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[攻略] 【s11赛季咨询】即将到来的3.10.1 补丁改动方向

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赛季内容改善:
1.雾的可视性调整,使能更好的看到雾下边的东西
2.为雾中的怪物增加了颜色,能更好的看到各种伤害类型
3-9:修改了雾中怪物的一些技能属性(如之前为冰霜,现在为火焰等),自爆怪的自爆将有延迟,各类雾中怪物技能有了更明显的视觉效果。
10:调整了剧情区域中的奖励计数,这意味着某些区域(例如海港大桥)将不再获得过分的奖励。
11.减小了歇斯底之门(Hysteriagate)大小,使其怪物密度与其他区域类似。
12.修复了当雾结束,某些怪物仍会掉落碎片的bug。
13.修复了一个罕见bug,奖励掉落在无法拾取区域。
14.修复了附加奖励栏的奖励无法完成“ 从惊悸迷雾遭遇战中获得奖励”挑战。
15.修复了星团珠宝中的破坏者、混元震天、莫名之赐的爆炸无法摧毁怪物尸体造成爆炸的bug。
16.修复了星团珠宝“对未中毒敌人的初次中毒提高300%伤害”不生效的问题。
17.修复了星团珠宝“战吼视做周围有额外10个敌人”对威吓战吼(猫鞋送的技能)不生效的bug。
18.修复了猎犬偶尔不受伤害的bug。
19.修复了星团珠宝不能在终局中获得正确物等的bug
20.修复了降级到低于插槽宝石的等级要求,不会禁用星团珠宝效果的bug。

一般改善:
1.地图仪可以直接选大师了。(之前的饼实现)
2.塑界和长老现在也可以正确影响征服者染色区域了。
3.现在命运卡和卡迪罗提供的普兰德斯庄园等级取决于你在庄园区域插的守望石数量。(庄园觉醒奖励能拿到了。)
4.多利亚尼的迷城现在根据守望石数量获取相应的地图等级。
5.选择“最爱地图”时,“传奇地图”和“瓦尔秘殿地图”不再突出显示。
6.光环效果%将不再作用于敌人的debuff
7.现在电弧触发时,电弧的目标是尽可能接近目标。
8.幻影射手现在在最大层数释放狙击(新赛季头送的那个技能)
9.合成怪创建的生眼者将不会在每次受伤都创造能造成伤害的地面效果。
10.艾许之鳞的怪物群现在限制为一次最多只能有3个召唤物。
11.调整了捕猎者之翼的物理效果。
12.改进了玄天剑舞的性能。
13.修复了过滤器中的两个bug,添加了一个新的类。
14.修复了一些传奇怪物可能无法正确找到玩家的错误。
15.修复了箱子上“包含额外给予腐化物品命运卡”词缀不生效的bug
16.修复了裂魂者的充能只配给单个瓦尔技能,而不是分配给所有插槽的瓦尔技能的bug
17.修复了缚雷之纹当你升级完符文跑远再回来符文看起来没升级的bug。
18.修复了救赎者创建的滞痕冰浪永久存在的bug
19.修复了真相抽取者的齿轮永远弹射的bug
20.修复了狙击技能使用后,效果无法正确消除的bug。
21.修复了当你使用冰霜闪现时,产生的视觉效果可能会卡在您的角色上,直到您更改区域为止的bug
22.修复了3.10.0中新增的bug,该bug可能导致地图中的boss派蒂无法触发。
23.修复了幻化武器的生命栏位置有时不正确的bug。
24.修复了“灾病藏身处”的某些部分的高度不正确,从而导致其与许多藏身处装饰的交互效果很差的bug
25.修复了念动飞箭能在5级前掉落的bug
26.修复了触发的狂怒之魂不攻击怪物的错误。
27.修复了组队成员可以和生产合成怪的柱子互动的bug
28.修复了3.10.0之前重做的混响(暗金法杖)不起作用的错误。
29.修复了几个MTX的视觉效果bug
30.修复了几个实例崩溃。


http://nga.178.com/read.php?&tid=20972008

本帖最后于  2020-3-25 11:06 编辑

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原文:Delirium Improvements
  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.
  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.
  • The Vengeful Blast modifier now creates a Fire-damage Flameblast (rather than Cold-damage). We have improved the telegraphing of the Flameblast as well.
  • Updated the effects of the Vengeful Skyfire meteors.
  • Updated the effects and audio of the Crushing Terror telegraph and impact.
  • Added a ground target marker for Vengeful Soul's Soul Mortar skill.
  • Added a red tint to the homing Delirium volatile monsters and the ground objects which create them.
  • Delirium Volatile monsters now have a charge-up animation before they explode, rather than exploding immediately when contacted.
  • Monsters with the Vengeful Stalker modifier are no longer targetable when they are exploding.
  • The Vengeful Stalker modifier now deals Lightning damage.
  • The Vengeful Skyfire modifier now creates more tightly clustered Firestorm impacts.
  • Adjusted the reward count pacing in story areas to behave similarly to that of Map areas. This does mean that some areas (such as Harbour Bridge) will no longer be overly rewarding.
  • Reduced the size of the Hysteriagate Simulacrum area. This results in monster density being similar to that of the other Simulacrum areas.
  • Fixed a bug where some monsters were dropping Simulacrum Splinters after the Delirium mist had subsided.
  • Fixed a rare bug where Delirium rewards could drop in inaccessible locations.
  • Fixed a bug where rewards from the additional reward bars added in 3.10.0e did not give credit for the "Obtain Rewards from Delirium Encounters" challenge.
  • Fixed a bug where the Devastator, Explosive Force and Unspeakable Gifts Cluster Jewel modifiers were causing monsters that aren't ordinarily able to have their corpses destroyed (such as Piety, the Abomination in the Belly of the Beast Level 2) to explode.
  • Fixed a bug where the "Poisons you inflict on non-Poisoned Enemies deal 300% increased Damage" stat on the Low Tolerance Cluster Jewel notable did not work.
  • Fixed a bug where the "Warcries count as having 10 additional nearby Enemies" stat on the Cry Wolf Cluster Jewel notable didn't work when using Intimidating Cry.
  • Fixed a bug where corrupting a Unique Cluster Jewel into a Rare Cluster Jewel didn't generate an enchantment on the Rare Cluster Jewel.
  • Fixed a rare bug where Fury Hound monsters in the Simulacrum could sometimes become immune to damage.
  • Fixed a bug where Delirium Unique Items and Cluster Jewels were not dropping at the correct item level in the Simulacrum.
  • Fixed a bug where Cluster Jewel notables were not being disabled if you had down-leveled below the level requirement of the socketed jewel.

General Improvements
  • You are now able to select an Atlas Mission via the Map Device.
  • Shaper and Elder Influence can now be applied to areas that also have Conqueror Influence.
  • Divination Cards which award Perandus Manor now always do so at a tier that is equivalent to what would be received if you had 4 Watchstones in the appropriate region of your Atlas. Cadiro Perandus will offer Perandus Manor at a tier based on the watchstone count of the appropriate region of your Atlas.
  • Doryani's Machinarium now drops at a tier based on the Watchstone count of the appropriate region of your Atlas. This means that if you have 4 Watchstones in the region that contains the Maze Map, Doryani's Machinarium will drop at its maximum tier.
  • Unique Maps and Vaal Temple Map are no longer highlighted when selecting a Favourite Map.
  • x% increased Effect of Auras on You modifiers no longer apply to enemy debuff auras.
  • Arc, when triggered, now targets as close to your target as possible.
  • Mirage Archers now release their channelled Snipe at maximum stages.
  • Eye Hatcheries created by Metamorph bosses no longer create damaging ground impacts each time they take damage.
  • Scale of Esh monsters are now limited to having up to 3 minions at a time.
  • Adjusted the physics of the Project Wings.
  • Improved the performance of Bladestorm effects.
  • Added an EnableDropSound parameter that can be used in Item Filters.
  • Fixed an issue with the PlayAlertSound parameter in Item Filters not handling the Continue command correctly.
  • Fixed a bug where some unique monsters could fail to pathfind to players correctly.
  • Fixed a bug introduced in 3.10.0 which caused the "Contains additional Divination Cards that give Corrupted Items" modifier found on Diviner's Strongboxes to not work.
  • Fixed a bug where Vaal souls gained when using the Soul Ripper unique flask were given to a single Vaal skill, rather than being distributed amongst all socketed Vaal skills.
  • Fixed a bug where running far away from an upgraded Stormbind rune and then returning to it caused it to visibly appear as if it was unupgraded.
  • Fixed a bug where the ground effect from Hunter Influence Basilisk monsters re-appeared if you ran far away from it and then returned.
  • Fixed a bug where the Ice Trail created by Veritania, The Redeemer lasted forever.
  • Fixed a bug introduced in 3.10.0 where the Sawblades thrown by Truth Extractors bounced forever.
  • Fixed a bug where the effects of the Snipe skill, granted by the Assailum unique helmet, were not correctly removed after using the skill.
  • Fixed a bug where the visual effects from using Frostblink could get stuck on your character until you changed areas.
  • Fixed a bug introduced in 3.10.0 which could cause the Pier Map boss to become untargetable.
  • Fixed a bug causing the location of Animated Weapons' health bar to sometimes be incorrect.
  • Fixed a bug where the height of some parts of the Morbid Hideout was incorrect, causing it to interact poorly with a number of hideout decorations.
  • Fixed a bug which caused triggered Raging Spirits to not attack monsters.
  • Fixed a bug where Kinetic Bolt was able to drop before level 5.
  • Fixed a bug where party members could interact with the Metamorphosis Vat. They could only say Goodbye!
  • Fixed a bug introduced shortly before 3.10.0 where Reverb did not work.
  • Fixed a bug where Thaumaturgy Wings and the Scientist Cloak flickered when certain effects were applied to your character.
  • Fixed a bug introduced in 3.10.0 that caused the joints of the Wild Panther Pet to become quite entangled.
  • Fixed a bug introduced in 3.10.0 where the trails from the Orion Weapon Effect became smaller than intended.
  • Fixed a bug where the trails from the Trinity Aura Effect were sometimes slightly ahead of the rotating spikes.
  • Fixed an instance crash that could occur when using Zombies.
  • Fixed an instance crash that could occur during the Gruthkul, Mother of Despair encounter.
  • Fixed an instance crash that could occur during a Kosis, The Revelation encounter.
  • Fixed a client crash that could sometimes occur when closing the quest reward window.

Please note that these are subject to change prior to the patch's deployment. The 3.10.1 update will be deployed on consoles as soon as possible after its release on PC.
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这个补丁一打,全民老头5捷了。。。

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老头5捷怎么玩呀,大佬  详情 回复 发表于 2020-3-25 12:28
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为什么我看别人大桥迷雾有4  5个奖励  剧情又不是上宝珠 什么情况

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迷雾宝石和地图弄得  详情 回复 发表于 2020-3-25 09:42
国际服上周末补丁,当你一个奖励层数到3就会多一种奖励,到5,7,9分别再多一种。  详情 回复 发表于 2020-3-25 12:30
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发表于 2020-3-25 09:32
为什么我看别人大桥迷雾有4  5个奖励  剧情又不是上宝珠 什么情况

迷雾宝石和地图弄得

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大桥的地形 我记得地图好像没有类似的吧  详情 回复 发表于 2020-3-25 09:45
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发表于 2020-3-25 09:42
迷雾宝石和地图弄得

大桥的地形  我记得地图好像没有类似的吧
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真的不管五捷了吗  上赛季是装备BUG,刚开始还说是正常机制,这赛季是珠宝BUG 也是正常机制咯?现在赛季初还不砍等大家都连个5捷号再一刀砍死?莫不是这赛季五捷就放任不管了?

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5捷 这赛季不会改得,官方已经给出明确答复了  详情 回复 发表于 2020-3-25 10:06
确实是正常机制啊,那里不正常了?如果改成同类天赋不叠加,那GGG就是真的恶xin了,这赛季好多技能因为星团珠宝,能重新玩了  详情 回复 发表于 2020-3-25 17:14
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太好了,终于可以在地图仪上直接选大师了。
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发表于 2020-3-25 09:53
真的不管五捷了吗  上赛季是装备BUG,刚开始还说是正常机制,这赛季是珠宝BUG 也是正常机制咯?现 ...

5捷 这赛季不会改得,官方已经给出明确答复了
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感谢大佬翻译 海港大桥发大财 要终结了
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我开荒都死n次了.............................
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有一说一。。。你复制粘贴也弄全啊。。。后边还有15条你没粘贴上。。
我是翻译一段就放出来一段的。
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谢谢~~~~
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自爆怪真是无敌..
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终于可以选大师了
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伊泽洛

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发表于 2020-3-25 09:20
这个补丁一打,全民老头5捷了。。。

老头5捷怎么玩呀,大佬
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发表于 2020-3-25 09:32
为什么我看别人大桥迷雾有4  5个奖励  剧情又不是上宝珠 什么情况

国际服上周末补丁,当你一个奖励层数到3就会多一种奖励,到5,7,9分别再多一种。

点评

坐等国服补丁 直接刷大桥 不过我现在进大桥有时候会直接闪退是人太多了???  详情 回复 发表于 2020-3-25 14:38
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终于要调整迷雾显示了,现在看着眼睛好累
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就不能优化下游戏么,没更新版本之前军团不卡更新S11后卡的要死,什么玩意
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发表于 2020-3-25 12:30
国际服上周末补丁,当你一个奖励层数到3就会多一种奖励,到5,7,9分别再多一种。
...

坐等国服补丁  直接刷大桥  不过我现在进大桥有时候会直接闪退是人太多了???
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