本打算睡了,刚想起一个赛季了,感电公式应该更新了吧,上wiki研究了下,果然。
https://pathofexile.gamepedia.com/Shock
我之前的测试帖
http://bbs.17173.com/thread-11236267-1-1.html#pid203008112
虽然我用的字母代表有差别,意思还是一样的。直接翻到最后的01.28修正。里面的BD我就不更新,我只说一点: 元素扩散 Elemental proliferation,下赛季测试其他法术类可用BD
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现在就WIKI的内容,细致分析下:
where D is the lightning damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of shock (normally 0%).
D 输出的击中伤害,T异常阈值(生命阈值),M 感电效果增加总和(不知道非伤害类异常状态效果是否包含这个,感觉是包含的,适用范围更广) 表格
Percentage of enemy's
Resulting ailment threshold dealt
shock effect as lightning damage ----- D/T
5% 0.32%
10% 1.79%
50% 100.00%
。。。。
使用你们手机上的科学计时器 X y(次方) ,可以验证。
For example, a total of 100% increased Effect of Shock would reduce required the amount of damage dealt to apply a minumum effect shock (5%) to 0.06% of the enemy's ailment threshold (D/T), and reduce the required damage dealt for a maximum shock 50% to 17.68% (D/T).
增加100%感电效果,可以用很低的伤害造成感电。
A hit of damage that has a X% chance to shock is capable of inflicting shock. Critical strikes always inflict shock regardless of their chance to shock.
几率感电,我认为可以看作几率中毒类似,虽然达到阈值,但是不暴击的情况只能靠感电几率来感电,暴击则等同于100%感电,但是低于5%的效果将会被忽略舍弃掉。
感电默认持续2秒。
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对于魔暴弓、手套、闪电箭中的dealing Y% more Damage,没有提到,但字面意思已经很明显,即 D * (1+ Y%)
本帖最后于 2020-3-1 03:20 编辑
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