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[新闻资讯] Minecraft 官方整理 Q&A 商店特性与官方解答

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发表于 2017-5-2 12:32:22 | 显示全部楼层 |阅读模式
本帖最后由 ︶ㄣ鑫い 于 2017-5-3 17:16 编辑

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真正专业的商店工作人员回答你那热腾腾的问题。

你好!

你可能会记得我们几周前发布的商店的消息。这是一个即将登陆PE版和Win10版的新特性,让创作者有出售作品让玩家们购买的机会。商店会上架皮肤、材质包和地图,届时将用一种称为MC币的魔法货币来交易。

这是Minecraft的一个新概念,所以你肯定有很多的问题询问它是如何工作的还有它为什么存在。为了把这些东西弄清楚些,我们把一些领先的世界级商店专家在Reddit召集了起来,除了Marc搞的事情外,(啊,一个豹猫卫衣)大家都表现的不错。

在讨论中,出现了一些相同的主题,所以我选择了一些最受关注的内容,为了弄的清楚点,我在编辑整理它们的时候没有记录具体的商店专家,但是如果你想看看原文,你可以随时访问原帖查看

考虑到游戏内置货币在服务器中是被禁止的,那为什么在游戏中使用硬性货币是可行的呢?

货币可以让我们做跨平台的事情,并且随时调整定价。我们现在已经与内容创作者签署商业协议,以在Bedrock平台销售相关内容,我们关于Minecraft货币内容的相关条款也在进行相应调整。

如果MC币是绑定在我的账户上的,那么已购买内容呢?

这就是我们的意图,我们正与应用商店密切交流,以实现这一目标。

谁会决定作品的售价?

创作者决定最初定价,价格会有一个比较合理的上限。

玩家可以将其他玩家的作品放在商店上发售吗?

内容创作者必须有销售地图的权利,如果他和创作者进行合作,为创作者移植地图,那可以。但是如果盗用他人的地图的话,我们会在我们发现的第一时间下架相关内容。

85d4fff8ead1e3e08aaeaeb7e1ae2b78-Noxcrew_AdventurersDreamMap_Screenshot.jpg
Noxcrew制作的冒险家之梦的彩虹艺术 —— 还有独角兽!哈!

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Polymaps 用这个材质包将Minecraft的时代拨回了石器时代!

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Imagiverse的战船遗迹地图将Minecraft变成了一个海盗的天堂。

创作者是否允许为个别地图出售DLC?

目前不支持。

Mojang会从商店中移除旧的(但仍然可以使用)内容么?

我们打算为此建立一个大型的记录内容,目前还没有计划循环使用旧内容。

皮肤制造者有机会为皮肤添加额外的几何形状或3D附件吗?就像现在主机版上的一些皮肤一样。

社区作者还不能使用额外的3D位,因为这些工具还没有完善,而且是内部使用的,目前没有一个很好的方式让大家使用它。

如何在商店搞C# 插件

这属于行为包的一部分,这可能是商店上独立的东西,但我感觉是应该地图的一部分。我们的意图是更复杂的地图逻辑,最好的解决方案应该是做一个插件而不是搞一个很庞大的命令方块系统。

如果我已经下载的材质包要更新了,我创作的东西要怎么更新?世界模板呢?

一般来说,如果商店里的一个内容要更新,会自动下载新内容,如果材质包更新,你现有的世界材质也会更新,使用世界模板的话,这些更改只会影响使用该模板创建的世界,不会更新已经创建的世界。

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灼热的沙漠只是Blockworks 发布的几个史诗级建筑之一

如何平衡大型团队和小型团队之间的地图?

我们仍在优化内容的显示方式,首先,我们按照类型分组所有内容(皮肤、材质、地图),随着时间的推移,会平衡新内容,会有精选内容和热门内容。

这些创作会不会影响创作者将内容投放在JAVA平台?

这取决于他们自己,我们并不期待平台独有。

我能赠送MC币或者转移MC币到其他账户吗?

不行,MC币被绑定在你的账户上。

是否会有demo或者试玩内容?

从技术上来说不可能,但创作者可以提供免费的内容,商店会限制创作者添加的免费内容。

商店的内容是否支持评论?

在发布时没有评论功能。

商店还会登录什么平台?

理想的说,尽可能多的平台。它可能会扩展到其他平台,但是我们现在没有具体的细节要公布。

原文内容:
  1. MINECRAFT MARKETPLACE Q+A
  2. Your burning questions answered by bona-fide Marketplace professionals
  3. Hello!

  4. You might remember us posting about Marketplace a few weeks ago. It’s a new feature coming to Pocket and Windows 10 Editions of Minecraft that gives creators a chance to sell their creations and players opportunity to buy them. Marketplace will be stocked with skins, texture packs, and maps that will sell for a new magical currency known as Minecraft coins.

  5. It’s a new concept for Minecraft, so there were a lot of questions about how it worked and why it even exists. To clear things up, we put some of the world’s leading Minecraft Marketplace experts at the mercy of Reddit. Apart from the "incident" involving Marc, an Ocelot hoodie, and the bear enclosure at Stockholm's Skansen, everyone was very well-behaved.

  6. Some common themes came up in the discussion, so I’ve picked some of the most pressing, edited them for clarity, and pasted them in below. I’ve not credited specific redditors (or Marketplace experts), but you can always visit the original thread if you want to give kudos, gold, or some other type of virtual gift to the most inqusitive crafters.
  7. Why is it okay to use a hard in-game currency given that they were explicitly banned on servers?

  8. Coins can give us the opportunity to do cross platform things and adjust pricing on the fly. Nothing regarding our terms around monetization of Minecraft content is changing, except that we now have signed commercial agreements with content creators to sell content in the Bedrock Platform store.

  9. If the coins are tied to my account will my purchases be also?

  10. That’s our intent. We're working closely with the app stores right now to make this happen.

  11. Who decides how much a piece of content will sell for?

  12. The creators decide the price/pricing tier, though there is a reasonable upper price limit for content.

  13. Could a user take someone else’s content and sell it on the Marketplace?

  14. Content creators need to have the rights to the maps they're selling. If they're porting a map for a creator and they're working together, cool! If they're ripping off someone else's map, and we didn’t catch that in testing, we'd pull it the moment we were notified.
  15. Are creators allowed to sell DLC for individual maps?

  16. That's not supported at this time.

  17. Will Mojang ever remove older (but still functional) content from the marketplace?

  18. We intend to build up a large library, and currently don't have plans to cycle out old content.

  19. Will skin creators have the opportunity to add extra geometry, or 3D parts and accessories to their creations, like some existing packs on console

  20. Community content creators can't use the extra 3D bits yet. Only because those tools are rough and internal and there wasn't a great way to get everyone using this at launch.

  21. How will the C# add-ons interact with the marketplace?

  22. Plugins will be part of behavior packs. This could either be a completely separate thing on the marketplace or (I suspect more commonly) a part of a map. Our intention is that for more complex map logic, the best solution is to make a plugin rather than a very large command block system.

  23. If a texture pack I've already downloaded gets an update, will stuff I've created with it automatically get updated? How about world templates?

  24. Mostly, if a piece of content gets updated in the store, it will automatically update the content you have downloaded. If a texture pack gets updated, your existing world textures will get updated too. With world templates, however, the changes will only affect future worlds you create using that template - it will not update worlds you have already created.
  25. How will you balance maps between large-team creators and small up-and-coming creators?

  26. We are still refining how content is displayed. To start with, we will show all content grouped by type (skins, maps and textures) but over time would like to have a balance of new content, featured content and popular content.

  27. Will these creations affect a creator’s ability to put their content on the Java Edition?

  28. That’s up to the creators. We’re not expecting platform exclusivity.

  29. Can I gift Minecraft coins, or transfer them to another user?

  30. No - the coins are tied to your account.

  31. Will there be support for “demos” or trials of content?

  32. That’s not technically possible right now, but creators can offer free content. The marketplace is primarily a store, so there may eventually be limits on how much free content a creator can add. It’ll be easy for creators to change prices. But again, there’s a reasonable upper price limit for content.

  33. Will there be support for content reviews on the marketplace?

  34. Reviews won’t be available at launch.

  35. What platforms will Marketplace be available on?

  36. Ideally, as many as possible! It’s possible it will extend to other platforms than the ones at launch, but we don’t have specifics right now.
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原文:https://minecraft.net/en-us/article/minecraft-marketplace-qa

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