YTB链接:https://www.youtube.com/watch?v=rprZbeu0Uhg&t=5s
B站链接:https://www.bilibili.com/video/av35720856/
2. The Atlas: The BasicsWelcome to the guide Exile. In this guide, we are going look at the basics of Map and Atlas interaction. For this, you don’t need to have any pre-existing knowledge of the endgame system!
But before we begin I would just like to remind you that this guide was made in partnership with fellow content creator and Atlas Guru Karvarousku. You can find him on Twitch, Youtube, Twitter and Discord which I have linked in the video description!
Getting StartedAs we are fresh out of the Story, we will first just have a few Tier 1 maps from monster drops, as well as a pre-crafted Tier 1 map provided by Zana on her first quest. She will instruct you to open and complete a Tier 1 map. Map Completion entails killing the unique boss of the map. Completion will unlock the map on the Atlas, filling it in and adding it to the pool of maps that can drop. So before we go any further, let us examine what the Tier system means for maps, as well as explain how map drops work within the Atlas to understand how we move through it.
Map Tiers The map Tier number describes the base difficulty of the map and the level of the monsters in the map (as well as the base item levels that can drop). The map tier system begins at Tier 1, the easiest map tier, and currently goes up to Tier 16, the hardest map tier. A Tier 1 map contains level 68 monsters while a Tier 16 map contains level 83 monsters. The easiest way to determine the map zone level is to add its tier number to 67, or once inside the map, look at the map overlay for the zone level.
Integrated into the map tier system, there are also map base colors: white, yellow and red. These colors determine which affixes can be crafted on them and to what strength these affixes can be. White maps will have the easier and weaker tier affixes while Red maps will have stronger and higher tier affixes, providing more returns. White maps include map tiers 1-5, Yellow maps include map tiers 6-10, and Red maps include map tiers 11-16. With the tier system inplace, let’s move into exploring the first map tiers of the Atlas.
Atlas Drop MechanicsFirst, we will consider how and which maps are allowed to drop based on our Atlas completion.
Maps on the Atlas will either be Locked (Gray/Not Filled In) or Unlocked (Colored/Filled In). Maps are also connected via small dashed lines, this is an important feature. Maps that are locked will only drop from connected Map bases (whether or not the base being ran is completed or not). Maps that are unlocked can drop from within any map (as long as they are within the tier drop restrictions which we will discuss next). Note that all tier 1 maps can always drop, regardless if they’re unlocked or not.
Say that we have an Atlas with all Tier 1 maps completed. We then run and complete a Tier 2 Arid Lake map. In this map, we would be able to drop all Tier 1 maps as well as the connected and Locked Tier 3 map: Peninsula. We will not be able to drop any other tier 2 or 3 map however, since we have not completed and Unlocked any other unconnected ones.
After we complete Arid Lake, we will then be able to drop it from any map on that Atlas that can drop Tier 2 maps, regardless of their connections to each other since Arid Lake is completed and Unlocked!
Further Examples by Karv:
Ultimately, these 2 simple Atlas Mechanics can be used to force many variations of Atlas progression, sustain and farming, of which we will cover later in the guide series. For now, we just need to remember these rules to get us through the Atlas.
A Note on Unique Maps: These 2 basic rules also apply to Unique Map bases connected on the Atlas! However, after you unlock the regular base map of the Unique map, you are then able to drop the unique map from any map, as long as you can get that tier of map from the current tier of map being ran. Unique maps are also not considered in the normal map drop pool, and are rather in the non-exclusive unique item pool, meaning that player Increased Item Rarity and Quantity affect these drops. Unique maps can also be chanced from the base map, whether or not you have it completed, and is not recipe bound. Vinktar Square can only be obtained through combining 4 different staves by selling them to vendor; Agnerod South, North, East and West Perandus Manor can only be obtained through The Mayor Divination card or from Cadiro Perandus Doryani's Machinarum can only be obtained by fighting Ahuatotli, the Blind, who is a boss in the Mines introduced in Delve League.
3 to 1 Vendor Recipe While we are speaking to dropping +1 connected maps, there is actually a vendor recipe for that! The 3 to 1 Vendor Recipe allows you to sell 3 of same map base to a vendor for a +1 Tier adjacent map. You can also trade 3 of the same Unique Map Bases in as well! For example we can trade 3 Strands into an Ancient City or 3 Whakawairua Tuahu maps into an Ancient City.
There are also other methods of obtaining maps that bypass the Atlas Locked/Unlocked rules, such as the Map Treasure Chest from Eternal Labyrinth. This chest can drop maps that are Locked on your Atlas. This can be handy for jump starting or filling in missing maps on the Atlas. Another method is via corrupted maps from Cartographer’s Strongboxes. We have not discussed crafting maps yet, however, it is possible to get +2 or higher tier maps that are unconnected and locked due to how vaal corruption work on maps.
Uncompleting MapsIf you ever wish to Uncomplete a map (Re-Locking it), you can create and use a Cartographer’s Seal orb. There is a Cartographer’s Seal that is used for each major base color of map: white, yellow and red. Each is created via a vendor recipe using their respective Cartographer’s Sextant:
Apprentice (White) 3 Apprentice Sextants 1 Orb of Scouring
Journeyman (Yellow) 3 Apprentice Sextants 1 Orb of Scouring
Master (Red) 3 Apprentice Sextants 1 Orb of Scouring
Now that we have a good understanding how maps are allowed to drop, let’s move onto what tiers of maps can drop from within maps and their monsters, as well as which monsters can drop maps!
Map Drop MechanicsThere are a slew of rules as to which monsters & chests can drop what tiers of maps, as well as if they are even allowed to drop maps. To start, let’s look at what Tier levels each monster type can drop.
Environmental spawns (such as breakable boxes, chests or vases) and Normal monsters can only drop up to maps of the same tier. Magic and Rare monsters can drop up to +1 Tier Maps. Unique Bosses can drop up to +2 Tier Maps.
These drop caps are what we refer to as Tier Drop Restriction, in that you are only able to naturally drop at maximum a +2 Tier map from the current base you are running (provided you have one unlocked, since you cannot drop locked maps that are not connected to the current map base). So Magic and Rare monsters in your maps is very beneficial for improving your higher tier map returns. It is also important to remember that just because they can drop up to +1/+2 Map tiers from the current base, does not mean they are guaranteed to. All monster types can and will still drop maps at or below the tier of map you are currently running. Meaning you can still get Tier 1 or 2 maps in your Tier 16 maps.
On top of the base monster types, (Normal, Magic, Rare and Unique), there are league specific and special monster types. In general, these are monsters which cannot drop maps! Here is a list for all of the monsters that cannot drop maps (this will be an exhaustive list as of patch 3.4) :
Monsters that cannot drop Maps: Beyond Monsters Invasion Bosses Perandus Monsters
Rogue Exiles Tormented Spirits
Non-Rare Breach Monsters Non-Rare Abyss Monsters Non-Rare Harbinger Monsters
Non-Rare Incursion Monsters Non-Rare Essence Monsters
As can be seen for these League monster types, map drops are generally reserved to the Rare League monsters. While most of the other league monsters may not drop maps, they are still great for regular currency and item drops, as well as experience. So if you by chance get them within your maps, they are worth running.
Aside from monsters, there are also chests such as Cartographer’s Strongboxes that can spawn in maps. (Limited to T12 maps and below excluding the unique Cartographer’s Strongbox). These won’t by default bypass Atlas restrictions. If you get +# to Chest Level on these, they can drop higher tier maps than you are in. With a Vaal Corruption outcome of +1 to Tier, this can go all the way up to +3, or +4, effectively bypassing the Atlas Rules. Basic Strongboxes, i.e. normal/ornate/large strongboxes, can drop up to +5 (+6 with corruption), but it’s a rare thing to happen that it drops a map to begin with.
As a final note, Player Increased Item Rarity and Quantity do not affect non-unique map drops!
Atlas Completion BonusAlong with Atlas Unlocking and Completion of maps, there is also Atlas Completion Bonus Percentage which increases the tiers of map drops and can be seen in the middle of the Atlas. Maps on the Atlas have a Bonus Objective that can be completed which contributes to your overall Atlas Bonus. This Atlas bonus gives a #% chance that when a map drops, it will roll +1 Tier higher. If you get to 100% Atlas Bonus, all maps that drop will roll +1 Tier from their original drop chosen base tier (as long as they fit the tier drop restriction). Going above 100% repeats the cycle, giving the #% over 100 to roll maps +2 Tiers higher from their original drop chosen base (as long as they fit the tier drop restriction). Each map’s bonus objective can be seen by hovering over the map and reading its tooltip. Once you have completed that objective, the map base will have a gold ring around it.
Important Notes:
Cartographer’s Strongboxes or Monsters within the Story Normal Monsters and Breakable items within Tier 1 Maps By not having any adjacent -1 Tier map (This only occurs in Shaped/Eldered Atlas setups as discussed later), and having every single map in tiers below it locked in your Atlas, thus forcing a Tier 1 map drop.
With all the information about that Atlas and Map drops, let us get into our first maps and talk about a basic progression strategy.
The First MapsSo now we want to start in on our first maps! We won’t go into all of the detail on how to specifically tailor and craft each tier of map here, but give a general guideline to get through the first 5+ Tiers of maps. In general, it is most important to get Map Atlas Bonus Percentage up to help bolster your chances at +1/+2 Tier maps where applicable.
Here we will just be covering the White Map Bases: Tiers 1 through 5. All of these maps just require completion at Magic Rarity to get their Atlas Bonus, which is cheap and easy. So ensure to craft all White Tier maps to Magic Rarity with 2 Affixes (1 Prefix and 1 Suffix), making use of Transmutation / Alteration and Augment Orbs to sort out viable affixes. After their bonus completion, they should still always be run at Magic Rarity at a minimum. If you have the currency to do so, I recommend running all maps at Rare Rarity via an Alchemy Orb. You never lose currency with an “Alch-and-Go” strategy, as long as your build is capable of running most all map modifiers, meaning you will not have to re-roll your maps. For lower tier, non Red Tier map bases, we will not concern ourselves with Cartographer’s Chisels or other map enhancing methods quite yet.
Since we are just starting with the basics, let’s look at a simple, but slower, Atlas progression strategy that incorporates the Atlas Mechanics we discussed earlier. The easiest progression strategy is to visualize and do, is to complete all the maps of the current tier while getting all of the next tier of maps, before moving on. This means to start, you will want to complete all your Tier 1 maps, as well as get all of the Locked and connected Tier 2 maps before moving onto starting Tier 2 maps. This is because you want to maintain the Double Drop Chance from the connected Locked maps to force those individual bases of that next tier to drop. If you are to complete a random Tier 2 at this point before getting all of them, you will have that Unlocked map competing in the drop table against the connected Locked maps, hampering the progression.
The downside of this method, is you are missing out on the +2 drops from bosses, as you do not have any +2 maps unlocked and makes farming the Hard to Obtain maps a bit more difficult. Hard to Obtain maps are maps that do not have a 3 to 1 Vendor Recipe. They do not have this recipe since they share a -1 Tier adjacent map with many other maps of their tier, and only one map from those shared connections has the vendor recipe assigned. However, Zana both rewards and sells maps, allowing you to ease this issue with Hard to Obtain maps!
For now, we will just leave the progression strategy at this, and take a further look at more complicated strategies in the later guides. Remember, if you are ever struggling to get a map, even after these methods, you can always trade with others if you are not solo self found!
ConclusionWith the Atlas Basics wrapped up here, we can now move onto more advanced Atlas topics, along all the rest of the content that resides within it. As always, thanks for watching and I’ll see you in the next one Exile.
本帖最后于 2018-11-11 02:23 编辑
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