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[国际服168] 3.12 改版公告

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注:
1. 我没有翻译/搬运物品和传奇物品的改版信息,想知道的可以自行查询,太复杂了我不够了解暗金
2. 涉及到平衡性改版和9.2日挤牙膏的内容没有重复翻译,传送门
http://bbs.17173.com/thread-11273584-1-1.html 挤牙膏
http://bbs.17173.com/thread-11275059-1-1.html 平衡性改版
3. 可能有一些翻译不准确的地方,别喷我本帖仅代表个人看法,不是官方翻译

Minor New Content and Features
· The following skills have received visual updates: Lightning Strike, Fire Storm, Ice Storm (from The Whispering Ice), Caustic Arrow, Smoke Mine, Discharge and all Curses,
· Permanent minions such as Golems, Zombies and Animated Guardians are now saved when you log out, and are automatically resummoned when you log in.
· Divination Cards that award an item with an Elderslayer's Influence now have special background effects.
· A few torches will now light your way to Lioneye's Watch.
· Improved the Atlas Influence visuals.
· Significantly improved performance when viewing and using crafting benches.
· Made a multitude of visual adjustments to the brightness (and bloom effect) of skills and effects throughout the game.
· Improved effects culling across many skills and effects for performance.
Continued to incrementally improve the sound, art, effects and environments.
主要内容和特性
1. 技能视觉重做:闪电打击,火风暴,冰风暴,腐蚀箭矢,烟雾地雷,解放和所有诅咒
2. 召唤生物自动保存
3. 奖励具有扎娜影响(是那个数量套用至稀有度词缀?)的命运卡会有特殊背景效果
4. 到狮眼守望的路上有一些火把标志
5. 提高图鉴的市局诶熬过
6. 提高工艺台打开,使用效果
7. 调整技能的光照/爆炸效果的亮度(曾经密室电弧闪瞎我的狗眼)
8. 扑杀视觉效果提高
9. 提高其他一堆声音,美术效果(废话)
Character Balance
· Projectiles have been reworked to allow for more player-friendly behaviour. Previously, if a projectile could not perform a step in its behaviour sequence, it would skip that behaviour, attempt the next, and never attempt to perform the skipped behaviour again. Now, it will skip that behaviour, attempt the next, and if it reaches another enemy, attempt to perform the skipped behaviours again. For example, a projectile that can both Chain and Return will now hit a target and, if there are no enemies for it to Chain to, it will Return. If it then hits another group of enemies, it will attempt to Chain again (though it will not Return again after Chaining).
· The sequence of behaviours a projectile will attempt, in order, is now: Splitting, Piercing, Forking, Chaining then Returning.
· Many modifiers to the effects and durations of Chill and Shock (such as 'increased effect of Shock') now also affect Brittle and Sap. The descriptions of such modifiers have been updated to reflect this.
· Intensity now has a maximum of 3 stacks (from 4).
· Removed the concept 'Reduced Visibility to Enemies' and replaced it with 'Stealth'. Increasing your Stealth reduces the radius at which enemies will notice you. 100% increased Stealth cuts that radius in half, and 200% increased Stealth cuts that radius by two thirds. You can, therefore, no longer become entirely invisible to enemies.
角色平衡
1. 投射物效果更正(详情见之前的平衡改动http://bbs.17173.com/thread-11275059-1-1.html
2. 影响冰冻和感电的词缀同样影响脆弱和精疲力尽
3. 法术凝聚最大3层(4层下调)
4. 移除减少敌人可视范围改为“隐秘”(同间平衡改动)
Skill Reworks
Curse Skills
All curse skills have been reworked and are now divided into two categories: Hexes and Marks.
· Hexes apply a curse in an area and, when manually cast, apply an amount of Doom per second to cursed enemies up to a maximum. Doom increases the effect of the afflicted curse and stacks additively with modifiers to increased Curse effect.
· Marks apply to a single targeted enemy, and only one enemy can be marked by you at a given time. The current Mark skills are Poacher's Mark, Warlord's Mark, Assassin's Mark, and Sniper's Mark (previously named Projectile Weakness). Monster rarity no longer affects the efficacy of Marks. Monsters deep in the Azurite Mine (Delve) also no longer reduce the efficacy of Marks on them.
· Additions to the number of curses you can inflict on enemies apply cumulatively to both Hexes and Marks, but do not modify the number of enemies you can have Marked at any given time. Thus, you can have an enemy that is affected by both a Mark and a Hex, but you can't Mark an enemy with two Marks, nor can you Mark two different enemies.
· Items and enemies which previously reflected Curses will now only reflect Hexes.

Steel Skills
· Lancing Steel, Shattering Steel and Splitting Steel can now consume Steel Shards to cause bonus effects. Steel Shards are gained through the Call of Steel skill, which causes all nearby Impaled enemies to release their Impale spikes and deals damage around them. If there are no Impaled enemies nearby, Call of Steel will create Steel Shards over time. Every Steel skill grants Call of Steel as well. You can have up to 12 Steel Shards at a time.

Assassin's Mark
Enemies afflicted with Assassin's Mark will always grant a power charge and significant amount of life and mana when slain.
· No longer causes cursed enemies to take increased extra damage from critical strikes.
· Cursed enemies now have a 100% chance to grant a power charge when slain.
· Hits against cursed enemies now have +1.5% to critical strike chance at all gem levels.
· Hits against cursed enemies now have +30% to critical strike multiplier at gem level 1, up to +49% at gem level 20.
· Cursed enemies now grant 65 life when killed at gem level 1, up to 600 at gem level 20.
· Cursed enemies now grant 25 mana when killed at gem level 1, up to 80 at gem level 20.
· Now causes cursed enemies to have a 1% chance to grant a power charge when hit per 4% gem quality (from 1% chance to grant a power charge when slain per 2% gem quality).

Poacher's Mark
Enemies afflicted with Poacher's Mark will always grant a frenzy charge when slain, and are more susceptible to physical damage. They always grant a small amount of life and mana when hit.
· No longer causes cursed enemies to grant increased flask charges.
· No longer causes cursed enemies to have less evasion.
· Cursed enemies now have a 100% chance to grant a frenzy charge when slain.
· Cursed enemies now grant 15 life when hit by attacks at gem level 1, up to 50 at gem level 20.
· Cursed enemies now grant 8 mana when hit by attacks at gem level 1, up to 25 at gem level 20.
· Now adds 6 to 9 physical damage to hits against cursed enemies at gem level 1, up to 30 to 45 at gem level 20.
· Cursed enemies now have -20% to physical damage reduction at all gem levels.
· Now causes cursed enemies to have a 1% chance to grant a frenzy charge when hit per 4% gem quality (from 1% chance to grant a frenzy charge when slain per 2% gem quality).

Sniper's Mark - Previously named Projectile Weakness
Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies.
· No longer causes projectiles to pierce or knock back cursed enemies.
· Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.
· Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).
· Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.
· Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).

Warlord's Mark
Enemies afflicted by Warlord's Mark will always grant an Endurance Charge when slain, and grant rage when stunned. They also allow attacks to leech life and mana from them.
· No longer causes cursed enemies to have reduced Stun and Block Recovery.
· No longer causes cursed enemies to have a chance to be stunned.
· Hits against cursed enemies now have a 40% chance to double Stun Duration at gem level 1, up to 59% at gem level 20.
· Cursed enemies now grant 5 rage over 1 second when they are stunned.
· Cursed enemies now grant 2% Life and Mana Leech when hit by attacks.
· Now causes cursed enemies to have a 1% chance to grant an endurance charge when hit per 4% gem quality (from 1% chance to grant an endurance charge when slain per 2% gem quality).

Lancing Steel
Lancing Steel now fires a sequence of projectiles when you attack, and fires more projectiles based on the number of Steel Shards consumed by the attack. Enemies can be hit by multiple projectiles from the same attack, but subsequent hits after the first deal less damage.
· Now has a base attack speed multiplier of 80%.
· Now deals 63% of base damage at gem level 1, up to 85% at gem level 20.
· Now fire 3 additional projectiles.
· Now has a 20% chance to impale enemies on hit.
· Subsequent hits from the same attack now deal 60% less damage.
· Now consumes up to 4 Steel Shards, and fires 50% more projectiles per Steel Shard consumed.

Shattering Steel
Shattering Steel now fires a number of projectiles simultaneously, which shatter after colliding with an enemy or after travelling a short distance. The shattered projectiles deal damage in a cone in front of their impact location. Shattering Steel will consume up to two Steel Shards to deal more damage at close range. Each time you consume Steel Shards, you gain a Steel Charge (up to a maximum of 6), which grants 4% chance to block attack projectiles per Steel Charge.
· Now has a base attack speed multiplier of 85%.
· Now deals 100% of base damage at gem level 1, up to 127% at gem level 20.
· Now has 8 to 12 added attack physical damage at gem level 1, up to 113 to 169 added attack physical damage at gem level 20.
· Now has a 40% chance to impale enemies on hit.
· Now fires 2 additional projectiles.
· Projectiles now deal up to 100% more damage at close range, based on the distance they travel, per Steel Shard consumed.
· Now grants 1 Steel Charge when you consume Steel Shards, granting +4% chance to block attack projectiles per steel charge. These have a base duration of 5 seconds.
· Now consumes up to 2 Steel Shards.
· Now fires only one projectile if no Steel Shards are consumed.

Firestorm
Firestorm now calls down a large meteor that impacts the targeted location, followed by a series of smaller impacts at set intervals over the storm's duration. The base power of the spell has been significantly raised, so you are now limited to three Firestorms at any given time (any new storms created will replace the oldest).
· Now requires level 28 at gem level 1 (from 12). Please be aware that existing low level characters with Firestorm socketed may have that gear slot disabled until the Firestorm gem is removed.
· Now has a mana cost of 13 at gem level 1, up to 25 at gem level 20.
· Now has an added damage effectiveness of 50%.
· Now deals 22 to 33 fire damage at gem level 1, up to 207 to 311 fire damage at gem level 20.
· Now has a base duration of 1.4 seconds with one impact every 0.2 seconds.
· The first impact now has 100% more area of effect and deals 150% more damage.

Glacial Cascade
Glacial Cascade now rapidly creates a sequence of damaging areas, each of which knocks back enemies it hits. Modifiers to the skill's area of effect no longer affect the overall range of the skill. Instead, larger areas overlap with each other more. This can allow you to hit an enemy several times with a single cast much more reliably. The final part of the cascade now deals significantly more damage to enemies.
· Now has a mana cost of 10 at gem level 1, up to 20 at gem level 20.
· Now has a cast time of 0.6 seconds.
· Now deals 21 to 32 physical damage at gem level 1, up to 207 to 311 physical damage at gem level 20.
· Now converts 100% of physical damage to cold damage.
· The final spike now deals 200% more damage.
· Now knocks enemies back on hit.

Discharge
Discharge now has a cooldown, and a much higher added damage effectiveness and base area of effect, to encourage large, individual Discharge casts that consume many charges over the rapidfire Discharge usage often triggered by other sources. There is a Threshold jewel which removes this cooldown for players who seek a Discharge playstyle similar to the older version of the spell.
· Now has a larger base area of effect.
· Now has an added damage effectiveness of 450%.
· Now deals 56 to 203 base lightning damage per power charge removed at gem level 1, up to 394 to 1422 base lightning damage at gem level 20.
· Now deals 99 to 148 base fire damage per endurance charge removed at gem level 1, up to 692 to 1037 base fire damage at gem level 20.
· Now deals 81 to 121 base cold damage per frenzy charge removed at gem level 1, up to 566 to 849 base cold damage at gem level 20.
· Now has 20% increased area of effect per charge consumed.
· Now deals 30% less damage with Ailments.

Punishment
Punishment no longer requires that you be hit by the cursed enemy to benefit from its effects, and instead grants large benefits for high-damage killing blows against cursed enemies.
· No longer causes cursed enemies to grant more melee physical damage on melee hit.
· No longer causes cursed enemies to grant increased attack speed on melee hit.
· No longer causes enemies to have -20% to physical damage reduction.
· Now causes cursed enemies to take 50% increased damage while on Low Life at gem level 1, up to 88% increased damage at gem level 20.
· Now causes cursed enemies you hit to be Debilitated for 2 seconds.
· Now causes 10% of Overkill damage from killing blows against cursed enemies to be reflected to other enemies as physical damage.
· Now gains 1% increased effect of curse per 2% gem quality (previously caused cursed enemies to grant 1% increased attack speed on melee hit per 4% gem quality).

Vitality
Vitality now grants flat life regeneration based on the level of the gem, and reserves a flat amount of mana (similar to Clarity and Precision). It can be used to more rapidly enable builds which rely on life regeneration to function (such as Righteous Fire) at lower levels, and no longer disproportionately rewards high-life builds.
· No longer grants life regeneration based on your maximum life.
· Now requires level 10.
· Now reserves 28 mana at gem level 1, up to 233 mana at gem level 20.
· Now causes you and nearby allies to regenerate 15 life per second at gem level 1, up to 247 at gem level 20.
· Now requires 25% less Strength at all gem levels.
技能重做
诅咒
重新分为咒印(以前印记类诅咒)和咒术(传统意义上的诅咒)两类,咒术可以叠加,可以同时存在于不同敌人身上,并且可以被词缀(增加诅咒数量)影响,咒印不可叠加,不可被词缀影响,同时只能对一个敌人施加咒印,但是增加诅咒数量使你可以在敌人身上同时存在咒印,和咒术。
反射诅咒的敌人只能反射咒术不能反射咒印,传奇敌人的咒印效果不会衰减
钢铁技能
碎片数量最多12,剩余内容参考9/2挤牙膏
http://bbs.17173.com/thread-11273584-1-1.html
刺客印记
不再使被诅咒敌人受到本技能施加的额外暴击伤害
击杀100%获得暴击球
全等级加1.5%基础暴击几率
30%1级)-49%20级)暴击伤害加成
65-200 击杀生命恢复
25-80 击杀魔力回复
4%品质获得1%几率击中得暴击球(从1%几率/2%品质击杀得暴击球更改)
盗猎者印记
不再获得额外药剂充能
不再使敌人减少闪避值
击杀100%得球
攻击击中回复15-50生命
攻击击中获得8-25魔力
6-9 30-45 物理点伤至被诅咒敌人
减少20物理减伤(简单理解为扣20物理抗性)
4%品质获得1%几率击中得狂怒球(从1%几率/2%品质击杀得狂怒球更改)
狙击手印记
不再使投射物刺穿或击退
16%35%更多投射物伤害
生命/魔力药剂击中回复1充能(每0.5s最多生效一次,同时只对印记施加者有效【召唤的骚操作就稍稍吧~】)
投射物会分裂至附近3-4个敌人
4%品质增加1%投射物击中伤害(从2%品质/1%伤害下调)
军阀印记
不再减少敌人眩晕,格挡恢复
不再几率击晕敌人
40%59%几率双倍眩晕时间
眩晕敌人时每秒获得5点怒气
攻击击中获得2%生命+魔力偷取
击杀100%得球
4%品质获得1%几率击中得耐力球(从1%几率/2%品质击杀得耐力球更改)
断金之刃
基础攻速比率80%
63%85%基础伤害
3个额外投射物
20%几率击中穿刺
次要击中减少60%伤害
最多小号4个钢铁碎片,每个消耗的碎片奖励50%更多投射物
破碎铁刃
基础85%攻击速度
100%127%基础上号
8-12113-169基础攻击物理点伤
40%穿刺
2额外投射物
进距离100%额外伤害,这基于投射物飞行距离和钢铁碎片消耗
每消耗1钢铁碎片获得1钢铁球5s4%几率格挡攻击投射物)
最多消耗2钢铁碎片
没有钢铁碎片时发射1投射物
火雨
28等级需求
13-25魔力消耗
50%伤害效用
22-33207-311火焰点伤
基础1.4s每次伤害0.2s间隔
第一次伤害有100%更多范围效果和150%更多伤害
冰川之刺
(不受技能范围效果词缀影响)
1020魔力消耗
0.6施法时间
21-31207-311物理点伤
100%物理转冰冷
最后一个冲击波造成200%更多伤害
击中击退敌人(决定了,冰川地雷开荒,好安逸~
解放
(有一个基础冷却时间,并且通货消耗球获得更多伤害和基础范围效果,门槛珠宝可以移除冷却时间)
更多基础范围效果
450%伤害效用
56-203394-1422闪电点伤/暴击球消耗
99-148692-1037火焰点伤/耐力球消耗
81-121566-849冰冷点伤/狂怒球消耗
增加20%范围效果/球消耗
异常效果减少30%
惩戒
不再获得更多近战物理伤害
不再增加攻击速度
不再减少20%物理抗性
低血敌人增加50%-88%伤害
击中敌人衰弱(不是衰弱诅咒,是一个新的效果)2s
10%溢出伤害是为物理反射到其他敌人(注意好像没说是周围的?我有个大胆的想法)
1%诅咒效果每2%品质
活力
不在获得百分比生命回复
需求10
28-233魔力保留
你和友军15247生命回复
力量需求减少20%
Skill Balance
· Lightning Trap, Glacial Hammer, Vaal Glacial Hammer, Ice Shot, Lightning Arrow, Arc, Vaal Arc, Storm Call, Vaal Storm Call and Stormblast Mine now each also affect the alternate versions of their corresponding elemental ailments.
· Only gems which are Curses will now have the Curse gem tag (ie. all Hexes and Marks). Skills which interact with Hexes and/or Marks will have the Hex and/or Mark tag, but will not have the Curse tag. Bane, for example, has the Hex tag but not the Curse tag, as it is not a Curse. As a result, modifiers to Curse skill gems will not affect skill gems like Bane.
Specific Skills
Ball Lightning
· Now has a base radius of 18 (from 22).
· Now deals 3 to 48 lightning damage at gem level 1 (from 3 to 57), up to 22 to 426 lightning damage at gem level 20 (from 28 to 533).

Clarity
· Now requires 25% less Intelligence at all gem levels.

Conductivity
· Curses applied by casting this spell now gain 10 Doom per second.
· Now causes Hexed enemies to have 25% chance to be Shocked at all gem levels (from 10% at gem level 1, up to 14% at gem level 20).

Despair
· Curses applied by casting this spell now gain 10 Doom per second.

Elemental Weakness
· Curses applied by casting this spell now gain 10 Doom per second.

Enduring Cry
· No longer grants a minimum of one Endurance Charge.
· Now has a cooldown of 8 seconds at all gem levels (from 6 seconds).

Enfeeble
· No longer causes cursed enemies to have reduced critical strike chance or critical strike multiplier.
· Curses applied by casting this spell now gain 10 Doom per second.
· Now gains additional radius as the gem levels, up to +10 at gem level 20 (from +7).
· Now gains 1% increased effect of curse per 2% gem quality (previously granted 1% reduced accuracy rating per 5% gem quality and 1% reduced critical strike chance per 2% gem quality).

Flammability
· Curses applied by casting this spell now gain 10 Doom per second.
· Now causes Hexed enemies to have 25% chance to be Ignited at all gem levels (from 10% at gem level 1, up to 14% at gem level 20).

Frostbite
· Curses applied by casting this spell now gain 10 Doom per second.
· Now causes Hexed enemies to have 25% chance to be Frozen at all gem levels (from 10% at gem level 1, up to 14% at gem level 20).

Phase Run
· No longer grants reduced visibility to enemies.
· Now grants 100% increased stealth at all gem levels.

Precision
· No longer has a Strength requirement.
· Now requires 22 Dexterity at gem level 1, up to 119 Dexterity at gem level 20.

Temporal Chains
· Curses applied by casting this spell now gain 10 Doom per second.
· Now gains additional radius as the gem levels, up to +10 at gem level 20 (from +7).
· Now gains 1% increased effect of Curse per 2% gem quality (previously caused normal and magic enemies to have 1% less action speed per 2% gem quality).

Vulnerability
· No longer causes attack hits to have a chance to Maim cursed enemies.
· No longer causes cursed enemies to take increased physical damage from damage over time.
· Curses applied by casting this spell now gain 10 Doom per second.
· Now causes ailments inflicted on cursed enemies to deal damage 20% faster.
技能平衡
天雷之珠
范围为1822下调)
3-4815%nerf)值22-24620%nerf)闪电伤害
清晰
减少25%智慧需求
导电
10层厄运每秒
25%几率导电(从10%14%上调)
绝望
10层厄运每秒
元素诅咒
10层厄运每秒
坚决战吼
不再有耐力球获得下线
8秒冷却(6s上调)
衰弱
10层厄运每秒
不再减少敌人暴击几率和暴击伤害
增加10范围在LV207范围上调)
现在每2%品质增加1%诅咒效果
易燃
10层厄运每秒
25%几率点燃(从10%14%上调)
冻伤
10层厄运每秒
25%几率冰冻(从10%14%上调)
暗影迷踪
不再减少可见度
100%隐匿值
精准
不再需求力量
需求20-119敏捷
时空锁链
10层厄运每秒
增加10范围在LV207范围上调)
现在每2%品质增加1%诅咒效果
脆弱
不再瘫痪敌人
不带承受额外物理持续伤害
10层厄运每秒
被诅咒敌人的20%更快收到伤害(包括混沌持续伤害吗?)
Vaal Skill Balance
Vaal Impurity of Fire, Ice and Lightning
· No longer grant reduced damage taken of their respective damage types, and now instead grant +5% to their respective maximum resistances at all gem levels.
Support Gem Balance
Awakened Curse On Hit Support - now named Awakened Hextouch Support
· Now only supports Hex Curse Skill Gems.
· Now grants the supported Hex a chance for it to affect Hexproof enemies (rather than apply to them).

Curse On Hit Support - now named Hextouch Support
· Now only supports Hex Curse Skill Gems.

Intensify Support
· Supported skills now gain Intensity.
· Supported skills now deal 14% more Area Damage per Intensity at gem level 1 (from 10%), up to 22% at gem level 20 (from 16%).
· Supported skills now have 15% less Area of Effect per Intensity at all gem levels (from 12%).
· You can now have 3 maximum Intensity by default (from 4). This is no longer tied to the support gem, as skills such as Crackling Lance can utilise Intensity.

Deathmark Support - now named Predator Support
· Renamed to Predator Support to signify that it is not a Mark skill.
· Now grants the Signal Prey skill (previously called Deathmark).

Spellslinger Support
· Now has a cooldown of 0.6 seconds (from 0.5 seconds).
· Now grants supported skills increased cooldown recovery rate as the gem levels, from 0% at gem level 1 (unchanged) to 38% at gem level 20 (from 19%).
· Now has 30% Mana Reservation Override at gem level 1, down to 25% at gem level 20 (from 20% at all gem levels).
瓦尔技能平衡
见平衡改版
辅助技能平衡
觉醒咒术之触辅助(法术附加诅咒辅助)
只能辅助咒术技能
施加一个咒术至咒术影响的敌人,而不是额外一个咒术
(这是非要让至少手动释放一个咒术?好像废了啊)
咒术之触辅助
只能辅助咒术技能
法术凝聚辅助
辅助你能获得【法术凝聚】
14%(从10%上调)-22%(从16%上调)更多范围伤害/层【法术凝聚】
15%12%下调)更少范围效果/层【法术凝聚】
掠食者辅助(亡印辅助)
改名因为这不是咒印技能
法术回音辅助
冷却0.6s(从0.5上调,那些攻速阀值是不是都要重新算了嘿嘿嘿~
038%19%上调)冷却回复
30%-25%基础魔力保留(20%上调)

Passive Tree Balance
· Added a new Keystone - Doomsday: Causes Hexes you cast to apply to an area, applying the Hex to all enemies in it for over its duration. The Hex area gains its maximum Doom after a short secondary duration.
· The Glancing Blows Keystone now causes you to take 65% of Damage from Blocked Hits (from 50%). It has been moved so as to make it more difficult to acquire via a Thread of Hope jewel.
· The Divine Flesh Keystone (obtainable via the Glorious Vanity unique Jewel) now grants +5% to maximum Chaos Resistance, down from +10%.
· The Skittering Runes cluster has moved just below Heart of Thunder. The notable now grants +10 to maximum Doom and 10% increased Effect of your Curses (from 15% increased Effect of your Curses).
· The Whispers of Doom cluster has moved next to Chaos Inoculation. The first passive in the cluster now grants 10% increased Cast Speed for Curses (from 15% increased Curse Duration). The small passive on the left path now grants 50% increased Doom gain rate (from 15% increased Cast Speed for Curses).
· The Hex Master cluster has moved to the left side of the tree, next to Disciple of the Forbidden. It now has 3 small passives before the notable. The entry passive now grants 5% increased Effect of your Curses. The two passives before the notable each grant 50% increased Doom gain rate. The notable now exclusively applies to Hex skills.
· The Corruption cluster has moved to where Whispers of Doom used to be. It now has 6 passives, with the original passives making up the entry and left path. The notable now grants 0.2% of Chaos damage leeched as Energy Shield. The right path grants 4% Chaos Resistance penetration on each passive.
· The new Dark Intent cluster has been added where Skittering Runes used to be. It grants increases to the Effect of your Curses, reduced Mana Reservation of Curse Aura skills, increased damage with Hits and Ailments against Cursed Enemies, and additional starting Doom for all Hexes you apply.
· The new Mark the Weak cluster has been added to the southeast of the Ranger, and grants increased Cast Speed for Curses, and causes hits against Marked Enemies to have increased Critical Strike Chance. It also causes Marked Enemies to have reduced accuracy, take increased damage, and grant additional flask charges when slain.
· The new Marked for Death cluster has been added to the southeast of the Duelist. It grants increased Effect of your Curses, Culling Strike against Marked enemies, and increased damage with Hits and Ailments against Enemies Marked by you.
天赋盘平衡
新显著天赋【世界末日】:没看懂,大致意思是对一个地方施加咒术后变成一个咒术区域会自动咒术敌人,而且厄运层数会几秒内叠满
【侧身之击】
65%伤害穿透格挡(50%上调)
并且更难被希望之选连到了
神圣血肉
5%最大混沌抗性(10%下调)
【飞掠符文】从贵族血圈上面移动到【雷霆之心】下面,现在活得+10最大厄运层数和增加10%诅咒效果(15%诅咒效果,这里又变成诅咒了,这是削弱咒印增强咒术?)
【灭世之语】从女巫区左上角移动到【异能魔力】旁边,现在第一个小天赋点增加10%诅咒施法速度(15%诅咒持续时间更改),第二个小天赋点增加50%厄运累积速度(15%诅咒施法速度更改)
【邪法宗师】从异能魔力移动到【禁礼门徒】旁边,现在需要3个小天赋,第一个增加5%诅咒效果,另外2个增加50%厄运累积速度,这个显著天赋只适用于咒术
【腐化】移动到【灭世之语】现在的地方。6个过路天赋不变。显著天赋获得0.2%混沌伤害偷取护盾,右边的路线获得4%混沌伤害穿透
新天赋【黑暗意图】
替换在【飞掠符文】现在位置。它增加诅咒效果,减少诅咒光环魔力保留,增加诅咒敌人的击中伤害和异常伤害,增加施加的咒术的起始厄运层数
新天赋【标记脆弱】
添加在侠客的下方,增加诅咒施法速度,并且增加被咒印的敌人的暴击伤害加成。同时使得被诅咒敌人减少命中率,增加承受伤害,击杀获得额外药剂充能
新天赋【标记死亡】
添加在决斗者下方,增加诅咒效果,扑杀被咒印敌人(???这处刑是越来越不值钱了对么),增加咒印敌人的异常和击中伤害
Ascendancy Balance
Assassin
· Deadly Infusion Notable now grants +1.5% Critical Strike Chance while at maximum Power Charges (from +2%) and +5% to Critical Strike Multiplier per Power Charge (from +8%).
· The small passives which grant Critical Strike Chance and Multiplier now grant +10% to Critical Strike Multiplier (from +15%).

Necromancer
· Mistress of Sacrifice now causes your Offerings to have 50% reduced effect on you (from 25%).

Ascendant
· The Necromancer path now causes your Offerings to have 50% reduced effect on you (from 25%).
升华平衡
刺客
1.5%2%下调)暴击伤害加成,5%8%下调)暴击几率/暴击球
小天赋获得10%15%下调)暴击伤害加成
召唤
见平衡改版
Cluster Jewel Balance
All changes to Cluster Jewels affect existing items and characters.
· Eye of the Storm now increases the effect of non-Damaging Ailments you inflict with Critical Strikes (previously specified Chill and Shock, but it now also works with alternate elemental ailments).
· Precise Commander now causes you and nearby allies to have 25% increased Critical Strike Chance (from 30%), and +10% to Critical Strike Multiplier (from 12%).
· Vengeful Commander now grants 20% increased effect of Anger, Hatred and Wrath auras (from 30%).
· Vicious Bite now grants your minions +15% to Critical Strike Multiplier (from 20%) and 30% increased Critical Strike Chance (from 50%).
星团珠宝
【影响全体物品,永久遗产不要做梦了~
风暴之眼】现在增加暴击施加的非伤害的异常状态(可用于替换的元素异常)
【精准指挥官】(忘记简体翻译名字了,原谅我)
附近友军25%30%下调)爆伤加成和10%12%下调)暴击几率
【血仇必报】
20%三光环效果(30%下调,ps这调完了愤怒雷霆更废了啊,憎恨还是很强QaQ
【恶毒撕咬】
15%20%下调)召唤生物暴击加成,30%50%下调)召唤生物暴击几率
Zana League Mods Available During 3.12.0
Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.12.0.
· Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
· Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
· Domination (costs 2 Chaos Orbs): Area contains 2 extra Shrines.
· Bloodlines (costs 3 Chaos Orbs): Magic Monster Packs each have a Bloodline mod. Area contains 3 additional Magic Monster Packs.
· Nemesis (costs 4 Chaos Orbs): Rare monsters each have a Nemesis Mod. Area contains 5 additional packs with a Rare monster.
· Beyond (Costs 5 Chaos Orbs): Slaying enemies close together has a chance to attract monsters from Beyond.
· Blight (Costs 8 Chaos Orbs): Area contains an additional Blight encounter.
· Delirium (Costs 16 Chaos Orbs): Area contains a mirror of Delirium.
扎娜词缀
天佑勇者 3C
深渊 2x混沌石
支配 2x混沌石
血族 3x混沌石
复仇 4x混沌石
超越 5x混沌石
凋落 8x混沌石
谵妄 16x混沌石
PS:从poedb引用,感谢D大更新
Blight Balance Changes
· Blight Towers have been rebalanced to try to provide a better diversity of strategies for handling Blighted maps.
· Arc Towers now cast 74% faster.
· Shock Nova towers now cast 50% faster.
· Chilling Towers now have 50% more Chill effect, and have a cooldown of 4 seconds (from 7).
· Seismic Towers now 50% more skill effect duration and have a cooldown of 4 seconds (from 7).
· Minion Towers now wait 3 seconds before resummoning their dead minions (from 8).
· Freezebolt Towers now cast twice as fast and have half their previous cooldown. They now fire an additional projectile.
· Stone Gaze Towers now reduce action speed by 20% (from 15%) and have a slightly reduced cooldown.
· Scouts from Scout Towers now have 38% more Attack Speed and deal 50% more damage.
凋落图平衡
抱歉,我实在不太了解凋落塔有啥效果,太难翻译了,弃~~

本帖最后于  2020-9-16 13:14 编辑

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我的天,终于不用每次上线一个个召僵尸了
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发表于 2020-9-16 20:29
暗影印记“全等级加1.5%基础暴击几率”这条怎么理解?是20级基础暴击率只有1.5%了吗? ...

1级就有,等级不影响
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暗影印记“全等级加1.5%基础暴击几率”这条怎么理解?是20级基础暴击率只有1.5%了吗? 本帖最后于  2020-9-16 20:33 编辑

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1级就有,等级不影响  详情 回复 发表于 2020-9-16 20:49
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发表于 2020-9-16 15:03
哨兵是没动嘛。还是动了没具体数值呀。
那个暗影印记要手动放了,这么尴尬。。 ...

生命伤害各砍33%
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感谢分享





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哨兵是没动嘛。还是动了没具体数值呀。
那个暗影印记要手动放了,这么尴尬。。

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生命伤害各砍33%  详情 回复 发表于 2020-9-16 19:06
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解放有450%的伤害效用?感觉可以深挖解放的其他玩法
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发表于 2020-9-16 12:44
感觉这个召唤的开荒好像要弱上不少啊

应该不弱,前期都是用驱刑开荒的,只能是后期伤害低了些,不过其实对于刷图来说,伤害是冗余的,所以完全可以玩
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发表于 2020-9-16 12:59
【侧身之击】
60%伤害穿透格挡(50%上调)
并且更难被希望之选连到了

谢谢,马上修改
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圣物之盾

【侧身之击】
60%伤害穿透格挡(50%上调)
并且更难被希望之选连到了

写错了,是65%

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谢谢,马上修改  详情 回复 发表于 2020-9-16 13:13
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感觉这个召唤的开荒好像要弱上不少啊

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应该不弱,前期都是用驱刑开荒的,只能是后期伤害低了些,不过其实对于刷图来说,伤害是冗余的,所以完全可以玩  详情 回复 发表于 2020-9-16 13:15
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终于来了!感谢楼主,真快
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发表于 2020-9-16 11:50
一出就开始翻译了,弄了一上午发现官方也已经出了,晕死

tx临时**然快啦
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发表于 2020-9-16 11:39
那么早啊大佬

一出就开始翻译了,弄了一上午发现官方也已经出了,晕死

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tx临时**然快啦  详情 回复 发表于 2020-9-16 12:11
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那么早啊大佬

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一出就开始翻译了,弄了一上午发现官方也已经出了,晕死  详情 回复 发表于 2020-9-16 11:50
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