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原文地址:https://www.youtube.com/watch?v=vfW2nZmVDZc https://exiledguides.com/home/build-guides/physical-impale-cyclone-berserker/#Gearing
作者:Engineering Eternity
声明: 视频加帖子看了好多遍总结出来的BD,也许会跟一些主播撞车, 但是发帖子只是分享,你们参考下就行了。
BD简介
主要是利用了新的(上版本出的)BUFF"穿刺" 简单的说下穿刺这个效果。
When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale does not have a limited duration; it remains in effect until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.[1] The damage dealt by impale is considered reflected damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Crown of the Pale King .[2]
当附加穿刺于一个目标时,在造成伤害前会记录一个10%的伤害基于所受到的物理伤害。穿刺BUFF会在该目标收到HIT时造成这个10%的物理伤害,同时穿刺没有持续时间。只会在次数达到上限时小时。副作用时穿刺BUFF仅有5次HIT效果,单个目标在单次HIT时可以受到多个穿刺BUFF并且多个穿刺效果都能造成伤害。穿刺伤害属于反射伤害类型。穿刺伤害不同于其他反射伤害仅属于穿刺效果。不同于”殒皇之冠 弑君之面“造成的反射伤害。 简单的来在有100%几率造成穿刺BUFF时,我们的最终伤害是会提高10%(纯物理BD的情况下),并且还可以给一个目标上多个穿刺BUFF,伤害可以成倍的增长,对于高攻速的纯物理BD来说这是一个十分给力的增强 PS:语文不好,有误请纠正。
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