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图片大伙应该都有,我就不发了。文字描述是“deal triple damage with this weapon if you've hit with this weapon recently”,我们分开来看。首先,"if you've hit with this weapon recently", 这个部分简单易懂,如果你近期(4秒内)用此武器击中过敌人就可以触发前半段,旋风斩就是个不错的选择。然后是另外半段,"deal triple damage with this weapon",这段可以参考悖论的属性:“attack with this weapon deal double damage”,是一样的描述方法,所以不出意外的话计算方式也是一样的(骷髅战士默认是攻击的)。但是刚才我去POB测试,又发现骷髅伤害的来源写的是武器,那要是带这把剑的话,就是用这把剑取代自带的等级收益,然后吃物理点伤弥补。剑之前还有一句描述是“wield a copy of this”,就是用这把剑取代默认的剑。大家有想法的可以讨论,有条件的可以自行测试一下,我下午去reddit翻翻看看有没有GGG的官方蓝贴啥的。
9/17下午更新
GGG的回复:
For all the naysayers: Pretty much any normal attack the Skeletons do will be considered "with this Weapon". The weird wording is likely to avoid silly edge cases such as Minion Instability gaining Triple Damage.
As such, all Added Damage effects will be Tripled here (3x). With Unholy Might, anything that gives Added Physical Damage is instead effectively 3.9x stronger. That includes Carrion Golem, Abyss Jewels, Rallying Cry and somewhat notably Champion's passive skill Master of Metal.
Converting all Physical Damage to Chaos will also enable some shenanigans with the built-in Wither debuff. An army of 12 Skeletons with just the 21% chance on the sword will, on average, maintain 7 Wither stacks (or 42% more damage, effectively). Add in a Withering Touch gem to your link and you're looking at all 15 stacks for a whopping 90% More damage; now 1 point of Added Physical Damage translates to 7.41 Chaos damage before even factoring in support gems.
With proper gear support this thing is gonna make for fun builds. It could even be a nice way to play a Champion summoner that's not totally trash.
大概意思是所有附加点伤效果都是3倍(和悖论一样)。可以考虑通过手套转全混沌,在凋零叠满的情况下大概有90more的伤害,每1点物点加成约等于7.41点混沌点伤加成(不考虑辅助宝石)。
即便如此,我个人依然觉得转混沌不太可行。首先4白手套很难,没有花园的情况下只能靠瓦赌人品或者自己做4白的底子然后机会点。其次转元素有很多减抗和点伤来源,混沌都没有。这两点决定了即使要玩转混沌也要有一定财力之后再考虑,而且同造价下未必有转元素强。
本帖最后于 2020-9-17 16:31 编辑
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