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1、什么是脆弱?
比较常见的,基石天赋点【苦难秘辛】,施加【脆弱】。
Brittle is an Elemental Ailment associated with Cold. Hits against brittle enemies have up to +15% chance to critically strike afflicted enemies, based on the Cold Damage of the Hit that inflicted this ailment, for 4 seconds.
脆弱是一种和冰霜相关的元素异常,击中对处于脆弱状态的敌人最多可以获得 +15% 的暴击几率,加成多少基于造成异常的击中伤害中冰霜伤害的数值,脆弱持续4秒。
https://pathofexile.gamepedia.com/Brittle
2、流言
元素异常的脆弱是直接+15%面板暴击,不受暴击提高加成的(错误!)
元素异常的脆弱是基础暴击率(错误!)
在很久以前,暴击几率有个上限 95% ,可以通过旧版的【暗影印记】来突破到 100%。
旧版暗影印记:#% 额外承受暴击几率(makes enemies more vulnerable to critical strikes.词缀id为:additional_chance_to_take_critical_strike_%),如果你面板暴击几率20%,暗影印记之后就是直接 25%,这个不受“暴击几率提高/降低”影响,直接在计算的结果后面加数值。
以前暴击几率:基础暴击率*(1+所有提高暴击率)+ 5%暗影印记
除开暗影印记,“基础暴击率*(1+所有提高暴击率)”不管如何提高,最高95%,加上暗影印记可以到100%。
但是后来改版:3.6.0(https://pathofexile.gamepedia.com/Version_3.6.0 )
Removed the minimum and maximum Critical Strike Chance caps. Previously, characters had a 5% chance to deal a critical strike with attacks and spells, even when the spell specified a lower chance, and could reach a maximum of 95% chance to critically strike. In practice, that cap was ignored by effects which applied to enemies, such as Assassin's Mark. We have changed several of these 'external' critical strike sources, and have removed the cap as a result.
移除了暴击几率上限。以前角色有 5% 的攻击和法术暴击几率下限和 95% 的上限。事实上这个上限经常被一些手段突破,例如【暗影印记】。所以我们这些外部的突破因素,并且移除了暴击几率上限。
Related to the above change, the Brittle ailment now grants up to +10% chance to critically strike afflicted enemies. This chance is further increased by sources of increased Critical Strike Chance, whereas previously, as the result of a bug, it was not.
由于上面的变更,脆弱现在对影响的敌人最多 +10% 暴击几率。这个暴击几率的数值随着源伤害的提高而提高,之前有bug无法提高,现在修复。
【暗影印记】随着改版:
Hits against cursed enemies have +1.5% critical strike chance at level 1 (from 5%), up to +2.4% critical strike chance at level 20 (from 9%). Note that this chance now scales with increases to critical strike chance, whereas previously they did not.
击中被诅咒敌人在等级1的时候 +1.5% 暴击几率(原本 5%),在等级20的时候+2.4% (原本 9%)。注意,这个几率现在可以被“提高暴击几率”词缀加成,之前不行。
这次改版后,这种直接 “加面板暴击(敌人额外承受暴击几率)”的变成了现在的 +#% 暴击几率。
那么这种 +#% 暴击几率是加基础暴击率吗?
不是的。
https://www.pathofexile.com/forum/view-thread/2256189/page/3
So is Brittle base crit chance?
Mark_GGG :No, it's additional crit chance. Base crit chance can only come from weapons or gems.
But since there are no mechanics in the game that affect base or additional crit differently, the question is entirely irrelevant to actual mechanics.
脆弱是基础暴击几率?
GGG:不是,是额外暴击几率,基础暴击几率只能来自武器自带,法术技能自带。
但是游戏里没有对 “基础暴击几率”和“额外暴击几率”有不同影响的词缀,所以这个问题和实际机制无关。
同理:
【暗影印记】(目前版本):“对被诅咒敌人的击中获得 +1.5% 基础暴击几率”(Hits against Cursed Enemies have +1.5% to Critical Strike Chance,
词缀id:enemy_additional_critical_strike_chance_against_self)
三相词缀:“受到【憎恨】影响时,+(1.2-1.8)% 攻击和法术基础暴击率”(+(1.2-1.8)% to Critical Strike Chance while affected by Hatred,
词缀id:additional_critical_strike_chance_permyriad_while_affected_by_hatred)
等等等等都是“额外暴击几率” additional_critical_strike_chance,而非 “基础暴击几率”(国服翻译问题)。
暴击几率(https://pathofexile.gamepedia.com/Critical_strike ):
(基础暴击几率+额外暴击几率)*(1+所有的提高暴击几率)
CriticalStrikeChance = (BaseCriticalStrikeChance + AdditionalCriticalStrikeChance ) *(1+ IncreasedCriticalStrikeChance )
where BaseCriticalStrikeChance is the base critical strike chance of the skill or weapon, AdditionalCriticalStrikeChance is the sum of all relevant +#% to Critical Strike Chance and IncreasedCriticalStrikeChance is the sum of all relevant #% increased Critical Strike Chance.
For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, he will have a 9% chance to score a critical strike.
其中 BaseCriticalStrikeChance 是基础暴击几率,来自技能或者武器。
AdditionalCriticalStrikeChance 是所有的 +#% 暴击几率词缀的总和。
IncreasedCriticalStrikeChance 是所有的“提高 #% 暴击几率”的总和。
(当然,如果还有more的话在后面乘)
例如:玩家使用 5% 基础暴击几率的武器, 有 “+1% 暴击几率” 和 “暴击几率提高 50% ”的词缀,那么他会有 9% 的暴击几率。
结论:
脆弱加的暴击几率就在“额外暴击几率”这里,可以被“提高暴击几率”加成。
它很像基础暴击几率,但是严格来说,它不是。
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