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刚去搜了一下国外论坛“You might want to delete the cached shaders, found in the ShaderCache directory in the main PoE data directory.
Normally this is a performance loss, because PoE (and DirectX) will have to recompile the shaders the next time they are needed, slowing things down. It is possible that you have a damaged cache file triggering that problem, though, and forcing them to be recompiled and cached again will fix the bug.”这是他们给的解释,大概是什么缓存着色器有问题 |
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