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Alongside working on our upcoming 3.10.0 expansion, our team has been working on various improvements to Path of Exile, such as new features for Item Filters. We've prepared a preview today to give you an idea of what to expect.
Improved socket matching
SocketGroup "X": Groups of linked sockets on an item, for example "RGB". Can have multiple SocketGroup requirements within one filter, for example 'SocketGroup "RGB" "BB"' would filter for any option in that line rather than all options in that line.
"SocketGroup" now supports the letter A for Abyss sockets, and D for Delve sockets.
Abyss (A) and Delve (D) sockets should not be grouped in multiples (for example 'SocketGroup "RGBA"' or 'SocketGroup "DD"', as Abyss and Delve sockets are never linked).
Socket types: R: Red, G: Green, B: Blue, A: Abyss, D: Delve, W: White.
"SocketGroup" now supports a number to specify the number of sockets in a link. By default (operator =) the number requires an exact match.
"SocketGroup" allows combining a number and colours, e.g. "5GGG" will show 5-links with at least 3 green sockets.
"SocketGroup" now supports relational operators (>, <, >=, <=) in addition to exact equal (==), e.g. " >= 5GGG" shows items with 5 or more linked sockets with at least 3 of them being green sockets. "== 5GGG" shows items with a 5-link that has exactly 3 green sockets, but won't show 6-links.
"Sockets" now supports everything "SocketGroup" does, except it applies to all sockets on the item and doesn't care about links. E.g. "5GGG" will show items with exactly 5 total sockets, if at least three of them are green.
"Sockets" previously only supported a number of sockets, but these changes are fully backwards-compatible. So "Sockets 4" will still match any item with exactly 4 sockets, same as before. Similarly "Sockets >= 5" etc.
Abyss and Delve sockets are not linked, so "SocketGroup DDDD" will not show any 4-socket resonators. You need to use "Sockets DDDD" instead.
Improvements to "HasInfluence" for map items
'HasInfluence' parameter is now usable with 'Shaper' and 'Elder' for map items.
Added "AreaLevel" condition
AreaLevel
Filters for items dropped in a particular level area/range; useable with existing operators (<, >, =, ==, etc.)
Primarily helps with leveling sections of item filters. This allows disabling leveling sections on high level characters, or showing wisdom scrolls and gems on stricter filters while leveling.
Added condition for number of corrupted implicit mods
CorruptedMods
Usable with 0, 1, 2
Filters by number of corrupted mods
Added "Mirrored" condition
Mirrored
Usable with True/False
Filters for mirrored or non-mirrored items
Added "Continue" command
A "Show" or "Hide" block may now use "Continue" to indicate that filter rule matching should not stop when an item matches this block. This can be used to easily apply visuals in a generic way, e.g.
Hide
ItemLevel < 70
Continue
Show Rarity >= Rare
ItemLevel >= 70
SetFontSize 40
Continue
Show
Sockets 6
PlayEffect Blue
Continue
This will hide all items dropped below level 70, unless they have 6 sockets, in which case the blue effect plays. Items at level 70 or higher will all show, and also play the blue effect if they have 6 sockets. In addition, level 70+ rares and uniques will have a larger font, regardless of sockets.
Note that if an item matches a Hide block that Continues, then later matches a Show block, it will use the most recently matched Show or Hide flag, and thus show. If an item matches and Continues and then never matches any further blocks, it will also show or hide based on the most recently matched block.
If you set a minimap icon, sound, or effect then use Continue, you can disable it in a later block using:
MinimapIcon -1
CustomAlertSound None
PlayAlertSound None
PlayAlertSoundPositional None
PlayEffect None
"AnyEnchantment" now only recognises Labyrinth enchantments
We're planning to deploy these changes as soon as possible so you can update your filters in order to prepare for the expansion release in March.
以下来自GOOGLE翻译 不喜点右上角
除了致力于即将进行的3.10.0扩展之外,我们的团队还致力于流放之路的各种改进,例如项目筛选器的新功能。我们今天准备了预览,以使您对期望有一个了解。
改进的插座匹配
SocketGroup“ X”:项目上链接的套接字的组,例如“ RGB”。一个过滤器中可以有多个SocketGroup要求,例如'SocketGroup“ RGB”“ BB”'将过滤该行中的任何选项,而不是该行中的所有选项。
现在,“ SocketGroup”支持字母A用于Abyss套接字,字母D用于Delve套接字。
Abyss(A)和Delve(D)插槽不应成倍分组(例如“ SocketGroup“ RGBA””或“ SocketGroup“ DD””,因为Abyss和Delve插槽永远不会链接)。
插座类型:R:红色,G:绿色,B:蓝色,A:深渊,D:Delve,W:白色。
现在,“ SocketGroup”支持一个数字,用于指定链接中的套接字数。默认情况下(运算符=),该数字要求完全匹配。
“ SocketGroup”允许组合数字和颜色,例如“ 5GGG”将显示带有至少3个绿色插座的5链接。
除了精确等于(==)外,“ SocketGroup”现在还支持关系运算符(>,<,> =,<=),例如“> = 5GGG”显示具有5个或更多链接套接字的项目,其中至少3个为绿色套接字。 “ == 5GGG”显示具有5个链接的项目,该链接恰好具有3个绿色插槽,但不显示6个链接。
现在,“套接字”支持“套接字组”所做的所有事情,除了它适用于该项目上的所有套接字并且不关心链接。例如。如果至少有三个插座是绿色的,则“ 5GGG”将显示总共有5个插座的项目。
“套接字”以前仅支持许多套接字,但是这些更改是完全向后兼容的。因此,“套接字4”仍将与具有完全4个套接字的任何项匹配,与以前相同。同样,“套接字> = 5”等。
Abyss和Delve插槽未链接,因此“ SocketGroup DDDD”将不会显示任何4插槽谐振器。您需要改用“ Sockets DDDD”。
对地图项的“具有影响力”的改进
“ HasInfluence”参数现在可与“ Shaper”和“ Elder”一起用于地图项。
添加了“ AreaLevel”条件
区域级别
过滤掉在特定级别区域/范围内的项目;可与现有运算符(<,>,=,==等)一起使用
主要帮助调配项目过滤器的各个部分。这允许禁用高级角色上的调平部分,或者在调平时在更严格的滤镜上显示智慧卷轴和宝石。
添加了损坏的隐式Mod数量的条件
损坏的模组
适用于0、1、2
按损坏的mod数量过滤
添加了“镜像”条件
镜像的
可用于True / False
过滤镜像或非镜像项目
添加了“继续”命令
现在,“显示”或“隐藏”块可以使用“继续”来指示当某项与该块匹配时,过滤规则匹配不应该停止。这可以用于以通用方式轻松应用视觉效果,例如
隐藏
物品等级<70
继续
显示稀有度> =稀有度
物品等级> = 70
SetFontSize 40
继续
节目
插座6
PlayEffect蓝色
继续
这将隐藏所有掉落在70级以下的物品,除非它们有6个插槽,在这种情况下,会播放蓝色效果。等级70或更高的物品都会全部显示,并且如果有6个插槽,它们也会播放蓝色效果。此外,无论使用哪种套接字,超过70级的稀有和唯一性字体都将具有较大的字体。
请注意,如果某个项目与“继续”的“隐藏”块匹配,然后与“显示”块匹配,则它将使用最近匹配的“显示”或“隐藏”标志,从而进行显示。如果某个项目匹配并继续,然后再也不匹配任何其他块,则该项目还将基于最近匹配的块显示或隐藏。
如果设置了小地图图标,声音或效果,然后使用“继续”,则可以在以后的块中使用以下命令禁用它:
MinimapIcon -1
CustomAlertSound无
PlayAlertSound无
PlayAlertSoundPositional无
PlayEffect无
现在,“任何附魔”只能识别迷宫附魔
我们计划尽快部署这些更改,以便您可以更新过滤器,以便为三月份的扩展版本做准备。
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