关于感电效果, 堆感电效果确实是一种增伤思路, 但为啥没人开发呢...
我也不知道...还是3.2的时候"萌新"发的思路下面大佬点评了
关于wiki, 高中英语老师应该就说过 做阅读理解不能断章取义, 要结合上下文
1) wiki的表述是降低了达到最大感电效果的门槛, 这么说是为了直观说明感电效果的作用, 帮助理解, 并没有说0.2%的门槛血量也会被降低
2) 下文(楼主没截全)已经说明了 诸如感电地面\元素使或贵族元素使分支的元素汇流 造成的感电可以通过增加感电效果来放大, 但上限也是50%, 还贴心的计算了需要150%的增加感电效果来达到.Other non-hit sources of shock, unless otherwise specified in the debuff, will increase damage taken by 20%. This scales with any modifiers to shock effectiveness. The shock status is applied after the hit (not before), because the magnitude of the shock is based on damage dealt. The Shocks from your Hits always increases Damage taken by at least X% mod from Elementalist's Beacon of Ruin and the Ascendant's Elementalist Ascendancy skills will be increased by X% increased Effect of Shock, up to a cap of 50% increased damage taken. For example, with Beacon of Ruin and 20% increased Effect of non-Damaging Ailments on Enemies, the minimum shock would then be 24% increased damage taken. An increased shock effect value of 150% is needed to reach the shock cap of 50% increased damage taken.
本帖最后于 2019-3-19 16:51 编辑
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