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Example calculation
Imagine a player wielding a sword that deals 100 Physical Damage, and performs an attack with the following modifiers:
50% of Physical Damage converted to Cold Damage from a skill gem
30% of Physical Damage converted to Fire Damage from gear
30% of Physical Damage converted to Lightning Damage from gear
30% of Physical Damage Added as Fire Damage from a support gem
15% of Physical Damage Added as Cold Damage from a support gem
50% of Cold Damage converted to Fire Damage from a support gem
Adds 30 Cold Damage from a support gem
30% more Physical Damage from a support gem
70% more Weapon Elemental Damage from a support gem
80% increased Physical Damage with Swords from passive skills
30% increased Melee Physical Damage from Strength and passive skills
20% increased Fire Damage from passive skills
15% increased Cold Damage from passive skills
First off, there is more than 100% of physical damage conversion, so the values are scaled to total 100%. As a result, 50% of physical damage will become Cold Damage, 25% will become Fire Damage, and 25% will become Lightning Damage.
The Cold Damage
The amount of Cold damage that has been converted from Physical is 65 (50 Converted to, 15 Added as). 50% of the Cold Damage is Converted to Fire, leaving us with 32.5 remaining Cold Damage. This damage is affected by all Cold and Physical Damage modifiers:
80% + 30% + 15% = 125% increased damage
30% more damage
70% more damage
32.5 * (1 + 0.8 + 0.3 + 0.15) * 1.3 * 1.7 = 161.6 Cold Damage
There is also 30 Cold Damage added by a support gem which was not the result of a conversion. 50% of this is Converted to Fire, and the remaining 15 is affected by all Cold Damage modifiers:
15% increased damage
70% more damage
15 * (1 + 0.15) * 1.7 = 29.3 Cold Damage
The Lightning Damage
There is 25 Lightning Damage that was converted from Physical. This damage is affected by all Lightning and Physical Damage modifiers:
80 + 30 = 110% increased damage
30% more damage
70% more damage
25 * (1 + 0.8 + 0.3) * 1.3 * 1.7 = 116.0 Lightning Damage
The Fire Damage
There is 55 Fire Damage that was converted from Physical. This damage is affected by all Fire and Physical Damage modifiers:
80 + 30 + 20 = 130% increased damage
30% more damage
70% more damage
55 * (1 + 0.8 + 0.3 + 0.2) * 1.3 * 1.7 = 279.6 Fire Damage
There is also 32.5 Fire Damage that was converted from Cold that was converted from Physical. This damage is affected by all Fire, Cold, and Physical Damage modifiers:
80 + 30 + 20 + 15 = 145% increased damage
30% more damage
70% more damage
32.5 * (1 + 0.8 + 0.3 + 0.2 + 0.15) * 1.3 * 1.7 = 176.0 Fire Damage
There is also 15 Fire Damage that was converted from Cold. This damage is affected by all Fire and Cold Damage modifiers:
20 + 15 = 35% increased damage
70% more damage
15 * (1 + 0.2 + 0.15) * 1.7 = 34.4 Fire Damage
The Final Damage
In summary we have
29.3 Cold Damage
161.6 Cold Damage (from Physical)
116.0 Lightning Damage (from Physical)
279.6 Fire Damage (from Physical)
176.0 Fire Damage (from Cold, from Physical)
34.4 Fire Damage (from Cold)
For a total of 190.9 Cold, 490.0 Fire, and 116.0 Lightning Damage, a grand total of 796.9 damage. |
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