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我觉得你这讨论已经被带偏了。那个人一开口就是存在ggg都不知道的暴毙bug。
bug是bug,伤害问题是伤害问题。我看了你们的讨论,不知道为啥,我之前看更新预告的时候,没有多少留意bug的问题,或者说在173杏大发的帖子中,我还特意去看了一下,通篇下来,提到的bug,就这个一个,“现在还有个bug, 在极深的迷雾中谵妄怪物并不会出现”。
我特意去查了原文,发现也是这样。
而猝死的问题,基本上就是怪物伤害的问题,和遗言怪的问题。
Delirium Monster Damage
As you travel deeper into the mist, the life, damage and rewards from monsters become higher. Players have commented that they feel that monsters become too dangerous, deep in the encounters. The monster damage bonus scales up to 30% increased at absolute most. We are reviewing all of the Delirium monsters and skills to find any that are overtuned and will be making adjustments to any that might be dealing disproportionate damage.
Monster On-Death Effects
Currently, there's a random chance for individual Delirium monsters to have mods that cause On-Death effects. We are internally experimenting with moving these to be pack-based (so that there's more variance in when you encounter them), rebalancing them around this, and improving how they are signalled.
For those interested in why we use On-Death effects in content like this, it's because they are a viable way of making monsters that are killed instantly have an effect on players, and they aren't trivialised by clear-speed. Few to no other mods we can put on these monsters make any difference normally because they are eradicated by powerful builds in seconds. We're going to be toning these down, either way.
总结来说就是,ggg会去重新调整怪物的伤害,让遗言怪的标志更加明显。
所以bug是bug,怪物伤害是怪物伤害。不然ggg也不会重新去调整“所有”迷雾怪物的伤害。这种话说出来容易,但是做起来却是要花费大量的人力物力。
哦,我后来看了全文,那个人所说的GGG都不知道的东西,不是bug,不是怪物伤害,是卡顿和崩溃的问题。
前面有人回我,我觉得挺合理的。就是你跟别人讨论的时候,你拿着客观事实去分析,而别人拿着主观思想去反驳,这种讨论,我觉得毫无意义的。
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