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[国际服168] 国际服重大更新 原文如下 自行机翻

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伊泽洛

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大概浏览了一下。。

主要就是之前有说的军团宝珠的改动 和 种子的改动

Harvest Improvements

Tier 2, Tier 3, Tier 4 and the Heart of the Grove monsters and bosses now have a chance based on their rarity, with higher-tier seeds having a higher chance, to drop a new plantable "seed". This can be placed in the Sacred Grove and will affect planted seeds around it, granting nearby seeds additional properties on being Harvested.
When a Tier 2, Tier 3 or Tier 4 seed drops, there is a chance for an additional seed of the same type to drop and be allocated to a party member for each party member present.
The area around the entrance portal in the Sacred Grove now has stairs, creating 180 degrees of pathway.
'Ready' notifications now display whether a given collector is 'Partially Ready' or 'Fully Ready'.
Storage Tanks are now unlocked when your Raw Lifeforce plus any additional Condensed Lifeforce exceeds 250.
Added a confirmation warning when attempting to uproot fully-grown Tier 1 seeds as well as Tier 2 or higher seeds with any growth.
Adjusted the colours of planted seeds and Harvest art assets to help better distinguish them from one another.
Added text hovers over various Harvest Infrastructure to more clearly display what it is connected to.
Your progress towards respawning the Heart of the Grove in the Sacred Grove is now displayed in the Sacred Grove.
Namharim, Born of Night now becomes invisible during its Prowl skill.
Added additional preloading for the Tier 4 Harvest bosses and Heart of the Grove encounter.
Fixed a bug where the Tier 4 Harvest Bosses could endlessly spawn monsters during their immobile phase.
Fixed a bug where the displayed number of seeds in your Seed Stockpile didn't update correctly after auto-planting seeds.
Fixed a bug where Oshabi could say multiple voice lines at once when auto-planting large amounts of seeds.
Fixed a bug where the Horticrafting Station's minimap icon was visible from outside the Sacred Grove.
Fixed a bug where the Sacred Grove had the wrong icon in the World Map information panel.
Fixed a bug where the portal to the Sacred Grove could be placed in an inaccessible area while in the Port Map.
Fixed a bug causing some Harvest seeds to appear very bright when you entered the Sacred Grove.

Harvest Crafting Improvements

Doubled the likelihood of Tier 2 seeds dropping from Tier 1 Harvest monsters.
Adjusted the weightings of the Tier 1 seed outcomes such that the more desirable outcomes (remove a modifier, add a modifier, remove and then add a modifier) are significantly more common.
The growth times of Tier 1 seeds is now uniformly 3 growth cycles, with the exception of the rarest seeds: Wild Hatchling Seed, Vivid Thornweaver Seed and Primal Cleaveling Seed.
Wild Infestation Queen Bulbs, Vivid Devourer Bulbs, and Primal Reborn Bulbs can now only drop from level 68 or higher monsters.
The "Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs" Harvest craft is now much more likely to give rarer outcomes based on rarer inputs.
Harvest Crafts are now sorted by their function, then by their cost.
Harvest Crafts can no longer be used on Itemised Beasts.
The use of the "Reforge a Rare item with Lucky modifier values, keeping all Prefixes (or Suffixes)" Harvest Craft is now prevented if it will be unable to change any modifiers.
Fixed a bug where the Scarab Harvest Crafts would consume a stack of Scarabs if that was the input, rather than just a single Scarab.
Fixed a bug where the "Sacrifice a Weapon or Armour to create a Ring with similar modifiers" Harvest Craft instead created an Amulet.
Fixed a bug where destroying a stored craft from the Horticrafting Station prevented further use of a connected Collector for Harvest Crafts.
Fixed a bug where the 'Change a Divination Card into another random Divination Card' didn't work if a stack of Divination Cards was used. It will now just remove a single card from the stack and give you a random Divination Card.
Fixed a bug where the Harvest Crafts which changed a modifier from one element to another didn't work on modifiers that were the first explicit modifier on an item.
Fixed a bug where Infused Zana Modifiers could be applied to Unique Maps.
Fixed a bug where certain steps of the Complete Harvest Encounters VI challenge were unable to be completed.
Fixed a bug which caused the "Upgrade a Magic item to a Rare item, adding X random modifiers" Harvest crafts to result in Rare items without a name.

Heart of the Grove Improvements

The Avatar of the Grove will no longer summon Primal Vipers.
Increased the area of effect of Sacred Ashes such that it can cover the entire area surrounded by Vine Walls.
The Sacred Ashes phase now lasts a maximum of 25 seconds.
Sacred Ashes ground effects are now removed when the Avatar of the Grove dies.
Fixed a bug where the Avatar of the Grove stopped performing actions if it became stunned.
Fixed a bug which allowed players to begin the Avatar of the Grove encounter in non-Map areas.
Fixed a bug where some of the monsters summoned by the Avatar of the Grove were lower level than intended.
Fixed a bug where the emerge sequence didn't visibly resume correctly if you had entered the area after it had begun.

General Improvements

Medium and Large Cluster Jewels will now drop with an additional enchantment effect that grants them 1 and 2 Jewel sockets respectively. These replace the modifiers that previously granted additional Jewel sockets, which can no longer appear on Cluster Jewels.
Selling any existing Medium and Large Cluster Jewels without this new enchantment to a vendor will remove any existing Jewel socket modifiers and add the new socket enchantment. This does not include Unique Cluster Jewels.
When creating multiple Brands at once, excess Brands beyond the limit are now all removed at once.
Clarified that "You lose Rage 20% slower" only applies to natural Rage loss over time.
Clarified that the "x% increased Fire Damage" from Herald of Ash's quality stat is dependent on having the Herald of Ash buff.
Clarified the description of Enduring Cry to make it clear that the buff grants Elemental Resistances, rather than all Resistances. This is solely a description update.
Elemental Focus Support can now support skills which inflict elemental ailments.
The "Grants Level 22 Abyssal Cry Skill" Shaper modifier on Belts now grants Level 22 Intimidating Cry Skill. Existing items are automatically affected by this change.
Added the Law of the Wilds unique Hellion's Paw to the Unique Collection Tab.
Added art icons for many hideout decorations added in 3.11.0.
Disabled the Thaumaturgy Pillar hideout decoration from being sold by Masters. It will be re-enabled at a later date.
Fixed a bug where the Megalomaniac unique jewel could still generate various Cluster Jewel Notables which were disabled in 3.11.0 and was unable to generate newly added Cluster Jewel Notables.
Fixed a bug where new Cluster Jewel Notables were inheriting the bonuses that are only meant to apply to Small Passive Skills.
Fixed a bug where the walls of water in the Brine King encounters were dealing significantly more damage than intended if the Brine King was taking cold damage over time when the wall's cold damage debuff was applied to the player.
Fixed a bug where the Witchfire Brew unique Stibnite Flask didn't grant the Despair Curse Aura if you were immune to Curses.
Fixed a bug where Map Curses could be applied to you while you had either Hexproof or Curse Immunity if one of those conditions was removed from your character but the other was still present.
Fixed a bug where the "1% increased Chaos Damage per Level" modifier was accidentally removed from the Edge of Madness unique Etched Greatsword in 3.11.0.
Fixed a bug when using the Supreme Ego keystone passive where an aura would retain the '50% more Effect on you' after unallocating Supreme Ego.
Fixed a bug where the Skin of the Lords unique Simple Robe granted a Keystone named "Sacred Bastion". This keystone is meant to be named Imbalanced Guard (as seen on the passive skill tree).
Fixed a bug where the "+25 to Maximum Rage while wielding a Sword" modifier from Rigwald's Savagery unique Royal Axe didn't work when using a One-hand Thrusting Sword.
Fixed an unintended change introduced in 3.11.0 causing the Xoph's Nurture unique Citadel Bow to have its "x% increased Physical Damage" range lowered.
Fixed a bug where the "Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry" stat from Seismic Cry didn't show up in the skill's tooltip.
Fixed a bug where General's Cry removed all existing Mirage Warriors, even if they had not yet completed their attacks. This included persistent duration-based ground effects, such as Spikes from Earthshatter.
Fixed a bug where Mirage Warriors (created by General's Cry) that used Dominating Blow could not summon Sentinels of Dominance.
Fixed a bug where Mirage Warriors, Mirage Chieftains and Mirage Saviours were unable to deal damage when you had allocated the Ancestral Bond keystone passive.
Fixed a bug where Warcries displayed a Cast Time in their tooltips, rather than Use Time.
Fixed a bug where, when using the Eternal Youth keystone passive, Life Recharge wouldn't appear to begin when specific things that should cause it to begin occurred (although it actually did begin).
Fixed a bug where Purifying Flame would attempt to hit a target a second time if it had missed the first time due to the target dodging the spell.
Fixed a bug where Fortify Support could apply to some triggered skills, such as Combust from Infernal Cry.
Fixed a bug where the bonuses from Deadly Ailments Support didn't show up in skill tooltips.
Fixed a bug where using the crafting bench could overwrite Fractured modifiers.
Fixed a bug causing the Rank 4 and Rank 5 Life as well as the Rank 1 and Rank 2 Block Crafting Recipe unlock locations to be inversed.
Fixed a rare bug where the minimap wouldn't be rendered.
Fixed a bug where The Basilisk's Stone Gaze skill could be interrupted by using Seismic Cry.
Fixed a rare bug where, when entering Dunes Map, you would spawn in the boss arena.
Fixed a bug causing Infused Beachhead to appear to have a slot in the Tier 16 section of the Map Stash Tab.
Fixed a bug introduced in 3.11.0 where The Karui Fortress couldn't spawn Vaal Side Areas.
Fixed a bug where hovering over the Dexterity or Intelligence hovers on the passive skill tree always displayed the benefits of Strength.
Fixed a bug where Shadow characters weren't holding the Dark Magic Weapon microtransaction in the correct place when applied to an axe.

Crash Fixes

Fixed a rare bug where trying to go to your Hideout or the Menagerie could fail to join but continue attempting to join indefinitely.
Fixed a client crash that could occur during the Janaar, the Omen encounter or the Avatar of the Grove encounter.
Fixed a client crash that could occur when viewing the Betrayal Syndicate board.
Fixed a client crash that could occur when mousing over a gem that was socketed into an Abyssal socket. This state was only possible to get into due to a previously-fixed bug.
Fixed a rare instance crash when summoning Minions.
Fixed an instance crash that could occur when wearing the Abhorrent Interrogation unique Ambush Mitts.
Fixed an instance crash that could occur when using Raised Zombies.
Fixed an instance crash that could occur in Free for All PvP when using Minions.
Fixed an instance crash that could occur when leaving an area very quickly after joining it.
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伊泽洛

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军团宝珠现在自带1孔或者2孔。。不再是可以洗的词缀了。。种子掉落增加。。好的种子词条出现的机会增加
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伊泽洛

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圣物之盾

做出一身镜子装,然后跑去打怪,掉落一个点金…

点评

作为从2.0开始玩。。我至今没有通关过一个版本。。太咸鱼了。。这次试试。。毕竟装备好弄了  详情 回复 发表于 2020-7-3 07:51
你说反了,别把种田工艺想那么简单,你不刷个几周,按现在的掉落和出极品工艺概率你想那么容易做到镜子装?真的想多了。  发表于 2020-7-3 08:02
五捷赛季都没通关的话,这个赛季更难。做装备都需要一定资金的,现在的掉落。。。你想想就知道了  发表于 2020-7-3 08:06
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福尔

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2级,3级,4级以及格罗夫之心的怪物和boss现在有机会基于它们的稀有性,更高等级的种子更有机会掉下新的可种植“种子”。可以将其放置在圣树丛中,它将影响周围的种子,使附近的种子在收获时具有更多特性。
当第2层,第3层或第4层种子掉落时,有机会掉落相同类型的其他种子,并为在场的每个分配给一个。
现在,神圣树林入口入口周围的区域设有楼梯,可形成180度的通道。现在,“就绪”通知显示给定的收集器是“部分就绪”还是“完全就绪”。
现在,当您的Raw Lifeforce加上任何其他的浓缩Lifeforce超过250个时,存储箱将被解锁。
尝试拔除完全生长的Tier 1种子以及任何生长的Tier 2或更高种子时,添加了确认警告。
调整了种子和Harvest艺术品的颜色,以更好地将它们彼此区分开。
添加的文本悬停在各种Harvest基础之上,以更清晰地显示其所连接的内容。
您在神圣树林中重生树林中心的进度现在显示在神圣树林中。
夜幕降生的Namharim在潜行技能中变得不可见。
为Tier 4 Harvest的首领和Grove的遭遇增加了额外的预紧力。
修复了一个错误,该错误使Tier 4 Harvest Bosses可以在不移动阶段无休止地生成怪物。
修复了自动种植种子后,种子库存中显示的种子数量未正确更新的错误。
修复了一个错误:Oshabi在自动种植大量种子时可以一次说出多个语音线路。
修复了从圣树林外可以看到Horticrafting Station的小地图图标的错误。
修复了圣树丛在世界地图信息面板中图标错误的错误。
修复了一个错误,即在进入“港口地图”时,通往圣树林的门户可能位于无法访问的区域。
修复了一个错误,当您进入神圣树林时,该错误会导致某些Harvest种子显得非常明亮。

收获手工艺的改进

从1级收获的怪物掉落2级种子的可能性翻倍。
调整了方法1种子结果的权重,以使更理想的结果(删除修饰符,添加修饰符,删除然后添加修饰符)更加常见。
第1层种子的生长时间现在统一为3个生长周期,除了最稀有的种子:野生孵化种子,生动的荆棘种子和原始分种子。
狂野大虫鳞茎鳞茎,生动吞噬者鳞茎鳞茎和原始重生鳞茎鳞茎现在只能从68级或更高等级的怪物身上掉落。
“将谐振器换成化石,反之亦然。用稀有的输入更可能产生稀有的结果”现在,收割船更有可能根据稀有的输入给出更稀有的结果。
现在,收获工艺品按其功能分类,然后按成本分类。
收割工艺品不能再用于逐兽类。
如果无法更改任何修改器,现在将阻止使用“使用幸运修改器值重新整理一个稀有物品,保留所有前缀(或后缀)” Harvest Craft。
修复了一个圣甲虫收获工艺品会消耗一堆圣甲虫(如果输入)而不是一个圣甲虫的错误。
修复了“用武器或护甲牺牲以创建具有类似修饰符的戒指”而不是Harvest Craft创建护身符的错误。
修复了一个错误,该错误导致从Horticrafting Station破坏了储存的工艺品,从而无法进一步使用连接的收集器来收集工艺品。
修复了一个错误:如果使用了堆叠的占卜卡,“将占卜卡转换为另一张随机的占卜卡”无效。现在它将仅从堆叠中移除一张卡,并为您提供一张随机的占卜卡。
修复了将修改器从一个元素更改为另一个元素的Harvest Crafts不适用于作为物品上第一个显式修改器的修改器的问题。
修复了可以将融合的Zana修改器应用于唯一地图的错误。
修复了“完整收获遭遇” VI挑战的某些步骤无法完成的错误。
修复了一个错误,该错误导致“将魔法物品升级为稀有物品,添加X个随机修饰符” Harvest工艺导致稀有物品没有名称。

格罗夫之心的改善

树林的化身将不再召唤原始毒蛇。
增加了神圣灰烬的作用范围,使其可以覆盖藤蔓墙包围的整个区域。
神圣灰烬阶段现在最多持续25秒。
格罗夫的头像死亡时,神圣灰烬的地面效应现在已移除。
修复了格罗夫的头像被眩晕时停止执行动作的错误。
修复了一个错误,该错误使玩家可以在非地图区域中开始遇到格罗夫的头像。
修复了由格罗夫化身召唤的某些怪物等级低于预期的错误。
修复了一个错误,即如果您开始进入该区域后,出现顺序显然无法正确恢复。

总体改进

现在,大中型珠宝首饰将掉落,并具有额外的结界效果,分别赋予它们1个和2个珠宝槽。这些替换了以前授予其他珠宝插槽的修改器,这些修饰符不再出现在集群珠宝上。
将没有此新附魔的任何现有中型和大型群集珠宝出售给供应商,将删除任何现有的珠宝插槽修饰符并添加新的插槽附魔。这不包括独特的簇状珠宝。
一次创建多个品牌时,超出限制的多余品牌现在将被立即删除。
阐明了“您的怒气损失降低了20%”仅适用于自然的怒气损失。
明确指出,《灰先驱报》的质量统计数据表明,“ x%增加的火焰伤害”取决于“灰先驱报”的增益效果。
澄清了《持续的哭泣》的描述,以使buff赋予元素抗性,而不是所有抗性。这仅仅是描述更新。
元素专注支持现在可以支持造成元素疾病的技能。
腰带上的“授予22级深渊哭泣技能”整形器修改器现在授予22级令人恐惧的哭泣技能。现有项目将自动受到此更改的影响。
将“荒野之法”独特的地狱狮的爪子添加到“独特收藏”选项卡。
为3.11.0中添加的许多隐藏装饰添加了艺术图标。
禁用了大师级出售的Thaumaturgy支柱隐居装饰。它将在以后重新启用。
修复了Megalomaniac独特珠宝仍然可以生成3.11.0版中禁用的各种簇状宝石标记的错误,并且无法生成新添加的簇状宝石标记。
修复了一个新的群集宝石名人继承了仅适用于小型被动技能的奖励的错误。
修复了一个错误,即如果将盐水王的寒霜debuff应用于玩家时,盐水王随时间推移受到的冰霜伤害,则盐水王遭遇的水墙造成的伤害明显大于预期。
修复了一个Witchfire Brew独特的辉锑矿烧瓶无法在受到诅咒免疫的情况下无法获得绝望诅咒光环的错误。
修复了一个错误:如果从角色中删除了其中一个条件,但另一个条件仍然存在,则可以在获得Hexproof或Curse Immunity的情况下对您应用Map Curses。
修复了一个错误,该错误从3.11.0中从疯狂边缘唯一蚀刻巨剑中意外删除了“每级增加1%混沌伤害”修改器。(神不会修复现有物品)
修复了使用Supreme Ego梯形失真被动时的错误,即在取消分配Supreme Ego之后光环会保留“对您的影响增加50%”。
修复了上议院的皮肤,独特的简单长袍授予名为“神圣堡垒”的基石的错误。该基石被称为不平衡守卫(从被动技能树上可以看出)。
修复了一个错误,该错误使Rigwald的Savagery独特皇家斧头使用的“ +25挥舞剑时最大怒”修改器在使用单手推力剑时不起作用。
修复了3.11.0中引入的意外更改,该更改导致Xoph's Nurture独特的城堡弓降低了其“ x%增加的物理伤害”范围。(神不会修复现有物品)
修复了一个错误,该错误使Seismic Cry中的“被激怒的攻击每造成此Warcry先前的攻击造成的伤害提高30%以上”的统计数据未显示在技能的工具提示中。
修复了将军的哭泣删除所有现有的幻影勇士的错误,即使他们尚未完成攻击。这包括持续的基于持续时间的地面效果,例如《碎地者尖峰》。
修复了一个错误,该错误使幻影战士(由将军的哭泣创建)使用了统治打击,无法召唤统治哨兵。
修复了一个错误,该错误使您在分配了祖先联结梯形宝石被动后无法幻影勇士,幻影酋长和幻影救主。
修复了Warcries在其工具提示中显示施法时间而不是使用时间的错误。
修复了一个错误,该错误在使用“永恒青春”梯形失真被动时,当应该引起生命活力的特定事物发生时(尽管实际上确实开始了),生命充能似乎就不会开始。
修复了由于目标躲避咒语而导致首次错过目标时,净化火焰会再次尝试击中目标的错误。
修复了Fortify支持可以应用于某些触发技能的错误,例如地狱哭泣的燃烧。
修复了一个错误,该错误导致致命疾病支持的奖励未显示在技能工具提示中。
修复了一个错误,该错误使用手工工作台可能会覆盖断裂的修改器。
修复了导致等级4和等级5生命以及等级1和等级2方块制作配方解锁位置相反的错误。
修复了一个罕见的错误,即无法渲染小地图。
修复了可以通过使用地震哭泣打断蛇怪石凝视技能的错误。
修复了一个罕见的错误,该错误在进入“沙丘地图”时会在boss竞技场中生成。
修复了一个导致Infused Beachhead在Map Stash选项卡的Tier 16部分中似乎具有插槽的错误。
修复了3.11.0中引入的一个错误,该错误使Karui Fortress无法产生Vaal Side Areas。
修复了一个错误,该错误将鼠标悬停在被动技能树上的敏捷或智力悬停始终显示力量的好处。
修复了一个错误,即在将阴影角色应用于斧头时,它们无法将“暗黑魔法武器”微交易保持在正确的位置。

崩溃修复

修复了一个罕见的错误,该错误试图进入您的藏身之处,否则Menagerie可能无法加入,但会继续无限期地尝试加入。
修复了在Janaar,Omen遭遇或Grove遭遇的化身期间可能发生的客户端崩溃。
修复了在查看背叛辛迪加板时可能发生的客户端崩溃。
修复了将鼠标悬停在插在深渊插槽中的宝石上时可能发生的客户端崩溃的问题。由于先前已修复错误,因此可能无法进入此状态。
修复了召唤小兵时极少数情况的崩溃。
修复了在佩戴Abhorrent审问独特的伏击手套时可能发生的实例崩溃。
修复了使用“高架僵尸”时可能发生的实例崩溃。
修复了使用小黄人时在Free for All PvP中可能发生的实例崩溃。
修复了在加入某个区域后很快离开某个区域时可能发生的实例崩溃。

机翻
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伊泽洛

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发表于 2020-7-3 07:47
做出一身镜子装,然后跑去打怪,掉落一个点金…

作为从2.0开始玩。。我至今没有通关过一个版本。。太咸鱼了。。这次试试。。毕竟装备好弄了

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通关不难吧,魔像一身垃圾都能过  详情 回复 发表于 2020-7-3 15:13
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圣物之盾

太迟了!我已经a了,这赛季我愿称它为最烂赛季
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塑型者

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圣物之盾

太迟了!我已经a了,这赛季我愿称它为最烂赛季。
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1

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圣树丛林是什么东西
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5

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没啥新鲜的 下赛季在说吧  
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还是等大佬翻译吧,一堆英文看不懂
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莫维尔

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现在,大中型珠宝首饰将掉落,并具有额外的结界效果,分别赋予它们1个和2个珠宝槽。这些替换了以前授予其他珠宝插槽的修改器,这些修饰符不再出现在集群珠宝上。
将没有此新附魔的任何现有中型和大型群集珠宝出售给供应商,将删除任何现有的珠宝插槽修饰符并添加新的插槽附魔。这不包括独特的簇状珠宝。
坐等自带孔的星团珠宝
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莫维尔

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坐等自带孔的新团珠宝  
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伊泽洛

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基本都是种菜的,星团珠宝已经掉落的怎么算呢
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地雷小场

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机翻啊。。随手谷歌机翻也好啊。   
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福尔

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可以可以!!
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军团宝珠现在自带1孔或者2孔。。不再是可以洗的词缀了。。种子掉落增加。。好的种子词条出现的机会增加
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冈姆

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赶紧国服更新吧,要不然A的人会更多
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库鲁

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的确这赛季做了装备能干啥
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目测掉率没有bufff,刷的很不爽,兄弟们下赛季见
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格拉维奇

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可以可以!!
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