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https://www.pathofexile.com/forum/view-thread/2509498
GGG官方牙膏今天讲述的内容是有关于3.7军团联盟的一些解释,以下翻译是我有一些简单的概括,并非十分严谨,如果有错误即使告知谢谢。
When can we expect the changes to the Map Tab that specifically help Standard users?
We expect to deploy these changes before 3.7.0 launches. We don't have a specific date lined up yet but will let you know when we do.
标准区(永久区)什么时候能对地图页做一下版本地图的改动(很多版本的地图形状和内容不同,无法直接放入永久区的地图页)?
GGG:我们希望在3.7的时候公布这个事,目前还没有准备好。
Do the new Legion Jewels change the passive skills within the radius of the jewel on the Passive Skill Tree, or just the Keystone?
We're careful to tease these in a way that helps you understand their potential over time, but I can confirm that at least one of the Legion Jewels does change every single passive within the radius.
军团宝石是改范围内被动天赋?还是仅仅改动基石天赋?
GGG:我们会认真梳理这些内容慢慢的让玩家了解军团宝石的能力,但每个种类里至少有一颗石头是改变范围内所有的被动天赋。
When can we see changes to some of the melee-based Ascendancy Classes? Also, we've seen a lot of non-melee reveals so far, will we see some melee ones soon?
Hopefully soon. Just putting the finishing touches on them and then we will reveal!
啥时候能看到近战类进阶的改动?目前看到的好多东西都是非近战主题的。
GGG:快了快了,我们还在改。
Are you making any balance change to 2H weapons?
There are buffs to added damage on weapons, improvements to many 2h weapon passives, and some new mechanics are available that benefit more from the higher hit damage relative to the slower base attack time of 2h weapons.
有没有打算改改双手武器啊?
GGG:我们给双手武器提升了武器伤害,以及很多天赋树里的双手专精内容,还加了一些新的机制来帮助那些高攻低速的双手武器。
Will the changes to melee apply to monsters?
Generally, yes. This prompted a lot of rebalance of early campaign areas. Monsters and bosses now signal their damage better with slower wind-ups and do more damage when they hit.
我们的敌人的近战攻击是否也变化了?
GGG:是的,尤其是那些BOSS们的攻击,他们造成巨额伤害的技能现在都有明显的动作,以便于你在游戏的前期尽量能规避他们。
Are you making any changes to Armour?
Not the core mechanic or base types, but there are some improvements to armour skills on the passive skill tree, and Molten Shell now directly rewards armour investment. In addition, new melee mobility improvements are a massive benefit to your defenses.
护甲机制如何改动?
GGG:我们没有改动他的核心机制(就是未来还是和现在一样的核心内容),但是我们改进了很多护甲类的天赋树,以及技能联动例如熔岩护盾。当然我们改动后的玩家机动性,可以让你近身作战时很好的规避伤害。
Will Winter Orb survive 3.7.0?
It has received balance adjustments to bring its power slightly closer to other skills. The main change being that it fires less frequently when not channelling, though there are other adjustments too.
冬球3.7还活着吗?
GGG:我们已经平衡了他的能力,让他与其他技能更加接近。改动的东西有不少,但是我们主要改动的是冬球在非引导的时候,发射频率降低。
Can items be traded while they have Incubators on them?
Yes, Incubators can be traded in all cases.
当道具上有军团附魔的时候,他们能交易吗?
GGG:可以的
Will a Divination Card Incubator drop a Divination Card based on what area you're in at the time?
When a Divination Card Incubator spawns the card, it does so ignoring whatever map you're in at the time. You get a random card.
当道具上有卡片类军团附魔的时候,他会根据地图区域掉落相应的卡牌吗?
GGG:不会,他是随机掉落卡片
Will incubation items stack? Will we have to micromanage Incubators?
Incubators are valuable rewards from Legion content. While it's certainly possible to spend your currency trading for a lot of them if that's what you desire, the average player won't be overflowing with Incubators. The number of kills required to trigger one generally takes a handful of maps (more for the valuable ones), so we don't expect micromanagement to be a problem. They do not stack on your items.
军团附魔会堆叠吗?我们是否能够管理他们?
GGG:军团附魔是军团版本重要的资源来源手段,当然你可以把它视为一种交易的货币,如何你很需要的话。一般玩家不会拥有太多军团附魔石,因为来源很有限也很难出也很难完成。所以这个道具不会堆叠在你的装备上。
Will incubation items work with worms and other free monsters?
No, they only work with kills that grant experience/items.
军团附魔会作用于蠕虫精华么?
GGG:不会的,军团附魔的数值变化,只会来源于击杀那些能给你提供经验或者道具的怪物。
Are Incubator kills shared with your nearby party members?
Yes. If you would gain experience from a kill, you'll get Incubator credit.
军团附魔组队的时候能获取吗?
GGG:可以的,如果你能在组队的时候分到经验,那么军团附魔的值就会改变。
Will there be an indication of how much time is left on the monolith?
We plan to add a timer to make it clear how long is left before the effect ends.
军团晶石被激活时候,我们会知道还有多少时间消失吗?
GGG:我们会添加一个明显的计时条来告知玩家还有多久消失。
Does the Monolith effect always last for the same duration?
It lasts for a bit longer in early game and slightly shorter in the late game
军团晶石激活的持续时间都一样吗?
GGG:前期的时候激活时间会比较长,后期时间会缩短。
Is it possible to free all the Legion monsters before the effect wears off?
It's possible, for a sufficiently powerful build running into a set of monsters that are all spawned close together, but we don't think it'll be likely* early in the league. Note that you do actually have to deal enough damage to the monsters to break them out, so it's quite tricky to hit that many monsters that hard in that short a time.
*Despite this, I somehow suspect I'll be watching twitch with a concerned look on my face as someone manages to do exactly this, as it's not unusual for the community to exceed our expectations.
在军团晶石被激活期间,我们有可能激活在场的所有军团怪物吗?
GGG:这是有可能的,你后期可以构建一个足够强大的角色来清理场面上的军团怪物,因为他们排列很紧密,当然这在前期很难做到,因为你必须对石化的军团怪物造成足够的伤害才能激活他们,所以前期很难在有限的激活时间里完全的激活他们。
当然我们很怀疑有人能成功做到这一点,我们会带着忐忑的心情去看一些玩家的直播,毕竟玩家总能做出一些超出我们预估的事情来。
How do you break out Legion monsters with minions/totems/stormbrands/traps?
These skills all work like normal and target the frozen monsters until you have dealt enough damage to them and they are broken out, at which point the skills target the next monsters like they normally would.
召唤,图腾,陷阱,烙印是如何激活军团怪物的?
GGG:和常规打怪一样,当他们对一个怪物击打的时候,一旦他被激活了,他就会转移目标,寻找下一个进行击打。
Does breaking an enemy out trigger on-kill effects?
Generally speaking, we have tried where possible to have these on-kill effects trigger. These have had to be added on a case-by-case basis, so we have hit the most popular ones first. There are several technicalities like corpse destruction effects not occurring (because no corpse is destroyed). If we missed some cases then we'll look into the practicality of solving those post-release.
激活这些怪物是否能获得击杀特效?
GGG:一般来说我们尽可能的做到让他们在激活的时候触发相关的击杀特效。但是有一些东西目前还有些技术问题,比如尸体爆炸(因为没有尸体可以被破坏)
(有些没看懂,大概这个意思)
Patch Notes When?
I just asked her. They'll be posted in the evening of Tuesday June 4, US time.
什么时候上PATCH NOTES?
GGG:6月5日(北京时间)礼拜三
本帖最后于 2019-5-28 10:18 编辑
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