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We've changed the order that projectiles will perform special behaviours so that Splitting now occurs first, followed by Piercing, Forking, Chaining then Returning. For specific mechanics that had chances to occur or not occur, you'll now be able to fall back on another behaviour the projectile has. Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return.
现在顺序是Splitting(??) Piercing(穿透) Forking(分裂) Chaining(连锁) Returning(返回),其中第一个Splitting 是什么?Splitting 和 Forking 又有什么不同?
本帖最后于 2020-9-15 13:29 编辑
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