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https://www.bilibili.com/video/av65536815
我们对刺客的优势进行了一些改进,并引入了一系列新的毒攻击技能。这也包括两个新的宝石使用新的增益类型称为“神出鬼没”。
技能:
毒蛇之击
毒蛇之击是匕和爪的一种低级攻击技能。
你抛出你的武器的一个副本,创造一个射弹并连锁多次,技能在更高等级的时候会连锁。
该技能增加额外的混沌伤害和一些混沌伤害转换,并有几率中毒。
任何致命一击都有+50%的毒性伤害倍增器,如果你专精致命一击,这一技能在游戏后期会变得非常强大。
这是毒随时间增长而造成伤害的众多原因之一。
我们还在许多被动技能上增加了毒伤害随时间的倍数,并改变了许多混乱伤害的来源随时间的倍数,因此它们并不局限于非疾病。
瘟疫打击
这个高级匕首和利爪技能可以在被击中时施放毒,同时也可以在很短的时间内进行减益。如果目标在这个减益生效期间死亡,它们就会爆炸,释放出一颗新星,对范围内的所有敌人造成随时间的伤害效果。这个减益的伤害是基于对敌人剩余的毒伤害的总和,并且这个伤害是在很短的时间内造成的。
你传播的毒素不一定是来自瘟疫攻击,所以你可以把它和毒蛇攻击或者其他有毒技能一起使用。这可以让你把一个敌人身上的长时间毒变成一个大范围的快速死亡波。新星的伤害随时间的效果不会被你的任何伤害加成所改变,因为它已经是基于一个修改过的毒,但是你的技能效果持续时间的任何修改将会改变它持续的时间而不会影响它每秒的伤害。
增益:
神出鬼没
新的神出鬼没的Buff增加40%的移动速度,20%的攻击和法术闪避。
与其他的增益效果不同,“神出鬼没”没有持续时间,而是随着时间的推移而失去增益,直到达到0%效果时移除。
这意味着增加增益效果也会增加效果持续的时间。
大多数神出鬼没的资源不会覆盖你现有的神出鬼没的增益。
一个新的值得注意的刺客优势是将有几率获得神出鬼没,并且增益也可以从以下两个宝石:
凋零之步
凋零之步是一个瞬间法术,它可以移除你身上任何现有的神出鬼没的效果,并赋予你一个新的神出鬼没的增益。
凋零之步在敌人第一次进入你周围的区域时,对他们使用多个枯萎堆叠,但每次技能使用一次。
枯萎增加混乱造成的伤害,包括毒效果。当
神出鬼没的从凋零之步是积极的,你将被授予阶段和冷却将暂停。
你的任何技能都将移除神出鬼没,这将开始冷却。
在更高的层次上,技能增加了神出鬼没的效果。
您可以使用技能瞬间枯萎适用于你周围的敌人,来迅速避免与突然爆发出来的速度和闪避攻击的机会或持续的速度增加,也让你枯萎适用于大型敌人移动的路径。
夜刃辅助
夜刃只支持匕和爪子,就像近战和冲击波只支持其他近战武器一样。
夜刃给予基础致命一击的机会,而辅助技能也将在致命一击时给予神出鬼没的技能。
暗夜之刃所支持的攻击所赋予的暗夜之刃所支持的技能也会获得临界倍增器,由于该倍增器是暗夜之刃所支持技能的一部分,所以它的效果会随著暗夜之刃的增加而增加,在第一次使用时给予20级的暴击倍增器超过+100%的效果。
这意味着当你第一次暴击时,所支持的技能将给你带来突然爆发的速度和临界倍增器,而任何从其他来源获得的神出鬼没的效果,如刺客的优势,将进一步增强buff的力量。
原文:https://www.pathofexile.com/forum/view-thread/2625119
Alongside the Blight expansion, we're making some improvements to the Assassin Ascendancy and introducing a new set of Poison attacks. This also includes two new gems utilising a new buff type called 'Elusive'.
Cobra Lash
Cobra Lash is a new low-level attack skill for Daggers and Claws. You fling out a copy of your weapon, creating a projectile that chains multiple times. The skill chains between more enemies at higher levels. The skill grants additional added chaos damage and some chaos conversion, with a chance to poison.
Any critical strikes will have +50% to Poison Damage Multiplier, making the skill quite powerful later in the game if you specialise in critical hits. This is one of many sources of Damage over Time Multiplier for Poison. We've also added Poison Damage over Time Multiplier to many passives, and changed many sources of Chaos Damage over Time Multiplier so they aren't restricted to non-ailments.
Pestilent Strike
This high level Dagger and Claw skill applies poison on hit, as well as a debuff that lasts a short duration. If the target dies while this debuff is active, they explode, releasing a nova that applies a damage over time effect to all enemies in range. The damage of this debuff is based on the total poison damage remaining on the enemy, and this damage is dealt over a short duration.
The Poisons you spread don't have to be from Pestilent Strike, so you can use it alongside Viper Strike or other poisonous skills. This lets you turn a long duration stack of poisons on a single enemy into a fast acting wave of death over a large area. The damage over time effect applied by the nova isn't modified by any of your damage bonuses, as it was already based on a modified poison, but any of your modifiers to skill effect duration will change how long it lasts without influencing its damage per second.
Elusive
The new Elusive buff grants 40% increased movement speed as well as 20% attack and spell dodge. Unlike other buffs, Elusive doesn't have a duration, but instead loses buff over time, until it is removed on reaching 0% effect. This means that increasing your buff effect also increases how long the effect on you lasts. Most sources of Elusive won't overwrite an existing Elusive buff on you.
A new notable on the Assassin Ascendancy will have a chance to grant Elusive, and the buff can also be gained from the following two gems:
Withering Step
Withering Step is an instant spell that removes any existing Elusive effects on you, and grants a new full strength Elusive buff. Withering Step applies multiple stacks of Withered to any enemy when they first enter an area around you, but only once per skill use. Withered increases damage taken from Chaos, which includes Poison effects. While the Elusive from Withering Step is active, you'll be granted Phasing and the cooldown will be paused. Any skills you perform will remove Elusive, which will start the cooldown. At higher levels, the skill has increased Elusive effect.
You can use the skill as an instant way to apply Wither to enemies around you, as a way to quickly avoid attacks with a sudden burst of speed and dodge chance or as a sustained speed increase that also lets you apply Wither to large paths of enemies as you move.
Nightblade Support
The Nightblade Support is exclusive to Daggers and Claws, just as Close Combat and Shockwave Supports are exclusive to other melee weapon types. Nightblade grants base critical strike chance, and supported skills will also grant Elusive on Critical Hit. Elusive granted by attacks supported by Nightblade also grants Critical Multiplier to Nightblade supported skills, and because the multiplier is part of Elusive, it scales with Elusive Effect, granting over +100% to Critical Strike Multiplier at level 20 when first applied.
This means the supported skill will give you sudden bursts of speed and critical multiplier when you first critically hit, and any Elusive effect gained from other sources like the Assassin ascendancy will further enhance the power of the buff.
Check out all the new gems in action in the video below:
本帖最后于 2019-8-27 09:33 编辑
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