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Physical Explosion Body Armours
Influence and Synthesis modifiers that caused enemies killed to explode dealing physical damage will no longer have a 100% chance to apply. Their replacement modifiers grant "Enemies you Kill have a chance to Explode, Dealing a tenth of their Life as Physical Damage", with a new lower tier Influence mod being introduced that has a lower chance. This keeps the mechanic and opens up the possibility of stacking explode chance with high investment, but it will no longer reliably wipe out packs of monsters through a chain reaction of explosions.
1. 第一句话的意思是用一个更低阶的势力词缀代替原有词缀,并且新的势力词缀的爆炸几率降低,这个是不是意味着爆炸词缀含有更多阶级了啊……如果是这样的话,那总权重岂不是反而增加了(除非GGG说新的总权重只有25,那我可真的裂开了),如果总权重增加了的话可能对游戏初期角色的启动方面来讲更有利了。
2. 通过投资来堆叠爆炸几率,这么说的话,是不是意味着爆炸词缀不再是仅仅限制一条在胸甲上面了,其他地方例如头,手啥的是不是也能出现这个词缀了(例如胸有T1-T3词缀,手只有T3的),那这个还不错吧?毕竟爆炸衣贵在两个地方,1个是词缀权重太低……而另一个我自己觉得更重要的地方是……6L底子太TM难了把!
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