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新模式已经改了,在汉化文档里可以看到,有多种模式从最后的目标返回,只是词缀还没增加全,这是第一个带这种词缀的弓,不管是否穿透,这个翻译就是最后的目标必定返回,因为有其他汉化词缀和这个不同。
description
4 projectiles_return projectiles_return_if_no_hit_object projectile_return_%_chance projectiles_chance_to_return_%_from_final_target
9
0 0 0 1|99 "Projectiles have {3}% chance to Return to you from final target"
0 0 0 100|# "Projectiles Return to you from final target"
0 0 1|99 0 "Projectiles have {2}% chance to Return to you"
0 0 100|# # "Projectiles Return to you"
0 0 1|99 1|99 "Projectiles have {2}% chance to Return to you, +{3}% chance from a final target"
0 0 1|99 100|# "Projectiles Return to you from final target, and have {2}% chance to Return at end of flight"
!0 0 # # "Projectiles Return to you from final target"
0 !0 # # "Projectiles Return to you at end of flight"
!0 !0 # # "Projectiles Return to you"
lang "Simplified Chinese"
9
0 0 0 1|99 "投射物有 {3}% 几率从最后的目标返回"
0 0 0 100|# "投射物会从最后的目标返回"
0 0 1|99 0 "投射物有 {2}% 几率返回"
0 0 100|# # "投射物会返回"
0 0 1|99 1|99 "投射物有 {2}% 几率返回,从最后的目标返回的几率 +{3}%"
0 0 1|99 100|# "投射物会从最后的目标返回,有 {2}% 几率在飞行结束后返回"
!0 0 # # "投射物会从最后的目标返回"
0 !0 # # "投射物在飞行结束后返回" -------- 比如龙卷附属箭这种有范围的,这个只要穿透单目标后,飞行结束,极有可能返回二次伤害,是比较完美的机制。但是词缀肯定会出在暗金上,并附带额外降低伤害。GGG不傻,直接给双倍不会有那么好的事。
!0 !0 # # "投射物会返回" ----------------之前已有机制
本帖最后于 2020-12-2 19:59 编辑
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