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[国际服168] 新赛季3.11国际服技能机翻

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In Path of Exile: Harvest, we're introducing several new Brand skills and one Brand support gem. We've also reworked existing Brands and reviewed how their mechanics work. Today's news covers what changes to expect and provides a preview of the new Brand gems.

在《流亡之路:收获》中,我们介绍了几种新的品牌技能和一种品牌支持宝藏。 我们还对现有品牌进行了重新设计,并审查了其工作原理。 今天的新闻涵盖了预期的变化,并提供了新的品牌宝石的预览。



Changes to Brands
Brands were first introduced many leagues ago with Storm Brand and Armageddon Brand. Brands are all cast on a location and attach to nearby enemies, repeatedly activating to perform their unique effect. They detach if the enemy dies, ready to jump to another target.

We've finally added some new Brand skills: Arcanist Brand, Penance Brand and Wintertide Brand. These come alongside new options for how you can build and play Brands, like the new Swiftbrand Support. These additions introduce a more aggressive, active play style.

品牌变更
品牌最早是由Storm Brand和Armageddon Brand引入许多联盟的。 品牌全都投在某个位置并附着在附近的敌人上,反复激活以发挥其独特的效果。 如果敌人死亡,它们会脱离,准备跳向另一个目标。

我们终于添加了一些新的品牌技能:奥术师品牌,Pen悔品牌和温特泰德品牌。 这些功能与新的选项结合在一起,如新的Swiftbrand支持,可用于您如何建立和使用品牌。 这些增加引入了更积极,活跃的比赛风格。

Arcanist Brand
Arcanist Brand is a new Brand skill that also supports any triggerable spell linked with it. Each time the Brand activates, it triggers a supported spell, allowing you to build your own Brand setup, potentially even triggering multiple different spells in succession.

As Brand mechanics naturally have great clearing capacity, the supported skills have less area, projectile range and chain range. Triggered spells have a damage penalty, to balance their ability to activate multiple times. The triggered spells also deal more damage to the branded enemy.

Projectiles will hit the branded enemy, but will aim at another nearby enemy each activation, so they often take advantage of Pierce, Chain and Fork effects.

Arcanist Brand has a shorter duration than other Brands, so isn't something you'd use on any build to passively trigger effects, but when building for Brands it can be very powerful. Like other Brands, Cast Speed affects activation rate, so it benefits from most spellcaster investment.

奥术师品牌
奥术师品牌是一项新的品牌技能,还支持与其关联的所有可触发咒语。每当品牌激活时,它都会触发受支持的咒语,使您可以构建自己的品牌设置,甚至可能连续触发多个不同的咒语。

由于品牌机制自然具有强大的清除能力,因此所支持的技能所需的区域,射弹范围和链条范围都较小。触发的法术会造成伤害惩罚,以平衡其多次激活的能力。触发的咒语还会对烙印敌人造成更多伤害。

射弹会击中被烙印的敌人,但每次激活都会瞄准附近的另一个敌人,因此它们经常利用皮尔斯,锁链和叉子效果。

奥术师品牌的持续时间比其他品牌短,因此您不会在任何版本中使用它来被动触发效果,但是为品牌创建时它会非常强大。与其他品牌一样,施法速度会影响激活率,因此它会从大多数施法者投资中受益。



Penance Brand
Penance Brand builds up energy on the branded target with each activation, though at first the activations don't deal any damage. Each activation also spreads energy to another enemy, and then that enemy can then spread it to another uncharged enemy the next activation, and so on. This means that with repeat activations it can rapidly spread through a group of enemies, energizing them all.

When the Brand is removed (for example, by its duration expiring, it being recalled, the target dying or being replaced), all of the energy is released. This releases an explosion around each enemy dealing physical damage with a portion converted to lightning. The more energy the enemy had on it, the greater the damage and area. You can pick and choose which mechanics to focus on to detonate your Penance Brands.

If the branded enemy becomes fully energised, they'll start pulsing damage around them, so reaching full charge won't waste any damage.

You can shorten the duration of the Brand to have them automatically go off after a brief time, or use Brand Recall to force detonations when you detach the Brand.

ance悔品牌

ance悔品牌在每次激活时都会在品牌目标上建立能量,尽管起初这些激活不会造成任何伤害。每次激活还会将能量散布到另一个敌人,然后该敌人可以在下一次激活时将能量散布到另一个不受攻击的敌人,依此类推。这意味着通过反复激活,它可以迅速扩散到一组敌人中,从而使所有人都充满活力。

当品牌被移除时(例如,由于其持续时间到期,被召回,目标死亡或被更换),所有能量被释放。这会在每个敌人周围释放爆炸,造成物理伤害,一部分转化为闪电。敌人对其施加的能量越多,其伤害和范围就越大。您可以选择要关注的机制来引爆Penance品牌。

如果烙印的敌人充满能量,他们会开始对周围的敌人施加伤害,因此充满电不会浪费任何伤害。

您可以缩短商标的持续时间,以使它们在短暂的时间后自动熄灭,或者在分离商标时使用商标召回来强制引爆。


Wintertide Brand
Wintertide Brand applies Cold Damage over time to the branded enemy and chills them. Each activation, the Brand's damage effect becomes more intense on that enemy.

When the Brand is removed (such as when its duration expires, it is recalled, the target dies or the Brand is replaced), the damage over time effect is released in an area. This affects both the branded enemy (if they're still alive) and all other enemies around them. This means that if the damage effect has grown in intensity through many activations, it could apply a very potent damage over time effect in an area.

Unlike other Brands, Wintertide Brand has a base limit of two Brands per target. With the Runebinder keystone you could apply three Wintertide Brands to a single target for massive cold damage over time. This means that your character's build will be quite different from other cold damage over time skills, but the duration based nature of Brands means you can easily cast a cold skill like Vortex, Cold Snap or Arctic Breath in between refreshing your Brand effect.

冬季潮牌
温特泰德品牌随着时间的流逝对被烙印的敌人施加冷伤害并将其冷却。每次激活,品牌对该敌人的伤害效果就会更加强烈。

移除商标后(例如,当其有效期到期,被召回,目标死亡或商标被替换时),随时间推移的损害效果会在区域中释放。这会同时影响品牌敌人(如果他们还活着)和周围的所有其他敌人。这意味着,如果通过多次激活增强了伤害效果,则可能会随时间推移在一个区域中施加非常强大的伤害效果。

与其他品牌不同,温特泰德品牌的基本限制是每个目标两个品牌。使用Runebinder梯形失真矫正器,您可以将三个Wintertide品牌应用于单个目标,以随着时间的推移对其造成巨大的冷害。这意味着随着时间的推移,角色的身材将与其他冷伤害完全不同,但是基于持续时间的烙印性质意味着您可以在刷新烙印效果之间轻松施放诸如Vortex,Cold Snap或Arctic Breath之类的寒冷技能。


Swiftbrand Support
The Swiftbrand Support greatly lowers the active and inactive duration of a Brand, but increases its activation rate. For a single Brand being cast once, it's not as good as other supports, but if you're rapidly placing many Brands, it's a huge damage increase. You can play a much more aggressive Brand playstyle with this support.

It also works very well with Penance Brand to rapidly detonate, as well as Armageddon Brand to make the most of its short cast time.

Swiftbrand支持
Swiftbrand支持大大减少了品牌的有效期和无效期,但提高了其激活率。 对于一次投放一个品牌来说,它不如其他支持那么好,但是如果您快速放置多个品牌,则损失会大大增加。 您可以在此支持下发挥更具侵略性的品牌游戏风格。

它也可以与Penance Brand快速引爆,以及Armageddon Brand一起使用,以充分利用其短暂的投放时间。


Brand Recall and Brand Mechanic Adjustments
Brand Recall still instantly moves your Brands to you and activates them, but no longer refreshes the Brand's duration. It now consumes mana based on the Brands recalled. This prevents Brands benefiting heavily from the Archmage Support without the same mana upkeep the Support usually requires.

We generally feel that if a common build has ongoing damage with very little input, it should deal below average damage or require massive investment. Certain Brand builds that instantly refreshed Brand duration indefinitely provided too much power for their opportunity cost. Rather than lowering the damage of these builds, we've changed the mechanics that let the build be played passively. The cooldown of Brand Recall has been lengthened, but we've also provided new avenues of investment so that you can still bring it down to a similar length.

As a small change to remove some more of the potential passivity of Brands, Brands now return to their original or recalled location when dropped by monsters, rather than the dropped monster's location. This puts a greater focus on Brand Attachment Range, and prevents the Brand from disappearing into the distance while killing monsters you've yet to see.

品牌召回和品牌机制调整
品牌召回仍然会立即将您的品牌移到您的位置并激活它们,但不再刷新品牌的持续时间。现在,根据召回的品牌消耗法力值。这样可以防止品牌从大法师支持中大量受益,而无需提供通常所需的相同法力值维持。

我们通常认为,如果一个常见的构建在持续不断的损坏中,投入很少,那么它的损坏应该低于平均水平,或者需要大量投资。某些立即刷新品牌持续时间的品牌构建会为其机会成本提供过多动力。我们没有降低这些构建的破坏,而是改变了使构建被动播放的机制。品牌召回的冷却时间已经延长,但是我们还提供了新的投资渠道,因此您仍然可以将其缩短到类似的长度。

作为一项较小的更改,它消除了品牌的更多潜在被动性,品牌现在被怪物掉落时会返回其原始位置或召回的位置,而不是掉落的怪物的位置。这将重点放在品牌依恋范围上,并防止品牌消失在远处,同时杀死您尚未看到的怪物。
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派蒂

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这翻译看的 我在逛街
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德瑞索

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这机翻看的脑壳疼啊。。。品牌=烙印?这好像砍得烙印召回啊。。进图招满烙印,然后跑酷的玩法貌似直接让ggg砍完了。。
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我反正开荒就用老头烙印了
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本来看不懂英文,这下好了 连中文都看不懂了
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最近国际服更新猛如虎啊
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国际服牛啊
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