外网对于改动是啥态度啊
问下带佬们外网相关论坛之类对于这次改动的评论风向如何?不要意想的。 都一样,没有差别,有喷的,有支持的,有说退出的,有提建议的,有讨论削弱影响的。。。等等 游戏公司做大了越来越傲慢,不在意玩家的感受暴雪就是前车之鉴 外围一片赞叹,众多怪物们都很期待新赛季呢 楼上说笑了。外网也是有骂有夸的,图吧 d吧吵的不可开交。 我看的几个主播都叫苦连连 苦笑着说像是接触个新游戏
还有人把闪灵劈门门缝里的人P成光头了 表示3.15受到了极度惊吓 有没有劝人不玩的,反正我i看到17173劝人本赛季可放弃的 外网的态度参考这2张图
reddit上面都已经跳过发怒阶段,上升到自嘲阶段了 poe1945 发表于 2021-7-21 11:04
都一样,没有差别,有喷的,有支持的,有说退出的,有提建议的,有讨论削弱影响的。。。等等 ...
你说的还是比较委婉的。。。看看 PC gaming本月7号的报道就知道。我感觉GGG的重心已经不在现在的赛季上了。
In June 2021, Path of Exile lost nearly 70% of its concurrent players in a month, the largest month-on-month drop in the game's history. Daily peak players have also fallen below 10k for the first time in 22 months.
Before I talk about the drop in playercount for PoE, its important to note that there is always a drop in players after a major expansion. However, the drop has never been quite this steep and it could be argued that this expansion has seen one of the worst player retention rates, ever.
In my opinion, there a several reasons for the particularly bad retention this season:
Streamer priority queue, this really pissed off a lot of long-term fans of the game. While ordinary players had to wait hours in the queue before being able to play on launch day, the GGG approved streamers were able to instantly skip the queue. While this did artificially improve view count, it definitely did not help GGG's PR with its long-term fans.
This season's league mechanic involved running around in a circle, randomly killing mob packs to receive escalating rewards. If you die, all rewards are reset. On any evasion based character with good aoe, it literally is that braindead. To make things worse, the rewards did not scale particularly well as you go into higher tier maps. For the first few weeks the most efficient farming start with this mechanic was to go into low-level zones, speed kill all the mobs while running in a circle and then reset the zone. Now repeat that as fast as you possibly can.
GGG always has a nerf first approach to balancing. Rather than adding more content to the end game (Post-T16 maps, for example), their approach seems to be nerfing all the top builds every league (with little to not buffs for weaker builds), so that an average player needs more time to reach the end game. GG also likes to nerf currency methods mid-league. I find it particularly disheartening when I grind 14 hours worth of currency to buy some watch stones for another farming method, only for that to be nerfed in a few days.
感觉GGG走远了,最早的GGG每个赛季都能出新的东西去吸引你,最近几个赛季了,一来就平衡,我不知道他在平衡什么。。。需要平衡什么的。 本帖最后由 Eric_li_zaxh 于 2021-7-21 15:49 编辑
GGG永远是骚操作 最懂玩家{:3109:} Eric_li_zaxh 发表于 2021-7-21 15:48
你说的还是比较委婉的。。。看看 PC gaming本月7号的报道就知道。我感觉GGG的重心已经不在现在的赛季上了 ...
盲猜可能是poe2或者说4.0真的没有预想到那么好,所以直接把POE或者POE3.0做的拉胯点,这样可以提升4.0的游戏感? shiwan001 发表于 2021-7-21 15:56
盲猜可能是poe2或者说4.0真的没有预想到那么好,所以直接把POE或者POE3.0做的拉胯点,这样可以提升4.0的 ...
说不好,我觉得POE现在走上了暗黑的老路,就是遇事不决+-0,以前GGG都是增加玩法,你看看最近的几个赛季没有新的玩法了,最后比较新的玩法我还停留在星团珠宝上,我反正是这样认为,近这一年里面剩下我感觉没啥东西。花园?花园感觉不能算增加新的玩法。这个赛季所谓的19个新技能简直了。
如果我是老板我就拍脑袋看在线人数定KPI/OKR,不行直接干掉,哈哈!!! 吵起来才好呢,说明关注度高,等几天多半又是玩家人数创新高,而且暗黑3后期的失败明明就是暴雪没有坚持自己的游戏理念,全面快餐化让玩家爽,然后爽过了就没了,ggg的理念是非常正确的,只是具体做法可以探讨
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