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原文https://www.pathofexile.com/forum/view-thread/2467350
惯例,重点:
We're planning to release the 3.6.2 patch by the end of this working week, which contains a lot of Betrayal changes as well as whatever Synthesis ones are ready.
这周末之前发布3.6.2版本,包含大量关于25的改动以及已经搞定的记忆碎片部分。
Fixing various issues where Niko would not show up in areas for some players, preventing Sulphite from being spawned.
修复了某些时候niko不出现,玩家拿不到油的bug
Increasing the amount of Mastermind Intelligence gained at the completion of a Safehouse. Adjusting Intelligence gain values from Betrayal encounters.
增加了打完安全屋后获得的死灵大师进度,修正了平时遇到25仔时获得的进度。
Further changes to address lag and client freezes during Intervention encounters.
进一步修正了碰到刺杀的时候卡死的状况
Intervention targets will now deal less damage for a short duration after they have spawned. This is intended to give players more time to react and to re-position as needed.
现在刺杀的敌人出现后的前几秒会造成更少伤害,目标是为了让玩家有更多的反应时间(还不是卡的)
Areas prior to Maps will only spawn a single Betrayal encounter. Map areas will continue to spawn three encounters. While we understand that players have been able to somewhat deterministically find Betrayal encounters by repeatedly creating new instances of areas such as The Quarry or The Foothills, we don't want this to be the correct answer. It is both bad for server load and not exactly the intended avenue to gather Intelligence. We are adjusting Intelligence-gain values towards Safehouse unlocks and Mastermind unlocks which should give players quicker access to these without having to resort to creating the same area repeatedly.
非地图区域现在只会出现一种遭遇,而地图里依然有三种。我们知道玩家们通过反复进入剧情地图,例如采石场和小山丘(不知道国服这地方翻译成啥了)。我们不希望这种情况变为常规,这种方法不仅增加服务器的负担而且也不是我们想要的方式。我们通过修正二五仔遭遇的进度来解决这个问题,现在正常刷图的玩家应该更快遇到安全屋和死灵大师。
Adding the ability to toggle visibility of map modifiers on or off.
现在可以选择地图词缀可见/不可见。
There are other Synthesis changes that we are working on but can't commit to for 3.6.2 as they are taking some time to finish, test and finalise before they can be patched in. Some of these may have to wait until 3.6.3, which we're targeting to release sometime in the middle of next week.
我们还有其它关于赛季内容的改动,但现在没做完还在测试当中。某些可能要等到3.6.3才出。我们计划下周中间放出3.6.3。
太长不看的这里是总结:剧情刷不了25了,作为补偿,25和死灵大师的进度获取大幅加快。刺杀可能不会卡死你了,下周会有关于赛季内容的进一步改动。
P.S:事实证明GGG还是很听玩家意见的,希望POE能越做越好。
本帖最后于 2019-3-21 07:11 编辑
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