https://pathofexile.gamepedia.com/Armour
护甲
- 护甲永远不会比其值除以10防止更多伤害(例如1000护甲永远不会阻止超过100点伤害)
记住这点,我们就很容易知道投入的护甲和血量的关系了,选增加血量/转伤/护甲哪个更好就比较直观了
https://pathofexile.gamepedia.com/Fortify护体
看以前的帖子一直以为护体和护甲一起加法算,收益递减;如果是独立机制,貌似收益很高啊。不知道是否理解对
https://pathofexile.gamepedia.com/Immortal_Call
不朽怒吼
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
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- The Less damage taken modifiers are not additive, so the physical damage reduction per endurance charge will apply over Immortal Call's base reduction. For example, Level 1 Immortal Call with 5 endurance charges will give you a total of 81.75% less physical damage taken, not 100%.
这里我没太搞懂,为什么是81.75%,而不是81.25%,是编辑错误,还是我没算对
1-25%=75% base reduction(25-35)%
75% ×(1- 5*15%)= 0.1875
1- 0.1875= 81.25% (1级)
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