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[综合] 正在开发的机制之新车长系统 【转帖】

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发表于 2017-9-13 14:47:09 | 显示全部楼层 |阅读模式
In Armored Warfare, Commanders are the most important members of each vehicle’s crew and correctly choosing one for each vehicle and play style can have an impact on your success. This impact is, however, limited in scope, which is something we’ve never been truly satisfied with – what we wanted to do is give players a meaningful system with a lot of impact, in which they can choose from truly distinctive commanders, each with a unique story, personality and preferred tactics.
在AW中,车长是每组乘员里最重要的角色。正确地为每辆车选择的车长,加上不同的玩法最终可以影响你的成功。然而,这种影响范围有限,这是我们从来没有真正满意的——我们想做的是给玩家一个有意义的系统:这个系统具有很大的影响力,使玩家们可以选择到真正独一无二的车长。们每位都具有独特的故事,风格和相应的战术。

Another issue of the existing Commander Progression system is that it’s quite short and restrictive. It’s very easy to maximize each commander’s progression limit and very few choices that objectively make a difference are currently available in it. We’ve decided to change all that and are pleased to announce that Update 0.22 is bringing the long-awaited overhaul of the Armored Warfare Commander system.
车长经验系统的另一个问题是,它是相当短暂和具有限制的。现有的系统最大化地提高每位车长的经验总值,却没有给出多少技能选择。因此我们决定做出改变,并高兴地宣布0.22带来了期待已久的新车长系统。
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In Update 0.22, each commander will have a distinctive role and personality, something that was not quite accentuated before.
在0.22中,每位车长将具有不同的特点与个性,这些在以前都没有被重视过。

PROGRESSION
进度

Commander progression will still be based on Commander Experience received (the same amount as vehicle Reputation), but instead of previous 5 levels, the commanders will have 15 levels instead. To train a commander to level 15 will require quite a lot of effort that will be rewarded with perk upgrades described below. To give you an example:
车长经验值仍将基于所获得的车长经验(与车辆进度相同)。与以前的5级相比,车长现在将有15级。训练15级的车长将需要相当多的努力才能得到下面描述的技能加成。举个例子:

To train a commander from Level 1 to Level 5 today requires approximately 222,000 Commander XP points
To unlock a Tier 5 vehicle requires approximately 96,000 Reputation points
To unlock a Tier 10 vehicle requires approximately 6 million Reputation points (which will roughly correspond to a Level 10 commander)
To unlock a Level 15 commander from Level 1 will require approximately 19 million Commander XP points
把车长从T1练到T5需要22万车长经验;
解锁1辆5级车大约需要9.6万经验;
解锁1辆10级车大约需要600万经验(大致对应T10等级的车长)
把车长从T1练至T15大约需要1900万车长经验。

It will also be possible to convert Global Reputation into Commander Experience. Please note that the act of unlocking the next rank is no longer automatic – players must manually assign the next rank to the Commander if he or she meets the requirements for next level. Speaking of which...
全局也可以转换为车长经验。请注意解锁下一级的方式不再是自动——如果玩家达到了下一级的要求,则必须手动选择下一个等级。说到这点:

TWO’S A TEAM
“二人为从”

To promote gameplay diversity and to encourage players to try and acquire new and different Commanders, we are introducing a special rule for the existing commanders. Up until Level 10, the progression will work as described above. However, to unlock Level 11, players will have to own at least two Level 10 Commanders. To unlock Level 12, players will have to own at least two Level 11 Commanders and so on.
为了提升游戏玩法的多样性,并鼓励玩家获得、尝试不同的车长,我们对现有的车长引入了一个特殊的机制。直到T10前,升级将如以往一样的形式。然而要解锁T11,玩家必须拥有至少两个T10指挥官。要解锁T12,玩家必须拥有至少两个T11指挥官等等。

It is, however, possible to continue playing just one Commander – if that commander reaches the limit (for example, reaches Level 11 while the player has no second Level 10 Commander), the Commander Experience will continue to accumulate and will be stored until it can be used when the requirements for the next level are met.
如果玩家一直使用单个车长至极限(例如当玩家没有第二个T10车长来解锁T11时),车长经验将继续积累并存储,直到满足下一级的要求时即可使用。

Of course, such effort must be appropriately rewarded and that’s where the new Background and Perk system comes in.
当然,这样的努力必须得到适当的回报,这就是新的技能系统所在。

BACKGROUND AND PERKS
技能系统

Each commander has a set of perks at his or her disposal that can be unlocked by achieving the next level. That’s where the similarity to the existing system ends, however, as the progression is fairly different. Perks can be divided into:
每位车长都有一套可靠的技能组,可以让他们实力达到一个新的水平。新的技能系统与现有的类似,然而因为一些技能的进度不同,技能可以分为:

Commander Main Perk
Commander Progression Perks
车长主要技能;
车长研发技能。

Commander Main Perks are the core of each commander’s character. They tend to be more general in nature, but do reflect the skills and bonuses required for the commander to perform in his or her role as well as his or her background, story and morals. What makes them truly special is the fact that they represent the starting place for the progression and grow in power.
车长主要技能是每位车长的核心。它们往往比较普遍,但反映了车长的特色、加成及他/她的背景,故事和道德方面。他们之所以这么特别,是因为这些都代表着他们的背景经历。

These perks are automatically unlocked when you receive the commander in question and improve with each level. To give you an example:
当您收到车长和每升1级时,这些技能将自动解锁。举个例子:

Philipp Holzklau is one of the entry level commanders. He’s not very specialized – he can perform well in any vehicle, but not as well as specialist commanders. He’s also defensively oriented, focusing on safety and protection rather than offense. His Main Perk reflects this – when he commands a vehicle, the modules repair 25% faster, but this bonus can reach up to 39%.
菲利普·霍尔兹克劳(Philipp Holzklau)是入门级车长之一。他并不是很专业——他可以在任何车辆上表现良好,但却不如进阶级车长。他以防御为重点,侧重于安全和保护而不是进攻。他的主要技能就反映了这一点——当他指挥车辆时,模块修复速度提高了25%,但这个加成可以达到39%。

Progression Perks are, as their name suggests, the improvements that can be unlocked by Level progression, one perk per level. Perks come in three qualities that determine their usefulness – the higher the quality, the better the bonus:
车长研发技能如名所示,这些可升级技能是可以通过随着升级而解锁。每级一个技能。总共有三个等级来决定这些技能的有用性——等级越高,加成越高:

Tier 1
Tier 2
Tier 3
一至三级。

An example of a Tier 1 Perk could be Rashid Al-Atassi’s module repair speed improvement by 5%, while his Tier 3 Perks for example reduce missile noise by 19%, increase missile module or crew damage by 19% or increase environmental camouflage by 19%. These bonuses of course stack with other systems such as the Retrofits.
举个一级技能的例子:拉希德·阿塔西(Rashid Al-Atassi)的模块修复速度提高了5%;而他的三级技能如导弹降噪19%、导弹对模块或乘员杀伤增加19%、或者增加了环境隐蔽加成19%。这些加成可以与其它系统(如车辆配件)相结合。

Each commander has a Perk Field of a certain shape, consisting of square perk fields. Each square represents one perk and players can only unlock perks adjacent to those they already have unlocked, starting from the Main Perk.
每位车长都有一张具有一定形状的技能树,由方形的技能点组成。玩家只能从车长主要技能开始,解锁与已解开技能相邻的技能。

Only Tier 1 and sometimes Tier 2 Perks are initially available and players must choose their path through the perk field for each individual commander. While simple in theory, this system allows for a wide variety of configurations as there will never be enough level points to unlock all Perks (or even most of them). Reaching the most desired Tier 3 Perks will require at least several Levels worth of progression.
只有一级和一些二级技能可以最先使用,玩家必须通过每位车长的技能树选择如何解锁它们。虽然理论上简单,但该系统允许各种各样的配置,因为永远不会有足够的等级点解锁所有技能(甚至大多数)。解锁最理想的3级技能将至少需要几个级别的车长经验。

Additionally:
补充:

While the Perk Fields for entry-level Commanders resembles a full square, other, more advanced commanders have empty spaces present in their Perk Fields to allow more interesting choices and configurations
Entry-level commanders only have Tier 1 and Tier 2 Perks along with smaller Perk Fields, only advanced specialist commanders have Tier 3 Perks
虽然入门级车长的技能树类似于一个完整的正方形,但其他更高级的车长在其技能树中留有空位,以允许更有趣的选择和配置;
入门级车长只有一级和二级技能以及更小的技能树,只有进阶级车长才有3级技能。

As you can see, the potential of customization is great with each commander having multiple ways of unlocking the right perks for you for him or her to become the ultimate fighting machine in your service. It will, of course, be possible to reset each Commander’s progress, but Commander’s level will reset along with his Perks.
如你所见,定制的潜力是无限的。每位车长有多种方式去解锁加成,让他/她成为玩家在战斗中的得力助手。当然,可以重新设置每位车长的进度,但是车长等级将与他/她的技能一起重置。

COMMANDER ROLES
车长特色

As was stated above, the roles of the commanders in the game will become more clearly defined. The existing Commanders will be overhauled to fit their intended roles, which include:
如上所述,车长在游戏中的作用将变得更加明确。现有车长技能会进行大改,以适应其预期的作用,包括:

Philipp Holzklau – Entry Level, universal commander, defensive focus
Sabrina Washington – Entry Level, universal commander, sniping and scout focus
Viktor Kirsanov – Entry Level, focus on close range combat
Ioannis Sanna – Advanced, focus on mobility, active scouting, sniping and fire (burning damage and flame protection)
Fyodor Sokolov – Advanced, universal commander, crew performance focus
Maximilian König – Advanced, universal commander, crew performance focus
Rashid Al-Atassi – Advanced, focus on ATGM launchers
Juan Carlos Miramón – Advanced, focus on active scouting and mobility
Freja Højbjerg – Advanced, focus on sniping
Erin O'Connell – Advanced, focus on passive scouting
Anthony Diaz – Advanced, focus on close range combat
菲利普·霍尔兹克劳(Philipp Holzklau)——入门,通用型车长,偏向于防御;
萨布里纳·华盛顿(Sabrina Washington)——入门,通用型车长,偏向于狙击和侦察;
维克托·基萨诺夫(Viktor Kirsanov)——入门,专注于近距离战斗;
扬尼斯·桑娜(Ioannis Sanna)——进阶,专注于机动、主动侦察、狙击和着火相关(造成着火伤害和着火保护);
费奥多尔·索科洛夫(Fyodor Sokolov)——进阶,综合型车长,偏向于乘员相关;
马克西米利安·科尼格(Maximilian König)——进阶,综合型车长,偏向于乘员相关;
拉希德·阿塔西(Rashid Al-Atassi)——进阶,专注于导弹相关;
胡安·卡洛斯·米拉蒙(Juan CarlosMiramón)——进阶,专注于主动侦察和机动;
弗莱娅·霍伊別尔(Freja Højbjerg)——进阶,专注于狙击;
艾琳·奥康奈尔(Erin O'Connell)——进阶,专注于被动侦察;
安东尼·迪亚斯(Anthony Diaz)——进阶,专注于近距离战斗。

More commanders like Kathryn Grey or Joshua Seagrove might be added in the future!
更多类似于凯瑟琳·格雷(Kathryn Grey)和约书亚·赛格罗夫(Joshua Seagrove)(这俩是剧情第二章出现的车长)可能在未来加入!

WHAT WILL HAPPEN TO THE EXISTING COMMANDERS?
已经出现在游戏里的车长将会如何?

All Commanders will be converted to the new model and their owners will receive the appropriate compensation to bring them to the equivalent level of what they had before.
所有车长技能树将被替换为新的版本,拥有相应车长的玩家将获得适当的赔偿,使其达到与之前相同的水平。

We hope that you will enjoy the new commander system and will see you on the battlefield!


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作者:Yesha1420
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 楼主| 发表于 2017-9-13 14:48:08 | 显示全部楼层
神奇的技能树 和RPG游戏越来越像了 果然黑曜石虽然走了但是影响依旧有呀 啧啧啧
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发表于 2017-9-15 16:50:32 | 显示全部楼层
这篇转的好。收了。
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发表于 2017-9-18 15:10:09 | 显示全部楼层
好长看不过来
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发表于 2017-9-18 15:17:33 | 显示全部楼层
没发好好打跑了
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发表于 2017-9-18 15:28:16 | 显示全部楼层
游戏发展方向正确?
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发表于 2017-9-18 15:39:09 | 显示全部楼层
为何搞出这么多技能
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