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GGG现在牙膏已经稳定覆盖每天 啦~
夏乌拉掉落的 忠臣之肤 双瓦词缀版本
有点炸
(2+2+1全自带的 1全+2+1全自带的 想想头皮发麻)
橙 黄 黄
增加15%投射物速度
攻击投射物在投射物击中 最后一个目标的时候返回 返回时穿透所有的目标
根据mark解释:
Returning is the "last" in the list of possible projectile behaviours when hitting a target. So it won't happen until all that projectile's ability to pierce, fork, chain, or split have been used up (in that order, I think - split might come before chain, but I don't think players can get splitting projectiles currently so it's been a while since that mattered and I had to remember it).
There are two forms of returning - this one is returning from a final target (the wording has changed in 3.8.0 to be a bit clearer - previously it was something like "Projectiles Return to you after Hitting targets"). This means it's an on-impact behaviour only, like pierce, chain fork, etc, and can only happen when the projectile hits something (and as noted before, it has to have used up all the other behaviours first).
The game also has the broader "Projectiles Return", which does the same thing but also has them return if they hit max distance. I don't remember if it works on colliding with terrain or not off the top of my head.
Returning projectiles (of either type) can hit targets a second time on the return, but are still subject to the standard projectile behaviour that one set of fired projectiles can only hit the target with a single projectile - just that this is extended to hitting once on the way out and once on the way back. The specific thing they return from is only ever hit the once - it counts as both.
很长一段解释了关于投射物返回的机制(一个屌游戏一定要很复杂才很酷)
我个人理解简单来说就是投射物返回属于投射物机制序列里最后一步,也就是,他是出现在一个投射物执行完 穿透 分裂 连锁 后才回执行的一个步骤。一次发射的攻击投射物(无论多少个)目标只会受到一个投射物影响,如果你的投射物有返回,你的投射物可以返回的时候再次击中,当然这不包含最后的那个目标(最终目标是投射物返回机制的开始,所以只有一个目标的时候无法吃到两次击中)
总体来说,这个大点的作用可以有效的提升攻击投射物BD的清图能力。很多人都说这是技能灵投化,但是灵投的最大能力还是停转多hit。这个点的能力主要还是清图。
本帖最后于 2019-8-25 10:24 编辑
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