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搬运一个外国打宝大佬给你。
Stratergy:
Say you want a map base of T10 and above. Then you simply roll all T10 maps and then you play all T10 maps before you do any T11 or higher maps.
Step 1.)
If you, like me, like to shape your maps then make sure you have them all in the same area as you want to put your elder in that area in order to utalize the ping pong effect between shaper and elder influenced maps.
I have shaped Atoll (T11), Shaped Ramparts (T12), Shaped Armoury (T13), Shaped Vault (T14). As my T15s I don't shape as I plan on selling most of them off as people try to spawn elder on T15 for the last map fragment in order to get access to the uber elder fight.
Conclusion of step 1: Find a string of maps going from T6-T9 of which you enjoy running. Place your elder in the area in order to use the ping pong effect later.
Step 2a.)
As said earlier, you want to roll all your maps of the tier you want to run, this depends on what your current SOLID map base currently is. If you're on T8 as a solid map base, then you should have about 40 of those maps. If you have less, I wouldn't consider it a solid base. This also means, you most likely have about 20 maps of the tier above it, T9, which will help you in Step 4.) later.
Step 2b.) Rolling the maps:
To roll the maps you simply id the maps which are magic or rare. You use a scouring orb to turn them back to 'normal' as you'll be gaining most profit from chisels that way. You then chisel all the maps in your solid tier, follow it up with alching, rerolling the map rolls you can't do, preferable there should only be 1-2 rolls max you can't do on your character or if you have access to multiple characters. Once they're all alched and got rolls you can do you have 2 options.
Option 1: You vaal orb all the maps. This will gain you some +1, usually not that many, maybe 10%.
Option 2: You don't vaal orb the maps and instead you'll be able to run a zana mod on the maps.
Step 2c.) Use sextants. Most people will have access to at least 2 sextants as maximum on their atlas. Use them, reoll if you want, but generally I stick with pretty much everything.
Step 3.) Run all the maps. Do you have a solid base of the map tier above the one you just ran? Go to step 4.) Otheriwse, go to step 5.)
Step 4.) You're done running all the maps of the tier you set out to do, your then SOLID base tier. You should now have gained about 20-25 maps of the tier above this. Since you most likely had 20 maps or so of this tier, this case T9, it has now become a solid base. You return to Step 2b.) and work your way down to step 3.) again.
Step 5.) At some point you'll find it that you no longer have a solid base of the tier above the one you just ran. Then you simply go back about 2-3 tiers and go from step 2b.) again.
Conclusion:
Shape maps which are close togehter.
Spawn elder in that area in order to use the ping pong effect.
Roll all the maps of your solid base with chisels, alchs then either vaal orbs or use zana mods.
Make sure you use sextants, you most likely have access to at least 2.
Run the maps of your tier.
Run the maps of the next tier after that if it's a solid base, otherwise go back 2-3 tiers and run them, building up to the late game map tiers.
Sorry for the amazingly bad english or what not, but that's the stratergy. Good luck out there. Yes, it takes time, but you make a solid base, you make loads of money off drops, even more with iiq and iir gear.
Ah yeah, in order to sustain alchs, simply pick up all the unique drops, id them and vendor them unless they're worth a lot, (don't keep 1-2c worth, they won't sell anyway pretty much). With the pure alch drops you'll find and the unique items you'll make on average more than the one alch you spent on rolling the map.
他的选择是塑Atoll(T11),Ramparts(T12),Armoury(T13),Vault(T14),T15不塑。
他提到了两个关键点。 map base 和 Ping Pong Effect
所谓map base(地图基地),就是T1-T10全开,拿到三个六分仪上限,然后在红图就塑这几个,从T10作为地图基地,刷刷刷到T11,T11网上打会给你T10和T12,一点点网上爬。
Ping Pong Effect(乒乓效应),把长老区域引导这上面(这几张图在一起,非常好引),形成一个长老区域,星空长老来回刷。
顺带他说六分仪打了就用收益最大,还有一点T15不要塑,他解释是因为有人会把T15 作为卡红长老的地方,所以需求量很大。
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