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[综合] 装甲战争0.21版本具体更新内容 很长~~~

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发表于 6 天前 | 显示全部楼层 |阅读模式

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Hi,
Below you can find preliminary patchnotes for Update 0.20, that were posted at official Armored Warfare forum. As always, we divided list into categories for easier navigation.
哈喽~~大家好
就像之前发布在官方论坛的0.20补丁一样,我们一如既往地进行分类整理,以便您更容易的进行查看

GAMEPLAY MECHANISMS
General changes
Added new tutorial
Added simplified Garage
Ammunition balance changes
The “Return to Battle” button is back
游戏机制的变化
添加了新的教程
添加了简易车库(应该就是前几天发的那个白白的车库)
平衡弹药(削ap改heat要实装了)
“返回战斗”选项回归(emmm现在不能掉线重连么0.0)



Challenges
The “Challenge” button now displays the amount of challenges available to you in the garage.



每日挑战任务
现在挑战选项可以显示在你的车库中可用的挑战量(个人感觉像是如果只有主战的话而挑战任务全是非主战车辆的话会显示0)



Economy changes
Read more in the Dev Diary. The changes include:
Correction of the loot crate drop rate in Global Operations in relation to the new reward system
Spotting reward is now awarded even if the line of sight between the spotter and the target gets broken



收益改变
具体改变请更多的留意开发日志。这些改变包括:
改进全球模式中的收益
点亮者即使不能持续点亮被点亮者也会获得点亮收益



PvP Rewards
Damage reward in PvP is increased by 50% (from 1 to 1.5 credits per damage unit)
Players no longer receive Credits for kills and immobilization
Base reward for spotting reduced to 108 Credits
Base reward for winning is now 1728 Credits, the PvP victory multiplier is removed
Team damage penalty increased to 3 credits per damage unit



PVP模式奖励
PVP的伤害奖励增加50%(伤害奖励分数从每单位1分提升到1.5分)
玩家将不再从人头和掉线者身上获得分数(原文immobilization是固定的意思想了好久估计是掉线挂机的意思吧)
基础奖励分降低到108
胜利的基础奖励分现在是1728,PVP胜利乘数(胜利加成?)被移除。
TK惩罚增加到每单位3分(不知道这个单位是啥意思 原文没说╮(╯_╰)╭)



Ammunition changes
Read more in the Dev Diary.
HEAT shell damage and penetration of all shells rebalanced to correspond to their new role (some tanks receive extremely powerful HEAT shells as a result)



弹药的变化
请查看更多的更新日志(前几次情报已经说了改ap、heat之类的)
HEAT(破甲弹)的毁伤效果重新调整以便更好的符合自身弹种的特性(因此有些坦克破甲弹将更加强大)



VEHICLES
Camouflage changes
We introduced a large number of camouflage changes. These include:
Fixed the issues where identical tanks had different camo factors (Fox and Fox SHARK for example)
Somewhat increased the camouflage factor for all AFVs
Reduced the camouflage factor for all LTs
Reduced the camouflage factor for all MBTs



载具变化
伪装的改变
我们对伪装机制做了大量的工作。这包括:
同样的坦克有不同的伪装系数的改变(FOX和FOX鲨鱼,估计就是WOT里面的涂装车自带涂装加成而已)
增加所有AFVS类车辆的隐蔽系数(小装甲车可以浪了)
减少所有轻坦的伪装系数
减少所有主战坦克的伪装系数



Camouflage reductions:
Type 62: 0.3 → 0.15
Expeditionary Tank: 0.35 → 0.263
T92 LT: 0.35 → 0.285
M551 Sheridan: 0.3 → 0.255
M41: 0.3 → 0.26
PТ-76: 0.3 → 0.273
Т-14 Armata: 0.1 → 0.065
FV438 Swingfire: 0.35 → 0.315
Begleitpanzer 57: 0.3 → 0.265
Т-15 HIFV: 0.1 → 0.07
RDF/LT: 0.35 → 0.32
Stingray 1, Stingray 2: 0.3 → 0.27
M8 Bufford, M8 Thunderbolt II: 0.3 → 0.273
FV4201 Chieftain 900, FV4201 Chieftain Mk. 2, FV4201 Chieftain Mk. 10: 0.1 → 0.076
Challenger 1, Challenger 2: 0.1 → 0.08



伪装系数减少预览:
小62:0.3砍到0.15
远征军坦克(= =这是啥车):0.35砍到0.263
T92轻型:0.35砍到0.285
谢里登神教:0.3砍到0.255
斗牛犬:0.3砍到0.26
PT76:0.3砍到0.273
T14阿玛塔:0.1砍到0.065
旋火:0.35砍到0.315
Begleitpanzer57:0.3砍到0.265
T15HIFV:0.1砍到0.07
RDF/LT:0.35砍到0.32
黄貂鱼1、黄貂鱼2:0.3砍到0.27
M8 Bufford和M8雷霆2型:0.3砍到0.273
emmm傻酋三连坑(傻酋900、傻酋mk2、傻酋mk10):0.1砍到0.076
挑爷1型、挑爷2型:0.1砍到0.08



Camouflage improvements:
ERC-90 F4: 0.25 → 0.34
AMX-10RCR: 0.25 → 0.32
OT-65A: 0.275 → 0.345
M1128 Stryker, Dragoon 90, LAV-300: 0.25 → 0.312
FV510 Warrior: 0.25 → 0.31
B1 Centauro 105, B1 Centauro 120: 0.25 → 0.308
LAV-150: 0.275 → 0.33
M2A3 Bradley: 0.25 → 0.3



增加伪装的详细信息:
ERC-90 F4:0.25增强到0.34
AMX-10RCR:0.25增强到0.32
OT-65A:0.275增强到0.345
M1128斯崔克、龙骑兵90、LAV-300:0.25增强到0.312
FV510武士:0.25增强到0.31
B1 Centauro 105, B1 Centauro 120:0.25增强到0.308
LAV-150:0.275增强到0.33
M2A3布拉德利:0.25增强到0.3



Accuracy changes
We changed the accuracy of many tanks to increase gameplay diversity. The Leopard line now has the most accurate MBT guns in the class:
C1 Ariete: 0.11 → 0.115;
Challenger 1: 0.11 → 0.128;
Challenger 2: 0.1 → 0.11;
Leopard 2AV: 0.13 → 0.12;
Leopard 2A4: 0.114 → 0.11;
Leopard 2A4 Evolution: 0.11 → 0.105;
Leopard 2A5: 0.11 → 0.105;
Leopard 2A6: 0.1 → 0.09.
M60A1: 0.132 → 0.152;
M1 Abrams: 0.13 → 0.124;
M1A1: 0.114 → 0.122;
M1A2: 0.11 → 0.117;
M1A2 Sep v3: 0.1 → 0.115;
Т-72А: 0.155 → 0.13;
Т-80B: 0.13 → 0.126;
Т-90: 0.125 → 0.12;
Т-90А: 0.12 → 0.11;
Т-90МS: 0.11 → 0.105;
Т-14 Armata: 0.1 → 0.09;
Type 98: 0.11 → 0.118.



精度的更改:
我们改变了许多坦克的精度以便有更丰富的玩法,元首的豹子现在有着全宇宙主战坦克最好的精度(黑枪豹永不为奴~~~~~)

左边现有右边加强或者削弱
C1 Ariete:0.11→0.115
挑战者1:0.11→0.128
挑战者2:0.1→0.11
豹2AV:0.13→0.12
豹2A4:0.114→0.11
豹2A4升级型:0.11→0.105
豹2A5:0.11→0.105
豹2A6:0.1→0.09
M60A1:0.132→0.152
M1艾布拉姆斯:0.13→0.124
M1A1:0.114→0.122
m1A2:0.11→0.117
T-90MS:0.1 m1a2 V3→0.115
T-72A:0.155→0.13
T-80B:0.13→0.126
T-90:0.125→0.12
T-90A:0.12→0.11
T-90MS:0.11→0.105
T-14阿玛塔:0.1→0.09
98型:0.11→0.118(毛子mmp听到没mmp)

Aim time changes
We increased the aim time for the largest guns (130mm, 140mm) as such:
Leopard 2A6: L/55 aim time: 1.8 -> 2.2
Leopard 2A7: 130 mm aim time: 1.8->2.4
XM1A3: 140 mm aim time: 2.3->2.5
瞄准时间更改:
我们增加了重型火炮的瞄准时间(130、140mm火炮)现在变成这样啦:
豹2a6(不是120炮么??):L55炮:1.8砍到2.2
豹2a7(???是豹2ax么):130炮:1.8砍到2.4
美帝m1a3:140巨根:2.3砍到2.5

Vehicles
Type 98 renamed to 9910
The Stingrays now get a Ready Rack like the LAV-600: 4 rounds, 3 seconds between shots, 22 seconds rack reload
Improved the hitpoint bonus for Improved Ammo Rack and Improved Suspension retrofits (now 25% for level 1 and 50% for level 2 for Ammo Rack and 20/40 for Suspension)
Spall Liner retrofit now increases hitpoints instead of damage reduction (+250HP for MBT, +100HP for other classes
Spall Liner module changed into Additional Protection and now reduces only ramming damage and damage taken by crew by 25/50%
Challenger 2 140 mm gun damage increased to 800, rate of fire was increased a bit, aimtime increased to 2.3s, shell price increased (because the damage did as well)
AMX-10RCR hull hatch now takes full damage
Fixed the bug with Stingray 2 having too much lower front plate resistance to APFSDS shots
The engine fire mechanism was overhauled. Damaging or destroying external fuel tanks no longer causes engine fires
Significantly improved mantlet and upper frontal plate armor of Type 98
Fixed the bug where the wooden log model on some models provided a significant armor bonus and was capable of deflecting APFSDS shells (the Stronk Soviet Log bug)
BMPT Prototype and BMPT Terminator side armor reduced
Slightly improved the T-72B3 lower frontal plate
Slightly improved the T-90MS side skirts armor
The Expeditionary Tank was rebalanced to better reflect its real-life counterpart. It now has a 9-round autoloader with 1.85s between shots and 37 seconds clip reload time. The crew now sits in an armored capsule, significantly improving its survival chances but reducing the ability of the crew to look outside (view range reduced from 413m to 390m)
Fixed the improved ammunition icons for the FV107 Scimitar
Added new sound effects for engine smoke generators
Improved the sounds of high-revving diesel and turbodiesel engines
Fixed the incorrect armor values in the Garage
Fixed the bug that caused the DRACO armor to be too weak
Fixed the bug that caused the LAV-600 armor to be too weak
Fixed the bug that caused the FV510 Warrior armor to be too strong
Fixed the incorrect armor materiel that caused the M8 Buford and the M8 Thunderbolt II to be too resistant to kinetic shells
M8 Buford reload time reduced from 6.6s to 5.2s
M8 Thunderbolt II reload time reduced from 8s to 5.5s
Fixed the T-14 Armata turret ring that received reduced damage
Fixed the M1A1 and M1A2 armor bug that caused the lower frontal plate to become too easy to penetrate
Slightly reduced the armor of M1 Abrams side skirts
Slightly improved the armor of the upper part of the lower frontal plate of the M1A2 SEP v3 and the XM1A3
Fixed the mantlet armor of the XM1A3
M1A2 SEP v3 – fixed the bug that caused the vehicle to receive too little damage when ramming
Fixed the Chieftain 900 armor bug that allowed players to damage its gun without damaging the tank itself
Chieftain 900 now has sideskirts that count as 15mm steel armor
Fixed the bug where, when switching weapons in battle, the shell switched correctly only after firing
Armor fixed for BMP-3M, IS-7, M1128 Stryker, C1 Ariete, Centauro 155, Chieftain Mk.2 and M60A1
T-72A mantlet armor improved
BMPT series vehicles now receive reduced damage on their turrets
T-90A, T-90MS and Armata rate of fire significantly improved (T-90A and T-90MS reload time from 10s to 8,5s, Armata from 9,2s to 8s)
T-14 Armata improved APFSDS shell damage reduced from 720 to 700
T-90MS improved APFSDS shell damage reduced from 680 to 660
Fixed the bug where T-72B camouflage didn’t cover the entire tank
M1128 Stryker gets an autoloader for its improved gun (5 rounds, 2.6s between shots, 18 seconds reload)
Dragun 125 improved APFSDS damage increased to 640
M1 Abrams armor versus APFSDS shells significantly reduced
BMP-3 and BMD-4 100 mm rate of fire improved to 9 rounds per minute (HE shells significantly improved as a part of the ammunition rebalance)
BMP-3M 100 mm rate of fire improved to 10 rounds per minute (HE shells significantly improved as a part of the ammunition rebalance)
SPHINX improved APFSDS rounds penetration improved to 200 mm, weapon switch delay is 0.25s, ATGM can be launched with 1.5s delay (was 2s) and second rocket can be launched while the first is still in the air
Considerably reduced the accuracy loss for autocannon fire for M2A3 Bradley and Warrior
Warrior and Bradley can now fire another missile while the first one is still in the air
T-15 HIFV  delay between ATGM shots reduced to 1s, autocannon accuracy slightly increased
OF-40 – fixed the broken engine visual effects
BMP-3M received a Kevlar Liner upgrade module
PL-01 name of the gun fixed

载具更改
98式现在正式改名为9910
黄貂鱼现在跟LAV-600一样有了弹夹系统:4发装填,3s短装填,22s大装填
提高改进型弹药架和改进型悬挂的生命值加成(现在改进型悬挂1级增加25%履带生命值;2级(300w那个)增加50%生命值,改进型弹药架1级增加20%生命值;2级(300w那个)增加40%生命值)
坦克内衬研究配件现在改为增加生命值:主战增加250;其他增加100
坦克内衬配件(花钱买的那个占配件栏的)现在只减少炮弹对成员组的伤害(1级25%;2级50%)
挑战者2的140mm炮伤害加强到800,装填时间加强了一点,瞄准变成2.3,炮弹费用提高
AMX-10RCR现在被击穿会出现满伤
修复黄貂鱼2前装甲对长杆穿甲弹的过度防护
更改了发动机着火机制,外部油箱损坏将不再引起发动机着火
大幅度增强98式的正面装甲(应该是首上和炮塔)
修改木头模型对长杆穿甲弹的转正影响(自救木以前还能有防御作用??)
减少BMPT和终结者的侧面装甲
略微改进T-72B3的首下装甲
略微改进T-90MS的侧面裙甲
Expeditionary战车更加还原现实,现在她有了9发弹夹,1.85s短装填,37s大装填,成员组现在坐在一个装甲舱内因此视野降低从413米砍到390米(毛子你脑洞很大)
修改了FV107军刀的弹药标志
为发动机烟雾装置添加了新的声音效果
改进了高转速柴油机和涡轮增压柴油机的声音效果
修改了车库内装甲值显示错误的问题
修复DRACO和LAV-600装甲过于薄弱的问题
修复FV510武士装甲过厚的问题
修复了布雷德利和雷霆的装甲材料不正确问题
M8布雷德利装填buff:6.6s加强到5.2s
雷霆2装填buff:8s加强到5.5s
T14阿玛塔炮塔座圈受到伤害减少
修正艾布拉姆斯系列坦克车体装甲太过脆弱的错误(又加强咯)
略微减少M1的裙甲厚度
略微增强9级M1和10级M1A3的首下装甲
修正M1A3的炮盾装甲错误
修正M1A2 SEP V3的车辆撞击损伤过小的错误
修正酋长900装甲错误,允许玩家在不损坏车辆本身的情况下击毁火炮
酋长900的裙甲算作15mm的均质钢
修复弹种切换时开炮之后才能正确切换的错误(隔壁战雷就是这样的开炮才能换弹种)
修复BMP-3M,IS-7,M1128 Stryker,C1 Ariete,半人马155,酋长Mk.2以及M60A1的装甲
改进T-72A的炮塔装甲
减少BMPT系列载具炮塔损害值
T-90A,T-90MS和阿玛塔的装填时间显著提高(90A和90MS装填从10s加强到8.5s,阿玛塔从9.2s加强到8s)
阿玛塔研发长杆穿甲弹伤害从720减少到700
T-90MS研发长杆穿甲弹伤害从680减少到660
修复T-72B伪装没有对全车生效的错误
M1128 Stryker获得新的弹夹系统:5发弹夹,2.6s短装填,18s大装填
Dragun 125的长杆穿甲弹伤害增加到640
M1艾布拉姆斯对长杆穿甲弹的防御能力明显下降
BMP-3和BMD-4 100mm炮射速提高到每分钟9发(高爆弹伤害提高)
BMP-3M的100mm炮射速提高到每分钟10发(高爆伤害提高)
菲尼克斯的研发穿甲弹穿深提高到200毫米,武器切换速度0.25s,火箭(和谐╮(╯_╰)╭)再次发射时间1.5s(was 2s是以前是2s的意思么0.0),可以在第一发命中之前发射第二发
大大减少布拉德利和武士的机炮射击精度损失
布拉德利和武士的火箭可以在命中之前发射第二发
T15的火箭发射有1s的间隔,机炮精度增加
OF-40修复了引擎损坏的视觉效果
BMP-3M有了内衬研究模块
修复PL-01的火炮名称错误

Challenger and Challenger WOLF
Bugged fuel tank armor reduced from 315 mm to 15 mm
Frontal hull base armor reduced, upgraded armor improved for proper progression
Front side plates thickness reduced from 150 mm to 30 mm
Reduced the extreme armor of the upper frontal plate small panels
Somewhat reduced the turret armor (the front is still impervious to shells but the left turret side now has a weakness where the extra armor doesn’t cover it)
Fixed the bugged equipment (tool boxes and such) around the turret that gave 150 mm of protection, reduced to realistic 10 mm
Rebalanced the tanks overall (they will keep their extremely thick armor but will have downsides as well)
挑战者和涂装挑战者修改
燃料箱装甲从315毫米砍到15毫米
正面基础装甲厚度降低,升级装甲厚度提升
前部侧面装甲从150毫米砍到30毫米
修复首上装甲小部分过厚的现象
略微削弱炮塔装甲,正面依旧不能被穿透,但是炮塔左侧会有弱点,并且附加装甲将不能覆盖这一弱点
车体附加设备(工具箱之类乱七八糟的东西)从为炮塔增加150毫米砍到符合现实的10毫米
平衡了载具(依旧有着极厚的装甲,但同时也增加了一点缺陷)

Leopard series
Improved the mantlet thickness for Leopard 2A5, Leopard 2A6 and Leopard 2AX
Fixed the bugged Leopard 2AX mantlet armor (the gap between the mantlet and the turret)
Leopard 2AX gunner sights armor significantly improved
Leopard 2AX side skirts armor significantly improved
Leopard 2AX improved armor lower frontal plate improved
Leopard 2AX improved armor upper frontal plate slightly nerfed
豹子系列
改进豹2A5、豹2A6和豹2AX的炮盾
修复豹2AX的炮盾装甲(增加炮盾和炮塔之间的距离,前面的空心罩里炮塔更远了)
豹2ax炮手瞄准装甲明显改善
豹2ax裙甲明显改善
豹2ax改进首下装甲
豹2ax削弱首上装甲
Overall, Leopard 2AX can now sidescrape, its turret is well-protected and lower frontal plate is tougher, the mantlet is more durable as well.
Fixed the bug that caused AP shells to ricochet when hitting the Leopard 2AX engine compartment
Slightly changed the price of Leopard 2A6 ammunition
Leopard 2A4 Evolution additional spaced armor effectiveness was reduced (now equals to 100 mm of steel armor and protects the front and the sides from sharp angle shots but the sides can no longer deflect impacts of shells fired directly against it)
Leopard 2A6 – fixed the incorrect Garage armor values
Fixed the Leopard 1 bugged armor screens – before, they did nothing, now the front is 40 mm thick, frontal sides 20 mm thick and rear sides 10 mm thick
Leopard 1 rubber skirts now provide 15 mm of protection and protect against HEAT shells
Leopard 2AX 130 mm damage increased to 725-750, accuracy improved to 0.08
总的来说豹2AX一改过去的窘境,炮塔有了更好的防御,首下也加强了
修正了AP跳弹会击中豹2AX发动机隔舱的错误
改变了豹2AX的弹药价格
豹2A4evo的装甲防御能力降低(现在为100mm均质钢装甲保护车体前部和侧面避免受到小角度的射击,但侧面不再能够偏转炮弹的路径)
修复豹2A6车库装甲显示错误
修复豹一的装甲错误,现在正面40mm厚,侧面前部20mm厚,后部10mm厚
豹一的裙甲提供15mm的装甲值和增加对破甲弹的抵抗
豹2AX的130毫米炮伤害增加到725-750,精度提升至0.08

XM1A3
XM1A3 can now choose between two guns: autoloaded 120 mm (2 shots) or one-shot 140 mm.
140 mm: 800 damage, 720 PEN, 11s reload, 2,5s aimtime, 0.115 accuracy
120 mm: 590 damage, 800 PEN (new shell), 0.1 accuracy, 1.6s aimtime, 2 shot autoloader FASTDRAW with 2s between both shots and 12s reload time
Turret traverse rate increased to 36 deg/s
XM1A3现在有两种炮可以选择(确定啦)
140mm炮:800伤害,720穿深,11s装填,2.5s缩圈,0.115精度
120mm弹夹炮:590伤害,800穿深,2s短装填,12s大装填,1.6s缩圈,0.1精度
炮塔转速提高到36度/秒

ISSUES AND CORRECTIONS
Gameplay fixes
Fixed the bugged challenge to immobilize enemies, now it’s being tracked correctly
Only the first discovery of the enemy vehicle now counts as spotting
Reduced various delays in the spotting system to improve its performance
Vehicle upgrades that previously increased ROF when the vehicle was moving now increase ROF under any circumstances
ATGMs rebalanced – their damage and penetration now uses the same formulas as shells
ATGM reload now starts immediately after the shot, not when the missile explodes
Fixed the bug that caused the client to crash after switching decals several times
Fixed the text for situations when the tank is destroyed by a bunker in GO
Fixed the bug that allowed players to enter the Proving Grounds while being in regular queue
Fixed the bug that allowed players to always see even unspotted vehicles on the Proving Grounds map
Artillery now sees spotted enemies regardless of distance towards them in the aiming mode (the “aim mode stuck” issue)
The engine fire mechanism was overhauled. Damaging or destroying external fuel tanks no longer causes engine fires
Changed the Retrofit category of Adaptive Optics and Radar-absorbing Paint retrofits from Mobility to Technology

问题和修正
游戏补丁
正确显示挑战任务进度(应该是吧 有错误欢迎指出)
只有第一次被点亮的敌人才会被视作首亮
减少点亮延迟和改善点亮机制
增加射速的升级可以在任何情况下依旧增加(有异议欢迎大佬指出更改)
ATGM反坦克火箭(避免和谐)现在与炮弹使用相同的穿甲伤害机制(应该是套用heat的)
ATGM可以在爆炸之前再次发射
修正更改多次贴花之后导致客户端崩溃的错误
改进载具被碉堡摧毁时的状态(全球的小碉堡)
修正了玩家在排队中可以试驾的错误
修正玩家可以看到试车场中没有点亮的载具的错误
修复瞄准模式卡主问题
改善发动机着火机制,外部油箱损坏不再造成发动机着火
改善伪装类配件提供伪装效果
(个人能力有限这里很多东西好像不是很准欢迎大佬指正)

PvE
Fixed a large number of visual issues
Improved performance on low and medium settings for the following maps: Anvil, Harbinger, Raiding Party, Stormy Winter
修正PVE大量视觉问题
优化这些地图Anvil, Harbinger, Raiding Party, Stormy Winter的中低设置性能

User interface
Improved the font size for the Garage texts to read better
Overhauled several UI prompts
Fixed the Tropical Coast and Cold Strike minimap markers
Fixed the marker appearance in the Tutorial mode
Purchase summary window (that appears in the game when you purchase or receive an item) now displays the received items properly
Aim reticle now automatically turns to red whenever you are reloading (does not affect penetration indicator)
Fixed large number of smaller issues
用户界面
改进车库文字大小,以便更好的阅读
修复几个UI提示
修复热带和寒冷环境地图的标记错误
新手教程模式的小错误修复
正确显示购买窗口
当重新装填时瞄准环会变成红色,但是不影响实际穿透效果(这··好鸡肋)
修复大量小问题

Bug Fixes
Fixed the bug where the ricochet sound for HEAT shells was missing
Fixed the white bush artifacts on the Ghost Field map
Fixed the missing armor description for several vehicles
Fixed the discrepancy between visual and collision models of single-story buildings on the Cold Strike map
Fixed the destroyed ERA blocks visual model clipping
Fixed the bug that caused the game to crash when entering the Proving Grounds map
Fixed the destroyed corn field visual effect on the River Point map
Fixed the texture flickering on the Proving Grounds map
Fixed the delay between entry and result calculation for the Global Reputation conversion
Fixed the bug that prevented the second loader from learning new skills on vehicles with two loaders
Fixed the bug where the platoon leader couldn’t see the ready status of his platoon mates if they reconnected to the game after a disconnect
Fixed the bug that caused a minimap to appear in the garage if players joined a custom match lobby, minimized the window and the leader switched the map in the meanwhile
错误修复
修正破甲弹跳蛋声音丢失
修复Ghost Field地图中的白色草丛
修复几种车辆的装甲描述
修复Cold Strike地图中的视觉和碰撞模型
修复爆反被损坏后的视觉效果
修复进入试车场时游戏崩溃的错误
修复Cold Strike地图的视觉效果
修复地图中的纹理闪烁问题
修复全局经验兑换时的延迟
修复有两种装填系统的车辆使用第二种装填系统时重新学习技能的错误(有异议求大佬指正)
修复组队准备掉线后无法正常准备的错误
修复玩家进入自定义战斗(那个训练场么)时小地图错误和最小化窗户或者房主切换地图时小地图重叠错误(还是请大佬指正吧)



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翻译辛苦了~

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(。・ω・。)ノ♡  详情 回复 发表于 6 天前
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毛子MMP    MMP    MMP   MMP  坑爹。毛子的车装填速度越来越快
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好棒的翻译  楼主辛苦了!!
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顶!!!!!!!!!
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 楼主| 发表于 6 天前 来自手机 | 显示全部楼层
Or2Or2Or2 发表于 2017-7-16 13:23
翻译辛苦了~

(。・ω・。)ノ♡
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