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| | | | | accuracy rating | 命中值 | kill | 杀 | | adds(多用于点伤) | 增加 | Leeched | 吸取 | | amulet | 项链 | life | 生命 | | area | 范围 | life gained | 获得生命 | | armour | 护甲 | Light Radius | 照亮范围 | | attack | 攻击 | lightning | 闪电 | | Attribute Requirements | 属性要求 | mace | 锤 | | awakened support gem | 觉醒技能石 | mana | 魔力 | | axe | 斧 | map | 地图 | | belt | 腰带 | maximum | 最大的 | | Block | 格挡 | melee | 近战 | | body armour | 胸甲 | Mine | 地雷 | | boots | 鞋子 | Minions | 召唤生物 | | bow | 弓 | physical | 物理 | | Burning | 燃烧 | Poison on Hit | 击中时中毒 | | Cast Speed | 施法速度 | Projectile | 投射物 | | chaos | 混沌 | quiver | 箭袋 | | claw | 爪 | Rarity of Items found | 物品稀有度 | | cold | 冰冷 | Recharge Rate | 充能速度 | | critical strike chance | 暴击几率 | Regeneration Rate | 回复速度 | | critical strike multiplier | 暴击伤害 | resistance | 抗性 | | dagger | 匕首 | ring | 戒指 | | damage | 伤害 | rune dagger | 符文匕首 | | Damage over Time | 持续伤害效果 | sceptre | 权杖 | | Damage over Time Multiplier | 持续伤害加深 | shield | 盾牌 | | dexterity | 敏捷 | Shock | 感电 | | each Enemy | 每个敌人 | skill gem | 主动技能石 | | elemental | 元素 | speed | 速度 | | energy shield | 能量护盾 | spell | 法术 | | evasion rating | 闪避值 | staff | 长杖 | | fire | 火 | strength | 力量 | | Freeze | 冻结 | Stun Duration | 眩晕时间 | | gloves | 手套 | Stun Threshold | 眩晕门槛 | | helmet | 头盔 | support gem | 辅助技能石 | | hit | 击中 | sword | 剑 | | Ignite | 点燃 | Throwing | 投掷 | | Impale | 穿透 | total | 全域 | | increased | 增加 | Totem | 图腾 | | intelligence | 智力 | Trap | 陷阱 | | jewel | 珠宝 | wand | 法杖 | | | warstaff | 战杖 | 其实这样排序更合适 |
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