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[翻译] 【GGG】护盾与血量的修改

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流亡指引者瓦尔之心众神之泪永恒守护智慧之书凰炎之印

发表于 2017-5-18 10:24:55 | 显示全部楼层 |阅读模式
本帖最后由 汤姆汤 于 2017-5-20 10:01 编辑

ESRebalanceFullNews.jpg
原文地址:https://www.pathofexile.com/forum/view-thread/1899919



We'll be making a large number of changes to Energy Shield and other defences as part of the Fall of Oriath Beta. This manifesto aims to explain why we've decided to make changes to Energy Shield, and what these changes will be.

我们将会在3.0BETA对于ES(护盾)做出大量的修改,本文我们将会解释我们如何修改并且解释这样修改的原因。
Why was a change required?

The Chaos Inoculation Keystone let Energy Shield entirely replace Life as the resource that made up a character's effective health pool, rather than just augmenting it. Because Energy Shield comes inherently on Intelligence-based equipment and has multiple mods that increase the value from the equipment, we saw a far greater growth in Energy Shield values from well-rolled items than we did life bonuses.

This factor, as well as other factors like the increase to Energy Shield from Intelligence and the power of the Discipline Aura, meant that with very well rolled items, a player could achieve colossal values of Energy Shield. We've seen characters reaching over 25,000 Energy Shield while still having the damage output to sufficiently complete all of the content in the game, compared with the 9,000 Life that a very heavily invested Life character with perfect items could reach.

In addition, the Vaal Pact, Ghost Reaver and Zealot's Oath keystones could be used to compensate for any situation where the build found itself lacking, with the small exception of Life Flasks.

The combination of a huge effective health pool and complete access to recovery mechanics removed almost all of the challenge from the very toughest encounters in the game.

To solve this problem, we've made some changes at certain points that reduce the power of Energy Shield at the very end of the game, without undermining it at lower levels.

为什么要修改?
CI(灵异之体,让你生命变成1点的那个),让血量变成1,并且使得ES成为了玩家的有效生命值。并且ES是基于智力属性,天赋点,以及装备的ES量来计算加成的,从各个版本到现在可以说ES的增长比血量更容易,而且有效生命更多。


那些强力的ES装备还可以配合【纪律】光环让玩家获得大量的ES,玩家可以很轻松的将ES量叠到25000但是相比之下神装的血量很勉强才能达到9000.


在选择ES的玩家还可以配合【瓦尔冥约】,【灵能护体】,【狂热誓言】来弥补偷取,以及无法使用血瓶的问题。


这样的高有效生命组合配合生存机制已经让游戏中的许多挑战变得无趣。


所以我们打算在一些高级ES底子装备的ES,不会对低级装备做出修改。(估计是修改ES的T1词缀)







Reductions to levels of Energy Shield
All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels. Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers.

Below is a screenshot showing a comparison of similar items before and after the change.

不同等级中装备的ES量修改

所有高级的ES装备的词缀将会被削砍并且包括ES装备的基础ES,但是低级的ES装备将会被轻微的提升或者不改,平衡下来高级的ES装备的固定词缀差不多减少了33%


下图是对比,左边是之前,右边是现在。
VaalRegaliaBefore.png VaalRegaliaAfter.png

Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels.

We've also increased the defences granted by all Body equipment at higher levels by 20%.

These changes will not apply to already-rolled modifiers, but will apply to existing base types. Rerolling items with an old value will update it to the new values.

As a consequence, the Energy Shield values on many unique items have also been updated.
ShavsBefore ShavsAfter

We've also reduced the potential to increase Energy Shield from other sources.
Chaos Inoculation no longer has a multiplier to Energy Shield on a notable behind the keystone.
Elreon can no longer craft 5 to 20% increased Energy Shield on Rings. There are other crafted mod changes as well, mentioned below.
Discipline now provides a lower value of base Energy Shield, up to 33% lower at level 20 of the gem. It now also provides 30% increased Energy Shield Recharge Rate.

After all of these changes, players will still be able to reach significantly higher values of Energy Shield than life. Current estimates are that a build that balances offence and defence and is well-geared can reach around 15,000 Energy Shield.



这个改变同时作用与护甲/ES,闪避/ES的装备,现在这些装备的基础ES也变低了,但是我们提高了其他护甲,闪避底子的装备固定词缀。


我们还会提高20%所有胸甲的防御量(这里的所有除了ES底子)。


老的已经roll过得装备不会受到改变,但是如果重新roll的话将会按照新的量来处理。


作为结果,一部分传奇装备的ES也会降低。左边之前,右边之后
ShavsBefore.png ShavsAfter.png

我们同时也削砍了其他获得ES方式手段。
1,灵异之体不再有那些more ES的天赋了
2,博学大师不再可以附魔5%-15%增加ES到戒指上了!并且还有其他附魔将会被修改。
3,【纪律】提供的ES被削砍,对比修改前在LV20的时候削砍了33%,但是提供了增加30%护盾恢复速度。


经过了这些修改,玩家还是可以达到大量的ES,通过高ROLL的装备以及天赋点,差不多能达到15000左右的ES。


Vaal Pact
This keystone will no longer affect Energy Shield in any way. It will only apply to Life Leeched. This is because the higher effective health pool provided by Energy Shield trivialized some encounters where Vaal Pact let you restore all of your pool in under a second, if your damage was sufficient.


Ghost Reaver
This keystone had a huge downside for characters specialized in both Life and Energy Shield, as they could no longer leech any life, but had no penalty for pure Energy Shield Chaos Inoculation characters. Because of this, we've now added a multiplier to Energy Shield Recharge Rate to the keystone, so players will be trading Recharge Rate for leech.


Zealot's Oath
This keystone currently has no changes to it, but we may be trying out changes during the Beta.


Master Crafting
We've made some adjustments to Master Crafting values. Most notably, local flat bonuses to Energy Shield now have a more powerful higher tier modifier. The goal of this modifier is to make it easier to craft worthwhile Energy Shield items, making it easier to start using Chaos Inoculation or hybrid Life-Energy Shield items.


As mentioned above, you can no longer craft % increased Energy Shield on Rings. We've greatly reduced the cost of this mod so that it is cheaper to place on Amulets.


Here are the values of the new craftable mods available from Haku:
+27-34 to Maximum Energy Shield can be applied to all Armour Slots
+35-45 to Maximum Energy Shield can be applied to Body Armour, Shield and Helmet
+56-69 to Maximum Energy Shield can be applied to Body Armour and Shield


Below is a screenshot showing an example of the above mods.

瓦尔冥约
不再对ES产生作用!只能对生命偷取作用。因为以ES作为有效生命的BD配合【瓦尔冥约】可以让你在几秒内回复满ES。


灵能护体
对于那些EHP(同时血量+ES的玩家)玩家会有巨大的副作用,ES的话没有CI多,EHP又缺少了生命偷取,所以我们现在会增加一个系数加快护盾恢复速度。




狂热誓言
没变化


大师附魔词缀修改
对于大师附魔词缀的量最初了一些修改。对于高级的ES魔符词缀做出了加强,主要是希望玩家能更简单的做出高ES的装备,在游戏前期可以用CI或者EHP来玩。


还有就是之前说到过得,不再可以对戒指附魔#%词缀。但是还可以对项链附魔这个词缀,并且减少了花费。


新的护甲大师附魔词缀量:
+27-34 最大护盾 可用于所有装备
+35-45 最大护盾 可用于胸甲,盾牌,头盔
+56-69 最大护盾 可用于胸甲,盾牌


下面是参考图
HubrisNewCorrected.png

New Item Modifiers
We're also going to be adding a series of new modifiers to items, and replacing what can be rolled on some hybrid armour to both improve Life values and to increase the total defences on hybrid armour.

All armour will have a new Prefix modifier that can be rolled that increases flat defences (Armour, Evasion, or Energy Shield) and grants a small value of added maximum Life.
18 to 23 Life and +14 to 20 Armour/Evasion Rating OR +8 to 10 Energy Shield
24 to 28 Life and +21 to 42 Armour/Evasion Rating OR +11 to 15 Energy Shield
29 to 33 Life and +43 to 95 Armour/Evasion Rating OR +16 to 25 Energy Shield (Not on Gloves and Shields)
34 to 38 Life and +96 to 120 Armour/Evasion Rating OR +26 to 30 Energy Shield (Only on Body Armour)

Below is a screenshot showing a body armor with both a maximum Life modifier and the new Armour and maximum Life modifier.


新的装备词缀
我们还会增加新的装备词缀,主要针对于一些混合的护甲上,可以提高血量以及防御。


所有的护甲将会有一个新的前缀,同时提高防御以及血量,如下:
+18-23 生命并且 +14-20 护甲/闪避 或 +8-10 ES
+24-28 生命并且 +21-42 护甲/闪避 或 +11-15 ES
+29-33 生命并且 +43-95 护甲/闪避 或 +16-25 ES
+34-38 生命并且 +96-120 护甲/闪避 或 +26-30 ES


下图新词缀装备预览
LifeNew.png
We'll be changing flat added defence mods on multi-defence armours as well. Previously an Armour/Energy Shield item could roll both flat local Armour and flat local maximum Energy Shield as separate mods. These pieces will only be able to roll a combined mod that has both of those stats, at 75% their value. This means that Hybrid armours will have a lower potential rating of an individual defence, but better total defences. We'll be keeping a close eye on this change during the Beta as it grants a lower effective health pool for Energy Shield characters, but the bonus defences may compensate for this when used alongside other pure Energy Shield items.

We're also going to be adding a series of new suffix modifiers to rare body armours to give them something more rewarding. Body Armours that grant Evasion will be able to roll additional Dodge Chance. Body Armours that grant Armour will be able to roll additional Physical Damage Reduction, and Energy Shield armours will be able to roll additional Energy Shield recharge rate. We may be adding other interesting modifiers as suffixes to other item slots during the Beta, if this is successful.

As you can see, there are a lot of changes to Energy Shield, as well as item defences in general. We've gone for an approach that adjusts a wide variety of factors, so we're relying on the Beta to give us time to evaluate how this affects different aspects of Energy Shield builds. We're looking forward to seeing how these changes evolve during the Fall of Oriath development and beyond.

我们对于防御向的词缀做出了修改,对于护甲/ES的装备以前可以ROLL出针对护甲,ES两条单独加成的词缀,现在只能ROLL出组合词缀了。而且减少了25%的量。所以说现在这种混合型装备全面来看有着更高的防御。我们会在BETA中观察纯ES跟混合ES的对比。

我们会增加一系列的新的后缀,让黄装更强。比如闪避底子的装备可以有额外的躲避。护甲底子的装备有额外的物理伤害减免,ES弟子的装备有着额外的护盾回复速度。如果这样的修改很成功的话我们还会在BETA中做出其他新的有趣的后缀。


所以现在这就是对于ES的修改了!包括装备防御向的修改。现在我们希望是在BETA中看看这些修改对于ES的影响,在今后的正式版本中,更希望看到更多的改进。


忍受不了虚伪,看不习惯谎言。
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库鲁

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发表于 2017-5-18 10:29:55 来自手机 | 显示全部楼层
感谢翻译,希望血量也改硬一点。
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巨蛛之母

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发表于 2017-5-18 10:30:11 | 显示全部楼层
这让我们这些ES本来就不高的,,怎么活了··
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玛拉凯

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圣物之盾

发表于 2017-5-18 10:32:10 | 显示全部楼层
还是GGG 会玩
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流亡指引者瓦尔之心

发表于 2017-5-18 10:42:26 | 显示全部楼层
es不能吸取我觉得是最致命的,这样一刀砍死真的好吗?
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流亡指引者瓦尔之心圣物之盾众神之泪王者之心凰炎之印

发表于 2017-5-18 11:16:25 | 显示全部楼层
对于护甲/ES的装备以前可以ROLL出针对护甲,ES两条单独加成的词缀,现在只能ROLL出组合词缀了。而且减少了25%的量。所以说现在这种混合型装备全面来看有着更高的防御。
不懂。。。咋减少了词缀变量却有着更高防御啊?

点评

就是单独看ES的话是少了,但是总体的看(ES+护甲之类的)防御量是多了的  详情 回复 发表于 2017-5-18 11:23
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圣物之盾

发表于 2017-5-18 11:20:03 | 显示全部楼层
本帖最后由 小新可乐 于 2017-5-18 11:21 编辑

不砍死,怎么卖复活币,这样不管你玩什么流,都要天天的复活了,哈哈,向钱砍,以后级别高的只能是土豪,那些组团刷的职业性质的除外
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流亡指引者瓦尔之心众神之泪永恒守护智慧之书凰炎之印

 楼主| 发表于 2017-5-18 11:23:29 | 显示全部楼层
夜光棉毛裤 发表于 2017-5-18 11:16
对于护甲/ES的装备以前可以ROLL出针对护甲,ES两条单独加成的词缀,现在只能ROLL出组合词缀了。而且减少了2 ...

就是单独看ES的话是少了,但是总体的看(ES+护甲之类的)防御量是多了的

点评

哦哦,是es减少,但硬性减伤提升啊。  详情 回复 发表于 2017-5-18 11:28
感觉主要是不能吸了 估计血量和老头的奉献地面要来一波BD了  详情 回复 发表于 2017-5-18 20:28
忍受不了虚伪,看不习惯谎言。
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库鲁

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发表于 2017-5-18 11:25:07 | 显示全部楼层
这是一刀砍死的节奏啊,而且瞬吸又砍了,血量改动不大 总感觉是加大游戏难度
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流亡指引者瓦尔之心圣物之盾众神之泪王者之心凰炎之印

发表于 2017-5-18 11:28:57 | 显示全部楼层
汤姆汤 发表于 2017-5-18 11:23
就是单独看ES的话是少了,但是总体的看(ES+护甲之类的)防御量是多了的

哦哦,是es减少,但硬性减伤提升啊。
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伊泽洛

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圣物之盾

发表于 2017-5-18 11:39:01 | 显示全部楼层
我只看到游戏难度变大了............
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巨蛛之母

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发表于 2017-5-18 13:50:14 | 显示全部楼层
本来想3.0玩ES流的,现在泡汤了
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流亡指引者

发表于 2017-5-18 13:59:36 | 显示全部楼层
感觉gg了啊,等3.0实测一下。。应该不能这么绝吧- -
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福尔

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发表于 2017-5-18 14:10:05 | 显示全部楼层
是不是企鹅给了一笔钱给GGG一刀过呢?
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发表于 2017-5-18 15:58:53 | 显示全部楼层
这护甲系统不做改动的话还是很烂。11k护甲没额外减伤的话还是跟纸一样,看各种处刑bd就知道了。
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布鲁特斯

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发表于 2017-5-18 18:45:06 | 显示全部楼层
其实我局的挺好的~现在的版本ES流配药侠无脑通所有~好无趣啊~砍了吸取后就有意思了~百花齐放啊~各种有趣的玩法又要多了

点评

哈哈哈,我就怕喷子更多了  详情 回复 发表于 2017-5-18 21:59
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冈姆

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发表于 2017-5-18 19:22:53 | 显示全部楼层
砍死CI
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瓦尔之心圣物之盾

发表于 2017-5-18 20:28:02 | 显示全部楼层
汤姆汤 发表于 2017-5-18 11:23
就是单独看ES的话是少了,但是总体的看(ES+护甲之类的)防御量是多了的

感觉主要是不能吸了
估计血量和老头的奉献地面要来一波BD了
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瓦尔之心圣物之盾

发表于 2017-5-18 20:52:49 | 显示全部楼层
25000es  翻譯少了個0
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圣物之盾

发表于 2017-5-18 21:30:51 | 显示全部楼层
很好,很好
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