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[翻译] 12.3牙膏,部分弓技能重做与调整

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Reworks重做

Explosive Arrow
爆炸箭矢

Previously, Explosive Arrow could have up to 5 arrows in a target, refreshing the duration each time an arrow hit the target. Now, there is no limit to the number of Explosive Arrows in a target, and the duration can't be refreshed. This lets you keep firing into an enemy, and you'll have regular explosions rather than having to halt firing to wait for detonations. The radius of the explosion is now +2 larger per arrow on the target, up to a maximum of +10 at level 1, up to +19 at gem level 20.

以前,每个目标最多会被5支爆炸箭矢击中,每支箭矢会刷新持续时间。现在取消对同一个目标击中的数量限制,持续时间也不会被刷新。这让你要持续对敌人射击,而且产生规律性的爆炸,而不是停止射击等待引爆。每支箭会+2爆炸范围,最多在1级时+10,在20级时+19

The skill no longer deals Secondary damage with its explosion, which greatly limited support and passive options as many specific damage modifiers wouldn't apply. Now, each arrow's explosion will deal a portion of your base weapon damage, with a large added fire bonus and the full effect of any other added damage. This still makes scaling the level of the gem useful, as you'll be boosting the fire damage of the explosion, but now stats like increased Bow Damage will apply to the entire explosion.

这个技能爆炸不再造成二次伤害,对辅助技能使用有了限制,而且不会受到一些特殊伤害词缀的加成。现在,每支箭矢的爆炸会造成基于武器伤害的一部分,并附加大量火焰点伤,其他来源的点伤效用为100%。这让提高技能等级依然有效,现在,增加弓伤害词缀也会提高爆炸的伤害

The explosion consumes all explosive arrows on the target and deals the combined damage of all arrow explosions, letting you build up a very strong Ignite, and the skill deals more damage with Ignite for each explosive arrow in the target.

爆炸会消耗目标身上所有的爆炸箭矢,造成这些伤害的总和,让你造成一次高额的点燃,而且这个技能会使目标身上每支爆炸箭矢会造成更多的点燃伤害

The Barrage Support is an efficient way to quickly stack up arrows in a target, great for dealing high damage to bosses with a large explosion afterwards.

弹幕辅助是一个有效的方式去堆叠目标身上的箭矢,对BOSS造成高额伤害和一个很大的爆炸范围。

Overall, the skill is much simpler to build and use (with a lower mana cost to match), while retaining the core mechanic that made it interesting.

总之,这个技能更容易去构建BD,蓝耗也更少

Shrapnel Shot

流星射击

Shrapnel Shot is now called Galvanic Arrow, making the Lightning theme more obvious and differentiating the skill from the new Shrapnel Ballista. The skill still has a damage cone, but its projectiles are now limited range, traveling a base distance of 40 before projectile speed modifiers (which is about twice the range of Cleave). The skill now comes with two additional projectiles, giving a close range focus to the skill. It also has added lightning damage that grows as the gem levels.

流星射击更名为Galvanic Arrow,闪电主题会更加明显,而且更好的与新技能 流星弩炮 区分开。这个技能依然有一个锥形的范围伤害,但它的投射物现在有一个限制的射程,在没有投射物速度词缀的加成下,最多达到40范围。这个技能现在有2支额外箭矢,随等级提高附加额外闪电点伤。

The skill has a new mechanic that lets Projectile Speed modifiers apply to its Area of Effect, making it much easier to scale up the skill's damage cone while simultaneously increasing the range of its projectiles.

现在,投射物速度词缀也会影响该技能的范围效果

Overall, the skill, is now focused on being a close range skill at lower levels, and a powerful and sizeable damage area at higher levels. Adjustments to its damage mean that the Collateral Damage threshold jewel should no longer be required, so we're stopping the jewel dropping. Existing copies will deal 50% increased damage with the cone, rather than giving a 50% chance for double damage.

门槛珠宝不再掉落。现有的改为增加50%锥形范围伤害,而不是以前的50%几率造成双倍伤害

Burning Arrow

燃烧箭矢

Burning Arrow has a new mechanic that applies an additional stacking Burning effect whenever it ignites, dealing a portion of the ignite damage. This can stack up to 5 times, and lets you get more damage against a target that survives multiple arrows. The goal of this change is to improve the skill's single target damage. The new stacking burning effect can't proliferate, as it doesn't count as an Ignite.

现在在点燃时造成一次额外的可堆叠的燃烧效果,造成点燃伤害的一部分。最多可叠加5次。这个燃烧伤害不会受到加成

The stacking burning damage and the More Damage with Ignite of the skill also grow as the gem levels. Because of these changes, the Sudden Ignition threshold jewel is no longer required to have the skill be competitive at higher levels. Sudden Ignition and Pitch Darkness will no longer drop, and existing copies of Sudden Ignition will disable the new stacking burning effect of the skill.

这个 可堆叠的燃烧伤害 以及 造成更多点燃伤害 依旧会随着技能等级提升。两种门槛珠宝都不会再掉落。现有的 突然点火 珠宝会禁用这个新的可堆叠的燃烧效果

Adjustments调整

Tornado Shot

龙卷射击

Tornado Shot has been a ubiquitous bow skill for some time now, with its mechanics allowing both high single target damage and large area spread, while being very flexible in how it is built. We'd like to keep the flexibility, while making sure the skill doesn't excel in every aspect.

To that end, we're making the secondary projectiles into limited range projectiles. This will mean the secondary projectiles won't travel as far from the target location unless you've invested heavily in Projectile Speed, giving the skill's high area more of an opportunity cost.

子箭有了射程限制,会受投射物速度词缀影响

Ice Shot

冰霜射击

Ice Shot is having its chilled ground removed, as changes to calculations of Chill and Shock will make it much easier to apply Chill to a target equivalent to the slow that was previously granted by Chilled Ground. The chilled ground was only applying to a very small area, so now the skill will have a more reliable chill over its full area of effect. We'll also be adding new stats to the skill that make its chill more powerful and reliable.

移除冰缓地面,整个游戏的冰缓和感电计算方式将会有所改变,本身的冰缓效果也会变得更加强力。

Blast Rain

爆裂箭雨

The number of Blast Rain explosions is now affected by the number of projectiles the skill fires. This means that additional projectiles are now a significant damage multiplier, similar to how additional projectiles affect Barrage. This will make its focussed damage much more competitive with other bow skills.

参考昨天的牙膏

Its enchantment is being buffed as a result of this change, granting one additional projectile instead of a chance for an additional blast.

迷宫附魔改为+1投射物

Scourge Arrow


天灾之箭

Scourge Arrow's base weapon damage has been lowered, but the skill now deals added Chaos Damage that grows as the gem levels. The skill was often used with builds adding elemental damage, so this change is intended to give it a greater reward to Chaos damage based builds while also improving its usability while leveling.

武器伤害效用降低,但随等级附加混沌点伤

Split Arrow

分裂箭矢

Split Arrow now has added physical damage on the gem that grows as it levels, with slightly lower base damage. This makes it more powerful while leveling, being less dependent on having a powerful bow.

随等级提高附加物理点伤,稍微降低武器伤害效用

Other Bow and Wand skills have received numerical tweaks, which you'll be able to see when we provide the full list of skill gems.

其他弓技能和法杖技能会在数值上调整



本帖最后于  2019-12-3 12:36 编辑

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流星这是削弱了?本来还想玩的
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主要是我玩了好久毒雨,好像 说这赛季毒雨等级弓做不了了
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龙卷削弱,其他弓系技能石得到加强?
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天灾砍死了,武器伤害效用降低,再别千敏弓什么的武器上下功夫了~
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啥都不懂资深萌新

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所以流星射击,意思是2颗100%伤的石头无效了?削了?
有的人一套装备发N个帖子,广告打这么响,回收资源?
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开荒用什么?
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直接点下赛季,哪个技能厉害?
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我有很强的预感 龙卷会被改废了
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圣物之盾

龙卷原来的支箭距离多少..感觉变40还是没砍多少...
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龙卷好惨啊
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龙卷被砍!!!!!
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天灾是砍死了么
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伊泽洛

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发表于 2019-12-3 13:11
一颗狮眼5E起步价,10E不嫌贵

还没开始就开始涨价了么。。。
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玛拉凯

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发表于 2019-12-3 12:53
估计国服玩不起弓了

一颗狮眼5E起步价,10E不嫌贵

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还没开始就开始涨价了么。。。  详情 回复 发表于 2019-12-3 13:17
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估计国服玩不起弓了

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一颗狮眼5E起步价,10E不嫌贵  详情 回复 发表于 2019-12-3 13:11
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天灾削多少?
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这个爆炸箭有点玩法,如果说土也雷是鞭炮,这个就是真正意义的炸蛋,丢得越多,炸得越狠。ggg为了强势推弓,真是毫不吝啬,怎么强怎么来。 本帖最后于  2019-12-3 12:34 编辑

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流星射击下赛季最强技能

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未必,2颗石头100%石头,下赛季貌似改得无效了,同理燃烧箭那个规则。  发表于 2019-12-3 18:55
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