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[搬运] 3.3最新资料(搬运)

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福尔

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In Content Update 3.3.0, we're planning to create more options for fire-based characters by improving ignite in Path of Exile. We're doing this by updating several fire-based skills and parts of the passive skill tree. Today's news post outlines these changes in more detail.

Passive Tree ChangesWe've made some changes to the passive tree for 3.3.0. In the long term we have many more changes that we'd like to make but this would involve a much more significant rework. We've listed the changes we're making in the meantime below.

The Elementalist's Beacon of Ruin passive skill now grants 20% more Damage with Ignite. Its proliferation radius is now 18 (up from 12).

Heart of Flame now grants the same fire damage but the damage penetrates 6% fire resistance (up from 3%). The passive skills that lead up to Heart of Flame are now 15% increased fire damage (up from 12%) while the entry node is now 12% (up from 10%). The idea behind this is to make both hits and ignite more rewarding for your investment.

We've also propagated this change onto the Heart of Ice and Heart of Thunder notable passive skills for a general buff to spell damage.

The passive skills leading up to Breath of Flames have been changed to the following:
  • 10% increased Fire Damage and Burning Damage
  • 10% increased Fire Damage and 5% Chance to Ignite
  • 10% increased Fire Damage and Burning Damage

The Breath of Flames notable passive skill is now:
  • 20% increased Fire Damage
  • 20% increased Ignite Duration on Enemies
  • 20% increased Burning Damage
  • 20% Chance to Ignite

The Holy Fire notable has also changed in accordance with the above changes so that it can be better used for both ignite and hits. It is now:
  • 20% increased Fire Damage
  • 40% increased Burning Damage
  • 15% Chance to Ignite

The Celestial Judgement notable has had its damage penetration increased from 2% to 5%.

Skill clusters on the tree now have 20-25% chance to ignite per cluster. Ideally this should mean that if you have either leveled Skill and Support Gems or a leveled Skill and a few clusters taken on your tree you should be able to acquire 100% chance to ignite.

These changes should be a lot more beneficial for characters that want to utilise ignite and hits and create some alternatives to characters that lean on pure burning damage. We would like to further address the options for spellcasters in future expansions as we are able to.

Gem ChangesIgnite now deals 25% more damage per second.

We're also making changes to Flameblast, Fireball, Incinerate and Burning Arrow so that they can better utilise ignite. Incinerate has been reworked entirely so that it's better at both hits and ignites. We will be able to cover this rework more fully in an upcoming post from our Skill Revamp series. In the meantime, here are our plans for the other gems.

Flameblast gets more damage with ailments per stage. It now gains 5% chance to ignite per stage. Flameblast now has 110% more damage with ailments per stage, up from 55%.

Fireball and Burning Arrow both gain more ignite damage as they level and gain chance to ignite as they level. At level 20 Fireball has 39% chance to ignite and 88% more damage with ignite. It now deals 20% more damage by level 20. It's also gained +1 radius at level 20. At gem level 20, Burning Arrow has 49% chance to ignite and 68% more damage with ignite.

Ideally these changes should create a better levelling experience with both Fireball and Burning Arrow.

The Chance to Ignite Support Gem has been renamed to Combustion Support. Enemies ignited by supported skills lose up to 19% fire resistance. At gem level 20, it has 29% more fire damage, 49% chance to ignite, and -19% fire resistance on ignited enemies.

The Deadly Ailments Support Gem now provides a larger damage boost to Ailments and a smaller penalty to hits. At gem level 20, the Deadly Ailments Support grants 64% more damage with ailments and 10% less damage with hits.

Ignite Proliferation now provides a more substantial boost to ignite damage. The radius is now up to 20 at gem level 20. This has been increased from its old value of 16 at level 20. It also deals 39% more damage with ignite.

The Elemental Proliferation Support has also has its radius increased. It is now 12 at level 1, scaling up to 15 at level 20.

Other NotesWe would like to update the way that Elemental Equilibrium works in the future. At the moment it provides a significant bonus that goes against its intended use. Most notably, it currently has a non-penalised 50% reduction of resistances on enemies. A single keystone on the passive tree shouldn't be providing such a significant damage boost unless there's a significant investment required first. We don't want it to be necessary for ignite builds but with the way that it works now it can feel like that's the case. Changing this involves a much more significant rebalance of various skills which is likely to happen later.

We would also like to look at the way curses work. Ultimately, we want to rebalance them entirely with a particular focus on their effectiveness against bosses - making them stronger against bosses while minimising the difference in their effectiveness against boss and non-boss enemies. Again, this is part of a much larger rework and not possible to do immediately but it's something that's on our radar.

Our testing of these balance changes so far has gone well and there are several ignite-focused builds that are now more enjoyable to level and more effective in end-game content. We are going to continue to test these changes internally and solicit feedback during Alpha testing which means some of the values mentioned in this post may still be subject to change. However, this should give you an overview of where we are at currently with ignite and our plans for the future.


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伊泽洛

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圣物之盾

我以为我是英语八级

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求头像。 thanks  发表于 2018-4-28 19:26
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伊泽洛

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话说3.3还能抓野兽吗?是只存在于扎娜,还是跟现版本的深渊似得变成随机词缀,还是说依然每个地图都有?
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伊泽洛

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**,我仿佛回到了石器时代、
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福尔

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附上百度翻译

在内容更新3.3.0,我们计划建立更多的选择火系人物通过改善流放之路点燃。我们这样做是通过更新几个火系技能和被动技能树的部分。今天的新闻发布了更详细的这些变化。

被动的树的变化
我们已经做了一些修改,被动树3.3.0。在长期的我们有更多的变化,我们想做但这会涉及一个更重大的返工。我们列出了我们在下面的同时做出的改变。

元素使的比肯破产的被动技能现在提供20%伤害点燃。其扩散半径是18(12)。

心中的火焰现在给予相同的火焰伤害,但伤害穿透6%防火(3%)。这导致了内心火焰的被动技能现在增加15%的火焰伤害(最多12%),入口节点现在是12%(10%)。这背后的想法是让命中和点燃更值得你投资。

我们也将这个变化到冰和雷显著的被动技能心为法术伤害一般的BUFF。

导致呼吸火焰的被动技能已更改为以下:
10%火焰伤害和烧伤
百分之十的火焰伤害和百分之五的机会点燃
10%火焰伤害和烧伤

火焰呼吸现在是显著的被动技能:
20%火焰伤害
20%提高点火时间对敌人
20%增加燃烧伤害
20%机会点燃

圣火显著也改变了按照上述的变化,因此可以更好地用于点燃和打。这是现在:
20%火焰伤害
40%增加燃烧伤害
15%机会点燃

天体的判断明显已经破损穿透从2%增加到5%。

技能集群树上现在有20-25%的机会点燃每一簇。最理想的是这将意味着,如果你有任何层次的技能和支持宝石或层次的技能和几簇在你的树,你应该能够获得100%次点燃。

这些变化应该更利于人物,想利用点燃点击和创造一些替代文字,依靠纯烧损。我们想进一步解决在未来的扩展名的选项,我们可以。

创业板的变化
点燃现在造成25%点/秒的伤害。

我们还去了Flameblast,火球改变,烧尽和燃烧的箭,使他们能够更好地利用点燃。焚化已经重新完全使它更好的命中和点燃。我们将能够覆盖该返工更充分地在即将到来的后从我们的技术改造系列。在此期间,这里有我们的其他宝石的计划。

Flameblast得到更多的损伤与疾病每阶段。现在获得5%的机会点燃每阶段。Flameblast现在与疾病每级增加110%的伤害,从55%上调。

火球和燃烧的箭都获得更多的点燃伤害他们的水平和获得机会点燃他们的水平。在20级的火球有39%的机会,点燃和伤害88%点燃。它现在造成20%的伤害20级。这也是在20级获得1半径。在创业板20级,燃烧的箭有49%的机会,点燃和伤害68%点燃。

最理想的是这些变化应该创造一个更好的水准的经验与两个火球燃烧的箭。

机会点燃支持创业板已更名为助燃。敌人所支持的能力丧失了19%的抗火点燃。在创业板20级,有29%的火焰伤害,49%几率点燃,和19%抗火上点燃敌人。

致命的疾病的支持,现在创业板提供了一个更大的伤害提升到疾病和一个较小的点球命中。在创业板20级,致命的疾病补助64%,疾病和伤害减少10%的命中更多的伤害。

点燃的增殖提供了更加有力的推动点燃伤害。现在的半径达20在宝石级。这已经从原来的16到20级的价值增加。这也造成39%伤害点燃。

元素扩散的支持也有它的半径增加。现在是12到1级,升级到15级20。

其他注意事项
我们想更新元素的平衡,在未来的工作方式。目前,它提供了一个显着的奖金,违背了它的用途。最值得注意的是,目前非处罚50%减少阻力的敌人。在被动的树一个重点不应该提供这样一个重大的伤害提升除非有重大投资首先需要。我们不想用它点燃建立但现在也觉得这样的方式是必要的。这涉及到一个更重要的变化调整各种技能,很可能发生。

我们还想看看诅咒的工作方式。最终,我们要平衡他们完全与特定的重点放在其对老板让他们对付老板而减少他们对老板和非老板的敌人效力差异。再次,这是一个更大的返工的部分,不可能马上做但它的东西出现在我们的雷达。

这些平衡测试的变化至今,有几个点燃集中建设现在更愉快的水平和最终的游戏内容更有效。我们将继续测试这些改变内部和征求反馈测试这意味着一些在这篇文章中提到的价值仍可能受变化。然而,这应该会给你介绍我们目前点燃和我们未来的计划。
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塑型者

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圣物之盾

我只想说一句支持楼主,翻到楼下终于看懂了
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德瑞索

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大哥这是昨天的事情 你今天来个最新资料是闹哪样?
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希拉克

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我只想说一句支持楼主,翻到楼下终于看懂了
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玛拉凯

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至少昨天2个搬运的都汉化过
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吉尔菲

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老哥 别搬了 眼睛花头好疼
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支持楼主的搬运
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塑型者

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圣物之盾

这个已经是早先出的吧!
暴走的西西   
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多米诺斯

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求翻译....
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吉尔菲

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好久没玩了。回来看看
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吉尔菲

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多谢搬运
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英语。
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