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GGG官方Wiki:
Luck
Luck is a mechanic that rolls a number twice, with Lucky rolls applying the best result, and Unlucky rolls applying the worst result. Modifiers that state when Damaging refer specifically to damage ranges, and not related mechanics such as accuracy or critical strike chance.
Lucky and Unlucky modifiers affecting the same thing will cancel each other out.
幸运
幸运是一种将一个数值roll两次,并适用最好结果的机制,而不幸则适用最坏的结果。用于伤害时特指伤害范围波动,而与命中或暴击几率之类无关。
影响同一事物的幸运和不幸词缀将相互抵消。
这个读起来很怪是国服翻译的问题,正常讲是“用幸运(词缀)数值重铸稀有物品,保留所有前缀”,他把其中一个with翻成“具有”了 |
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