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我需要知道 承受伤害减免的英文是什么? 小字备注了 双倍护甲只作为伤害减轻计算 (有些和护甲数值相关的词缀可能无效,有这种词缀需要特别去说明?)
从伤害计算的顺序可以看出 这个减免应该就是面板里面的物理伤害减免上限90%,降到50%。 如果说元素,会说元素抗性,而不是减免(可能吧?)
所以途径是 护甲、耐力球之类的 mitigation
----- 对于大额伤害,这是一个收益非常高的点,可以减少被秒的几率。
而护体 属于下一步伤害承受Damage taken 的计算,仍然有效。(先减轻被击中的伤害 <和衰弱降低目标输出不同>,再到伤害承受)
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https://pathofexile.gamepedia.com/Receiving_damage
4 Damage mitigation: 伤害减轻
Damage can be avoided, for example with Glitterdisc . Avoiding damage stops the damage of a hit. It still counts as a hit, even if it only is 0 damage.[5][6]
Elemental and chaos damage is mitigated by its respective resistance.
(Maximum resistances are hard capped at 90%.)
Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its 90% cap.[7] These modifiers can be calculated from:
Armour, which grants damage reduction relative to how much Armour you have compared to the initial physical damage hit.
Other sources of flat physical damage reduction, such as:
Endurance charges
Basalt Flask
Soul of Steel
5 Damage taken: 伤害承受
After damage mitigation, modifiers to damage taken are applied. Flat amounts are applied first, then the sum of all increases/reductions(承受增加/降低) and lastly with more/less multipliers(更少/更多伤害承受) applied separately:[8]
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怎么来理解伤害减轻和伤害承受,我们可以把减轻看作是 外在铠甲(首先承接击中),护体是肉身强化的法术。脆弱 承受更多也是针对肉身和精神。
本帖最后于 2020-6-19 02:29 编辑
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