1.关于开荒:
A. 地雷陷阱图腾开荒在剧情阶段伤害会更加拉跨
s18赛季技能大部分特点是1级技能伤害没加强,然而1级的地雷陷阱图腾伤害面被砍了一刀,比如
Cluster Traps Support: Supported Skills now deal 61% less Damage at gem level 1 (previously 55%) Blastchain Mine Support: Supported Skills now deal 59% less Damage at gem level 1 (previously 40%)
B. 法术节魔在剧情阶段伤害面会更加拉跨
2. 关于endgame
就GGG的尿性来说 这次大改版新的endgame内容会体现在 endgame怪物血量史诗加强
自施法和弓的基础伤害提升看起来很美好是吧,但是理性思考一下就会明白,这是因为自施法和弓不buff伤害根本会玩不下去
为了提升游戏寿命,这种负面影响玩家体验的改版只能在年度改版这种重大改版中实施,毕竟大改版=对玩家更有吸引力=赛季人数能更好看一点
3. 关于弓
弓的加强没有自施法加强的程度大,而且个人来看在单体伤害方面是强力削弱
水源法球: Change Hydrosphere to have a one second cooldown before it can be hit again.
是的,你们的3倍5倍闪电箭没了,龙卷也会有影响(hit run的攻坚玩法影响小一点)
除此之外虚空箭袋也会被砍,但是没有具体数据放出:
Problem:
Voidfletcher outclasses rare quivers for many builds. Solution:
Review the damage of Voidfletcher arrows.
在清图方面弓应当算是利好?
- Added a new Dexterity Support gem - Mark on Hit: Trigger Supported Mark Skill when you Hit a Rare or Unique Enemy with an Attack. This support adds a cooldown and a small curse effect penalty to the triggered Mark skill, but does not need to be linked to the triggering attack.
玩过spellslinger+ sniper's mark这个套路的应该明白这对清图是重大利好,而且在清图方面对箭矢数量需求数量下降。
其余值得关注的有
图腾衣+1图腾数量移除(图腾类bd总伤害其他地方得到相应加强,总dps应当是不受太多影响)
双人舞预期 移动速度下降(=清图便秘?)The minions summoned by Dancing Dervish now use the new, channelled version of Cyclone. Their movement speed and AI have also been adjusted to feel more proactive while clearing.
本帖最后于 2022-1-25 10:22 编辑
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