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穿刺吃不到易伤加成。
在应用伤害减免前计算穿刺的伤害的数值。
穿刺的伤害为在各种易伤结算前的物理伤害,在这之后,再结算易伤。
举个例子,一次1000伤害的攻击,怪物受到50%的更多物理伤害。该次穿刺保留的伤害是100点,持续5次攻击
当下次攻击命中时计算当时怪物的易伤,受到穿刺伤害是100*1.5=150
When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale deals the recorded damage to that target each time it is hit. Impale does not have a limited duration; it remains in effect until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit |
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