping Medics too at no extra charge.
医疗运输机是极具争议的护士的替代品。传统的星际里,由于使用Terran的方式有很大差异,这项改变不会起作用。就像我说的那样,我认为如果护士依然存在于星际2中,她会变得效率低下。同时,医疗运输机提升了运输效率,因为没有护士来占用额外的位置了。

The Medivac Dropship, combined with enhanced Marine, makes for a devastating combination. This strategy was the most common one that I used to defeat people.
医疗运输机,与加强了的机枪兵配合,形成了毁灭性的组合。这项策略是我用来击败别人的最常用的一个。

The Reaper 收割者

Reapers are the true gorilla fighters of the Terran. With their ability to hop cliffs, no base is safe from raid. At the WWI, most players were still leaning on original Starcraft build strategies, and because of this, 90% of players were wide open for a Reaper attack in the earl-mid game. I am sure this will change as more people play the game, but as of now, the Reaper is devastating in almost every aspect of its play.
收割者绝对是Terran真正的战士。利用他们的跨地形技能,没有任何基地将确保不被骚扰。在WWI上,许多玩家依然在尝试用传统的星际建造方式,而正因为如此,90%的玩家在中前期就为收割者进攻打开大门。我确信玩家会不断改变,但是就现在而言,收割者在他所擅长的方面是具有毁灭性的。

The Siege Tank 围攻坦克

The Siege Tank has not changed at all since the original Starcraft. Due to this lack of change, I don't feel that it factors in well with the new Terran feel of gorilla fighting. Siege Tanks are great for base defense, however that is about it. There are very limited times when using Siege Tanks for offense can help, but at this point, the Terran hit so fast it is very hard for players to get any kind of defense up before the harassment starts. Largely, I ignored this unit in many of my games.
围攻坦克与星际1相比没有太大区别。由于没有太多改变,我不认为它的作用会让Terran显得更具攻击性。围攻坦克对于攻击基地防御来说很有用,但也仅止于此。在攻击时它们的作用很有限。而正是在这一点上,Terran的攻击是如此之快以至于玩家们很难在骚扰之前做好防御。久而久之,许多盘游戏中我多没有用它。

The Viking 维京

The Viking takes the concept of hit and run to the max. It is your go to unit as soon as you are able to get it. It is great anti air, and it does very nice damage in walker form. If you really want to know how the new Terran play, all you need to do is look at the concept of the Viking. It is fast and devastating. With all of the compliments going out to it, it is a bit on the pricey side, but if you plan your economy for it, it is not much of an issue.
维京将H&R的宗旨发挥到极致。只要你可以用它,那么你一定会用它。它对空很有威力,在步行状态下也很强。如果你真的想要知道新的Terran如何来玩,你所要知道的一切就是观察维京。它速度快,攻击力高。伴随着大量的赞扬涌向这个单位,它的价格变得高了点。但是如果你很好的掌控着经济,建造它不会很困难。

The Ghost 鬼兵
The Ghost has been reborn. With its new abilities to Snipe and find units with energy, it has become a very scary unit on the battle field. Snipe does 80 damage to all of the worker units in the game, meaning that the Ghost can one shot them from stealth, effectively halting an economy without ever being seen. Even when it is not using snipe, the Ghost still does respectible damage.
Ghost获得新生!伴随着新的狙击技能和可以探测能量单位的技能,她成了战场上令人紧张的东西。狙击对生物单位造成80伤害,意味着Ghost可以在隐形状态下有效骚扰经济而不被察觉。即使不用狙击,Ghost的攻击力依然很可观。

I was only able to drop one Nuke on an enemy Zerg player, but one thing to note is that there was a lack of announcement of "Nuclear Launch Detected". Whether it went off for my opponent, I have no idea, but I know I did not get the warning.
我是一个只会对Zerg玩家丢核弹的人,但是值得注意的是"Nuclear Launch Detected"的提示将不会有了。我不知道这条消息会不会对我的对手发出,但我知道我没有收到这条提示。

Late Game 游戏后期


The Thor 雷神

Most people have been wondering what has been happening to the Terran powerhouse, the Thor. In the build that I played, the Thor was in the game, and after a bit of testing, I found it to be useful in small groups. The Thors huge single target damage, and AoE air damage makes it an all around fighter. It is also the only effective counter for the Colosus that I was able to find. The Thor I think still needs some tweaking, but I think it is a good unit to help push the Terran out of "harrassment mode" and into "kill mode".
许多玩家都惊异于Terran的团体里究竟发生了什么,雷神!我玩的时候,我建造了雷神。测试了一会后,我发现它在小队作战时很有用。雷神的单体巨大杀伤力和AOE范围对空能力让它变成了全能的战士。它也成了我所能发现的唯一可以有效克制巨像的单位。我觉得雷神需要一些修改,但我觉得它可以让Terran玩家从“骚扰模式”转变为“杀伤模式”。

The Battle Cruiser 战列巡洋舰

The Battle Cruiser is the most damaging unit I was able to find out of the two races I played. Its attack does 64 damage without upgrades. Fully upgraded I believe it does 88 damage. This is a massive amount of damage seeing as it is able to do this damage about every two seconds. It also has two different upgrades, Yamato Cannon, and Missile Barrage that allow it to combat swarms of flayers, which I can only assume is an anti-Mutalisk ability.
战巡是在我玩的两个种族中我所能找到的攻击力最大的单位。没有升级就有着64的攻击力。我相信完整升级后它会有88的攻击力。这是一个强大的火力输出,因为看上去攻击间隔只有2秒。同时它还有两个不同的升级,Yamato Cannon还有导弹弹幕来对付成群的空军,而我唯一能想到的就是一个对付飞龙的技能。

In the event the Terran are able to build these, whoever you are fighting should watch out, they are nasty.
比赛里Terran可以建造这些家伙,任何对手都需要注意它们,它们是骇人的。


Conclusion 总结

In conclusion, I say that the Terran are a wonderfully built race. I look forward to playing them some more. With only a small amount of knowledge, I had a slight bias trying to play them the way I am used to playing them. Once I broke this, they became very fast and deadly. The Terran are truly a force that keeps you on the edge of your seat.
总而言之,我认为Terran是一个很完善的种族。我希望可以更多地玩几次。由于只有一点点常识,我在玩的时候用的是以往的方法,所以会有些偏见。一旦我打破以往的框架,它们会变得更快速更致命。Terran的确是一个令人兴奋的种族。

原作者:SC-source.com

译者:雪夜血

该贴在 2008年07月03日 00:29:11 被 星际17173第100高手 修改过!


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扣住高斯步枪的扳机,兴奋剂的快感流遍全身……
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听说这里缺德________


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·时间: 2008-07-02 22:59:11   ·修改   ·删除   ·引用回复   ·举报该贴   第1楼  Top
不是吧,这么变态?


听说这里缺德……

鲁伊?

天华梦日


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·时间: 2008-07-03 08:12:44   ·修改   ·删除   ·引用回复   ·举报该贴   第2楼  Top
机动性?看来以前的坦克阵地式打发不奏效了,貌似很费操作


Nothing is the sword for my dream
Nobody is the arrow of my bow
None is the future
None is the world
But
She is the wing of my heart

我为星际狂


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·时间: 2008-07-03 09:24:12   ·修改   ·删除   ·引用回复   ·举报该贴   第3楼  Top
坦克早就废啦,不朽者就是完克tank的



有份爱不曾离去

我是陈冠希我会打星际


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·时间: 2008-07-04 13:00:35   ·修改   ·删除   ·引用回复   ·举报该贴   第4楼  Top
坦克早就废了,这掠夺者是啥东东?


男人的XX要像坦克一样,想挺起时就挺起。要放倒时且放倒……

爆头有瘾了需要勇气


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·时间: 2008-10-10 16:33:28   ·修改   ·删除   ·引用回复   ·举报该贴   第5楼  Top
我还是喜欢神族


最毒妇女心 最毒还是妇女心

gaara_charlie


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·时间: 2008-10-11 11:30:30   ·修改   ·删除   ·引用回复   ·举报该贴   第6楼  Top
该贴已经被删除
夜海孤帆


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·时间: 2008-10-12 08:47:29   ·修改   ·删除   ·引用回复   ·举报该贴   第7楼  Top
好久没回来了..


http://image.17173.com/bbs/upload/2008/12/22/12299008865.jpg

08.10.12
新的生活....

老子dk


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·时间: 2008-10-12 11:30:20   ·修改   ·删除   ·引用回复   ·举报该贴   第8楼  Top
机枪本来就变态


还改高啊````


初期我的小狗怎么防啊




34342344dfdfd


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·时间: 2008-10-14 00:48:38   ·修改   ·删除   ·引用回复   ·举报该贴   第9楼  Top
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天剑神风瞬天杀


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·时间: 2008-11-18 19:01:36   ·修改   ·删除   ·引用回复   ·举报该贴   第10楼  Top
晕!!我看了很久还是不明白!!!都不知道在说什么
新╃第⑤元素


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serrialee


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·时间: 2008-11-27 13:45:03   ·修改   ·删除   ·引用回复   ·举报该贴   第12楼  Top
医疗运输机太BT了~~
mvp丶残废灬


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·时间: 2008-11-29 22:47:39   ·修改   ·删除   ·引用回复   ·举报该贴   第13楼  Top
3D版的SC又会怎么样?象WAR一样成功?还是。。










老妖5


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·时间: 2008-12-16 09:42:54   ·修改   ·删除   ·引用回复   ·举报该贴   第14楼  Top
其实还是绝对终极高手神族厉害哦
zengyishun


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·时间: 2009-01-08 04:06:51   ·修改   ·删除   ·引用回复   ·举报该贴   第15楼  Top
这样的改变会让很多T选手不习惯,因为这不是一两个兵种的变化,而是整个战术体系和习惯的改变。不过没有玩到谁会知道是更好还是更坏呢,期待吧
傻逼让让


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·时间: 2009-05-15 13:39:41   ·修改   ·删除   ·引用回复   ·举报该贴   第16楼  Top
眼花不能上面全英文把翻译的打另外放一起吗
  
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