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[国际服168] 喜大普奔!T19不再堵门,难度下调,合成器官增加商店配方

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国际服发布了最新的补丁说明
总的来说一下重点

1.增加合成怪器官商店配方,3合一
2.修改合成怪不会被冻结的问题,修改合成怪的技能,概括来说,就是合成怪伤害降低了
3.T19难度下调,黑云不在堵门,并且黑云不会再追玩家了,黑云机制修改,降低黑云对召唤生物的伤害,修复无法战斗BUG
4.修复WIN7的内存占用过多问题


Metamorph improvements:
Added a new vendor recipe for Metamorph organs. Three of any organs can be given to receive a random organ differing from those offered, with random rewards.
Fixed a bug which caused Metamorph bosses to become unfreezable. They can once again be frozen, however they have a higher ailment threshold relative to map bosses with similar amounts of Life.
Adjusted a number of Metamorph skills, including the Reliquarian's Firestorm, the Shavronne & Brutus Hover Slam, Tentacle Miscreation projectile skills, the tracking Mortar skills (including those used by Oriath zombies and Kitava's Heralds), Burning and Caustic Ground-creating skills and several others. In general, these will now either deal less damage or be easier to avoid.
Increased the timeout for the Tane's Laboratory area closing when empty.
Fixed an uncommon case where Metamorph organs were missing when the area had been cleared.
Fixed a bug where players could sometimes get trapped in the vat in Tane's Laboratory.
Fixed some of Tane's talk options being available at the wrong time.
Visual effects from monsters that give organs dying now correctly remain rather than being removed shortly after.

Atlas improvements:
Fixed the incorrect Atlas quest information being shown after migrating a character.
Fixed a bug where Citadels were still being hidden when the boss encounter was not available.
Fixed a bug where Influence items were not dropping from monsters in maps influenced by Conquerors of the Atlas (they could drop from chests).
Fixed a bug where the "Defeat Conquerors Conditionally" challenge conditions were sometimes not completing correctly.
Fixed a bug where the Conquerors of the Atlas bosses would retarget when taunted.
Added new lore objects to the Conqueror of the Atlas boss areas.

The Awakener fight:
Update: We're working on fixing the stairs issue in the Awakener fight. We'll try to include the fix into 3.9.2 (but it may be deployed later in a follow-up patch)
The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation.
Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
Increased the damage of The Awakener's Multiclone Beam skill.
Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
Improved the visibility of the The Awakener's Desolation ground effects.

Other fixes and improvements:
Added 3D art for The Ivory Tower unique body armour.
Fixed DirectX 11 implementation that would use too much memory. Affecting mainly Windows 7 users, and Windows 10 users with old GPUs.
Fixed a bug where Awakened Cast on Crit was adding a cooldown to supported skills.
Fixed the new influence gem level mods incorrectly snapshotting.
Fixed a bug in some cases where the Volatile Dead limit was not being enforced.
Fixed more cases where multiple Vaal Side areas could spawn attached to an area.
Fixed a bug where Sulphite could not be gathered in areas above level 83.
Fixed the item filter settings not saving when using languages other than English.
Fixed a bug where updating an item filter on the website would de-select it in-game.
Fixed item names displaying incorrectly on rare items when using the Russian language.
Re-straightened the curved paths on the world map.Metamorph improvements:
Added a new vendor recipe for Metamorph organs. Three of any organs can be given to receive a random organ differing from those offered, with random rewards.
Fixed a bug which caused Metamorph bosses to become unfreezable. They can once again be frozen, however they have a higher ailment threshold relative to map bosses with similar amounts of Life.
Adjusted a number of Metamorph skills, including the Reliquarian's Firestorm, the Shavronne & Brutus Hover Slam, Tentacle Miscreation projectile skills, the tracking Mortar skills (including those used by Oriath zombies and Kitava's Heralds), Burning and Caustic Ground-creating skills and several others. In general, these will now either deal less damage or be easier to avoid.
Increased the timeout for the Tane's Laboratory area closing when empty.
Fixed an uncommon case where Metamorph organs were missing when the area had been cleared.
Fixed a bug where players could sometimes get trapped in the vat in Tane's Laboratory.
Fixed some of Tane's talk options being available at the wrong time.
Visual effects from monsters that give organs dying now correctly remain rather than being removed shortly after.

Atlas improvements:
Fixed the incorrect Atlas quest information being shown after migrating a character.
Fixed a bug where Citadels were still being hidden when the boss encounter was not available.
Fixed a bug where Influence items were not dropping from monsters in maps influenced by Conquerors of the Atlas (they could drop from chests).
Fixed a bug where the "Defeat Conquerors Conditionally" challenge conditions were sometimes not completing correctly.
Fixed a bug where the Conquerors of the Atlas bosses would retarget when taunted.
Added new lore objects to the Conqueror of the Atlas boss areas.

The Awakener fight:
Update: We're working on fixing the stairs issue in the Awakener fight. We'll try to include the fix into 3.9.2 (but it may be deployed later in a follow-up patch)
The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation.
Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
Increased the damage of The Awakener's Multiclone Beam skill.
Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
Improved the visibility of the The Awakener's Desolation ground effects.

Other fixes and improvements:
Added 3D art for The Ivory Tower unique body armour.
Fixed DirectX 11 implementation that would use too much memory. Affecting mainly Windows 7 users, and Windows 10 users with old GPUs.
Fixed a bug where Awakened Cast on Crit was adding a cooldown to supported skills.
Fixed the new influence gem level mods incorrectly snapshotting.
Fixed a bug in some cases where the Volatile Dead limit was not being enforced.
Fixed more cases where multiple Vaal Side areas could spawn attached to an area.
Fixed a bug where Sulphite could not be gathered in areas above level 83.
Fixed the item filter settings not saving when using languages other than English.
Fixed a bug where updating an item filter on the website would de-select it in-game.
Fixed item names displaying incorrectly on rare items when using the Russian language.
Re-straightened the curved paths on the world map.



网页自带的一键粗糙机翻,大家将就看一下,等大姥姥给出精确翻译

变形改进:
为Metamorph器官添加了新的供应商配方。可以给予任何三个器官以接收与提供的器官不同的随机器官,并给予随机奖励。
修复了导致Metamorph头目变得无法冻结的错误。它们可以再次被冻结,但是相对于生命量相似的地图首领而言,它们的疾病阈值更高。
调整了一些变身技能,包括圣贤者的风暴,Shavronne和Brutus悬停大满贯,触手miscreation弹丸技能,跟踪迫击炮技能(包括由Oriath僵尸和Kitava的先驱使用的技能),燃烧和苛刻的地面创造技能以及其他一些技能。总的来说,这些现在将造成较少的损失或更容易避免。
增加了Tane's实验室区域为空时关闭的超时时间。
修复了在清理区域后缺少变形器官的罕见情况。
修复了玩家有时可能会被困在塔恩实验室的大桶中的错误。
修复了Tane的某些通话选项在错误的时间可用。
现在,使器官死亡的怪物的视觉效果可以正确保留,而不是在不久后被移除。

地图集改进:
修复了在迁移角色后显示不正确的Atlas任务信息的问题。
修复了无法与老板见面时城堡仍然被隐藏的错误。
修复了一个错误,即影响项不会从受地图集征服者影响的地图中的怪物掉落(它们可能会从箱子掉落)。
修复了有时无法正确完成“有条件击败征服者”挑战条件的错误。
修复了阿特拉斯首领的征服者被嘲讽后会重新瞄准的错误。
在Atlas Boss区域的征服者中添加了新的绝杀对象。

觉醒者之战:
更新:我们正在努力解决觉醒者之战中的楼梯问题。我们将尝试将该修补程序包含在3.9.2中(但稍后可能会在后续补丁中部署该修补程序)
觉醒等级从觉醒等级1的84降低至81到5,每增加一个觉醒等级增加1。他的觉醒等级8仍然是84级,并且这只影响他的掉落物品等级。
低于觉醒等级8的所有物品,都降低了大部分觉醒者技能的伤害。
阻止了《觉醒者》战斗中的风暴能够占据竞技场入口附近的空间,因此您不再可以进入并进入风暴之中。
更改了风暴的行为,使风暴不再追随玩家或其仆从。取而代之的是,他们以一种有机的方式操纵舞台,使更多的开口可以自由地走动,同时仍然施加一些限制。
调整了觉醒者的风暴和荒芜技能,以减少对小兵的伤害。
增加了觉醒者的多克隆光束技能的伤害。
修复了一个错误,如果他在单个王座阶段中走得太远,可能会导致觉醒战斗无法进行。
修复了在派对上玩时流星技能的效果可能不可见的问题。
改善了《觉醒者的荒芜》地面特效的可见性。

其他修复和改进:
为象牙塔独特的防弹衣增加了3D艺术。
修复了DirectX 11实施会占用过多内存的问题。主要影响Windows 7用户和使用旧GPU的Windows 10用户。
修复了《爆裂时觉醒施法》为支持的技能增加冷却时间的错误。
修复了新的影响宝石等级MOD错误地快照的问题。
修复了在某些情况下未实施“挥发性死亡”限制的错误。
修复了多个Vaal Side区域可能生成附着到一个区域的更多情况。
修复了无法在83级以上的区域聚集亚硫酸盐的错误。
修复了使用英语以外的其他语言时不保存项目过滤器设置的问题。
修复了在网站上更新物品过滤器会在游戏中取消选择的错误。
固定的物品名称在使用俄语时在稀有物品上显示不正确。
重新拉直了世界地图上的弯曲路径。

本帖最后于  2020-1-9 13:17 编辑

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玛拉凯

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这改动确实很棒!!!希望国服能够赶紧跟上
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伊泽洛

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哎 慢慢等吧,等过年才轮到腾讯更新版本

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这句话属实把我看笑了  详情 回复 发表于 2020-1-9 19:30
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格拉维奇

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看到这更新我幸福的哭了

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最幸福的更新不是器官不用手捡么!  详情 回复 发表于 2020-1-12 16:34
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多米诺斯

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我今天才换W10他修复W7了...

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一样。。  详情 回复 发表于 2020-1-9 13:26
换了好啊,不然下个赛季估计又会出WIN7的问题了 有win10高枕无忧  详情 回复 发表于 2020-1-9 13:32
我也是2333  发表于 2020-1-13 20:02
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发表于 2020-1-9 13:25
我今天才换W10他修复W7了...

一样。。

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加根内存就行了啊。直接64g内存让他折腾  详情 回复 发表于 2020-1-9 18:13
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发表于 2020-1-9 13:25
我今天才换W10他修复W7了...

换了好啊,不然下个赛季估计又会出WIN7的问题了
有win10高枕无忧

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兄啊。。你忘了WIN10本身就是一个问题。。  详情 回复 发表于 2020-1-12 16:46
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伊泽洛

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配方获得的器官等级是按给npc器官平均等级给么(好多敏感ci
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冈姆

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圣物之盾

终于能换器官了,我的垃圾器官堆了几页了
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冈姆

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不是2周前就更新了么
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多米诺斯

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器官配方有了就方便多了
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哭了 终于改了
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库鲁

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废器官终于有用了  但看了看国服 连觉醒石的bug都还没修还说什么更新呢
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多米诺斯

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看着这些改动还是挺有用的
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库鲁

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我刚会引黑云,就要换花样了
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这补丁来的太晚了。。。
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圣物之盾

别废话先把我小号解封了再说,再说补丁从上个礼拜等到现在什么动静都没有  国服还不知道哪天去了  有什么好激动的  一个月都过去了



祸福无门,惟人自召。善恶之报,如影随形。
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圣物之盾

黑云对召唤生物伤害降低这个好
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德瑞索

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国服也不知道啥时候能更新 现在确实整个T19唯一难度就是黑云了
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我比较喜欢最后一条,终于可以不用玩一阵就要重开游戏了
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