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S13新法术技能石与部分重做技能

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伊泽洛

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技能英文名:Crackling Lance 直译过来叫爆裂长枪或者霹雳长矛
技能介绍原文:Crackling Lance shoots out a wide beam of lightning that has secondary areas of lightning that split off it, striking enemies in a wide spread. Crackling Lance comes with built in Intensity, so each cast builds in damage, while the secondary areas angle in, until all the lightning fires in a single wider beam.

The skill has powerful single target damage capacity when handcast, while having reliable area coverage when used with triggers, totems, traps or mines. Its damage bonus is multiplicative with the Intensity support, allowing it to build up incredible single target damage, and its high damage is great for creating very powerful shocks on enemies.


使用爆裂长枪发射一道宽阔的闪电,闪电分裂并大范围打击敌人。击中一定次数会发射一道激光束。
该技能具有强大的单体目标伤害,与图腾,陷阱,地雷相连会有很不错的区域覆盖能力,该技能的伤害和强度支持相乘,造成难以置信的单体伤害。
很帅的新技能,打消了我新赛季玩弓的想法,元素使或地雷新宠儿?


[tr]技能英文名:Blazing Salvo直译为炽热齐射
技能介绍原文:Blazing Salvo releases a torrent of fiery mortars that can hit enemies as they fly and land in rapid succession, with each mortar causing an explosion. When targeting up close, the explosions can hit a target multiple times, while targeting at range causes them to spread out and have a higher explosion radius, giving you a wide damage spread.

The skill rewards clever positioning, making it well suited to casting by hand or by being careful about placement of totems, traps and mines. Multiple Projectile supports result in more damage up close and more reliable area spread, while Fork lets the mortars split into two if they hit enemies, with each exploding separately. Combine the skill with Void Sphere to draw enemies in for a concentrated salvo, or use Flame Wall to add fire damage to Blazing Salvo while applying the Flame Wall's burning effect to enemies hit.



炽热齐射发射出投射物,每一发投射物都会引起爆炸,近距离释放时爆炸可以多次击中一个目标,远程释放则会使爆炸扩散并拥有更大的爆炸范围。
个人觉得这就是拼多多版火屑地雷,这技能要么这赛季秒BOSS下赛季砍,要么就没人玩。



技能英文名:Intensity and the Pinpoint Support直译强度精准辅助
技能介绍原文:Intensity was introduced as a high-risk, high-reward mechanic for handcasting that lets you build up powerful concentrated damage while casting repeatedly, as long as you don't move and at the cost of area of effect. To improve the mechanic, we're lowering the base maximum Intensity to 3, while increasing all bonuses to compensate. This will make it faster to build up and lose intensity, while also putting more power on the passive tree notable that gives maximum Intensity.
We've changed the Intensity mechanic to be one we can build into other skills and supports, like Crackling Lance and the new Pinpoint Support. Pinpoint Support gives 3 additional projectiles, while each stack of Intensity will reduce the number of projectiles you fire by 1 while greatly increasing the skill's damage. By increasing your maximum Intensity you could lose all projectiles, so this support works well with spells that can easily gain additional projectiles.




强度精准辅助是一个高风险***的技能,当你原地施法时可以累计层数,最大三层,移动会失去层数。施法时累计层数会降低技能范围但增加技能强度。
强度精准辅助每叠加一层会减少一个投射物数量,但大大增强技能伤害,你可能会失去所有投射物,所以该技能适合搭配很容易获得额外投射物的法术
一个提倡自施法的技能,站着不动放技能叠层数,每层减一个投射物但增加技能,但我玩电弧,我没有投射物数量你就减不了,如果这技能能辅助地雷,那就没你自施法什么事了。



技能英文名:Call of Steel直译钢之召唤
技能原文:Call of Steel is a secondary skill granted as long as you have any of the Steel gems equipped. It lets you detonate all impales on enemies in a very large range, causing them to deal their stored impale damage in a small area around them. This includes any dead enemies whose corpses are impaled.




用于辅助重做后的钢之技能石,它可以让你在大范围内引爆敌人身上的穿刺效果,被引爆的敌人会在小范围内对敌人造成粗存的穿刺伤害,带有穿刺效果的尸体依旧会被引爆。


重做技能:烈焰风暴,冰川之刺,破碎铁刃,断金之刃


技能演示视频:https://www.bilibili.com/video/BV1ft4y1S77X?from=search&seid=*******949447213768
来自B站UP:喃兑啊内






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多米诺斯

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看完感觉是技能特效画质提升了不少,不知道技能数值有没有改动、、、
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圣物之盾

你说的“强度”:就是“法术凝聚

而“精确辅助”才是新的技能


精确辅助是辅助有投射物的法术技能,视频中演示的就是冰球





如图所示 最高好像就3层


效果类似于 “法术凝聚”  它让你的法术+3投射物,但每次原地释放 都会减少一个,并增加伤害




私以为,这个辅助技能给裂魂术用起来很好,裂魂术就是多投射物清图,单投射物打BOSS,


因为裂魂术本身有自动索敌的效果,就算单投射物也很容易打中boss





本帖最后于  2020-9-14 00:45 编辑

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但裂魂才0.6的持续时间啊。用这个辅助自施法等于就是说要站着不动持续施法才能让伤害持续  详情 回复 发表于 2020-9-11 20:28
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伊泽洛

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那个烈焰风暴不会就是改**石雨了吧?也太帅了,太有感觉了吧
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派蒂

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个人觉得,灼热齐射是完美技能。无论是手动释放,还是和新火雨配合走COC,多重判定在游戏里就没有弱势的。在大范围的支持下无*坚还是速刷。都是可以的,冰矛可以下岗了
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伊泽洛

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我要玩新技能,太酷了
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发表于 2020-9-11 19:58
不是“强度精准辅助”

这是两个技能  “Intensity” and  “the Pinpoint Support”

但裂魂才0.6的持续时间啊。用这个辅助自施法等于就是说要站着不动持续施法才能让伤害持续

点评

没事啊,反正裂魂术也是要站着打呀,况且 裂魂术肯定要带 怨毒 光环吧 这样裂魂术的基础持续时间就变成了0.72秒,并且裂魂术的投射物范围内会持续刷新状态,也就是一发裂魂术差不多能造成1秒以上的伤害 那种打一枪  详情 回复 发表于 2020-9-11 20:39
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圣物之盾

发表于 2020-9-11 20:28
但裂魂才0.6的持续时间啊。用这个辅助自施法等于就是说要站着不动持续施法才能让伤害持续 ...

没事啊,反正裂魂术也是要站着打呀,况且 裂魂术肯定要带 怨毒 光环吧
这样裂魂术的基础持续时间就变成了0.72秒,并且裂魂术的投射物范围内会持续刷新状态,也就是一发裂魂术差不多能造成1秒以上的伤害


那种打一枪放一炮的是灵魂吸取

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感觉地雷又有新欢了
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