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[翻译] 6.4牙膏,烙印相关

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Arcanist Brand

Arcanist Brand is a new Brand skill that also supports any triggerable spell linked with it. Each time the Brand activates, it triggers a supported spell, allowing you to build your own Brand setup, potentially even triggering multiple different spells in succession.

辅助可以被触发的法术技能,连接多个法术会轮流触发

As Brand mechanics naturally have great clearing capacity, the supported skills have less area, projectile range and chain range. Triggered spells have a damage penalty, to balance their ability to activate multiple times. The triggered spells also deal more damage to the branded enemy.

被辅助技能拥有更小范围、投射物距离和连锁距离以及伤害惩罚。对已被烙印附着的敌人造成更多伤害。

Projectiles will hit the branded enemy, but will aim at another nearby enemy each activation, so they often take advantage of Pierce, Chain and Fork effects.


投射物会击中被附着的敌人,有穿透、连锁、分裂时也会以附近的其他敌人为目标。

Arcanist Brand has a shorter duration than other Brands, so isn't something you'd use on any build to passively trigger effects, but when building for Brands it can be very powerful. Like other Brands, Cast Speed affects activation rate, so it benefits from most spellcaster investment.

该烙印比其他的烙印持续时间短,施法速度作用于激活频率。

Penance Brand


Penance Brand builds up energy on the branded target with each activation, though at first the activations don't deal any damage. Each activation also spreads energy to another enemy, and then that enemy can then spread it to another uncharged enemy the next activation, and so on. This means that with repeat activations it can rapidly spread through a group of enemies, energizing them all.

Penance Brand在被附着的敌人上每次激活时积攒能量,因此在刚附着时不会造成伤害。每次激活也会将能量传播到其他敌人身上,被传播的敌人在下次激活时也会传播给没有能量的敌人。

When the Brand is removed (for example, by its duration expiring, it being recalled, the target dying or being replaced), all of the energy is released. This releases an explosion around each enemy dealing physical damage with a portion converted to lightning. The more energy the enemy had on it, the greater the damage and area. You can pick and choose which mechanics to focus on to detonate your Penance Brands.

当烙印被移除(比如持续时间到,被召回,目标死亡或被取代),所有的能量会施放,在每个有能量的敌人附近产生爆炸,造成物理伤害,物转电,能量越多,伤害和范围越大。

If the branded enemy becomes fully energised, they'll start pulsing damage around them, so reaching full charge won't waste any damage.

当达到可积攒的最大能量时,就会开始造成伤害。

You can shorten the duration of the Brand to have them automatically go off after a brief time, or use Brand Recall to force detonations when you detach the Brand.

Wintertide Brand


Wintertide Brand applies Cold Damage over time to the branded enemy and chills them. Each activation, the Brand's damage effect becomes more intense on that enemy.

Wintertide Brand 对被附着的敌人造成冰霜持续伤害并冰缓他们。每次激活,对被附着的敌人伤害会更高。

When the Brand is removed (such as when its duration expires, it is recalled, the target dies or the Brand is replaced), the damage over time effect is released in an area. This affects both the branded enemy (if they're still alive) and all other enemies around them. This means that if the damage effect has grown in intensity through many activations, it could apply a very potent damage over time effect in an area.

当烙印被移除,烙印造成的持续伤害会以地面的形式留下。

Unlike other Brands, Wintertide Brand has a base limit of two Brands per target. With the Runebinder keystone you could apply three Wintertide Brands to a single target for massive cold damage over time. This means that your character's build will be quite different from other cold damage over time skills, but the duration based nature of Brands means you can easily cast a cold skill like Vortex, Cold Snap or Arctic Breath in between refreshing your Brand effect.

不同于其他烙印,该烙印基础附着数量为2.

Swiftbrand Support


The Swiftbrand Support greatly lowers the active and inactive duration of a Brand, but increases its activation rate. For a single Brand being cast once, it's not as good as other supports, but if you're rapidly placing many Brands, it's a huge damage increase. You can play a much more aggressive Brand playstyle with this support.

该辅助会降低烙印的持续时间,但提升烙印的激活频率。如果只召唤一次烙印,这个辅助表现的就不像其他辅助那么好,但如果多次放置烙印,这个辅助的收益就会很好。

It also works very well with Penance Brand to rapidly detonate, as well as Armageddon Brand to make the most of its short cast time.

Brand Recall and Brand Mechanic Adjustments


Brand Recall still instantly moves your Brands to you and activates them, but no longer refreshes the Brand's duration. It now consumes mana based on the Brands recalled. This prevents Brands benefiting heavily from the Archmage Support without the same mana upkeep the Support usually requires.

烙印召回不再刷新烙印的持续时间,并消耗基于被召回的烙印的蓝量。

We generally feel that if a common build has ongoing damage with very little input, it should deal below average damage or require massive investment. Certain Brand builds that instantly refreshed Brand duration indefinitely provided too much power for their opportunity cost. Rather than lowering the damage of these builds, we've changed the mechanics that let the build be played passively. The cooldown of Brand Recall has been lengthened, but we've also provided new avenues of investment so that you can still bring it down to a similar length.

烙印召回的冷却时间会增加,但会有新的手段和调整让其达到和之前相近的冷却时间

As a small change to remove some more of the potential passivity of Brands, Brands now return to their original or recalled location when dropped by monsters, rather than the dropped monster's location. This puts a greater focus on Brand Attachment Range, and prevents the Brand from disappearing into the distance while killing monsters you've yet to see.

当烙印从敌人身上掉落时会返回初始位置或是被召回的位置,而不是掉落的敌人的位置。

本帖最后于  2020-6-4 10:01 编辑

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机制都改了吗?
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塑型者

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看起来版本之子都凸显了。锄大地或者烙印没跑
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派蒂

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好像烙印还是可以一战呀
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派蒂

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Arcanist Brand
这个法术的触发频率是内置CD呢?还是以烙印的激活频率算的?
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玛拉凯

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圣物之盾

烙印不能再低调了
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德瑞索

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怎么讲,如果召回不增加持续时间, 这个本身对刷图就影响很大,不能流畅跑图 得一个一个放

加上烙印打死怪物之后 不是原地掉落然后找寻敌人,而是返回最近一次的位置,这个就恶心了,索敌范围大幅度缩小

新版本的烙印,除了没血条,可以附带召回,那就和图腾没啥区别, 关键是人家图腾还可以一次放多个,烙印得一个一个放 还不能抗怪
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派蒂

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少昊nb,哑奇s  b
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派蒂

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活捉!
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圣物之盾

总之砍就得了
大旋风佬
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多米诺斯

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锄大地,锄大地。我爱的锄大地!
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库鲁

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这么改烙印就彻底没优势了

点评

1、召回不加持续时间,每次召回都会扣召唤所需蓝量。我的理解为原来大f♂a师一个烙印8000蓝,召回需要8000一次 首先**师玩法卒 其次就是持续时间的问题 烙印作为一个进图热机 然后一路冲的技能 要是改成这样 烙印  详情 回复 发表于 2020-6-4 10:30
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库鲁

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发表于 2020-6-4 10:26
这么改烙印就彻底没优势了

1、召回不加持续时间,每次召回都会扣召唤所需蓝量。我的理解为原来大f♂a师一个烙印8000蓝,召回需要8000一次  首先**师玩法卒  其次就是持续时间的问题  烙印作为一个进图热机 然后一路冲的技能 要是改成这样 烙印的机制又和蒂蕾有啥区别
2、击杀后回到索敌前的位置。我的理解是打死怪了回到自己身上 然后要用召回再把烙印甩出去  我的天啊  这机制这么累你不玩个蒂蕾吗
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派蒂

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还想烙印开荒呢,这下完了
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烙印玩法更多样了,其中比较期待秘法烙印和寒潮烙印的表现,但是烙印召回的机制更改,基本废掉了大法师辅助,也降低了刷图效率和手感,一饮一啄,各自体会
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派蒂

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好吧,下个赛季继续烙印
[CENTER][B]不要说弓手多强大,用拳的更可怕,MM也毫不逊色-o-[/B][/COLOR][/CENTER]
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多米诺斯

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懂了,烙印速刷被砍=需要多次手动释放=玩的人变少=炒货程度下降=快乐
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伊泽洛

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激光炮烙印化,想想就high
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不知道改版之后的刷图手感怎么样
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伊泽洛

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我就想知道 触发法术的烙印能触发呤唱希法术吗
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