回来查了下
stat_description 汉化文件
description
1 chaos_non_ailment_damage_over_time_multiplier_+
# "%1$+d%% to Non-Ailment Chaos Damage over Time Multiplier"
# "%1$+d%% 非异常状态的持续混沌伤害额外加成"
如果想弄一个more,通常会增加一个乘法变量,比如上面这个 chaos_non_ailment_damage_over_time_multiplier_+
所以类似的,如果速度有额外基础加成,会另外弄个变量,比如描述成 +50% to movement speed multiplier (TO 变量,初始 0)
或者如下,直接使用总移动速度提高50%这个已有变量的描述。
来看现有的速度变量
description
1 movement_speed_cannot_be_reduced_below_base
1
1|# "Movement Speed cannot be modified to below base value"
1|# "你的移动速度加成不会让你减速至基础速度以下"
description
1 bear_trap_movement_speed_+%_final
1|# "%1%%% more Movement Speed"
#|-1 "%1%%% less Movement Speed" negate 1
1|# "总移动速度额外提高 %1%%%"
#|-1 "总移动速度额外降低 %1%%%" negate 1
description
1 local_flask_movement_speed_+%_while_healing
1
1|# "%1%%% increased Movement Speed during Flask effect"
1|# "药剂持续期间,移动速度提高 %1%%%"
description
1 base_movement_velocity_+%
2
1|# "%1%%% increased Movement Speed"
#|-1 "%1%%% reduced Movement Speed" negate 1
1|# "移动速度提高 %1%%%"
#|-1 "移动速度降低 %1%%%" negate 1