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Re-enabled the Solo Self-Found Migrate All button. Uniques dropped by Delve Bosses are now allocated to the map maker. Dynamite can now deal damage to monsters summoned by Delve Bosses. Natural Hiera  详情 回复 发表于 2018-11-2 10:20
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发表于 2018-11-2 10:12
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Re-enabled the Solo Self-Found Migrate All button.
Uniques dropped by Delve Bosses are now allocated to the map maker.
Dynamite can now deal damage to monsters summoned by Delve Bosses.
Natural Hierarchy and Night's Hold can now be acquired from the Timeworn Reliquary.
The vendor recipe for The Retch now gives a Relic version when vendoring a Relic version of both Feastbind and Faminebind.
Herald of Purity now has a chance to summon a Sentinel of Purity when you hit a Rare enemy.
The Ancestral Call Support gem now specifies that extra targets must be a minimum distance from the user. There is no functional change.
Vaal totem skills now display damage per second, rather than average damage.
Harbinger Righteous Fire now burns grass.
Updated the 2D Art of Chains of Command.
Adjusted the animations and effects of the Oriath Portal Effect slightly to reduce eye strain issues.
Fixed a crash that could occur when creating clones while affected by a large amount of buffs. Common cases of this were using Headhunter along with Vaal Double Strike or Blink Arrow.
Fixed a bug where stashes were able to be kept open after you were no longer near them.
Fixed a bug where ground effects from map modifiers in the Azurite Mine did not appear.
Fixed a bug where many Bloodline modifiers were unable to generate in the Azurite Mine.
Fixed a bug where Harbingers in the Azurite Mine were unable to drop high level currency shards.
Fixed a bug preventing completion of the Unspeakable Shrine Abyss encounter in the Azurite Mine if your Light Radius was too low.
Fixed a bug where the Hybrid Defense Delve suffix modifiers prevented Hybrid Defense prefix modifiers from being rolled or crafted.
Fixed a rare bug where some Delve encounters that you could travel to were sometimes not revealed.
Fixed a bug where Instant Skills used on Predictive Mode could sometimes fail to cast.
Fixed a bug introduced in 3.4.3e where ranged Minions, such as Spectres and Flame Golems, had a lower range for their skills than intended.
Fixed a bug introduced in 3.4.0 where Animated Weapons from Rampage followed you through teleporters.
Fixed a bug where Infernal Blow charges could sometimes fail to explode.
Fixed a bug where Molten Shell could sometimes fail to replace itself when cast.
Fixed a bug where the "x% chance to Chill Attackers for 4 seconds on Block" and "x% chance to Shock Attackers for 4 seconds on Block" modifiers were not modified by Chill or Shock duration respectively.
Fixed a bug where the Intuitive Leap unique jewel could cause Ascendants to be unable to allocate some connected passive points in their skill tree.
Fixed a bug where Blood Balls from monsters bearing an Essence of Greed would explode after the monster died, rather than shortly after being created.
Fixed a bug where Guardian of the Vault in the Vault Map could submerge but remain visible.
Fixed a bug introduced in 3.4.3c where Shrine effects could appear under portals in Maps.
Fixed a bug where items could drop in an unreachable location in the Residence Map.
Fixed a bug where you could get stuck in unwalkable terrain in Oak's bandit camp.
Fixed a bug were premade PvP Templar characters had no passive points allocated.
Fixed a bug where sound could cut in and out in The Sarn Encampment in Act 8.
Fixed a display error where Smite supported by Faster Attacks displayed "You and nearby allies gain x% increased Attack Speed".
Fixed a visual bug where an Ascendancy Plaque was buried halfway into the ground.
Fixed a bug where an unintended "OFF" page was shown for some players in the Help Panel.

3.4.3e Patch Notes

Added a search box to the Subterranean Chart. You can now search for encounter names, rewards and depth levels.
Reduced the damage of the Turong's dash skill as it was dealing much more damage than intended.
Pitworms can now be damaged while in Darkness.
Right-clicking in the Microtransaction Shop no longer counts as if you had left-clicked.
The "Shaped" Zana crafting options now correctly require you to have any 5 or 10 Memory Fragments before they unlock, rather than a specific set of Memory Fragments.
Fixed a bug where the "Defeat Ahuatotli, the Blind without gaining more than 5 stacks of Darkness Debuff" challenge would fail to complete if you had gained Darkness stacks prior to the boss encounter, such as while being escorted by the Crawler.
Warped Regurgitators can no longer be spectred. This prevents a bug where some spectred Warped Regurgitators spawned a zombie corpse when entering an area. This zombie corpse used an invisible Soul Mortar skill which could kill players in Hideouts.
Fixed a bug where Minions would sometimes stop following the player and fail to take actions when targetting nearby monsters.
Fixed a bug where Toxic Rain fired from a temporary source such as Mirage Archer or Ranged Attack Totem did not grant kill credit to the player if that source no longer existed when the kill occurred.
Fixed a bug where Smite's area of effect could be placed in the wrong location if used while targeting yourself.
Fixed a bug where Mjölner would not trigger Orb of Storms when you hit an enemy.
Fixed a bug where Rogue Exiles in the Azurite Mine had a longer attack range than intended.
Fixed a bug where Grandmasters could not move to a location if that action didn't also involve a skill.

3.4.3d Patch Notes

Added three new Sulphite Capacity and eight new Flare Capacity upgrade tiers. You can now have up to 60,000 Sulphite and up to 20 Flares at a time. Note that these upgrades get expensive.
Added new Delve chests which spawn behind Fractured Walls. These chests contain currency as well as league-specific Unique items.
Added eight more encounters to "Complete Delve Encounters IV", which are not as rare as the current ones. This challenge now requires you to complete six out of fourteen encounters.
Increased the spawn chances of all Delve bosses.
Fate of the Vaal can now be found in the Timeworn Reliquary.
Fixed a bug where incorrect Shaper Memory Fragments were required to unlock Zana's special map-altering crafting options.
Fixed a bug introduced in 3.4.3c where the Blood Rage and Flesh Offering "..grants an additional x% increased Attack Speed" enchantments did not work.
Fixed a bug introduced in 3.4.0 where the Mirror Arrow skill gem incorrectly had "Increases and Reductions to Damage with Bows also apply to Minions".
Fixed a bug where Static Strike beam hits could not generate Power Charges on Critical Strike.
Fixed a bug where some Strongbox encounters in Delve did not spawn Strongboxes.
Fixed a bug where Kurgal, the Blackblooded could fail to detonate his obelisks if his cast speed was too great.
Fixed a bug where Dynamite could heal monsters in extremely deep Delves.
Fixed an instance crash that occurred during Harbinger and Perandus Delve encounters in extremely deep Delves.
Fixed a bug where Shavronne's Ball Lightning skill could be too large if she was Slowed or Frozen when casting the skill.
Fixed an instance crash that occurred when using The Dancing Dervish and Dominating Blow together.

3.4.3c Patch Notes

Delve Improvements

Increased the rate and range at which Devourers spawn during the Devourer Delve encounters.
Increased the rate and range at which of Plummeting Ursas spawn during the Plummeting Ursa Delve encounters.
Reduced the delay between Skeleton waves in the Buried Camp Delve encounters.
Reduced the delay between Ancient Phantasm waves in the Ancient Burial Delve encounters.
Increased the number of Golems in the Dusty Altar Delve encounters.
Improved the decorations in most Delve encounters.
Added 3D Art for Hale Negator.
Added 3D Art for The Eternal Apple.
Added a Ghost Crawler that party members can interact with while the Crawler is not at an encounter.
The map owner must now be present in order for anyone to receive credit for the "Defeat a Delve Boss" and similar challenges.
Decreased the size of the label for the Crawler. This should help prevent accidentally clicking on the Crawler when trying to pick up items.
Using a Fractured Fossil to mirror an item with the "Item sells for much more to vendors" implicit modifier now generates a new vendor sell price on the Mirrored copy.
You can now invite Niko to your Hideout from the Mine Encampment.
Filled Resonators now display the correct art when linked in chat.
Fixed performance issues when collecting Azurite very quickly.
Fixed a bug where the "Defeat a Delve Boss without using any Flares" challenge would fail to complete if you had used Flares prior to the boss encounter, such as while being escorted by the Crawler.
Fixed a bug where the Subterannean Chart would sometimes not update correctly after completing an encounter.
Fixed a bug where Quest Tracker text would overlap with Map Mods text after clicking on a Voltaxic Sulphite vein.
Fixed an incorrect confirmation message when trying to drop Resonators which had socketed Fossils on the ground.

Other Improvements

Improved the performance of Flame Geysers, Kitava's X Nuke, Skeleton Mages, Formless Witnesses, and Madness Propagators.
Summon Holy Relic can now be affected by modifiers to Skill Effect Duration, including those found on Support Gems. Note that this affects the duration of the healing from its nova, so only modifiers that affect a minion's Skill Effect Duration will apply to it, rather than global Skill Effect Duration modifiers (such as those found on the passive tree).
The Zana Mods to Shape a Map now correctly require 5 Memory Fragments, 10 Memory Fragments, and the Elder Orb acquired respectively to become unlocked.
The Emperor's Luck divination card set can no longer reward Essences or Breach Splinters. It was never intended to do so.
The Chaos Damage per Second taken from Coralito's Signature is now correctly downscaled when Level Downscaling is in effect.
Tornados are now removed after the Garukhan encounter ends.
Re-enabled the Solo Self-Found Migrate All button.
Added trails to various Melee skills.
Altered the visual effects and audio of Toxic Rain to improve performance.
Updated the Arctic Armour cosmetic set to better match its original aesthetic.
Fixed a bug where Earthquake, Consecrated Path, Ice Crash, and Wild Strike could deal damage to monsters through walls.
Fixed a bug where triggering a Curse supported by Blasphemy would cause the Curse to be disabled.
Fixed a bug where the ancestors created by Ancestral Call could sometimes only hit an enemy once with Double Strike.
Fixed a bug where Scourge Arrow fired from a Mirage Archer created projectiles at the wrong height, causing fewer pods to be created than intended.
Fixed a bug where "Socketed Skills have x% increased Attack Speed" was applying to skills that were not attacks or did not create minions which attack.
Fixed a bug which prevented Corona Solaris's Blinding Aura from activating automatically when entering an area.
Fixed a bug where Zana missions could display an incorrect number of bosses to kill.
Fixed a bug where Shrines stopped buffing nearby monsters if you ran away from them and then returned.
Fixed a bug where the on-cast visuals for Righteous Fire and Herald skills did not appear correctly with a microtransaction applied.
Fixed an instance crash with Herald of Agony.

3.4.3b Patch Notes

Fixed a bug that affected parties with an even number of players. Sulphite gain was based on one less party member than these parties actually had.
Capped the maximum Sulphite costs of Delves at length 6.
Reduced the Sulphite cost of longer Delves (starting at length 2) slightly, with a larger discount for longer lengths. At length 6, the discount is 25%.
Changed Sulphite Costs/Acquisition to scale linearly between map tiers, rather than exponentially. The overall scaling factor has been reduced also. There are still incentives for playing higher-tier maps, but they are nowhere near as large as in 3.4.3.
Provided slightly more Sulphite bonus for Map Item Quantity.

3.4.3 Patch Notes

Delve Improvements

Your Azurite Mine is now shared between all characters in the same league on your account. The deepest mine in that league is used as this shared one.
End-game Sulphite acquisition and costs have been rebalanced. You now find a lot more Sulphite in maps (especially higher maps) but the cost of travel within deep Delves has been increased proportionally also. The primary effect of this is that players are encouraged to play the highest map content that they can.
Map Item Quantity mods now affect Sulphite gain. This encourages players to play the hardest map content that they can.
The highest four Sulphite Capacity upgrades have been rebalanced around the new values (the largest is now 30k rather than 5k).
Sulphite costs have been capped at 2000 Sulphite per segment (which occurs at depth 955).
Sulphite Deposit spawn rates in The Quarry have been decreased slightly.
Reduced loading time when opening the Subterranean Chart.
Entering the Azurite Mine from your Hideout now creates a portal that party members can use.
Entering the Azurite Mine from the Mine Encampment now creates a portal that party members can use.
You can now return to a party member's Azurite Mine from the Mine Encampment by using the Subterranean Chart.
You can now return to your Hideout by interacting with the Crawler after entering the Azurite Mine from your Hideout.
A portal is now created when the owner of an Azurite Mine leaves the area or dies before an encounter is completed.
Player markers in a party are now visible on the Subterranean Chart.
Party members can now interact with the Voltaxic Generator.
You can now shift + click to buy up to your maximum amount of Flares or Dynamite.
Adjusted the height of thrown Flares to increase visibility.
Chests in the Haunted Remains encounter no longer open automatically when the encounter completes.
Voltaxic Sulphite can now spawn in the Chamber of Sins Level 1 in Act 7.
Added new Niko dialogue.
Reduced the values of the "if you've Hit an Enemy Recently" mods for Armour, Evasion Rating, and Energy Shield Regenerated per second on Jewels and Abyss Jewels. We will be reducing the value of these mods on existing Jewels and Abyss Jewels in the future as these were not intended to be able to roll on these item types.
Fixed a bug which prevented selecting a new encounter node to travel to after completing a Delve encounter.
Fixed a rare bug preventing completion of the "Niko's Fuel" quest.
Fixed a bug where Fractured Walls destroyed by Dynamite were not visibly removed in some cases.
Fixed a bug where the 'Raw Value' values for Darkness Resistance, Light Radius and Flare Light Radius were incorrect.

Other Improvements

Shaper's Strongholds can no longer spawn on Shaper Guardian Maps.
Added new audio for Elemental Hit.
Improved the performance of various assets in the Elder encounter.
Fixed a bug introduced in 3.4.0 where the Unstable Elder, Kitava, the Destroyer, The Destroyer's Heart, and Uber Hillock had less life than intended.
Fixed a bug where corpses created by skills were not scaled by Level Downscaling.
Fixed a bug where The Hungry Loop could consume the Withering Touch Support without gaining any mods.
Fixed a bug where some monsters and bosses could be knocked back into walls or outside of their arenas.
Fixed a bug introduced in 3.4.2 where triggered skills from uniques such as Lightpoacher and The Rippling Thoughts were not able to apply curses on hit.
Fixed a bug where only the character that created a Map could select a Zana mission.
Fixed a bug where Mao Kun would not spawn ghost pirates if an Essence was unopened when you talked to Fairgraves.
Fixed a bug where Proximity Shields on the platforms in Pillars of Arun were not present.
Fixed a bug where players could get into rooms in Labyrinth Trials that were meant to be locked, and then be unable to leave that room.
Fixed a bug where the Unbreakable Ascendancy passive could grant negative life regeneration in PvP.
Fixed a bug where "Socketed Spells have x% reduced Mana Cost" displayed a double negative value.
Fixed a bug where Spectral Throw looked incorrect when using the Bloodseeker unique.
Fixed a bug where Dominating Blow appeared twice as a quest vendor reward for Marauder.
Fixed a visual issue with The Elder's Ice Spear skill.
Fixed a bug where Vaal Ancestral Warchief did not display the correct tooltip information.
Fixed a client crash in the Kitava encounters.

3.4.2 Hotfix Patch Notes

Fixed a bug where Herald skills were not able to apply curses on hit.
Fixed a bug where loot allocation options did not correctly save.
Fixed an instance crash with the Aegis skills granted by the unique shields Invictus Solaris, Vix Lunaris and Magna Eclipsis.
Fixed a client and instance crash with Scourge Arrow and multiple projectiles.
Fixed an instance crash.
Fixed a client crash that occurred with Celestial Caustic Arrow.

3.4.2 Patch Notes

Delve Improvements

Fixed an issue where some players were unable to find certain chests in their mine.
Voltaxic Sulphite deposits now only grant Sulphite proportional to the number of nearby players when they are first discovered. This brings it in line with how other reward systems work.
Fixed further cases of nonfunctional stairs in City Outposts that were not fixed in patch 3.4.1b.
You can now click your last-visited Delve (indicated by an arrow) on the Subterranean Chart to teleport to the Crawler.
Party members can no longer see hidden paths when in another player's Azurite Mine.
Party members no longer see an incorrect depth level when viewing the Subterranean Chart in another player's Azurite Mine.
Fossils can no longer grant Elemental Resistance prefixes. They now grant new mods for various item slots.
Lucent and Shuddering Fossils now have special modifiers that can be rolled on shields.
Poison mods are now considered Chaos mods for the purposes of Fossil crafting.
Bleeding mods are now considered Physical mods for the purposes of Fossil crafting.
Made improvements to the Necromancer Delve encounters.
Increased the life of Exiles in Delve Encounters.
Increased the damage of the totem beams in the Kurgal, the Blackblooded encounter.
Adjusted the hitboxes of the beam attack used by Kurgal, the Blackblooded to be more accurate.
Additional Projectile modifiers no longer increase the number of projectiles in the Beast Burrow encounter.
Sutured Aberrations can no longer be desecrated.
Fixed a bug where Solar Guard Spectres could prevent the Beast Burrow encounter in the Fungal Caverns from completing.
Fixed a bug where some Bestiary encounters would not spawn chests.
Fixed a bug where the "Complete Maps with Eight Mods" challenge was giving credit when using White and Yellow Maps, rather than only Red Maps.
Fixed a bug where players sometimes received a challenge reward more than once.

Other Improvements

Scourge Arrow: Additional Projectiles now apply to the primary arrow instead of the thorn arrows. The number of thorn arrows at lower levels has been increased to compensate. Pods are now distributed evenly among all primary projectiles.
Added a PvP T-value of 1 to Toxic Rain.
Level Downscaling now saves your chosen setting.
Using the new Zana mods now retains any Quality on the Map.
The Ranger can now buy Void Manipulation as a quest vendor reward.
The Herald of Agony skill gem now has a Chaos tag.
Reduced the cooldown of Righteous Fire to 0.3 seconds. This should improve the use of Righteous Fire Totems.
Fixed a bug where Shaper's Strongholds could not spawn in Standard league.
Fixed a rare bug where Shaper's Strongholds could not spawn in all leagues.
Fixed a bug where Herald of Purity would snapshot increased Buff Effect modifers.
Fixed a bug where Smite was not able to apply Curses when supported by Curse on Hit Support.
Fixed a bug where Instant Skills prevented triggerable spells from being triggered when supported by Cast while Channelling.
Fixed a bug where monsters that trigger skills when taking damage weren't actually triggering skills.
Fixed a bug where Melee skills could not deal damage to a target if you were standing directly on top of the target.
Fixed a rare bug where Voidspawn of Abaxoth monster packs would not spawn in some Zana missions, preventing completion of the mission.
Fixed a bug where The Coming Calamity unique did not consider Herald of Agony and Herald of Purity as Heralds.
Fixed a bug where a Vaal Side Area in The Wetlands did not have an interactable entrance.
Fixed a memory leak.
Fixed a client crash when a Barrage Trap was triggered.
Fixed three instance crashes.

3.4.1b Hotfix Patch Notes

Fixed a client crash in the Guardian of the Minotaur encounter.
Fixed a client crash in the Kitava encounters in The Feeding Trough and Lava Lake Map.

3.4.1b Patch Notes

Fixed a bug where the Subterranean Chart could have unconnected paths, preventing some players from progressing through their Azurite Mine.
Fixed a bug where stairs in City Outposts sometimes did not become interactable.
Fixed a bug where Minions and Totems could not target monsters during the Darkness phase of Delve boss encounters.
Fixed a bug where players were unable to apply their maximum number of curses to a monster.
Fixed a bug where a Delve Chest couldn't spawn in the Beast Burrow Encounter.
Fixed a bug where Devourers could follow players into the Mine Encampment.
Fixed a bug where Skin of the Lords obtained from the Timeworn Reliquary would only have Minion Instability.
Fixed a bug where some Curse on Hit mods for Frostbite, Conductivity, and Flammability were not applying their chance to be Frozen, Shocked, or Ignited.
Fixed a bug where Mark of Submission could apply curses to you when damaging yourself.
Fixed a bug where using the "Alternate of Same Tier" Zana Mod with a Divine Vessel could force a Map with a capturable boss to be chosen.
Fixed a bug where players could teleport directly to another player in a Vaal Side Area.
Fixed a bug where sub-zones in the Azurite Mine did not correctly display map mods.
Fixed a client crash on DX9 in the Kurgal, the Blackblooded encounter.
Removed the horizontal scroll bar in the Graphics panel.

3.4.1 Patch Notes

Delve Improvements

Azurite and Delve Upgrades are now shared across all of your characters in the same league. When you log into a character for the first time after this patch, it will merge its Azurite and Upgrades into the total for the league.
The base light radius of Flares has been increased.
Flares now light instantly, protecting you immediately, and travel to the location you clicked. They are still instant to use.
Dynamite now destroys Fractured Walls with a single use.
Monsters which use EMP have received updated animations and effects to more clearly signal the attack.
Monsters with the "Allies Cannot Die" aura cannot be affected by the "Allies Cannot Die" aura themselves. This prevents multiple monsters with this aura from affecting one another.
Fixed a bug where Azurite could get stuck in walls.
Fixed a bug where a Delve Chest could spawn in a wall.
Fixed a bug where various Gorgol monsters were not giving credit towards the "Defeat following Monsters I" challenge when defeated.
Fixed a bug where Fossils were not allocated correctly in a party.
Fixed a bug where Light Radius from the Crawler and Flares appeared larger than it actually was.
Fixed a bug where the Crawler would sometimes not be present to protect players from Darkness after selecting a new location to travel to in the Azurite Mine.
Fixed a bug where Devouring Totem did not devour corpses in the Azurite Mine.
Fixed a bug where dead Hardcore players were removed from the Delve Ladder.
Fixed various display issues with the Quest Tracker for the Niko quest line.

Other Improvements

Orb of Storms can once again be supported by Traps, Totems, and Mines.
Changed the Quality stat for Convocation to grant "x% increased Cooldown Recovery Speed", rather than Cast Speed.
Fixed a bug where the "Slay the Corrupted Bosses" Zana mission did not complete in Maps with multiple bosses.
Fixed a bug where Tempest effects spawned by Prophecies were not visibly correct.
Fixed a bug where Blood Guard Herald and Faith Guard Herald effects were reversed when applied to Herald of Agony.
Fixed a bug where Lioneye's Fall did not convert Staff Spell Block to Bow Spell Block correctly.
Fixed a bug where Ichimonji prevented the Crawler from protecting you from Darkness.
Fixed a bug where the Battle Cry passive caused Warcry skills to consume the mana cost twice.
Fixed a bug where the stat descriptions for Holy Relic Enchantments were not visible on items.
Fixed a bug where some item mods were still referring to "Physical Projectile Attack Damage", instead of "Vicious Projectiles".
Fixed a bug where Scourge Arrow did not grant anything per Quality. It now grants 1% increased Projectile Speed per Quality.
Fixed a bug where Cremation and Volatile Dead could be cast while no corpses were available, resulting in mana being spent but no skill use occurring.
Fixed a bug where Vaal Ancestral Warchief did not work when dual-wielding claws.
Fixed a bug where Gruthkul's Pelt prevented the use of Flares and Dynamite.
Fixed a bug where quest items could be hidden on the minimap when using item filters.
Fixed an instance crash.

3.4.0e Patch Notes

Lilly Roth has returned to Lioneye's Watch in Act 6.
Temporarily disabled Orb of Storms being supportable by Mines, Traps and Totems. We will re-enable this in a future patch.
Fixed a bug preventing Atlas completion of the Belfry and Mao Kun maps.
Fixed a bug where various Fragments which dropped from Delve chests were not stackable in the Fragment Tab.
Fixed a bug where the "Close All User Interface" hotkey did not close the Instance Manager panel.
Fixed a bug where disabling Shadows on DX9 did not save your setting correctly.
Fixed a rare bug preventing some players from entering the Azurite Mine.
Fixed two instance crashes.

3.4.0d Patch Notes

Monsters in Delve now use EMP attacks less often. The EMPs also take longer to cast and last for half as long.
Fixed a graphical crash (which often happened with Izaro)
Fixed a bug where the attack speed bonus on Speaker's Wreath was calculated incorrectly.

3.4.0c Patch Notes

Fixed a bug where the bonuses from stats that grant extra effects to "you and allies affected by your auras" would not correctly apply in some cases, such as when transitioning areas.
Fixed the most common client crash that could occur when entering a Delve or loading the Delve Map, as well as various other issues with the Crawler's behaviour and selectability in Delve.
Fixed a client crash that could occur when fighting The Animal Pack.
Fixed a bug preventing players from being placed on the Delve Ladder.

3.4.0b Patch Notes

You can no longer teleport to party members who are in the Twilight Strand in Act 1.
Fixed a bug that prevented teleporting to a party member when you should have been able to.
Fixed a bug where some Legacy versions of items displayed higher Chance to Block Spell Damage values than they actually applied.
Fixed a bug with DX9 where Shadows could not be disabled.
Fixed a client crash that could occur when re-entering the Doedre, Lunaris and Solaris, and Kitava encounters, or any area where Lightning Spire Trap was used.
Fixed a client crash that occurred in the Piety encounter in Act 3.
Fixed a client crash that could occur when using Vaal Double Strike.
Fixed an instance crash that could occur when leveling up various skill gems.

Content Update 3.4.0 -- Path of Exile: Delve

The Delve Challenge League

Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
With 3.4.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Delve challenge league available. They have the same core mechanics and items.
In the Delve Challenge League you will delve into the Azurite Mine's infinite depths to extract treasure and discover its subterranean secrets.
Help inventor Niko the Mad harvest Voltaxic Sulphite to power his potent lights. You'll need those lights if you are to survive in the mine, for stepping deep into the darkness is a sure way to die. Niko's mechanical explorer, the Crawler, will guide you to valuable pockets within the mine but deadly monsters and great treasures are waiting in the darkness.
Bring flares to light your way when you explore away from the path the Crawler has laid for you. Carry dynamite to harm dangerous enemies and tear down fragile barriers, revealing treasures untouched for centuries.
The deeper you go, the more dangerous and fierce both the darkness, and the monsters that inhabit it, become. How deep can you go?
Ladders for each league (including both Solo and Party ladders for non-SSF leagues) track your maximum depth. Prove once and for all you have the best build!
The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Canary pet. When you reach 24 challenges, you will receive the Azurite Back Attachment. At 36 challenge completed you'll receive the Delve Portal Effect. These microtransactions are only obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Delve Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Delve challenges you completed during the league.

Major New Content and Features

Added a new Strength/Intelligence Skill Gem - Smite: Perform a melee attack, and in doing so, cause lightning to strike a targeted location or nearby enemy, dealing damage in an area. Enemies can't be hit by both the melee attack and the lightning. Gain a temporary aura which grants added lightning damage when you hit an enemy with this skill. Requires a Sword, Axe, Mace, Staff or Unarmed.
Added a new Strength/Intelligence Skill Gem - Consecrated Path: Slam the ground with your weapon at the targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, s*nd create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.
Added a new Intelligence/Strength Skill Gem - Summon Holy Relic: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is more effective to your minions.
Added a new Strength/Intelligence Skill Gem - Herald of Purity: Grants a buff, adding physical damage to your spells and attacks. When you kill an enemy while you have this buff, you'll summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of Sentinels of Purity. The Sentinels of Purity have a single-target melee attack and an area melee attack.
Added a new Dexterity Skill Gem - Scourge Arrow: Channel the attack to infuse an arrow with chaos, gaining stages while channelling. Release to fire a single piercing arrow which leaves spore pods in its wake for each stage gained. The spore pods bloom, then fire a nova of thorn arrows.
Added a new Dexterity Skill Gem - Toxic Rain: Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. After a delay, the pods burst, dealing area damage.
Added a new Dexterity Skill Gem - Herald of Agony: Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon a minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.
Added a new Vaal Skill Gem - Vaal Ancestral Warchief: Summons an Ancestor Totem that attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap as it slams, bringing it closer. Being near it grants you more melee damage.
Added a new Dexterity Support Gem - Withering Touch: Supported skills gain a portion of their Physical damage as extra Chaos damage, have a chance to inflict Withered on hit. Withered lasts 2 seconds, and is
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感觉都是不太重要的更新...
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派蒂

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太长了我还是等大神解答
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圣物之盾

没有更新啊,我的汉化还在啊
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伊泽洛

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重新启用独奏自发现迁移所有按钮。

现在,被精锐老板抛弃的UNIGES被分配给地图制造商*现在可以对恶魔老板召唤的怪物造成伤害。

自然的层级和夜晚的守恒现在可以从陈旧的圣器中获得。

卖菜的配方现在提供了一个文物版本时,Feastbind和Faminebind的文物版本。

纯洁的先驱现在有机会召唤一个纯净的哨兵,当你击中一个罕见的敌人。

祖先呼叫支持GEM现在指定额外的目标必须是与用户的最小距离。没有功能上的改变。

瓦尔图腾技能现在显示每秒的伤害,而不是平均伤害。

预示正义的火现在燃烧草。

更新了指挥链的2D艺术。

调整orital门户效应的动画和效果,以减少眼疲劳问题。

修正了一个崩溃,可能发生在创建克隆,同时受到大量的缓冲区影响。常见的情况是使用猎头和VAAL双击或闪烁箭头。

修正了一个bug,当你不再靠近它们时,它们可以保持打开状态。

修正了在蓝宝石矿中地图修改器没有出现地面效应的bug。

修正了一个错误,其中许多血统修饰符无法在蓝铜矿中产生。

修正了蓝铜矿中的先驱无法掉落高水平的货币碎片的错误。

修正了如果你的光半径太低,在蓝宝石矿中无法完成的神龛深渊遭遇的错误。

修正了混合防御Delve后缀修饰符阻止混合防御前缀修饰符滚动或手工创建的错误。

修正了一个罕见的错误,其中一些遇到你可以前往旅行有时没有透露。

修正了一个在预测模式中使用的即时技能有时会失败的bug。

修正了在3.4.3e中引入的一个bug,其中远程工兵,如光谱和火焰怪兽,技能范围低于预期。

修正了在3.4.0中出现的一个错误,在那里动画武器从狂暴中跟随你通过TelePoter。

修正了一个邪恶的攻击有时会爆炸的bug。

修正了一个错误,熔融壳有时可能无法取代自己铸造时。

修正了“在块上冷却攻击者4秒的x%几率”和“在块上冲击攻击者4秒的x%几率”修改符没有分别被冷却或冲击持续时间修改的错误。

修正了“直觉飞跃”独有的宝石可能导致提升者无法分配技能树中一些连接的被动点的错误。

修正了怪物死亡后血球会爆炸的错误,而不是在被创造后不久。

修正了跳马地图中跳马守卫可以潜入但仍然可见的错误。

修正了在3.4.3C中引入的一个错误,其中神龛效果可能出现在地图的门户中。

修正了一个可能会在住宅地图中无法到达的位置掉落的错误。

修正了一个你可以在橡树强盗营地无法行走的地形上的问题。

修正了预先制作的PVP圣堂武士没有被动点分配的错误。

修正了在第8幕SARN营地中声音会被切断的错误。

修正了一个显示错误,在Smit支持的快速攻击显示“你和附近的盟友获得X%增加攻击速度”。

修正了一个视觉缺陷,一个上升斑块被掩埋在半空中。

修正了一个错误,其中一个意外的“关闭”页面显示了一些球员在帮助面板。



3.4.3E补丁说明



在地下图表中添加了一个搜索框。现在你可以搜索邂逅名称、奖励和深度级别。

减少了Turon的短跑技术的伤害,因为它造成的伤害比预期的要大得多。

在黑暗中,虫子会被破坏。

在微交易商店中右击不再像点击左键一样重要。

“成形”Zana工艺选项现在正确地要求您在解锁之前拥有5或10个内存片段,而不是一组特定的内存片段。

修正了“击败阿华托特利,盲人没有获得超过5叠的黑暗去缓冲”挑战无法完成的错误,如果你在上司遭遇之前获得黑暗堆叠,比如在爬虫护送下。

扭曲的反流器不能再被观察了。这防止了一个错误,当SpTrD变形的反流器在进入一个区域时产生僵尸。这个僵尸尸体使用了一种无形的灵魂迫击炮技能,可以杀死藏匿处的玩家。

修正了一个错误,当仆役有时会停止跟随玩家,当在附近怪物时不采取行动。

修正了从幻影弓箭手或远程攻击图腾等临时来源发射的“毒雨”在杀戮发生时不再存在时不授予玩家杀戮奖励的错误。

修正了Smit的作用区域可以放置在T中的bug

点评

纯机器翻译,哈哈!再加上点自我解读吧!  详情 回复 发表于 2018-11-2 11:27
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伊泽洛

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发表于 2018-11-2 11:27
重新启用独奏自发现迁移所有按钮。

现在,被精锐老板抛弃的UNIGES被分配给地图制造商*现在可以对恶魔老板 ...

纯机器翻译,哈哈!再加上点自我解读吧!
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