{"en":"%1% to %2% Base Off Hand Physical Damage","cn":"%1% - %2% 基础副手物理伤害"}
{"en":"%1% to %2% Added Physical Damage per %3% Armour or Evasion Rating on Shield","cn":"盾牌上每有 %3% 点护甲或闪避值，则附加 %1% - %2% 物理伤害"}
{"en":"Base Off Hand Attack time is %1% seconds","cn":"基础副手攻击时间 %1% 秒"}
{"en":"Deals %1% to %2% Physical Damage","cn":"造成 %1% - %2% 物理伤害"}
{"en":"Deals %1% to %2% Fire Damage","cn":"造成 %1% - %2% 火焰伤害"}
{"en":"Deals %1% to %2% Cold Damage","cn":"造成 %1% - %2% 冰霜伤害"}
{"en":"Deals %1% to %2% Lightning Damage","cn":"造成 %1% - %2% 闪电伤害"}
{"en":"Deals %1% to %2% Chaos Damage","cn":"造成 %1% - %2% 混沌伤害"}
{"en":"Deals %1%%% of Base Attack Damage","cn":"造成 %1%%% 基础攻击伤害"}
{"en":"Deals %1%%% of Base Damage","cn":"造成 %1%%% 基础伤害"}
{"en":"Deals %1%%% of Damage","cn":"造成 %1%%% 基础伤害"}
{"en":"Deals %1%%% of Physical Damage","cn":"造成 %1%%% 基础物理伤害"}
{"en":"Deals %1%%% of Attack Damage","cn":"造成 %1%%% 基础攻击伤害"}
{"en":"When Dual Wielding, Deals %1%%% Damage from each Weapon combined","cn":"双持武器时，每把武器造成 %1%%% 伤害"}
{"en":"Minions deal %1%%% of Damage","cn":"召唤生物造成 %1%%% 基础伤害"}
{"en":"Minions deal %1%%% of Physical Damage","cn":"召唤生物造成 %1%%% 物理伤害"}
{"en":"%1%%% increased Physical Damage per Frenzy Charge","cn":"每个狂怒球可使物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage per Frenzy Charge","cn":"每个狂怒球可使物理伤害减少 %1%%%"}
{"en":"Can raise up to %1% Zombie at a time","cn":"最多可同时拥有 %1% 个魔卫"}
{"en":"Can raise up to %1% Zombies at a time","cn":"最多可同时拥有 %1% 个魔卫"}
{"en":"Can raise up to %1% Spectre at a time","cn":"最多可同时拥有 %1% 个灵体"}
{"en":"Can raise up to %1% Spectres at a time","cn":"最多可同时拥有 %1% 个灵体"}
{"en":"Can summon up to %1% Skeleton at a time","cn":"最多可同时拥有 %1% 个魔侍"}
{"en":"Can summon up to %1% Skeletons at a time","cn":"最多可同时拥有 %1% 个魔侍"}
{"en":"Can summon up to %1% Raging Spirit at a time","cn":"最多可同时拥有 %1% 个愤怒狂灵"}
{"en":"Can summon up to %1% Raging Spirits at a time","cn":"最多可同时拥有 %1% 个愤怒狂灵"}
{"en":"%1%%% increased Area of Effect","cn":"范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect","cn":"范围效果缩小 %1%%%"}
{"en":"%1%%% increased Aura effect","cn":"光环效果提高 %1%%%"}
{"en":"%1%%% reduced Aura effect","cn":"光环效果降低 %1%%%"}
{"en":"Base duration is %1% seconds","cn":"基础持续时间为 %1% 秒"}
{"en":"Base secondary duration is %1% seconds","cn":"基础额外效果持续时间 %1% 秒"}
{"en":"Additional %1% seconds Base Duration per extra Corpse consumed","cn":"每消耗 1 具灵柩，基础持续时间延长 %1% 秒"}
{"en":"%1$+d seconds to Buff Duration per Endurance Charge removed","cn":"每消耗 1 个耐力球可使增益时间延长 %1$+d 秒"}
{"en":"%1%%% increased Buff and Debuff Duration","cn":"增益和减益持续时间延长 %1%%%"}
{"en":"%1%%% reduced Buff and Debuff Duration","cn":"增益和减益持续时间缩短 %1%%%"}
{"en":"Minions have %1% base maximum Life","cn":"召唤生物拥有 %1% 基础最大生命"}
{"en":"%1%%% more Area Damage","cn":"范围攻击总伤害额外提高 %1%%%"}
{"en":"%1%%% less Area Damage","cn":"范围攻击总伤害额外降低 %1%%%"}
{"en":"Spell Repeats once","cn":"重复施放法术 1 次"}
{"en":"Spell Repeats %1% times","cn":"重复施放法术 %1% 次"}
{"en":"Can Summon up to %1% Golem at a time","cn":"每次最多同时召唤 %1% 个魔像"}
{"en":"Can Summon up to %1% Golems at a time","cn":"每次最多同时召唤 %1% 个魔像"}
{"en":"%1$+d to maximum number of Summoned Totems","cn":"%1$+d 召唤图腾数量上限"}
{"en":"%1$+d to Accuracy Rating","cn":"%1$+d 命中值"}
{"en":"%1%%% increased Accuracy Rating","cn":"命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating","cn":"命中值降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Chance","cn":"附加 %1$+d%% 攻击和法术基础暴击率"}
{"en":"%1$+d seconds to Attack Time","cn":"%1$+d 秒攻击间隔"}
{"en":"Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency","cn":"施法速度的加速和减缓也同样作用于该技能的激活频率"}
{"en":"%1%%% increased Area Damage","cn":"范围伤害提高 %1%%%"}
{"en":"%1%%% reduced Area Damage","cn":"范围伤害降低 %1%%%"}
{"en":"%1%%% increased Area of Effect while Dead","cn":"死亡时范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect while Dead","cn":"死亡时范围效果缩小 %1%%%"}
{"en":"%1%%% increased Attack Speed","cn":"攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed","cn":"攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed","cn":"攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed","cn":"攻击速度降低 %1%%%"}
{"en":"%1%%% increased Aura Area of Effect","cn":"光环范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Aura Area of Effect","cn":"光环范围效果缩小 %1%%%"}
{"en":"Hits Enemies every %1% Seconds","cn":"每 %1% 秒对敌人造成一次伤害"}
{"en":"%1%%% increased Cast Speed","cn":"施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed","cn":"施法速度降低 %1%%%"}
{"en":"Always Freezes Enemies on Hit","cn":"击中时必定冰冻敌人"}
{"en":"%1%%% chance to Freeze","cn":"冰霜伤害击中时有 %1%%% 的几率冰冻敌人"}
{"en":"%1%%% chance to Ignite","cn":"火焰伤害击中时有 %1%%% 几率点燃敌人"}
{"en":"Always Ignite","cn":"火焰伤害击中时必定点燃敌人"}
{"en":"%1%%% chance to Shock","cn":"闪电伤害击中时有 %1%%% 几率使敌人受到感电效果影响"}
{"en":"Always Shock","cn":"闪电伤害击中时必定使敌人受到感电效果影响"}
{"en":"%1$+d%% to Critical Strike Multiplier","cn":"%1$+d%% 暴击伤害加成"}
{"en":"%1%%% increased Curse Duration","cn":"诅咒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Curse Duration","cn":"诅咒持续时间缩短 %1%%%"}
{"en":"%1%%% chance to Knock Enemies Back on hit","cn":"击中时有 %1%%% 几率击退敌人"}
{"en":"%1%%% increased Rarity of Items Dropped by Slain Enemies","cn":"击败敌人后掉落物品的稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Slain Enemies","cn":"击败敌人后掉落物品的稀有度降低 %1%%%"}
{"en":"%1$+d Life gained for each Enemy hit by your Attacks","cn":"你的攻击击中每个敌人会回复 %1$+d 生命"}
{"en":"%1%%% reduced Mana Cost","cn":"技能魔耗降低 %1%%%（不包括魔力保留类技能）"}
{"en":"%1%%% increased Mana Cost","cn":"技能魔耗提高 %1%%% （不包括魔力保留类技能）"}
{"en":"Fires an additional Arrow","cn":"额外获得 1 个箭矢"}
{"en":"Fires %1% additional Arrows","cn":"额外获得 %1% 个箭矢"}
{"en":"Maximum %1% Summoned Sentinel of Purity","cn":"最多召唤 %1% 个【净化哨兵】"}
{"en":"Maximum %1% Summoned Sentinels of Purity","cn":"最多召唤 %1% 个【净化哨兵】"}
{"en":"Maximum %1% Summoned Holy Relic","cn":"最多召唤 %1% 个【圣物】"}
{"en":"Maximum %1% Summoned Holy Relics","cn":"最多召唤 %1% 个【圣物】"}
{"en":"%1%%% of Physical Damage Converted to Lightning Damage","cn":"物理伤害的 %1%%% 转换为闪电伤害"}
{"en":"%1%%% increased Poison Duration","cn":"中毒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Poison Duration","cn":"中毒持续时间缩短 %1%%%"}
{"en":"%1%%% increased Projectile Speed","cn":"投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Projectile Speed","cn":"投射物速度降低 %1%%%"}
{"en":"Penetrates %1%%% Cold Resistance","cn":"%1%%% 冰霜抗性穿透"}
{"en":"Penetrates %1%%% Fire Resistance","cn":"%1%%% 火焰抗性穿透"}
{"en":"Penetrates %1%%% Lightning Resistance","cn":"%1%%% 闪电抗性穿透"}
{"en":"Activates every %1% seconds while Attached","cn":"附着后每 %1% 秒激活一次"}
{"en":"%1%%% increased Area of Effect","cn":"范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect","cn":"范围效果缩小 %1%%%"}
{"en":"%1%%% increased Stun Duration on Enemies","cn":"敌人被晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration on Enemies","cn":"敌人被晕眩时间缩短 %1%%%"}
{"en":"Spend Life instead of Mana","cn":"施放技能消耗生命，而非魔力"}
{"en":"%1%%% increased Blinding duration","cn":"致盲持续时间延长 %1%%%"}
{"en":"%1%%% reduced Blinding duration","cn":"致盲持续时间缩短 %1%%%"}
{"en":"%1%%% increased Burning Damage","cn":"燃烧伤害提高 %1%%%"}
{"en":"%1%%% reduced Burning Damage","cn":"燃烧伤害降低 %1%%%"}
{"en":"Grants Fortify on Melee hit","cn":"近战击中时获得护体效果"}
{"en":"%1%%% chance to Fortify on Melee hit","cn":"近战击中时有 %1%%% 几率获得护体效果"}
{"en":"%1%%% chance to gain a Frenzy Charge on Killing a Frozen Enemy","cn":"击败被冰冻的敌人时有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Gain a Frenzy Charge on Killing a Frozen Enemy","cn":"击败被冰冻的敌人时获得 1 个狂怒球"}
{"en":"%1%%% increased Chaos Damage","cn":"混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage","cn":"混沌伤害降低 %1%%%"}
{"en":"%1%%% increased Chill Duration on Enemies","cn":"敌人被冰缓的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Chill Duration on Enemies","cn":"敌人被冰缓的时间缩短 %1%%%"}
{"en":"%1%%% increased Chill Effect on Enemies","cn":"对敌人的冰缓效果提高 %1%%%"}
{"en":"%1%%% reduced Chill Effect on Enemies","cn":"对敌人的冰缓效果降低 %1%%%"}
{"en":"Gain %1%%% of Cold Damage as Extra Fire Damage","cn":"获得额外火焰伤害，其数值等同于冰霜伤害的 %1%%%"}
{"en":"%1%%% increased Cold Damage","cn":"冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage","cn":"冰霜伤害降低 %1%%%"}
{"en":"Maximum of %1% Geysers at a time","cn":"最多制造 %1% 个火泉"}
{"en":"%1%%% increased Critical Strike Chance","cn":"攻击和法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance","cn":"攻击和法术暴击率降低 %1%%%"}
{"en":"%1%%% increased Damage over Time","cn":"持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Damage over Time","cn":"持续伤害效果降低 %1%%%"}
{"en":"%1%%% increased Damage","cn":"伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage","cn":"伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Frozen Enemies","cn":"对被冰冻敌人的击中伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits against Frozen Enemies","cn":"对被冰冻敌人的击中伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage","cn":"火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage","cn":"火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage","cn":"火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage","cn":"火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Fortify duration","cn":"护体效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Fortify duration","cn":"护体效果持续时间缩短 %1%%%"}
{"en":"%1%%% increased Freeze Duration on Enemies","cn":"敌人被冰冻的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Freeze Duration on Enemies","cn":"敌人被冰冻的持续时间缩短 %1%%%"}
{"en":"%1%%% chance to Blind enemies on hit","cn":"击中时有 %1%%% 几率致盲敌人"}
{"en":"Adds %1% to %2% Chaos Damage","cn":"附加 %1% - %2% 基础混沌伤害"}
{"en":"Adds %1% to %2% Cold Damage","cn":"附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Fire Damage","cn":"附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Lightning Damage","cn":"附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Physical Damage","cn":"附加 %1% - %2% 基础物理伤害"}
{"en":"%1%%% reduced Enemy Block Chance","cn":"敌人的攻击和法术格挡率降低 %1%%%"}
{"en":"%1%%% increased Ignite Duration on Enemies","cn":"敌人被点燃的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Ignite Duration on Enemies","cn":"敌人被点燃的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Knockback Distance","cn":"击退距离延长 %1%%%"}
{"en":"%1%%% reduced Knockback Distance","cn":"击退距离缩短 %1%%%"}
{"en":"%1%%% of Damage Leeched as Life","cn":"伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% increased Life Leeched per second","cn":"每秒生命偷取提高 %1%%%"}
{"en":"%1%%% reduced Life Leeched per second","cn":"每秒生命偷取降低 %1%%%"}
{"en":"%1%%% increased Lightning Damage","cn":"闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage","cn":"闪电伤害降低 %1%%%"}
{"en":"Strikes every %1% seconds","cn":"每 %1% 秒攻击一次"}
{"en":"%1%%% of Damage Leeched as Mana","cn":"伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% increased Mana Leeched per second","cn":"每秒魔力偷取提高 %1%%%"}
{"en":"%1%%% reduced Mana Leeched per second","cn":"每秒魔力偷取提高 %1%%%"}
{"en":"%1%%% increased Melee Damage against Bleeding Enemies","cn":"对流血敌人的近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage against Bleeding Enemies","cn":"对流血敌人的近战伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Physical Damage","cn":"近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage","cn":"近战物理伤害降低 %1%%%"}
{"en":"%1%%% increased Mine Detonation Area of Effect","cn":"地雷引爆的范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Mine Detonation Area of Effect","cn":"地雷引爆的范围效果缩小 %1%%%"}
{"en":"%1%%% increased Mine duration","cn":"地雷持续时间延长 %1%%%"}
{"en":"%1%%% reduced Mine duration","cn":"地雷持续时间缩短 %1%%%"}
{"en":"%1%%% increased Mine Laying Speed","cn":"地雷放置速度提高 %1%%%"}
{"en":"%1%%% reduced Mine Laying Speed","cn":"地雷放置速度降低 %1%%%"}
{"en":"%1%%% increased Aura effect","cn":"光环效果提高 %1%%%"}
{"en":"%1%%% reduced Aura effect","cn":"光环效果降低 %1%%%"}
{"en":"Fires an additional Projectile","cn":"额外发射 1 个投射物"}
{"en":"Fires %1% additional Projectiles","cn":"额外发射 %1% 个投射物"}
{"en":"Chains %1$+d Times","cn":"投射物连锁弹射 %1$+d 次"}
{"en":"Can have up to %1% additional Remote Mine placed at a time","cn":"最多同时可额外放置 %1% 个遥控地雷"}
{"en":"Can have up to %1% additional Remote Mines placed at a time","cn":"最多同时可额外放置 %1% 个遥控地雷"}
{"en":"Can have up to %1% additional Trap placed at a time","cn":"最多同时可额外放置 %1% 个陷阱"}
{"en":"Can have up to %1% additional Traps placed at a time","cn":"最多同时可额外放置 %1% 个陷阱"}
{"en":"Throw up to 1 additional Trap","cn":"额外投掷最多 1 个陷阱"}
{"en":"Throw up to %1% additional Traps","cn":"额外投掷最多 %1% 个陷阱"}
{"en":"Can summon up to %1% Animated Weapon at a time","cn":"最多同时召唤 %1% 个幻化武器"}
{"en":"Can summon up to %1% Animated Weapons at a time","cn":"最多同时召唤 %1% 个幻化武器"}
{"en":"Strikes every %1% second","cn":"每 %1% 秒攻击一次"}
{"en":"Strikes every %1% seconds","cn":"每 %1% 秒攻击一次"}
{"en":"Releases waves every %1% seconds","cn":"每 %1% 秒释放一次"}
{"en":"Gain %1%%% of Physical Damage as Extra Fire Damage","cn":"获得额外火焰伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"Gain %1%%% of Physical Damage as Extra Lightning Damage","cn":"获得额外闪电伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"%1%%% increased Physical Damage","cn":"物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage","cn":"物理伤害降低 %1%%%"}
{"en":"%1%%% increased Cooldown Recovery Speed for throwing Traps","cn":"陷阱冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Cooldown Recovery Speed for throwing Traps","cn":"陷阱冷却回复速度降低 %1%%%"}
{"en":"Projectiles Pierce an additional Target","cn":"投射物会穿透 1 个额外目标"}
{"en":"Projectiles Pierce %1% additional Targets","cn":"投射物会穿透 %1% 个额外目标"}
{"en":"%1%%% increased Projectile Damage","cn":"投射物伤害提高 %1%%%"}
{"en":"%1%%% reduced Projectile Damage","cn":"投射物伤害降低 %1%%%"}
{"en":"Projectiles Split into %1%","cn":"投射物分裂为 %1% 个"}
{"en":"Projectiles Fork","cn":"投射物会分裂"}
{"en":"Projectiles Return to you after hitting targets","cn":"投射物在击中目标后返回己方"}
{"en":"Projectiles Return to you at end of flight","cn":"投射物在战斗结束时返回己方"}
{"en":"Projectiles Return to you","cn":"投射物会返回己方"}
{"en":"Fires an additional sequence of arrows","cn":"额外发射一串箭矢"}
{"en":"Fires %1% additional sequences of arrows","cn":"额外发射 %1% 串箭矢"}
{"en":"%1%%% reduced Enemy chance to Dodge","cn":"敌人的躲避几率降低 %1%%%"}
{"en":"%1%%% increased Shock Duration on Enemies","cn":"对敌人的感电效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Shock Duration on Enemies","cn":"对敌人的感电效果持续时间缩短 %1%%%"}
{"en":"%1%%% of Cold Damage Converted to Fire Damage","cn":"%1%%% 的冰霜伤害转换为火焰伤害"}
{"en":"%1%%% increased Skill Effect Duration","cn":"技能效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Skill Effect Duration","cn":"技能效果持续时间缩短 %1%%%"}
{"en":"%1%%% of Physical Damage Converted to Lightning Damage","cn":"物理伤害的 %1%%% 转换为闪电伤害"}
{"en":"%1%%% increased Spell Damage","cn":"法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage","cn":"法术伤害降低 %1%%%"}
{"en":"%1% maximum Beam Targets","cn":"%1% 最多光束目标"}
{"en":"%1%%% more Trap Damage","cn":"陷阱总伤害额外提高 %1%%%"}
{"en":"%1%%% less Trap Damage","cn":"陷阱总伤害额外降低 %1%%%"}
{"en":"Fires %1% secondary Projectile","cn":"额外发射 1 个附属投射物"}
{"en":"Fires %1% secondary Projectiles","cn":"额外发射 %1% 个附属投射物"}
{"en":"%1%%% increased Trap Damage","cn":"陷阱伤害提高 %1%%%"}
{"en":"%1%%% reduced Trap Damage","cn":"陷阱伤害降低 %1%%%"}
{"en":"%1%%% increased Trap duration","cn":"陷阱持续时间延长 %1%%%"}
{"en":"%1%%% reduced Trap duration","cn":"陷阱持续时间缩短 %1%%%"}
{"en":"%1%%% increased Trap Throwing Speed","cn":"陷阱投掷速度提高 %1%%%"}
{"en":"%1%%% reduced Trap Throwing Speed","cn":"陷阱投掷速度降低 %1%%%"}
{"en":"%1%%% increased Trap Trigger Area of Effect","cn":"陷阱触发范围扩大 %1%%%"}
{"en":"%1%%% reduced Trap Trigger Area of Effect","cn":"陷阱触发范围缩小 %1%%%"}
{"en":"Creates Corpses with Level %1%","cn":"制造 %1% 级的灵柩"}
{"en":"Strikes an Enemy every %1% second","cn":"每 %1% 秒攻击敌人一次"}
{"en":"Strikes an Enemy every %1% seconds","cn":"每 %1% 秒攻击敌人一次"}
{"en":"Destroys up to 1 Corpse","cn":"摧毁最多 1 个灵柩"}
{"en":"Destroys up to %1% Corpses","cn":"摧毁最多 %1% 个灵柩"}
{"en":"%1%%% increased Elemental Damage with Weapons","cn":"武器攻击的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Weapons","cn":"武器攻击的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"Areas contain Einhar","cn":"该区域会出现【伊恩哈尔】"}
{"en":"Areas contain Einhar","cn":"该区域会出现【伊恩哈尔】"}
{"en":"Areas contain Alva","cn":"该区域会出现【阿尔瓦】"}
{"en":"Areas contain Alva","cn":"该区域会出现【阿尔瓦】"}
{"en":"Areas contain Niko","cn":"该区域会出现【尼克】"}
{"en":"Areas contain Niko","cn":"该区域会出现【尼克】"}
{"en":"Areas contain Zana","cn":"该区域会出现【札娜】"}
{"en":"Areas contain %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Areas contain %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Areas contain %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Areas contain %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Areas contain %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Areas contain %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Unique Bosses are accompanied by Bodyguards","cn":"【传奇首领】由守卫守护"}
{"en":"Unique Bosses deal %1%%% increased Damage","cn":"【传奇首领】的伤害提高 %1%%%"}
{"en":"Unique Bosses drop %1% additional Unique Item","cn":"【传奇首领】会额外掉落 %1% 件传奇物品"}
{"en":"Unique Bosses drop %1% additional Unique Items","cn":"【传奇首领】会额外掉落 %1% 件传奇物品"}
{"en":"Items dropped by Unique Bosses are Corrupted","cn":"【传奇首领】掉落的物品已腐化"}
{"en":"Unique Bosses have %1%%% increased Life","cn":"【传奇首领】的生命提高 %1%%%"}
{"en":"Unique Bosses have %1%%% reduced Life","cn":"【传奇首领】的生命降低 %1%%%"}
{"en":"Areas can contain Breaches","cn":"该区域可能包含裂隙"}
{"en":"Areas contain an additional Breach","cn":"该区域会额外出现 1 个裂隙"}
{"en":"Areas contain %1% additional Breaches","cn":"该区域会额外出现 %1% 个裂隙"}
{"en":"Areas contain additional Monsters that deal Chaos Damage","cn":"该区域会出现额外几群【混沌属性怪物】"}
{"en":"Areas contain additional Monsters that deal Cold Damage","cn":"该区域会出现额外几群【冰霜属性怪物】"}
{"en":"Areas contain additional Monsters that deal Fire Damage","cn":"该区域会出现额外几群【火焰属性怪物】"}
{"en":"Areas contain additional Monsters that deal Lightning Damage","cn":"该区域会出现额外几群【闪电属性怪物】"}
{"en":"Areas contain additional Monsters that deal Physical Damage","cn":"该区域会出现额外几群【物理属性怪物】"}
{"en":"Areas contain Creeping Agony","cn":"该区域带有【持续苦痛】效果"}
{"en":"Areas contain Forsaken Masters","cn":"该区域有一位大师"}
{"en":"Areas contain additional Monsters that Heal","cn":"该区域会额外出现会治疗术的怪物"}
{"en":"Magic Maps contain additional Magic Monsters","cn":"该地图的魔法版本会出现额外的蓝色怪物"}
{"en":"Normal Maps contain additional Normal Monsters","cn":"该地图的普通版本会出现额外的普通怪物"}
{"en":"Areas contain hunted traitors","cn":"该区域会出现被悬赏的叛徒"}
{"en":"Areas contain additional Monsters that Convert when Killed","cn":"该区域会额外出现【击败后可转化的怪物】"}
{"en":"Areas contain additional Packs with Mirrored Rare Monsters","cn":"该区域会出现额外的【镜像稀有怪物群】"}
{"en":"Areas contain additional Poisonous Monsters","cn":"该区域会出现额外的【剧毒怪物】"}
{"en":"Rare Maps contain additional Rare Monsters","cn":"该地图会出现额外的【稀有怪物】"}
{"en":"Map contains %1% fewer Portals","cn":"该地图可用传送门的数量减少 %1% 个"}
{"en":"Unique Bosses of Corrupted Maps drop an additional Vaal Item","cn":"该地图腐化版本内的【传奇首领】额外掉落 1 个瓦尔物品"}
{"en":"Unique Bosses of Corrupted Maps drop %1% additional Vaal Items","cn":"该地图腐化版本内的【传奇首领】额外掉落 %1% 个瓦尔物品"}
{"en":"Areas are Alluring","cn":"该区域吸引鱼"}
{"en":"Areas are always Alluring","cn":"该区域总是吸引鱼"}
{"en":"Areas are Repulsive","cn":"鱼有一点不喜欢该区域"}
{"en":"Areas are always Repulsive","cn":"鱼一点都不喜欢该区域"}
{"en":"Areas are very Alluring","cn":"该区域很吸引鱼"}
{"en":"Areas are always very Alluring","cn":"该区域总是很吸引鱼"}
{"en":"Areas are very Repulsive","cn":"鱼不喜欢该区域"}
{"en":"Areas are always very Repulsive","cn":"鱼都不喜欢该区域"}
{"en":"Areas are extremely Alluring","cn":"该区域非常吸引鱼"}
{"en":"Areas are always extremely Alluring","cn":"该区总是域非常吸引鱼"}
{"en":"Areas are extremely Repulsive","cn":"鱼非常不喜欢该区域"}
{"en":"Areas are always extremely Repulsive","cn":"鱼一直都非常不喜欢该区域"}
{"en":"Areas are incredibly Alluring","cn":"该区域超级吸引鱼"}
{"en":"Areas are always incredibly Alluring","cn":"该区域总是超级吸引鱼g"}
{"en":"Areas are incredibly Repulsive","cn":"鱼超级不喜欢该区域"}
{"en":"Areas are always incredibly Repulsive","cn":"鱼一直都超级不喜欢该区域"}
{"en":"Areas are alluringly Alluring","cn":"该区域是钓鱼圣地"}
{"en":"Areas are always alluringly Alluring","cn":"该区域一直都是钓鱼圣地"}
{"en":"Areas are alluringly Repulsive","cn":"该区域是鱼最讨厌的敌方"}
{"en":"Areas are always alluringly Repulsive","cn":"该区域一直都是鱼最讨厌的敌方"}
{"en":"Found Items drop Identified in Identified Maps","cn":"已鉴定的该地图掉落的物品已鉴定"}
{"en":"Areas contain Slipstreams","cn":"该区域会出现迅捷之域"}
{"en":"Maps have %1%%% Quality","cn":"该地图的品质为 %1%%%"}
{"en":"Quality bonus of Maps also applies to Rarity of Items found","cn":"地图的品质加成也会影响掉落物品的稀有度"}
{"en":"%1%%% increased Quantity of Items found in Areas","cn":"该区域物品数量增加 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found in Areas","cn":"该区域物品数量减少 %1%%%"}
{"en":"Found Items have a %1%%% chance to drop Corrupted in Areas","cn":"该区域掉落的物品有 %1%%% 几率已被腐化"}
{"en":"Areas contain an additional Abyss","cn":"该区域会出现 1 个额外深渊"}
{"en":"Areas contain %1% additional Abysses","cn":"该区域会出现 %1% 个额外深渊"}
{"en":"Areas are inhabited by an additional Invasion Boss","cn":"该区域会出现 1 个额外侵略联盟的首领"}
{"en":"Areas are inhabited by %1% additional Invasion Bosses","cn":"该区域会出现 %1% 个额外侵略联盟的首领"}
{"en":"Areas contain an extra Strongbox","cn":"该地图会出现 1 个额外保险箱"}
{"en":"Areas contain %1% extra Strongboxes","cn":"该地图会出现 %1% 个额外保险箱"}
{"en":"Maps have %1% additional random Modifier","cn":"该区域拥有额外 %1% 个随机属性修正"}
{"en":"Maps have %1% additional random Modifier","cn":"该区域拥有额外 %1% 个随机属性修正"}
{"en":"An additional Map drops on Completing Areas","cn":"完成该区域时会额外掉落 1 张地图"}
{"en":"%1% additional Maps drop on Completing Areas","cn":"完成该区域时会额外掉落 %1% 张地图"}
{"en":"%1%%% increased Pack Size in Unidentified Maps","cn":"未鉴定的地图中怪物数量增加 %1%%%"}
{"en":"%1%%% reduced Pack Size in Unidentified Maps","cn":"未鉴定的地图中怪物数量减少 %1%%%"}
{"en":"Areas can contain Abysses","cn":"该区域可能会出现深渊"}
{"en":"Areas are inhabited by %1% additional Rogue Exile","cn":"该区域会出现 %1% 位额外的【盗贼流放者】"}
{"en":"Areas are inhabited by %1% additional Rogue Exiles","cn":"该区域会出现 %1% 位额外的【盗贼流放者】"}
{"en":"Strongboxes in Areas are Corrupted","cn":"该区域内的保险箱已被腐化"}
{"en":"Strongboxes in Areas are at least Magic Rarity","cn":"该区域的保险箱至少为魔法等级"}
{"en":"Strongboxes in Areas are at least Rare Rarity","cn":"该区域的保险箱至少为稀有等级"}
{"en":"Strongboxes in Areas are at least Unique Rarity","cn":"该区域的保险箱至少为传奇等级"}
{"en":"%1%%% increased Quantity of Items found in Unidentified Maps","cn":"未鉴定的地图中掉落物品的数量增加 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found in Unidentified Maps","cn":"未鉴定的地图中掉落物品的数量减少 %1%%%"}
{"en":"You and nearby allies gain %1%%% increased Physical Damage","cn":"你与周围友军的物理伤害提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% reduced Physical Damage","cn":"你与周围友军的物理伤害降低 %1%%%"}
{"en":"You and nearby allies gain %1%%% increased Movement Speed","cn":"你与周围友军的移动速度提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% reduced Movement Speed","cn":"你与周围友军的移动速度降低 %1%%%"}
{"en":"You and nearby allies gain %1%%% increased Attack Speed","cn":"你与周围友军的攻击速度提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% reduced Attack Speed","cn":"你与周围友军的攻击速度降低 %1%%%"}
{"en":"You and nearby allies gain %1%%% increased Cast Speed","cn":"你与周围友军的施法速度提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% reduced Cast Speed","cn":"你与周围友军的施法速度降低 %1%%%"}
{"en":"You and nearby allies gain %1$+d%% to all Elemental Resistances","cn":"你与周围友军获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"You and nearby allies regenerate %1%%% Life per second","cn":"你与周围友军每秒回复 %1%%% 生命"}
{"en":"You and nearby allies gain %1%%% increased Accuracy Rating","cn":"你与周围友军的命中值提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% reduced Accuracy Rating","cn":"你与周围友军的命中值降低 %1%%%"}
{"en":"You and nearby allies gain %1%%% increased Critical Strike Chance","cn":"你与周围友军的攻击和法术暴击率提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% reduced Critical Strike Chance","cn":"你与周围友军的攻击和法术暴击率降低 %1%%%"}
{"en":"You and nearby allies gain %1% additional Evasion Rating","cn":"你与周围友军的闪避值提高 %1%"}
{"en":"You and nearby allies gain %1%%% more Evasion rating","cn":"你与周围友军的总闪避值额外提高 %1%%%"}
{"en":"You and nearby allies gain %1% additional Armour","cn":"你与周围友军的护甲提高 %1%"}
{"en":"You and nearby allies gain %1%%% more Armour","cn":"你与周围友军的总护甲额外提高 %1%%%"}
{"en":"You and nearby allies gain %1% additional Energy Shield","cn":"你与周围友军的能量护盾提高 %1%"}
{"en":"You and nearby allies gain %1%%% additional Lightning Resistance","cn":"你与周围友军的闪电抗性提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% additional Fire Resistance","cn":"你与周围友军的火焰抗性提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% additional Cold Resistance","cn":"你与周围友军的冰霜抗性提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% additional maximum Fire Resistance","cn":"你与周围友军的火焰抗性上限提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% additional maximum Cold Resistance","cn":"你与周围友军的冰霜抗性上限提高 %1%%%"}
{"en":"You and nearby allies gain %1%%% additional maximum Lightning Resistance","cn":"你与周围友军的闪电抗性上限提高 %1%%%"}
{"en":"You and nearby allies deal %1% to %2% additional Fire Damage with Attacks","cn":"你和周围友军的攻击额外造成 %1% - %2% 火焰伤害"}
{"en":"You and nearby allies deal %1% to %2% additional Lightning Damage with Attacks","cn":"你和周围友军的攻击额外造成 %1% - %2% 闪电伤害"}
{"en":"You and nearby allies gain %1%%% of Physical Damage as Extra Cold Damage","cn":"你与周围友军额外获得 %1%%% 物理伤害，并转化为冰霜伤害"}
{"en":"You and nearby allies regenerate %1% Mana per second","cn":"你与周围友军获得 %1% 魔力回复"}
{"en":"Your and nearby allies' Energy Shield Recharges are not delayed by Damage","cn":"你与周围友军不会因为承受伤害而延迟能量护盾回复的间隔时间"}
{"en":"Your and nearby allies' Skills Cost no Mana","cn":"你与周围友军施放技能时不消耗魔力"}
{"en":"%1%%% Chance to Dodge Attack Hits","cn":"%1%%% 几率躲避攻击击中"}
{"en":"%1%%% Chance to Dodge Spell Hits","cn":"%1%%% 几率躲避法术击中"}
{"en":"Taking Elemental Damage instead heals you and Nearby Allies","cn":"将你与周围友军承受的元素伤害转化为回复生命"}
{"en":"You and Nearby Allies cannot gain Vaal Souls","cn":"你与周围友军无法获得【瓦尔之灵】"}
{"en":"You and nearby allies deal %1% to %2% additional Fire Damage with Spells","cn":"你和周围友军的法术额外造成 %1% - %2% 火焰伤害"}
{"en":"You and nearby allies deal %1%%% more Spell Lightning Damage","cn":"你与周围友军施放法术时造成的闪电总伤害额外提高 %1%%%"}
{"en":"You and nearby allies deal %1%%% less Spell Lightning Damage with Spells","cn":"你与周围友军施放法术时造成的闪电总伤害额外降低 %1%%%"}
{"en":"You and nearby allies deal %1% to %2% additional Chaos Damage with Attacks","cn":"你和你周围友军的攻击附加 %1% - %2% 基础混沌伤害"}
{"en":"You and nearby Allies have %1%%% chance to Impale Enemies on Hit with Attacks","cn":"你与周围友军攻击击中时有 %1%%% 几率穿刺敌人"}
{"en":"You and nearby Allies Impale Enemies on Hit with Attacks","cn":"你与周围友军攻击击中时穿刺敌人"}
{"en":"You and nearby allies are Immune to Chill","cn":"你和周围友军免疫冰缓"}
{"en":"You and nearby allies are Immune to Freeze","cn":"你和周围友军免疫冻结"}
{"en":"You and nearby allies are Immune to Ignite","cn":"你和周围友军免疫点燃"}
{"en":"You and nearby allies are Immune to Shock","cn":"你和周围友军免疫感电"}
{"en":"%1%%% increased Cold Damage taken","cn":"承受的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage taken","cn":"承受的冰霜伤害降低 %1%%%"}
{"en":"You and nearby Allies gain %1%%% increased Energy Shield Recharge rate","cn":"你与周围友军的能量护盾回复速度提高 %1%%%"}
{"en":"You and nearby Allies gain %1%%% reduced Energy Shield Recharge rate","cn":"你与周围友军的能量护盾回复速度降低 %1%%%"}
{"en":"%1%%% increased Fire Damage taken","cn":"受到的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage taken","cn":"受到的火焰伤害降低 %1%%%"}
{"en":"Nearby Enemies' Cold Resistance is Ignored by Hits","cn":"击中周围敌人时无视其冰霜抗性"}
{"en":"Nearby Enemies' Fire Resistance is Ignored by Hits","cn":"击中周围敌人时无视其火焰抗性"}
{"en":"Nearby Enemies' Lightning Resistance is Ignored by Hits","cn":"击中周围敌人时无视其闪电抗性"}
{"en":"You and nearby Allies have %1%%% increased Impale Effect","cn":"你和周围友军的穿刺效果提高 %1%%%"}
{"en":"You and nearby Allies have %1%%% reduced Impale Effect","cn":"你和周围友军的穿刺效果降低 %1%%%"}
{"en":"%1%%% increased Lightning Damage taken","cn":"承受的闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage taken","cn":"承受的闪电伤害降低 %1%%%"}
{"en":"Nearby Enemies take %1%%% increased Physical Damage","cn":"周围敌人受到的物理伤害提高 %1%%%"}
{"en":"You and nearby allies deal %1% to %2% additional Chaos Damage with Spells","cn":"你和你周围友军的法术附加 %1% - %2% 基础混沌伤害"}
{"en":"Banner lasts %1% seconds after being placed","cn":"放置之后，旗帜持续 %1% 秒"}
{"en":"Gain %1% Stage when you Impale an Enemy while carrying the Banner, up to %2% per second","cn":"当持有旗帜时穿刺一名敌人，你便获得 %1% 阶，每秒最多 %2% 阶"}
{"en":"Gain %1% Stage when you Kill an Enemy while carrying the Banner","cn":"当持有旗帜时击败一名敌人，你便获得 %1% 阶"}
{"en":"%1$+d second to Base Placed Banner Duration per Stage","cn":"每阶放置旗帜的基础持续时间 %1$+d 秒"}
{"en":"%1$+d seconds to Base Placed Banner Duration per Stage","cn":"每阶放置旗帜的基础持续时间 %1$+d 秒"}
{"en":"When placed, %1%%% increased Area of Effect per Stage","cn":"放置后，每阶可使范围效果扩大 %1%%%"}
{"en":"When placed, %1%%% reduced Area of Effect per Stage","cn":"放置后，每阶可使范围效果缩小 %1%%%"}
{"en":"When placed, %1%%% increased Aura effect per Stage","cn":"放置后，每阶可使光环效果提高 %1%%%"}
{"en":"When placed, %1%%% reduced Aura effect per Stage","cn":"放置后，每阶可使光环效果降低 %1%%%"}
{"en":"Base Duration of %1% seconds after being Placed","cn":"放置之后，基础持续时间 %1% 秒"}
{"en":"Gain Adrenaline for %1% second per Stage on Placing the Banner","cn":"放置旗帜时，每阶可获得肾上腺素 %1% 秒"}
{"en":"Gain Adrenaline for %1% seconds per Stage on Placing the Banner","cn":"放置旗帜时，每阶可获得肾上腺素 %1% 秒"}
{"en":"Nearby Enemies have %1%%% more Accuracy Rating","cn":"周围敌人的命中值提高 %1%%%"}
{"en":"Nearby Enemies have %1%%% less Accuracy Rating","cn":"周围敌人的命中值降低 %1%%%"}
{"en":"Gain Fortify for %1% second per Stage on Placing the Banner","cn":"放置旗帜时，每阶可获得护体 %1% 秒"}
{"en":"Gain Fortify for %1% seconds per Stage on Placing the Banner","cn":"放置旗帜时，每阶可获得护体 %1% 秒"}
{"en":"%1%%% increased Fortify effect per Stage","cn":"每一阶可使护体效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Fortify effect per Stage","cn":"每一阶可使护体效果持续时间缩短 %1%%%"}
{"en":"Beams Split to hit %1% extra target","cn":"射线分裂会攻击 %1% 个额外目标"}
{"en":"Beams Split to hit %1% extra targets","cn":"射线分裂会攻击 %1% 个额外目标"}
{"en":"Can be Detached for a total Duration of %1% seconds","cn":"解除附着后可获得总计 %1% 秒的持续时间"}
{"en":"Can be Attached for a total Duration of %1% seconds","cn":"附着后可获得总计 %1% 秒的持续时间"}
{"en":"Sends beam to the Branded Enemy","cn":"向带有烙印的敌人发射光线"}
{"en":"Sends beams to %1% Enemies, including the Branded Enemy","cn":"向 %1% 个敌人，包括带有烙印的敌人发射光线"}
{"en":"%1%%% increased Attachment Range","cn":"附着范围扩大 %1%%%"}
{"en":"%1%%% reduced Attachment Range","cn":"附着范围缩小 %1%%%"}
{"en":"Can be Detached for a total Duration of %1% seconds","cn":"解除附着后可获得总计 %1% 秒的持续时间"}
{"en":"Deals %1%%% more Damage to Branded Enemy","cn":"对带有烙印的敌人造成的总伤害额外提高 %1%%%"}
{"en":"Deals %1%%% less Damage to Branded Enemy","cn":"对带有烙印的敌人造成的总伤害最多额外降低 %1%%%"}
{"en":"Activates every %1% second while Attached","cn":"附着后每 %1% 秒激活一次"}
{"en":"Activates every %1% seconds while Attached","cn":"附着后每 %1% 秒激活一次"}
{"en":"%1%%% increased Attachment Range","cn":"附着范围扩大 %1%%%"}
{"en":"%1%%% reduced Attachment Range","cn":"附着范围缩小 %1%%%"}
{"en":"Can be Attached for a total Duration of %1% seconds","cn":"附着后可获得总计 %1% 秒的持续时间"}
{"en":"%1%%% increased Quantity of Contained Items","cn":"内含物品的数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Contained Items","cn":"内含物品的数量降低 %1%%%"}
{"en":"%1%%% increased Rarity of Contained Items","cn":"内含物品的稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Contained Items","cn":"内含物品的稀有度降低 %1%%%"}
{"en":"Contains an additional Unique Item","cn":"内含 1 个额外的传奇物品"}
{"en":"Contains %1% additional Unique Items","cn":"内含 %1% 个额外的传奇物品"}
{"en":"Summons Skeletons","cn":"召唤魔侍"}
{"en":"Casts Ice Nova","cn":"施放冰霜新星"}
{"en":"Freezes you when activated","cn":"开启后将你冰冻"}
{"en":"Guarded by a Magic Monster","cn":"被 1 个魔法怪物守护"}
{"en":"Guarded by %1% Magic Monsters","cn":"被 %1% 个魔法怪物守护"}
{"en":"Guarded by a Rare Monster","cn":"被 1 个稀有怪物守护"}
{"en":"Guarded by %1% Rare Monsters","cn":"被 %1% 个稀有怪物守护"}
{"en":"Guarded by a Monster","cn":"被 1 个怪物守护"}
{"en":"Guarded by %1% Monsters","cn":"被 %1% 个怪物守护"}
{"en":"Guarded by a pack of Magic Monsters","cn":"被 1 群魔法怪物守护"}
{"en":"Guarded by %1% packs of Magic Monsters","cn":"被 %1% 群魔法怪物守护"}
{"en":"Guarded by a pack of Rare Monsters","cn":"被 1 群稀有怪物守护"}
{"en":"Guarded by %1% packs of Rare Monsters","cn":"被 %1% 群稀有怪物守护"}
{"en":"Guarded by a pack of Monsters","cn":"被 1 群怪物守护"}
{"en":"Guarded by %1% packs of Monsters","cn":"被 %1% 群怪物守护"}
{"en":"Contained Gems have Experience","cn":"内含高等级的技能宝石"}
{"en":"Contains additional Utility Flasks","cn":"内含额外的非回复类药剂"}
{"en":"Contains an additional Rare Maraketh Weapon","cn":"内含 1 个额外的稀有马拉克斯武器"}
{"en":"Contains %1% additional Rare Maraketh Weapons","cn":"内含 %1% 个额外的稀有马拉克斯武器"}
{"en":"Contains Identified Items","cn":"内含已鉴定物品"}
{"en":"Contains %1% additional Item","cn":"内含 %1% 个额外物品"}
{"en":"Contains %1% additional Items","cn":"内含 %1% 个额外物品"}
{"en":"Contains %1% additional Magic Item","cn":"内含 %1% 个额外魔法物品"}
{"en":"Contains %1% additional Magic Items","cn":"内含 %1% 个额外魔法物品"}
{"en":"Contains %1% additional Rare Item","cn":"内含 1 个额外稀有物品"}
{"en":"Contains %1% additional Rare Items","cn":"内含 %1% 个额外稀有物品"}
{"en":"Contained Items have %1%%% Quality","cn":"内含的物品具有 %1%%% 的品质"}
{"en":"Contained Items have an additional Socket","cn":"内含的物品拥有 1 个额外插槽"}
{"en":"Contained Items have %1% additional Sockets","cn":"内含的物品拥有 %1% 个额外插槽"}
{"en":"Contained Items are fully Linked","cn":"内含物品的所有插槽已全部连接"}
{"en":"+ %1% Chest level","cn":"+ %1% 宝箱等级"}
{"en":"Contains Mirrored Items","cn":"内含镜像复制品"}
{"en":"Guarded by a Rogue Exile","cn":"被 1 个【盗贼流放者】守护"}
{"en":"Guarded by %1% Rogue Exiles","cn":"被 %1% 个【盗贼流放者】守护"}
{"en":"Revives nearby dead Monsters with Onslaught","cn":"开启时复活附近已死亡的怪物，并使它们带有猛攻效果"}
{"en":"Guarded by a stream of Monsters","cn":"被一大群怪物守护"}
{"en":"Guarded by a stream of Tormented Spirits","cn":"被一群【罪魂】守护"}
{"en":"Detonates nearby Corpses","cn":"引爆附近灵柩"}
{"en":"Guarded by camoflaged Monsters","cn":"被【伪装的怪物】守护"}
{"en":"Guarded by a Redblade Warband","cn":"被【红刃军团】守护"}
{"en":"Guarded by a Mutewind Warband","cn":"被【哑风军团】守护"}
{"en":"Guarded by a Brinerot Warband","cn":"被【布琳洛特军团】守护"}
{"en":"Guarded by a Renegade Warband","cn":"被【混沌军团】守护"}
{"en":"Casts a random Curse when activated","cn":"开启后施放随机诅咒"}
{"en":"Ignites you when activated","cn":"开启后将你点燃"}
{"en":"Casts Firestorm","cn":"施放烈炎风暴"}
{"en":"Casts Lightning Storm","cn":"施放闪电风暴"}
{"en":"Spreads Caustic Ground","cn":"释放腐蚀地面"}
{"en":"Explodes","cn":"爆炸"}
{"en":"Only contains Hybrid Flasks","cn":"只掉落复合药剂"}
{"en":"Only contains Support Gems","cn":"只内含辅助宝石"}
{"en":"Contains an extra Vaal Gem","cn":"内含 1 个额外的瓦尔技能宝石"}
{"en":"Contains %1% extra Vaal Gems","cn":"内含 %1% 个额外的瓦尔技能宝石"}
{"en":"Contains an additional Unique Item","cn":"内含 1 个额外的传奇物品"}
{"en":"Contains %1% additional Unique Items","cn":"内含 %1% 个额外的传奇物品"}
{"en":"Contains an additional Unique Map","cn":"内含 1 张额外的传奇地图"}
{"en":"Contains %1% additional Unique Maps","cn":"内含 %1% 张额外的传奇地图"}
{"en":"Contains an additional Redblade Unique Item","cn":"内含 1 个额外的红刃传奇物品"}
{"en":"Contains %1% additional Redblade Unique Items","cn":"内含 %1% 个额外的红刃传奇物品"}
{"en":"Contains an additional Mutewind Unique Item","cn":"内含 1 个额外的哑风传奇物品"}
{"en":"Contains %1% additional Mutewind Unique Items","cn":"内含 %1% 个额外的哑风传奇物品"}
{"en":"Contains an additional Brinerot Unique Item","cn":"内含 1 个额外的布琳洛特传奇物品"}
{"en":"Contains %1% additional Brinerot Unique Items","cn":"内含 %1% 个额外的布琳洛特传奇物品"}
{"en":"Contains an additional Renegade Unique Item","cn":"内含 1 个额外的混沌军团传奇物品"}
{"en":"Contains %1% additional Renegade Unique Items","cn":"内含 %1% 个额外的混沌军团传奇物品"}
{"en":"Contains an additional Deshret Item","cn":"内含 1 个额外的迪虚瑞特传奇物品"}
{"en":"Contains %1% additional Deshret Items","cn":"内含 %1% 个额外的迪虚瑞特传奇物品"}
{"en":"Contains an additional Kaom Item","cn":"内含 1 个额外的冈姆传奇物品"}
{"en":"Contains %1% additional Kaom Items","cn":"内含 %1% 个额外的冈姆传奇物品"}
{"en":"Guarded by the Ancestors' Power","cn":"被卡鲁族图腾守护"}
{"en":"Contains an extra Vaal Fragment","cn":"内含 1 个额外的瓦尔地图碎片"}
{"en":"Contains %1% extra Vaal Fragments","cn":"内含 %1% 个个额外的瓦尔地图碎片"}
{"en":"Contains %1% additional Rare Item","cn":"内含 %1% 个额外的稀有物品"}
{"en":"Contains %1% additional Rare Items of the same type","cn":"内含 %1% 个相同种类的额外稀有物品"}
{"en":"Contains %1% additional Silver Coin","cn":"内含 %1% 枚额外银币"}
{"en":"Contains %1% additional Silver Coins","cn":"内含 %1% 枚额外银币"}
{"en":"Contained Weapons are Animated","cn":"内含的武器会自动幻化"}
{"en":"Contains %1% Divination Card that has a Full Stack number of %2%","cn":"掉落 %1% 张全套卡数为 %2% 的命运卡"}
{"en":"Contains %1% Divination Cards that have a Full Stack number of %2%","cn":"掉落 %1% 张全套卡数为 %2% 的命运卡"}
{"en":"Contains no other Items","cn":"没有其他物品"}
{"en":"Guarded by Dario, the Living Void","cn":"由【达瑞尔·虚空之灵】守护"}
{"en":"Guarded by waves of Void Constructs","cn":"由几群【虚空造物】守护"}
{"en":"Guarded by a stream of Ghost Pirates","cn":"被一大群【怨灵海盗】守护"}
{"en":"Guarded by the Maiden of the Black Crest","cn":"被【黑冠号的仆从】守护"}
{"en":"Curse lasts %1% seconds","cn":"诅咒持续 %1% 秒"}
{"en":"Cursed Enemies have %1%%% more Action Speed","cn":"被诅咒敌人的行动速度提高 %1%%%"}
{"en":"Cursed Enemies have %1%%% less Action Speed","cn":"被诅咒敌人的行动速度降低 %1%%%"}
{"en":"Other effects on Cursed enemies expire %1%%% faster","cn":"被诅咒敌人身上的增益与减益持续时间缩短 %1%%%"}
{"en":"Other effects on Cursed enemies expire %1%%% slower","cn":"被诅咒敌人身上的增益与减益持续时间延长 %1%%%"}
{"en":"Cursed enemies have %1$+d%% to Elemental Resistances","cn":"被诅咒敌人的火焰、冰霜、闪电抗性提高 %1$+d%%"}
{"en":"Cursed enemies have %1$+d%% to Fire Resistance","cn":"被诅咒敌人的火焰抗性提高 %1$+d%%"}
{"en":"Cursed enemies have %1$+d%% to Cold Resistance","cn":"被诅咒敌人的冰霜抗性提高 %1$+d%%"}
{"en":"Cursed enemies have %1$+d%% to Lightning Resistance","cn":"被诅咒敌人的闪电抗性提高 %1$+d%%"}
{"en":"Cursed enemies have %1$+d%% to Chaos Resistance","cn":"被诅咒的敌人获得 %1$+d%% 混沌抗性"}
{"en":"Cursed enemies have %1$+d%% chance to be Frozen by Cold Damage","cn":"被诅咒敌人受到冰霜伤害时有 %1$+d%% 几率被冰冻"}
{"en":"Cursed enemies have %1$+d%% chance to be Ignited by Fire Damage","cn":"被诅咒敌人受到火焰伤害时有 %1$+d%% 几率被点燃"}
{"en":"Cursed enemies have %1$+d%% chance to be Shocked by Lightning Damage","cn":"被诅咒敌人受到闪电攻击时有 %1$+d%% 几率被感电"}
{"en":"Cursed enemies grant %1%%% increased Flask Charges","cn":"击败被诅咒敌人后药剂使用次数额外增加 %1%%%"}
{"en":"Cursed enemies grant %1%%% Life Leech when Hit","cn":"击中被诅咒敌人时获得额外 %1%%% 生命偷取"}
{"en":"Cursed enemies grant %1%%% Mana Leech when Hit","cn":"击中被诅咒敌人时获得额外 %1%%% 魔力偷取"}
{"en":"Cursed enemies have a %1%%% chance to grant an Endurance Charge when slain","cn":"击败被诅咒敌人有 %1%%% 几率获得耐力球"}
{"en":"Cursed enemies have a %1%%% chance to grant a Frenzy Charge when slain","cn":"击败被诅咒敌人有 %1%%% 几率获得狂怒球"}
{"en":"Cursed enemies have a %1%%% chance to grant a Power Charge when slain","cn":"击败被诅咒敌人有 %1%%% 几率获得暴击球"}
{"en":"Reflects %1%%% of Physical Damage dealt by Cursed Normal Enemies","cn":"反射被诅咒普通怪物 %1%%% 的物理伤害"}
{"en":"Reflects %1%%% of Physical Damage dealt by Cursed Magic Enemies","cn":"反射被诅咒魔法怪物 %1%%% 的物理伤害"}
{"en":"Reflects %1%%% of Physical Damage dealt by Cursed Rare Enemies","cn":"反射被诅咒稀有怪物 %1%%% 的物理伤害"}
{"en":"Reflects %1%%% of Physical Damage dealt by Cursed Unique Enemies","cn":"反射被诅咒传奇怪物 %1%%% 的物理伤害"}
{"en":"Cursed enemies have %1%%% increased Accuracy Rating","cn":"被诅咒敌人命中值提高 %1%%%"}
{"en":"Cursed enemies have %1%%% reduced Accuracy Rating","cn":"被诅咒敌人命中值降低 %1%%%"}
{"en":"Cursed enemies have %1%%% increased Critical Strike Chance","cn":"被诅咒敌人的暴击率提高 %1%%%"}
{"en":"Cursed enemies have %1%%% reduced Critical Strike Chance","cn":"被诅咒敌人的暴击率降低 %1%%%"}
{"en":"Cursed enemies have %1$+d%% to Critical Strike Multiplier","cn":"被诅咒敌人额外获得 %1$+d%% 攻击和法术基础暴击伤害加成"}
{"en":"Cursed enemies deal %1%%% more Damage","cn":"被诅咒敌人造成的总伤害额外提高 %1%%%"}
{"en":"Cursed enemies deal %1%%% less Damage","cn":"被诅咒敌人造成的总伤害额外降低 %1%%%"}
{"en":"Cursed enemies have an additional %1%%% chance to receive a Critical Strike","cn":"攻击被诅咒敌人有额外 %1%%% 几率造成暴击"}
{"en":"Cursed enemies take %1%%% reduced Extra Damage from Critical Strikes","cn":"被诅咒敌人受到的暴击总伤害额外降低 %1%%%"}
{"en":"Cursed enemies take %1%%% increased Extra Damage from Critical Strikes","cn":"被诅咒敌人受到的暴击总伤害额外提高 %1%%%"}
{"en":"Projectiles Pierce Cursed Enemies","cn":"投射物会穿透被诅咒的敌人"}
{"en":"Hits on Cursed Enemies have an additional %1%%% chance to Knockback","cn":"击中被诅咒敌人时有额外 %1%%% 的几率将其击退"}
{"en":"Cursed enemies have %1%%% more Evasion","cn":"被诅咒敌人的总闪避值额外提高 %1%%%"}
{"en":"Cursed enemies have %1%%% less Evasion","cn":"被诅咒敌人的总闪避值额外降低 %1%%%"}
{"en":"Cursed enemies take %1%%% increased Damage from Projectile Hits","cn":"被诅咒敌人受到的投射物伤害提高 %1%%%"}
{"en":"Cursed enemies have an additional %1%%% chance to be Stunned","cn":"被诅咒敌人的被晕眩几率额外提高 %1%%%"}
{"en":"Cursed enemies have %1%%% increased Stun and Block Recovery","cn":"被诅咒敌人的晕眩和格挡回复提高 %1%%%"}
{"en":"Cursed enemies have %1%%% reduced Stun and Block Recovery","cn":"被诅咒敌人的晕眩和格挡回复降低 %1%%%"}
{"en":"Cursed enemies take %1%%% increased Physical Damage","cn":"被诅咒敌人受到的物理总伤害额外提高 %1%%%"}
{"en":"Cursed enemies take %1%%% increased Damage from Damage Over Time effects","cn":"被诅咒敌人受到的持续伤害提高 %1%%%"}
{"en":"Ignite on Cursed enemies has %1%%% reduced Duration","cn":"被诅咒敌人的点燃持续时间延长 %1%%%"}
{"en":"Ignite on Cursed enemies has %1%%% increased Duration","cn":"被诅咒敌人的点燃持续时间缩短 %1%%%"}
{"en":"Freezes on Cursed enemies have %1%%% reduced Duration","cn":"被诅咒敌人的冰冻持续时间延长 %1%%%"}
{"en":"Freezes on Cursed enemies have %1%%% increased Duration","cn":"被诅咒敌人的冰冻持续时间缩短 %1%%%"}
{"en":"Shocks on Cursed enemies have %1%%% reduced Duration","cn":"被诅咒敌人的感电持续时间缩短 %1%%%"}
{"en":"Shocks on Cursed enemies have %1%%% increased Duration","cn":"被诅咒敌人的感电持续时间延长 %1%%%"}
{"en":"You cannot Cast this Curse directly","cn":"不能直接施放该诅咒"}
{"en":"Cursed enemies grant %1% Life when Hit by Attacks","cn":"击中被诅咒敌人时会给予玩家 %1% 生命"}
{"en":"Cursed enemies grant %1% Mana when Hit by Attacks","cn":"击中被诅咒敌人时会给予玩家 %1% 魔力"}
{"en":"Cursed enemies grant %1% Life when Killed","cn":"击败被诅咒敌人时会给予玩家 %1% 生命"}
{"en":"Cursed enemies grant %1% Mana when Killed","cn":"击败被诅咒敌人时会给予玩家 %1% 魔力"}
{"en":"%1%%% increased Area of Effect of Curses","cn":"诅咒范围扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect of Curses","cn":"诅咒范围缩小 %1%%%"}
{"en":"Supported Curse Spells are Cast as Auras","cn":"被辅助的诅咒技能将以光环形式施放"}
{"en":"Cursed Enemies have %1%%% chance to be Maimed for %2% seconds when Hit by Attacks","cn":"攻击击中被诅咒的敌人时，有 %1%%% 几率使其残废 %2% 秒"}
{"en":"Adds %1% to %2% Chaos Damage to Hits against Cursed Enemies","cn":"击中被诅咒敌人时，附加 %1% - %2% 基础混沌伤害"}
{"en":"Cursed enemies take %1%%% increased Physical Damage from Damage over time","cn":"被诅咒的敌人受到的物理持续伤害提高 %1%%%"}
{"en":"Cursed enemies take %1%%% increased Physical Damage from Damage over time","cn":"被诅咒的敌人受到的物理持续伤害 %1%%%"}
{"en":"Cursed Enemies have %1%%% chance to Bleed when Hit by Attacks","cn":"攻击击中被诅咒的敌人时，有 %1%%% 几率使其流血"}
{"en":"Modifiers to Debuff Duration also apply to this Skill's Soul Gain Prevention","cn":"减益效果持续时间的加成也作用于此技能的【阻灵术】效果"}
{"en":"Debuff Lasts %1% seconds","cn":"减益效果持续 %1% 秒"}
{"en":"Secondary Debuff Lasts %1% seconds","cn":"额外减益效果持续 %1% 秒"}
{"en":"Applies beams to the closest %1% Enemies","cn":"向最近的 %1% 个敌人发射光线"}
{"en":"Grants %1% Life Regenerated per second if any Enemy is affected","cn":"若有任何敌人受到影响，会使玩家获得 %1% 每秒生命回复"}
{"en":"Grants %1% Mana Regenerated per second if any Enemy is affected","cn":"若有任何敌人受到影响，会使玩家获得 %1% 每秒魔力回复"}
{"en":"Grants %1% Life Regenerated per second for each affected Enemy","cn":"每个受到影响的敌人会使玩家获得 %1% 每秒生命回复"}
{"en":"Grants %1% Mana Regenerated per second for each affected Enemy","cn":"每个受到影响的敌人会使玩家获得 %1% 每秒魔力回复"}
{"en":"Grants %1%%% increased Damage Taken for each affected Enemy","cn":"每个受到影响的敌人会使玩家承受的伤害提高 %1%%%"}
{"en":"Grants %1%%% reduced Damage Taken for each affected Enemy","cn":"每个受到影响的敌人会使玩家承受的伤害降低 %1%%%"}
{"en":"Enemies get %1$+d%% to Chaos Resistance","cn":"敌人获得 %1$+d%% 混沌抗性"}
{"en":"Enemies take %1%%% increased Damage from Trap or Mine Hits","cn":"敌人受到陷阱或地雷的击中伤害提高 %1%%%"}
{"en":"Enemies take %1%%% reduced Damage from Trap or Mine Hits","cn":"敌人受到陷阱或地雷的击中伤害降低 %1%%%"}
{"en":"Enemies have %1%%% more Movement Speed when the Debuff starts","cn":"当该减益效果生效时，敌人的总移动速度额外提高 %1%%%"}
{"en":"Enemies have %1%%% less Movement Speed when the Debuff starts","cn":"当该减益效果生效时，敌人的总移动速度额外降低 %1%%%"}
{"en":"Each Spore Pod applies %1%%% less Movement Speed to nearby Enemies, to a maximum of %2%%%","cn":"每个孢囊可使周围的敌人速度降低 %1%%%，最多 %2%%%"}
{"en":"Supported Skills deal %1%%% more Melee Physical Damage","cn":"被辅助技能造成的近战物理总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Melee Physical Damage","cn":"被辅助技能造成的近战物理总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage with Bleeding and Poison caused by Melee Hits","cn":"被辅助技能在近战击中时造成的流血和中毒总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage with Bleeding and Poison caused by Melee Hits","cn":"被辅助技能在近战击中时造成的流血和中毒总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Supported Attack Skills deal %1%%% more Damage while on Full Life","cn":"满血时，被辅助的攻击技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Attack Skills deal %1%%% less Damage while on Full Life","cn":"满血时，被辅助的攻击技能造成的总伤害额外降低 %1%%%"}
{"en":"Supported Attack Skills deal %1%%% more Elemental Damage","cn":"被辅助的攻击技能造成的火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"Supported Attack Skills deal %1%%% less Elemental Damage","cn":"被辅助的攻击技能造成的火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Weapon Elemental Damage","cn":"被辅助技能造成的武器火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Weapon Elemental Damage","cn":"被辅助技能造成的武器火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Area Damage","cn":"被辅助技能造成的范围总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Area Damage","cn":"被辅助技能造成的范围总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助技能造成的投射物总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助技能造成的投射物总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助技能的投射物总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助技能的投射物总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Mine Damage","cn":"被辅助技能造成的地雷总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Mine Damage","cn":"被辅助技能造成的地雷总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助的图腾的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助的图腾的总伤害额外降低 %1%%%"}
{"en":"Supported Spells deal %1%%% increased Spell Damage","cn":"被辅助的法术造成的法术伤害提高 %1%%%"}
{"en":"Supported Spells deal %1%%% reduced Spell Damage","cn":"被辅助的法术造成的法术伤害降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Spell Damage","cn":"被辅助技能造成的法术伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Spell Damage","cn":"被辅助技能造成的法术伤害额外降低 %1%%%"}
{"en":"Supported Spells have %1%%% more Spell Damage","cn":"被辅助的法术造成的法术总伤害额外提高 %1%%%"}
{"en":"Supported Spells have %1%%% less Spell Damage","cn":"被辅助的法术造成的法术总伤害额外降低 %1%%%"}
{"en":"Supported Triggered Spells deal %1%%% more Damage","cn":"被辅助的触发类法术造成的总伤害额外提高 %1%%%"}
{"en":"Supported Triggered Spells deal %1%%% less Damage","cn":"被辅助的触发类法术造成的总伤害额外降低 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Mana Cost","cn":"被辅助技能的魔耗（不包括魔力保留类技能）降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Mana Cost","cn":"被辅助技能的魔耗（不包括魔力保留类技能）提高 %1%%%"}
{"en":"Supported Skills have %1%%% increased Area of Effect","cn":"被辅助技能的范围效果扩大 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Area of Effect","cn":"被辅助技能的范围效果缩小 %1%%%"}
{"en":"Supported Skills have %1%%% more Area of Effect","cn":"被辅助技能的总范围效果额外扩大 %1%%%"}
{"en":"Supported Skills have %1%%% less Area of Effect","cn":"被辅助技能的总范围效果额外缩小 %1%%%"}
{"en":"Supported Skills have %1%%% increased Area of Effect while Dead","cn":"被辅助技能会使死亡时产生的范围效果扩大 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Area of Effect while Dead","cn":"被辅助技能会使死亡时产生的范围效果缩小 %1%%%"}
{"en":"Supported Skills have %1%%% increased Aura Area of Effect","cn":"被辅助技能的光环范围扩大 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Aura Area of Effect","cn":"被辅助技能的光环范围缩小 %1%%%"}
{"en":"Supported Skills have %1%%% increased Aura effect","cn":"被辅助技能的光环强度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Aura effect","cn":"被辅助技能的光环强度降低 %1%%%"}
{"en":"Supported Skills have %1%%% more Critical Strike Chance","cn":"被辅助技能的攻击和法术总暴击率额外提高 %1%%%"}
{"en":"Supported Skills have %1%%% less Critical Strike Chance","cn":"被辅助技能的攻击和法术总暴击率额外降低 %1%%%"}
{"en":"Supported Skills Spend Life instead of Mana","cn":"被辅助技能的魔力消耗转为生命消耗"}
{"en":"Ignites caused by Supported Skills spread to other Enemies within a Radius of %1%","cn":"被辅助技能会将点燃效果扩散给范围 %1% 内的敌人"}
{"en":"Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of %1%","cn":"被辅助技能会将冰缓、冰冻、点燃和感电状态扩散至范围 %1% 内的敌人"}
{"en":"Kill Enemies that have 10%% Life or lower when Hit by Supported Skills","cn":"被辅助技能击中生命小于 10%% 的敌人时，会将其秒杀"}
{"en":"Supported Skills' Projectile Attack Hits deal up to 50%% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","cn":"被辅助技能的投射物攻击近距离目标时造成的总伤害最多额外提高 50%%，但攻击远距离目标时总伤害则会额外降低"}
{"en":"Strength's damage bonus applies to Projectile Attacks made with Supported Skills","cn":"被辅助技能的投射物攻击伤害提升，每 5 点力量提高 1%%"}
{"en":"Strength's damage bonus applies to Spell Damage as well for Supported Skills","cn":"被辅助技能造成的法术伤害提升，每 5 点力量提高 1%%"}
{"en":"Places a Remote Mine which uses the Supported Skill when detonated","cn":"放置 1 个遥控地雷，引爆时激活此技能"}
{"en":"Places %1% Remote Mines which use the Supported Skill when detonated","cn":"放置 %1% 个遥控地雷，引爆时激活此技能"}
{"en":"Supported Skills throw up to 1 additional Trap","cn":"被辅助的陷阱技能会投掷 1 个额外陷阱"}
{"en":"Supported Skills throw up to %1% additional Traps","cn":"被辅助的陷阱技能会投掷 %1% 个额外陷阱"}
{"en":"Summons a Totem which uses the Supported Skill","cn":"召唤 1 个图腾，图腾会使用此技能"}
{"en":"Totem lasts %1% seconds","cn":"图腾持续 %1% 秒"}
{"en":"Projectiles from Supported Skills Pierce an additional Targets","cn":"被辅助技能的投射物可以穿透 1 个额外目标"}
{"en":"Projectiles from Supported Skills Pierce %1% additional Targets","cn":"被辅助技能的投射物可以穿透 %1% 个额外目标"}
{"en":"Trap lasts %1% seconds","cn":"陷阱持续 %1% 秒"}
{"en":"Mine lasts %1% seconds","cn":"地雷持续 %1% 秒"}
{"en":"Supported Skills have %1$+d to maximum number of Summoned Totems","cn":"被辅助的技能 %1$+d 召唤图腾数量上限"}
{"en":"Supported Skills Summon two Totems instead of one","cn":"被辅助的技能召唤的图腾数量从一个增加为两个"}
{"en":"Can have up to %1% Trap placed at a time","cn":"最多可同时拥有 %1% 个陷阱"}
{"en":"Can have up to %1% Traps placed at a time","cn":"最多可同时拥有 %1% 个陷阱"}
{"en":"Can have up to %1% Remote Mine placed at a time","cn":"最多可同时拥有 %1% 个遥控地雷"}
{"en":"Can have up to %1% Remote Mines placed at a time","cn":"最多可同时拥有 %1% 个遥控地雷"}
{"en":"Supported Skills have %1%%% increased duration","cn":"被辅助的陷阱持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced duration","cn":"被辅助的陷阱持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% increased duration","cn":"被辅助的地雷持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced duration","cn":"被辅助的地雷持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% chance to Blind enemies on hit","cn":"被辅助技能击中时会有 %1%%% 几率致盲敌人"}
{"en":"Supported Skills have %1%%% increased Blinding duration","cn":"被辅助技能的致盲持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Blinding duration","cn":"被辅助技能的致盲持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% increased Critical Strike Chance","cn":"被辅助技能的攻击和法术暴击率提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Critical Strike Chance","cn":"被辅助技能的攻击和法术暴击率降低 %1%%%"}
{"en":"Supported Skills have %1$+d%% to Critical Strike Multiplier","cn":"被辅助技能获得 %1$+d%% 攻击和法术基础暴击伤害加成"}
{"en":"Supported Skills Penetrate %1%%% Fire Resistance","cn":"被辅助技能可以穿透 %1%%% 火焰抗性"}
{"en":"Supported Skills Penetrate %1%%% Cold Resistance","cn":"被辅助技能可以穿透 %1%%% 冰霜抗性"}
{"en":"Supported Skills Penetrate %1%%% Elemental Resistances","cn":"被辅助技能可以穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Supported Skills Penetrate %1%%% Lightning Resistance","cn":"被辅助技能可以穿透 %1%%% 闪电抗性"}
{"en":"Supported Skills Chain %1$+d times","cn":"被辅助技能的投射物可以连锁弹射 %1$+d 次"}
{"en":"Supported Skills split into %1%","cn":"被辅助技能的投射物可以分裂为 %1% 个"}
{"en":"Supported Skills Fork","cn":"被辅助技能的投射物会在击中后分裂"}
{"en":"Projectiles from Supported Skills Return to you after hitting targets","cn":"被辅助技能的投射物在击中目标后返回己方"}
{"en":"Projectiles from Supported Skills Return to you at end of flight","cn":"被辅助技能的投射物在战斗结束时返回己方"}
{"en":"Projectiles from Supported Skills Return to you","cn":"被辅助技能的投射物会返回己方"}
{"en":"Supported Skills deal %1%%% more Damage with Hits","cn":"被辅助技能击中后的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage with Hits","cn":"被辅助技能击中后的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助技能的投射物总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助技能的投射物总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助技能的投射物总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助技能的投射物总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage with Hits for each Poison on the Enemy, up to %2%","cn":"被辅助技能击中中毒目标时，每层中毒效果造成的总伤害额外提高 %1%%%，最多 %2% 层中毒效果"}
{"en":"Supported Skills deal %1%%% less Damage with Hits for each Poison on the Enemy, up to %2%","cn":"被辅助技能击中中毒目标时，每层中毒效果造成的总伤害额外降低 %1%%%，最多 %2% 层中毒效果"}
{"en":"Supported Skills deal %1%%% more Damage with Poison","cn":"被辅助技能造成的中毒总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage with Poison","cn":"被辅助技能造成的中毒总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage with Poison","cn":"被辅助技能造成的中毒总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage with Poison","cn":"被辅助技能造成的中毒总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助技能的投射物总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助技能的投射物总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Chaos Damage","cn":"被辅助技能造成的混沌总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Chaos Damage","cn":"被辅助技能造成的混沌总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Spell Damage","cn":"被辅助技能造成的法术总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Spell Damage","cn":"被辅助技能造成的法术总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Spell Damage","cn":"被辅助技能造成的法术总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Spell Damage","cn":"被辅助技能造成的法术总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage over Time","cn":"被辅助技能造成的持续性总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage over Time","cn":"被辅助技能造成的持续性总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage over Time","cn":"被辅助技能造成的持续性总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage over Time","cn":"被辅助技能造成的持续性总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage with Ailments","cn":"被辅助技能对异常状态的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage with Ailments","cn":"被辅助技能对异常状态的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage with Hits","cn":"被辅助技能击中后的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage with Hits","cn":"被辅助技能击中后的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Physical Damage","cn":"被辅助技能造成的物理总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Physical Damage","cn":"被辅助技能造成的物理总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Fire Damage","cn":"被辅助技能造成的火焰总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Fire Damage","cn":"被辅助技能造成的火焰总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Elemental Damage","cn":"被辅助技能造成的火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Elemental Damage","cn":"被辅助技能造成的火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage with Ignite","cn":"被辅助技能造成的点燃总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage with Ignite","cn":"被辅助技能造成的点燃总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Physical Damage","cn":"被辅助技能造成的物理总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Physical Damage","cn":"被辅助技能造成的物理总伤害额外降低 %1%%%"}
{"en":"%1$+d Life gained for each enemy hit by Supported Attack","cn":"被辅助的攻击技能击中每个敌人会回复 %1$+d 生命"}
{"en":"Supported Skills deal %1%%% more Damage to main target","cn":"被辅助技能对主要目标造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage to main target","cn":"被辅助技能对主要目标造成的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal Splash Damage to surrounding targets","cn":"被辅助的单体近战攻击技能对周围目标造成溅射伤害"}
{"en":"Supported Skills deal %1%%% more Damage to surrounding targets","cn":"被辅助技能对周围目标造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage to surrounding targets","cn":"被辅助技能对周围目标造成的总伤害额外降低 %1%%%"}
{"en":"Supported Skills Repeat %1% additional times","cn":"被辅助的近战攻击技能可额外重复 %1% 次"}
{"en":"Supported Skills Repeat an additional time","cn":"被辅助的法术技能可重复一次"}
{"en":"Supported Skills Repeat an additional %1% times","cn":"辅助的法术技能可重复 %1% 次"}
{"en":"Supported Skills have %1%%% more Cast Speed","cn":"被辅助技能的总施法速度额外提高 %1%%%"}
{"en":"Supported Skills have %1%%% less Cast Speed","cn":"被辅助技能的总施法速度额外降低 %1%%%"}
{"en":"Supported Skills have %1%%% more Melee Attack Speed","cn":"被辅助技能的总近战攻击速度额外提高 %1%%%"}
{"en":"Supported Skills have %1%%% less Melee Attack Speed","cn":"被辅助技能的总近战攻击速度额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Attack Damage","cn":"被辅助技能造成的攻击总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Attack Damage","cn":"被辅助技能造成的攻击总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Trap Damage","cn":"被辅助技能造成的陷阱总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Trap Damage","cn":"被辅助技能造成的陷阱总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"%1%%% more Damage while Dead","cn":"死亡时总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage while Dead","cn":"死亡时总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Totems and Minions summoned by Supported Skills have %1$+d%% Fire Resistance","cn":"被辅助技能召唤的图腾和召唤生物有 %1$+d%% 火焰抗性"}
{"en":"Totems and Minions summoned by Supported Skills have %1$+d%% Cold Resistance","cn":"被辅助技能召唤的图腾和召唤生物有 %1$+d%% 冰霜抗性"}
{"en":"Totems and Minions summoned by Supported Skills have %1$+d%% Lightning Resistance","cn":"被辅助技能召唤的图腾和召唤生物有 %1$+d%% 闪电抗性"}
{"en":"Supported Skills have a %1%%% chance to apply Supported Curses on Hit","cn":"被辅助技能击中时有 %1%%% 几率触发连接的诅咒"}
{"en":"Supported Skills apply supported Curses on Hit","cn":"被辅助技能击中时会触发连接的诅咒"}
{"en":"You cannot Cast Supported Curses","cn":"不能直接施放被辅助的诅咒"}
{"en":"Supported Attacks have a %1%%% chance to Trigger a Supported Spell when you Crit an Enemy","cn":"暴击时，被辅助的攻击技能有 %1%%% 几率触发连接的法术"}
{"en":"Supported Attacks will Trigger a Supported Spell when you Crit an Enemy","cn":"暴击时，被辅助的攻击技能会触发连接的法术"}
{"en":"Supported Melee Attacks have a %1%%% chance to Trigger a Supported Spell on Kill","cn":"击败敌人时，被辅助的近战攻击技能有 %1%%% 几率触发连接的法术"}
{"en":"Supported Melee Attacks will Trigger a Supported Spell on Kill","cn":"击败敌人时，被辅助的近战攻击技能会触发连接的法术"}
{"en":"You cannot Cast Supported Triggerable Spells directly","cn":"无法直接施放被辅助的触发类法术"}
{"en":"%1%%% chance to Trigger Supported Non-Minion Spells on Death","cn":"有 %1%%% 几率在死亡时触发被辅助的非召唤生物法术"}
{"en":"%1%%% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit","cn":"你被晕眩或格挡晕眩时有 %1%%% 几率触发连接的法术"}
{"en":"%1%%% chance to Trigger Supported Spells when you take a total of %2% Damage","cn":"累计受到 %2% 伤害时有 %1%%% 几率触发连接的法术"}
{"en":"Trigger Supported Spells when you take a total of %1% Damage","cn":"累计受到 %1% 伤害时触发连接的法术"}
{"en":"Trigger a Supported Spell every %1% seconds while Channelling Supported Skills","cn":"吟唱被辅助技能过程中，每 %1% 秒触发 1 次被连接的法术"}
{"en":"Deals %1% Base Chaos Damage per second","cn":"每秒造成 %1% 基础混沌伤害"}
{"en":"Deals %1% Base Fire Damage per second","cn":"每秒造成 %1% 基础火焰伤害"}
{"en":"Deals %1% Base Cold Damage per second","cn":"每秒造成 %1% 基础冰霜伤害"}
{"en":"%1%%% increased Effect of Supported Curses","cn":"被辅助的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Supported Curses","cn":"被辅助的诅咒效果降低 %1%%%"}
{"en":"Spells Cast by Totem have %1%%% more Cast Speed","cn":"图腾施放的法术的总施法速度额外提高 %1%%%"}
{"en":"Spells Cast by Totem have %1%%% less Cast Speed","cn":"图腾施放的法术的总施法速度额外降低 %1%%%"}
{"en":"Attacks used by Totem have %1%%% more Attack Speed","cn":"图腾施放的攻击技能的总攻击速度额外提高 %1%%%"}
{"en":"Attacks used by Totem have %1%%% less Attack Speed","cn":"图腾施放的攻击技能的总攻击速度额外降低 %1%%%"}
{"en":"Causes Bleeding on Hit for %1% seconds","cn":"击中敌人时造成流血，持续 %1% 秒"}
{"en":"Supported Auras do not affect you","cn":"被辅助的光环对你本人无效"}
{"en":"Supported Skills deal %1%%% more Melee Physical Damage against Bleeding enemies","cn":"被辅助技能对流血敌人造成的物理总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Melee Physical Damage against Bleeding enemies","cn":"被辅助技能对流血敌人造成的物理总伤害额外降低 %1%%%"}
{"en":"Supported Skills have %1%%% more Projectile Speed","cn":"被辅助技能的投射物总速度额外提高 %1%%%"}
{"en":"Supported Skills have %1%%% less Projectile Speed","cn":"被辅助技能的投射物总速度额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能的总伤害额外降低 %1%%%"}
{"en":"Supported Skills have %1%%% more Skill Effect Duration","cn":"被辅助技能的技能效果总持续时间额外延长 %1%%%"}
{"en":"Supported Skills have %1%%% less Skill Effect Duration","cn":"被辅助技能的技能效果总持续时间额外缩短 %1%%%"}
{"en":"Supported Curse Spells are Cast as Auras","cn":"被辅助的诅咒技能将以光环形式施放"}
{"en":"Supported Skills Poison Enemies on Hit","cn":"被辅助技能击中敌人时会使其中毒"}
{"en":"Supported Skills have %1%%% chance to Poison on Hit","cn":"被辅助技能在击中时有 %1%%% 几率使敌人中毒"}
{"en":"Supported Skills always Poison on Hit","cn":"被辅助技能在击中时会使敌人中毒"}
{"en":"Supported Skills have %1%%% chance to inflict Withered on Hit","cn":"被辅助技能击中敌人后有 %1%%% 几率造成【死亡凋零】"}
{"en":"Supported Skills always inflict Withered on Hit","cn":"被辅助技能击中敌人后造成【死亡凋零】"}
{"en":"Supported Skills cannot inflict Elemental Ailments","cn":"被辅助技能无法造成点燃、冰冻、冰缓和感电状态"}
{"en":"Enemies lose %1%%% Cold Resistance while Frozen","cn":"被冰冻时，敌人的冰霜抗性降低 %1%%%"}
{"en":"Gain Arcane Surge after Spending a total of %1% Mana with Supported Skills","cn":"被辅助技能总计消耗 %1% 魔力后获得【秘术增强】效果"}
{"en":"Arcane Surge grants %1%%% more Spell Damage","cn":"【秘术增强】会使法术总伤害额外提高 %1%%%"}
{"en":"Arcane Surge grants %1%%% increased Cast Speed","cn":"【秘术增强】会使施法速度额外提高 %1%%%"}
{"en":"Arcane Surge grants %1%%% of maximum Mana Regenerated per second","cn":"【秘术增强】会使你获得 %1%%% 每秒最大魔力回复"}
{"en":"Arcane Surge lasts %1% second","cn":"【秘术增强】持续 1 秒"}
{"en":"Arcane Surge lasts %1% seconds","cn":"【秘术增强】持续 %1% 秒"}
{"en":"Withered lasts %1% second","cn":"【死亡凋零】持续 %1% 秒"}
{"en":"Withered lasts %1% seconds","cn":"【死亡凋零】持续 %1% 秒"}
{"en":"Withered lasts %1% second","cn":"【死亡凋零】持续 %1% 秒"}
{"en":"Withered lasts %1% seconds","cn":"【死亡凋零】持续 %1% 秒"}
{"en":"Arcane Surge lasts %1% second","cn":"【秘术增强】持续 1 秒"}
{"en":"Arcane Surge lasts %1% seconds","cn":"【秘术增强】持续 %1% 秒"}
{"en":"Withered lasts %1% second","cn":"【死亡凋零】持续 %1% 秒"}
{"en":"Withered lasts %1% seconds","cn":"【死亡凋零】持续 %1% 秒"}
{"en":"Arcane Surge lasts %1% second","cn":"【秘术增强】持续 1 秒"}
{"en":"Arcane Surge lasts %1% seconds","cn":"【秘术增强】持续 %1% 秒"}
{"en":"Gain Innervation on Killing a Shocked Enemy with Supported Skills","cn":"使用被辅助技能击败带有感电状态的怪物时获得【闪电支配】"}
{"en":"Innervation grants %1% to %2% Lightning Damage","cn":"【闪电支配】附加  %1% - %2% 基础闪电伤害"}
{"en":"Innervation lasts %1% second","cn":"【闪电支配】持续 %1% 秒"}
{"en":"Innervation lasts %1% seconds","cn":"【闪电支配】持续 %1% 秒"}
{"en":"Every third Attack with Supported Melee Attacks deals a Ruthless Blow","cn":"每打出 3 次被辅助的近战攻击，就会触发 1 次【无情一击】"}
{"en":"Ruthless Blows with Supported Skills deal %1%%% more Melee Damage","cn":"被辅助技能会使【无情一击】的近战总伤害额外提高 %1%%%"}
{"en":"Ruthless Blows with Supported Skills deal %1%%% more Damage with Bleeding caused by Melee Hits","cn":"被辅助技能会使【无情一击】在近战击中时的流血总伤害额外提高 %1%%%"}
{"en":"Ruthless Blows with Supported Skills have a base Stun Duration of %1% seconds","cn":"被辅助技能会使【无情一击】带有 %1% 秒基础晕眩效果"}
{"en":"%1%%% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow","cn":"当被辅助技能、或被辅助技能召唤的非幻灵召唤生物击败敌人时，有 %1%%% 几率召唤 1 个幻灵"}
{"en":"Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow","cn":"当被辅助技能、或被辅助技能召唤的非幻灵召唤生物击败敌人时，召唤 1 个幻灵"}
{"en":"Supported Skills have %1%%% increased Effect of Chill on Enemies","cn":"被辅助技能对敌人冰缓的效果提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Effect of Chill on Enemies","cn":"被辅助技能对敌人冰缓的效果降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Chill Duration on Enemies","cn":"被辅助技能对敌人冰缓的持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Chill Duration on Enemies","cn":"被辅助技能对敌人冰缓的持续时间缩短 %1%%%"}
{"en":"Enemies Chilled by Supported Skills take %1%%% increased Cold Damage over Time","cn":"被辅助技能所冰缓的敌人，其受到的冰霜持续伤害提高 %1%%%"}
{"en":"Enemies Chilled by Supported Skills take %1%%% reduced Cold Damage over Time","cn":"被辅助技能所冰缓的敌人，其受到的冰霜持续伤害降低 %1%%%"}
{"en":"Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect","cn":"被辅助技能冰缓的敌人，在冰缓效果下所受到的冰霜伤害提高"}
{"en":"Enemies in Chilling Areas from Supported Skills take %1%%% increased Cold Damage over Time","cn":"被辅助技能造成的冰缓区域内的敌人，其受到的冰霜持续伤害提高 %1%%%"}
{"en":"Enemies in Chilling Areas from Supported Skills take %1%%% reduced Cold Damage over Time","cn":"被辅助技能造成的冰缓区域内的敌人，其受到的冰霜持续伤害降低 %1%%%"}
{"en":"Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect","cn":"敌人若位于辅助技能所造成的冰缓区域，则在冰缓效果下所受到的冰霜伤害提高"}
{"en":"Supported Skills have %1$+d to Accuracy Rating","cn":"被辅助技能会使命中值提高 %1$+d"}
{"en":"Supported Skills have %1%%% increased Accuracy Rating","cn":"被辅助技能会使命中值提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Accuracy Rating","cn":"被辅助技能会使命中值降低 %1%%%"}
{"en":"Supported Skills have %1%%% chance to gain a Power Charge on Critical Strike","cn":"被辅助技能暴击时有 %1%%% 几率获得暴击球"}
{"en":"Supported Skills gain a Power Charge on Critical Strike","cn":"被辅助技能暴击时会获得暴击球"}
{"en":"Supported Skills have %1$+d%% to Critical Strike Chance","cn":"被辅助技能的攻击和法术基础暴击率提高 %1$+d%%"}
{"en":"Supported Skills have %1$d%% chance to Freeze Enemies which are Chilled","cn":"被辅助技能有 %1$d%% 几率冰冻被冰缓的敌人"}
{"en":"Overpowered applies - %1%%% chance to Block Attack and Spell Damage","cn":"【碾压】会使攻击伤害和法术伤害格挡几率 - %1%%%"}
{"en":"Supported Skills deal %1%%% increased Area Damage","cn":"被辅助技能会使范围伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Area Damage","cn":"被辅助技能会使范围伤害降低 %1%%%"}
{"en":"Supported Attacks deal %1% to %2% added Physical Damage with Weapons","cn":"被辅助的武器攻击技能附加 %1% - %2% 基础物理伤害"}
{"en":"Supported Skills have %1%%% increased Attack Speed","cn":"被辅助技能的攻击速度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Attack Speed","cn":"被辅助技能的攻击速度降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Duration of Ailments on Enemies","cn":"被辅助技能会使敌人受到的冰缓、点燃、冰冻、流血、中毒和感电状态持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Duration of Ailments on Enemies","cn":"被辅助技能会使敌人受到的冰缓、点燃、冰冻、流血、中毒和感电状态持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% increased Cast Speed","cn":"被辅助技能的施法速度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Cast Speed","cn":"被辅助技能的施法速度降低 %1%%%"}
{"en":"Supported Skills always Freeze Enemies on Hit","cn":"被辅助技能击中时必定冰冻敌人"}
{"en":"Supported Skills have %1%%% chance to Freeze","cn":"被辅助技能有 %1%%% 几率冰冻敌人"}
{"en":"Supported Skills have %1%%% chance to Ignite","cn":"被辅助技能有 %1%%% 几率点燃敌人"}
{"en":"Supported Skills always Ignite","cn":"被辅助技能必定点燃敌人"}
{"en":"Supported Skills have %1%%% chance to Shock","cn":"被辅助技能有 %1%%% 几率使敌人感电"}
{"en":"Supported Skills always Shock","cn":"被辅助技能必定使敌人感电"}
{"en":"Supported Skills have %1%%% increased Curse Duration","cn":"被辅助的诅咒技能持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Curse Duration","cn":"被辅助的诅咒技能持续时间缩短 %1%%%"}
{"en":"Supported Skills deal no Chaos Damage","cn":"被辅助技能无法造成混沌伤害"}
{"en":"Supported Skills have %1%%% chance to Knock Enemies Back on hit","cn":"被辅助技能击中时有 %1%%% 几率击退敌人"}
{"en":"%1%%% increased Quantity of Items Dropped by Enemies Slain from Supported Skills","cn":"被辅助技能击败敌人时物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items Dropped by Enemies Slain from Supported Skills","cn":"被辅助技能击败敌人时物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items Dropped by Enemies Slain from Supported Skills","cn":"被辅助技能击败敌人时物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Enemies Slain from Supported Skills","cn":"被辅助技能击败敌人时物品稀有度降低 %1%%%"}
{"en":"%1$+d Life gained for each Enemy hit by Attacks from Supported Skills","cn":"被辅助技能击中时回复 %1$+d 生命"}
{"en":"Can have up to 1 Phantasm Summoned at a time","cn":"最多可同时拥有 1 个幻灵"}
{"en":"Can have up to %1% Phantasms Summoned at a time","cn":"最多可同时拥有 %1% 个幻灵"}
{"en":"Supported Skills have %1%%% of Physical Damage Converted to Lightning Damage","cn":"被辅助技能的 %1%%% 物理伤害转换为闪电伤害"}
{"en":"Supported Skills deal %1%%% increased Damage with Poison","cn":"被辅助技能造成的中毒伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Damage with Poison","cn":"被辅助技能造成的中毒伤害降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Poison Duration","cn":"被辅助技能造成的中毒持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Poison Duration","cn":"被辅助技能造成的中毒持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% increased Projectile Speed","cn":"被辅助技能的投射物速度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Projectile Speed","cn":"被辅助技能的投射物速度降低 %1%%%"}
{"en":"Using Supported Skills is Instant","cn":"被辅助技能立即施放"}
{"en":"Supported Skills have %1%%% increased Stun Duration on Enemies","cn":"被辅助技能会使敌人的晕眩时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Stun Duration on Enemies","cn":"被辅助技能会使敌人的晕眩时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Enemy Stun Threshold","cn":"被辅助技能会使敌人晕眩门槛降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Enemy Stun Threshold","cn":"被辅助技能会使敌人晕眩门槛提高 %1%%%"}
{"en":"Supported Attacks have %1%%% chance to cause Bleeding","cn":"被辅助的攻击技能有 %1%%% 几率使敌人流血"}
{"en":"Supported Attacks cause Bleeding","cn":"被辅助的攻击技能会使敌人流血"}
{"en":"Supported Attacks cause Bleeding","cn":"被辅助的攻击技能会使敌人流血"}
{"en":"Supported Attacks cannot cause Bleeding","cn":"被辅助的攻击技能无法使敌人流血"}
{"en":"Supported Attacks deal %1%%% increased Damage with Bleeding","cn":"被辅助的攻击技能造成的流血伤害提高 %1%%%"}
{"en":"Supported Attacks deal %1%%% reduced Damage with Bleeding","cn":"被辅助的攻击技能造成的流血伤害降低 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Burning Damage","cn":"被辅助技能的燃烧伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Burning Damage","cn":"被辅助技能的燃烧伤害降低 %1%%%"}
{"en":"Supported Skills grant Fortify on Melee hit","cn":"被辅助技能在近战击中时获得护体效果"}
{"en":"Supported Skills have %1%%% chance to grant Fortify on Melee hit","cn":"被辅助技能在近战击中时有 %1%%% 几率获得护体效果"}
{"en":"Supported Skills have %1%%% chance to gain a Frenzy Charge on Killing a Frozen Enemy","cn":"被辅助技能击败冰冻敌人时有 %1%%% 几率获得狂怒球"}
{"en":"Supported Skills gain a Frenzy Charge on Killing a Frozen Enemy","cn":"被辅助技能击败冰冻敌人时会获得狂怒球"}
{"en":"Supported Skills deal %1%%% increased Chaos Damage","cn":"被辅助技能造成的混沌伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Chaos Damage","cn":"被辅助技能造成的混沌伤害降低 %1%%%"}
{"en":"Supported Skills gain %1%%% of Cold Damage as Extra Fire Damage","cn":"被辅助技能获得额外 %1%%% 冰霜伤害，并转化为火焰伤害"}
{"en":"Supported Skills deal %1%%% increased Cold Damage","cn":"被辅助技能造成的冰霜伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Cold Damage","cn":"被辅助技能造成的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Area of Effect of Supported Curse Skills","cn":"被辅助诅咒技能的范围扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect of Supported Curse Skills","cn":"被辅助诅咒技能的范围缩小 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Damage over Time","cn":"被辅助技能造成的持续性伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Damage over Time","cn":"被辅助技能造成的持续性伤害降低 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Damage","cn":"被辅助技能的伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Damage","cn":"被辅助技能的伤害降低 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Damage with Hits against Frozen Enemies","cn":"被辅助技能对被冰冻敌人的伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Damage with Hits against Frozen Enemies","cn":"被辅助技能对被冰冻敌人的伤害降低 %1%%%"}
{"en":"Supported Skills inflict Decay on Hit, dealing %1% Chaos Damage per second for %2% seconds","cn":"被辅助技能击中时附加腐蚀状态，每秒造成 %1% 混沌伤害，持续8秒"}
{"en":"Supported Skills deal no Elemental Damage","cn":"被辅助技能无法造成火焰、冰霜、闪电伤害"}
{"en":"Supported Skills deal %1%%% increased Elemental Damage","cn":"被辅助技能造成的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Elemental Damage","cn":"被辅助技能造成的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Fire Damage","cn":"被辅助技能造成的火焰伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Fire Damage","cn":"被辅助技能造成的火焰伤害降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Fortify duration","cn":"被辅助技能会使护体效果持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Fortify duration","cn":"被辅助技能会使护体效果持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% increased Freeze Duration on Enemies","cn":"被辅助技能对敌人的冰冻持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Freeze Duration on Enemies","cn":"被辅助技能对敌人的冰冻持续时间缩短 %1%%%"}
{"en":"%1%%% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills","cn":"当你使用被辅助技能近战命中并晕眩敌人时，有 %1%%% 的几率获得 1 个耐力球"}
{"en":"Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills","cn":"当你使用被辅助技能近战命中并晕眩敌人时，获得 1 个耐力球"}
{"en":"Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills","cn":"当你使用被辅助技能近战命中并晕眩敌人时，获得 1 个耐力球"}
{"en":"Supported Skills gain a Vaal Soul on Hit","cn":"被辅助技能击中时获得 1 个瓦尔之灵"}
{"en":"You can only generate a Soul every %1% seconds","cn":"每 %1% 秒最多获得 1 个瓦尔之灵"}
{"en":"Supported Skills have %d%% chance to Cause Monsters to Flee","cn":"被辅助技能有 %d%% 几率使敌人逃跑"}
{"en":"Supported Skills have %1% to %2% added Chaos Damage","cn":"被辅助技能附加 %1% - %2% 基础混沌伤害"}
{"en":"Supported Skills have %1% to %2% added Cold Damage","cn":"被辅助技能附加 %1% - %2% 基础冰霜伤害"}
{"en":"Supported Skills have %1% to %2% added Fire Damage","cn":"被辅助技能附加 %1% - %2% 基础火焰伤害"}
{"en":"Supported Skills have %1% to %2% added Lightning Damage","cn":"被辅助技能附加 %1% - %2% 基础闪电伤害"}
{"en":"Supported Skills have %1% to %2% added Physical Damage","cn":"被辅助技能附加 %1% - %2% 基础物理伤害"}
{"en":"Supported Skills have %1%%% reduced Enemy Block Chance","cn":"被辅助技能会使敌人的格挡率降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Poison","cn":"击中伤害和中毒伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Poison","cn":"击中伤害和中毒伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Poison for each Poison on the Enemy","cn":"敌人的每层中毒状态会使击中伤害和中毒伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Poison for each Poison on the Enemy","cn":"敌人的每层中毒状态会使击中伤害和中毒伤害降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Ignite Duration on Enemies","cn":"被辅助技能对敌人的点燃持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Ignite Duration on Enemies","cn":"被辅助技能对敌人的点燃持续时间缩短 %1%%%"}
{"en":"Enemies Ignited by Supported Skills have %1$+d%% to Fire Resistance","cn":"被辅助技能点燃的敌人，其火焰抗性提高 %1$+d%%"}
{"en":"Supported Skills have %1%%% increased Knockback Distance","cn":"被辅助技能的击退距离延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Knockback Distance","cn":"被辅助技能的击退距离缩短 %1%%%"}
{"en":"Supported Skills have %1%%% of Damage Leeched as Life","cn":"被辅助技能的 %1%%% 伤害会转化为生命偷取"}
{"en":"Supported Skills have %1%%% increased Life Leeched per second","cn":"被辅助技能的每秒生命偷取提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Life Leeched per second","cn":"被辅助技能的每秒生命偷取降低 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Lightning Damage","cn":"被辅助技能造成的闪电伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Lightning Damage","cn":"被辅助技能造成的闪电伤害降低 %1%%%"}
{"en":"Supported Attacks have %1%%% chance to Maim on Hit","cn":"被辅助的攻击技能击中时有 %1%%% 几率瘫痪敌人"}
{"en":"Supported Attacks always Maim on Hit","cn":"被辅助的攻击技能击中时必定瘫痪敌人"}
{"en":"Supported Skills have %1%%% of Damage Leeched as Mana","cn":"被辅助技能的 %1%%% 伤害会转化为魔力偷取"}
{"en":"Supported Skills have %1%%% increased Mana Leeched per second","cn":"被辅助技能的每秒魔力偷取提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Mana Leeched per second","cn":"被辅助技能的每秒魔力偷取缩短 %1%%%"}
{"en":"Supported Attack Skills also target %1% nearby Enemies","cn":"被辅助攻击技能可以额外攻击 %1% 个周围敌人"}
{"en":"Supported Skills deal %1%%% increased Melee Damage against Bleeding Enemies","cn":"被辅助技能对流血敌人的近战伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Melee Damage against Bleeding Enemies","cn":"被辅助技能对流血敌人的近战伤害降低 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Melee Physical Damage","cn":"被辅助技能造成的近战物理伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Melee Physical Damage","cn":"被辅助技能造成的近战物理伤害降低 %1%%%"}
{"en":"Supported Skills have %1%%% more Melee Splash Area of Effect","cn":"被辅助技能会使近战技能溅射总范围额外扩大 %1%%%"}
{"en":"Supported Skills have %1%%% less Melee Splash Area of Effect","cn":"被辅助技能会使近战技能溅射总范围额外缩小 %1%%%"}
{"en":"Supported Skills have %1%%% increased Mine Detonation Area of Effect","cn":"被辅助的地雷技能的引爆范围扩大 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Mine Detonation Area of Effect","cn":"被辅助的地雷技能的引爆范围缩小 %1%%%"}
{"en":"Supported Skills have %1%%% increased Mine Laying Speed","cn":"被辅助的地雷技能的放置速度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Mine Laying Speed","cn":"被辅助的地雷技能的放置速度缩短 %1%%%"}
{"en":"Supported Skills have %1% to %2% added Cold Damage per Frenzy Charge","cn":"每个狂怒球会使被辅助技能附加 %1% - %2% 基础冰霜伤害"}
{"en":"Supported Skills have %1%%% increased Minion Attack Speed","cn":"被辅助技能的召唤生物攻击速度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Minion Attack Speed","cn":"被辅助技能的召唤生物攻击速度降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Minion Cast Speed","cn":"被辅助技能的召唤生物施法速度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Minion Cast Speed","cn":"被辅助技能的召唤生物施法速度降低 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Minion Damage","cn":"被辅助技能的召唤生物伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Minion Damage","cn":"被辅助技能的召唤生物伤害降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Minion maximum Life","cn":"被辅助技能的召唤生物最大生命提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Minion maximum Life","cn":"被辅助技能的召唤生物最大生命降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Minion Movement Speed","cn":"被辅助技能的召唤生物移动速度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Minion Movement Speed","cn":"被辅助技能的召唤生物移动速度降低 %1%%%"}
{"en":"Non-Curse Auras from Supported Skills have %1%%% increased Effect","cn":"被辅助技能的非诅咒类光环效果提高 %1%%%"}
{"en":"Non-Curse Auras from Supported Skills have %1%%% reduced Effect","cn":"被辅助技能的非诅咒类光环效果降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Effect of non-Damaging Ailments on Enemies","cn":"被辅助技能对敌人施加的非伤害性异常状态效果提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Effect of non-Damaging Ailments on Enemies","cn":"被辅助技能对敌人施加的非伤害性异常状态效果降低 %1%%%"}
{"en":"Supported Skills place an additional Mine","cn":"被辅助技能可以额外放置 1 个地雷"}
{"en":"Supported Skills place %1% additional Mines","cn":"被辅助技能可以额外放置 %1% 个地雷"}
{"en":"Supported Skills fire an additional Projectile","cn":"被辅助技能可以发射 1 个额外投射物"}
{"en":"Supported Skills fire %1% additional Projectiles","cn":"被辅助技能可以发射 %1% 个额外投射物"}
{"en":"Supported Skills can have up to %1% additional Remote Mine placed at a time","cn":"被辅助技能最多同时可额外放置 1 个地雷"}
{"en":"Supported Skills can have up to %1% additional Remote Mines placed at a time","cn":"被辅助技能最多同时可额外放置 %1% 个地雷"}
{"en":"Supported Skills can have up to %1% additional Trap placed at a time","cn":"被辅助技能最多同时可额外放置 1 个陷阱"}
{"en":"Supported Skills can have up to %1% additional Traps placed at a time","cn":"被辅助技能最多同时可额外放置 %1% 个陷阱"}
{"en":"Supported Skills gain Onslaught for %1% seconds on Killing a Shocked Enemy","cn":"被辅助技能击败受感电影响的敌人时，获得【猛攻】，持续 %1% 秒"}
{"en":"Supported Skills have %1%%% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，被辅助技能有 %1%%% 的机会获得 1 个狂怒球"}
{"en":"Supported Skills gain a Frenzy Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，被辅助技能获得 1 个狂怒球"}
{"en":"Supported Skills have %1%%% chance to gain a Power Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，被辅助技能有 %1%%% 的几率获得 1 个暴击球"}
{"en":"Supported Skills gain a Power Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，被辅助技能获得 1 个暴击球"}
{"en":"Supported Skills gain %1%%% of Physical Damage as Extra Chaos Damage","cn":"被辅助技能额外获得 %1%%% 物理伤害，并转化为混沌伤害"}
{"en":"Supported Skills gain %1%%% of Physical Damage as Extra Fire Damage","cn":"被辅助技能额外获得 %1%%% 物理伤害，并转化为火焰伤害"}
{"en":"Supported Skills gain %1%%% of Physical Damage as Extra Lightning Damage","cn":"被辅助技能额外获得 %1%%% 物理伤害，并转化为闪电伤害"}
{"en":"Supported Skills deal %1%%% increased Physical Damage","cn":"被辅助技能造成的物理伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Physical Damage","cn":"被辅助技能造成的物理伤害降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Cooldown Recovery Speed for throwing Traps","cn":"被辅助陷阱技能的冷却回复速度提高 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Cooldown Recovery Speed for throwing Traps","cn":"被辅助陷阱技能冷却回复速度降低 %1%%%"}
{"en":"Supported Skills deal %1%%% increased Projectile Damage","cn":"被辅助的投射物技能伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Projectile Damage","cn":"被辅助的投射物技能伤害降低 %1%%%"}
{"en":"Enemies have %1%%% reduced chance to Dodge Hits from Supported Skills","cn":"被辅助技能会使敌人的躲避击中的几率降低 %1%%%"}
{"en":"Supported Skills have %1%%% increased Shock Duration on Enemies","cn":"被辅助技能对敌人的感电持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Shock Duration on Enemies","cn":"被辅助技能对敌人的感电持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% of Cold Damage Converted to Fire Damage","cn":"被辅助技能的 %1%%% 冰霜伤害转换为火焰伤害"}
{"en":"%1%%% increased Duration of Supported Skills and Damaging Ailments they inflict","cn":"被辅助技能和该技能造成的伤害类异常状态持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Supported Skills and Damaging Ailments they inflict","cn":"被辅助技能和该技能造成的伤害类异常状态持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% increased Skill Effect Duration","cn":"被辅助技能的持续时间延长 %1%%%"}
{"en":"Supported Skills have %1%%% reduced Skill Effect Duration","cn":"被辅助技能的持续时间缩短 %1%%%"}
{"en":"Supported Skills have %1%%% of Physical Damage Converted to Lightning Damage","cn":"被辅助技能的 %1%%% 物理伤害转换为闪电伤害"}
{"en":"Supported Skills deal %1%%% increased Spell Damage","cn":"被辅助技能造成的法术伤害提高 %1%%%"}
{"en":"Supported Skills deal %1%%% reduced Spell Damage","cn":"被辅助技能造成的法术伤害降低 %1%%%"}
{"en":"When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill","cn":"当你用被辅助技能发射的箭矢击中敌人时，召唤 1 个会使用此技能的【幻影弓手】"}
{"en":"Supported Skills deal %1%%% more Burning Damage","cn":"被辅助技能造成的燃烧总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Burning Damage","cn":"被辅助技能造成的燃烧总伤害额外降低 %1%%%"}
{"en":"Supported Attacks deal %1%%% more Damage with Bleeding","cn":"被辅助的攻击技能造成的流血总伤害额外提高 %1%%%"}
{"en":"Supported Attacks deal %1%%% less Damage with Bleeding","cn":"被辅助的攻击技能造成的流血总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Chaos Damage","cn":"被辅助技能造成的混沌总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Chaos Damage","cn":"被辅助技能造成的混沌总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Phantasms last %1% seconds","cn":"【幻灵】持续 %1% 秒"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助技能造成的投射物总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助技能造成的投射物总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Cold Damage Over Time","cn":"被辅助技能造成的持续性冰霜总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Cold Damage Over Time","cn":"被辅助技能造成的持续性冰霜总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage with Hits and Ailments against Chilled Enemies","cn":"敌人被冰缓时，辅助技能的总伤害（击中和异常状态）额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage with Hits and Ailments against Chilled Enemies","cn":"敌人被冰缓时，辅助技能的总伤害（击中和异常状态）缩短 %1%%%"}
{"en":"Enemies Maimed by Supported Skills take %1%%% increased Physical Damage","cn":"被辅助技能使敌人瘫痪时，它受到的物理伤害提高 %1%%%"}
{"en":"Enemies Maimed by Supported Skills take %1%%% reduced Physical Damage","cn":"被辅助技能使敌人瘫痪时，它受到的物理伤害降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1% to %2% added Fire Damage against Burning Enemies","cn":"被辅助技能对燃烧的敌人附加 %1% - %2% 火焰伤害"}
{"en":"Supported Skills deal %1%%% more Minion Damage","cn":"被辅助技能造成的召唤生物总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Minion Damage","cn":"被辅助技能造成的召唤生物总伤害额外降低 %1%%%"}
{"en":"Supported Skills have %1%%% more Minion maximum Life","cn":"被辅助技能的召唤生物最大生命总值额外提高 %1%%%"}
{"en":"Supported Skills have %1%%% less Minion maximum Life","cn":"被辅助技能的召唤生物最大生命总值额外降低 %1%%%"}
{"en":"Supported Skills have %1%%% more Minion and Totem Elemental Damage","cn":"被辅助技能造成的召唤生物和图腾总伤害额外提高 %1%%%"}
{"en":"Supported Skills have %1%%% less Minion and Totem Elemental Damage","cn":"被辅助技能造成的召唤生物和图腾总伤害额外降低 %1%%%"}
{"en":"Mirage Archer uses Supported Skill with %1%%% more Attack Speed","cn":"【幻影弓手】使用被辅助技能时，总攻击速度额外提高 %1%%%"}
{"en":"Mirage Archer uses Supported Skill with %1%%% less Attack Speed","cn":"【幻影弓手】使用被辅助技能时，总攻击速度额外降低 %1%%%"}
{"en":"Mirage Archer deals %1%%% more Damage with Supported Skills","cn":"【幻影弓手】使用被辅助技能所造成的伤害额外提高 %1%%%"}
{"en":"Mirage Archer deals %1%%% less Damage with Supported Skills","cn":"【幻影弓手】使用被辅助技能时所造成的伤害额外降低 %1%%%"}
{"en":"Inflict Overpowered for %1% seconds when Blocked","cn":"格挡时，造成【碾压】，持续 %1% 秒"}
{"en":"Supported Skills also fire Projectiles from up to %1% point on each side of you","cn":"被辅助技能还会在你身体两侧发射投射物，最多 %1% 个发射点"}
{"en":"Supported Skills also fire Projectiles from up to %1% points on each side of you","cn":"被辅助技能还会在你身体两侧发射投射物，最多 %1% 个发射点"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助技能造成的投射物总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助技能造成的投射物总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Chaos Damage over Time","cn":"被辅助技能造成的持续性混沌总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Chaos Damage over Time","cn":"被辅助技能造成的持续性混沌总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Physical Damage over Time","cn":"被辅助技能造成的持续性物理总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Physical Damage over Time","cn":"被辅助技能造成的持续性物理总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Physical Projectile Spell Damage","cn":"被辅助的攻击技能额外提高 %1%%% 投射物法术总伤害"}
{"en":"Supported Skills deal %1%%% less Physical Projectile Spell Damage","cn":"被辅助的攻击技能额外降低 %1%%% 投射物法术总伤害"}
{"en":"Supported Attack Skills deal %1%%% more Damage with Bleeding and Poison caused by Projectile Hits","cn":"被辅助攻击技能的投射物击中造成的流血和中毒总伤害额外提高 %1%%%"}
{"en":"Supported Attack Skills deal %1%%% more Damage with Bleeding and Poison caused by Projectile Hits","cn":"被辅助攻击技能的投射物击中造成的流血和中毒总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助技能额外提高 %1%%% 投射物总伤害"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助技能额外降低 %1%%% 投射物总伤害"}
{"en":"Supported Skills deal %1%%% more Damage per Power Charge","cn":"每个暴击球可使被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage per Power Charge","cn":"每个暴击球可使被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Physical Projectile Attack Damage","cn":"被辅助的攻击技能额外提高 %1%%% 投射物物理总伤害"}
{"en":"Supported Skills deal %1%%% less Physical Projectile Attack Damage","cn":"被辅助的攻击技能额外降低 %1%%% 投射物物理总伤害"}
{"en":"Supported Skills have %1%%% more Projectile Attack Speed","cn":"被辅助技能额外提高 %1%%% 投射物攻击总速度"}
{"en":"Supported Skills have %1%%% less Projectile Attack Speed","cn":"被辅助技能额外降低 %1%%% 投射物攻击总速度"}
{"en":"Enemies have - %1%%% chance to Block Attack or Spell Damage from Supported Skills","cn":"敌人格挡来自被辅助技能的攻击伤害或法术伤害的几率 - %1%%%"}
{"en":"Enemies have - %1%%% chance to Dodge Attack or Spell Hits from Supported Skills","cn":"敌人躲避来自被辅助技能的攻击击中或法术击中的几率 - %1%%%"}
{"en":"Supported Skills deal %1%%% more Mine Damage with Hits","cn":"被辅助的技能石击中时额外提高 %1%%% 地雷总伤害"}
{"en":"Supported Skills deal %1%%% less Mine Damage with Hits","cn":"被辅助的技能石击中时额外降低 %1%%% 地雷总伤害"}
{"en":"Supported Skills have %1%%% chance to grant Onslaught for %2% seconds on dealing a Killing Blow","cn":"被辅助技能击败时有 %1%%% 几率获得持续 %2% 秒的猛攻状态"}
{"en":"Supported Skills deal %1%%% more Projectile Damage","cn":"被辅助的投射物技能额外提高 %1%%% 投射物总伤害"}
{"en":"Supported Skills deal %1%%% less Projectile Damage","cn":"被辅助的投射物技能额外降低 %1%%% 投射物总伤害"}
{"en":"Supported Skills have %1%%% more Area of Effect","cn":"被辅助技能的总范围效果额外扩大 %1%%%"}
{"en":"Supported Skills have %1%%% less Area of Effect","cn":"被辅助技能的总范围效果额外缩小 %1%%%"}
{"en":"Supported Skills deal %1%%% more Damage","cn":"被辅助技能造成的总伤害额外提高 %1%%%"}
{"en":"Supported Skills deal %1%%% less Damage","cn":"被辅助技能造成的总伤害额外降低 %1%%%"}
{"en":"Supported Area of Effect skills also affect areas in front and behind the targeted area","cn":"被辅助的范围效果还会影响身前和身后的指定区域"}
{"en":"%1%%% chance to Gain a Power Charge when hit while Channelling Supported Skills","cn":"被辅助技能在吟唱时，若你被击中，则有 %1%%% 几率获得暴击球"}
{"en":"%1%%% less Lightning Damage taken from Hits while Channelling Supported Skills","cn":"被辅助技能在吟唱时所承受的闪电伤害降低 %1%%%"}
{"en":"%1%%% less Physical Damage taken from Hits while Channelling Supported Skills","cn":"被辅助技能在吟唱时所承受的物理伤害降低 %1%%%"}
{"en":"Supported Skills deal %1%%% more Trap and Mine Damage","cn":"被辅助技能额外提高 %1%%% 陷阱和地雷总伤害"}
{"en":"Supported Skills deal %1%%% less Trap and Mine Damage","cn":"被辅助技能额外降低 %1%%% 陷阱和地雷总伤害"}
{"en":"Supported Skills deal %1%%% more Trap Damage with Hits","cn":"被辅助的技能石击中时额外提高 %1%%% 陷阱总伤害"}
{"en":"Supported Skills deal %1%%% less Trap Damage with Hits","cn":"被辅助的技能石击中时额外降低 %1%%% 陷阱总伤害"}
{"en":"Supported Skills deal %1%%% more Damage with Ailments","cn":"被辅助技能额外提高 %1%%% 异常效果总伤害"}
{"en":"Supported Skills deal %1%%% less Damage with Ailments","cn":"被辅助技能额外降低 %1%%% 异常效果总伤害"}
{"en":"Supported Skills have %1$+d%% to Critical Strike Multiplier per Power Charge when used by Traps","cn":"使用陷阱时，每个暴击球可使被辅助技能 %1$+d%% 暴击伤害加成"}
{"en":"Supported Skills deal %1%%% increased Trap Damage","cn":"被辅助技能提高 %1%%% 陷阱伤害"}
{"en":"Supported Skills deal %1%%% reduced Trap Damage","cn":"被辅助技能降低 %1%%% 陷阱伤害"}
{"en":"Supported Skills have %1%%% increased Trap Throwing Speed","cn":"被辅助技能提高 %1%%% 陷阱投掷速度"}
{"en":"Supported Skills have %1%%% reduced Trap Throwing Speed","cn":"被辅助技能降低 %1%%% 陷阱投掷速度"}
{"en":"Supported Skills have %1%%% increased Trap Throwing Speed per Frenzy Charge","cn":"每有一个狂怒球，被辅助技能提高 %1%%% 陷阱投掷速度"}
{"en":"Supported Skills have %1%%% reduced Trap Throwing Speed per Frenzy Charge","cn":"每有一个狂怒球，被辅助技能降低 %1%%% 陷阱投掷速度"}
{"en":"Supported Skills have %1%%% increased Trap Trigger Area of Effect","cn":"被辅助技能扩大 %1%%% 陷阱引爆范围"}
{"en":"Supported Skills have %1%%% reduced Trap Trigger Area of Effect","cn":"被辅助技能缩小 %1%%% 陷阱引爆范围"}
{"en":"Supported Skills deal %1%%% increased Elemental Damage with Weapons","cn":"被辅助技能提高 %1%%% 武器火焰、冰霜、闪电伤害"}
{"en":"Supported Skills deal %1%%% reduced Elemental Damage with Weapons","cn":"被辅助技能降低 %1%%% 武器火焰、冰霜、闪电伤害"}
{"en":"%1%%% chance for Kills in next Area to count twice for Rampage","cn":"在下个区域击败敌人后，有 %1%%% 几率【暴走】状态 x2"}
{"en":"Kills in next Area count twice for Rampage","cn":"在下个区域击败敌人后，【暴走】状态 x2"}
{"en":"Next Area will contain an Arcanist's Strongbox","cn":"下个区域会出现 1 个【奥术师的保险箱】"}
{"en":"Next Area will contain a Cartographer's Strongbox","cn":"下个区域会出现 1 个【制图师的保险箱】"}
{"en":"Next Area will contain an additional Perandus Treasury","cn":"下个区域会出现 1 个【普兰德斯藏宝箱】"}
{"en":"Next Area will contain a Gemcutter's Strongbox","cn":"下个区域会出现 1 个【珠宝师的保险箱】"}
{"en":"Next Area will contain an additional Perandus Jewellery Box","cn":"下个区域会出现 1 个【普兰德斯珠宝箱】"}
{"en":"Next Area will contain an additional Perandus Archive","cn":"下个区域会出现 1 个【普兰德斯藏书箱】"}
{"en":"Next Area will contain an additional Perandus Coffer","cn":"下个区域会出现 1 个【普兰德斯藏金盒】"}
{"en":"Next Area will contain a Tormented Embezzler","cn":"下个区域会出现【罪魂：盗用者】"}
{"en":"Next Area will contain a Tormented Seditionist","cn":"下个区域会出现【罪魂：煽动者】"}
{"en":"Next Area will contain a Tormented Vaal Cultist","cn":"下个区域会出现【罪魂：瓦尔信徒】"}
{"en":"Next Area will contain an additional Perandus Locker","cn":"下个区域会出现 1 个【普兰德斯密封箱】"}
{"en":"Next Area will contain a Unique Strongbox","cn":"下个区域会出现 1 个【传奇保险箱】"}
{"en":"Slaying Enemies close together in next Area will attract monsters from Beyond this realm","cn":"在下个区域击败敌人会吸引更强大的怪物登场"}
{"en":"When a Bloodline Pack in next Area is Slain, it will drop a Currency Item","cn":"在下个区域击败【血族怪物群】时掉落 1 个通货物品"}
{"en":"When a Bloodline Pack in next Area is Slain, it will drop %1% Currency Items","cn":"在下个区域击败【血族怪物群】时掉落 %1% 个通货物品"}
{"en":"When a Bloodline Pack in next Area is Slain, it will drop a Rare Item","cn":"在下个区域击败【血族怪物群】时掉落 1 个稀有物品"}
{"en":"When a Bloodline Pack in next Area is Slain, it will drop %1% Rare Items","cn":"在下个区域击败【血族怪物群】时掉落 %1% 个稀有物品"}
{"en":"Breaches in the next Area will each contain a Breachlord","cn":"下个区域内的裂隙会出现【裂隙领主】"}
{"en":"Breaches in the next Area will contain a Breachlord's Clasped Hand","cn":"下个区域的裂隙会出现 1 个【裂隙领主的抑制之手】"}
{"en":"Breaches in the next Area will have %1%%% increased Monster density","cn":"下个区域的裂隙中，怪物数量会增加 %1%%%"}
{"en":"Next Area will contain an additional Chrysalis Talisman","cn":"下个区域会出现 1 个额外【虫蛹魔符】"}
{"en":"Next Area will contain an additional Clutching Talisman","cn":"下个区域会出现 1 个额外【咒箍魔符】"}
{"en":"Next Area will contain an additional Fangjaw Talisman","cn":"下个区域会出现 1 个额外【齿鲨魔符】"}
{"en":"Next Area will contain an additional Mandible Talisman","cn":"下个区域会出现 1 个额外【巨颚魔符】"}
{"en":"Next Area will contain an additional Three Rat Talisman","cn":"下个区域会出现 1 个额外【三鼠魔符】"}
{"en":"Next Area will contain an additional Unique Talisman","cn":"下个区域会出现 1 个额外【传奇魔符】"}
{"en":"Next Area will contain an additional Writhing Talisman","cn":"下个区域会出现 1 个额外【狂癫魔符】"}
{"en":"Next Area will contain a Chayula Breach","cn":"下个区域会出现 1 个【夏乌拉裂隙】"}
{"en":"A Strongbox in next Area will be Corrupted","cn":"下个区域会出现 1 个【腐化的保险箱】"}
{"en":"Next Area will contain a Keepers of the Trove Bloodline Pack","cn":"下个区域会出现【血族怪群：珍宝护卫】"}
{"en":"Next Area will contain Yama the White","cn":"下个区域会出现【白之雅玛】"}
{"en":"Next Area will contain Yama the Generous","cn":"下个区域会出现【慷慨的白之雅玛】"}
{"en":"At least one Perandus Chest in next Area will be guarded by a Unique Monster","cn":"下个区域会出现 1 个被传奇怪物守护的【普兰德斯宝物箱】"}
{"en":"Next Area will contain a Rare Monster carrying a Tier 2 Talisman","cn":"下个区域会出现 1 个携带 2 阶魔符的稀有怪物"}
{"en":"Next Area will contain a Unique Monster carrying a Tier 3 Talisman","cn":"下个区域会出现 1 个携带 3 阶魔符的传奇怪物"}
{"en":"Next Area will contain 3 additional Magic Packs which","cn":"下个区域会出现额外 3 个魔法怪物群"}
{"en":"have %1%%% increased Attack, Cast and Movement Speed, and drop %2%%% more Items","cn":"上述怪物群的攻击、施法、移动速度提高 %1%%%，同时物品掉落数量增加 %2%%%"}
{"en":"Next Area will contain 3 additional Magic Packs which","cn":"下个区域会出现额外 3 个魔法怪物群"}
{"en":"have %1%%% reduced Attack, Cast and Movement Speed, and drop %2%%% less Items","cn":"上述怪物群的攻击、施法、移动速度降低 %1%%%，同时物品掉落数量减少 %2%%%"}
{"en":"Next Area will contain an Uul-Netol Breach","cn":"下个区域会出现 1 个【乌尔尼多裂隙】"}
{"en":"Next Area will contain an additional Magic Pack of Wealth","cn":"下个区域会额外出现 1 个拥有【财富】词缀的魔法怪物群"}
{"en":"Next Area will contain %1% additional Animated Weapon Packs","cn":"下个区域会额外出现 %1% 个幻化武器怪物群"}
{"en":"Next Area will contain additional Magic Monsters","cn":"下个区域会出现额外魔法怪物群"}
{"en":"Next Area will contain additional Rare Monsters","cn":"下个区域会出现额外稀有怪物"}
{"en":"Next Area will contain a Rare Monster with Inner Treasure","cn":"下个区域会额外出现 1 个拥有【珍宝之魂】词缀的稀有怪物"}
{"en":"Next Area will contain %1% Rare Monsters with Inner Treasure","cn":"下个区域会额外出现 %1% 个拥有【珍宝之魂】词缀的稀有怪物"}
{"en":"Players will take %1%%% increased Damage from Monsters from Beyond in next Area","cn":"在下个区域，玩家受到【超越怪物】的伤害提高 %1%%%"}
{"en":"Players will take %1%%% reduced Damage from Monsters from Beyond in next Area","cn":"在下个区域，玩家受到【超越怪物】的伤害降低 %1%%%"}
{"en":"Players in next Area will gain %1%%% Chance to Dodge Attack Hits while under a Shrine Effect","cn":"在下个区域获得神殿效果时，玩家有 %1%%% 几率躲避攻击击中"}
{"en":"Essences found in the next Area will be Corrupted","cn":"下个区域找到的精华会被腐化"}
{"en":"Imprisoned Monsters in the next Area will have an additional Essence","cn":"下 1 个区域的【精华怪】会携带 1 个额外精华"}
{"en":"Imprisoned Monsters in the next Area will have %1% additional Essences","cn":"下 1 个区域的【精华怪】会携带 %1% 个额外精华"}
{"en":"Essences found in the next Area will be a higher level","cn":"下个区域中找到的精华等阶更高"}
{"en":"The first Strongbox Opened in next Area will be guarded by an additional Rare Monster","cn":"下个区域开启的第 1 个保险箱会受到 1 个额外稀有怪物的保护"}
{"en":"The first Strongbox Opened in next Area will be guarded by %1% additional Rare Monsters","cn":"下个区域开启的第 1 个保险箱会受到 %1% 个额外稀有怪物的保护"}
{"en":"A Beyond Unique will drop when the first Unique Monster from Beyond is slain in next Area","cn":"下个区域击败的第 1 个【超越头目】额外掉落 1 个【超越传奇物品】"}
{"en":"%1% Beyond Uniques will drop when the first Unique Monster from Beyond is slain in next Area","cn":"下个区域击败的第 1 个【超越头目】额外掉落 %1% 个【超越传奇物品】"}
{"en":"Next Area will contain a Stone Circle","cn":"下个区域会出现 1 个石阵"}
{"en":"Players in next Area gain Onslaught for %1% seconds when they Kill a Rare Monster","cn":"下个区域中玩家击败稀有怪物会获得 %1% 秒【猛攻】效果"}
{"en":"Imprisoned Monsters in next Area have %1%%% increased Action Speed","cn":"下个区域【受禁锢的精华怪物】的行动速度提高 %1%%%"}
{"en":"Imprisoned Monsters in next Area have %1%%% reduced Action Speed","cn":"下个区域【受禁锢的精华怪物】的行动速度降低 %1%%%"}
{"en":"Imprisoned Monsters in next Area will deal %1%%% increased Damage","cn":"下个区域【受禁锢的精华怪物】伤害提高 %1%%%"}
{"en":"Imprisoned Monsters in next Area will deal %1%%% reduced Damage","cn":"下个区域【受禁锢的精华怪物】伤害降低 %1%%%"}
{"en":"Imprisoned Monsters in next Area will take %1%%% increased Damage","cn":"下个区域【受禁锢的精华怪】受到的伤害提高 %1%%%"}
{"en":"Invasion Bosses in next Area will be Duplicated","cn":"下个区域的【侵略头目】会成对出现"}
{"en":"Invasion Bosses in next Area will drop an additional Vaal Orb","cn":"下个区域的【侵略头目】会掉落 1 个额外【瓦尔宝珠】"}
{"en":"Invasion Bosses in next Area will drop %1% additional Vaal Orbs","cn":"下个区域的【侵略头目】会掉落 %1% 个额外【瓦尔宝珠】"}
{"en":"Items dropped by Invasion Bosses in next Area will be fully Linked","cn":"下个区域的【侵略头目】掉落的物品插槽会完全连接"}
{"en":"Items dropped by Invasion Bosses in next Area will have an additional Socket","cn":"下个区域的【侵略头目】掉落的物品会拥有 1 个额外插槽"}
{"en":"Items dropped by Invasion Bosses in next Area will have %1% additional Sockets","cn":"下个区域的【侵略头目】掉落的物品会拥有 %1% 个额外插槽"}
{"en":"Invasion Bosses in next Area will be guarded by a Magic Pack","cn":"下个区域的【侵略头目】会被 1 群魔法怪物守护"}
{"en":"Invasion Bosses in next Area will be guarded by %1% Magic Packs","cn":"下个区域的【侵略头目】会被 %1% 群魔法怪物守护"}
{"en":"%1%%% increased Quantity of Items found in next Area","cn":"下个区域的物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found in next Area","cn":"下个区域的物品掉落数量增加 %1%%%"}
{"en":"%1%%% increased Rarity of Items found in next Area","cn":"下个区域的物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found in next Area","cn":"下个区域的物品稀有度降低 %1%%%"}
{"en":"Players in next Area will have %1%%% increased Rarity of Items Found per %2% Rampage Kills","cn":"在下个区域，玩家的暴走层数每累计 %2% 层，物品稀有度就提高 %1%%%"}
{"en":"Players in next Area will have %1%%% reduced Rarity of Items Found per %2% Rampage Kills","cn":"在下个区域，玩家的暴走层数每累计 %2% 层，物品稀有度就降低 %1%%%"}
{"en":"Monsters with Silver Coins in next Area will have %1%%% increased Quantity of Items Dropped, and be highlighted","cn":"下个区域中持有银币的怪物会被高亮，其物品掉落数量也提高 %1%%%"}
{"en":"Next Area will contain an additional Breach","cn":"下个区域会出现 1 个额外裂隙"}
{"en":"Next Area will contain %1% additional Breaches","cn":"下个区域会出现 %1% 个额外裂隙"}
{"en":"Next Area will contain an additional Invasion Boss","cn":"下个区域会出现 1 个额外【侵略头目】"}
{"en":"Next Area will contain %1% additional Invasion Bosses","cn":"下个区域会出现 %1% 个额外【侵略头目】"}
{"en":"Next Area will contain up to 1 additional Monster imprisoned by Essences","cn":"下个区域会出现 1 个精华怪"}
{"en":"Next Area will contain up to %1% additional Monsters imprisoned by Essences","cn":"下个区域会出现 %1% 个精华怪"}
{"en":"Next Area will contain an additional Perandus Chest","cn":"下个区域会出现 1 个【普兰德斯宝物箱】"}
{"en":"Next Area will contain %1% additional Perandus Chests","cn":"下个区域会出现 %1% 个【普兰德斯宝物箱】"}
{"en":"Next Area will contain an additional Silver Coin","cn":"下个区域会出现 1 个额外银币"}
{"en":"Next Area will contain %1% additional Silver Coins","cn":"下个区域会出现 %1% 个额外银币"}
{"en":"Next Area will contain an additional Rogue Exile","cn":"下个区域会出现 1 个额外【盗贼流放者】"}
{"en":"Next Area will contain %1% additional Rogue Exiles","cn":"下个区域会出现 %1% 个额外【盗贼流放者】"}
{"en":"Next Area will contain up to %1% additional Shrine","cn":"下个区域会出现 1 个额外神殿"}
{"en":"Next Area will contain up to %1% additional Shrines","cn":"下个区域会出现 %1% 个额外神殿"}
{"en":"Next Area will contain an additional Strongbox","cn":"下个区域会出现 1 个额外保险箱"}
{"en":"Next Area will contain %1% additional Strongboxes","cn":"下个区域会出现 %1% 个额外保险箱"}
{"en":"Next Area will contain an additional Monster possessed by an Ancient Talisman","cn":"下个区域会出现 1 个被远古魔符附身的怪物"}
{"en":"Next Area will contain %1% additional Monsters possessed by Ancient Talismans","cn":"下个区域会出现 %1% 个被远古魔符附身的怪物"}
{"en":"Next Area will contain an additional Tormented Spirit","cn":"下个区域会出现 1 个【罪魂】"}
{"en":"Next Area will contain %1% additional Tormented Spirits","cn":"下个区域会出现 %1% 个【罪魂】"}
{"en":"Next Area will contain %1% additional Warband Packs","cn":"下个区域会出现 %1% 个额外【军团】"}
{"en":"Next Area will contain an additional Leaguestone","cn":"下个区域会出现 1 个额外【赛季石】"}
{"en":"Next Area will contain %1% additional Leaguestones","cn":"下个区域会出现 %1% 个额外【赛季石】"}
{"en":"Monsters from Beyond in next Area will have %1%%% more Quantity and Rarity of Dropped Items","cn":"在下个区域，【超越怪物】的物品掉落总数量和物品总稀有度额外提高 %1%%%"}
{"en":"Monsters from Beyond in next Area will have %1%%% less Quantity and Rarity of Dropped Items","cn":"在下个区域，【超越怪物】的物品掉落总数量和物品总稀有度额外降低 %1%%%"}
{"en":"Next Area will be controlled by a Warband Boss","cn":"下个区域会出现 1 个【军团头目】"}
{"en":"Next Area will be affected by an Echoing Tempest","cn":"下个区域会受到【回声风暴】影响"}
{"en":"Next Area will be affected by a Shining Tempest","cn":"下个区域会受到【闪光风暴】影响"}
{"en":"Next Area will be affected by a Radiating Tempest","cn":"下个区域会受到【辐射风暴】影响"}
{"en":"Next Area will be affected by an Enlarging Tempest","cn":"下个区域会受到【巨化风暴】影响"}
{"en":"Next Area will be affected by a Consuming Tempest","cn":"下个区域会受到【消耗风暴】影响"}
{"en":"Next Area will be affected by a Corrupting Tempest","cn":"下个区域会受到【腐化风暴】影响"}
{"en":"Next Area will be inhabited by Redblade Warbands","cn":"下个区域会被【红刃军团】守卫"}
{"en":"Next Area will be inhabited by Mutewind Warbands","cn":"下个区域会被【哑风军团】守卫"}
{"en":"Next Area will be inhabited by Brinerot Warbands","cn":"下个区域会被【布琳洛特军团】守卫"}
{"en":"Next Area will be inhabited by Renegade Warbands","cn":"下个区域会被【混沌军团】守卫"}
{"en":"An additional Currency Item will drop when the first Invasion Boss is slain in next Area","cn":"下个区域的第一个收割【侵略头目】掉落 1 个额外通货"}
{"en":"%1% additional Currency Items will drop when the first Invasion Boss is slain in next Area","cn":"下个区域的第一个【侵略头目】掉落 %1% 个额外通货"}
{"en":"Next Area will have a random Tempest, affecting both Monsters and Players","cn":"下个区域会出现 1 个随机风暴，同时影响怪物和玩家"}
{"en":"%1%%% more Quantity of Items Dropped by Imprisoned Monsters in next Area","cn":"在下个区域，精华怪的物品掉落总数量额外提高 %1%%%"}
{"en":"%1%%% more Rarity of Items Dropped by Imprisoned Monsters in next Area","cn":"在下个区域，精华怪的物品总稀有度额外提高 %1%%%"}
{"en":"Invasion Bosses in next Area will have %1%%% more Quantity and Rarity of dropped Items","cn":"在下个区域，【侵略头目】的物品掉落总数量和物品总稀有度额外提高 %1%%%"}
{"en":"Invasion Bosses in next Area will have %1%%% less Quantity and Rarity of dropped Items","cn":"在下个区域，【侵略头目】的物品掉落总数量和物品总稀有度额外降低 %1%%%"}
{"en":"Next Area will contain an Essence of Hysteria","cn":"下个区域会出现 1 个【浮夸精华】"}
{"en":"Next Area will contain an Essence of Insanity","cn":"下个区域会出现 1 个【错乱精华】"}
{"en":"Next Area will contain an Essence of Horror","cn":"下个区域会出现 1 个【极恐精华】"}
{"en":"Next Area will contain an Essence of Delirium","cn":"下个区域会出现 1 个【谵妄精华】"}
{"en":"Next Area will contain a Remnant of Corruption","cn":"下个区域会出现 1 个【遗忘的腐化器皿】"}
{"en":"Next Area will contain a Breach","cn":"下个区域会出现 1 个裂隙"}
{"en":"Next Area will contain %1% Breaches","cn":"下个区域会出现 %1% 个裂隙"}
{"en":"Next Area will contain up to 1 Monster imprisoned by Essences","cn":"下个区域会出现至多 1 个被禁锢的精华怪"}
{"en":"Next Area will contain up to %1% Monsters imprisoned by Essences","cn":"下个区域会出现至多 %1% 个被禁锢的精华怪"}
{"en":"Next Area will contain a Perandus Chest","cn":"下个区域会出现 1 个【普兰德斯宝物箱】"}
{"en":"Next Area will contain %1% Perandus Chests","cn":"下个区域会出现 %1% 个【普兰德斯宝物箱】"}
{"en":"Next Area will contain a Silver Coin","cn":"下个区域会出现 1 个银币"}
{"en":"Next Area will contain %1% Silver Coins","cn":"下个区域会出现 %1% 个银币"}
{"en":"Next Area will contain a Rogue Exile","cn":"下个区域会出现 1 个【盗贼流亡者】"}
{"en":"Next Area will contain %1% Rogue Exiles","cn":"下个区域会出现 %1% 个【盗贼流亡者】"}
{"en":"Next Area will contain up to 1 Shrine","cn":"下个区域会出现最多 1 个神殿"}
{"en":"Next Area will contain up to %1% Shrines","cn":"下个区域会出现最多 %1% 个神殿"}
{"en":"Next Area will contain a Strongbox","cn":"下个区域会出现 1 个保险箱"}
{"en":"Next Area will contain %1% Strongboxes","cn":"下个区域会出现 %1% 个保险箱"}
{"en":"Next Area will contain a Monster possessed by an Ancient Talisman","cn":"下个区域会出现 1 个携带魔符的怪物"}
{"en":"Next Area will contain %1% Monsters possessed by Ancient Talismans","cn":"下个区域会出现 %1% 个携带魔符的怪物"}
{"en":"Next Area will contain a Tormented Spirit","cn":"下个区域会出现 1 个【罪魂】"}
{"en":"Next Area will contain %1% Tormented Spirits","cn":"下个区域会出现 %1% 个【罪魂】"}
{"en":"Next Area will contain at least 1 Warband Pack","cn":"下个区域会出现 1 个【军团】"}
{"en":"Next Area will contain at least %1% Warband Packs","cn":"下个区域会出现 %1% 个【军团】"}
{"en":"Perandus Chests in the next Area will have %1%%% more Quantity of Items Dropped","cn":"在下个区域，【普兰德斯宝物箱】的物品掉落总数量额外提高 %1%%%"}
{"en":"Perandus Chests in the next Area will have %1%%% more Rarity of Items Dropped","cn":"在下个区域，【普兰德斯宝物箱】的物品总稀有度额外提高 %1%%%"}
{"en":"Rogue Exiles in the next Area will have %1%%% more Rarity of Items Dropped","cn":"在下个区域，【盗贼流放者】的物品总稀有度额外提高 %1%%%"}
{"en":"Monsters guarding Shrines in next Area will be Magic","cn":"下个区域的神殿受到魔法怪物的守护"}
{"en":"Some Monsters guarding Shrines in next Area will be Rare","cn":"下个区域的神殿受到一些稀有怪物的守护"}
{"en":"At least one Shrine in next Area will be an Acceleration Shrine","cn":"下个区域会出现至少 1 个【迅速神殿】"}
{"en":"At least one Shrine in next Area will be an Echoing Shrine","cn":"下个区域会出现至少 1 个【回响神殿】"}
{"en":"At least one Shrine in next Area will be a Divine Shrine","cn":"下个区域会出现至少 1 个【圣洁神殿】"}
{"en":"Next Outdoor Area has %1%%% chance to contain a Stone Circle","cn":"下个户外区域有 %1%%% 几率出现 1 个石阵"}
{"en":"Next Outdoor Area will contain a Stone Circle","cn":"下个户外区域会出现 1 个石阵"}
{"en":"Strongboxes in next Area will be Magic","cn":"下个区域的保险箱都是【魔法保险箱】"}
{"en":"Strongboxes in next Area will be Rare","cn":"下个区域的保险箱都是【稀有保险箱】"}
{"en":"Strongboxes in next Area will have %1%%% chance to contain an additional Vaal Orb","cn":"下个区域的保险箱有 %1%%% 几率包含 1 个【瓦尔宝珠】"}
{"en":"Warbands in the next Area will have %1%%% more Quantity of Items Dropped","cn":"在下个区域，【军团】的物品掉落总数量额外提高 %1%%%"}
{"en":"Warbands in the next Area will have %1%%% more Rarity of Items Dropped","cn":"在下个区域，【军团】的物品总稀有度额外提高 %1%%%"}
{"en":"A Monster in next Area will summon Abaxoth, the End of All That Is when Slain","cn":"下个区域的 1 个怪物在死亡后会召唤【终焉之末阿巴萨斯】"}
{"en":"%1% Monsters in next Area will summon Abaxoth, the End of All That Is when Slain","cn":"下个区域的 %1% 个怪物在死亡后会召唤【终焉之末阿巴萨斯】"}
{"en":"A Monster in next Area will summon a Unique Monster from Beyond when Slain","cn":"下个区域中的 1 个怪物在死亡后会召唤超越头目"}
{"en":"%1% Monsters in next Area will summon a Unique Monster from Beyond when Slain","cn":"下个区域中的 %1% 个怪物在死亡后会召唤超越头目"}
{"en":"The first time a Player reaches %1% Rampage Kills in next Area, 6 Currency Items will drop","cn":"在下个区域，玩家的暴走层数首次累积  %1% 层时，掉落 6 个通货"}
{"en":"The first time a Player reaches %1% Rampage Kills in next Area, they will encounter a Powerful Monster","cn":"在下个区域，暴走层数首次累计 %1% 层时，召唤出强大的怪物"}
{"en":"Magic Monsters in next Area will be Maimed","cn":"下个区域的魔法怪物会被瘫痪"}
{"en":"Magic Monsters in next Area will take %1%%% increased Damage","cn":"下个区域的魔法怪物受到的伤害提高 %1%%%"}
{"en":"Magic Monsters in next Area will take %1%%% reduced Damage","cn":"下个区域的魔法怪物受到的伤害降低 %1%%%"}
{"en":"Magic Monster Packs in next Area will each have a Bloodline Mod","cn":"下个区域的每个魔法怪物群都有血族属性"}
{"en":"Monsters Imprisoned around Essences in next Area are Magic","cn":"下个区域的精华怪受到魔法怪物群守护"}
{"en":"Monsters in next Area will have %1%%% increased Attack, Cast and Movement Speed","cn":"在下个区域，怪物的攻击、施法、移动速度提高 %1%%%"}
{"en":"Monsters in next Area will have %1%%% reduced Attack, Cast and Movement Speed","cn":"在下个区域，怪物的攻击、施法、移动速度降低 %1%%%"}
{"en":"Monsters in next Area have %1%%% increased chance to spawn a Beyond Portal","cn":"在下个区域，怪物召唤超越传送门的几率提高 %1%%%"}
{"en":"Monsters in next Area have %1%%% reduced chance to spawn a Beyond Portal","cn":"在下个区域，怪物召唤超越传送门的几率降低 %1%%%"}
{"en":"Monsters Possessed by Tormented Spirits in next Area will take %1%%% increased Damage","cn":"下个区域被罪魂附身的怪物受到的伤害增加 %1%%%"}
{"en":"Monsters Possessed by Tormented Spirits in next Area will take %1%%% reduced Damage","cn":"下个区域被罪魂附身的怪物受到的伤害减少 %1%%%"}
{"en":"Monsters in next Area will grant %1%%% increased Experience","cn":"下个区域的怪物经验值提高 %1%%%"}
{"en":"Monsters in next Area will grant %1%%% reduced Experience","cn":"下个区域的怪物经验值降低 %1%%%"}
{"en":"Monsters in next Area will have Onslaught","cn":"下个区域的怪物带有【猛攻】效果"}
{"en":"Monsters near Shrines in next Area will be Chilled","cn":"下个区域神殿周围的怪物会被冰缓"}
{"en":"Monsters initially carrying a Talisman in the next Area will drop an additional Rare Item","cn":"在下个区域，起始就携带魔符的怪物会掉落 1 个额外稀有物品"}
{"en":"Monsters initially carrying a Talisman in the next Area will drop %1% additional Rare Items","cn":"在下个区域，起始就携带魔符的怪物会掉落 %1% 个额外稀有物品"}
{"en":"Monsters with Silver Coins in next Area will drop an additional Silver Coin","cn":"在下个区域，携带银币的怪物会掉落 1 个额外银币"}
{"en":"Monsters with Silver Coins in next Area will drop %1% additional Silver Coins","cn":"在下个区域，携带银币的怪物会掉落 %1% 个额外银币"}
{"en":"Monsters with Silver Coins in next Area drop an additional Currency Item","cn":"在下个区域，携带银币的怪物会掉落 1 个额外通货"}
{"en":"Monsters with Silver Coins in next Area drop %1% additional Currency Items","cn":"在下个区域，携带银币的怪物会掉落 %1% 个额外通货"}
{"en":"Monsters in next Area with Silver Coins drop an additional Rare Item","cn":"在下个区域，携带银币的怪物会掉落 1 个额外稀有物品"}
{"en":"Monsters in next Area with Silver Coins drop %1% additional Rare Items","cn":"在下个区域，携带银币的怪物会掉落 %1% 个额外稀有物品"}
{"en":"Next Area will contain a Bearers of the Guardian Bloodline Pack","cn":"下个区域会出现 1 个【卫者之责血族怪群】"}
{"en":"Next Area will contain %1% Bearers of the Guardian Bloodline Packs","cn":"下个区域会出现 %1% 个【卫者之责血族怪群】"}
{"en":"Next Area will contain a Voidspawn of Abaxoth Bloodline Pack","cn":"下个区域会出现 1 个【阿巴萨斯之子血族怪群】"}
{"en":"Next Area will contain %1% Voidspawn of Abaxoth Bloodline Packs","cn":"下个区域会出现 %1% 个【阿巴萨斯之子血族怪群】"}
{"en":"Next Area will be inhabited by an additional Invasion Boss","cn":"下个区域会有 1 个额外【侵略头目】"}
{"en":"Next Area will be inhabited by %1% additional Invasion Bosses","cn":"下个区域会有 %1% 个额外【侵略头目】"}
{"en":"Perandus Chests in the next Area will be guarded by additional Rare monsters","cn":"下个区域的【普兰德斯宝物箱】会受到额外稀有怪守护"}
{"en":"Perandus Monsters in the next Area will have a %1%%% chance to drop Perandus Coins","cn":"下个区域的【普兰德斯怪物】有 %1%%% 几率掉落【普兰德斯金币】"}
{"en":"Players in next Area will have %1%%% increased Attack, Cast and Movement Speed while they have Onslaught","cn":"在下个区域，玩家在【猛攻】效果下的攻击、施法、移动速度提高 %1%%%"}
{"en":"Players in next Area will have %1%%% reduced Attack, Cast and Movement Speed while they have Onslaught","cn":"在下个区域，玩家在【猛攻】效果下的攻击、施法、移动速度降低 %1%%%"}
{"en":"Players in next Area will deal %1%%% increased Damage with Hits to Breach Monsters","cn":"在下个区域，玩家对【裂隙怪】的伤害提高 %1%%%"}
{"en":"Players in next Area will take %1%%% increased Damage from Breach Monsters","cn":"下个区域的裂隙怪伤害提高 %1%%%"}
{"en":"Players in next Area will take %1%%% reduced Damage from Breach Monsters","cn":"下个区域的裂隙怪伤害降低 %1%%%"}
{"en":"Players in next Area with at least %1% Rampage Kills will take %2%%% increased Damage","cn":"在下个区域，玩家累积至少 %1% 层暴走层数时受到伤害增加 %2%%%"}
{"en":"Players in next Area with at least %1% Rampage Kills will take %2%%% reduced Damage","cn":"在下个区域，玩家累积至少 %1% 层暴走层数时受到伤害减少 %2%%%"}
{"en":"Players in next Area will Regenerate %1%%% of Maximum Life per second per %2% Rampage Kills","cn":"在下个区域，玩家每累积 %2% 层暴走层数，每秒回复 %1%%% 最大生命"}
{"en":"Players in Next Area will have %1%%% increased Movement Speed","cn":"在下个区域，玩家移动速度提高 %1%%%"}
{"en":"Players in next Area will have a %1%%% chance to gain Onslaught on Kill For %2% seconds","cn":"在下个区域，玩家在击败敌人后有 %1%%% 几率获得 %2% 秒的【猛攻】效果"}
{"en":"Players in next Area will gain Onslaught on Kill for %1% seconds","cn":"在下个区域，玩家在击败敌人后会获得 %1% 秒的【猛攻】效果"}
{"en":"%1%%% increased Duration of Shrine Effects on Players in next Area","cn":"在下个区域，神殿持续时间延长 %1%%%"}
{"en":"Players in next Area will have %1%%% chance to Dodge Spell Hits","cn":"在下个区域，玩家有 %1%%% 几率躲避法术击中"}
{"en":"Players in next Area will have a %1%%% chance when they Kill a Rare Monster to gain %2% of its Modifiers for %3% seconds","cn":"在下个区域，玩家击败稀有怪物时，有 %1%%% 几率获得该怪物 %2% 项属性修正 %3% 秒"}
{"en":"When Players in next Area Kill a Rare Monster they will gain %1% of its Modifiers for %2% seconds","cn":"在下个区域，玩家击败稀有怪物时，会获得该怪物 %1% 项属性修正 %2% 秒"}
{"en":"Strongboxes in next Area will grant Onslaught for %1% seconds when opened","cn":"在下个区域，玩家打开保险箱时会获得 %1% 秒【猛攻】效果"}
{"en":"Players in next Area will have Onslaught while using Flasks","cn":"在下个区域，玩家在使用药剂时会获得【猛攻】效果"}
{"en":"Slaying Enemies in a kill streak in next Area will grant Rampage bonuses","cn":"在下个区域，玩家连续击败敌人后，会累积暴走层数"}
{"en":"When a Player Kills a Rare Monster in next Area, they will have %1%%% chance to gain its Modifiers for %2% seconds","cn":"在下个区域，玩家击败怪物时有 %1%%% 几率获得该怪物属性修正 %2% 秒"}
{"en":"Players in the next Area will have %1%%% increased Movement Speed","cn":"在下个区域，玩家的移动速度提高 %1%%%"}
{"en":"Players in the next Area will have %1%%% reduced Movement Speed","cn":"在下个区域，玩家的移动速度降低 %1%%%"}
{"en":"%1%%% increased Rampage Streak Duration in next Area","cn":"在下个区域，暴走持续时间延长 %1%%%"}
{"en":"%1%%% reduced Rampage Streak Duration in next Area","cn":"在下个区域，暴走持续时间降低 %1%%%"}
{"en":"Next Area will be modified by a random Prophecy","cn":"下个区域会受到随机预言影响"}
{"en":"If the next Area contains any Unique Monsters, one will be Possessed","cn":"若下个区域会出现任何传奇怪物，其中 1 个会被附身"}
{"en":"Rare Monsters from Breaches in the next Area have a %1%%% chance to Drop a Breach Ring","cn":"下个区域的稀有裂隙怪有 %1%%% 几率掉落【裂隙戒指】"}
{"en":"Rare Breach Monsters in the next Area will drop an additional Splinter","cn":"在下个区域，稀有裂隙怪物会额外掉落 1 个【裂隙碎片】"}
{"en":"Rare Breach Monsters in the next Area will drop %1% additional Splinters","cn":"在下个区域，稀有裂隙怪物会额外掉落 %1% 个【裂隙碎片】"}
{"en":"Rare Monsters in next Area will be Hindered, with %1%%% increased Movement Speed","cn":"下个区域的稀有怪物会被干扰，移动速度提高 %1%%%"}
{"en":"Rare Monsters in next Area will be Hindered, with %1%%% reduced Movement Speed","cn":"下个区域的稀有怪物会被干扰，移动速递降低 %1%%%"}
{"en":"Rare Monsters in next Area will have a %1%%% chance to drop a Rare Prismatic Ring","cn":"下个区域的稀有怪物有 %1%%% 几率掉落 1 个【稀有三相戒指】"}
{"en":"Rare Monsters in next Area will drop a Rare Prismatic Ring","cn":"下个区域的稀有怪物会掉落 1 个【稀有三相戒指】"}
{"en":"Rare Monsters in next Area will drop an additional Rare Item","cn":"下个区域的稀有怪物会额外掉落 1 个稀有物品"}
{"en":"Rare Monsters in next Area will drop %1% additional Rare Items","cn":"下个区域的稀有怪物会额外掉落 %1% 个稀有物品"}
{"en":"Rare Monsters in next Area will have Inner Treasure in addition to their other Modifiers","cn":"下个区域的稀有怪物会额外获得【珍宝之魂】属性修正"}
{"en":"Rare Monsters in next Area will each have a Nemesis Mod","cn":"下个区域的稀有怪物有复仇属性"}
{"en":"Rogue Exiles in the next Area will have %1%%% increased Attack, Cast and Movement Speed","cn":"在下个区域，【盗贼流放者】的攻击、施法、移动速度提高 %1%%%"}
{"en":"Rogue Exiles in the next Area will each drop a Skill Gem with Quality","cn":"在下个区域，【盗贼流放者】会掉落带有品质的技能宝石"}
{"en":"Rogue Exiles in next Area will each have a Rogue Exile ally","cn":"【盗贼流放者】会成对出现"}
{"en":"Rogue Exiles in next Area will deal %1%%% increased Damage","cn":"下个区域的【盗贼流放者】伤害提高 %1%%%"}
{"en":"Rogue Exiles in next Area will deal %1%%% reduced Damage","cn":"下个区域的【盗贼流放者】伤害降低 %1%%%"}
{"en":"Rogue Exiles in next Area will drop %1% additional Currency Items","cn":"在下个区域，【盗贼流放者】额外掉落 %1% 个通货"}
{"en":"Rogue Exiles in next Area will drop an additional Jewel","cn":"在下个区域，【盗贼流亡者】额外掉落 1 个珠宝"}
{"en":"Rogue Exiles in next Area will drop %1% additional Jewels","cn":"在下个区域，【盗贼流亡者】额外掉落 %1% 个珠宝"}
{"en":"Items dropped by Rogue Exiles in next Area will be Corrupted","cn":"在下个区域，【盗贼流放者】所掉落的物品会被腐化"}
{"en":"Items dropped by Rogue Exiles in next Area will be Mirrored","cn":"在下个区域，【盗贼流放者】所掉落的物品会被镜像复制"}
{"en":"Items dropped by Rogue Exiles in next Area will be fully Linked","cn":"在下个区域，【盗贼流放者】所掉落的物品插槽全部连接"}
{"en":"Shrines in the next Area will drop a Currency Item when used","cn":"在下个区域，神殿激活后会掉落 1 个通货"}
{"en":"Shrines in the next Area will drop %1% Currency Items when used","cn":"在下个区域，神殿激活后会掉落 %1% 个通货"}
{"en":"Shrines in next Area will grant a random additional Shrine Effect","cn":"在下个区域，神殿会随机提供额外 1 个神殿效果"}
{"en":"Unique Monsters from Beyond in next Area have a %1%%% chance to Summon another Unique Monster from Beyond when Slain","cn":"在下个区域，【超越头目】死后有 %1%%% 几率召唤超越头目"}
{"en":"Unique Monsters from Beyond in next Area will Summon another Unique Monster from Beyond when Slain","cn":"在下个区域，【超越头目】死后召唤超越头目"}
{"en":"Next Area will have a %1%%% chance to contain Cadiro Perandus","cn":"下个区域有 %1%%% 几率出现【卡迪罗·普兰德斯】"}
{"en":"Next Area will contain Cadiro Perandus","cn":"下个区域会出现【卡迪罗·普兰德斯】"}
{"en":"Tempest Effects in next Area will have %1%%% increased Area of Effect","cn":"下个区域的风暴范围效果扩大 %1%%%"}
{"en":"Tempest Effects in next Area will have %1%%% reduced Area of Effect","cn":"下个区域的风暴范围效果缩小 %1%%%"}
{"en":"Strongboxes in next Area will each contain an additional random Rare Item","cn":"下个区域的保险箱额外包含 1 个稀有物品"}
{"en":"Strongboxes in next Area will each contain %1% additional random Rare Items","cn":"下个区域的保险箱额外包含 %1% 个稀有物品"}
{"en":"Talismans found in the next Area will be Rare","cn":"在下个区域，获得的魔符都为【稀有魔符】"}
{"en":"Talismans found in the next Area will be %1% Tier higher","cn":"下个区域获得的【魔符】会提高 %1% 阶"}
{"en":"Talismans found in the next Area will be %1% Tiers higher","cn":"下个区域获得的【魔符】会提高 %1% 阶"}
{"en":"Tempest Effects in next Area will have %1%%% increased Area of Effect","cn":"下个区域的风暴范围效果扩大 %1%%%"}
{"en":"Tempest Effects in next Area will have %1%%% reduced Area of Effect","cn":"下个区域的风暴范围效果缩小 %1%%%"}
{"en":"%1%%% increased frequency of Tempest effects in next Area","cn":"下个区域的风暴出现频率提高 %1%%%"}
{"en":"%1%%% reduced frequency of Tempest effects in next Area","cn":"下个区域的风暴出现频率降低 %1%%%"}
{"en":"Tormented Spirits in next Area will drop 1 additional Rare Item","cn":"下个区域的【罪魂】额外掉落 1 个物品"}
{"en":"Tormented Spirits in next Area will drop %1% additional Rare Items","cn":"下个区域的【罪魂】额外掉落 %1% 个物品"}
{"en":"Tormented Spirits in next Area will have %1%%% increased Duration","cn":"下个区域的【罪魂】持续时间延长 %1%%%"}
{"en":"Tormented Spirits in next Area will have %1%%% reduced Duration","cn":"下个区域的【罪魂】持续时间缩短 %1%%%"}
{"en":"Tormented Spirits in next Area will have %1%%% increased Movement Speed","cn":"下个区域的【罪魂】移动速度提高 %1%%%"}
{"en":"Tormented Spirits in next Area will have %1%%% reduced Movement Speed","cn":"下个区域的【罪魂】移动速度降低 %1%%%"}
{"en":"Warbands in the next Area will have an additional Elite Member","cn":"下个区域的军团会额外出现 1 位【精英】"}
{"en":"Warbands in the next Area will have %1% additional Elite Members","cn":"下个区域的军团会额外出现 %1% 位【精英】"}
{"en":"Warbands in the next Area will have an additional Member","cn":"下个区域的军团会额外出现 1 位【喽啰】"}
{"en":"Warbands in the next Area will have %1% additional Members","cn":"下个区域的军团会额外出现 %1% 位【喽啰】"}
{"en":"Warbands in the next Area will have an additional Support Member","cn":"下个区域的军团会额外出现 1 位【辅助者】"}
{"en":"Warbands in the next Area will have %1% additional Support Members","cn":"下个区域的军团会额外出现 %1% 位【辅助者】"}
{"en":"Number of Perandus Coins dropped in next Area will be Doubled","cn":"下个区域会掉落两倍的【普兰德斯金币】"}
{"en":"%1% %2%","cn":"%1% %2%"}
{"en":"%1%%% increased Quantity of Items found in this Area","cn":"该区域物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found in this Area","cn":"该区域物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items found in this Area","cn":"该地图的物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found in this Area","cn":"该地图的物品稀有度降低 %1%%%"}
{"en":"This Area's Modifiers to Quantity of Items found also apply to Rarity","cn":"该区域的物品数量加成也套用于物品稀有度"}
{"en":"+ %1%%% Monster pack size","cn":"+ %1%%% 怪物群数量"}
{"en":"Area is unidentified","cn":"未鉴定的区域"}
{"en":"Area is corrupted","cn":"区域已被腐化"}
{"en":"This Attack and Minions have %1%%% increased Attack Speed","cn":"此攻击与召唤生物的攻击速度提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Attack Speed","cn":"此攻击与召唤生物的攻击速度降低 %1%%%"}
{"en":"This Attack and Minions have %1% additional Accuracy Rating","cn":"此攻击与召唤生物的命中值 + %1%"}
{"en":"This Attack and Minions have - %1% Accuracy Rating","cn":"此攻击与召唤生物的命中值 - %1%"}
{"en":"This Attack and Minions have %1%%% increased Accuracy Rating","cn":"此攻击与召唤生物的命中值提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Accuracy Rating","cn":"此攻击与召唤生物的命中值降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Critical Strike Chance","cn":"此攻击与召唤生物的暴击率提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Critical Strike Chance","cn":"此攻击与召唤生物的暴击率降低 %1%%%"}
{"en":"This Attack and Minions have %1$+d%% to Critical Strike Multiplier","cn":"此攻击和召唤生物获得 %1$+d%% 基础暴击伤害加成"}
{"en":"Enemy Block Chance reduced by %1%%% against this Skill and Minions","cn":"此攻击与召唤生物可以使敌人的攻击和法术格挡率降低 %1%%%"}
{"en":"This Attack and Minions gain %1% Life for each enemy Hit","cn":"此攻击与召唤生物击中回复 %1% 生命"}
{"en":"This Attack and Minions Leech %1%%% of Damage as Life","cn":"此攻击与召唤生物造成 %1%%% 生命偷取"}
{"en":"This Attack and Minions Leech %1%%% of Damage as Mana","cn":"此攻击与召唤生物造成 %1%%% 魔力偷取"}
{"en":"This Attack and Minions have an additional %1%%% chance to Knock Enemies Back on Hit","cn":"此攻击和召唤生物有额外 %1%%% 几率击退敌人"}
{"en":"This Attack and Minions Knock Enemies back on Hit","cn":"此攻击和召唤生物击中时击退敌人"}
{"en":"This Attack and Minions have %1%%% increased Knockback Distance","cn":"此攻击与召唤生物的击退距离延长 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Knockback Distance","cn":"此攻击与召唤生物的击退距离缩短 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Enemy Stun Threshold","cn":"此攻击与召唤生物会使敌人的晕眩门槛降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Enemy Stun Threshold","cn":"此攻击与召唤生物会使敌人的晕眩门槛提高 %1%%%"}
{"en":"%1%%% increased Rarity of Items Dropped by enemies Slain by Minions or This Attack","cn":"此攻击与召唤生物会使物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by enemies Slain by Minions or This Attack","cn":"此攻击与召唤生物会使物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items Dropped by enemies Slain by Minions or This Attack","cn":"此攻击与召唤生物会使物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items Dropped by enemies Slain by Minions or This Attack","cn":"此攻击与召唤生物会使物品掉落数量降低 %1%%%"}
{"en":"This Attack and Minions always Freeze Enemies","cn":"此攻击与召唤生物击中时必定冰冻敌人"}
{"en":"This Attack and Minions have %1%%% chance to Freeze enemies","cn":"此攻击与召唤生物击中时有 %1%%% 几率冰冻敌人"}
{"en":"This Attack and Minions have %1%%% chance to Shock enemies","cn":"此攻击与召唤生物击中时有 %1%%% 几率使敌人附加感电状态"}
{"en":"This Attack and Minions have %1%%% chance to Ignite enemies","cn":"此攻击与召唤生物造成的火焰伤害有 %1%%% 几率点燃敌人"}
{"en":"This Attack and Minions have %1%%% chance to cause Monsters to Flee when Hit","cn":"此攻击与召唤生物击中时有 %1%%% 几率使敌人逃跑"}
{"en":"This Attack and Minions have %1%%% increased Life Leech rate","cn":"此攻击与召唤生物的生命偷取速度提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Life Leech rate","cn":"此攻击与召唤生物的生命偷取速度降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Mana Leech rate","cn":"此攻击与召唤生物的魔力偷取速度提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Mana Leech rate","cn":"此攻击与召唤生物的魔力偷取速度降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Stun Duration on enemies","cn":"此攻击与召唤生物对敌人的晕眩时间延长 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Stun Duration on enemies","cn":"此攻击与召唤生物对敌人的晕眩时间缩短 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Ignite Duration on Enemies","cn":"此攻击与召唤生物对敌人的点燃时间延长 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Ignite Duration on Enemies","cn":"此攻击与召唤生物对敌人的点燃时间缩短 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Chill Effect on enemies","cn":"此攻击与召唤生物对敌人的冰缓效果提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Chill Effect on enemies","cn":"此攻击与召唤生物对敌人的冰缓效果降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Chill Duration on enemies","cn":"此攻击与召唤生物对敌人的冰缓时间延长 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Chill Duration on enemies","cn":"此攻击与召唤生物对敌人的冰缓时间缩短 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Freeze Duration on enemies","cn":"此攻击与召唤生物对敌人的冰冻时间延长 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Freeze Duration on enemies","cn":"此攻击与召唤生物对敌人的冰冻时间缩短 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Shock Duration on enemies","cn":"此攻击与召唤生物对敌人的感电时间延长 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Shock Duration on enemies","cn":"此攻击与召唤生物对敌人的感电时间缩短 %1%%%"}
{"en":"Elemental Ailments caused by this Attack or Minions spread to other nearby Enemies","cn":"此攻击与召唤生物造成的元素异常状态，也会影响到其他附近的敌人"}
{"en":"Ignites caused by this Attack or Minions spread to other nearby Enemies","cn":"被辅助的攻击技能或召唤生物造成的点燃效果会扩散至附近的敌人"}
{"en":"This Attack and Minions have Culling Strike","cn":"此攻击与召唤生物带有【终结】效果"}
{"en":"This Attack and Minions have Point Blank","cn":"此攻击与召唤生物带有【零点射击】效果"}
{"en":"This Attack and Minions Penetrate %1%%% Fire Resistance","cn":"此攻击与召唤生物穿透 %1%%% 火焰抗性"}
{"en":"This Attack and Minions Penetrate %1%%% Cold Resistance","cn":"此攻击与召唤生物穿透 %1%%% 冰冷抗性"}
{"en":"This Attack and Minions Penetrate %1%%% Elemental Resistances","cn":"此攻击与召唤生物穿透 %1%%% 冰冷抗性"}
{"en":"This Attack and Minions Penetrate %1%%% Lightning Resistance","cn":"此攻击与召唤生物穿透 %1%%% 闪电抗性"}
{"en":"This Attack and Minions have %1%%% chance to Blind enemies on hit","cn":"此攻击与召唤生物击中时有 %1%%% 几率致盲敌人"}
{"en":"This Attack and Minions have %1%%% increased Blinding duration","cn":"此攻击与召唤生物造成的致盲时间延长 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Blinding duration","cn":"此攻击与召唤生物造成的致盲时间缩短 %1%%%"}
{"en":"This Attack and Minion's single-target Melee attacks deal Splash Damage to surrounding targets","cn":"此攻击与召唤生物的单体近战攻击会对周围目标造成溅射伤害"}
{"en":"This Attack and Minions have %1%%% chance to gain a Power Charge on Critical Strike","cn":"此攻击与召唤生物造成暴击时有 %1%%% 几率获得暴击球"}
{"en":"This Attack and Minoins gain a Power Charge on Critical Strike","cn":"此攻击与召唤生物造成暴击时获得暴击球"}
{"en":"This Attack and Minions have %1%%% more Melee Attack Speed","cn":"此攻击与召唤生物的近战攻击总速度额外提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% less Melee Attack Speed","cn":"此攻击与召唤生物的近战攻击总速度额外降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Area of Effect","cn":"此攻击与召唤生物会使范围效果扩大 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Area of Effect","cn":"此攻击与召唤生物会使范围效果缩小 %1%%%"}
{"en":"This Attack and Minions have %1%%% more Area of Effect","cn":"此攻击与召唤生物会使效果总范围额外扩大 %1%%%"}
{"en":"This Attack and Minions have %1%%% less Area of Effect","cn":"此攻击与召唤生物会使效果总范围额外缩小 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Burning Damage","cn":"此攻击与召唤生物会使燃烧伤害提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Burning Damage","cn":"此攻击与召唤生物会使燃烧伤害降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% chance to gain Endurance Charges when Stunning Enemies with Melee Damage","cn":"此攻击和召唤生物使用近战伤害晕眩敌人时有 %1%%% 的几率获得耐力球"}
{"en":"This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage","cn":"此攻击和召唤生物使用近战伤害晕眩敌人时获得耐力球"}
{"en":"This Attack and Minions gain Endurance Charges when Stunning Enemies with Melee Damage","cn":"此攻击和召唤生物使用近战伤害晕眩敌人时获得耐力球"}
{"en":"This Attack and Minions have %1%%% increased Attack Speed when on Low Life","cn":"濒血时攻击与召唤生物的攻击速度提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Attack Speed when on Low Life","cn":"濒血时攻击与召唤生物的攻击速度降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% more Attack Speed","cn":"此攻击与召唤生物的总攻击速度额外提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% less Attack Speed","cn":"此攻击与召唤生物的总攻击速度额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Melee Physical Damage against Bleeding Enemies","cn":"此攻击与召唤生物攻击流血敌人时，近战物理总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Melee Physical Damage against Bleeding Enemies","cn":"此攻击与召唤生物攻击流血敌人时，近战物理总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% increased Melee Damage against Bleeding Enemies","cn":"此攻击与召唤生物对流血的敌人提高 %1%%% 近战伤害"}
{"en":"This Attack and Minions deal %1%%% reduced Melee Damage against Bleeding Enemies","cn":"此攻击与召唤生物对流血的敌人降低 %1%%% 近战伤害"}
{"en":"This Attack and Minions have %1%%% chance to Fortify on Melee hit","cn":"此攻击与召唤生物在近战击中时有 %1%%% 几率获得护体效果"}
{"en":"This Attack and Minions gain Fortify on Melee hit","cn":"此攻击与召唤生物在近战击中时会获得护体效果"}
{"en":"This Attack and Minions have %1$d%% chance to Freeze Enemies which are Chilled","cn":"此攻击与召唤生物有 %1$d%% 几率冰冻被冰缓的敌人"}
{"en":"This Attack and Minions deal %1%%% more Damage with Hits and Ailments against Chilled Enemies","cn":"此攻击与召唤生物攻击被冰缓的敌人时，击中和异常状态总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Damage with Hits and Ailments against Chilled Enemies","cn":"此攻击与召唤生物攻击被冰缓的敌人时，击中和异常状态总伤害额外降低 %1%%%"}
{"en":"This Skill and Minions deal %1%%% more Damage","cn":"此技能和召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"This Skill and Minions deal %1%%% less Damage","cn":"此技能和召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Trap and Mine Damage","cn":"此攻击与召唤生物的陷阱与地雷总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Trap and Mine Damage","cn":"此攻击与召唤生物的陷阱与地雷总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Damage with Ailments","cn":"此攻击和召唤生物额外提高 %1%%% 异常状态总伤害"}
{"en":"This Attack and Minions deal %1%%% less Damage with Ailments","cn":"此攻击和召唤生物额外降低 %1%%% 异常状态总伤害"}
{"en":"This Attack and Minions deal %1%%% more Damage with Hits","cn":"此攻击和召唤生物的击中总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Damage with Hits","cn":"此攻击和召唤生物的击中总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Fire Damage","cn":"此攻击和召唤生物的火焰总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Fire Damage","cn":"此攻击和召唤生物的火焰总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Damage with Ignite","cn":"此攻击和召唤生物的点燃总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Damage with Ignite","cn":"此攻击和召唤生物的点燃总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Damage over Time","cn":"此攻击与召唤物的持续性总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Damage over Time","cn":"此攻击与召唤物的持续性总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Damage with Hits for each Poison on the Enemy, up to %2%","cn":"敌人每有一层中毒效果，此攻击和召唤生物的击中总伤害就额外提高 %1%%%，最多 %2%"}
{"en":"This Attack and Minions deal %1%%% less Damage with Hits for each Poison on the Enemy, up to %2%","cn":"敌人每有一层中毒效果，此攻击和召唤生物的击中总伤害就额外降低 %1%%%，最多 %2%"}
{"en":"This Attack and Minions deal %1%%% more Damage with Poison","cn":"此攻击和召唤生物的中毒总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Damage with Poison","cn":"此攻击和召唤生物的中毒总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Damage over Time","cn":"此攻击与召唤物的持续性总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Damage over Time","cn":"此攻击与召唤物的持续性总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Damage with Poison","cn":"此攻击和召唤生物的中毒总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Damage with Poison","cn":"此攻击和召唤生物的中毒总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions deal %1%%% more Elemental Damage","cn":"此攻击和召唤生物的火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Elemental Damage","cn":"此攻击和召唤生物的火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"This Attack and Minions cannot inflict Elemental Ailments","cn":"此攻击和召唤生物无法造成元素异常状态"}
{"en":"This Attack and Minions deal %1%%% increased Damage over Time","cn":"此攻击和召唤生物的持续性伤害提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% reduced Damage over Time","cn":"此攻击和召唤生物的持续性伤害降低 %1%%%"}
{"en":"This Attack and Minions Poison Enemies on Hit","cn":"此攻击和召唤生物击中时会使敌人中毒"}
{"en":"This Attack and Minions have %1%%% increased Damage with Poison","cn":"此攻击和召唤生物造成的中毒伤害提高 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Damage with Poison","cn":"此攻击和召唤生物造成的中毒伤害降低 %1%%%"}
{"en":"This Attack and Minions have %1%%% increased Poison Duration","cn":"此攻击和召唤生物造成的中毒持续时间延长 %1%%%"}
{"en":"This Attack and Minions have %1%%% reduced Poison Duration","cn":"此攻击和召唤生物造成的中毒持续时间缩短 %1%%%"}
{"en":"This Attack and Minions have %1%%% more Melee Splash Area of Effect","cn":"此攻击和召唤生物的近战溅射总范围额外扩大 %1%%%"}
{"en":"This Attack and Minions have %1%%% less Melee Splash Area of Effect","cn":"此攻击和召唤生物的近战溅射总范围额外缩小 %1%%%"}
{"en":"%1%%% chance to Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow","cn":"当此技能或非幻灵召唤生物击败敌人时，有 %1%%% 几率召唤 1 个幻灵"}
{"en":"Summon a Phantasm when this Skill, or Non-Phantasm Minions, deal a Killing Blow","cn":"当此技能或非幻灵召唤生物击败敌人时，召唤 1 个幻灵"}
{"en":"Maximum %1% Summoned Normal Sentinel of Dominance","cn":"最多召唤 %1% 个【普通统御哨兵】"}
{"en":"Maximum %1% Summoned Normal Sentinels of Dominance","cn":"最多召唤 %1% 个【普通统御哨兵】"}
{"en":"Maximum %1% Summoned Magic Sentinel of Dominance","cn":"最多召唤 %1% 个【魔法统御哨兵】"}
{"en":"Maximum %1% Summoned Magic Sentinels of Dominance","cn":"最多召唤 %1% 个【魔法统御哨兵】"}
{"en":"Maximum %1% Summoned Rare Sentinel of Dominance","cn":"最多召唤 %1% 个【稀有统御哨兵】"}
{"en":"Maximum %1% Summoned Rare Sentinels of Dominance","cn":"最多召唤 %1% 个【稀有统御哨兵】"}
{"en":"Every third use of This Attack or Minion's Attacks deals a Ruthless Blow with Melee Hits","cn":"此攻击技能或召唤生物每打出 3 次近战攻击，就会触发 1 次【无情一击】"}
{"en":"Ruthless Blows from this Attack or Minions deal %1%%% more Melee Damage","cn":"此攻击技能或召唤生物的【无情一击】会使近战总伤害额外提高 %1%%%"}
{"en":"Ruthless Blows from this Attack or Minions deal %1%%% more Damage with Bleeding caused by Melee Hits","cn":"此攻击技能或召唤生物的近战攻击击中时，所触发的【无情一击】会使流血总伤害额外提高 %1%%%"}
{"en":"Ruthless Blows from this Attack or Minions have a base Stun Duration of %1% seconds","cn":"此攻击技能或召唤生物的【无情一击】有 %1% 秒基础晕眩时间"}
{"en":"This Attack and Minions have %1%%% chance to Poison on Hit","cn":"此攻击和召唤生物击中敌人后有 %1%%% 几率使其中毒"}
{"en":"This Attack and Minions always Poison on Hit","cn":"此攻击和召唤生物击中敌人后会使其中毒"}
{"en":"This Attack and Minions deal no Chaos Damage","cn":"此攻击和召唤生物无法造成混沌伤害"}
{"en":"This Attack and Minions have %1%%% chance to cause Bleeding","cn":"此攻击和召唤生物有 %1%%% 几率造成流血"}
{"en":"This Attack and Minions cause Bleeding","cn":"此攻击和召唤生物击中时造成流血"}
{"en":"This Attack and Minions cause Bleeding","cn":"此攻击和召唤生物击中时造成流血"}
{"en":"This Attack and Minions cannot cause Bleeding","cn":"此攻击和召唤生物无法造成流血"}
{"en":"This Attack and Minions inflict Decay on Hit, dealing %1% Chaos Damage per second for %2% seconds","cn":"此攻击和召唤生物击中时附加腐蚀状态，每秒造成 %1% 混沌伤害，持续 %2% 秒"}
{"en":"This Attack and Minions deal no Elemental Damage","cn":"此攻击和召唤生物无法造成火焰、冰霜、闪电伤害"}
{"en":"%1%%% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster","cn":"击中传奇敌人时，有 %1%%% 几率召唤 1 个【统御哨兵】"}
{"en":"Summon a Normal Sentinel of Dominance when you Hit a Unique Monster","cn":"击中传奇敌人时召唤 1 个【统御哨兵】"}
{"en":"Enemies Ignited by this Attack or Minions have %1$+d%% to Fire Resistance","cn":"被此攻击或召唤生物点燃的敌人，其火焰抗性提高 %1$+d%%"}
{"en":"This Attack and Minions Attacks have %1%%% chance to Maim on Hit","cn":"此攻击和召唤生物击中敌人时有 %1%%% 几率使其瘫痪"}
{"en":"This Attack and Minions Attacks always Maim on Hit","cn":"此攻击和召唤生物击中敌人时会使其瘫痪"}
{"en":"This Skill also targets %1% nearby Enemies","cn":"此技能可以额外攻击 %1% 个周围敌人"}
{"en":"This Attack and Minions deal %1%%% more Physical Damage","cn":"此攻击和召唤生物的物理总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Physical Damage","cn":"此攻击和召唤生物的物理总伤害额外降低 %1%%%"}
{"en":"Enemies Chilled by this Skill or Minions take %1%%% increased Cold Damage over Time","cn":"被该技能或召唤生物所冰缓的敌人，其受到的冰霜持续伤害提高 %1%%%"}
{"en":"Enemies Chilled by this Skill or Minions take %1%%% reduced Cold Damage over Time","cn":"被该技能或召唤生物所冰缓的敌人，其受到的冰霜持续伤害降低 %1%%%"}
{"en":"Enemies Chilled by this Skill or Minions have Cold Damage taken increased by Chill Effect","cn":"被该技能或召唤生物冰缓的敌人，在冰缓效果下所受到的冰霜伤害提高"}
{"en":"This Attack and Minions deal %1%%% more Cold Damage Over Time","cn":"此攻击与召唤物的持续性冰霜总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Cold Damage Over Time","cn":"此攻击与召唤物的持续性冰霜总伤害额外降低 %1%%%"}
{"en":"Enemies Maimed by this Attack and Minions take %1%%% increased Physical Damage","cn":"被此攻击和召唤生物瘫痪的敌人，所受到的物理总伤害提高 %1%%%"}
{"en":"Enemies Maimed by this Attack and Minions take %1%%% reduced Physical Damage","cn":"被此攻击和召唤生物瘫痪的敌人，所受到的物理总伤害降低 %1%%%"}
{"en":"This Attack and Minions deal %1% to %2% added Fire Damage against Burning Enemies","cn":"此攻击和召唤生物对燃烧的敌人附加 %1% - %2% 火焰伤害"}
{"en":"This Attack and Minions deal %1%%% more Damage per Power Charge","cn":"每个暴击球可使此攻击与召唤物的总伤害额外提高 %1%%%"}
{"en":"This Attack and Minions deal %1%%% less Damage per Power Charge","cn":"每个暴击球可使此攻击与召唤物的总伤害额外降低 %1%%%"}
{"en":"Enemies have - %1%%% chance to Block Attack or Spell Damage from this Skill or Minions","cn":"敌人格挡来自该技能或召唤生物的攻击伤害或法术伤害的几率 - %1%%%"}
{"en":"Enemies have - %1%%% chance to Dodge Attack or Spell Hits from this Skill or Minions","cn":"敌人躲避来自该技能或召唤生物的攻击击中或法术击中的几率 - %1%%%"}
{"en":"This Attack and Minions have %1%%% chance to gain Onslaught for %2% seconds on dealing a Killing Blow","cn":"此攻击和召唤生物击败敌人时，有 %1%%% 几率获得持续 %2% 秒的【猛攻】状态"}
{"en":"This Attack and Minions have %1%%% chance to inflict Withered on Hit","cn":"此攻击和召唤生物击中敌人后有 %1%%% 几率造成【死亡凋零】"}
{"en":"This Attack and Minions inflict Withered on Hit","cn":"此攻击和召唤生物击中敌人后造成【死亡凋零】"}
{"en":"Minions Throw up to 1 additional Trap","cn":"召唤生物可投掷最多 1 个额外陷阱"}
{"en":"Minions Throw up to %1% additional Traps","cn":"召唤生物可投掷最多 %1% 个额外陷阱"}
{"en":"Minions Place an additional Mine","cn":"召唤生物可放置 1 个额外地雷"}
{"en":"Minions Place %1% additional Mines","cn":"召唤生物可放置 %1% 个额外地雷"}
{"en":"Minions can have an additional Trap placed at a time","cn":"召唤生物同时可多放置 1 个陷阱"}
{"en":"Minions can have %1% additional Traps placed at a time","cn":"召唤生物同时可多放置 %1% 个陷阱"}
{"en":"Minions can have an additional Mine placed at a time","cn":"召唤生物同时可多放置 1 个地雷"}
{"en":"Minions can have %1% additional Mines placed at a time","cn":"召唤生物同时可多放置 %1% 个地雷"}
{"en":"Traps are thrown randomly","cn":"陷阱投掷至随机处"}
{"en":"Minions have %1%%% increased Cast Speed","cn":"召唤生物的施法速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Cast Speed","cn":"召唤生物的施法速度降低 %1%%%"}
{"en":"Minions have %1%%% more Cast Speed","cn":"召唤生物的总施法速度额外提高 %1%%%"}
{"en":"Minions have %1%%% less Cast Speed","cn":"召唤生物的总施法速度额外降低 %1%%%"}
{"en":"Minions have %1%%% increased Attack Speed","cn":"召唤生物的攻击速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Attack Speed","cn":"召唤生物的攻击速度降低 %1%%%"}
{"en":"Minions have %1% additional Accuracy Rating","cn":"召唤生物的命中值提高 %1%"}
{"en":"Minions lose %1% Accuracy Rating","cn":"召唤生物的命中值降低 %1%"}
{"en":"Minions have %1%%% increased Accuracy Rating","cn":"召唤生物的总命中值提高 %1%%%"}
{"en":"Minions have %1%%% reduced Accuracy Rating","cn":"召唤生物的总命中值降低 %1%%%"}
{"en":"Minions have %1%%% increased Critical Strike Chance","cn":"召唤生物的暴击率提高 %1%%%"}
{"en":"Minions have %1%%% reduced Critical Strike Chance","cn":"召唤生物的暴击率降低 %1%%%"}
{"en":"Minions have %1$+d%% Critical Strike Multiplier","cn":"召唤生物获得 %1$+d%% 攻击和法术暴击伤害加成"}
{"en":"Minions gain %1% Life for each enemy they Hit","cn":"每击中一个敌人，召唤生物获得 %1% 生命回复"}
{"en":"Minions Leech %1%%% of Damage as Life","cn":"召唤生物获得 %1%%% 生命偷取"}
{"en":"Minions Leech %1%%% of Damage as Mana","cn":"召唤生物获得 %1%%% 魔力偷取"}
{"en":"Minions have an additional %1%%% chance to Knock Enemies Back on Hit","cn":"召唤生物击中时有额外 %1%%% 几率击退敌人"}
{"en":"Minions knock Enemies Back on Hit","cn":"召唤生物击中时会击退敌人"}
{"en":"Minions have %1%%% increased Knockback Distance","cn":"召唤生物的击退距离延长 %1%%%"}
{"en":"Minions have %1%%% reduced Knockback Distance","cn":"召唤生物的击退距离缩短 %1%%%"}
{"en":"Minions have %1%%% reduced Enemy Stun Threshold","cn":"召唤生物使敌人晕眩门槛降低 %1%%%"}
{"en":"Minions have %1%%% increased Enemy Stun Threshold","cn":"召唤生物使敌人晕眩门槛提高 %1%%%"}
{"en":"%1%%% increased Rarity of Items Dropped by enemies Slain by Minions","cn":"被此召唤生物击败的怪物，其物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by enemies Slain by Minions","cn":"被此召唤生物击败的怪物，其物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items Dropped by enemies Slain by Minions","cn":"被此召唤生物击败的怪物提高 %1%%% 物品掉落数量"}
{"en":"%1%%% reduced Quantity of Items Dropped by enemies Slain by Minions","cn":"被此召唤生物击败的怪物降低 %1%%% 物品掉落数量"}
{"en":"Minions always Freeze Enemies","cn":"召唤生物必定冰冻敌人"}
{"en":"Minions have %1%%% chance to Freeze enemies","cn":"召唤生物有 %1%%% 几率冰冻敌人"}
{"en":"Minions have %1%%% chance to Shock enemies","cn":"召唤生物有 %1%%% 几率使敌人感电"}
{"en":"Minions have %1%%% chance to Ignite enemies","cn":"召唤生物的火焰伤害有 %1%%% 几率点燃敌人"}
{"en":"Minions have %1%%% chance to cause Monsters to Flee when Hit","cn":"召唤生物击中时有 %1%%% 几率使敌人逃跑"}
{"en":"Minions have %1%%% increased Area of Effect","cn":"召唤生物的范围效果扩大 %1%%%"}
{"en":"Minions have %1%%% reduced Area of Effect","cn":"召唤生物的范围效果缩小 %1%%%"}
{"en":"Minions have %1%%% more Area of Effect","cn":"召唤生物的范围效果总面积额外扩大 %1%%%"}
{"en":"Minions have %1%%% less Area of Effect","cn":"召唤生物的范围效果总面积额外缩小 %1%%%"}
{"en":"Minions have %1%%% increased Aura Area of Effect","cn":"召唤生物的光环范围扩大 %1%%%"}
{"en":"Minions have %1%%% reduced Aura Area of Effect","cn":"召唤生物的光环范围缩小 %1%%%"}
{"en":"Minions have %1%%% increased effect of their Auras","cn":"召唤生物的光环效果提高 %1%%%"}
{"en":"Minions have %1%%% reduced effect of their Auras","cn":"召唤生物的光环效果降低 %1%%%"}
{"en":"Minions have %1%%% increased Projectile Speed","cn":"召唤生物的投射物速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Projectile Speed","cn":"召唤生物的投射物速度降低 %1%%%"}
{"en":"Minions fire %1% additional Projectile","cn":"召唤生物发射 %1% 个额外投射物"}
{"en":"Minions fire %1% additional Projectiles","cn":"召唤生物发射 %1% 个额外投射物"}
{"en":"Minions have %1%%% increased Life Leech rate","cn":"召唤生物的生命偷取速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Life Leech rate","cn":"召唤生物的生命偷取速度降低 %1%%%"}
{"en":"Minions have %1%%% increased Mana Leech rate","cn":"召唤生物的魔力偷取速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Mana Leech rate","cn":"召唤生物的魔力偷取速度降低 %1%%%"}
{"en":"Minions have %1%%% increased Stun Duration on enemies","cn":"召唤生物使敌人晕眩的时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Stun Duration on enemies","cn":"召唤生物使敌人晕眩的时间缩短 %1%%%"}
{"en":"Minions have %1%%% increased Chill Effect on enemies","cn":"召唤生物对敌人的冰缓效果提高 %1%%%"}
{"en":"Minions have %1%%% reduced Chill Effect on enemies","cn":"召唤生物对敌人的冰缓效果降低 %1%%%"}
{"en":"Minions have %1%%% increased Ignite Duration on enemies","cn":"召唤生物点燃敌人的持续时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Ignite Duration on enemies","cn":"召唤生物点燃敌人的持续时间缩短 %1%%%"}
{"en":"Minions have %1%%% increased Chill Duration on enemies","cn":"召唤生物使敌人冰缓的时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Chill Duration on enemies","cn":"召唤生物使敌人冰缓的时间缩短 %1%%%"}
{"en":"Minions have %1%%% increased Freeze Duration on enemies","cn":"召唤生物使敌人冰冻的时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Freeze Duration on enemies","cn":"召唤生物使敌人冰冻的时间缩短 %1%%%"}
{"en":"Minions have %1%%% increased Shock Duration on enemies","cn":"召唤生物对敌人造成的感电状态时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Shock Duration on enemies","cn":"召唤生物对敌人造成的感电状态时间缩短 %1%%%"}
{"en":"Elemental Ailments caused by Minions also spread to nearby enemies","cn":"召唤生物造成的元素异常状态，也会影响到其他附近的敌人"}
{"en":"Ignites caused by Minions spread to other nearby Enemies","cn":"召唤生物造成的点燃效果会扩散至附近的敌人"}
{"en":"Minions deal %1%%% more Melee Physical Damage","cn":"召唤生物造成的近战物理总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Melee Physical Damage","cn":"召唤生物造成的近战物理总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage with Bleeding and Poison caused by Melee Hits","cn":"召唤生物的近战攻击击中后，所造成的流血和中毒总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Bleeding and Poison caused by Melee Hits","cn":"召唤生物的近战攻击击中后，所造成的流血和中毒总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage with Attack Skills while on Full Life","cn":"满血时，召唤生物的攻击技能总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Attack Skills while on Full Life","cn":"满血时，召唤生物的攻击技能总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% increased Attack Damage","cn":"召唤生物的攻击技能伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Attack Damage","cn":"召唤生物的攻击技能伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Physical Damage","cn":"召唤生物造成的物理伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Physical Damage","cn":"召唤生物造成的物理伤害降低 %1%%%"}
{"en":"Minions deal %1%%% more Physical Damage","cn":"召唤生物造成的物理总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Physical Damage","cn":"召唤生物造成的物理总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Elemental Damage","cn":"召唤生物造成的火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Elemental Damage","cn":"召唤生物造成的火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Projectile Damage","cn":"召唤生物造成的投射物总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Projectile Damage","cn":"召唤生物造成的投射物总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Projectile Damage","cn":"召唤生物造成的投射物总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Projectile Damage","cn":"召唤生物造成的投射物总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Area Damage","cn":"召唤生物的范围总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Area Damage","cn":"召唤生物的范围总伤害额外降低 %1%%%"}
{"en":"Minions' Attacks deal %1% to %2% additional Physical Damage","cn":"召唤生物的攻击额外造成 %1% - %2% 物理伤害"}
{"en":"Minions deal %1% to %2% additional Cold Damage","cn":"召唤生物额外造成 %1% - %2% 冰霜伤害"}
{"en":"Minions deal %1% to %2% additional Lightning Damage","cn":"召唤生物额外造成 %1% - %2% 闪电伤害"}
{"en":"Minions deal %1% to %2% additional Chaos Damage","cn":"召唤生物额外造成 %1% - %2% 混沌伤害"}
{"en":"Minions deal %1%%% increased Physical Damage with Melee Attacks","cn":"召唤生物的近战物理伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Physical Damage with Melee Attacks","cn":"召唤生物的近战物理伤害降低 %1%%%"}
{"en":"Minions deal %1%%% of their Physical Damage as Extra Fire Damage","cn":"召唤生物的 %1%%% 物理伤害转化为额外火焰伤害"}
{"en":"%1%%% of Minion Cold Damage Converted to Fire Damage","cn":"召唤生物的 %1%%% 冰霜伤害转化为火焰伤害"}
{"en":"Minions deal %1%%% of their Physical Damage as Extra Chaos Damage","cn":"召唤生物造成额外混沌伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"Minions deal %1%%% of Physical Damage as Extra Lightning Damage","cn":"召唤生物的 %1%%% 物理伤害转化为额外闪电伤害"}
{"en":"%1%%% of Minion Physical Damage Converted to Lightning Damage","cn":"召唤生物的 %1%%% 物理伤害转化为闪电伤害"}
{"en":"Minions deal %1%%% increased Damage","cn":"召唤生物的伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Damage","cn":"召唤生物的伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Fire Damage","cn":"召唤生物的火焰伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Fire Damage","cn":"召唤生物的火焰伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Cold Damage","cn":"召唤生物的冰霜伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Cold Damage","cn":"召唤生物的冰霜伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Lightning Damage","cn":"召唤生物的闪电伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Lightning Damage","cn":"召唤生物的闪电伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Chaos Damage","cn":"召唤生物的混沌伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Chaos Damage","cn":"召唤生物的混沌伤害降低 %1%%%"}
{"en":"Minions deal %1%%% more Elemental Damage with Attack Skills","cn":"召唤生物的攻击技能会使火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Elemental Damage with Attack Skills","cn":"召唤生物的攻击技能会使火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% increased Elemental Damage with Weapons","cn":"召唤生物的武器火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Elemental Damage with Weapons","cn":"召唤生物的武器火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Elemental Damage","cn":"召唤生物的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Elemental Damage","cn":"召唤生物的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Spell Damage","cn":"召唤生物的法术总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Spell Damage","cn":"召唤生物的法术总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Spell Damage","cn":"召唤生物的法术总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Spell Damage","cn":"召唤生物的法术总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% increased Spell Damage","cn":"召唤生物的法术伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Spell Damage","cn":"召唤生物的法术伤害降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage with Ailments","cn":"对异常状态下的敌人，召唤生物的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Ailments","cn":"对异常状态下的敌人，召唤生物的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage with Hits","cn":"召唤生物击中时总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Hits","cn":"召唤生物击中时总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Fire Damage","cn":"召唤生物的火焰总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Fire Damage","cn":"召唤生物的火焰总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage with Ignite","cn":"召唤生物造成的点燃总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Ignite","cn":"召唤生物造成的点燃总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage over Time","cn":"召唤生物造成的持续性总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage over Time","cn":"召唤生物造成的持续性总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage over Time","cn":"召唤生物造成的持续性总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage over Time","cn":"召唤生物造成的持续性总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage with Hits for each Poison on the Enemy, up to %2%","cn":"敌人每有一层中毒状态，召唤生物击中时的总伤害便额外提高 %1%%%，最多 %2%"}
{"en":"Minions deal %1%%% less Damage with Hits for each Poison on the Enemy, up to %2%","cn":"敌人每有一层中毒状态，召唤生物击中时的总伤害便额外降低 %1%%%，最多 %2%"}
{"en":"Minions deal %1%%% more Damage with Poison","cn":"召唤生物造成的中毒总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Poison","cn":"召唤生物造成的中毒总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage with Poison","cn":"召唤生物造成的中毒总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Poison","cn":"召唤生物造成的中毒总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% increased Damage over Time","cn":"召唤生物造成的持续伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Damage over Time","cn":"召唤生物造成的持续伤害降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Physical Damage","cn":"召唤生物造成的物理总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Physical Damage","cn":"召唤生物造成的物理总伤害额外降低 %1%%%"}
{"en":"Can raise up to %1% Zombie at a time","cn":"最多可同时拥有 %1% 个魔卫"}
{"en":"Can raise up to %1% Zombies at a time","cn":"最多可同时拥有 %1% 个魔卫"}
{"en":"Can raise up to %1% Spectre at a time","cn":"最多可同时拥有 %1% 个灵体"}
{"en":"Can raise up to %1% Spectres at a time","cn":"最多可同时拥有 %1% 个灵体"}
{"en":"Can summon up to %1% Raging Spirit at a time","cn":"最多可同时拥有 %1% 个愤怒狂灵"}
{"en":"Can summon up to %1% Raging Spirits at a time","cn":"最多可同时拥有 %1% 个愤怒狂灵"}
{"en":"Can summon up to %1% Animated Weapon at a time","cn":"最多可同时召唤 %1% 个幻化武器"}
{"en":"Can summon up to %1% Animated Weapons at a time","cn":"最多可同时召唤 %1% 个幻化武器"}
{"en":"Can Summon up to %1% Bestial Minion at a time","cn":"最多可同时拥有 %1% 个兽化召唤生物"}
{"en":"Can Summon up to %1% Bestial Minion at a time","cn":"最多可同时拥有 %1% 个兽化召唤生物"}
{"en":"Can Summon up to 1 Harbinger at a time","cn":"最多可同时拥有 1 个先驱者"}
{"en":"Can Summon up to %1% Golem at a time","cn":"最多可同时拥有 %1% 个魔像"}
{"en":"Can Summon up to %1% Golems at a time","cn":"最多可同时拥有 %1% 个魔像"}
{"en":"Minions have %1% maximum Life","cn":"召唤生物拥有 %1% 最大生命"}
{"en":"Can summon up to %1% Skeleton at a time","cn":"最多可同时拥有 %1% 个魔侍"}
{"en":"Can summon up to %1% Skeletons at a time","cn":"最多可同时拥有 %1% 个魔侍"}
{"en":"Can raise up to %1% Spiders at a time","cn":"最多可同时拥有 %1% 个蜘蛛"}
{"en":"Can raise up to %1% Spiders at a time","cn":"最多可同时拥有 %1% 个蜘蛛"}
{"en":"Summons %1% Skeleton Warrior","cn":"召唤 %1% 个魔侍战士"}
{"en":"Summons %1% Skeleton Warriors","cn":"召唤 %1% 个魔侍战士"}
{"en":"Summons %1% Skeleton Archer","cn":"召唤 %1% 个魔侍弓箭手"}
{"en":"Summons %1% Skeleton Archers","cn":"召唤 %1% 个魔侍弓箭手"}
{"en":"Summons %1% Skeleton Mage","cn":"召唤 %1% 个魔侍法师"}
{"en":"Summons %1% Skeleton Mages","cn":"召唤 %1% 个魔侍法师"}
{"en":"Summons %1% Skeleton General","cn":"召唤 %1% 个魔侍将军"}
{"en":"Summons %1% Skeleton Generals","cn":"召唤 %1% 个魔侍将军"}
{"en":"Minions have Culling Strike","cn":"召唤生物带有【终结】效果"}
{"en":"Minions have Point Blank","cn":"召唤生物带有【零点射击】效果"}
{"en":"Minions have %1%%% chance to Blind enemies on hit","cn":"召唤生物击中时有 %1%%% 几率使敌人致盲"}
{"en":"Minions have %1%%% increased Blinding duration","cn":"召唤生物造成的致盲时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Blinding duration","cn":"召唤生物造成的致盲时间缩短 %1%%%"}
{"en":"Minions Penetrate %1%%% Fire Resistance","cn":"召唤生物穿透 %1%%% 火焰抗性"}
{"en":"Minions Penetrate %1%%% Cold Resistance","cn":"召唤生物穿透 %1%%% 冰霜抗性"}
{"en":"Minions Penetrate %1%%% Elemental Resistances","cn":"召唤生物穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Minions Penetrate %1%%% Lightning Resistance","cn":"召唤生物穿透 %1%%% 闪电抗性"}
{"en":"Minion's Skills Chain %1$+d Times","cn":"召唤生物的技能可以连锁弹射 %1$+d 次"}
{"en":"Minion's Projectiles Split into %1%","cn":"召唤生物的投射物可以分裂为 %1% 个"}
{"en":"Minion's Projectiles Fork","cn":"召唤生物的投射物击中后分裂"}
{"en":"Minion's Projectiles Return to Them after hitting targets","cn":"召唤生物的投射物在击中目标后返回己方"}
{"en":"Minion's Projectiles Return to Them at end of flight","cn":"召唤生物的投射物在战斗结束时返回己方"}
{"en":"Minion's Projectiles Return to Them","cn":"召唤生物的投射物会返回己方"}
{"en":"Minion's single-target Melee attacks deal Splash Damage to Surrounding Targets","cn":"召唤生物的单体近战攻击会对周围目标造成溅射伤害"}
{"en":"Minion's Melee Attacks repeat %1% additional times","cn":"召唤生物的近战攻击技能可额外重复 %1% 次"}
{"en":"Minion's Spells Repeat an additional time","cn":"召唤生物的法术可额外重复 1 次"}
{"en":"Minion's Spells Repeat an additional %1% times","cn":"召唤生物的法术可额外重复 %1% 次"}
{"en":"Minions have %1%%% chance to gain a Power Charge on Critical Strike","cn":"召唤生物暴击时有 %1%%% 几率获得暴击球"}
{"en":"Minions gain a Power Charge on Critical Strike","cn":"召唤生物暴击时会获得暴击球"}
{"en":"Minions have %1%%% more Melee Attack Speed","cn":"召唤生物的近战总攻击速度额外提高 %1%%%"}
{"en":"Minions have %1%%% less Melee Attack Speed","cn":"召唤生物的近战总攻击速度额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Attack Damage","cn":"召唤生物的攻击总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Attack Damage","cn":"召唤生物的攻击总伤害额外降低 %1%%%"}
{"en":"Minions have %1%%% increased Burning Damage","cn":"召唤生物造成的燃烧伤害提高 %1%%%"}
{"en":"Minions have %1%%% reduced Burning Damage","cn":"召唤生物造成的燃烧伤害降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage with Hits","cn":"召唤生物的击中总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Hits","cn":"召唤生物的击中总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Projectile Damage","cn":"召唤生物造成的投射物总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Projectile Damage","cn":"召唤生物造成的投射物总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Projectile Damage","cn":"召唤生物造成的投射物总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Projectile Damage","cn":"召唤生物造成的投射物总伤害额外降低 %1%%%"}
{"en":"Minions have %1%%% chance to gain an Endurance Charge when they Stun an Enemy with a Melee Hit","cn":"召唤生物近战命中并晕眩敌人时，有 %1%%% 的几率获得 1 个耐力球"}
{"en":"Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit","cn":"召唤生物近战命中并晕眩敌人时，获得 1 个耐力球"}
{"en":"Minions gain an Endurance Charge when they Stun an Enemy with a Melee Hit","cn":"召唤生物近战命中并晕眩敌人时，获得 1 个耐力球"}
{"en":"Minions have %1%%% increased Movement Speed","cn":"召唤生物的移动速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Movement Speed","cn":"召唤生物的移动速度降低 %1%%%"}
{"en":"Minions have %1%%% increased Duration","cn":"召唤生物的持续时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Duration","cn":"召唤生物的持续时间缩短 %1%%%"}
{"en":"Minions have %1%%% increased Attack Speed when on Low Life","cn":"召唤生物低血时，其攻击速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Attack Speed when on Low Life","cn":"召唤生物低血时，其攻击速度降低 %1%%%"}
{"en":"Minions have %1%%% increased Cast Speed when on Low Life","cn":"召唤生物低血时，其施法速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Cast Speed when on Low Life","cn":"召唤生物低血时，其施法速度降低 %1%%%"}
{"en":"Minions's Attacks deal %1%%% more Damage with Bleeding and Poison caused by Projectile Hits","cn":"召唤生物的攻击技能在投射物击中后，所造成的流血和中毒总伤害额外提高 %1%%%"}
{"en":"Minions's Attacks deal %1%%% more Damage with Bleeding and Poison caused by Projectile Hits","cn":"召唤生物的攻击技能在投射物击中后，所造成的流血和中毒总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Physical Projectile Attack Damage","cn":"召唤生物造成的投射物攻击总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Physical Projectile Attack Damage","cn":"召唤生物造成的投射物攻击总伤害额外降低 %1%%%"}
{"en":"Minions have %1%%% more Projectile Attack Speed","cn":"召唤生物的投射物总攻击速度额外提高 %1%%%"}
{"en":"Minions have %1%%% less Projectile Attack Speed","cn":"召唤生物的投射物总攻击速度额外降低 %1%%%"}
{"en":"Minions deal %1%%% increased Projectile Damage","cn":"召唤生物造成投射物伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Projectile Damage","cn":"召唤生物造成的投射物伤害降低 %1%%%"}
{"en":"This Skill and Minions Spend Life instead of Mana","cn":"此技能和召唤生物的魔力消耗转为生命消耗"}
{"en":"Minions deal %1%%% more Melee Physical Damage against Bleeding Enemies","cn":"召唤生物对流血敌人造成的近战物理总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Melee Physical Damage against Bleeding Enemies","cn":"召唤生物对流血敌人造成的近战物理总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% increased Melee Damage against Bleeding Enemies","cn":"召唤生物对流血敌人造成的近战物理伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Melee Damage against Bleeding Enemies","cn":"召唤生物对流血敌人造成的近战物理伤害降低 %1%%%"}
{"en":"Minions have %1%%% chance to Fortify on Melee hit","cn":"召唤生物的近战攻击击中时，有 %1%%% 几率获得护体效果"}
{"en":"Minions gain Fortify on Melee hit","cn":"召唤生物的近战攻击击中时会获得护体效果"}
{"en":"This Skill and Minions have %1%%% increased Mine Laying Speed","cn":"此技能和召唤生物的地雷放置速度提高 %1%%%"}
{"en":"This Skill and Minions have %1%%% reduced Mine Laying Speed","cn":"此技能和召唤生物的地雷放置速度降低 %1%%%"}
{"en":"Minions have %1$d%% chance to Freeze Enemies which are Chilled","cn":"召唤生物有 %1$d%% 几率冰冻被冰缓的敌人"}
{"en":"Minions deal %1%%% more Damage with Hits and Ailments against Chilled Enemies","cn":"敌人被冰缓时，召唤生物的总伤害（击中和异常状态）额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Hits and Ailments against Chilled Enemies","cn":"敌人被冰缓时，召唤生物的总伤害（击中和异常状态）额外降低 %1%%%"}
{"en":"%1%%% increased Trap Throwing Speed","cn":"陷阱投掷速度提高 %1%%%"}
{"en":"%1%%% reduced Trap Throwing Speed","cn":"陷阱投掷速度降低 %1%%%"}
{"en":"%1%%% increased Mine Laying Speed","cn":"地雷放置速度提高 %1%%%"}
{"en":"%1%%% reduced Mine Laying Speed","cn":"地雷放置速度降低 %1%%%"}
{"en":"Minions deal %1%%% more Trap and Mine Damage","cn":"召唤生物造成的陷阱与地雷总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Trap and Mine Damage","cn":"召唤生物造成的陷阱与地雷总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage","cn":"召唤生物造成的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage","cn":"召唤生物造成的总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Chaos Damage","cn":"召唤生物造成的混沌总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Chaos Damage","cn":"召唤生物造成的混沌总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Elemental Damage","cn":"召唤生物造成的火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Elemental Damage","cn":"召唤生物造成的火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"Minions cannot inflict Elemental Ailments","cn":"召唤生物无法造成元素异常状态"}
{"en":"Minions Poison Enemies on Hit","cn":"召唤生物击中敌人时会使其中毒"}
{"en":"Minions have %1%%% increased Damage with Poison","cn":"召唤生物造成的中毒伤害提高 %1%%%"}
{"en":"Minions have %1%%% reduced Damage with Poison","cn":"召唤生物造成的中毒伤害降低 %1%%%"}
{"en":"Minions have %1%%% increased Poison Duration","cn":"召唤生物造成的中毒持续时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Poison Duration","cn":"召唤生物造成的中毒持续时间缩短 %1%%%"}
{"en":"Minions have %1%%% more Melee Splash Area of Effect","cn":"召唤生物的近战技能溅射总范围额外提高 %1%%%"}
{"en":"Minions have %1%%% less Melee Splash Area of Effect","cn":"召唤生物的近战技能溅射总范围额外降低 %1%%%"}
{"en":"Every third use of Minion's Attacks deals a Ruthless Blow with Melee Hits","cn":"召唤生物每打出 3 次近战攻击，就会触发 1 次【无情一击】"}
{"en":"Minion's Ruthless Blows deal %1%%% more Melee Damage","cn":"召唤生物的【无情一击】会使近战总伤害额外提高 %1%%%"}
{"en":"Minion's Ruthless Blows deal %1%%% more Damage with Bleeding caused by Melee Hits","cn":"召唤生物的近战攻击击中时，所触发的【无情一击】会使流血总伤害额外提高 %1%%%"}
{"en":"Minion's Ruthless Blows have a base Stun Duration of %1% seconds","cn":"召唤生物的【无情一击】有 %1% 秒基础晕眩时间"}
{"en":"Minions gain %1%%% more Added Damage","cn":"召唤生物的附加总伤害额外提高 %1%%%"}
{"en":"Minions gain %1%%% less Added Damage","cn":"召唤生物的附加总伤害额外降低 %1%%%"}
{"en":"Increases and Reductions to Damage with Bows also apply to Minions","cn":"弓箭的伤害提高和降低也同样作用于召唤生物"}
{"en":"Minions have %1%%% increased Duration of Ailments on Enemies","cn":"召唤生物会使敌人受到的冰缓、点燃、冰冻和感电状态持续时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Duration of Ailments on Enemies","cn":"召唤生物会使敌人受到的冰缓、点燃、冰冻和感电状态持续时间缩短 %1%%%"}
{"en":"Minions have %1%%% chance to Poison on Hit","cn":"召唤生物在击中时有 %1%%% 几率使敌人中毒"}
{"en":"Minions always Poison on Hit","cn":"召唤生物在击中时必定使敌人中毒"}
{"en":"Minions deal no Chaos Damage","cn":"召唤生物无法造成混沌伤害"}
{"en":"Minions' Attacks have %1%%% chance to cause Bleeding","cn":"召唤生物的攻击有 %1%%% 几率使敌人流血"}
{"en":"Minions' Attacks cause Bleeding","cn":"召唤生物的攻击会使敌人流血"}
{"en":"Minions' Attacks cause Bleeding","cn":"召唤生物的攻击会使敌人流血"}
{"en":"Minions cannot cause Bleeding","cn":"召唤生物无法造成流血"}
{"en":"%1%%% chance to Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow","cn":"当非幻灵召唤生物击败敌人时，有 %1%%% 几率召唤 1 个幻灵"}
{"en":"Summon a Phantasm when Non-Phantasm Minions deal a Killing Blow","cn":"当非幻灵召唤生物击败敌人时，召唤 1 个幻灵"}
{"en":"Minions inflict Decay on Hit, dealing %1% Chaos Damage per second for %2% seconds","cn":"召唤生物的攻击击中时附加腐蚀状态，每秒造成 %1% 混沌伤害，持续 %2% 秒"}
{"en":"Minions deal no Elemental Damage","cn":"召唤生物无法造成火焰、冰霜、闪电伤害"}
{"en":"Enemies Ignited by Minions have %1$+d%% to Fire Resistance","cn":"被召唤生物点燃的敌人，其火焰抗性提高 %1$+d%%"}
{"en":"Minions Attacks have %1%%% chance to Maim on Hit","cn":"召唤生物的攻击有 %1%%% 几率使敌人瘫痪"}
{"en":"Minions Attacks always Maim on Hit","cn":"召唤生物的攻击必定使敌人瘫痪"}
{"en":"Minions have %1% to %2% added Cold Damage per Frenzy Charge","cn":"每个狂怒球使召唤生物附加 %1% - %2% 基础冰霜伤害"}
{"en":"%1%%% chance to gain a Rampage Kill when Minion hits a Unique Enemy","cn":"召唤生物击中传奇敌人时，有 %1%%% 几率获得 1 层暴走状态"}
{"en":"Gain a Rampage Kill when Minion hits a Unique Enemy","cn":"召唤生物击中传奇敌人时，获得一层暴走状态"}
{"en":"Minions cannot Taunt Enemies","cn":"召唤生物无法嘲讽敌人"}
{"en":"Minions have %1%%% increased Effect of non-Damaging Ailments on Enemies","cn":"召唤生物对敌人施加的非伤害性异常状态效果提高 %1%%%"}
{"en":"Minions have %1%%% reduced Effect of non-Damaging Ailments on Enemies","cn":"召唤生物对敌人施加的非伤害性异常状态效果降低 %1%%%"}
{"en":"This Skill and Minions have %1%%% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，此技能和召唤生物有 %1%%% 的机会获得 1 个狂怒球"}
{"en":"This Skill and Minions have gain a Frenzy Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，此技能和召唤生物获得 1 个狂怒球"}
{"en":"This Skill and Minions have %1%%% chance to gain a Power Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，此技能和召唤生物有 %1%%% 的机会获得 1 个暴击球"}
{"en":"This Skill and Minions gain a Power Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，此技能和召唤生物获得 1 个暴击球"}
{"en":"Minion's Projectiles Pierce an additional Target","cn":"召唤生物的投射物会穿透 1 个额外目标"}
{"en":"Minion's Projectiles Pierce %1% additional Targets","cn":"召唤生的投射物会穿透 %1% 个额外目标"}
{"en":"Minions have %1%%% increased Duration of Skills and Duration of Damaging Ailments","cn":"召唤生物的技能和异常状态持续时间延长 %1%%%"}
{"en":"Minions have %1%%% reduced Duration of Skills and Damaging Ailments","cn":"召唤生物技能和异常状态持续时间缩短 %1%%%"}
{"en":"Minions deal %1%%% more Physical Damage","cn":"召唤生物造成的物理总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Physical Damage","cn":"召唤生物造成的物理总伤害额外降低 %1%%%"}
{"en":"Enemies in Chilling Areas from Minion's Skills take %1%%% increased Cold Damage over Time","cn":"召唤生物造成的冰缓区域内的敌人，其受到的冰霜持续伤害提高 %1%%%"}
{"en":"Enemies in Chilling Areas from Minion's Skills take %1%%% reduced Cold Damage over Time","cn":"召唤生物造成的冰缓区域内的敌人，其受到的冰霜持续伤害降低 %1%%%"}
{"en":"Enemies in Chilling Areas from Minion's Skills have Cold Damage taken increased by Chill Effect","cn":"敌人若位于召唤生物技能所造成的冰缓区域，则在冰缓效果下所受到的冰霜伤害提高"}
{"en":"Enemies Chilled by Minions take %1%%% increased Cold Damage over Time","cn":"被召唤生物所冰缓的敌人，其受到的冰霜持续伤害提高 %1%%%"}
{"en":"Enemies Chilled by Minions take %1%%% reduced Cold Damage over Time","cn":"被召唤生物所冰缓的敌人，其受到的冰霜持续伤害降低 %1%%%"}
{"en":"Enemies Chilled by Minions have Cold Damage taken increased by Chill Effect","cn":"被召唤生物冰缓的敌人，在冰缓效果下所受到的伤害提高"}
{"en":"Minions deal %1%%% more Projectile Damage","cn":"召唤生物造成的投射物总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Projectile Damage","cn":"召唤生物造成的投射物总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Cold Damage Over Time","cn":"召唤生物造成的持续性冰霜总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Cold Damage Over Time","cn":"召唤生物造成的持续性冰霜总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Physical Damage","cn":"召唤生物造成的物理总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Physical Damage","cn":"召唤生物造成的物理总伤害额外降低 %1%%%"}
{"en":"Enemies Maimed by Minions take %1%%% increased Physical Damage","cn":"被召唤生物使敌人瘫痪时，敌人受到的物理伤害提高 %1%%%"}
{"en":"Enemies Maimed by Minions take %1%%% reduced Physical Damage","cn":"被召唤生物使敌人瘫痪时，敌人受到的物理伤害降低 %1%%%"}
{"en":"Minions deal %1% to %2% added Fire Damage against Burning Enemies","cn":"召唤生物对燃烧的敌人附加 %1% - %2% 火焰伤害"}
{"en":"Minions and Skills used by Totems deal %1%%% more Elemental Damage","cn":"该图腾使用的召唤生物和技能总伤害额外提高 %1%%%"}
{"en":"Minions and Skills used by Totems deal %1%%% less Elemental Damage","cn":"该图腾使用的召唤生物和技能总伤害额外降低 %1%%%"}
{"en":"Minions inflict Overpowered for a base Duration of %1% seconds when Their Hits are Blocked","cn":"召唤生物的击中被格挡时，造成【碾压】，基础持续时间 %1% 秒"}
{"en":"Minions also fire Projectiles from up to %1% point on each side of them","cn":"召唤生物会从它们身体两侧发射投射物，最多 %1% 个发射点"}
{"en":"Minions fire Projectiles from up to %1% points on each side of them","cn":"召唤生物会从它们身体两侧发射投射物，最多 %1% 个发射点"}
{"en":"Minions deal %1%%% more Projectile Damage","cn":"召唤生物造成的投射物总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Projectile Damage","cn":"召唤生物造成的投射物总伤害额外降低 %1%%%"}
{"en":"Minions deal %1%%% more Damage per Power Charge","cn":"每个暴击球可使召唤生物的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage per Power Charge","cn":"每个暴击球可使召唤生物的总伤害额外降低 %1%%%"}
{"en":"Enemies have - %1%%% chance to Block Attack or Spell Damage from Minions","cn":"敌人对抗召唤生物时，格挡攻击伤害或法术伤害的几率 - %1%%%"}
{"en":"Enemies have - %1%%% chance to Dodge Attack or Spell Hits from Minions","cn":"敌人对抗召唤生物时，躲避攻击击中或法术击中的几率 - %1%%%"}
{"en":"Minions have %1%%% more Duration","cn":"召唤生物的技能总持续时间额外延长 %1%%%"}
{"en":"Minions have %1%%% less Duration","cn":"召唤生物的技能总持续时间额外缩短 %1%%%"}
{"en":"Minions have %1%%% chance to gain Onslaught for %2% seconds on dealing a Killing Blow","cn":"召唤生物击败敌人时有 %1%%% 几率获得【猛攻】，持续 %2% 秒"}
{"en":"Minions gain %1%%% chance to Gain a Power Charge when hit while Channelling","cn":"吟唱时，召唤生物击中目标后有 %1%%% 几率获得暴击球"}
{"en":"Minions gain  %1%%% less Lightning Damage taken from Hits while Channelling","cn":"吟唱时，召唤生物击中目标后有 %1%%% 几率获得暴击球"}
{"en":"Minions gain %1%%% less Physical Damage taken from Hits while Channelling","cn":"吟唱时，召唤生物击中目标后有 %1%%% 几率获得暴击球"}
{"en":"Minions deal %1%%% more Damage with Ailments","cn":"召唤生物对冰缓、冰冻、点燃和感电状态的总伤害额外提高 %1%%%"}
{"en":"Minions deal %1%%% less Damage with Ailments","cn":"召唤生物对冰缓、冰冻、点燃和感电状态的总伤害额外降低 %1%%%"}
{"en":"Withered inflicted by Minions has a base duration of %1% second","cn":"召唤生物造成的【死亡凋零】效果基础持续时间为 %1% 秒"}
{"en":"Withered inflicted by Minions has a base duration of %1% seconds","cn":"召唤生物造成的【死亡凋零】效果基础持续时间为 %1% 秒"}
{"en":"This Skill and Minions' Skills have %1$+d%% to Critical Strike Multiplier per Power Charge when used by Traps","cn":"使用陷阱时，每个暴击球可使该技能和召唤生物的技能获得 %1$+d%% 暴击伤害加成"}
{"en":"This Skill and Minions have %1%%% increased Trap Throwing Speed per Frenzy Charge","cn":"每个狂怒球可使此技能和召唤生物的陷阱投掷速度提高 %1%%%"}
{"en":"This Skill and Minions have %1%%% reduced Trap Throwing Speed per Frenzy Charge","cn":"每个狂怒球可使此技能和召唤生物的陷阱投掷速度降低 %1%%%"}
{"en":"Minions have %1%%% chance to inflict Withered on Hit","cn":"召唤生物击中敌人后有 %1%%% 几率造成【死亡凋零】"}
{"en":"Minions inflict Withered on Hit","cn":"召唤生物击中敌人后造成【死亡凋零】"}
{"en":"This Spell and Minions have %1%%% increased Cast Speed","cn":"该法术与召唤生物的施法速度提高 %1%%%"}
{"en":"This Spell and Minions have %1%%% reduced Cast Speed","cn":"该法术与召唤生物的施法速度降低 %1%%%"}
{"en":"This Spell and Minions have %1%%% increased Cast Speed when on Low Life","cn":"当低血时，该法术与召唤生物的施法速度提高 %1%%%"}
{"en":"This Spell and Minions have %1%%% reduced Cast Speed when on Low Life","cn":"当低血时，该法术与召唤生物的施法速度降低 %1%%%"}
{"en":"This Spell and Minions have %1%%% more Cast Speed","cn":"该法术与召唤生物的总施法速度额外提高 %1%%%"}
{"en":"This Spell and Minions have %1%%% less Cast Speed","cn":"该法术与召唤生物的总施法速度额外降低 %1%%%"}
{"en":"This Spell and Minions have %1%%% more Cast Speed","cn":"该法术与召唤生物的总施法速度额外提高 %1%%%"}
{"en":"This Spell and Minions have %1%%% less Cast Speed","cn":"该法术与召唤生物的总施法速度额外降低 %1%%%"}
{"en":"Extra Fire Damage","cn":"额外火焰伤害"}
{"en":"Extra Lightning Damage","cn":"额外闪电伤害"}
{"en":"Extra Cold Damage","cn":"额外冰霜伤害"}
{"en":"Quick","cn":"快速移动"}
{"en":"Extra Life","cn":"额外生命"}
{"en":"Reduced Life","cn":"较少生命"}
{"en":"Armoured","cn":"物理减伤"}
{"en":"Extra Damage","cn":"额外伤害"}
{"en":"Leeches Life","cn":"生命偷取"}
{"en":"Fast Attacks","cn":"快速攻击"}
{"en":"Life Regen","cn":"生命回复"}
{"en":"Bonus Energy Shield","cn":"额外能量护盾"}
{"en":"Accurate","cn":"精准"}
{"en":"Evasive","cn":"闪避攻击"}
{"en":"Unwavering","cn":"无法被晕眩"}
{"en":"Wealthy","cn":"物品掉落提高"}
{"en":"Extra Projectiles","cn":"发射额外投射物"}
{"en":"Powerful Crits","cn":"暴击率与伤害提高"}
{"en":"Curse Immune","cn":"免疫诅咒"}
{"en":"Hexproof","cn":"无咒的"}
{"en":"Group Frenzy on Death","cn":"死亡时同伴获得狂怒球"}
{"en":"Frenzy as Damaged","cn":"每损失四分之一血量便获得狂怒球"}
{"en":"Power Charges as Damaged","cn":"每损失四分之一血量便获得暴击球"}
{"en":"Gains Endurance Charges","cn":"击中获得耐力球"}
{"en":"Gains Frenzy Charges","cn":"击中获得狂怒球"}
{"en":"Gains Power Charges","cn":"击中获得暴击球"}
{"en":"Undead","cn":"亡灵生物"}
{"en":"Casts Arctic Breath","cn":"施放极地吐息"}
{"en":"Casts Firestorm","cn":"施放烈炎风暴"}
{"en":"Uses Puncture","cn":"施放放血"}
{"en":"Casts Cold Snap","cn":"施放霜暴"}
{"en":"Casts Assassins's Mark","cn":"施放暗杀者印记"}
{"en":"Casts Elemental Weakness","cn":"施放元素要害"}
{"en":"Casts Enfeeble","cn":"施放衰弱"}
{"en":"Casts Fireball","cn":"施放火球"}
{"en":"Casts Ice Nova","cn":"施放冰霜新星"}
{"en":"Casts Ice Spear","cn":"施放冰矛"}
{"en":"Casts Projectile Weakness","cn":"施放投射物要害"}
{"en":"Casts Shock Nova","cn":"施放闪电新星"}
{"en":"Casts Spark","cn":"施放电球"}
{"en":"Casts Vulnerability","cn":"施放脆弱"}
{"en":"Casts Warlord's Mark","cn":"施放督军印记"}
{"en":"Detonates Corpses","cn":"被击败时引爆灵柩"}
{"en":"Explodes","cn":"自爆"}
{"en":"Explodes when on Low Life","cn":"低血时自爆"}
{"en":"Explodes","cn":"爆炸"}
{"en":"Explodes when Killed","cn":"死亡时自爆"}
{"en":"Uses Rain of Arrows","cn":"使用箭雨"}
{"en":"Fires Burning Arrows","cn":"燃烧箭矢"}
{"en":"Fires Explosive Arrows","cn":"爆炸箭矢"}
{"en":"Fires Lightning Arrows","cn":"闪电箭矢"}
{"en":"Fires Caustic Arrows","cn":"使用腐蚀箭矢"}
{"en":"Fires Split Arrows","cn":"分裂箭矢"}
{"en":"Leaps","cn":"跃击"}
{"en":"Raises Undead","cn":"复活不死生物"}
{"en":"Summons Exploding Spawn","cn":"召唤自爆仆从"}
{"en":"Summons Apes from Trees","cn":"呼唤树上猿猴"}
{"en":"Summons Skeletons","cn":"召唤魔侍"}
{"en":"Summons Spawn","cn":"召唤仆从"}
{"en":"Uses Enduring Cry","cn":"使用坚决战吼"}
{"en":"Uses Flicker Strike","cn":"使用闪现打击"}
{"en":"Uses Glacial Hammer","cn":"使用冰霜之锤"}
{"en":"Uses Ground Slam","cn":"使用裂地之击"}
{"en":"Uses Lightning Strike","cn":"使用闪电打击"}
{"en":"Uses Phase Run","cn":"使用暗影迷踪"}
{"en":"Charges","cn":"冲锋"}
{"en":"Frenzies Allies","cn":"友军狂暴"}
{"en":"Casts Temporal Chains","cn":"施放时空锁链"}
{"en":"Uses Frenzy","cn":"使用狂怒"}
{"en":"Casts Molten Shell","cn":"施放熔岩护盾"}
{"en":"Uses Viper Strike","cn":"使用毒蛇打击"}
{"en":"Elemental Ailments","cn":"击中造成点燃、冰冻、冰缓或感电效果"}
{"en":"May inflict Vulnerability on Hit","cn":"击中时有一定概率造成脆弱"}
{"en":"Vulnerability on Hit","cn":"击中造成脆弱"}
{"en":"Temporal Chains on Hit","cn":"击中造成时空锁链"}
{"en":"Lightning Damage","cn":"造成闪电伤害"}
{"en":"Fire Damage","cn":"造成火焰伤害"}
{"en":"Chaos Damage","cn":"造成混沌伤害"}
{"en":"Cold Damage","cn":"造成冰冷伤害"}
{"en":"Frenzy as Kin Slain","cn":"同伴被杀时狂暴"}
{"en":"Empowered as Kin Slain","cn":"同伴被杀时强化"}
{"en":"Burns Ground on Death","cn":"死亡时产生燃烧地面"}
{"en":"Chills Ground on Death","cn":"死亡时冰缓大地"}
{"en":"Spreads Tar on Death","cn":"死亡时喷洒焦油"}
{"en":"Spreads Caustic Ground on Death","cn":"死亡时产生腐蚀地面"}
{"en":"Can raise Magic monsters","cn":"呼唤魔法怪物"}
{"en":"Can raise Rare or Magic monsters","cn":"呼唤稀有或魔法怪物"}
{"en":"Can raise Unique, Rare or Magic monsters","cn":"呼唤传奇、稀有或魔法怪物"}
{"en":"Endurance to Allies","cn":"周围同伴获得耐力球"}
{"en":"Empowers Allies","cn":"强化周围同伴"}
{"en":"Casts Shockwaves","cn":"施放震荡波"}
{"en":"Blocks Attacks","cn":"格挡攻击"}
{"en":"Blocks Spells","cn":"格挡法术"}
{"en":"Casts Ethereal Knives","cn":"施放虚空匕首"}
{"en":"Throws Bear Traps","cn":"投掷捕熊陷阱"}
{"en":"Casts Lightning Thorns","cn":"施放闪电反伤盾"}
{"en":"Throws Fire Bombs","cn":"投掷火焰炸弹"}
{"en":"Throws Caustic Bombs","cn":"投掷腐蚀炸弹"}
{"en":"Throws Chaos Bombs","cn":"投掷混沌炸弹"}
{"en":"Casts Freezing Pulse","cn":"施放冰霜脉冲"}
{"en":"Uses Cleave","cn":"使用劈砍"}
{"en":"Fires Ice Shots","cn":"冰霜射击"}
{"en":"Casts Conductivity","cn":"施放导电"}
{"en":"Casts Flammability","cn":"施放易燃"}
{"en":"Casts Augmented Fireballs","cn":"施放强化火球"}
{"en":"Channels Lightning","cn":"闪电通道"}
{"en":"Casts Arc","cn":"施放电弧"}
{"en":"Casts Raise Zombie","cn":"施放魔卫复苏"}
{"en":"Casts Arctic Armour","cn":"施放极地装甲"}
{"en":"Casts Unrighteous Fire","cn":"施放邪恶之火"}
{"en":"Casts Discharge","cn":"施放解放"}
{"en":"Summons Water Elementals","cn":"召唤水元素"}
{"en":"Uses Double Strike","cn":"使用双重打击"}
{"en":"Rolls over Enemies","cn":"使用回旋之刃"}
{"en":"Casts Lightning Warp","cn":"施放闪电传送"}
{"en":"Casts Frostbite","cn":"施放冻伤"}
{"en":"Avoids Frozen","cn":"有几率免疫冰冻"}
{"en":"Cannot be Frozen","cn":"免疫冰冻"}
{"en":"Avoids Chilled","cn":"有几率免疫冰缓"}
{"en":"Cannot be Chilled","cn":"免疫冰缓"}
{"en":"Avoids Ignited","cn":"有几率免疫点燃"}
{"en":"Cannot be Ignited","cn":"免疫点燃"}
{"en":"Avoids Shocked","cn":"几率免疫感电"}
{"en":"Cannot be Shocked","cn":"免疫感电"}
{"en":"Flammability on Hit","cn":"击中造成易燃"}
{"en":"Spikes on Death","cn":"死亡时射出尖刺"}
{"en":"Ice Spears on Death","cn":"死亡时射出冰矛"}
{"en":"Far Shot","cn":"远射"}
{"en":"Suppressing Fire","cn":"火力压制"}
{"en":"Devours Corpses","cn":"吞食灵柩"}
{"en":"Casts Lightning Nova","cn":"施放闪电新星"}
{"en":"Casts Fire Nova","cn":"施放火焰新星"}
{"en":"Removes Flask Charges","cn":"移除药剂充能"}
{"en":"Causes Bleeding","cn":"造成流血"}
{"en":"Enemies take increased Damage","cn":"提高敌人受到的伤害"}
{"en":"Enemies are affected by Temporal Chains","cn":"敌人受到伤害时被时空锁链影响"}
{"en":"Enemies take Damage when using Movement skills","cn":"敌人使用位移技能时受到伤害"}
{"en":"Casts Vaal Detonate Dead","cn":"施放瓦尔·爆灵术"}
{"en":"Casts Vaal Storm Call","cn":"施放瓦尔·风暴呼唤"}
{"en":"Uses Vaal Burning Arrow","cn":"使用瓦尔·燃烧箭矢"}
{"en":"Casts Glacial Cascade","cn":"施放冰川之刺"}
{"en":"Enrages on Low Life","cn":"低血时激怒"}
{"en":"Casts Wither","cn":"使用死亡凋零"}
{"en":"Creates Desecreated Ground","cn":"施放腐化地面"}
{"en":"Dodges Attacks while Phasing","cn":"迷踪状态时躲避攻击击中"}
{"en":"Cannot be Slowed","cn":"免疫减速"}
{"en":"Cannot be fully Slowed","cn":"无法被完全减速"}
{"en":"Dodges Attacks","cn":"躲避攻击"}
{"en":"Dodges Spells","cn":"躲避法术"}
{"en":"Dodges Attacks and Spells","cn":"躲避攻击和法术"}
{"en":"Cannot be Life-Leeched","cn":"无法被吸血"}
{"en":"May inflict Bleeding","cn":"一定几率造成流血"}
{"en":"May inflict Maim","cn":"一定几率造成瘫痪"}
{"en":"Blocks Projectiles while charging","cn":"冲锋时格挡投射物"}
{"en":"Sacrifices %1%%% of your Life","cn":"牺牲你生命的 %1%%%"}
{"en":"Minions Regenerate %1%%% of Sacrificed Life per second","cn":"召唤生物每秒获得所牺牲生命 %1%%% 的生命回复"}
{"en":"%1%%% more Life Regeneration granted to Minions per Corpse consumed","cn":"每消耗 1 具灵柩，召唤生物的生命回复便额外提高 %1%%%"}
{"en":"%1%%% less Life Regeneration granted to Minions per Corpse consumed","cn":"每消耗 1 具灵柩，召唤生物的生命回复便额外降低 %1%%%"}
{"en":"Grants Minions %1%%% increased Attack Speed","cn":"召唤生物的攻击速度提高 %1%%%"}
{"en":"Grants Minions %1%%% reduced Attack Speed","cn":"召唤生物的攻击速度降低 %1%%%"}
{"en":"Grants Minions %1%%% increased Damage","cn":"召唤生物的伤害提高 %1%%%"}
{"en":"Grants Minions %1%%% reduced Damage","cn":"召唤生物的伤害降低 %1%%%"}
{"en":"Grants Minions %1%%% increased Cast Speed","cn":"召唤生物的施法速度提高 %1%%%"}
{"en":"Grants Minions %1%%% reduced Cast Speed","cn":"召唤生物的施法速度降低 %1%%%"}
{"en":"Grants Minions %1%%% increased Movement Speed","cn":"召唤生物的移动速度提高 %1%%%"}
{"en":"Grants Minions %1%%% reduced Movement Speed","cn":"召唤生物的移动速度降低 %1%%%"}
{"en":"Grants Minions %1$+d%% Chance to Block Attack Damage","cn":"召唤生物的攻击伤害格挡几率提高 %1$+d%%"}
{"en":"Grants Minions %1$+d%% Chance to Block Spell Damage","cn":"召唤生物的法术伤害格挡几率提高 %1$+d%%"}
{"en":"Minions recover %1% Life when they Block","cn":"召唤生物格挡时回复它们 %1% 生命"}
{"en":"Minions gain %1%%% of their Physical Damage as Extra Chaos Damage","cn":"召唤生物获得额外混沌伤害，其数值等同于自身物理伤害的 %1%%%"}
{"en":"Minions gain %1%%% of their Maximum Life as Extra Maximum Energy Shield for each corpse consumed","cn":"每消耗 1 具灵柩，召唤生物便获得等同于自身最大生命 %1%%% 的额外能量护盾"}
{"en":"Minions gain %1$+d%% to all Elemental Resistances","cn":"召唤生物获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"You and nearby Allies deal %1%%% increased Damage","cn":"你和周围友军的伤害提高 %1%%%"}
{"en":"You and nearby Allies deal %1%%% reduced Damage","cn":"你和周围友军的伤害降低 %1%%%"}
{"en":"You and nearby Allies have %1%%% increased Movement Speed","cn":"你和周围友军的移动速度提高 %1%%%"}
{"en":"You and nearby Allies have %1%%% reduced Movement Speed","cn":"你和周围友军的移动速度降低 %1%%%"}
{"en":"Nearby Enemies have %1$+d%% chance to be Ignited by Fire Damage","cn":"周围敌人受到火焰伤害时有 %1$+d%% 几率被点燃"}
{"en":"Nearby Enemies have %1$+d%% chance to be Frozen by Cold Damage","cn":"周围敌人受到冰霜伤害时有 %1$+d%% 几率被冰冻"}
{"en":"Nearby Enemies have %1$+d%% chance to be Shocked by Lightning Damage","cn":"周围敌人受到闪电伤害时有 %1$+d%% 几率附加感电状态"}
{"en":"Nearby Enemies deal %1%%% more Elemental Damage","cn":"对周围敌人造成的火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"Nearby Enemies deal %1%%% less Elemental Damage","cn":"对周围敌人造成的火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"Nearby Enemies take %1%%% increased Elemental Damage","cn":"周围敌人受到的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Nearby Enemies take %1%%% reduced Elemental Damage","cn":"周围敌人受到的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"Nearby Enemies have %1$+d%% to Cold Resistance","cn":"周围敌人获得 %1$+d%% 冰霜抗性"}
{"en":"Nearby Enemies have %1$+d%% to Chaos Resistance","cn":"周围敌人获得 %1$+d%% 混沌抗性"}
{"en":"Nearby Enemies have %1%%% increased Life Regeneration rate","cn":"周围敌人的生命回复提高 %1%%%"}
{"en":"Nearby Enemies have %1%%% reduced Life Regeneration rate","cn":"周围敌人的生命回复降低 %1%%%"}
{"en":"Nearby Chilled Enemies deal %1%%% increased Damage with Hits","cn":"周围被冰缓敌人打出的击中伤害提高 %1%%%"}
{"en":"Nearby Chilled Enemies deal %1%%% reduced Damage with Hits","cn":"周围被冰缓敌人打出的击中伤害降低 %1%%%"}
{"en":"Nearby Hindered Enemies deal %1%%% increased Damage over Time","cn":"周围被干扰的敌人造成的持续伤害提高 %1%%%"}
{"en":"Nearby Hindered Enemies deal %1%%% reduced Damage over Time","cn":"周围被干扰的敌人的持续伤害降低 %1%%%"}
{"en":"You and nearby Allies deal %1% to %2% added Physical Damage for each Impale on Enemy","cn":"敌人身上每有一个穿刺效果，你和周围友军的攻击便额外造成 %1% - %2% 附加物理伤害"}
{"en":"%1$+d to Strength","cn":"%1$+d 力量"}
{"en":"%1$+d to Dexterity","cn":"%1$+d 敏捷"}
{"en":"%1$+d to Intelligence","cn":"%1$+d 智慧"}
{"en":"Additional %1%%% of Mana Regenerated per second","cn":"每秒魔力回复额外提高 %1%%%"}
{"en":"Additional %1%%% of Mana Regenerated per second per Power Charge","cn":"每个暴击球可使每秒魔力回复提高 %1%%%"}
{"en":"%1$+d to Maximum Endurance Charges","cn":"%1$+d 耐力球数量上限"}
{"en":"%1$+d to Maximum Frenzy Charges","cn":"%1$+d 狂怒球数量上限"}
{"en":"%1$+d to Maximum Power Charges","cn":"%1$+d 暴击球数量上限"}
{"en":"%1%%% increased Physical Damage per Frenzy Charge","cn":"每个狂怒球可使物理伤害提高 %1%%%"}
{"en":"Gain a Frenzy Charge on Kill","cn":"击败敌人后获得狂怒球"}
{"en":"Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating","cn":"将所有闪避值转换为护甲，敏捷不再提供闪避值加成"}
{"en":"50%% of Physical, Cold and Lightning Damage Converted to Fire Damage","cn":"50%% 的物理、冰霜和闪电伤害转换为火焰伤害"}
{"en":"Deal no Non-Fire Damage","cn":"只能造成火焰伤害"}
{"en":"Spend Energy Shield before Mana for Skill Costs","cn":"技能优先消耗能量护盾，而非魔力"}
{"en":"Energy Shield protects Mana instead of Life","cn":"能量护盾从生命护盾变成魔力护盾"}
{"en":"50%% less Energy Shield Recharge Rate","cn":"能量护盾总速度降低 50%%"}
{"en":"You can't deal Damage with Skills yourself","cn":"你自己发动的技能无法造成伤害"}
{"en":"%1$+d to maximum number of Summoned Totems","cn":"召唤图腾数量上限 %1$+d"}
{"en":"Converts all Physical Damage to Fire Damage","cn":"将所有物理伤害转换为火焰伤害"}
{"en":"%1$+d to Maximum number of Zombies","cn":"%1$+d 魔卫数量上限"}
{"en":"%1$+d to Maximum number of Spectres","cn":"%1$+d 灵体数量上限"}
{"en":"%1$+d to Maximum number of Skeletons","cn":"%1$+d 魔侍数量上限"}
{"en":"%1$+d to Maximum number of Raging Spirits","cn":"%1$+d 愤怒狂灵数量上限"}
{"en":"30%% Chance to Dodge Attack Hits. 50%% less Armour, 30%% less Energy Shield, 30%% less Chance to Block Spell and Attack Damage","cn":"30%% 几率躲避攻击击中、总护甲降低 50%%、总能量护盾降低 30%%、攻击与法术伤害总格挡几率降低 30%%"}
{"en":"30%% Chance to Dodge Spell Hits","cn":"30%% 几率躲避法术击中"}
{"en":"30%% more Spell Damage when on Low Life","cn":"低血时法术总伤害额外提高 30%%"}
{"en":"The increase to Physical Damage from Strength applies to Projectile Attacks as well as Melee Attacks","cn":"力量属性对近战攻击和投射物的物理伤害均会加成"}
{"en":"Projectile Attack Hits deal up to 50%% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther","cn":"投射物攻击近距离目标时造成的总伤害最多额外提高 50%%，但攻击远距离目标时总伤害则会额外降低"}
{"en":"Share Endurance, Frenzy and Power Charges with nearby party members","cn":"与周围友军分享耐力、狂怒与暴击球"}
{"en":"40%% more chance to Evade Projectile Attacks","cn":"对投射物攻击的总闪避率额外提高 40%%"}
{"en":"20%% less chance to Evade Melee Attacks","cn":"对近战攻击的总闪避率额外降低 20%%"}
{"en":"Removes all mana. Spend Life instead of Mana for Skills","cn":"移除魔力，施放所有技能改为消耗生命"}
{"en":"Minions explode when reduced to Low Life, dealing 33%% of their maximum Life as Fire Damage to surrounding Enemies","cn":"召唤生物在低血时会爆炸，对周围敌人造成自身最大生命 33%% 的火焰伤害"}
{"en":"Enemies you hit with Elemental Damage temporarily get +25%% Resistance to those Elements and -50%% Resistance to other Elements","cn":"被火焰、冰霜和闪电伤害击中的敌人暂时提高 25%% 的该属性抗性，其他属性抗性降低 50%%"}
{"en":"Maximum Life becomes 1, Immune to Chaos Damage","cn":"最大生命上限变成 1，免疫混沌伤害"}
{"en":"Gain Life from Leech instantly. Life Regeneration has no effect.","cn":"生命偷取会立即回复，不再获得生命回复效果。（无法立即回复【灵能护体】的护盾）"}
{"en":"Life Leeched per Second is doubled.","cn":"每秒生命偷取效果翻倍。"}
{"en":"Maximum Life Leech Rate is doubled.","cn":"生命偷取速度上限翻倍。"}
{"en":"Life Regeneration has no effect.","cn":"不再获得生命回复效果。"}
{"en":"Life Regeneration is applied to Energy Shield instead","cn":"不再获得生命回复，将其回复效果套用于能量护盾"}
{"en":"%1%%% increased Critical Strike Chance","cn":"攻击与法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance","cn":"攻击与法术暴击率降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Multiplier","cn":"%1$+d%% 攻击和法术暴击伤害加成"}
{"en":"%1$+d%% Chance to Block Attack Damage while wielding a Staff","cn":"持长杖时攻击伤害格挡几率 %1$+d%%"}
{"en":"30%% of Damage is taken from Mana before Life","cn":"所承受伤害的前 30%% 会扣除魔力，而非生命"}
{"en":"%1%%% more Mana Reserved","cn":"总魔力保留额外提高 %1%%%"}
{"en":"%1%%% less Mana Reserved","cn":"总魔力保留额外降低 %1%%%"}
{"en":"Your hits can't be Evaded","cn":"你的攻击和法术无法被闪避"}
{"en":"Never deal Critical Strikes","cn":"无法造成暴击"}
{"en":"Cannot Evade enemy Attacks","cn":"无法闪避敌人攻击"}
{"en":"Cannot be Stunned","cn":"免疫晕眩"}
{"en":"Can be allocated without connection to the tree","cn":"可以点选天赋树中不相连的天赋点"}
{"en":"%1$+d to Strength and Dexterity","cn":"%1$+d 力量和敏捷"}
{"en":"%1$+d to Strength and Intelligence","cn":"%1$+d 力量和智慧"}
{"en":"%1$+d to Dexterity and Intelligence","cn":"%1$+d 敏捷和智慧"}
{"en":"%1$+d%% Chance to Block Attack Damage while holding a Shield","cn":"持盾牌时攻击伤害格挡几率 %1$+d%%"}
{"en":"You have Fortify","cn":"获得护体效果"}
{"en":"%1%%% chance to Blind Enemies on Hit","cn":"击中敌人后有 %1%%% 几率使其致盲"}
{"en":"Blind Enemies on Hit","cn":"击中后使敌人致盲"}
{"en":"Skills fire an additional Projectile","cn":"技能可以额外发射 1 个投射物"}
{"en":"Skills fire %1% additional Projectiles","cn":"技能可以额外发射 %1% 个投射物"}
{"en":"Can Summon up to %1% additional Golem at a time","cn":"最多可同时拥有额外 %1% 个魔像"}
{"en":"Can Summon up to %1% additional Golems at a time","cn":"最多可同时拥有额外 %1% 个魔像"}
{"en":"%1%%% more Elemental Damage if you've Crit in the past %2% seconds","cn":"暴击后的 %2% 秒内，火焰、冰霜和闪电总伤害额外提高 %1%%%"}
{"en":"No Critical Strike Multiplier","cn":"击中没有暴击伤害加成"}
{"en":"No Damage Multiplier for Ailments from Critical Strikes","cn":"异常状态没有暴击伤害加成"}
{"en":"Can Allocate Passives from the Marauder's starting point","cn":"可以从野蛮人的起点配置天赋"}
{"en":"Can Allocate Passives from the Ranger's starting point","cn":"可以从游侠的起点配置天赋"}
{"en":"Can Allocate Passives from the Witch's starting point","cn":"可以从女巫的起点配置天赋"}
{"en":"Can Allocate Passives from the Duelist's starting point","cn":"可以从决斗者的起点配置天赋"}
{"en":"Can Allocate Passives from the Templar's starting point","cn":"可以从圣堂武僧的起点配置天赋"}
{"en":"Can Allocate Passives from the Shadow's starting point","cn":"可以从暗影刺客的起点配置天赋"}
{"en":"%1%%% chance to create Consecrated Ground on Kill, lasting %2% seconds","cn":"击败敌人时有 %1%%% 几率产生【奉献地面】，持续 %2% 秒"}
{"en":"Create Consecrated Ground on Kill, lasting %1% seconds","cn":"击败敌人时会产生【奉献地面】，持续 %1% 秒"}
{"en":"%1%%% increased Effect of Chill","cn":"冰缓效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Chill","cn":"冰缓效果降低 %1%%%"}
{"en":"Every second, inflict Withered on nearby Enemies for %1% seconds","cn":"每秒对周围敌人造成【死亡凋零】，持续 %1% 秒"}
{"en":"Every %1% seconds, %2%%% chance to Freeze nearby Chilled Unique Enemies for %3% seconds","cn":"每 %1% 秒便有 %2%%% 几率冻结周围被冰缓的传奇敌人，持续 %3% 秒"}
{"en":"Every %1% seconds, Freeze nearby Chilled Non-Unique Enemies for %2% seconds","cn":"每 %1% 秒，冻结周围被冰缓的非传奇敌人，持续 %2% 秒"}
{"en":"You can inflict Bleeding on an Enemy up to 8 times","cn":"你可以对 1 个敌人造成最多 8 次流血\"}
{"en":"Your Bleeding does not deal extra Damage while the Enemy is moving","cn":"当敌人移动时，你的流血无法造成额外伤害"}
{"en":"50%% less Damage with Bleeding","cn":"流血伤害降低 50%%"}
{"en":"%1%%% increased Effect of Shock","cn":"感电效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Shock","cn":"感电效果降低 %1%%%"}
{"en":"Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 30%% of their value","cn":"暴击伤害加成也会套用于异常状态的伤害加成，数值为 30%%"}
{"en":"30%% less Damage with Hits","cn":"击中总伤害降低 30%%"}
{"en":"Life Leech is applied to Energy Shield instead","cn":"不再获得生命偷取，将其偷取效果套用于能量护盾"}
{"en":"50%% less Energy Shield Recharge Rate","cn":"能量护盾回复总速度降低 50%%"}
{"en":"All Damage will cause Elemental Ailments you are suffering","cn":"当你承受元素异常状态时，所有伤害均会传播该异常状态"}
{"en":"Remove Elemental Ailments from you when you inflict them","cn":"当你传播元素异常状态时，将自身受到的该异常状态移除"}
{"en":"Sacrifices %1%%% of Skeleton's Life to deal that much Chaos Damage","cn":"牺牲 %1%%% 魔侍的生命，并造成等量混沌伤害"}
{"en":"Sacrifices %1%%% of your total Energy Shield and Life","cn":"牺牲你生命和能量护盾的 %1%%%"}
{"en":"Deals %1%%% of Sacrificed Energy Shield and Life as Fire Damage per second","cn":"每秒造成所牺牲生命和能量护盾 %1%%% 的火焰伤害"}
{"en":"No Physical Damage","cn":"无法造成物理伤害"}
{"en":"%1% to %2% Physical Damage","cn":"造成 %1% - %2% 物理伤害"}
{"en":"%1%%% increased Cast Speed","cn":"施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed","cn":"施法速度降低 %1%%%"}
{"en":"No Fire Damage","cn":"无法造成火焰伤害"}
{"en":"%1% to %2% Fire Damage","cn":"造成 %1% - %2% 火焰伤害"}
{"en":"No Cold Damage","cn":"无法造成冰霜伤害"}
{"en":"%1% to %2% Cold Damage","cn":"造成 %1% - %2% 冰霜伤害"}
{"en":"No Lightning Damage","cn":"无法造成闪电伤害"}
{"en":"%1% to %2% Lightning Damage","cn":"造成 %1% - %2% 闪电伤害"}
{"en":"No Chaos Damage","cn":"无法造成混沌伤害"}
{"en":"%1% to %2% Chaos Damage","cn":"造成 %1% - %2% 混沌伤害"}
{"en":"%1% to %2% Physical Damage","cn":"造成 %1% - %2% 物理伤害"}
{"en":"%1% to %2% Fire Damage","cn":"造成 %1% - %2% 火焰伤害"}
{"en":"%1% to %2% Cold Damage","cn":"造成 %1% - %2% 冰霜伤害"}
{"en":"%1% to %2% Lightning Damage","cn":"造成 %1% - %2% 闪电伤害"}
{"en":"%1% to %2% Chaos Damage","cn":"造成 %1% - %2% 混沌伤害"}
{"en":"%1% to %2% Physical Damage","cn":"造成 %1% - %2% 物理伤害"}
{"en":"%1% to %2% Fire Damage","cn":"造成 %1% - %2% 火焰伤害"}
{"en":"%1% to %2% Cold Damage","cn":"造成 %1% - %2% 冰霜伤害"}
{"en":"%1% to %2% Lightning Damage","cn":"造成 %1% - %2% 闪电伤害"}
{"en":"%1% to %2% Chaos Damage","cn":"造成 %1% - %2% 混沌伤害"}
{"en":"Deals %1% to %2% base Lightning Damage per Power Charge removed","cn":"每消耗 1 个暴击球，造成 %1% - %2% 基础闪电伤害"}
{"en":"Deals %1% to %2% base Fire Damage per Endurance Charge removed","cn":"每消耗 1 个耐力球，造成 %1% - %2% 基础火焰伤害"}
{"en":"Additional %1% seconds Base Duration per extra Corpse consumed","cn":"每消耗 1 具灵柩，基础持续时间延长 %1% 秒"}
{"en":"Deals %1% to %2% base Cold Damage per Frenzy Charge removed","cn":"每消耗 1 个狂怒球，造成 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Fire Damage to Attacks","cn":"攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Cold Damage to Attacks","cn":"攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Attacks","cn":"攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Deals %1% to %2% base Cold Damage per %3% Intelligence","cn":"每 %3% 点智慧造成 %1% - %2% 基础冰霜伤害"}
{"en":"Explosion deals base Fire Damage equal to %1%%% of the corpse's maximum Life","cn":"爆炸造成的火焰伤害等同于灵柩最大生命的 %1%%%"}
{"en":"Modifiers to Spell Damage apply to this Skill's Damage Over Time effect","cn":"法术伤害的词缀效果同样套用于持续伤害"}
{"en":"Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect","cn":"投射物伤害的词缀效果同样套用于持续伤害"}
{"en":"Increases and Reductions to Light Radius also apply to this Skill's Area of Effect","cn":"照亮范围的扩大和缩小也同样作用于该技能的范围效果"}
{"en":"Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention","cn":"技能效果持续时间的加成也作用于此技能的【阻灵术】效果"}
{"en":"Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention","cn":"增益持续时间的加成也作用于此技能的【阻灵术】效果"}
{"en":"Places a Remote Mine which uses this Skill when detonated","cn":"放置 1 个遥控地雷，引爆时激活此技能"}
{"en":"Places %1% Remote Mines which use this Skill when detonated","cn":"放置 %1% 个遥控地雷，引爆时激活此技能"}
{"en":"Throws a Trap which uses this Skill when Triggered","cn":"投掷 1 个陷阱，该陷阱在触发时会施放被辅助的技能"}
{"en":"Throws up to %1% Traps which use this Skill when Triggered","cn":"最多投掷 %1% 个陷阱，陷阱在触发时会施放被辅助的技能"}
{"en":"Traps are thrown randomly around you","cn":"在玩家周围随机位置投掷陷阱"}
{"en":"Summons a Totem which uses this Skill","cn":"召唤 1 个图腾，图腾会使用此技能"}
{"en":"Summons %1% Totems which use this Skill","cn":"召唤 %1% 个图腾，图腾会使用此技能"}
{"en":"%1%%% increased Trap Trigger Area of Effect","cn":"陷阱触发范围扩大 %1%%%"}
{"en":"%1%%% reduced Trap Trigger Area of Effect","cn":"陷阱触发范围缩小 %1%%%"}
{"en":"%1%%% increased Mine Detonation Area of Effect","cn":"地雷引爆的范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Mine Detonation Area of Effect","cn":"地雷引爆的范围效果缩小 %1%%%"}
{"en":"Skill cannot be used with Melee Weapons","cn":"无法用近战武器使用此技能"}
{"en":"Spell Repeats an additional time","cn":"重复施放法术 1 次"}
{"en":"Spell Repeats an additional %1% times","cn":"重复施放法术 %1% 次"}
{"en":"Transfers %1%%% of Damage taken by each nearby enemy to the target","cn":"将周围敌人受到伤害的 %1%%% 转移到目标身上"}
{"en":"Fires %1% Projectile","cn":"发射 %1% 个投射物"}
{"en":"Fires %1% Projectiles","cn":"发射 %1% 个投射物"}
{"en":"Fires %1% Arrow","cn":"发射 %1% 支箭矢"}
{"en":"Fires %1% Arrows","cn":"发射 %1% 支箭矢"}
{"en":"Fires %1% sequence of %2% Arrows","cn":"发射一串 %1% 支箭矢"}
{"en":"Fires %1% sequences of %2% Arrows","cn":"发射 %1% 串 %2% 支箭矢"}
{"en":"Fires %1% Projectile in a random direction","cn":"向一个随机方向发射 %1% 个投射物"}
{"en":"Fires %1% Projectiles in random directions","cn":"向多个随机方向发射 %1% 个投射物"}
{"en":"Fires %1% Projectile","cn":"发射 %1% 个投射物"}
{"en":"Fires %1% Projectiles in a spiral","cn":"螺旋状发射 %1% 个投射物"}
{"en":"Fires %1% Arrow in a random direction","cn":"向一个随机方向发射 %1% 支箭矢"}
{"en":"Fires %1% Arrows in random directions","cn":"向多个随机方向发射 %1% 支箭矢"}
{"en":"Fires %1% Arrow","cn":"发射 %1% 支箭矢"}
{"en":"Fires %1% Arrows in a spiral","cn":"螺旋状发射 %1% 支箭矢"}
{"en":"Fire %1% Projectiles in a Nova","cn":"新星状发射 %1% 个投射物"}
{"en":"Fires %1% Arrows in a Nova","cn":"新星状发射 %1% 支箭矢"}
{"en":"Fires Projectiles at all nearby Enemies","cn":"对所有周围敌人发射投射物"}
{"en":"%1%%% increased Attack Speed","cn":"攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed","cn":"攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed","cn":"攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed","cn":"攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed when on Low Life","cn":"低血时攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed when on Low Life","cn":"低血时攻击速度降低 %1%%%"}
{"en":"%1%%% more Attack Speed while Totem is Active","cn":"当图腾存在时，玩家总攻击速度额外提高 %1%%%"}
{"en":"%1%%% less Attack Speed while Totem is Active","cn":"当图腾存在时，玩家总攻击速度额外降低 %1%%%"}
{"en":"%1%%% more Melee Damage while Totem is Active","cn":"当图腾存在时，玩家近战总伤害额外提高 %1%%%"}
{"en":"%1%%% less Melee Damage while Totem is Active","cn":"当图腾存在时，玩家近战总伤害额外降低 %1%%%"}
{"en":"%1%%% of Physical Damage gained as Extra Fire Damage while Totem is Active","cn":"当图腾存在时，获得额外火焰伤害，其数值等同于自身物理伤害的 %1%%%"}
{"en":"%1%%% increased Attack Speed while Totem is Active","cn":"当图腾存在时，攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed while Totem is Active","cn":"当图腾存在时，攻击速度降低 %1%%%"}
{"en":"%1%%% increased Melee Damage while Totem is Active","cn":"当图腾存在时，对流血敌人的近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage while Totem is Active","cn":"当图腾存在时，对流血敌人的近战伤害降低 %1%%%"}
{"en":"%1%%% increased Cast Speed when on Low Life","cn":"低血时施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed when on Low Life","cn":"低血时施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed","cn":"施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed","cn":"施法速度降低 %1%%%"}
{"en":"%1%%% more Cast Speed","cn":"总施法速度额外提高 %1%%%"}
{"en":"%1%%% less Cast Speed","cn":"总施法速度额外降低 %1%%%"}
{"en":"%1%%% of Damage Leeched as Life","cn":"伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Attack Physical Damage Leeched as Life","cn":"攻击造成物理伤害的 %1%%% 转化为生命"}
{"en":"%1%%% increased Life Leech rate","cn":"生命偷取速度提高 %1%%%"}
{"en":"%1%%% reduced Life Leech rate","cn":"生命偷取速度降低 %1%%%"}
{"en":"%1%%% of Damage Leeched as Mana","cn":"伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% increased Mana Leech rate","cn":"魔力偷取速度提高 %1%%%"}
{"en":"%1%%% reduced Mana Leech rate","cn":"魔力偷取速度降低 %1%%%"}
{"en":"%1%%% chance to Knock enemies Back on Hit","cn":"击中时有额外 %1%%% 几率击退敌人"}
{"en":"Knocks enemies Back on Hit","cn":"击中时会击退敌人"}
{"en":"%1%%% increased Knockback Distance","cn":"击退距离延长 %1%%%"}
{"en":"%1%%% reduced Knockback Distance","cn":"击退距离缩短 %1%%%"}
{"en":"%1%%% reduced Enemy Stun Threshold","cn":"敌人晕眩门槛降低 %1%%%"}
{"en":"%1%%% increased Enemy Stun Threshold","cn":"敌人晕眩门槛提高 %1%%%"}
{"en":"%1$+d to radius","cn":"%1$+d 范围"}
{"en":"%1%%% increased Area of Effect","cn":"范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect","cn":"范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect while Dead","cn":"死亡时产生的范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect while Dead","cn":"死亡时产生的范围效果缩小 %1%%%"}
{"en":"%1%%% more Area of Effect","cn":"总范围效果额外扩大 %1%%%"}
{"en":"%1%%% less Area of Effect","cn":"总范围效果额外缩小 %1%%%"}
{"en":"%1%%% increased Aura Area of Effect","cn":"光环范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Aura Area of Effect","cn":"光环范围效果缩小 %1%%%"}
{"en":"%1%%% increased effect of Aura","cn":"光环强度提高 %1%%%"}
{"en":"%1%%% reduced effect of Aura","cn":"光环强度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed per Frenzy Charge","cn":"每个狂怒球可使攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed per Frenzy Charge","cn":"每个狂怒球可使攻击速度降低 %1%%%"}
{"en":"Curse Lasts %1% seconds","cn":"诅咒持续 %1% 秒"}
{"en":"Buff Lasts %1% seconds","cn":"增益效果持续 %1% 秒"}
{"en":"Secondary Buff Lasts %1% second","cn":"附加增益效果持续 %1% 秒"}
{"en":"Secondary Buff Lasts %1% seconds","cn":"附加增益效果持续 %1% 秒"}
{"en":"Skill Duration is %1% seconds","cn":"技能效果持续 %1% 秒"}
{"en":"Secondary Duration is %1% seconds","cn":"额外效果持续时间 %1% 秒"}
{"en":"Ground effects last %1% seconds","cn":"地面效果持续 %1% 秒"}
{"en":"Bleeding Lasts %1% seconds","cn":"流血持续 %1% 秒"}
{"en":"Poison Lasts %1% seconds","cn":"中毒持续 %1% 秒"}
{"en":"Minions Last %1% seconds","cn":"召唤生物存在 %1% 秒"}
{"en":"Minions Last %1% seconds","cn":"召唤生物存在 %1% 秒"}
{"en":"Spectres Last %1% seconds","cn":"灵体存在 %1% 秒"}
{"en":"%1% Endurance Charges granted per one hundred nearby enemies","cn":"周围每 100 个敌人会给予玩家 1 个耐力球"}
{"en":"%1%%% increased Stun Threshold reduction on enemies at Maximum charge distance","cn":"到达最大冲锋距离时，晕眩门槛减免效果提高 %1%%%"}
{"en":"%1%%% reduced Stun Threshold reduction on enemies at Maximum charge distance","cn":"到达最大冲锋距离时，晕眩门槛减免效果降低 %1%%%"}
{"en":"%1%%% increased Stun Duration on enemies at Maximum charge distance","cn":"到达最大冲锋距离时，敌人晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration on enemies at Maximum charge distance","cn":"到达最大冲锋距离时，敌人晕眩时间缩短 %1%%%"}
{"en":"%1%%% more Damage with Hits at Maximum Charge Distance","cn":"到达最大冲锋距离时，击中总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Hits at Maximum Charge Distance","cn":"到达最大冲锋距离时，击中总伤害额外降低 %1%%%"}
{"en":"Projectiles Pierce 1 Target","cn":"投射物穿透 1 个目标"}
{"en":"Projectiles Pierce %1% Targets","cn":"投射物穿透 %1% 个目标"}
{"en":"Projectiles Pierce all Targets","cn":"投射物穿透所有目标"}
{"en":"Projectiles cannot Pierce","cn":"投射物无法穿透"}
{"en":"Arrows Pierce 1 Target","cn":"箭矢穿透 1 个目标"}
{"en":"Arrows Pierce %1% Targets","cn":"箭矢穿透 %3% 个目标"}
{"en":"Arrows Pierce all Targets","cn":"箭矢穿透所有目标"}
{"en":"Primary Projectile Pierces 1 Target","cn":"主投射物会穿透 1 个目标"}
{"en":"Primary Projectile Pierces %1% Targets","cn":"主投射物会穿透 %1% 个目标"}
{"en":"%1%%% increased Projectile Speed","cn":"投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Projectile Speed","cn":"投射物速度降低 %1%%%"}
{"en":"Always Freezes enemies","cn":"必定冰冻敌人"}
{"en":"%1%%% chance to Freeze enemies","cn":"%1%%% 的几率冰冻敌人"}
{"en":"%1%%% chance to Shock enemies","cn":"%1%%% 几率使敌人感电"}
{"en":"%1%%% chance to Ignite enemies","cn":"%1%%% 几率点燃敌人"}
{"en":"%1%%% increased Freeze Duration on enemies","cn":"冰冻敌人持续时间延长 %1%%%"}
{"en":"%1%%% reduced Freeze Duration on enemies","cn":"冰冻敌人持续时间缩短 %1%%%"}
{"en":"%1%%% increased Chill Duration on enemies","cn":"敌人被冰缓的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Chill Duration on enemies","cn":"敌人被冰缓的时间缩短 %1%%%"}
{"en":"%1%%% increased Effect of Chill","cn":"冰缓效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Chill","cn":"冰缓效果降低 %1%%%"}
{"en":"%1%%% increased Shock Duration on enemies","cn":"对敌人的感电效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Shock Duration on enemies","cn":"对敌人的感电效果持续时间缩短 %1%%%"}
{"en":"%1%%% increased Ignite Duration on enemies","cn":"敌人被点燃的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Ignite Duration on enemies","cn":"敌人被点燃的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Burning Damage","cn":"燃烧伤害提高 %1%%%"}
{"en":"%1%%% reduced Burning Damage","cn":"燃烧伤害降低 %1%%%"}
{"en":"%1%%% increased Movement Speed","cn":"移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed","cn":"移动速度降低 %1%%%"}
{"en":"Locks enemy in place","cn":"将敌人锁定在原地"}
{"en":"%1%%% increased Rarity of Items Dropped by Slain enemies","cn":"击败敌人后掉落物品的稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Slain enemies","cn":"击败敌人后掉落物品的稀有度降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items Dropped by Slain enemies","cn":"击败敌人后物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items Dropped by Slain enemies","cn":"击败敌人后物品掉落数量降低 %1%%%"}
{"en":"%1% additional Accuracy Rating","cn":"额外获得 %1% 命中值"}
{"en":"Subtracts %1% from Accuracy Rating","cn":"额外减去 %1% 命中值"}
{"en":"%1%%% increased Accuracy Rating","cn":"命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating","cn":"命中值降低 %1%%%"}
{"en":"You take %1%%% of your Maximum Life per second as Chaos Damage","cn":"每秒受到最大生命 %1%%% 的混沌伤害"}
{"en":"You take %1%%% of your Maximum Life per second as Physical Damage","cn":"每秒受到最大生命 %1%%% 的物理伤害"}
{"en":"You take %1%%% of your Maximum Energy Shield per second as Physical Damage","cn":"每秒受到最大能量护盾 %1%%% 的物理伤害"}
{"en":"Gain a Frenzy Charge on Kill","cn":"击败敌人后获得狂怒球"}
{"en":"%1%%% chance to gain a Frenzy Charge on Kill","cn":"击败敌人后有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Gain a Frenzy Charge on Kill","cn":"击败敌人后获得 1 个狂怒球"}
{"en":"%1%%% increased Critical Strike Chance","cn":"攻击和法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance","cn":"攻击和法术暴击率降低 %1%%%"}
{"en":"%1%%% more Critical Strike Chance","cn":"攻击和法术总暴击率额外提高 %1%%%"}
{"en":"%1%%% less Critical Strike Chance","cn":"攻击和法术总暴击率额外降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Multiplier","cn":"%1$+d%% 攻击和法术暴击伤害加成"}
{"en":"Withered lasts %1% second","cn":"【死亡凋零】持续 %1% 秒"}
{"en":"Withered lasts %1% seconds","cn":"【死亡凋零】持续 %1% 秒"}
{"en":"%1% Life gained for each enemy Hit","cn":"击中每个敌人回复 %1% 生命"}
{"en":"%1%%% increased Minion Damage","cn":"召唤生物伤害提高 %1%%%"}
{"en":"%1%%% reduced Minion Damage","cn":"召唤生物伤害降低 %1%%%"}
{"en":"Doubles have %1%%% increased Movement Speed","cn":"复生体移动速度提高 %1%%%"}
{"en":"Doubles have %1%%% reduced Movement Speed","cn":"复生体移动速度降低 %1%%%"}
{"en":"%1%%% increased Minion Movement Speed","cn":"召唤生物移动速度提高 %1%%%"}
{"en":"%1%%% reduced Minion Movement Speed","cn":"召唤生物移动速度降低 %1%%%"}
{"en":"%1%%% more Minion Movement Speed","cn":"召唤生物的总移动速度额外增加 %1%%%"}
{"en":"%1%%% less Minion Movement Speed","cn":"召唤生物的总移动速度额外减少 %1%%%"}
{"en":"Releases a Stronger Pulse every %1% Pulses","cn":"每 %1% 次脉冲会施放 1 次【强力脉冲】"}
{"en":"Minion Movement Speed is Capped","cn":"召唤生物移动速度达到极限"}
{"en":"Minions have %1%%% more Life","cn":"召唤生物的总生命额外提高 %1%%%"}
{"en":"Minions have %1%%% less Life","cn":"召唤生物的总生命额外提高 %1%%%"}
{"en":"Minions have %1%%% more Energy Shield","cn":"召唤生物的总能量护盾额外提高 %1%%%"}
{"en":"Minions have %1%%% less Energy Shield","cn":"召唤生物的总能量护盾额外提高 %1%%%"}
{"en":"Supported Skills have %1%%% more Minion maximum Life","cn":"被辅助技能的召唤生物最大生命总值额外提高 %1%%%"}
{"en":"Supported Skills have %1%%% less Minion maximum Life","cn":"被辅助技能的召唤生物最大生命总值额外降低 %1%%%"}
{"en":"%1%%% increased Minion Maximum Life","cn":"召唤生物最大生命提高 %1%%%"}
{"en":"Minion Instability","cn":"复仇之灵"}
{"en":"%1%%% increased Stun Duration on enemies","cn":"敌人被晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration on enemies","cn":"敌人被晕眩时间缩短 %1%%%"}
{"en":"Stuns Enemies","cn":"必定击晕敌人"}
{"en":"%1%%% increased Damage when successfully Backstabbing","cn":"偷袭成功时伤害提高 %1%%%"}
{"en":"%1% seconds between appearance of Wall sections","cn":"冰墙的出现会延迟 %1% 秒"}
{"en":"Wall will be %1% units long","cn":"冰墙有 %1% 个单位长度"}
{"en":"Each Viper Strike Charge deals %1% Base Chaos Damage per second","cn":"每次【毒蛇打击】会造成每秒 %1% 基础混沌伤害"}
{"en":"Deals %1% Chaos Damage per second","cn":"每秒造成 %1% 混沌伤害"}
{"en":"Deals %1% Chaos Damage per second","cn":"每秒造成 %1% 混沌伤害"}
{"en":"Deals %1% Chaos Damage per second","cn":"每秒造成 %1% 混沌伤害"}
{"en":"Deals %1% Chaos Damage per second","cn":"每秒造成 %1% 混沌伤害"}
{"en":"Deals %1% Cold Damage per second","cn":"每秒造成 %1% 冰霜伤害"}
{"en":"Deals %1% Cold Damage per second","cn":"每秒造成 %1% 冰霜伤害"}
{"en":"Deals %1% Cold Damage per second","cn":"每秒造成 %1% 冰霜伤害"}
{"en":"Deals %1% Cold Damage per second","cn":"每秒造成 %1% 冰霜伤害"}
{"en":"Deals %1% Fire Damage per second","cn":"每秒造成 %1% 火焰伤害"}
{"en":"Deals %1% Fire Damage per second","cn":"每秒造成 %1% 火焰伤害"}
{"en":"Deals %1% Fire Damage per second","cn":"每秒造成 %1% 火焰伤害"}
{"en":"Deals %1% Fire Damage per second","cn":"每秒造成 %1% 火焰伤害"}
{"en":"Adds %1% seconds to monster response time","cn":"怪物反应时间延长 %1% 秒"}
{"en":"%1%%% more Melee Physical Damage","cn":"近战物理总伤害额外提高 %1%%%"}
{"en":"%1%%% less Melee Physical Damage","cn":"近战物理总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Melee Physical Damage","cn":"近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage","cn":"近战物理伤害降低 %1%%%"}
{"en":"Explosion deals %1% to %2% Base Fire Damage per Fuse Charge","cn":"每根引线爆炸时造成 %1% - %2% 火焰伤害"}
{"en":"%1$+d to Explosion Radius per Fuse Charge","cn":"每根引线会使爆炸范围扩大 %1$+d"}
{"en":"One impact every %1% seconds","cn":"每 %1% 秒发动一次冲击"}
{"en":"%1%%% reduced Stun and Block Recovery","cn":"晕眩和格挡回复提高 %1%%%"}
{"en":"%1%%% increased Stun and Block Recovery","cn":"晕眩和格挡回复降低 %1%%%"}
{"en":"%1%%% faster start of Energy Shield Recharge","cn":"能量护盾启动回复比平常快 %1%%%"}
{"en":"%1%%% slower start of Energy Shield Recharge","cn":"能量护盾启动回复比平常慢 %1%%%"}
{"en":"%1%%% increased Energy Shield Recharge rate","cn":"能量护盾的回复速度提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield Recharge rate","cn":"能量护盾的回复速度降低 %1%%%"}
{"en":"%1%%% increased Damage from Damage Over Time effects","cn":"持续伤害效果提高 %1%%%"}
{"en":"%1$+d seconds to Base Duration per Endurance Charge removed","cn":"每消耗 1 个耐力球可使基础持续时间延长 %1$+d 秒"}
{"en":"%1%%% increased Buff Duration per Endurance Charge removed","cn":"每消耗 1 个耐力球，可使增益效果持续时间延长 %1%%%"}
{"en":"%1%%% increased Skill Duration per Frenzy Charge removed","cn":"每消耗 1 个狂怒球，可使技能持续时间提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while holding a Shield","cn":"持盾牌时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Spell Damage while holding a Shield","cn":"持盾牌时有 %1$+d%% 几率格挡法术伤害"}
{"en":"Shields break after %1% total Damage is prevented","cn":"吸收 %1% 伤害后护盾破裂"}
{"en":"%1%%% increased Armour","cn":"护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour","cn":"护甲降低 %1%%%"}
{"en":"%1$+d%% to all Elemental Resistances","cn":"获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"Enemies Burn for %1%%% of your maximum Life per second as Fire Damage","cn":"点燃敌人，使其每秒受到你最大生命 %1%%% 的火焰伤害"}
{"en":"Enemies Burn for %1%%% of your maximum Energy Shield per second as Fire Damage","cn":"点燃敌人，使其每秒受到你最大能量护盾 %1%%% 的火焰伤害"}
{"en":"You Burn for %1%%% of your maximum Life per second as Fire Damage","cn":"你被点燃，每秒承受你最大生命 %1%%% 的火焰伤害"}
{"en":"You Burn for %1%%% of your maximum Energy Shield per second as Fire Damage","cn":"你被点燃，每秒承受你最大能量护盾 %1%%% 的火焰伤害"}
{"en":"Grants %1%%% more Spell Damage","cn":"法术总伤害额外提高 %1%%%"}
{"en":"Grants %1%%% less Spell Damage","cn":"法术总伤害额外降低 %1%%%"}
{"en":"Grants %1%%% more Spell Damage","cn":"法术总伤害额外提高 %1%%%"}
{"en":"Grants %1%%% less Spell Damage","cn":"法术总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Spell Damage","cn":"法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage","cn":"法术伤害降低 %1%%%"}
{"en":"%1% additional Armour","cn":"护甲提高 %1%"}
{"en":"Hits up to %1% additional enemy near the target","cn":"最多可以击中目标周围的 %1% 个额外敌人"}
{"en":"Hits up to %1% additional enemies near the target","cn":"最多可以击中目标周围的 %1% 个额外敌人"}
{"en":"Elemental Ailments caused by this skill spread to other nearby enemies","cn":"此技能造成的元素异常状态，也会影响到其他附近的敌人"}
{"en":"Ignites caused by this Skill spread to other nearby Enemies","cn":"此技能造成的点燃效果会扩散至附近的敌人"}
{"en":"Cannot inflict Elemental Ailments","cn":"无法造成元素异常状态"}
{"en":"Spend Life instead of Mana for this skill","cn":"施放此技能消耗生命，而非魔力"}
{"en":"Culling Strike","cn":"终结"}
{"en":"Point Blank","cn":"零点射击"}
{"en":"%1%%% chance to cause Monsters to Flee when Hit","cn":"被击中时有 %1%%% 几率使敌人逃跑"}
{"en":"Totem range: %1%","cn":"图腾影响范围： %1%"}
{"en":"Maximum %1% Summoned Totem","cn":"最多可同时拥有 %1% 个图腾"}
{"en":"Maximum %1% Summoned Totems","cn":"最多可同时拥有 %1% 个图腾"}
{"en":"Can have up to %1% Trap placed at a time","cn":"最多可同时拥有 %1% 个陷阱"}
{"en":"Can have up to %1% Traps placed at a time","cn":"最多可同时拥有 %1% 个陷阱"}
{"en":"Can have up to %1% Remote Mine placed at a time","cn":"最多可同时拥有 %1% 个遥控地雷"}
{"en":"Can have up to %1% Remote Mines placed at a time","cn":"最多可同时拥有 %1% 个遥控地雷"}
{"en":"Totem lasts %1% seconds","cn":"图腾持续 %1% 秒"}
{"en":"Totems Summoned by this Skill cannot Evade","cn":"该技能召唤的图腾无法闪避"}
{"en":"Trap lasts %1% seconds","cn":"陷阱持续 %1% 秒"}
{"en":"%1%%% increased Trap Throwing Speed","cn":"陷阱投掷速度提高 %1%%%"}
{"en":"%1%%% reduced Trap Throwing Speed","cn":"陷阱投掷速度降低 %1%%%"}
{"en":"%1%%% increased Mine Laying Speed","cn":"地雷放置速度提高 %1%%%"}
{"en":"%1%%% reduced Mine Laying Speed","cn":"地雷放置速度降低 %1%%%"}
{"en":"Mine lasts %1% seconds","cn":"地雷持续 %1% 秒"}
{"en":"%1%%% increased totem life","cn":"图腾的生命提高 %1%%%"}
{"en":"%1%%% reduced totem life","cn":"图腾的生命降低 %1%%%"}
{"en":"Freezes enemies as though dealing %1%%% more Damage","cn":"额外获得 %1%%% 总伤害下的冰冻效果"}
{"en":"%1% Life regenerated per second","cn":"%1% 每秒生命回复"}
{"en":"%1%%% of maximum Life regenerated per second","cn":"每秒回复 %1%%% 最大生命"}
{"en":"%1%%% increased Life Regeneration rate","cn":"生命回复速度提高 %1%%%"}
{"en":"%1%%% reduced Life Regeneration rate","cn":"生命回复速度降低 %1%%%"}
{"en":"%1$+d%% to Cold Resistance","cn":"%1$+d%% 冰霜抗性"}
{"en":"Second form has %1%%% increased Critical Strike Chance","cn":"第二型态的暴击率提高 %1%%%"}
{"en":"Second form has %1%%% reduced Critical Strike Chance","cn":"第二型态的暴击率降低 %1%%%"}
{"en":"Second form has %1$+d%% to Critical Strike Multiplier","cn":"第二形态 %1$+d%% 攻击暴击伤害加成"}
{"en":"Second form has %1%%% more Projectile Speed","cn":"第二形态的投射物总速度提高 %1%%%"}
{"en":"Second form has %1%%% less Projectile Speed","cn":"第二形态的投射物总速度降低 %1%%%"}
{"en":"%1%%% chance to Blind enemies on hit","cn":"击中时有 %1%%% 几率致盲敌人"}
{"en":"%1%%% increased Blinding duration","cn":"致盲持续时间延长 %1%%%"}
{"en":"%1%%% reduced Blinding duration","cn":"致盲持续时间缩短 %1%%%"}
{"en":"Penetrates %1%%% Fire Resistance","cn":"%1%%% 火焰抗性穿透"}
{"en":"Penetrates %1%%% Cold Resistance","cn":"%1%%% 冰霜抗性穿透"}
{"en":"Penetrates %1%%% Lightning Resistance","cn":"%1%%% 闪电抗性穿透"}
{"en":"Penetrates %1%%% Elemental Resistances","cn":"穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Uses your Life if no Skeletons in range","cn":"若附近没有魔侍，则消耗你的生命"}
{"en":"%1%%% more Damage with Hits and Ailments if using your Life","cn":"若消耗你的生命，则后续的击中和异常状态总伤害额外提高 %1%%%"}
{"en":"%1$+d Radius if using your Life","cn":"若消耗你的生命，则范围扩大 %1$+d"}
{"en":"Chains %1% Time","cn":"连锁弹射 %1% 次"}
{"en":"Chains %1% Times","cn":"连锁弹射 %1% 次"}
{"en":"Projectiles Split into %1% on hit","cn":"投射物分裂为 %1% 个"}
{"en":"Projectiles Fork","cn":"投射物会分裂"}
{"en":"Projectiles Return to you after hitting targets","cn":"投射物在击中目标后返回己方"}
{"en":"Projectiles Return to you at end of flight","cn":"投射物在战斗结束时返回己方"}
{"en":"Projectiles Return to you","cn":"投射物会返回己方"}
{"en":"Leeches %1% Life to you for each corpse consumed","cn":"每消耗一具灵柩获得 %1% 生命"}
{"en":"Leeches %1% Mana to you for each corpse consumed","cn":"每消耗一具灵柩获得 %1% 魔力"}
{"en":"%1%%% more Damage with Hits and Ailments for each stage","cn":"每一阶会使击中总伤害和异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Hits and Ailments for each stage","cn":"每一阶会使击中总伤害和异常状态总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Incinerate Damage for each stage","cn":"【烧毁】的每一阶伤害提高 %1%%%"}
{"en":"%1%%% reduced Incinerate Damage for each stage","cn":"【烧毁】的每一阶伤害降低 %1%%%"}
{"en":"%1%%% increased Hit Rate for each blade","cn":"每层刀刃会使刀刃速率提高 %1%%%"}
{"en":"%1%%% reduced Hit Rate for each blade","cn":"每层刀刃会使刀刃速率降低 %1%%%"}
{"en":"%1%%% more Damage for each blade","cn":"每层刀刃的总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage for each blade","cn":"每层刀刃的总伤害额外降低 %1%%%"}
{"en":"%1%%% more Damage with Ailments for each blade","cn":"每层刀刃会使后续异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Ailments for each blade","cn":"每层刀刃会使后续异常状态总伤害额外降低 %1%%%"}
{"en":"%1%%% more Movement Speed","cn":"总移动速度额外提高 %1%%%"}
{"en":"%1%%% less Movement Speed","cn":"总移动速度额外降低 %1%%%"}
{"en":"%1% Mana drained per second","cn":"每秒损失 %1% 魔力"}
{"en":"Additional %1% Mana drained per second while moving","cn":"移动时额外损失 %1% 魔力"}
{"en":"%1$+d Physical Damage taken when Hit","cn":"被击中时承受额外 %1$+d 物理伤害"}
{"en":"%1$+d Fire Damage taken when Hit","cn":"被击中时承受额外 %1$+d 火焰伤害"}
{"en":"Single-target Melee attacks deal Splash Damage to surrounding targets","cn":"单体近战攻击会对周围目标造成溅射伤害"}
{"en":"Attack repeats %1% additional times","cn":"攻击技能可额外重复 %1% 次"}
{"en":"%1%%% chance to gain a Power Charge on Critical Strike","cn":"暴击时有 %1%%% 几率获得暴击球"}
{"en":"Gain a Power Charge on Critical Strike","cn":"暴击时会获得暴击球"}
{"en":"%1%%% more Melee Attack Speed","cn":"近战总攻击速度额外提高 %1%%%"}
{"en":"%1%%% less Melee Attack Speed","cn":"近战总攻击速度额外降低 %1%%%"}
{"en":"Totems and Minions summoned by this Skill have %1$+d%% Fire Resistance","cn":"被召唤的图腾和召唤生物有 %1$+d%% 火焰抗性"}
{"en":"Totems and Minions summoned by this Skill have %1$+d%% Cold Resistance","cn":"被召唤的图腾和召唤生物有 %1$+d%% 冰霜抗性"}
{"en":"Totems and Minions summoned by this Skill have %1$+d%% Lightning Resistance","cn":"被此技能召唤的图腾和召唤生物有 %1$+d%% 闪电抗性"}
{"en":"Minions have %1$+d%% to all Elemental Resistances","cn":"召唤生物有 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% chance to apply linked Curses on Hit","cn":"击中时有 %1%%% 几率触发连接的诅咒"}
{"en":"Applies linked Curses on Hit","cn":"击中时会触发连接的诅咒"}
{"en":"%1%%% more Area of Effect for each stage","cn":"每层会使总范围额外扩大 %1%%%"}
{"en":"%1%%% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit","cn":"此技能近战命中并晕眩敌人时，有 %1%%% 的几率获得 1 个耐力球"}
{"en":"Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit","cn":"此技能近战命中并晕眩敌人时，获得 1 个耐力球"}
{"en":"Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit","cn":"此技能近战命中并晕眩敌人时，获得 1 个耐力球"}
{"en":"Enemies lose %1%%% Cold Resistance while Frozen","cn":"被冰冻时，敌人的冰霜抗性降低 %1%%%"}
{"en":"%1%%% chance to Trigger a linked Spell when you Crit an Enemy","cn":"暴击时，有 %1%%% 几率触发连接的法术"}
{"en":"Trigger a linked Spell when you Crit an Enemy","cn":"暴击时，触发连接的法术"}
{"en":"%1%%% chance to Cast a linked Spell on Melee Kill","cn":"近战击败敌人时，有 %1%%% 几率触发连接的法术宝石"}
{"en":"Cast a linked Spell on Melee Kill","cn":"近战击败敌人时，会触发连接的法术宝石"}
{"en":"You cannot Cast this Spell directly","cn":"该法术无法直接释放"}
{"en":"%1%%% chance to Trigger this Skill when Hit","cn":"击中时有 %1%%% 几率触发该技能"}
{"en":"Trigger this Skill when Hit","cn":"击中时触发该技能"}
{"en":"%1%%% chance to Trigger this Skill when Critically Hit","cn":"被暴击时有 %1%%% 几率触发该技能"}
{"en":"Trigger this Skill when Critically Hit","cn":"被暴击时触发该技能"}
{"en":"%1%%% chance to Trigger this Skill when you Block","cn":"你格挡时有 %1%%% 几率触发该技能"}
{"en":"Trigger this Skill when you Block","cn":"格挡时触发该技能"}
{"en":"You cannot use this Attack directly","cn":"该技能无法直接施放"}
{"en":"Can use Items requiring up to Level %1%","cn":"使用物品要求提升到 %1% 级"}
{"en":"%1%%% chance to Trigger this Attack on Kill","cn":"击败敌人时有 %1%%% 几率触发该攻击"}
{"en":"Trigger this Attack on Kill","cn":"击败敌人时触发该攻击"}
{"en":"%1%%% chance to Trigger this Spell when you Attack","cn":"攻击时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you Attack","cn":"攻击时触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you Use a Skill","cn":"使用技能时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you Use a Skill","cn":"使用技能时触发该法术"}
{"en":"%1%%% chance to Trigger this Spell on Kill","cn":"击败敌人时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell on Kill","cn":"击败敌人时触发该法术"}
{"en":"%1%%% chance to Trigger this Spell on Kill","cn":"击败敌人时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell on Kill","cn":"击败敌人时触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you Use a Skill Socketed in your Body Armour","cn":"当你使用身体护甲插槽中的技能时，有 %1%%% 几率触发此法术"}
{"en":"Trigger this Spell when you Use a Skill Socketed in your Body Armour","cn":"你使用身体护甲插槽中的技能时，触发此法术"}
{"en":"%1%%% chance to Trigger this Spell when you Use a Skill while you have a Spirit Charge","cn":"在你有精神球时使用技能，有 %1%%% 几率触发此法术"}
{"en":"Trigger this Spell when you Use a Skill while you have a Spirit Charge","cn":"在你有精神球时使用技能，将触发此法术"}
{"en":"%1%%% chance to Trigger this Spell when you're Damaged by a Hit","cn":"被击中并受到伤害时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you're Damaged by a Hit","cn":"被击中并受到伤害时触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you're Hit","cn":"被击中时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you're Hit","cn":"被击中时触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you're Hit","cn":"当你击中时，有 %1%%% 几率触发此法术"}
{"en":"Trigger this Spell when you're Hit","cn":"当你击中时触发此法术"}
{"en":"%1%%% chance to Trigger this Spell on Death","cn":"死亡时有 %1%%% 几率触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you Rampage","cn":"当你暴走时有 %1%%% 几率触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you are Stunned, or Block a Stunning Hit","cn":"当你被晕眩或格挡晕眩时有 %1%%% 几率触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you gain Avian's Might or Avian's Flight","cn":"你获得【鸟之力量】或【鸟之斗魄】时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you gain Avian's Might or Avian's Flight","cn":"你获得【鸟之力量】或【鸟之斗魄】时触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you Hit","cn":"被击中时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you Hit","cn":"被击中时触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when you Hit an Enemy while you are Cursed","cn":"当你被诅咒时击中敌人，则有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you Hit an Enemy while you are Cursed","cn":"当你被诅咒时击中敌人，则触发该法术"}
{"en":"Trigger this Spell when you lose Cat's Stealth","cn":"失去【猫之隐匿】时触发该法术"}
{"en":"%1%%% chance to Trigger this Skill when you Hit","cn":"击中时有 %1%%% 几率触发该技能"}
{"en":"Trigger this Skill when you Hit","cn":"击中时触发该技能"}
{"en":"%1%%% chance to Trigger this Skill on Melee Hit","cn":"近战击中时有 %1%%% 几率触发该技能"}
{"en":"Trigger this Skill on Melee Hit","cn":"近战击中时触发该技能"}
{"en":"%1%%% chance to Trigger this Spell when you take a total of %2% Damage","cn":"你累计受到 %2% 伤害时有 %1%%% 几率触发该法术"}
{"en":"%1%%% chance to Trigger this Spell when one of your Traps is Triggered","cn":"当你的一个陷阱被触发时有 %1%%% 几率施放该法术"}
{"en":"Trigger this Spell when one of your Traps is Triggered","cn":"当你的一个陷阱被触发时施放该法术"}
{"en":"%1%%% more Attack Speed","cn":"总攻击速度额外提高 %1%%%"}
{"en":"%1%%% less Attack Speed","cn":"总攻击速度额外降低 %1%%%"}
{"en":"%1%%% more Spell Damage for each stage","cn":"每层会使法术总伤害额外提高 %1%%%"}
{"en":"%1%%% less Spell Damage for each stage","cn":"每层会使法术总伤害额外降低 %1%%%"}
{"en":"%1%%% more Damage with Ailments for each stage","cn":"每层会使后续异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Ailments for each stage","cn":"每层会使后续异常状态总伤害额外降低 %1%%%"}
{"en":"Trigger a linked Spell every %1% seconds while Channelling","cn":"吟唱过程中，每 %1% 秒触发 1 次被连接的法术"}
{"en":"%1%%% increased Effect of Curse","cn":"诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Curse","cn":"诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Effect of Curse against Players","cn":"对玩家的感电效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Curse against Players","cn":"对玩家的感电效果降低 %1%%%"}
{"en":"%1%%% more Projectile Attack Speed","cn":"投射物总攻击速度额外提高 %1%%%"}
{"en":"%1%%% less Projectile Attack Speed","cn":"投射物总攻击速度额外降低 %1%%%"}
{"en":"Spell has %1%%% more Cast Speed","cn":"总施法速度额外提高 %1%%%"}
{"en":"Spell has %1%%% less Cast Speed","cn":"总施法速度额外降低 %1%%%"}
{"en":"%1%%% more Attack Speed","cn":"总攻击速度额外提高 %1%%%"}
{"en":"%1%%% less Attack Speed","cn":"总攻击速度额外降低 %1%%%"}
{"en":"Creates %1% Corpses","cn":"制造 %1% 个灵柩"}
{"en":"Creates Corpses up to Level %1%","cn":"制造的灵柩等级上限为 %1% 级"}
{"en":"Creates Corpses with Level %1%","cn":"制造 %1% 级的灵柩"}
{"en":"Causes smaller novas up to %1% times on enemies hit","cn":"引发较小的新星，最多攻击敌人 %1% 次"}
{"en":"%1%%% increased Area of Effect each repeat","cn":"每次重复施放时，范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect each repeat","cn":"每次重复施放时，范围效果降低 %1%%%"}
{"en":"Beams deal %1%%% more Damage","cn":"光束造成的总伤害额外提高 %1%%%"}
{"en":"Beams deal %1%%% less Damage","cn":"光束造成的总伤害额外降低 %1%%%"}
{"en":"Can't be Evaded","cn":"无法闪避"}
{"en":"Enemy Block Chance reduced by %1%%% against this Skill","cn":"敌人对此技能的攻击和法术格挡率降低 %1%%%"}
{"en":"Enemies have %1%%% reduced chance to Dodge Hits from this Skill","cn":"敌人对此技能的躲避击中几率降低 %1%%%"}
{"en":"%1%%% more Damage with Hits against Burning enemies","cn":"对燃烧的敌人的击中总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Hits against Burning enemies","cn":"对燃烧的敌人的击中总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments against Burning Enemies","cn":"对燃烧的敌人的击中伤害和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments against Burning Enemies","cn":"对燃烧的敌人的击中伤害和异常状态伤害降低 %1%%%"}
{"en":"Cannot Freeze","cn":"无法被冰冻"}
{"en":"Cannot Ignite","cn":"无法点燃"}
{"en":"Damage cannot be Reflected","cn":"伤害无法被反射"}
{"en":"Projectiles leave Shocking Ground","cn":"投射物会造成感电地面"}
{"en":"Gain %1%%% of your Physical Damage as Extra Fire Damage","cn":"获得额外火焰伤害，其数值等同于自身物理伤害的 %1%%%"}
{"en":"Gain %1%%% of your Physical Damage as Extra Chaos Damage","cn":"获得额外混沌伤害，其数值等同于自身物理伤害的 %1%%%"}
{"en":"%1%%% increased Fire Damage","cn":"火焰伤害提高 %1%%%"}
{"en":"%1%%% increased Cold Damage","cn":"冰霜伤害提高 %1%%%"}
{"en":"Adds %1% to %2% Cold Damage to Spells","cn":"法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"%1%%% more Burning Damage","cn":"燃烧总伤害额外提高 %1%%%"}
{"en":"%1%%% less Burning Damage","cn":"燃烧总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Fire Damage","cn":"火焰伤害提高 %1%%%"}
{"en":"%1%%% more Spell Fire Damage","cn":"法术火焰总伤害额外提高 %1%%%"}
{"en":"%1%%% less Spell Fire Damage","cn":"法术火焰总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Cold Damage","cn":"冰霜伤害提高 %1%%%"}
{"en":"%1%%% increased Lightning Damage","cn":"闪电伤害提高 %1%%%"}
{"en":"Adds %1% to %2% Lightning Damage to Spells","cn":"法术附加 %1% - %2% 闪电伤害"}
{"en":"Only Deals Damage of the chosen Element","cn":"只能造成所选元素类型的伤害"}
{"en":"Deals no Damage of other Damage Types","cn":"无法造成其他元素类型的伤害"}
{"en":"Explosion deals %1%%% more Damage with Hits and Ailments","cn":"爆炸会使击中总伤害和异常状态总伤害额外提高 %1%%%"}
{"en":"Explosion deals %1%%% less Damage with Hits and Ailments","cn":"爆炸会使击中总伤害和异常状态总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Arrow Speed","cn":"箭矢速度提高 %1%%%"}
{"en":"%1%%% reduced Arrow Speed","cn":"箭矢速度降低 %1%%%"}
{"en":"Creates %1% explosions","cn":"制造 %1% 个爆炸"}
{"en":"%1%%% increased Movement Speed per Nearby Enemy","cn":"周围每有 1 个敌人，你的移动速度提高 %1%%%"}
{"en":"Locks enemy in place","cn":"将敌人定在原地"}
{"en":"%1%%% reduced Movement Speed per Nearby Enemy","cn":"周围每有 1 个敌人，你的移动速度降低 %1%%%"}
{"en":"Ring deals %1%%% more Damage","cn":"闪电新星的总伤害额外提高 %1%%%"}
{"en":"Ring deals %1%%% less Damage","cn":"闪电新星的总伤害额外降低 %1%%%"}
{"en":"Explosion deals Chaos Damage equal to %1%%% of the Monster's maximum Life","cn":"爆炸造成混沌伤害，数值等同于该怪物最大生命的 %1%%%"}
{"en":"%1%%% chance to Fortify on Melee hit","cn":"近战击中时有 %1%%% 几率获得护体效果"}
{"en":"Grants Fortify on Melee Hit","cn":"近战击中时获得护体效果"}
{"en":"%1%%% increased Fortify duration","cn":"护体效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Fortify duration","cn":"护体效果持续时间延长缩短 %1%%%"}
{"en":"%1%%% of Physical Damage Converted to Cold Damage","cn":"%1%%% 的物理伤害转换为冰霜伤害"}
{"en":"Second Stage deals %1%%% more Damage","cn":"第二层会使总伤害额外提高 %1%%%"}
{"en":"Second Stage deals %1%%% less Damage","cn":"第二层会使总伤害额外降低 %1%%%"}
{"en":"Third Stage deals %1%%% more Damage","cn":"第三层会使总伤害额外提高 %1%%%"}
{"en":"Third Stage deals %1%%% less Damage","cn":"第三层会使总伤害额外降低 %1%%%"}
{"en":"Golems Grant %1%%% increased Damage","cn":"魔像会使玩家的伤害提高 %1%%%"}
{"en":"Golems Grant %1%%% reduced Damage","cn":"魔像会使玩家的伤害降低 %1%%%"}
{"en":"Golems Grant %1%%% increased Critical Strike Chance","cn":"魔像会使玩家的攻击和法术暴击率提高 %1%%%"}
{"en":"Golems Grant %1%%% reduced Critical Strike Chance","cn":"魔像会使玩家的攻击和法术暴击率降低 %1%%%"}
{"en":"Golems Grant %1%%% increased Accuracy","cn":"魔像会使玩家的命中值提高 %1%%%"}
{"en":"Golems Grant %1%%% reduced Accuracy","cn":"魔像会使玩家的命中值降低 %1%%%"}
{"en":"Golems grant %1%%% additional Physical Damage Reduction","cn":"魔像会使玩家获得额外 %1%%% 物理伤害减免"}
{"en":"Golems grant %1% Life Regenerated per second","cn":"魔像会使玩家获得 %1% 每秒生命回复"}
{"en":"Golems grant %1%%% increased Attack and Cast Speed","cn":"魔像会使玩家的攻击与施法速度提高 %1%%%"}
{"en":"Golems grant %1%%% reduced Attack and Cast Speed","cn":"魔像会使玩家的攻击与施法速度降低 %1%%%"}
{"en":"Chilled Ground lasts %1% seconds","cn":"冰缓地面持续 %1% 秒"}
{"en":"%1%%% increased Damage per one hundred nearby Enemies","cn":"周围每有 100 个敌人，伤害便提高 %1%%%"}
{"en":"%1%%% reduced Damage per one hundred nearby Enemies","cn":"周围每有 100 个敌人，伤害便降低 %1%%%"}
{"en":"%1%%% increased Attack Speed per one hundred nearby Enemies","cn":"周围每有 100 名敌人，攻击速度便提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed per one hundred nearby Enemies","cn":"周围每有 100 名敌人，攻击速度便降低 %1%%%"}
{"en":"%1% Mana Regenerated per second","cn":"%1% 每秒魔力回复"}
{"en":"%1%%% increased Damage","cn":"伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage","cn":"伤害降低 %1%%%"}
{"en":"%1%%% more Damage with Hits and Ailments per Repeat","cn":"每次重复会使击中总伤害和异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Hits and Ailments per Repeat","cn":"每次重复会使击中总伤害和异常状态总伤害额外降低 %1%%%"}
{"en":"%1%%% more Melee Physical Damage against Bleeding Enemies","cn":"对流血敌人造成的近战物理总伤害额外提高 %1%%%"}
{"en":"%1%%% less Melee Physical Damage against Bleeding Enemies","cn":"对流血敌人造成的近战物理总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Melee Damage against Bleeding Enemies","cn":"对流血敌人的近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage against Bleeding Enemies","cn":"对流血敌人的近战伤害降低 %1%%%"}
{"en":"%1%%% increased Totem Placement speed","cn":"图腾放置速度提高 %1%%%"}
{"en":"Cursed enemies grant %1%%% more Melee Physical Damage on Melee hit","cn":"被诅咒的敌人近战击中你时，你的近战物理总伤害额外提高 %1%%%"}
{"en":"Cursed enemies grant %1%%% less Melee Physical Damage on Melee hit","cn":"被诅咒的敌人近战击中你时，你的近战物理总伤害额外降低 %1%%%"}
{"en":"Cursed enemies grant %1%%% increased Attack Speed on Melee hit","cn":"被诅咒的敌人近战击中你时，你的攻击速度提高 %1%%%"}
{"en":"Cursed enemies grant %1%%% reduced Attack Speed on Melee hit","cn":"被诅咒的敌人近战击中你时，你的攻击速度降低 %1%%%"}
{"en":"Buff is applied for a Base Duration of %1% seconds","cn":"增益的基础持续时间为 %1% 秒"}
{"en":"%1%%% more Physical Damage taken when Hit","cn":"被击中时，受到的物理总伤害额外提高 %1%%%"}
{"en":"%1%%% less Physical Damage taken when Hit","cn":"被击中时，受到的物理总伤害额外降低 %1%%%"}
{"en":"%1%%% more Fire Damage taken when Hit","cn":"被击中时，受到的火焰总伤害额外提高 %1%%%"}
{"en":"%1%%% less Fire Damage taken when Hit","cn":"被击中时，受到的火焰总伤害额外降低 %1%%%"}
{"en":"%1%%% chance to Freeze, Shock and Ignite","cn":"%1%%% 几率造成冰冻、感电与点燃效果"}
{"en":"Always Freeze, Shock and Ignite","cn":"必定冰冻、感电与点燃"}
{"en":"%1$d%% chance to Freeze Enemies which are Chilled","cn":"有 %1$d%% 几率冰冻被冰缓的敌人"}
{"en":"%1%%% of Physical Damage Converted to Fire, Cold or Lightning Damage","cn":"%1%%% 的物理伤害转换为火焰、冰霜或闪电伤害"}
{"en":"%1$+d to Melee Weapon Range","cn":"%1$+d 近战武器范围"}
{"en":"%1$+d to Melee range","cn":"%1$+d 近战范围"}
{"en":"%1%%% more Damage with Hits and Ailments against Chilled Enemies","cn":"敌人被冰缓时，总伤害（击中和异常状态）额外提高 %1%%%"}
{"en":"%1%%% less Damage with Hits and Ailments against Chilled Enemies","cn":"敌人被冰缓时，总伤害（击中和异常状态）额外降低 %1%%%"}
{"en":"Phasing","cn":"移动时可以穿越敌人"}
{"en":"%1%%% increased Visibility to Enemies","cn":"敌人视野范围扩大 %1%%%"}
{"en":"%1%%% reduced Visibility to Enemies","cn":"敌人视野范围缩小 %1%%%"}
{"en":"Aftershock deals %1%%% more Damage with Hits and Ailments","cn":"【余震】造成的击中和异常状态总伤害额外提高 %1%%%"}
{"en":"Aftershock deals %1%%% less Damage with Hits and Ailments","cn":"【余震】造成的击中和异常状态额外降低 %1%%%"}
{"en":"Regenerate %1%%% of Debuff Damage as Life","cn":"减益效果伤害的 %1%%% 转化为生命回复"}
{"en":"Can have up to %1% active spinning blades","cn":"最多可同时拥有 %1% 把飞刃"}
{"en":"%1%%% increased Chaos Damage taken","cn":"受到的混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage taken","cn":"受到的混沌伤害降低 %1%%%"}
{"en":"%1%%% chance to Poison on Hit","cn":"击中时有 %1%%% 几率使敌人中毒"}
{"en":"Always Poison on Hit","cn":"击中时必定使敌人中毒"}
{"en":"Grants %1%%% chance to Poison on Hit","cn":"击中时有 %1%%% 几率使目标中毒"}
{"en":"Grants 100%% chance to Poison on Hit","cn":"击中时有 100%% 几率使目标中毒"}
{"en":"%1%%% increased Damage over Time","cn":"持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Damage over Time","cn":"持续伤害效果降低 %1%%%"}
{"en":"%1%%% more Damage per Volley","cn":"每一波飞刃的总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage per Volley","cn":"每一波飞刃的总伤害额外降低 %1%%%"}
{"en":"Poisons Enemies on Hit","cn":"击中时使其中毒"}
{"en":"%1%%% increased Damage with Poison","cn":"中毒伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Poison","cn":"中毒伤害降低 %1%%%"}
{"en":"%1%%% increased Poison Duration","cn":"中毒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Poison Duration","cn":"中毒持续时间缩短 %1%%%"}
{"en":"%1%%% more Melee Splash Area of Effect","cn":"近战技能溅射总范围额外扩大 %1%%%"}
{"en":"%1%%% less Melee Splash Area of Effect","cn":"近战技能溅射总范围额外缩小 %1%%%"}
{"en":"First Hit deals %1%%% more Damage","cn":"第一击造成的总伤害额外提高 %1%%%"}
{"en":"First Hit deals %1%%% less Damage","cn":"第一击造成的总伤害额外降低 %1%%%"}
{"en":"Shockwaves deal %1%%% more Damage","cn":"【大地震击】的冲击波总伤害额外提高 %1%%%"}
{"en":"Shockwaves deal %1%%% less Damage","cn":"【大地震击】的冲击波总伤害额外降低 %1%%%"}
{"en":"Causes %1% Explosions","cn":"造成 %1% 次爆炸"}
{"en":"%1$+d%% to Critical Strike Chance","cn":"%1$+d%% 攻击和法术暴击率"}
{"en":"Ring deals %1%%% increased Damage","cn":"【闪电新星】的伤害提高 %1%%%"}
{"en":"Ring deals %1%%% reduced Damage","cn":"【闪电新星】的伤害降低 %1%%%"}
{"en":"%1%%% increased Buff Effect","cn":"增益效果提高 %1%%%"}
{"en":"%1%%% reduced Buff Effect","cn":"增益效果降低 %1%%%"}
{"en":"Projectiles deal %1%%% more Damage","cn":"投射物的总伤害额外提高 %1%%%"}
{"en":"Projectiles deal %1%%% less Damage","cn":"投射物的总伤害额外降低 %1%%%"}
{"en":"Deals up to %1%%% more Damage to closer targets","cn":"对近身目标造成的总伤害最多额外提高 %1%%%"}
{"en":"Deals up to %1%%% less Damage to closer targets","cn":"对近身目标造成的总伤害最多额外降低 %1%%%"}
{"en":"Damage over time caused by Projectiles deals %1%%% more Damage","cn":"投射物造成的持续总伤害额外提高 %1%%%"}
{"en":"Damage over time caused by Projectiles deals %1%%% less Damage","cn":"投射物造成的持续总伤害额外降低 %1%%%"}
{"en":"Gain Arcane Surge after Spending a total of %1% Mana with this Spell","cn":"此法术总计消耗 %1% 魔力后，获得【秘术增强】效果"}
{"en":"Arcane Surge grants %1%%% more Spell Damage","cn":"【秘术增强】会使法术总伤害额外提高 %1%%%"}
{"en":"Arcane Surge grants %1%%% increased Cast Speed","cn":"【秘术增强】会使施法速度额外提高 %1%%%"}
{"en":"Arcane Surge grants %1%%% of maximum Mana Regenerated per second","cn":"【秘术增强】会使你获得 %1%%% 每秒最大魔力回复"}
{"en":"Arcane Surge lasts %1% second","cn":"【秘术增强】持续 1 秒"}
{"en":"Arcane Surge lasts %1% seconds","cn":"【秘术增强】持续 %1% 秒"}
{"en":"Gain Innervation on Killing a Shocked Enemy","cn":"使用此技能击败带有感电状态的怪物时获得【闪电支配】"}
{"en":"Innervation grants %1% to %2% Lightning Damage","cn":"【闪电支配】附加  %1% - %2% 基础闪电伤害"}
{"en":"Innervation lasts %1% second","cn":"【闪电支配】持续 %1% 秒"}
{"en":"Innervation lasts %1% seconds","cn":"【闪电支配】持续 %1% 秒"}
{"en":"Every third Attack deals a Ruthless Blow with Melee Hits","cn":"每打出 3 次近战攻击，就会触发 1 次【无情一击】"}
{"en":"Ruthless Blows deal %1%%% more Melee Damage","cn":"【无情一击】会使近战总伤害额外提高 %1%%%"}
{"en":"Ruthless Blows deal %1%%% more Damage with Bleeding caused by Melee Hits","cn":"近战攻击击中时，所触发的【无情一击】会使流血总伤害额外提高 %1%%%"}
{"en":"Ruthless Blows have a base Stun Duration of %1% seconds","cn":"【无情一击】有 %1% 秒基础晕眩时间"}
{"en":"%1%%% more Area Damage","cn":"范围攻击总伤害额外提高 %1%%%"}
{"en":"%1%%% less Area Damage","cn":"范围攻击总伤害额外降低 %1%%%"}
{"en":"%1%%% more Area of Effect when Cast on Frostbolt","cn":"在【寒冰弹】上施放时，总范围效果扩大 %1%%%"}
{"en":"%1%%% less Area of Effect when Cast on Frostbolt","cn":"在【寒冰弹】上施放时，总范围效果缩小 %1%%%"}
{"en":"%1%%% more Damage when Cast on Frostbolt","cn":"在【寒冰弹】上施放时总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage when Cast on Frostbolt","cn":"在【寒冰弹】上施放时总伤害额外降低 %1%%%"}
{"en":"%1%%% more Damage with Ignite","cn":"点燃总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Ignite","cn":"点燃总伤害额外降低 %1%%%"}
{"en":"%1%%% chance to Chain an additional time","cn":"有 %1%%% 的几率额外弹射一次"}
{"en":"Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield","cn":"你被击中后受到的火焰伤害会先由【神盾】承担，再由生命或能量护盾承担"}
{"en":"Aegis can take %1% Fire Damage","cn":"【神盾】可以承受 %1% 火焰伤害"}
{"en":"Cold Damage from Hits is taken from the Aegis before your Life or Energy Shield","cn":"你被击中后受到的冰霜伤害会先由【神盾】承担，再由生命或能量护盾承担"}
{"en":"Aegis can take %1% Cold Damage","cn":"【神盾】可以承受 %1% 冰霜伤害"}
{"en":"Elemental Damage from Hits is taken from the Aegis before your Life or Energy Shield","cn":"你被击中后受到的火焰、冰霜、闪电伤害会先由【神盾】承担，再由生命或能量护盾承担"}
{"en":"Aegis can take %1% Elemental Damage","cn":"【神盾】可以承受 %1% 火焰、冰霜、闪电伤害"}
{"en":"Overpowered applies - %1%%% chance to Block Attack and Spell Damage","cn":"【碾压】会使攻击伤害和法术伤害格挡几率 - %1%%%"}
{"en":"%1%%% more Damage for each remaining Chain","cn":"每剩 1 次连锁弹射，总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage for each remaining Chain","cn":"每剩 1 次连锁弹射，总伤害额外降低 %1%%%"}
{"en":"%1%%% more Damage for each time beam has Chained","cn":"光线每弹射 1 次，总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage for each time beam has Chained","cn":"光线每弹射 1 次，总伤害额外降低 %1%%%"}
{"en":"Chill Enemy for %1% seconds when Hit, reducing their Action Speed by %2%%%","cn":"击中时冰缓敌人 %1% 秒，使其行动速度降低 %2%%%"}
{"en":"Can have up to %1% Chilling Area","cn":"最多可同时拥有 %1% 个冰缓区域"}
{"en":"Can have up to %1% Chilling Areas","cn":"最多可同时拥有 %1% 个冰缓区域"}
{"en":"%1%%% increased Area of Effect per Stage","cn":"每阶可使范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect per Stage","cn":"每阶可使范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect when Cast on Frostbolt","cn":"在【寒冰弹】上施放时，范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect when Cast on Frostbolt","cn":"在【寒冰弹】上施放时，范围效果缩小 %1%%%"}
{"en":"%1%%% chance to Trigger this Skill when you kill a Bleeding Enemy","cn":"击败流血敌人时有 %1%%% 几率触发该技能"}
{"en":"Trigger this Skill when you kill a Bleeding Enemy","cn":"击败流血敌人时触发该技能"}
{"en":"%1%%% chance to Impale Enemies on Hit","cn":"击中时有 %1%%% 几率穿刺敌人"}
{"en":"Impale Enemies on Hit","cn":"击中时穿刺敌人"}
{"en":"%1%%% chance to Avoid All Damage when Hit","cn":"被击中时有 %1%%% 几率避免所有伤害"}
{"en":"Avoid All Damage when Hit","cn":"被击中时避免所有伤害"}
{"en":"Aura grants %1%%% chance to Shock","cn":"光环有 %1%%% 几率使敌人感电"}
{"en":"%1%%% increased Cooldown Recovery Speed","cn":"冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Cooldown Recovery Speed","cn":"冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Damage taken","cn":"承受伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken","cn":"承受伤害降低 %1%%%"}
{"en":"Deals no Chaos Damage","cn":"无法造成混沌伤害"}
{"en":"Maximum 1 Summoned Phantasm","cn":"最多可召唤 1 个幻灵"}
{"en":"Maximum %1% Summoned Phantasms","cn":"最多可召唤 %1% 个幻灵"}
{"en":"%1%%% increased Critical Strike Chance for each blade","cn":"每个刀刃可使法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance for each blade","cn":"每个刀刃可使法术暴击率降低 %1%%%"}
{"en":"Hits Enemies every %1% Seconds","cn":"每 %1% 秒对敌人造成一次伤害"}
{"en":"Never Hits Enemies","cn":"无法伤害敌人"}
{"en":"%1%%% increased Critical Strike Chance per Volley","cn":"每一波飞刃可使攻击暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance per Volley","cn":"每一波飞刃可使攻击暴击率降低 %1%%%"}
{"en":"%1%%% chance to cause Bleeding","cn":"攻击击中有 %1%%% 几率使敌人流血"}
{"en":"Causes Bleeding","cn":"攻击击中使敌人流血"}
{"en":"Causes Bleeding","cn":"攻击击中使敌人流血"}
{"en":"Cannot cause Bleeding","cn":"攻击无法使敌人流血"}
{"en":"%1%%% increased Damage with Bleeding","cn":"流血伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Bleeding","cn":"流血伤害降低 %1%%%"}
{"en":"This Skill cannot Knock Enemies Back","cn":"此技能无法击退敌人"}
{"en":"%1%%% chance to Trigger this Spell when you Crit an Enemy","cn":"暴击时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you Crit an Enemy","cn":"暴击时触发该法术"}
{"en":"This Spell is Triggered when Equipped","cn":"装备时触发此技能"}
{"en":"%1%%% chance to deal Double Damage","cn":"有 %1%%% 几率造成双倍伤害"}
{"en":"%1%%% chance to deal Double Damage to Bleeding Enemies","cn":"有 %1%%% 几率对流血敌人造成双倍伤害"}
{"en":"%1%%% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area","cn":"每有一个敌人在该技能区域被击败，你有 %1%%% 几率获得 1 个狂怒球"}
{"en":"%1%%% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area","cn":"每有一个敌人在该技能区域被击败，你有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area","cn":"若在该技能区域内有敌人，则每秒获得 1 个狂怒球"}
{"en":"Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area","cn":"每有一个敌人在该技能区域被击败，你有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area","cn":"每有一个敌人在该技能区域被击败，你有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area","cn":"若在该技能区域内有敌人，则每秒获得 1 个狂怒球"}
{"en":"%1%%% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area","cn":"每有一个敌人在该技能区域被击败，你有 %1%%% 几率获得 1 个暴击球"}
{"en":"%1%%% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area","cn":"每有一个敌人在该技能区域被击败，你有 %1%%% 几率获得 1 个暴击球"}
{"en":"Every second, gain a Power Charge if an Enemy is in this Skill's Area","cn":"若在该技能区域内有敌人，则每秒获得 1 个暴击球"}
{"en":"Gain a Power Charge when an Enemy Dies while in this Skill's Area","cn":"每有一个敌人在该技能区域被击败，你有 %1%%% 几率获得 1 个暴击球"}
{"en":"Gain a Power Charge when an Enemy Dies while in this Skill's Area","cn":"每有一个敌人在该技能区域被击败，你有 %1%%% 几率获得 1 个暴击球"}
{"en":"Every second, gain a Power Charge if an Enemy is in Skill's Area","cn":"若在该技能区域内有敌人，则每秒获得 1 个暴击球"}
{"en":"%1%%% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy","cn":"投射物击中稀有或传奇敌人时，有 %1%%% 几率获得 1 个暴击球"}
{"en":"Gain a Power Charge when Projectile Hits a Rare or Unique Enemy","cn":"投射物击中稀有或传奇敌人时，会获得 1 个暴击球"}
{"en":"%1%%% chance to Summon a Phantasm when this Skill deals a Killing Blow","cn":"当此技能击败敌人时，有 %1%%% 几率召唤 1 个幻灵"}
{"en":"Summon a Phantasm when this Skill deals a Killing Blow","cn":"当此技能击败敌人时，召唤 1 个幻灵"}
{"en":"%1%%% chance to Trigger this Skill when your Animated Guardian Kills an Enemy","cn":"当你的幻化守卫击败一个敌人时，有 %1%%% 几率触发此技能"}
{"en":"Trigger this Skill when your Animated Guardian Kills an Enemy","cn":"当你的幻化守卫击败一个敌人时，触发此技能"}
{"en":"%1%%% chance to Trigger this Skill when an Animated Weapon Kills an Enemy","cn":"当你的幻化武器击败一个敌人时，有 %1%%% 几率触发此技能"}
{"en":"Trigger this Skill when an Animated Weapon Kills an Enemy","cn":"当你的幻化武器击败一个敌人时，触发此技能"}
{"en":"%1%%% more Damage with Hits and Ailments for each stage","cn":"每一阶会使击中总伤害和异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Hits and Ailments for each stage","cn":"每一阶会使击中总伤害和异常状态总伤害额外降低 %1%%%"}
{"en":"Deals %1%%% more Damage while Channelling if Illusion has finished moving","cn":"吟唱时，若幻影停止移动，则总伤害额外提高 %1%%%"}
{"en":"Final wave deals %1%%% of Damage per stage","cn":"每有一层，可使最后一波造成 %1%%% 伤害"}
{"en":"Illusion moves at %1%%% of your Movement Speed","cn":"幻象以你移动速度的 %1%%% 前进"}
{"en":"Chilled Ground from this Skill has a base effect of %1%%%","cn":"该技能造成冰缓地面的基础效果为 %1%%%"}
{"en":"Chilling Area has %1%%% increased Movement Speed","cn":"冰缓区域可使移动速度提高 %1%%%"}
{"en":"Chilling Area has %1%%% reduced Movement Speed","cn":"冰缓区域可使移动速度降低 %1%%%"}
{"en":"Maximum of %1% Geysers at a time","cn":"最多制造 %1% 个火泉"}
{"en":"Slipstreams grant %1%%% increased Action Speed","cn":"迅捷之域可使行动速度提高 %1%%%"}
{"en":"Slipstreams grant %1%%% reduced Action Speed","cn":"迅捷之域可使行动速度降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance against Shocked Enemies","cn":"对感电目标的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Shocked Enemies","cn":"对感电目标的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance per Power Charge","cn":"每个暴击球暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance per Power Charge","cn":"每个暴击球暴击率降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Multiplier for each blade","cn":"每片刀刃 %1$+d%% 攻击和法术暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier per Power Charge","cn":"每个暴击球 %1$+d%% 暴击伤害加成"}
{"en":"%1%%% increased Damage for each time this Skill has Chained","cn":"该技能每连锁弹射 1 次，伤害便提高 %1%%%"}
{"en":"Deals no Elemental Damage","cn":"无法造成火焰、冰霜、闪电伤害"}
{"en":"Maximum of %1% Corpses allowed","cn":"最多允许 %1% 个灵柩"}
{"en":"Debuff can have up to %1% layers of Damage","cn":"减益效果最多叠加 %1% 层伤害"}
{"en":"Burning Debuff can have a maximum of %1% stages","cn":"最多可以叠加 %1% 层燃烧减益"}
{"en":"Buff expiry rate cannot be modified","cn":"增益的过期速度无法被更改"}
{"en":"Minions have the same Level as the Corpse","cn":"召唤生物的等级和灵柩等级相同"}
{"en":"Monsters from the Breach do not grant Experience or drop Items","cn":"来自裂隙的怪物不掉落物品，不增加经验"}
{"en":"Projectiles travel %1%%% increased distance before changing forms","cn":"在改变形态前，投射物的飞行距离延长 %1%%%"}
{"en":"Projectiles travel %1%%% reduced distance before changing forms","cn":"在改变形态前，投射物的飞行距离缩短 %1%%%"}
{"en":"80%% more Area Radius against Enemies affected by an Ailment of the chosen Element","cn":"对受到所选元素异常状态的敌人时，总范围半径额外扩大 80%%"}
{"en":"10%% more Damage per Elemental Ailment on the Enemy","cn":"敌人每受到一种元素异常状态的影响，对其的总伤害便额外提高 10%%"}
{"en":"Charged Slam Deals %1%%% more Damage","cn":"蓄力猛击的总伤害额外提高 %1%%%"}
{"en":"Charged Slam Deals %1%%% less Damage","cn":"蓄力猛击的总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Energy Shield Regeneration rate","cn":"能量护盾的恢复速度提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield Regeneration rate","cn":"能量护盾的恢复速度降低 %1%%%"}
{"en":"%1%%% increased angle per stage, up to %2%%%","cn":"每阶可使角度扩大 %1%%%，最 %2%%%"}
{"en":"Final wave always Ignites","cn":"最后一波必定点燃"}
{"en":"%1% maximum stages","cn":"%1% 最大阶数"}
{"en":"%1$+d to radius per stage, up to %2$+d","cn":"每阶 %1$+d 范围，最多 %2$+d"}
{"en":"Final wave deals %1%%% more Damage with Hits","cn":"最后一波的击中总伤害额外提高 %1%%%"}
{"en":"Final wave deals %1%%% less Damage with Hits","cn":"最后一波的击中总伤害额外降低 %1%%%"}
{"en":"Gain %1% Life per Corpse consumed","cn":"每吞噬 1 个灵柩，便获得 %1% 生命"}
{"en":"Gain %1% Mana per Corpse consumed","cn":"每吞噬 1 个灵柩，便获得 %1% 魔力"}
{"en":"Gain %1% Energy Shield per Corpse consumed","cn":"每吞噬 1 个灵柩，便获得 %1% 能量护盾"}
{"en":"Additional Debuff stages add %1%%% of Damage","cn":"为目标额外附加一层减益效果，其伤害提高 %1%%%"}
{"en":"Total Fire Resistance penalty from all Beams cannot exceed %1$+d%%","cn":"【灼热光线】对火焰抗性的减少不会超过 %1$+d%%"}
{"en":"Debuff applies %1$+d%% Fire Resistance per stage","cn":"每层减益减少 %1$+d%% 火焰抗性"}
{"en":"%1%%% increased beam length","cn":"光束长度延长 %1%%%"}
{"en":"%1%%% reduced beam length","cn":"光束长度降低 %1%%%"}
{"en":"This Skill's Duration cannot be modified","cn":"该技能的持续时间无法被更改"}
{"en":"%1$+d%% chance to Ignite for each Stage","cn":"每阶有 %1$+d%% 几率点燃"}
{"en":"Modifiers to Cast Speed apply to the rotation speed of the Flames","cn":"施法速度的加成也作用于烈焰的旋转速度"}
{"en":"Has %1% Flames","cn":"%1% 股烈焰"}
{"en":"%1%%% more Damage against Burning Enemies","cn":"对燃烧的敌人的总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage against Burning Enemies","cn":"对燃烧的敌人的总伤害额外降低 %1%%%"}
{"en":"Can explode from 1 Frostbolt Projectile","cn":"可从 1 个【寒冰弹】投射物炸开"}
{"en":"Can explode from up to %1% Frostbolt Projectiles","cn":"可从最多 %1% 个【寒冰弹】投射物炸开"}
{"en":"%1$+d seconds to Base Duration per Stage","cn":"%1$+d 秒每阶基础持续时间"}
{"en":"Fires projectiles every %1% seconds","cn":"每 %1% 秒发射一波投射物"}
{"en":"%1%%% increased Projectile Frequency per Stage","cn":"每阶可使投射物发射频率提高 %1%%%"}
{"en":"Maximum %1% Stages","cn":"最多 %1% 阶"}
{"en":"Maim on Hit","cn":"击中时造成瘫痪"}
{"en":"Adds %1% to %2% Physical Damage against Bleeding Enemies","cn":"对流血敌人附加 %1% - %2% 基础物理伤害"}
{"en":"Final wave deals %1%%% more Damage with Ignite","cn":"最后一波的点燃总伤害额外提高 %1%%%"}
{"en":"Final wave deals %1%%% less Damage with Ignite","cn":"最后一波的点燃总伤害额外降低 %1%%%"}
{"en":"Grants Virulence when you Poison an Enemy","cn":"使敌人中毒时获得【毒力】"}
{"en":"Grants %1%%% more Poison Damage","cn":"中毒总伤害额外提高 %1%%%"}
{"en":"Grants %1%%% less Poison Damage","cn":"中毒总伤害额外降低 %1%%%"}
{"en":"Base Burning Damage is %1%%% of Overkill Damage","cn":"基础燃烧伤害为溢出伤害的 %1%%%"}
{"en":"Adds %1% to %2% Physical Damage to Attacks","cn":"攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Spells","cn":"法术附加 %1% - %2% 基础物理伤害"}
{"en":"Summon a Sentinel of Purity when you Kill an Enemy","cn":"你击败 1 名敌人时召唤 1 名【净化哨兵】"}
{"en":"%1%%% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy","cn":"击中稀有或传奇敌人时，有 %1%%% 的几率召唤 1 个【纯净哨兵】"}
{"en":"Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy","cn":"击中稀有或传奇敌人时召唤 1 个【纯净哨兵】"}
{"en":"Hindered Enemies take %1%%% increased Chaos Damage","cn":"被干扰的敌人受到的混沌伤害提高 %1%%%"}
{"en":"Can expand from 1 Frostbolt Projectile","cn":"可从 1 个【寒冰弹】投射物扩散"}
{"en":"Can expand from up to %1% Frostbolt Projectiles","cn":"可从最多 %1% 个【寒冰弹】投射物扩散"}
{"en":"Enemies Ignited by this Skill have %1$+d%% to Fire Resistance","cn":"被该技能点燃的敌人，其火焰抗性提高 %1$+d%%"}
{"en":"Debuff deals %1%%% of Damage per Charge","cn":"每层减益效果造成 %1%%% 伤害"}
{"en":"%1%%% more Damage with Hits and Ailments against Bleeding enemies","cn":"对流血敌人的击中和异常状态总伤害提高 %1%%%"}
{"en":"%1%%% less Damage with Hits and Ailments against Bleeding enemies","cn":"对流血敌人的击中和异常状态总伤害降低 %1%%%"}
{"en":"Stronger Pulses deal %1%%% more Damage with Hits and Ailments","cn":"【强力脉冲】会使击中总伤害和异常状态总伤害额外提高 %1%%%"}
{"en":"Stronger Pulses deal %1%%% less Damage with Hits and Ailments","cn":"【强力脉冲】会使击中总伤害和异常状态总伤害额外降低 %1%%%"}
{"en":"Stronger Pulse has %1$+d to Radius","cn":"【强力脉冲】的范围提高 %1$+d"}
{"en":"Strikes %1% Areas","cn":"攻击 %1% 片区域"}
{"en":"Strikes %1% Areas every %2% seconds","cn":"每 %2% 秒攻击 %1% 片区域"}
{"en":"%1%%% increased Effect of Maim","cn":"瘫痪效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Maim","cn":"瘫痪效果降低 %1%%%"}
{"en":"%1%%% chance to Maim on Hit","cn":"%1%%% 几率击中时造成瘫痪"}
{"en":"Maim on Hit","cn":"击中时瘫痪"}
{"en":"Can have up to %1% Crab Barriers","cn":"最多可同时拥有 %1% 个【深海屏障】"}
{"en":"Also targets %1% nearby Enemies","cn":"可以额外攻击 %1% 个周围敌人"}
{"en":"%1% to %2% Cold Damage per Frenzy Charge","cn":"每个狂怒球附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage against Chilled Enemies","cn":"对冰缓敌人附加 %1% - %2% 基础冰霜伤害"}
{"en":"Aura grants %1% to %2% added Lightning Damage","cn":"光环附加 %1% - %2% 基础闪电伤害"}
{"en":"Ignites deal %1% to %2% Fire Damage per Second","cn":"点燃后造成每秒 %1% - %2% 火焰伤害"}
{"en":"%1% to %2% Base Physical Damage per %3% Strength","cn":"每 %3% 点力量附加 %1% - %2% 基础物理伤害"}
{"en":"Minions gain %1%%% chance to deal Double Damage","cn":"召唤生物有 %1%%% 几率造成双倍伤害"}
{"en":"%1%%% increased Effect of non-Damaging Ailments on Enemies","cn":"对敌人施加的非伤害性异常状态效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of non-Damaging Ailments on Enemies","cn":"对敌人施加的非伤害性异常状态效果降低 %1%%%"}
{"en":"Maximum %1% Summoned Sentinel of Purity","cn":"最多召唤 %1% 个【净化哨兵】"}
{"en":"Maximum %1% Summoned Sentinels of Purity","cn":"最多召唤 %1% 个【净化哨兵】"}
{"en":"Destroys up to 1 Corpse","cn":"摧毁最多 1 个灵柩"}
{"en":"Destroys up to %1% Corpses","cn":"摧毁最多 %1% 个灵柩"}
{"en":"Can have up to %1% Effigy Summoned at a time","cn":"最多可同时拥有 %1% 个塑像"}
{"en":"Can have up to %1% Effigies Summoned at a time","cn":"最多可同时拥有 %1% 个塑像"}
{"en":"Can have up to %1% Agony Crawler at a time","cn":"最多可同时拥有 %1% 个【苦痛爬行者】"}
{"en":"Can have up to %1% Agony Crawlers at a time","cn":"最多可同时拥有 %1% 个【苦痛爬行者】"}
{"en":"Maximum %1% Summoned Holy Relic","cn":"最多召唤 %1% 个【圣物】"}
{"en":"Maximum %1% Summoned Holy Relics","cn":"最多召唤 %1% 个【圣物】"}
{"en":"Strikes every %1% second","cn":"每 %1% 秒攻击一次"}
{"en":"Strikes every %1% seconds","cn":"每 %1% 秒攻击一次"}
{"en":"%1%%% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Gain a Frenzy Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，获得 1 个狂怒球"}
{"en":"%1%%% chance to gain a Power Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，有 %1%%% 的机会获得 1 个暴击球"}
{"en":"Gain a Power Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时获得 1 个暴击球"}
{"en":"Enemy Action Speed is reduced by %1%%% every 0.3 seconds","cn":"敌人的行动速度每 0.3 秒降低 %1%%%"}
{"en":"Releases %1% waves","cn":"释放 %1% 股震荡波"}
{"en":"Releases %1% waves every %2% seconds","cn":"每 %2% 秒释放 %1% 股震荡波"}
{"en":"Grants %1%%% additional Physical Damage Reduction per Crab Barrier","cn":"每层【深海屏障】可使你获得额外 %1%%% 的物理伤害减免"}
{"en":"Primary Projectile has %1$+d%% chance to Impale Enemies on Hit","cn":"击中时主投射物穿刺敌人的几率 %1$+d%%"}
{"en":"Primary Projectile Impales Enemies on Hit","cn":"击中时主投射物穿刺敌人"}
{"en":"%1%%% chance to fire an additional sequence of arrows","cn":"有 %1%%% 的几率额外发射一串箭矢"}
{"en":"Raises Spectres up to Level %1%","cn":"召唤的灵体最高等级为 %1% 级"}
{"en":"Brands gain %1%%% increased Attachment Range","cn":"烙印的附着范围扩大 %1%%%"}
{"en":"Brands gain %1%%% reduced Attachment Range","cn":"烙印的附着范围缩小 %1%%%"}
{"en":"Agony Crawler has %1%%% increased Attack Speed per Virulence you have","cn":"每有一层【毒力】，【苦痛爬行者】的攻击速度便提高 %1%%%"}
{"en":"Agony Crawler has %1%%% reduced Attack Speed per Virulence you have","cn":"每有一层【毒力】，【苦痛爬行者】的攻击速度便降低 %1%%%"}
{"en":"Agony Crawler deals %1%%% increased Physical Damage per Virulence you have","cn":"每有一层【毒力】，【苦痛爬行者】的物理伤害便提高 %1%%%"}
{"en":"Agony Crawler deals %1%%% reduced Physical Damage per Virulence you have","cn":"每有一层【毒力】，【苦痛爬行者】的物理伤害便降低 %1%%%"}
{"en":"Agony Crawler has %1% to %2% Added Physical Damage per Virulence you have","cn":"每有一层【毒力】，【苦痛爬行者】附加 %1% - %2% 基础物理伤害"}
{"en":"Projectiles gain Damage as they travel farther, dealing up to %1%%% more Damage with Hits","cn":"投射物随着飞行距离的延长而伤害提高，击中时最多总伤害额外提高 %1%%%"}
{"en":"Projectiles gain Damage as they travel farther, dealing up to %1%%% less Damage with Hits","cn":"投射物随着飞行距离的延长而伤害提高，击中时最多总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Effect of Shock","cn":"感电效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Shock","cn":"感电效果降低 %1%%%"}
{"en":"Shocked Ground causes %1%%% increased Damage taken","cn":"感电地面会使受到的伤害提高 %1%%%"}
{"en":"Shocked Ground causes %1%%% reduced Damage taken","cn":"感电地面会使受到的伤害降低 %1%%%"}
{"en":"Causes %1% smaller explosions","cn":"造成 %1% 次小爆炸"}
{"en":"Damage Penetrates %1%%% of Branded Enemy's Fire Resistance","cn":"伤害穿透带有烙印敌人火焰抗性的 %1%%%"}
{"en":"Damage Penetrates %1%%% of Branded Enemy's Lightning Resistance","cn":"伤害穿透带有烙印敌人闪电抗性的 %1%%%"}
{"en":"Brands refresh their Detached Duration by up to %1% seconds","cn":"烙印会刷新其解除持续时间，最多 %1% 秒"}
{"en":"Brands refresh their Attached Duration by up to %1% seconds","cn":"烙印会刷新其附着持续时间，最多 %1% 秒"}
{"en":"Brands gain %1%%% increased Attachment Range","cn":"烙印的附着范围扩大 %1%%%"}
{"en":"Brands gain %1%%% reduced Attachment Range","cn":"烙印的附着范围缩小 %1%%%"}
{"en":"Can have up to 1 Mirage Archer Summoned at a time","cn":"最多可同时拥有 1 个幻影弓手"}
{"en":"%1%%% more Movement Speed","cn":"总移动速度额外提高 %1%%%"}
{"en":"%1%%% less Movement Speed","cn":"总移动速度额外降低 %1%%%"}
{"en":"%1%%% increased Duration of Damaging Ailments","cn":"伤害类异常状态持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Damaging Ailments","cn":"伤害类异常状态持续时间缩短 %1%%%"}
{"en":"%1% seconds additional Base Duration per %2% Intelligence","cn":"每 %2% 点智慧可以额外延长 %1% 秒基础持续时间"}
{"en":"%1%%% chance to Trigger this Spell when you Focus","cn":"专注时有 %1%%% 几率触发该法术"}
{"en":"Trigger this Spell when you Focus","cn":"专注时触发该法术"}
{"en":"Can inflict up to 1 Spider's Web on an Enemy","cn":"对一个敌人最多可覆盖 1 层蜘蛛网"}
{"en":"Can inflict up to %1% Spider's Webs on an Enemy","cn":"对一个敌人最多可覆盖 %1% 层蜘蛛网"}
{"en":"Beams Hit Enemies every %1% second","cn":"光线每 %1% 秒击中敌人一次"}
{"en":"Beams Hit Enemies every %1% seconds","cn":"光线每 %1% 秒击中敌人一次"}
{"en":"Beams deal %1%%% more Damage while Stationary","cn":"静止时，光束造成的总伤害额外提高 %1%%%"}
{"en":"Beams deal %1%%% less Damage while Stationary","cn":"静止时，光束造成的总伤害额外降低 %1%%%"}
{"en":"Beams deal %1%%% more Damage while Moving","cn":"移动时，光束造成的总伤害额外提高 %1%%%"}
{"en":"Beams deal %1%%% less Damage while Moving","cn":"移动时，光束造成的总伤害额外降低 %1%%%"}
{"en":"%1% maximum Beam Targets","cn":"%1% 最多光束目标"}
{"en":"%1%%% increased Beam frequency per Buff stack","cn":"每层增益效果可使光束发射频率提高 %1%%%"}
{"en":"When you Hit an Enemy with an Arrow from this Skill, Summons a Mirage Archer which uses this Skill","cn":"当你用此技能发射的箭矢击中敌人时，召唤 1 个会使用此技能的【幻影弓手】"}
{"en":"Each Spider grants %1%%% increased Attack Speed","cn":"每只蜘蛛可使攻击速度提高 %1%%%"}
{"en":"Each Spider grants %1%%% reduced Attack Speed","cn":"每只蜘蛛可使攻击速度降低 %1%%%"}
{"en":"Each Spider grants %1%%% increased Damage with Poison","cn":"每只蜘蛛可使中毒伤害提高 %1%%%"}
{"en":"Each Spider grants %1%%% reduced Damage with Poison","cn":"每只蜘蛛可使中毒伤害降低 %1%%%"}
{"en":"%1%%% more Damage with Ailments","cn":"后续异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Ailments","cn":"后续异常状态总伤害额外降低 %1%%%"}
{"en":"Supported Attacks deal %1%%% more Damage with Bleeding","cn":"被辅助的攻击技能造成的流血总伤害额外提高 %1%%%"}
{"en":"Supported Attacks deal %1%%% less Damage with Bleeding","cn":"被辅助的攻击技能造成的流血总伤害额外降低 %1%%%"}
{"en":"Enemies in Chilling Areas from this Skill take %1%%% increased Cold Damage over Time","cn":"该技能造成的冰缓区域内的敌人，其受到的冰霜持续伤害提高 %1%%%"}
{"en":"Enemies in Chilling Areas from this Skill take %1%%% reduced Cold Damage over Time","cn":"该技能造成的冰缓区域内的敌人，其受到的冰霜持续伤害降低 %1%%%"}
{"en":"Enemies in Chilling Areas from this Skill have Cold Damage taken increased by Chill Effect","cn":"敌人若位于该技能所造成的冰缓区域，则在冰缓效果下所受到的冰霜伤害提高"}
{"en":"Enemies Chilled by this Skill take %1%%% increased Cold Damage over Time","cn":"被该技能所冰缓的敌人，其受到的冰霜持续伤害提高 %1%%%"}
{"en":"Enemies Chilled by this Skill take %1%%% reduced Cold Damage over Time","cn":"被该技能所冰缓的敌人，其受到的冰霜持续伤害降低 %1%%%"}
{"en":"Enemies Chilled by this Skill have Cold Damage taken increased by Chill Effect","cn":"被该技能冰缓的敌人，在冰缓效果下所受到的冰霜伤害提高"}
{"en":"%1%%% more Damage with Hits for each Poison on the Enemy, up to %2%","cn":"敌人每有一层中毒状态，召唤生物击中时的总伤害便额外提高 %1%%%，最多 %2%"}
{"en":"%1%%% less Damage with Hits for each Poison on the Enemy, up to %2%","cn":"敌人每有一层中毒状态，召唤生物击中时的总伤害便额外降低 %1%%%，最多 %2%"}
{"en":"Phantasms last %1% seconds","cn":"【幻灵】持续 %1% 秒"}
{"en":"%1%%% more Damage with Ignite","cn":"点燃总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Ignite","cn":"点燃总伤害额外降低 %1%%%"}
{"en":"%1%%% more Physical Damage","cn":"物理总伤害额外提高 %1%%%"}
{"en":"%1%%% less Physical Damage","cn":"物理总伤害额外降低 %1%%%"}
{"en":"Enemies Maimed by this Skill take %1%%% increased Physical Damage","cn":"被该技能瘫痪的敌人受到的物理伤害提高 %1%%%"}
{"en":"Enemies Maimed by this Skill take %1%%% reduced Physical Damage","cn":"被该技能瘫痪的敌人受到的物理伤害降低 %1%%%"}
{"en":"%1% to %2% added Fire Damage against Burning Enemies","cn":"对燃烧的敌人附加 %1% - %2% 火焰伤害"}
{"en":"Minions and Skills used by Totems deal %1%%% more Elemental Damage","cn":"该图腾使用的召唤生物和技能总伤害额外提高 %1%%%"}
{"en":"Minions and Skills used by Totems deal %1%%% less Elemental Damage","cn":"该图腾使用的召唤生物和技能总伤害额外降低 %1%%%"}
{"en":"Mirage Archer uses this Skill with %1%%% more Attack Speed","cn":"【幻影弓手】使用此技能时，总攻击速度额外提高 %1%%%"}
{"en":"Mirage Archer uses this Skill with %1%%% less Attack Speed","cn":"【幻影弓手】使用此技能时，总攻击速度额外降低 %1%%%"}
{"en":"Mirage Archer lasts %1% seconds","cn":"【幻影弓手】持续 %1% 秒"}
{"en":"Inflict Overpowered for %1% seconds when Blocked","cn":"格挡时，造成【碾压】，持续 %1% 秒"}
{"en":"Also fires Projectiles from up to %1% point on each side of you","cn":"还会在你身体两侧发射投射物，最多 %1% 个发射点"}
{"en":"Also fires Projectiles from up to %1% points on each side of you","cn":"还会在你身体两侧发射投射物，最多 %1% 个发射点"}
{"en":"%1%%% more Damage per Power Charge","cn":"每个暴击球可使总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage per Power Charge","cn":"每个暴击球可使总伤害额外降低 %1%%%"}
{"en":"Enemies have - %1%%% chance to Block Attack or Spell Damage from this Skill","cn":"敌人对抗该技能时，格挡攻击伤害或法术伤害的几率 - %1%%%"}
{"en":"Enemies have - %1%%% chance to Dodge Attack or Spell Hits from this Skill","cn":"敌人对抗该技能时，躲避攻击击中或法术击中的几率 - %1%%%"}
{"en":"%1%%% chance to grant Onslaught for %2% seconds on dealing a Killing Blow","cn":"击败敌人时有 %1%%% 几率获得【猛攻】，持续 %2% 秒"}
{"en":"%1%%% more Area of Effect","cn":"总范围效果额外扩大 %1%%%"}
{"en":"%1%%% less Area of Effect","cn":"总范围效果额外缩小 %1%%%"}
{"en":"Also affects areas in front and behind the targeted area","cn":"被辅助技能可在目标前后方位额外施放多次，影响范围更大，并可重叠"}
{"en":"Channelling this Skill grants %1%%% chance to Gain a Power Charge when hit","cn":"吟唱时击中目标，有 %1%%% 几率获得暴击球"}
{"en":"Channelling this Skill grants %1%%% less Lightning Damage taken from Hits","cn":"吟唱时所承受的闪电伤害降低 %1%%%"}
{"en":"Channelling this Skill grants %1%%% less Physical Damage taken from Hits","cn":"吟唱时所承受的物理伤害降低 %1%%%"}
{"en":"%1%%% more Damage with Ailments","cn":"后续异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Ailments","cn":"后续异常状态总伤害额外降低 %1%%%"}
{"en":"%1%%% chance to consume an Endurance Charge to create a Charged Slam","cn":"%1%%% 的几率通过消耗耐力球来创造一次蓄力猛击"}
{"en":"%1$+d%% to Critical Strike Multiplier per Power Charge when used by Traps","cn":"使用陷阱时，每个暴击球 %1$+d%% 暴击伤害加成"}
{"en":"%1%%% increased Trap Throwing Speed per Frenzy Charge","cn":"每个狂怒球可使陷阱投掷速度提高 %1%%%"}
{"en":"%1%%% reduced Trap Throwing Speed per Frenzy Charge","cn":"每个狂怒球可使陷阱投掷速度降低 %1%%%"}
{"en":"%1%%% chance to Trigger this Skill after Spending a total of %2% Mana","cn":"消耗总计 %2% 魔力后有 %1%%% 的几率触发该技能"}
{"en":"Trigger this Skill after Spending a total of %1% Mana","cn":"消耗总计 %1% 魔力后触发该技能"}
{"en":"%1%%% chance to Trigger this Skill when you Consume a Corpse","cn":"当你吞噬灵柩时有 %1%%% 几率触发该技能"}
{"en":"Trigger this Skill when you Consume a Corpse","cn":"当你吞噬灵柩时触发该技能"}
{"en":"%1%%% chance to Trigger this skill when you Kill a Frozen Enemy","cn":"你击败一个被冻结的敌人时，有 %1%%% 几率触发此技能"}
{"en":"Trigger this skill when you Kill a Frozen Enemy","cn":"你击败一个被冻结的敌人时触发此技能"}
{"en":"%1%%% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows","cn":"当你发射箭矢时，有 %1%%% 几率消耗 1 个虚空之矢"}
{"en":"Consume a Void Charge to Trigger this Skill when you fire Arrows","cn":"当你发射箭矢时，消耗 1 个虚空之矢来触发此技能"}
{"en":"This Skill is Triggered by the Item granting it","cn":"该技能会被它的来源物品所触发"}
{"en":"Has %1% blades","cn":"10 片刀刃"}
{"en":"Ongoing effect ends after %1% Aftershocks","cn":"%1% 波余震后，后续的效果停止"}
{"en":"%1$+d to Radius for each Stage","cn":"每层 %1$+d 范围"}
{"en":"Strikes an Enemy every %1% second","cn":"每 %1% 秒攻击敌人一次"}
{"en":"Strikes an Enemy every %1% seconds","cn":"每 %1% 秒攻击敌人一次"}
{"en":"1 Volley","cn":"1 波飞刃"}
{"en":"%1% Volleys","cn":"%1% 波飞刃"}
{"en":"Chills from your Hits always reduce Action Speed by at least %1%%%","cn":"你击中造成的冰缓必定使目标的行动速度降低 %1%%%"}
{"en":"Projectiles Chain %1% Time","cn":"投射物连锁弹射 %1% 次"}
{"en":"Projectiles Chain %1% Times","cn":"投射物连锁弹射 %1% 次"}
{"en":"Inflicts Spider's Webs and Hinder every %1% Seconds","cn":"每 %1% 秒制造蜘蛛网和减速效果"}
{"en":"%1%%% chance to create a Charged Slam","cn":"%1%%% 的几率创造一次蓄力猛击"}
{"en":"%1%%% more Damage with Hits and Ailments per Stage","cn":"每一阶异常状态会使击中总伤害和异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Hits and Ailments per Stage","cn":"每一阶会使击中总伤害和异常状态总伤害额外降低 %1%%%"}
{"en":"%1% maximum Stages","cn":"%1% 最大阶数"}
{"en":"Each Spore Pod fires %1% Thorn Arrows","cn":"每个孢囊发射 %1% 支【荆棘箭】"}
{"en":"Thorn Arrows deal %1%%% more Damage","cn":"【荆棘箭】造成的总伤害额外提高 %1%%%"}
{"en":"Thorn Arrows deal %1%%% less Damage","cn":"【荆棘箭】造成的总伤害额外降低 %1%%%"}
{"en":"Destroys up to 1 Corpse","cn":"摧毁最多 1 个灵柩"}
{"en":"Destroys up to %1% Corpses","cn":"摧毁最多 %1% 个灵柩"}
{"en":"%1%%% chance to inflict Withered on Hit","cn":"击中后有 %1%%% 几率造成【死亡凋零】"}
{"en":"Inflicts Withered on Hit","cn":"击中后造成【死亡凋零】"}
{"en":"Prefixes Cannot Be Changed","cn":"前缀无法被改变"}
{"en":"Suffixes Cannot Be Changed","cn":"后缀无法被改变"}
{"en":"Cannot roll Caster Modifiers","cn":"不能附加法术相关属性修正"}
{"en":"Cannot roll Attack Modifiers","cn":"不能附加武器攻击相关属性修正"}
{"en":"Can have multiple Crafted Modifiers","cn":"可以拥有多个大师工艺属性修正"}
{"en":"Cannot roll Modifiers with Required Level above %1%","cn":"无法附加需求 %1% 级以上的属性修正"}
{"en":"Implicit Modifier magnitudes are doubled","cn":"固定基底词缀两倍效果加成"}
{"en":"Implicit Modifier magnitudes are tripled","cn":"固定基底词缀三倍效果加成"}
{"en":"%1%%% increased Implicit Modifier magnitudes","cn":"%1%%% 固定基底词缀效果加成"}
{"en":"%1%%% reduced Implicit Modifier magnitudes","cn":"%1%%% 固定基底词缀效果降低"}
{"en":"Has no Sockets","cn":"没有插槽"}
{"en":"Has 1 Abyssal Socket","cn":"拥有 1 个深渊插槽"}
{"en":"Has %1% Abyssal Sockets","cn":"拥有 %1% 个深渊插槽"}
{"en":"Has 1 Socket","cn":"有 1 个插槽"}
{"en":"Has %1% Sockets","cn":"有 %1% 个插槽"}
{"en":"Sockets cannot be modified","cn":"插槽无法被调整"}
{"en":"All Sockets Linked","cn":"连接所有插槽"}
{"en":"Has one socket of each colour","cn":"各色插槽均有 1 个"}
{"en":"Gems can be Socketed in this Item ignoring Socket Colour","cn":"技能石可以无视此物品上的插槽颜色"}
{"en":"Consumes Socketed Support Gems when they reach Maximum Level","cn":"当插槽内的辅助宝石达到最大等级时吞噬该宝石"}
{"en":"Can Consume %1% Support Gem","cn":"可以吞噬 %1% 个辅助宝石"}
{"en":"Has not Consumed any Gems","cn":"尚未吞噬任何宝石"}
{"en":"Consumes Socketed Support Gems when they reach Maximum Level","cn":"当插槽内的辅助宝石达到最大等级时吞噬该宝石"}
{"en":"Can Consume %1% additional Support Gem","cn":"还可以吞噬额外 %1% 个辅助宝石"}
{"en":"Consumes Socketed Support Gems when they reach Maximum Level","cn":"当插槽内的辅助宝石达到最大等级时吞噬该宝石"}
{"en":"Can Consume %1% Support Gems","cn":"可以吞噬 %1% 个辅助宝石"}
{"en":"Has not Consumed any Gems","cn":"尚未吞噬任何宝石"}
{"en":"Consumes Socketed Support Gems when they reach Maximum Level","cn":"当插槽内的辅助宝石达到最大等级时吞噬该宝石"}
{"en":"Can Consume %1% additional Support Gems","cn":"还可以吞噬额外 %1% 个辅助宝石"}
{"en":"Has Consumed 1 Gem","cn":"已吞噬 1 个辅助宝石"}
{"en":"%1%%% chance to Trigger a Socketed Warcry Skill when you lose Endurance Charges","cn":"当你失去耐力能量球时，有 %1%%% 几率触发一个插槽内的战吼"}
{"en":"Trigger a Socketed Warcry Skill when you lose Endurance Charges","cn":"当你失去耐力能量球时触发一个插槽内的战吼"}
{"en":"%1$+d to Level of Socketed Strength Gems","cn":"此物品上装备的【红色技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Dexterity Gems","cn":"此物品上装备的【绿色技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Intelligence Gems","cn":"此物品上装备的【蓝色技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Gems","cn":"此物品上装备的技能石等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Active Skill Gems per %2% Player Levels","cn":"人物等级每到达 %2% 级，该插槽内的【主动技能石】等级 %1$+d"}
{"en":"Gems Socketed in Red Sockets have %1$+d to Level","cn":"红色插槽内的技能石 %1$+d 等级"}
{"en":"Gems Socketed in Green Sockets have %1$+d%% to Quality","cn":"绿色插槽内的技能石 %1$+d%% 品质"}
{"en":"Gems Socketed in Blue Sockets gain %1%%% increased Experience","cn":"蓝色插槽内的技能石额外获得 %1%%% 经验"}
{"en":"%1$+d to Level of Socketed Fire Gems","cn":"此物品上装备的【火焰技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Cold Gems","cn":"此物品上装备的【冰霜技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Lightning Gems","cn":"此物品上装备的【闪电技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Chaos Gems","cn":"此物品上装备的【混沌技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Spell Gems","cn":"此物品上装备的【法术技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Duration Gems","cn":"此物品上装备的【持续时间技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed AoE Gems","cn":"此物品上装备的【范围效果技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Projectile Gems","cn":"此物品上装备的【投射物技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Bow Gems","cn":"此物品上装备的【弓技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Melee Gems","cn":"此物品上装备的【近战技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Minion Gems","cn":"此物品上装备的【召唤生物技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Aura Gems","cn":"此物品上装备的【光环技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Herald Gems","cn":"此物品上装备的【捷技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Movement Gems","cn":"此物品上装备的【移动技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Curse Gems","cn":"此物品上装备的【诅咒技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Trap Gems","cn":"此物品上装备的【陷阱技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Trap or Mine Gems","cn":"此物品上装备的【陷阱技能石】或【地雷技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Vaal Gems","cn":"此物品上装备的【瓦尔技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Support Gems","cn":"此物品上装备的【辅助技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Active Skill Gems","cn":"此物品上装备的【主动技能石】等级 %1$+d"}
{"en":"%1$+d to Level of Socketed Warcry Gems","cn":"此物品上装备的【战吼技能石】等级 %1$+d"}
{"en":"Socketed Golem Skills have %1%%% increased Attack and Cast Speed","cn":"插槽内魔像技能攻击和施法速度提高 %1%%%"}
{"en":"%1%%% increased Effect of Buffs granted by Socketed Golem Skills","cn":"插槽内魔像技能的增益效果提高 %1%%%"}
{"en":"Socketed Golem Skills have %1%%% chance to Taunt on Hit","cn":"插槽内魔像技能击中时有 %1%%% 几率嘲讽"}
{"en":"Socketed Golem Skills have %1%%% Life Regenerated per second","cn":"插槽内的魔像技能每秒回复 %1%%% 生命"}
{"en":"Gain Onslaught for %1% seconds when you Cast Socketed Golem Skill","cn":"玩家施放插槽内的魔像技能会获得 %1% 秒【猛攻】状态"}
{"en":"Socketed Golem Skills gain %1%%% of Maximum Life as Extra Maximum Energy Shield","cn":"插槽内魔像技能获得等同最大生命 %1%%% 的额外能量护盾"}
{"en":"%1$+d to Level of Socketed Golem Gems","cn":"此物品上装备的【魔像技能石】等级 %1$+d"}
{"en":"%1$+d%% to Quality of Socketed Gems","cn":"此物品上装备的【技能石】品质 %1$+d%%"}
{"en":"%1$+d%% to Quality of Socketed Support Gems","cn":"此物品上装备的【辅助技能石】品质 %1$+d%%"}
{"en":"%1$+d to Level of Socketed Elemental Gems","cn":"此物品上的火焰、冰霜、闪电技能石等级 %1$+d"}
{"en":"%1%%% increased Effect of Socketed Abyss Jewels","cn":"插槽内的【深渊珠宝】效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Socketed Abyss Jewels","cn":"插槽内的【深渊宝石】效果降低 %1%%%"}
{"en":"Socketed Gems are Supported by Level %1% Increased Area of Effect","cn":"此物品上的技能石受到 %1% 级的 增大范围 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Arcane Surge","cn":"此物品上的技能石受到 %1% 级的 秘术增强 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Bloodlust","cn":"此物品上的技能石受到 %1% 级的 嗜血 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Bonechill","cn":"此物品上的技能石受到 %1% 级的 彻骨 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Brutality","cn":"此物品上的技能石受到 %1% 级的 残暴 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Cast when Damage Taken","cn":"此物品上的技能石受到 %1% 级的 受伤时施放 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Cast On Melee Kill","cn":"此物品上的技能石受到 %1% 级的 近战击败敌人时施放 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Cast While Channelling","cn":"此物品上的技能石受到 %1% 级的 吟唱时施放 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Chain","cn":"此物品上的技能石受到 %1% 级的 连锁 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Chance To Bleed","cn":"此物品上的技能石受到 %1% 级的 几率流血 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Combustion","cn":"此物品上的技能石受到 %1% 级的 灼烧 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Culling Strike","cn":"此物品上的技能石受到 %1% 级的 终结 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Curse On Hit","cn":"此物品上的技能石受到 %1% 级的 击中附加诅咒 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Deadly Ailments","cn":"此物品上的技能石受到 %1% 级的 致命异常状态 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Decay","cn":"此物品上的技能石受到 %1% 级的 腐蚀 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Efficacy","cn":"此物品上的技能石受到 %1% 级的 效能 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Elemental Focus","cn":"此物品上的技能石受到 %1% 级的 元素集中 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Elemental Penetration","cn":"此物品上的技能石受到 %1% 级的 元素穿透 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Empower","cn":"此物品上的技能石受到 %1% 级的 给予 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Enhance","cn":"此物品上的技能石受到 %1% 级的 增幅 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Enlighten","cn":"此物品上的技能石受到 %1% 级的 启蒙 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Fire Penetration","cn":"此物品上的技能石受到 %1% 级的 火焰穿透 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Charged Traps","cn":"此物品上的技能石受到 %1% 级的【充能陷阱】辅助"}
{"en":"Socketed Gems are Supported by Level %1% Greater Multiple Projectiles","cn":"此物品上的技能石受到 %1% 级的 高阶多重投射 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Greater Volley","cn":"此物品上的技能石受到 %1% 级的 高阶齐射 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Ignite Proliferation","cn":"此物品上的技能石受到 %1% 级的 点燃扩散 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Immolate","cn":"此物品上的技能石受到 %1% 级的 献祭 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Burning Damage","cn":"此物品上的技能石受到 %1% 级的 提高燃烧伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Increased Critical Strikes","cn":"此物品上的技能石受到 %1% 级的 提高暴击几率 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Increased Duration","cn":"此物品上的技能石受到 %1% 级的 持续时间延长 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Iron Grip","cn":"此物品上的技能石受到 %1% 级的 钢铁之握 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Item Quantity","cn":"此物品上的技能石受到 %1% 级的 物品数量增幅 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Item Rarity","cn":"此物品上的技能石受到 %1% 级的 物品稀有度增幅 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Life Gain On Hit","cn":"此物品上的技能石受到 %1% 级的 击中生命回复 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Lightning Penetration","cn":"此物品上的技能石受到 %1% 级的 闪电穿透 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Maim","cn":"此物品上的技能石受到 %1% 级的 瘫痪 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Damage On Full Life","cn":"此物品上的技能石受到 %1% 级的 满血攻击物理伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Minefield","cn":"此物品上的技能石受到 %1% 级的 地雷网 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Mirage Archer","cn":"此物品上的技能石受到 %1% 级的 幻影弓手 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Multiple Totems","cn":"此物品上的技能石受到 %1% 级的 多重图腾 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Spell Echo","cn":"此物品上的技能石受到 %1% 级的 施法回响 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Onslaught","cn":"此物品上的技能石受到 %1% 级的 猛攻 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Volley","cn":"此物品上的技能石受到 %1% 级的  齐射 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Vicious Projectiles","cn":"此物品上的技能石受到 %1% 级的 邪恶投掷 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Physical To Lightning","cn":"此物品上的技能石受到 %1% 级的 物理转闪电 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Point Blank","cn":"此物品上的技能石受到 %1% 级的 零点射击 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Poison","cn":"此物品上的技能石受到 %1% 级的 毒化 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Power Charge On Critical Strike","cn":"此物品上的技能石受到 %1% 级的 暴击获得暴击球 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Ranged Attack Totem","cn":"此物品上的技能石受到 %1% 级的 远距离攻击图腾 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Swift Affliction","cn":"此物品上的技能石受到 %1% 级的 极速腐化 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Block Chance Reduction","cn":"此物品上的技能石受到 %1% 级的 降低格挡几率 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Less Duration","cn":"此物品上的技能石受到 %1% 级的 持续时间缩短 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Ruthless","cn":"此物品上的技能石受到 %1% 级的 无情 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Slower Projectiles","cn":"此物品上的技能石受到 %1% 级的 投射物减速 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Spell Cascade","cn":"此物品上的技能石受到 %1% 级的 多重范围施法 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Ancestral Call","cn":"此物品上的技能石受到 %1% 级的 先祖呼唤 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Storm Barrier","cn":"此物品上的技能石受到 %1% 级的 风暴屏障 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Minion and Totem Elemental Resistance","cn":"此物品上的技能石受到 %1% 级的 召唤生物与图腾元素抗性 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Summon Phantasm on Kill","cn":"此物品上的技能石在击败敌人时，受到 %1% 级的 召唤幻灵 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Advanced Traps","cn":"此物品上的技能石受到 %1% 级的 陷阱冷却(辅) 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Unbound Ailments","cn":"此物品上的技能石受到 %1% 级的 异常爆发 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Void Manipulation","cn":"此物品上的技能石受到 %1% 级的 虚空操纵 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Withering Touch","cn":"此物品上的技能石受到 %1% 级的 凋零之触 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Concentrated Effect","cn":"此物品上的技能石受到 %1% 级的 集中效应 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Trap","cn":"此物品上的技能石受到 %1% 级的 技能陷阱化 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Cluster Trap","cn":"此物品上的技能石受到 %1% 级的 散弹陷阱 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Multiple Traps","cn":"此物品上的技能石受到 %1% 级的 多重陷阱 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Trap And Mine Damage","cn":"此物品上的技能石受到 %1% 级的 陷阱及地雷伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Added Chaos Damage","cn":"此物品上的技能石受到 %1% 级的 附加混沌伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Blood Magic","cn":"此物品上的技能石受到 %1% 级的 血魔法 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Increased Duration","cn":"此物品上的技能石受到 %1% 级的 持续时间延长 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Added Fire Damage","cn":"此物品上的技能石受到 %1% 级的 附加火焰伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Cold to Fire","cn":"此物品上的技能石受到 %1% 级的 寒冰转烈焰 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Spell Totem","cn":"此物品上的技能石受到 %1% 级的 法术图腾 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Fire Penetration","cn":"此物品上的技能石受到 %1% 级的 火焰穿透 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Elemental Proliferation","cn":"此物品上的技能石受到 %1% 级的 元素扩散 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Added Lightning Damage","cn":"此物品上的技能石受到 %1% 级的 附加闪电伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Melee Physical Damage","cn":"此物品上的技能石受到 %1% 级的 近战物理伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Faster Attacks","cn":"此物品上的技能石受到 %1% 级的 快速攻击 辅助"}
{"en":"Socketed Gems are supported by Level %1% Blind","cn":"此物品上的技能石受到 %1% 级的 致盲 辅助"}
{"en":"Socketed Gems are supported by Level %1% Melee Splash","cn":"此物品上的技能石受到 %1% 级的 近战伤害扩散 辅助"}
{"en":"Socketed Gems are supported by Level %1% Cast On Critical Strike","cn":"此物品上的技能石受到 %1% 级的 暴击时施放 辅助"}
{"en":"Socketed Gems are supported by Level %1% Cast when Stunned","cn":"此物品上的技能石受到 %1% 级的 晕眩时施放 辅助"}
{"en":"Socketed Gems are supported by Level %1% Cast on Death","cn":"此物品上的技能石受到 %1% 级的 死亡时施放 辅助"}
{"en":"Socketed Gems are supported by Level %1% Stun","cn":"此物品上的技能石受到 %1% 级的 晕眩 辅助"}
{"en":"Socketed Gems are supported by Level %1% Additional Accuracy","cn":"此物品上的技能石受到 %1% 级的 额外命中 辅助"}
{"en":"Socketed Gems are supported by Level %1% Multistrike","cn":"此物品上的技能石受到 %1% 级的 多重打击 辅助"}
{"en":"Socketed Gems are supported by Level %1% Faster Projectiles","cn":"此物品上的技能石受到 %1% 级的 快速投射 辅助"}
{"en":"Socketed Gems are supported by Level %1% Life Leech","cn":"此物品上的技能石受到 %1% 级的 生命偷取 辅助"}
{"en":"Socketed Gems are supported by Level %1% Increased Critical Damage","cn":"此物品上的技能石受到 %1% 级的 提高暴击伤害 辅助"}
{"en":"Socketed Gems are supported by Level %1% Fork","cn":"此物品上的技能石受到 %1% 级的 分裂 辅助"}
{"en":"Socketed Gems are supported by Level %1% Elemental Damage with Attacks","cn":"此物品上的技能石受到 %1% 级的 武器元素伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Spell Echo","cn":"此物品上的技能石受到 %1% 级的 施法回响 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Reduced Mana","cn":"此物品上的技能石受到 %1% 级的 魔力减免 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Generosity","cn":"此物品上的技能石受到 %1% 级的 和善 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Fortify","cn":"此物品上的技能石受到 %1% 级的 护体 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Remote Mine","cn":"此物品上的技能石受到 %1% 级的 遥控地雷 辅助"}
{"en":"Socketed Gems are supported by Level %1% Chance to Flee","cn":"此物品上的技能石受到 %1% 级的几率逃跑辅助"}
{"en":"Socketed Gems are Supported by Level %1% Faster Casting","cn":"此物品上的技能石受到 %1% 级的快速施法辅助"}
{"en":"Socketed Gems are Supported by Level %1% Iron Will","cn":"此物品上的技能石受到 %1% 级的钢铁意志辅助"}
{"en":"Socketed Gems are Supported by Level %1% Knockback","cn":"此物品上的技能石受到 %1% 级的 击退 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Minion Life","cn":"此物品上的技能石受到 %1% 级的 召唤生物生命 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Lesser Multiple Projectiles","cn":"此物品上的技能石受到 %1% 级的 低阶多重投射 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Minion Damage","cn":"此物品上的技能石受到 %1% 级的 召唤生物伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Increased Critical Damage","cn":"此物品上的技能石受到 %1% 级的 提高暴击伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Minion Speed","cn":"此物品上的技能石受到 %1% 级的 召唤生物速度 辅助"}
{"en":"Socketed Gems are supported by Level %1% Pierce","cn":"此物品上的技能石受到 %1% 级的穿透辅助"}
{"en":"Socketed Gems are Supported by Level %1% Pierce","cn":"此物品上的技能石受到 %1% 级的 穿透 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Hypothermia","cn":"此物品上的技能石受到 %1% 级的 急冻 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Ice Bite","cn":"此物品上的技能石受到 %1% 级的 霜咬 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Cold Penetration","cn":"此物品上的技能石受到 %1% 级的 冰霜穿透 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Mana Leech","cn":"此物品上的技能石受到 %1% 级的 魔力偷取 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Added Cold Damage","cn":"此物品上的技能石受到 %1% 级的 附加冰霜伤害 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Reduced Mana","cn":"此物品上的技能石受到 %1% 级的 魔力减免 辅助"}
{"en":"Socketed Curse Gems are Supported by Level %1% Blasphemy","cn":"此物品上的诅咒技能石受到 %1% 级的 诅咒光环 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Innervate","cn":"插槽内的技能石被 %1% 级的 闪电支配 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Vile Toxins","cn":"插槽内的的技能石被 %1% 级的 猛毒 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Lesser Poison","cn":"插槽内的的技能石被 %1% 级的低阶毒化辅助"}
{"en":"Socketed Minion Gems are Supported by Level %1% Life Leech","cn":"此物品上的【召唤生物技能石】由 %1% 级的 生命偷取 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Controlled Destruction","cn":"此物品上的技能石由 %1% 级的 精准破坏 辅助"}
{"en":"Socketed Gems are Supported by Level %1% Endurance Charge on Melee Stun","cn":"插槽内的技能石受到 %1% 级的 近战击晕获得耐力球 辅助"}
{"en":"Socketed Gems have Blood Magic","cn":"此物品上的技能石受到 血魔法 辅助"}
{"en":"Socketed Gems have %1%%% increased Mana Reservation","cn":"此物品上的技能石提高 %1%%% 魔力保留"}
{"en":"Socketed Gems have %1%%% reduced Mana Reservation","cn":"此物品上的技能石降低 %1%%% 魔力保留"}
{"en":"Socketed Gems Reserve No Mana","cn":"此物品上的技能石无魔力保留"}
{"en":"Socketed Skill Gems get a %1%%% Mana Multiplier","cn":"此物品上的技能石魔力消耗倍率为原来的 %1%%%"}
{"en":"Socketed Melee Gems have %1%%% increased Area of Effect","cn":"插槽内的的近战技能石范围扩大 %1%%%"}
{"en":"Socketed Melee Gems have %1%%% reduced Area of Effect","cn":"插槽内的的近战技能石范围降低 %1%%%"}
{"en":"Socketed Red Gems get %1%%% Physical Damage as Extra Fire Damage","cn":"此物品上的红色技能石额外获得 %1%%% 的物理伤害，并转化为火焰伤害"}
{"en":"Socketed Skills Summon your maximum number of Totems in formation","cn":"此物品上的技能石能一次召唤出最大图腾数量的图腾"}
{"en":"Socketed Gems have %1%%% chance to Ignite","cn":"此物品上的技能石有 %1%%% 几率点燃敌人"}
{"en":"Socketed Gems always Ignite","cn":"此物品上的技能石必定触发点燃"}
{"en":"Socketed Gems have %1%%% chance to cause Enemies to Flee on Hit","cn":"此物品上的技能石有 %1%%% 几率使敌人逃跑"}
{"en":"Enemies slain by Socketed Gems drop %1%%% increased item quantity","cn":"使用此此物品上的技能石技能击败怪物时，物品掉落数量提高 %1%%%"}
{"en":"Enemies slain by Socketed Gems drop %1%%% reduced item quantity","cn":"使用此此物品上的技能石技能击败怪物时，物品掉落数量降低 %1%%%"}
{"en":"Curses in this item are reflected back to you","cn":"此物品上的诅咒会被反弹回自己"}
{"en":"Socketed Gems have Iron Will","cn":"此物品上的技能石有【钢铁意志】效果"}
{"en":"Socketed Gems Chain %1% additional times","cn":"物品上的技能石会额外连锁弹射 %1% 次"}
{"en":"Socketed Gems have +3.5%% Critical Strike Chance","cn":"此物品上的技能石 +3.5%% 攻击和法术基础暴击率"}
{"en":"Socketed Gems have %1$+d%% Critical Strike Chance","cn":"此物品上的技能石 %1$+d%% 攻击和法术基础暴击率"}
{"en":"Spells in this item Repeat an additional time","cn":"此物品上的法术重复施放 1 次"}
{"en":"Spells in this item Repeat an additional %1% times","cn":"此物品上的法术重复施放 %1% 次"}
{"en":"%1%%% chance to Trigger a Socketed Spell when you Attack with a Bow","cn":"当你用弓攻击时，有 %1%%% 几率触发一个插槽内的法术"}
{"en":"Socketed Skills deal %1%%% more Attack Damage","cn":"插槽内的技能造成的攻击总伤害额外提高 %1%%%"}
{"en":"Socketed Skills deal %1%%% less Attack Damage","cn":"插槽内的技能造成的攻击总伤害额外降低 %1%%%"}
{"en":"Socketed Attacks have %1$+d%% to Critical Strike Chance","cn":"插槽内的攻击技能获得 %1$+d%% 基础暴击率"}
{"en":"Socketed Attacks have %1$+d%% to Critical Strike Multiplier","cn":"插槽内的攻击技能获得 %1$+d%% 暴击伤害加成"}
{"en":"Socketed Attacks have %1$+d to Total Mana Cost","cn":"插槽内攻击技能的总魔力消耗 %1$+d"}
{"en":"Socketed Gems have %1%%% more Attack and Cast Speed","cn":"此物品上的技能石总攻击和施法速度额外提高 %1%%%"}
{"en":"Socketed Gems deal %1%%% more Elemental Damage","cn":"此物品上的技能石火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"Socketed Gems have %1%%% reduced Mana Cost","cn":"此物品上的技能石魔力消耗降低 %1%%%"}
{"en":"Socketed Gems have %1%%% increased Mana Cost","cn":"此物品上的技能石魔力消耗提高 %1%%%"}
{"en":"Socketed Gems deal %1% to %2% additional Fire Damage","cn":"此物品上的技能石额外造成 %1% - %2% 火焰伤害"}
{"en":"Socketed Gems gain %1%%% of Physical Damage as extra Lightning Damage","cn":"此物品上的技能石获得 %1%%% 物理伤害，并转化为额外闪电伤害"}
{"en":"Socketed Movement Skills have no Mana Cost","cn":"插槽内的移动技能不消耗魔力"}
{"en":"Socketed Skills have %1%%% increased Attack Speed","cn":"插槽内的技能攻击速度提高 %1%%%"}
{"en":"Socketed Skills have %1%%% reduced Attack Speed","cn":"插槽内的技能攻击速度降低 %1%%%"}
{"en":"Socketed Skills have %1%%% increased Cast Speed","cn":"插槽内的技能施法速度提高 %1%%%"}
{"en":"Socketed Skills have %1%%% reduced Cast Speed","cn":"插槽内的技能施法速度降低 %1%%%"}
{"en":"Socketed Skills deal %1%%% more Spell Damage","cn":"插槽内的技能造成的法术总伤害额外提高 %1%%%"}
{"en":"Socketed Skills deal %1%%% less Spell Damage","cn":"插槽内的技能造成的法术总伤害额外降低 %1%%%"}
{"en":"Socketed Spells have %1$+d%% to Critical Strike Chance","cn":"插槽内的法术获得 %1$+d%% 法术基础暴击率"}
{"en":"Socketed Spells have %1$+d%% to Critical Strike Multiplier","cn":"插槽内的法术获得 %1$+d%% 暴击伤害加成"}
{"en":"Socketed Spells have %1%%% increased Mana Cost","cn":"插槽内的法术魔力消耗提高 %1%%%"}
{"en":"Socketed Spells have %1%%% reduced Mana Cost","cn":"插槽内的法术魔力消耗降低 %1%%%"}
{"en":"Socketed Gems deal %1%%% more Damage over Time","cn":"此物品上的技能石持续总伤害额外提高 %1%%%"}
{"en":"Socketed Gems deal %1%%% less Damage over Time","cn":"此物品上的技能石持续总伤害额外降低 %1%%%"}
{"en":"Socketed Gems have Elemental Equilibrium","cn":"此物品上的技能石额外获得【元素之相】"}
{"en":"Socketed Non-Curse Aura Gems have %1%%% increased Aura Effect","cn":"插槽内的非诅咒类【范围技能石】光环效果提高 %1%%%"}
{"en":"Socketed Non-Curse Aura Gems have %1%%% reduced Aura Effect","cn":"插槽内的非诅咒类【范围技能石】光环效果降低 %1%%%"}
{"en":"Socketed Gems have %1%%% increased Elemental Equilibrium effect","cn":"此物品上的技能石获得【元素之相】，效果提高 %1%%%"}
{"en":"Socketed Gems have %1%%% reduced Elemental Equilibrium effect","cn":"此物品上的技能石获得【元素之相】，效果降低 %1%%%"}
{"en":"Socketed Gems fire an additional Projectile","cn":"此物品上的技能石可以发射 1 个额外投射物"}
{"en":"Socketed Gems fire %1% additional Projectiles","cn":"此物品上的技能石可以发射 %1% 个额外投射物"}
{"en":"Socketed Gems fire Projectiles in a Nova","cn":"此物品上的技能石投射物会以环状的方式发射"}
{"en":"Socketed Gems have %1%%% increased Skill Effect Duration","cn":"此物品上的技能石延长 %1%%% 技能效果持续时间"}
{"en":"Socketed Gems have %1%%% reduced Skill Effect Duration","cn":"此物品上的技能石缩短 %1%%% 技能效果持续时间"}
{"en":"Traps from Socketed Skills create a Smoke Cloud when triggered","cn":"插槽内技能触发的陷阱会制造一阵烟雾"}
{"en":"Socketed Curse Gems have %1%%% increased Mana Reservation","cn":"此物品上的诅咒技能石提高 %1%%% 魔力保留"}
{"en":"Socketed Curse Gems have %1%%% reduced Mana Reservation","cn":"此物品上的诅咒技能石降低 %1%%% 魔力保留"}
{"en":"%1%%% increased Effect of Socketed Jewels","cn":"插槽内的珠宝效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Socketed Jewels","cn":"插槽内的珠宝效果降低 %1%%%"}
{"en":"Skills from your Helmet Penetrate 20%% Elemental Resistances","cn":"你头部装备上的技能穿透 20%% 火焰、冰霜、闪电抗性"}
{"en":"Skills from your Gloves have 40%% increased Area of Effect","cn":"你手部装备上的技能范围扩大 40%%"}
{"en":"Skills from your Boots Leech 2%% of Damage as Life","cn":"你脚部装备上的技能所造成的 2%% 伤害转化为生命偷取"}
{"en":"Skills in your Helm can have up to %1% additional Totem Summoned at a time","cn":"你头部装备上的技能所召唤的图腾上限提高 %1% 个"}
{"en":"Skills in your Helm can have up to %1% additional Totems Summoned at a time","cn":"你头部装备上的技能所召唤的图腾上限提高 %1% 个"}
{"en":"Grants Level %1% Purity of Fire Skill","cn":"获得 %1% 级的主动技能【火焰净化】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Illusory Warp Skill","cn":"获得 %1% 级的【幻象传送】"}
{"en":"Grants Level %1% Bear Trap Skill","cn":"获得 %1% 级的【捕熊陷阱】"}
{"en":"Grants Level %1% Summon Stone Golem","cn":"获得 %1% 级的【召唤巨石魔像】"}
{"en":"Grants Level %1% Vengeance Skill","cn":"获得 %1% 级的【复仇】"}
{"en":"Grants Level %1% Despair Skill","cn":"获得 %1% 级的主动技能【绝望】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Purity of Ice Skill","cn":"获得 %1% 级的主动技能【冰霜净化】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Summon Bestial Rhoa Skill","cn":"获得 %1% 级的【召唤兽化恐喙鸟】"}
{"en":"Grants Level %1% Summon Bestial Ursa Skill","cn":"获得 %1% 级的【召唤兽化之爪】"}
{"en":"Grants Level %1% Summon Bestial Snake Skill","cn":"获得 %1% 级的【召唤兽化巨蛇】"}
{"en":"Grants Level %1% Purity of Lightning Skill","cn":"获得 %1% 级的主动技能【闪电净化】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Flammability Skill","cn":"获得 %1% 级的主动技能【易燃】，且可被此道具上的技能石辅助"}
{"en":"Grants Summon Harbinger of the Arcane Skill","cn":"获得【召唤秘法先驱者】"}
{"en":"Grants Summon Harbinger of Time Skill","cn":"获得【召唤时空先驱者】"}
{"en":"Grants Summon Harbinger of Focus Skill","cn":"获得【召唤不屈先驱者】"}
{"en":"Grants Summon Harbinger of Directions Skill","cn":"获得【召唤射术先驱者】"}
{"en":"Grants Summon Harbinger of Storms Skill","cn":"获得【召唤冰雷先驱者】"}
{"en":"Grants Summon Harbinger of Brutality Skill","cn":"获得【召唤残暴先驱者】"}
{"en":"Grants Level %1% Conductivity Skill","cn":"获得 %1% 级的主动技能【导电】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Frostbite Skill","cn":"获得 %1% 级的主动技能【冻伤】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Temporal Chains Skill","cn":"获得 %1% 级的主动技能【时空锁链】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Haste Skill","cn":"获得 %1% 级的主动技能【迅捷】，且可被此道具上的技能石辅助"}
{"en":"Has an additional Implicit Mod","cn":"拥有 1 个额外的固有词缀"}
{"en":"Grants Level %1% Clarity Skill","cn":"获得 %1% 级的主动技能【清晰】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Vitality Skill","cn":"获得 %1% 级的主动技能【活力】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Purity of Elements Skill","cn":"获得 %1% 级的主动技能【元素净化】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Gluttony of Elements Skill","cn":"获得 %1% 级的主动技能【元素之愈】"}
{"en":"Grants Level %1% Assassin's Mark Skill","cn":"获得 %1% 级的主动技能【暗影印记】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Wrath Skill","cn":"获得 %1% 级的主动技能【雷霆】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Hatred Skill","cn":"获得 %1% 级的主动技能【憎恨】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Anger Skill","cn":"获得 %1% 级的主动技能【愤怒】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Determination Skill","cn":"获得 %1% 级的主动技能【坚定】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Grace Skill","cn":"获得 %1% 级的主动技能【优雅】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Scorching Ray Skill","cn":"获得 %1% 级的主动技能【灼热光线】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Discipline Skill","cn":"获得 %1% 级的主动技能【纪律】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Envy Skill","cn":"获得 %1% 级的主动技能【嫉妒】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Reckoning Skill","cn":"获得 %1% 级的主动技能【清算】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Blight Skill","cn":"获得 %1% 级的主动技能【枯萎】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Projectile Weakness Skill","cn":"获得 %1% 级的主动技能【投射物要害】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Elemental Weakness Skill","cn":"获得 %1% 级的主动技能【元素要害】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Doryani's Touch Skill","cn":"获得 %1% 级的主动技能【多里亚尼之触】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Vulnerability Skill","cn":"获得 %1% 级的主动技能【脆弱】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Death Aura Skill","cn":"获得 %1% 级【死神光环】"}
{"en":"Grants Level %1% Icestorm Skill","cn":"获得 %1% 级的主动技能【冰风暴】，且可被此道具上的技能石辅助"}
{"en":"%1%%% chance to Trigger Level %2% Create Lesser Shrine when you Kill an Enemy","cn":"击败敌人时有 %1%%% 几率召唤 %2% 级的低阶神殿"}
{"en":"Trigger Level %1% Create Lesser Shrine when you Kill an Enemy","cn":"击败敌人时召唤 %1% 级的低阶神殿"}
{"en":"Trigger Level %1% Consecrate when you deal a Critical Strike","cn":"暴击时触发 %1% 级的【奉献】"}
{"en":"Trigger Level %1% Shock Ground when Hit","cn":"被击中时触发 %1% 级的感电地面"}
{"en":"Grants Level %1% Petrification Statue Skill","cn":"获得 %1% 级的的主动技能【召唤石化雕像】"}
{"en":"Triggers Level %1% Blinding Aura when Equipped","cn":"装备时触发 %1% 级的主动技能【失明光环】"}
{"en":"Grants Level %1% Blood Offering Skill","cn":"获得 %1% 级的的主动技能【血脉奉献】"}
{"en":"Grants Level %1% Summon Doedre's Effigy Skill","cn":"获得 %1% 级的的主动技能【召唤德瑞的塑像】技能"}
{"en":"Socketed Curse Skills are Triggered by Doedre's Effigy when Summoned","cn":"召唤【德瑞的塑像】时可以触发插槽内的诅咒技能"}
{"en":"Socketed Curse Skills ignore Curse Limit","cn":"插槽内的诅咒技能无视诅咒限制"}
{"en":"Grants Level %1% Abyssal Cry Skill","cn":"获得 %1% 级的主动技能【深渊战吼】"}
{"en":"Grants Level %1% Aspect of the Avian Skill","cn":"获得 %1% 级的主动技能【鸟之势】"}
{"en":"Grants Level %1% Aspect of the Cat Skill","cn":"获得 %1% 级的主动技能【猫之势】"}
{"en":"Grants Level %1% Aspect of the Crab Skill","cn":"获得 %1% 级的主动技能【蟹之势】"}
{"en":"Grants Level %1% Decoy Totem Skill","cn":"获得 %1% 级的主动技能【诱饵图腾】"}
{"en":"Grants Level %1% Enduring Cry Skill","cn":"获得 %1% 级的主动技能【坚决战吼】"}
{"en":"Grants Level %1% Herald of Ash Skill","cn":"获得 %1% 级的主动技能【灰烬之捷】"}
{"en":"Grants Level %1% Herald of Ice Skill","cn":"获得 %1% 级的主动技能【寒冰之捷】"}
{"en":"Grants Level %1% Herald of Thunder Skill","cn":"获得 %1% 级的主动技能【闪电之捷】"}
{"en":"Grants Level %1% Intimidating Cry Skill","cn":"获得 %1% 级的主动技能【威吓战吼】"}
{"en":"Grants Level %1% Lightning Warp Skill","cn":"获得 %1% 级的主动技能【闪电传送】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Rallying Cry Skill","cn":"获得 %1% 级的主动技能【激励战吼】"}
{"en":"Grants Level %1% Aspect of the Spider Skill","cn":"获得 %1% 级的主动技能【蛛之势】"}
{"en":"Grants Level %1% Vaal Impurity of Fire Skill","cn":"获得 %1% 级的主动技能【瓦尔火焰净化】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Vaal Impurity of Ice Skill","cn":"获得 %1% 级的主动技能【瓦尔冰霜净化】，且可被此道具上的技能石辅助"}
{"en":"Grants Level %1% Vaal Impurity of Lightning Skill","cn":"获得 %1% 级的主动技能【瓦尔闪电净化】，且可被此道具上的技能石辅助"}
{"en":"Trigger Level %1% Darktongue's Kiss when you Cast a Curse","cn":"当你施放诅咒时触发 %1% 级的【暗语之吻】"}
{"en":"Trigger Level %1% Void Gaze when you use a Skill","cn":"当你使用技能时触发 %1% 级的【虚空凝视】"}
{"en":"Trigger Level %1% Storm Cascade when you Attack","cn":"当你攻击时触发 %1% 级的【风暴突袭】"}
{"en":"Triggers Level %1% Spectral Spirits when Equipped","cn":"装备时可以施放 %1% 级的【幽鬼之灵】"}
{"en":"Triggers Level %1% Abberath's Fury when Equipped","cn":"装备时施放 %1% 级的【艾贝拉斯之怒】"}
{"en":"%1%%% chance to Trigger Level %2% Arcane Wake after Spending a total of %3% Mana","cn":"消耗总计 %2 %0 魔力后有 %1%%% 的几率触发 20 级的【秘术苏醒】"}
{"en":"Trigger Level %1% Arcane Wake after Spending a total of %2% Mana","cn":"消耗总计 %1 %0 魔力后触发 20 级的【秘术苏醒】"}
{"en":"Trigger Level %1% Bone Nova when you Kill a Bleeding Enemy","cn":"击败流血敌人时触发 %1% 级的【裂骨新星】"}
{"en":"%1%%% chance to Trigger Level %2% Animate Weapon on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【幻化武器】"}
{"en":"Triggers Level %1% Cold Aegis when Equipped","cn":"装备时触发 %1% 级的【寒冰神盾】"}
{"en":"Triggers Level %1% Elemental Aegis when Equipped","cn":"装备时触发 %1% 级的【元素神盾】"}
{"en":"Triggers Level %1% Fire Aegis when Equipped","cn":"装备时触发 %1% 级的【火焰神盾】"}
{"en":"Trigger Level %1% Lightning Bolt when you deal a Critical Strike","cn":"暴击时触发 %1% 级的【雷霆万钧】"}
{"en":"%1%%% chance to Cast Level %2% Fire Burst on Hit","cn":"击中时有 %1%%% 几率施放 %2% 级的【火焰爆破】"}
{"en":"%1%%% chance to Trigger Level %2% Molten Burst on Melee Hit","cn":"近战击中有 %1%%% 几率触发 %2% 级的【熔岩爆破】"}
{"en":"%1%%% chance to Trigger Level %2% Raise Spiders on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【召唤毒蛛】"}
{"en":"%1%%% chance to Trigger Level %2% Summon Raging Spirit on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【召唤愤怒狂灵】"}
{"en":"Trigger Level %1% Summon Raging Spirit on Kill","cn":"击败敌人时触发 %1% 级的【召唤愤怒狂灵】"}
{"en":"%1%%% Chance to Trigger Level %2% Summon Spectral Wolf on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【召唤幽狼】"}
{"en":"Trigger Level %1% Summon Spectral Wolf on Kill","cn":"击败敌人时触发 %1% 级的【召唤幽狼】"}
{"en":"%1%%% chance to Trigger Commandment of Inferno on Critical Strike","cn":"暴击时有 %1%%% 几率触发【炼狱之诫】"}
{"en":"Trigger Commandment of Inferno on Critical Strike","cn":"暴击时触发【炼狱之诫】"}
{"en":"Triggers Level %1% Death Walk when Equipped","cn":"装备时触发 %1% 级的【泯灭之舞】"}
{"en":"%1%%% Chance to Trigger Level %2% Summon Spectral Wolf on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【召唤幽狼】"}
{"en":"%1%%% chance to Trigger Level %2% Blood Rage when you Kill an Enemy","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的鲜血狂怒"}
{"en":"Trigger Level %1% Blood Rage when you Kill an Enemy","cn":"击败敌人时触发 %1% 级的鲜血狂怒"}
{"en":"%1%%% chance to Trigger Level %2% Animate Guardian's Weapon when Animated Guardian Kills an Enemy","cn":"当幻化守卫击败一个敌人时，有 %1%%% 几率触发 %2% 级的【幻化守卫武器】"}
{"en":"Trigger Level %1% Animate Guardian's Weapon when Animated Guardian Kills an Enemy","cn":"当幻化守卫击败一个敌人时，触发 %1% 级的【幻化守卫武器】"}
{"en":"%1%%% chance to Trigger Level %2% Animate Guardian's Weapon when Animated Weapon Kills an Enemy","cn":"当幻化武器击败一个敌人时，有 %1%%% 几率触发 %2% 级的【幻化守卫武器】"}
{"en":"Trigger Level %1% Animate Guardian's Weapon when Animated Weapon Kills an Enemy","cn":"当幻化武器击败一个敌人时，触发 %1% 级的【幻化守卫武器】"}
{"en":"%1%%% chance to Trigger Level %2% Shade Form when you Use a Socketed Skill","cn":"当你使用物品上的技能时，有 %1%%% 的几率触发 %2% 级的 【暗影姿态】"}
{"en":"%1%%% chance to Trigger Level %2% Tornado when you gain Avian's Might or Avian's Flight","cn":"你获得【鸟之力量】或【鸟之斗魄】时有 %1%%% 几率触发 %2% 级的【鸟之龙卷】"}
{"en":"Trigger Level %1% Tornado when you gain Avian's Might or Avian's Flight","cn":"你获得【鸟之力量】或【鸟之斗魄】时触发 %1% 级的【鸟之龙卷】"}
{"en":"Trigger Level %1% Feast of Flesh every %2% seconds","cn":"每 %2% 秒触发 %1% 级的【血肉盛宴】"}
{"en":"Trigger Level %1% Bone Offering, Flesh Offering or Spirit Offering every %2% seconds","cn":"每 %2% 秒触发 %1% 级的【骸骨奉献】、【血肉奉献】或【灵魂奉献】"}
{"en":"Offering Skills Triggered this way also affect you","cn":"以此种方式触发的奉献技能也会影响你"}
{"en":"Trigger Level %1% Elemental Warding when you Hit an Enemy while Cursed","cn":"被诅咒时你击中一个敌人，触发 %1% 级的【元素守卫】"}
{"en":"Trigger Level %1% Icicle Burst when you Kill a Frozen Enemy","cn":"你击败被冻结的敌人时触发 %1% 级的【爆环冰刺】"}
{"en":"Trigger Level %1% Intimidating Cry when you lose Cat's Stealth","cn":"当你失去【猫之隐匿】时，触发 %1% 级的【威吓战吼】"}
{"en":"Trigger Level %1% Fog of War when your Trap is triggered","cn":"你的陷阱触发后，随即触发 %1% 级的【战争迷雾】"}
{"en":"Trigger Level %1% Spirit Burst when you Use a Skill while you have a Spirit Charge","cn":"在你有精神球时使用技能，触发 %1% 级的【精神冲击】"}
{"en":"Trigger Level %1% Summon Phantasm Skill when you Consume a Corpse","cn":"当你吞噬灵柩时触发 %1% 级的【召唤幻灵】技能"}
{"en":"Consumes a Void Charge to Trigger Level %1% Void Shot when you fire Arrows","cn":"当你发射箭矢时，会消耗 1 个虚空之矢来触发 %1% 级的【虚空射击】"}
{"en":"%1%%% chance to Trigger Level %2% Glimpse of Eternity when Hit","cn":"被击中时有 %1%%% 几率触发 %2% 级的【永恒窥视】"}
{"en":"%1%%% chance to Trigger Level %2% Tentacle Whip on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【藤蔓抽击】"}
{"en":"%1%%% chance to Trigger Level %2% Summon Volatile Anomaly on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【召唤异动奇点】"}
{"en":"Trigger Level %1% Abyssal Cry on Hit","cn":"击中时触发 %1% 级的【深渊战吼】"}
{"en":"Uses both hand slots","cn":"占用所有武器栏位"}
{"en":"%1$+d to Life Recovered","cn":"%1$+d 生命回复"}
{"en":"%1%%% increased Life Recovered","cn":"生命回复提高 %1%%%"}
{"en":"%1%%% reduced Life Recovered","cn":"生命回复降低 %1%%%"}
{"en":"%1$+d to Mana Recovered","cn":"%1$+d 魔力回复"}
{"en":"%1%%% increased Mana Recovered","cn":"魔力回复提高 %1%%%"}
{"en":"%1%%% reduced Mana Recovered","cn":"魔力回复降低 %1%%%"}
{"en":"%1%%% increased Amount Recovered","cn":"回复量提高 %1%%%"}
{"en":"%1%%% reduced Amount Recovered","cn":"回复量降低 %1%%%"}
{"en":"%1%%% increased Recovery rate","cn":"回复速度提高 %1%%%"}
{"en":"%1%%% reduced Recovery rate","cn":"回复速度降低 %1%%%"}
{"en":"%1$+d seconds of Recovery","cn":"%1$+d 秒回复时间"}
{"en":"%1%%% increased Recovery when on Low Life","cn":"低血时回复量提高 %1%%%"}
{"en":"Instant Recovery when on Low Life","cn":"低血时立即回复"}
{"en":"%1%%% of Recovery applied Instantly","cn":"立即回复 %1%%% 回复量"}
{"en":"Instant Recovery","cn":"立即回复"}
{"en":"Instant Recovery","cn":"立即回复"}
{"en":"Removes %1%%% of Mana Recovered from Life when used","cn":"使用时会扣除生命，等同于魔力回复值的 %1%%%"}
{"en":"Removes %1%%% of Life Recovered from Life when used","cn":"使用时会扣除生命，等同于生命回复值的 %1%%%"}
{"en":"Removes %1%%% of Life Recovered from Mana when used","cn":"使用时会扣除魔力，等同于生命回复值的 %1%%%"}
{"en":"Removes Frozen and Chilled on use","cn":"驱散冰冻与冰缓"}
{"en":"Removes Burning on use","cn":"驱散燃烧"}
{"en":"An Enemy Writhing Worms escape the Flask when used","cn":"使用药剂时产生一只敌队的蠕虫"}
{"en":"Writhing Worms are destroyed when Hit","cn":"击中时摧毁蠕虫"}
{"en":"%1% Enemy Writhing Worms escape the Flask when used","cn":"使用药剂时产生 %1% 只敌队的蠕虫"}
{"en":"Writhing Worms are destroyed when Hit","cn":"击中时摧毁蠕虫"}
{"en":"%1%%% increased Charges","cn":"%1%%% 额外补充量"}
{"en":"%1$+d to Maximum Charges","cn":"%1$+d 最大充能数量"}
{"en":"%1%%% increased Charge Recovery","cn":"提高 %1%%% 充能回复"}
{"en":"%1%%% increased Charges used","cn":"提高 %1%%% 药剂充能消耗"}
{"en":"%1%%% reduced Charges used","cn":"降低 %1%%% 药剂充能消耗"}
{"en":"Recharges %1% Charge when you consume an Ignited Corpse","cn":"吞噬 1 个被点燃的灵柩时，补充 %1%"}
{"en":"Recharges %1% Charges when you consume an Ignited Corpse","cn":"吞噬 1 个被点燃的灵柩时，补充 %1%"}
{"en":"Recharges %1% Charge when you deal a Critical Strike","cn":"攻击或法术暴击时获得 %1% 充能"}
{"en":"Recharges %1% Charges when you deal a Critical Strike","cn":"攻击或法术暴击时获得 %1% 充能"}
{"en":"%1%%% chance to gain a Flask Charge when you deal a Critical Strike","cn":"暴击时有 %1%%% 几率获得 1 充能"}
{"en":"Gain a Flask Charge when you deal a Critical Strike","cn":"暴击时获得 1 充能"}
{"en":"Recharges %1% Charge when you take a Critical Strike","cn":"当你被攻击或法术暴击时补充 %1% 充能次数"}
{"en":"Recharges %1% Charges when you take a Critical Strike","cn":"当你被攻击或法术暴击时补充 %1% 充能次数"}
{"en":"%1%%% increased Armour during Flask effect","cn":"药剂持续期间，护甲提高 %1%%%"}
{"en":"%1%%% increased Evasion Rating during Flask effect","cn":"药剂持续期间，闪避值提高 %1%%%"}
{"en":"%1%%% increased Energy Shield during Flask effect","cn":"药剂持续期间，能量护盾提高 %1%%%"}
{"en":"%1%%% increased Movement Speed during Flask effect","cn":"药剂持续期间，移动速度提高 %1%%%"}
{"en":"%1%%% increased Block and Stun Recovery during Flask effect","cn":"药剂持续期间，格挡和晕眩回复提高 %1%%%"}
{"en":"%1%%% additional Elemental Resistances during Flask effect","cn":"药剂持续期间，附加 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life during Flask effect","cn":"药剂持续期间，物理攻击伤害的 %1%%% 作为生命偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life during Flask effect","cn":"药剂持续期间，物理攻击伤害的 %1%%% 作为生命偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana during Flask effect","cn":"药剂持续期间，物理攻击伤害的 %1%%% 作为魔力偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana during Flask effect","cn":"药剂持续期间，物理攻击伤害的 %1%%% 作为魔力偷取"}
{"en":"Adds Knockback to Melee Attacks during Flask effect","cn":"药剂持续期间，近战攻击会击退敌人"}
{"en":"%1%%% of Physical Damage from Hits taken as Cold Damage during Flask effect","cn":"药剂持续期间，%1%%% 承受的击中物理伤害转化为冰霜伤害"}
{"en":"Gain %1%%% of Physical Damage as Extra Cold Damage during effect","cn":"药剂持续期间，获得等同 %1%%% 物理伤害的冰霜伤害"}
{"en":"%1%%% chance to Avoid being Chilled during Flask effect","cn":"药剂持续期间，有 %1%%% 几率避免被冰缓"}
{"en":"Cannot be Chilled during Flask effect","cn":"药剂持续期间无法被冰缓"}
{"en":"Chaos Damage does not bypass Energy Shield during effect","cn":"药剂持续期间，混沌伤害不会穿透能量护盾"}
{"en":"%1%%% chance to Avoid being Frozen during Flask effect","cn":"药剂持续期间，有 %1%%% 几率避免被冰冻"}
{"en":"Cannot be Frozen during Flask effect","cn":"药剂持续期间无法被冰冻"}
{"en":"Grants Last Breath when you Use a Skill during Flask Effect, for %1%%% of Mana Cost","cn":"药剂持续期间使用技能会获得【终息】，魔力消耗 %1%%%"}
{"en":"Skills fire an additional Projectile during Flask Effect","cn":"药剂持续期间，技能可以额外发射 1 个投射物"}
{"en":"Skills fire %1% additional Projectiles during Flask Effect","cn":"药剂持续期间，技能可以额外发射 %1% 个投射物"}
{"en":"%1%%% increased Mana Cost of Skills during Flask Effect","cn":"药剂持续期间，技能魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Skills during Flask Effect","cn":"药剂持续期间，技能魔力消耗降低 %1%%%"}
{"en":"Immune to Freeze, Chill, Curses and Stuns during Flask Effect","cn":"药剂持续期间，免疫冰冻、冰缓、诅咒和晕眩"}
{"en":"Enemies Ignited by you during Flask Effect take %1%%% increased Damage","cn":"药剂持续期间，被你点燃的敌人受到的伤害提高 %1%%%"}
{"en":"Enemies Ignited by you during Flask Effect take %1%%% reduced Damage","cn":"药剂持续期间，被你点燃的敌人受到的伤害降低 %1%%%"}
{"en":"Recover %1%%% of Life when you Kill an Enemy during Flask Effect","cn":"在药剂持续期间，击败敌人会补充 %1%%% 的生命"}
{"en":"Recover %1%%% of Mana when you Kill an Enemy during Flask Effect","cn":"在药剂持续期间，击败敌人会补充 %1%%% 的魔力"}
{"en":"Recover %1%%% of Energy Shield when you Kill an Enemy during Flask Effect","cn":"在药剂持续期间，击败敌人会补充 %1%%% 的能量护盾"}
{"en":"Grants %1%%% of Life Recovery to Minions","cn":"召唤生物获得 %1%%% 生命回复"}
{"en":"Gain Unholy Might during Flask Effect","cn":"药剂持续期间，获得不洁之力"}
{"en":"Prevents Death during Flask effect","cn":"药剂持续期间不会死亡"}
{"en":"Immunity to Ignite during Flask effect","cn":"药剂持续期间免疫点燃"}
{"en":"Removes Burning on use","cn":"使用时移除自身燃烧状态"}
{"en":"Take %1% Chaos Damage per Second during Flask effect","cn":"药剂持续期间，每秒受到 %1% 混沌伤害"}
{"en":"Immunity to Freeze and Chill during Flask effect","cn":"药剂持续期间免疫冰冻和冰缓"}
{"en":"Removes Freeze and Chill on use","cn":"使用时移除身上的冰冻和冰缓效果"}
{"en":"Immunity to Shock during Flask effect","cn":"药剂持续期间免疫感电效果"}
{"en":"Removes Shock on use","cn":"使用时移除身上的感电效果"}
{"en":"Immunity to Bleeding during Flask effect","cn":"药剂持续期间免疫流血"}
{"en":"Removes Bleeding on use","cn":"使用时移除身上的流血"}
{"en":"Immune to Curses during Flask effect","cn":"药剂持续期间免疫诅咒"}
{"en":"Removes Curses on use","cn":"使用时移除身上的诅咒效果"}
{"en":"%1%%% increased Experience gain","cn":"经验值加成提高 %1%%%"}
{"en":"Monster Level: %1%","cn":"怪物等级： %1%"}
{"en":"%1%%% Chance to Block Attack Damage","cn":"%1%%% 攻击伤害格挡几率"}
{"en":"%1$+d%% Chance to Block Attack Damage while holding a Shield","cn":"持盾牌时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Spell Damage while holding a Shield","cn":"持盾牌时有 %1%%% 几率格挡法术伤害"}
{"en":"%1$+d%% Chance to Block Spell Damage while Dual Wielding","cn":"双持时法术伤害格挡几率提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Spell Damage while on Low Life","cn":"低血时，法术伤害格挡几率额外 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Spell Damage while wielding a Bow","cn":"持弓时法术伤害格挡几率提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Spell Damage while wielding a Staff","cn":"持长杖时法术伤害格挡几率提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while wielding a Staff","cn":"持长杖时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage per %2% Strength","cn":"每有 %2% 点力量，攻击伤害格挡几率额外 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while wielding a Staff","cn":"持长杖时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1%%% Chance to Block Spell Damage","cn":"%1%%% 法术格挡几率"}
{"en":"%1%%% Chance to Block Spell Damage while on Low Life","cn":"低血时，有 %1%%% 几率格挡法术伤害"}
{"en":"Chance to Block Spell Damage is equal to Chance to Block Attack Damage","cn":"格挡法术伤害的几率等同于格挡攻击伤害的几率"}
{"en":"Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage","cn":"格挡法术伤害的最大几率等同于格挡攻击伤害的最大几率"}
{"en":"Chance to Block Spell Damage is Lucky","cn":"格挡法术伤害的几率会特别幸运"}
{"en":"Chance to Block Spell Damage is Unlucky","cn":"格挡法术伤害的几率会特别不幸"}
{"en":"%1%%% Chance to Block Spell Damage","cn":"%1%%% 法术伤害格挡几率"}
{"en":"%1$+d%% Chance to Block Attack Damage while Dual Wielding","cn":"双持时攻击伤害格挡几率提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while Dual Wielding Claws","cn":"双持爪时攻击伤害格挡几率提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while Dual Wielding or holding a Shield","cn":"双持或持盾牌时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1%%% increased Chance to Block Attack and Spell Damage","cn":"攻击及法术伤害格挡几率提高 %1%%%"}
{"en":"%1%%% reduced Chance to Block Attack and Spell Damage","cn":"攻击及法术伤害格挡几率降低 %1%%%"}
{"en":"%1%%% increased Block Recovery","cn":"格挡回复提高 %1%%%"}
{"en":"%1%%% reduced Block Recovery","cn":"格挡回复降低 %1%%%"}
{"en":"Single-target Melee attacks deal Splash Damage to surrounding targets","cn":"单体近战攻击会对周围目标造成溅射伤害"}
{"en":"Your Offering Skills also affect you","cn":"你的奉献技能会同时影响你"}
{"en":"Your Offerings have %1%%% increased Effect on you","cn":"你的奉献技能对自身的效果提高 %1%%%"}
{"en":"Your Offerings have %1%%% reduced Effect on you","cn":"你的奉献技能对自身的效果降低 %1%%%"}
{"en":"%1%%% more Damage to surrounding targets","cn":"对周围目标造成的总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage to surrounding targets","cn":"对周围目标造成的总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Damage","cn":"伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage","cn":"伤害降低 %1%%%"}
{"en":"%1%%% increased Global Damage","cn":"全局伤害提高 %1%%%"}
{"en":"%1%%% reduced Global Damage","cn":"全局伤害降低 %1%%%"}
{"en":"%1%%% increased Totem Damage","cn":"图腾伤害提高 %1%%%"}
{"en":"%1%%% reduced Totem Damage","cn":"图腾伤害降低 %1%%%"}
{"en":"%1%%% increased Trap Damage","cn":"陷阱伤害提高 %1%%%"}
{"en":"%1%%% reduced Trap Damage","cn":"陷阱伤害降低 %1%%%"}
{"en":"%1%%% increased Mine Damage","cn":"地雷伤害提高 %1%%%"}
{"en":"%1%%% reduced Mine Damage","cn":"地雷伤害降低 %1%%%"}
{"en":"%1%%% more Mine Damage","cn":"地雷总伤害额外提高 %1%%%"}
{"en":"%1%%% less Mine Damage","cn":"地雷总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Attack Damage","cn":"攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Damage","cn":"攻击伤害降低 %1%%%"}
{"en":"%1%%% more Maximum Physical Attack Damage","cn":"最大物理攻击总伤害额外提高 %1%%%"}
{"en":"%1%%% less Maximum Physical Attack Damage","cn":"最大物理攻击总伤害额外降低 %1%%%"}
{"en":"%1%%% more Minimum Physical Attack Damage","cn":"最小物理攻击总伤害额外提高 %1%%%"}
{"en":"%1%%% less Minimum Physical Attack Damage","cn":"最小物理攻击总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Attack Cold Damage","cn":"攻击造成的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Cold Damage","cn":"攻击造成的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Fire Damage","cn":"攻击造成的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Fire Damage","cn":"攻击造成的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Physical Damage","cn":"攻击造成的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Physical Damage","cn":"攻击造成的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Attack Damage while holding a Shield","cn":"持盾牌时攻击造成的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Attack Damage while holding a Shield","cn":"持盾牌时攻击造成的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Attack Damage while holding a Shield","cn":"持盾牌时攻击造成的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Attack Damage while holding a Shield","cn":"持盾牌时攻击造成的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Attack Damage while holding a Shield","cn":"持盾牌时攻击造成的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Attack Damage while holding a Shield","cn":"持盾牌时攻击造成的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Damage over Time","cn":"持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Damage over Time","cn":"持续伤害效果降低 %1%%%"}
{"en":"%1%%% increased Physical Damage over Time","cn":"物理持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage over Time","cn":"物理持续伤害效果降低 %1%%%"}
{"en":"%1%%% increased Fire Damage over Time","cn":"火焰持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage over Time","cn":"火焰持续伤害效果降低 %1%%%"}
{"en":"%1%%% increased Cold Damage over Time","cn":"冰霜持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage over Time","cn":"冰霜持续伤害效果降低 %1%%%"}
{"en":"%1%%% increased Damage when on Low Life","cn":"低血时伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage when on Low Life","cn":"低血时伤害降低 %1%%%"}
{"en":"%1%%% increased Damage per Curse on you","cn":"自身的每个诅咒会使伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per Curse on you","cn":"自身的每个诅咒会使伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage while Leeching Life","cn":"生命偷取时物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage while Leeching Life","cn":"生命偷取时物理伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Speed when on Low Life","cn":"低血时攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed when on Low Life","cn":"低血时攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed when on Full Life","cn":"满血时攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed when on Full Life","cn":"满血时攻击速度降低 %1%%%"}
{"en":"%1%%% increased Spell Damage","cn":"法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage","cn":"法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Fire Damage","cn":"法术造成的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Fire Damage","cn":"法术造成的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Cold Damage","cn":"法术造成的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Cold Damage","cn":"法术造成的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage while wielding a Staff","cn":"持长杖时法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage while wielding a Staff","cn":"持长杖时法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage while holding a Shield","cn":"持盾牌时法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage while holding a Shield","cn":"持盾牌时法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage while Dual Wielding","cn":"双持时法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage while Dual Wielding","cn":"双持时法术伤害降低 %1%%%"}
{"en":"%1%%% increased Global Physical Damage","cn":"物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Global Physical Damage","cn":"物理伤害降低 %1%%%"}
{"en":"No Physical Damage","cn":"沒有物理伤害"}
{"en":"%1%%% increased Physical Damage","cn":"该装备的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage","cn":"该装备的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Damage against Frozen Enemies","cn":"对被冰冻敌人的近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage against Frozen Enemies","cn":"对被冰冻敌人的近战伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Frozen Enemies","cn":"对被冰冻敌人的击中伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits against Frozen Enemies","cn":"对被冰冻敌人的击中伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Damage against Shocked Enemies","cn":"对感电敌人的近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage against Shocked Enemies","cn":"对感电敌人的近战伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Shocked Enemies","cn":"对感电敌人的击中伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits against Shocked Enemies","cn":"对感电敌人的击中伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Damage against Ignited Enemies","cn":"对点燃敌人的近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage against Ignited Enemies","cn":"对点燃点燃敌人的近战伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments per Freeze, Shock and Ignite on Enemy","cn":"对被冰冻、感电、点燃敌人的击中伤害和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments  per Freeze, Shock and Ignite on Enemy","cn":"对被冰冻、感电、点燃敌人的击中伤害和异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Frozen, Shocked or Ignited Enemies","cn":"对被冰冻、感电、点燃敌人的击中伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits against Frozen, Shocked or Ignited Enemies","cn":"对被冰冻、感电、点燃敌人的击中伤害降低 %1%%%"}
{"en":"Adds %1% to %2% Physical Damage","cn":"附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Attacks","cn":"攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Attacks with Weapons","cn":"武器攻击附加 %1% - %2% 物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Attacks with this Weapon per %3% Player Levels","cn":"玩家等级每提高 %3% 级，该武器攻击时便附加 %1% - %2% 物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Attacks against Frozen Enemies","cn":"攻击冰冻目标时附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Fire Damage to Attacks against Ignited Enemies","cn":"攻击点燃目标时附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Attack Damage per Buff on you","cn":"自身的每个增益会为攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Spell Damage per Buff on you","cn":"自身的每个增益会为法术附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage per Buff on you","cn":"自身的每个增益会为攻击和法术附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Physical Damage","cn":"附加 %1% - %2% 基础物理伤害"}
{"en":"%1%%% increased Physical Weapon Damage while Dual Wielding","cn":"双持攻击时武器的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Weapon Damage while Dual Wielding","cn":"双持攻击时武器的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Weapon Damage while Dual Wielding","cn":"双持攻击时武器的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Weapon Damage while Dual Wielding","cn":"双持攻击时武器的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Weapon Cold Damage while Dual Wielding","cn":"双持攻击时武器的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Weapon Cold Damage while Dual Wielding","cn":"双持攻击时武器的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Damage with Main Hand","cn":"主手武器攻击伤害提高 %1%%%"}
{"en":"%1%%% increased Physical Damage with One Handed Melee Weapons","cn":"近战单手武器攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with One Handed Melee Weapons","cn":"近战单手武器攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with One Handed Melee Weapons","cn":"近战单手武器攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with One Handed Melee Weapons","cn":"近战单手武器攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with One Handed Melee Weapons","cn":"近战单手武器攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with One Handed Melee Weapons","cn":"近战单手武器攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Two Handed Melee Weapons","cn":"双手近战武器攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Two Handed Melee Weapons","cn":"双手近战武器攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Two Handed Melee Weapons","cn":"双手近战武器攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Two Handed Melee Weapons","cn":"双手近战武器攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Two Handed Melee Weapons","cn":"双手近战武器攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Two Handed Melee Weapons","cn":"双手近战武器的冰霜伤害攻击降低 %1%%%"}
{"en":"%1%%% increased Melee Physical Damage with Unarmed Attacks","cn":"空手时近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage with Unarmed Attacks","cn":"空手时近战物理伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Axes","cn":"斧类攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Axes","cn":"斧类攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Axes","cn":"斧类攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Axes","cn":"斧类攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Axes","cn":"斧类攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Axes","cn":"斧类攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Staves","cn":"长杖攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Staves","cn":"长杖攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Staves","cn":"长杖攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Staves","cn":"长杖攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Staves","cn":"长杖攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Staves","cn":"长杖攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Claws","cn":"爪类攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Claws","cn":"爪类攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Claws","cn":"爪类攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Claws","cn":"爪类攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Claws","cn":"爪类攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Claws","cn":"爪类攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Daggers","cn":"匕首攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Daggers","cn":"匕首攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Daggers","cn":"匕首攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Daggers","cn":"匕首攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Daggers","cn":"匕首攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Daggers","cn":"匕首攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Maces","cn":"锤类攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Maces","cn":"锤类攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Maces","cn":"锤类攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Maces","cn":"锤类攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Maces","cn":"锤类攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Maces","cn":"锤类攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Bows","cn":"弓类攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Bows","cn":"弓类攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Bows","cn":"弓类攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Bows","cn":"弓类攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Bows","cn":"弓类攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Bows","cn":"弓类攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Bows","cn":"弓类攻击的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Bows","cn":"弓类攻击的伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage with Bows","cn":"弓类攻击时的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Bows","cn":"弓类攻击时的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Swords","cn":"剑类攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Swords","cn":"剑类攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Swords","cn":"剑类攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Swords","cn":"剑类攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Swords","cn":"剑类攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Swords","cn":"剑类攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage with Wands","cn":"法杖攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Wands","cn":"法杖攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Wands","cn":"法杖攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Wands","cn":"法杖攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Wands","cn":"法杖攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Wands","cn":"法杖攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage with Weapons","cn":"武器攻击的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Weapons","cn":"武器攻击的的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1$+d to Strength","cn":"%1$+d 力量"}
{"en":"%1$+d to Dexterity","cn":"%1$+d 敏捷"}
{"en":"%1$+d to Intelligence","cn":"%1$+d 智慧"}
{"en":"%1$+d to all Attributes","cn":"%1$+d 全属性"}
{"en":"%1%%% increased Fire Damage","cn":"火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage","cn":"火焰伤害降低 %1%%%"}
{"en":"Adds %1% to %2% Fire Damage","cn":"附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Attacks","cn":"攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage","cn":"该装备附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage in Main Hand","cn":"主手附加 %1% - %2% 基础火焰伤害"}
{"en":"%1%%% increased Damage with Fire Skills","cn":"火焰技能伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Fire Skills","cn":"火焰技能伤害降低 %1%%%"}
{"en":"%1%%% increased Cast Speed with Fire Skills","cn":"火焰技能施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed with Fire Skills","cn":"火焰技能施法速度降低 %1%%%"}
{"en":"%1%%% increased Cold Damage","cn":"冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage","cn":"冰霜伤害降低 %1%%%"}
{"en":"Adds %1% to %2% Cold Damage","cn":"附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Attacks","cn":"攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage","cn":"附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage in Off Hand","cn":"副手攻击和法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Fire Damage to Spells and Attacks","cn":"攻击和法术附加 %1%- %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Cold Damage to Spells and Attacks","cn":"攻击和法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"%1%%% increased Damage with Cold Skills","cn":"冰霜技能伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Cold Skills","cn":"冰霜技能伤害降低 %1%%%"}
{"en":"%1%%% increased Cast Speed with Cold Skills","cn":"冰霜技能施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed with Cold Skills","cn":"冰霜技能施法速度降低 %1%%%"}
{"en":"%1%%% increased Lightning Damage","cn":"闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage","cn":"闪电伤害降低 %1%%%"}
{"en":"Adds %1% to %2% Lightning Damage","cn":"附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Attacks","cn":"攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage","cn":"附加 %1% - %2% 基础闪电伤害"}
{"en":"%1%%% increased Damage with Lightning Skills","cn":"闪电技能伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Lightning Skills","cn":"闪电技能伤害降低 %1%%%"}
{"en":"%1%%% increased Cast Speed with Lightning Skills","cn":"闪电技能施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed with Lightning Skills","cn":"闪电技能施法速度降低 %1%%%"}
{"en":"%1%%% increased Chaos Damage","cn":"混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage","cn":"混沌伤害降低 %1%%%"}
{"en":"Adds %1% to %2% Chaos Damage","cn":"附加 %1% - %2% 基础混沌伤害"}
{"en":"Adds %1% to %2% Chaos Damage to Attacks","cn":"攻击附加 %1% - %2% 基础混沌伤害"}
{"en":"Adds %1% to %2% Chaos Damage","cn":"附加 %1% - %2% 基础混沌伤害"}
{"en":"Adds %1% to %2% Chaos Damage in Off Hand","cn":"副手攻击和法术附加 %1% - %2% 基础混沌伤害"}
{"en":"%1%%% increased Cast Speed with Chaos Skills","cn":"混沌技能施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed with Chaos Skills","cn":"混沌技能施法速度降低 %1%%%"}
{"en":"Deals %1% to %2% Physical Damage","cn":"造成 %1% - %2% 物理伤害"}
{"en":"Deals %1% to %2% Fire Damage","cn":"造成 %1% - %2% 火焰伤害"}
{"en":"This Spell deals %1% to %2%, plus %3%%% of your maximum Life, as base Fire Damage","cn":"此法术造成 %1% - %2% 点伤害，并附加等同于你最大生命 %3%%% 的基础火焰伤害"}
{"en":"Deals %1% to %2% Cold Damage","cn":"造成 %1% - %2% 冰霜伤害"}
{"en":"Deals %1% to %2% Lightning Damage","cn":"造成 %1% - %2% 闪电伤害"}
{"en":"Deals %1% to %2% Chaos Damage","cn":"造成 %1% - %2% 混沌伤害"}
{"en":"Deals %1% to %2% Physical Damage","cn":"造成 %1% - %2% 物理伤害"}
{"en":"Deals %1% to %2% Fire Damage","cn":"造成 %1% - %2% 火焰伤害"}
{"en":"Deals %1% to %2% Cold Damage","cn":"造成 %1% - %2% 冰霜伤害"}
{"en":"Deals %1% to %2% Lightning Damage","cn":"造成 %1% - %2% 闪电伤害"}
{"en":"Deals %1% to %2% Chaos Damage","cn":"造成 %1% - %2% 混沌伤害"}
{"en":"Adds %1% to %2% Physical Damage to Spells","cn":"法术附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Fire Damage to Spells","cn":"法术附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Cold Damage to Spells","cn":"法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells","cn":"法术附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Chaos Damage to Spells","cn":"法术附加 %1% - %2% 基础混沌伤害"}
{"en":"Deals %1% to %2% Cold Damage per %3% Intelligence","cn":"每 %3% 点智慧造成 %1% - %2% 冰霜伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells and Attacks","cn":"攻击和法术附加 %1% - %2% 基础闪电伤害"}
{"en":"%1%%% increased Attack Speed","cn":"攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed","cn":"攻击速度降低 %1%%%"}
{"en":"%1%%% more Attack Speed","cn":"总攻击速度额外提高 %1%%%"}
{"en":"%1%%% less Attack Speed","cn":"总攻击速度额外降低 %1%%%"}
{"en":"%1%%% more Attack Speed","cn":"总攻击速度额外提高 %1%%%"}
{"en":"%1%%% less Attack Speed","cn":"总攻击速度额外降低 %1%%%"}
{"en":"%1%%% increased Attack Speed","cn":"攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed","cn":"攻击速度降低 %1%%%"}
{"en":"%1%%% increased Melee Attack Speed","cn":"近战攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Melee Attack Speed","cn":"近战攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed while Dual Wielding","cn":"双持攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed while Dual Wielding","cn":"双持攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Off Hand","cn":"副手武器攻击速度提高 %1%%%"}
{"en":"%1%%% increased Attack Speed while holding a Shield","cn":"持盾牌时攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed while holding a Shield","cn":"持盾牌时攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Two Handed Melee Weapons","cn":"双手近战武器攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Two Handed Melee Weapons","cn":"双手近战武器攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with One Handed Melee Weapons","cn":"近战单手武器攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with One Handed Melee Weapons","cn":"近战单手武器攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Axes","cn":"斧类攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Axes","cn":"斧类攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Staves","cn":"长杖攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Staves","cn":"长杖攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Claws","cn":"爪类攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Claws","cn":"爪类攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Daggers","cn":"匕首攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Daggers","cn":"匕首攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Maces","cn":"锤类攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Maces","cn":"锤类攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Bows","cn":"弓类攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Bows","cn":"弓类攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Swords","cn":"剑类攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Swords","cn":"剑类攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Wands","cn":"法杖攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Wands","cn":"法杖攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed while holding a Shield","cn":"持盾牌时攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed while holding a Shield","cn":"持盾牌时攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Unarmed Attacks","cn":"空手时攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Unarmed Attacks","cn":"空手时攻击速度降低 %1%%%"}
{"en":"Cursed Enemies grant %1%%% increased Attack Speed on Melee hit","cn":"被诅咒的敌人近战击中你时，你的近战攻击速度提高 %1%%%"}
{"en":"Cursed Enemies grant %1%%% reduced Attack Speed on Melee hit","cn":"被诅咒的敌人近战击中你时，你的近战攻击速度降低 %1%%%"}
{"en":"%1%%% increased Damage with Movement Skills","cn":"移动技能的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Movement Skills","cn":"移动技能的伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Speed with Movement Skills","cn":"移动技能的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with Movement Skills","cn":"移动技能的攻击速度降低 %1%%%"}
{"en":"%1$+d to Accuracy Rating","cn":"%1$+d 命中值"}
{"en":"%1%%% increased Global Accuracy Rating","cn":"命中值提高 %1%%%"}
{"en":"%1%%% reduced Global Accuracy Rating","cn":"命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating while Dual Wielding","cn":"双持攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating while Dual Wielding","cn":"双持攻击命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with One Handed Melee Weapons","cn":"近战单手武器的攻击命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with One Handed Melee Weapons","cn":"近战单手武器的攻击命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Two Handed Melee Weapons","cn":"双手近战武器的攻击命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Two Handed Melee Weapons","cn":"双手近战武器的攻击命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Axes","cn":"斧类攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Axes","cn":"斧类攻击的命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Staves","cn":"长杖攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Staves","cn":"长杖攻击的命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Claws","cn":"爪类攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Claws","cn":"爪类攻击的命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Daggers","cn":"匕首攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Daggers","cn":"匕首攻击的命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Maces","cn":"锤类攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Maces","cn":"锤类攻击的命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Bows","cn":"弓类攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Bows","cn":"弓类攻击的命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Swords","cn":"剑类攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Swords","cn":"剑类攻击的命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating with Wands","cn":"法杖攻击的命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating with Wands","cn":"法杖攻击的命中值降低 %1%%%"}
{"en":"%1%%% increased Cast Speed","cn":"施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed","cn":"施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed while Dual Wielding","cn":"双持时施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed while Dual Wielding","cn":"双持时施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed while holding a Shield","cn":"持盾牌时施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed while holding a Shield","cn":"持盾牌时施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed while wielding a Staff","cn":"持长杖时施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed while wielding a Staff","cn":"持长杖时施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed per Power Charge","cn":"每个暴击球可使施法速度提高 %1%%%"}
{"en":"Critical Strikes with Daggers Poison the Enemy","cn":"匕首攻击的暴击使敌人中毒"}
{"en":"Critical Strikes with Daggers have a %1%%% chance to Poison the Enemy","cn":"匕首攻击的暴击有 %1%%% 几率使敌人中毒"}
{"en":"Critical Strikes with Daggers Poison the Enemy","cn":"匕首攻击的暴击使敌人中毒"}
{"en":"Critical Strikes with Bows Poison the Enemy","cn":"弓类攻击暴击时使敌人中毒"}
{"en":"%1%%% Critical Strike Chance","cn":"%1%%% 法术暴击率"}
{"en":"Base Off Hand Critical Strike Chance is 5%%","cn":"基础副手暴击几率为 5%%"}
{"en":"%1$+d%% to Critical Strike Chance","cn":"附加 %1$+d%% 攻击和法术基础暴击率"}
{"en":"%1%%% increased Critical Strike Chance for Spells","cn":"法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance for Spells","cn":"法术暴击率降低 %1%%%"}
{"en":"%1%%% increased Global Critical Strike Chance","cn":"攻击和法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Global Critical Strike Chance","cn":"攻击和法术暴击率降低 %1%%%"}
{"en":"30%% increased Global Critical Strike Chance","cn":"攻击和法术暴击率提高 30%%"}
{"en":"40%% increased Global Critical Strike Chance","cn":"攻击和法术暴击率提高 40%%"}
{"en":"50%% increased Global Critical Strike Chance","cn":"攻击和法术暴击率提高 50%%"}
{"en":"%1%%% increased Critical Strike Chance with Bows","cn":"弓类攻击的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Bows","cn":"弓类攻击的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Claws","cn":"爪类攻击的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Claws","cn":"爪类攻击的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Daggers","cn":"匕首攻击的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Daggers","cn":"匕首攻击的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Swords","cn":"剑类攻击的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Swords","cn":"剑类攻击的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Maces","cn":"锤类攻击的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Maces","cn":"锤类攻击的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Staves","cn":"长杖攻击的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Staves","cn":"长杖攻击的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Wands","cn":"法杖攻击的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Wands","cn":"法杖攻击的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Axes","cn":"斧类攻击的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Axes","cn":"斧类攻击的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance while holding a Shield","cn":"持盾牌时攻击暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance while holding a Shield","cn":"持盾牌时攻击暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Traps","cn":"陷阱暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Traps","cn":"陷阱暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Mines","cn":"地雷暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Mines","cn":"地雷暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Two Handed Melee Weapons","cn":"双手近战武器的攻击暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Two Handed Melee Weapons","cn":"双手近战武器的攻击暴击率降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Multiplier with Two Handed Melee Weapons","cn":"双手近战武器的攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1%%% increased Critical Strike Chance with One Handed Melee Weapons","cn":"近战单手武器的攻击暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with One Handed Melee Weapons","cn":"近战单手武器的攻击暴击率降低 %1%%%"}
{"en":"%1%%% increased Melee Critical Strike Chance","cn":"近战攻击暴击率提高 %1%%%"}
{"en":"%1%%% reduced Melee Critical Strike Chance","cn":"近战攻击暴击率降低 %1%%%"}
{"en":"%1%%% increased Weapon Critical Strike Chance while Dual Wielding","cn":"双持攻击时武器暴击率提高 %1%%%"}
{"en":"%1%%% reduced Weapon Critical Strike Chance while Dual Wielding","cn":"双持攻击时武器暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Fire Skills","cn":"火焰技能暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Fire Skills","cn":"火焰技能暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Lightning Skills","cn":"闪电技能暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Lightning Skills","cn":"闪电技能暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Cold Skills","cn":"冰霜技能暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Cold Skills","cn":"冰霜技能暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Elemental Skills","cn":"火焰、冰霜、闪电技能的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Elemental Skills","cn":"火焰、冰霜、闪电技能的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Chaos Skills","cn":"混沌技能的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Chaos Skills","cn":"混沌技能的暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Totem Skills","cn":"图腾施放的技能暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Totem Skills","cn":"图腾施放的技能暴击率降低 %1%%%"}
{"en":"100%% increased Global Critical Strike Chance if you've Summoned a Totem Recently","cn":"近期内你若有召唤图腾，攻击和法术暴击率提高 100%%"}
{"en":"%1%%% increased Global Critical Strike Chance if you've Summoned a Totem in the past %2% seconds","cn":"若过去 %2% 秒内有召唤图腾，攻击和法术暴击率提高 %1%%%"}
{"en":"%1$+d%% to Global Critical Strike Multiplier","cn":"%1$+d%% 攻击和法术暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier","cn":"%1$+d%% 攻击暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier for Spells","cn":"%1$+d%% 法术暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier for Spells","cn":"%1$+d%% 法术暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Daggers","cn":"匕首攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Maces","cn":"锤类攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Axes","cn":"斧类攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Bows","cn":"弓类攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Swords","cn":"剑类攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Wands","cn":"法杖攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Claws","cn":"爪类攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Staves","cn":"长杖攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with One Handed Melee Weapons","cn":"近战单手武器攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Melee Critical Strike Multiplier","cn":"%1$+d%% 近战攻击暴击伤害加成"}
{"en":"%1$+d%% to Weapon Critical Strike Multiplier while Dual Wielding","cn":"双持攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Melee Critical Strike Multiplier while holding a Shield","cn":"持盾牌时近战攻击 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Traps","cn":"%1$+d%% 陷阱暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Mines","cn":"%1$+d%% 地雷暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Fire Skills","cn":"%1$+d%% 火焰技能暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Lightning Skills","cn":"%1$+d%% 闪电技能暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Cold Skills","cn":"%1$+d%% 冰霜技能暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Elemental Skills","cn":"%1$+d%% 火焰、冰霜、闪电技能暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier with Chaos Skills","cn":"%1$+d%% 混沌技能暴击伤害加成"}
{"en":"You take %1%%% reduced Extra Damage from Critical Strikes","cn":"受到的暴击伤害降低 %1%%%"}
{"en":"You take %1%%% increased Extra Damage from Critical Strikes","cn":"受到的暴击伤害提高 %1%%%"}
{"en":"You take %1%%% reduced Extra Damage from Critical Strikes per Endurance Charge","cn":"每个耐力球使你受到的暴击伤害降低 %1%%%"}
{"en":"You take %1%%% increased Extra Damage from Critical Strikes per Endurance Charge","cn":"每个耐力球使你受到的暴击伤害提高 %1%%%"}
{"en":"Critical Strike Damage multiplier is %1%","cn":"攻击暴击基础伤害加成为 %1%"}
{"en":"%1$+d%% to Critical Strike Multiplier with Totem Skills","cn":"%1$+d%% 图腾技能暴击伤害加成"}
{"en":"%1%%% reduced Enemy Stun Threshold","cn":"敌人晕眩门槛降低 %1%%%"}
{"en":"%1%%% increased Enemy Stun Threshold","cn":"敌人晕眩门槛提高 %1%%%"}
{"en":"%1%%% reduced Enemy Stun Threshold with Maces","cn":"锤类攻击降低 %1%%% 敌人晕眩门槛"}
{"en":"%1%%% reduced Enemy Stun Threshold with Bows","cn":"弓类攻击降低 %1%%% 敌人晕眩门槛"}
{"en":"Knocks Enemies Back on Hit","cn":"击中时击退敌人"}
{"en":"Cannot be Knocked Back","cn":"无法被击退"}
{"en":"%1%%% chance to Avoid being Knocked Back","cn":"有 %1%%% 几率避免被击退"}
{"en":"Cannot be Knocked Back","cn":"无法被击退"}
{"en":"Knocks Enemies Back when Hit by a Bow","cn":"弓类攻击会击退敌人"}
{"en":"Knocks Enemies Back when Hit by a Staff","cn":"长杖攻击会击退敌人"}
{"en":"Knocks Enemies Back when Hit by a Wand","cn":"法杖攻击会击退敌人"}
{"en":"Knocks Enemies Back on Hit","cn":"击中时击退敌人"}
{"en":"%1$+d%% to maximum Armour","cn":"%1$+d%% 最大护甲"}
{"en":"%1$+d to Armour","cn":"%1$+d 护甲"}
{"en":"%1$+d to Armour","cn":"%1$+d 护甲"}
{"en":"%1%%% increased Armour","cn":"护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour","cn":"护甲降低 %1%%%"}
{"en":"%1%%% increased Armour","cn":"该装备的护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour","cn":"该装备的护甲降低 %1%%%"}
{"en":"%1%%% increased Evasion Rating and Armour","cn":"闪避值与护甲提高 %1%%%"}
{"en":"%1%%% reduced Evasion Rating and Armour","cn":"闪避值与护甲降低 %1%%%"}
{"en":"%1%%% increased Armour while you have Fortify","cn":"获得护体时护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour while you have Fortify","cn":"获得护体时护甲降低 %1%%%"}
{"en":"%1$+d to Evasion Rating","cn":"%1$+d 点闪避值"}
{"en":"%1$+d to Evasion Rating while on Low Life","cn":"低血时闪避值提高 %1$+d"}
{"en":"%1$+d to Evasion Rating while on Full Life","cn":"满血时闪避值提高 %1$+d"}
{"en":"%1$+d to Evasion Rating per 1 Maximum Energy Shield on Helmet","cn":"头部装备上每有 1 点最大能量护盾，便附加 %1$+d 闪避值"}
{"en":"%1$+d to Evasion Rating","cn":"%1$+d 点闪避值"}
{"en":"%1%%% increased Evasion Rating","cn":"闪避值提高 %1%%%"}
{"en":"%1%%% reduced Evasion Rating","cn":"闪避值降低 %1%%%"}
{"en":"%1%%% increased Evasion Rating","cn":"闪避值提高 %1%%%"}
{"en":"%1%%% reduced Evasion Rating","cn":"闪避值降低 %1%%%"}
{"en":"%1%%% increased Evasion Rating during Onslaught","cn":"在【猛攻】状态期间闪避值提高 %1%%%"}
{"en":"%1%%% reduced Evasion Rating during Onslaught","cn":"在【猛攻】状态期间闪避值降低 %1%%%"}
{"en":"%1%%% increased Armour and Energy Shield","cn":"该装备的护甲与能量护盾提高 %1%%%"}
{"en":"%1%%% reduced Armour and Energy Shield","cn":"该装备的护甲与能量护盾降低 %1%%%"}
{"en":"%1%%% increased Armour and Evasion","cn":"该装备的护甲与闪避提高 %1%%%"}
{"en":"%1%%% reduced Armour and Evasion","cn":"该装备的护甲与闪避降低 %1%%%"}
{"en":"%1%%% increased Evasion and Energy Shield","cn":"该装备的闪避与能量护盾提高 %1%%%"}
{"en":"%1%%% reduced Evasion and Energy Shield","cn":"该装备的闪避与能量护盾降低 %1%%%"}
{"en":"%1%%% increased Armour, Evasion and Energy Shield","cn":"该装备的护甲、闪避和能量护盾提高 %1%%%"}
{"en":"%1%%% reduced Armour, Evasion and Energy Shield","cn":"该装备的护甲、闪避和能量护盾降低 %1%%%"}
{"en":"%1%%% increased Evasion Rating per Frenzy Charge","cn":"每个狂怒球提高 %1%%% 闪避值"}
{"en":"%1%%% reduced Evasion Rating per Frenzy Charge","cn":"每个狂怒球降低 %1%%% 闪避值"}
{"en":"%1$+d to maximum Energy Shield","cn":"%1$+d 最大能量护盾"}
{"en":"%1$+d to maximum Energy Shield","cn":"%1$+d 最大能量护盾"}
{"en":"%1%%% increased Energy Shield","cn":"该装备的能量护盾提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield","cn":"该装备的能量护盾降低 %1%%%"}
{"en":"%1%%% increased maximum Energy Shield","cn":"最大能量护盾提高 %1%%%"}
{"en":"%1%%% reduced maximum Energy Shield","cn":"最大能量护盾降低 %1%%%"}
{"en":"%1%%% faster start of Energy Shield Recharge","cn":"能量护盾启动回复比平常快 %1%%%"}
{"en":"%1%%% slower start of Energy Shield Recharge","cn":"能量护盾启动回复比平常慢 %1%%%"}
{"en":"Energy Shield Recharge not delayed by Damage","cn":"不会因为承受伤害而延迟能量护盾回复的间隔时间"}
{"en":"%1%%% of Energy Shield Recharged per second","cn":"每秒能量护盾回复 %1%%%"}
{"en":"%1%%% of Energy Shield Lost per minute","cn":"每分钟能量护盾损失 %1%%%"}
{"en":"%1%%% increased Energy Shield Recharge Rate","cn":"能量护盾的回复速度提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield Recharge Rate","cn":"能量护盾的回复速度降低 %1%%%"}
{"en":"%1$+d to maximum Energy Shield per %2% Evasion Rating on Body Armour","cn":"身体护甲上每有 %2% 点闪避值，便 %1$+d 最大能力护盾"}
{"en":"%1$+d to maximum Life","cn":"%1$+d 最大生命"}
{"en":"%1%%% increased maximum Life","cn":"最大生命提高 %1%%%"}
{"en":"%1%%% reduced maximum Life","cn":"最大生命降低 %1%%%"}
{"en":"%1%%% more maximum Life","cn":"最大生命总值额外提高 %1%%%"}
{"en":"%1%%% less maximum Life","cn":"最大生命总值额外降低 %1%%%"}
{"en":"%1%%% more maximum Life","cn":"最大生命总值额外提高 %1%%%"}
{"en":"%1%%% less maximum Life","cn":"最大生命总值额外降低 %1%%%"}
{"en":"%1% Life Regenerated per second","cn":"%1% 每秒生命回复"}
{"en":"%1%%% of maximum Life Regenerated per second per Endurance Charge","cn":"每个耐力球提高 %1%%% 每秒生命回复"}
{"en":"%1$+d to maximum Mana","cn":"%1$+d 最大魔力"}
{"en":"%1%%% increased maximum Mana","cn":"最大魔力提高 %1%%%"}
{"en":"%1%%% reduced maximum Mana","cn":"最大魔力降低 %1%%%"}
{"en":"%1%%% of Mana Regenerated per second","cn":"每秒 %1%%% 魔力回复"}
{"en":"%1% Mana Regenerated per second","cn":"每秒 %1% 基础魔力回复"}
{"en":"%1%%% increased Mana Regeneration Rate","cn":"魔力回复速度提高 %1%%%"}
{"en":"%1%%% reduced Mana Regeneration Rate","cn":"魔力回复速度降低 %1%%%"}
{"en":"%1%%% of maximum Mana Regenerated per second per Power Charge","cn":"每个暴击球可使每秒魔力回复提高 %1%%%"}
{"en":"Cannot be Damaged","cn":"无法被伤害"}
{"en":"%1%%% increased Quantity of Items found","cn":"物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found","cn":"物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items found","cn":"物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found","cn":"物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items found when on Low Life","cn":"低血时物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found when on Low Life","cn":"低血时物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items Found from Chests","cn":"箱子掉落物品数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items Found from Chests","cn":"箱子掉落物品数量降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items found","cn":"物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found","cn":"物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items found","cn":"物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found","cn":"物品稀有度降低 %1%%%"}
{"en":"Nearby Allies have %1%%% increased Item Rarity","cn":"周围友军获得物品稀有度提高 %1%%%"}
{"en":"Nearby Allies have %1%%% reduced Item Rarity","cn":"周围友军获得物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items found when on Low Life","cn":"低血时物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found when on Low Life","cn":"低血时物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items Found from Chests","cn":"箱子掉落物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Found from Chests","cn":"箱子掉落物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Quality of Items Found","cn":"物品掉落品质提高 %1%%%"}
{"en":"%1%%% reduced Quality of Items Found","cn":"物品掉落品质降低 %1%%%"}
{"en":"%1%%% increased Relevancy of Items Found","cn":"物品掉落的关联性提高 %1%%%"}
{"en":"%1%%% reduced Relevancy of Items Found","cn":"物品掉落的关联性降低 %1%%%"}
{"en":"%1%%% increased Experience gain","cn":"经验值获取提高 %1%%%"}
{"en":"%1%%% reduced Experience gain","cn":"经验值获取降低 %1%%%"}
{"en":"%1%%% reduced Experience loss on Death","cn":"死亡损失的经验值降低 %1%%%"}
{"en":"%1%%% increased Experience loss on Death","cn":"死亡损失的经验值提高 %1%%%"}
{"en":"Can't use other Rings","cn":"不能使用其他戒指"}
{"en":"Immune to Fire Damage","cn":"免疫火焰伤害"}
{"en":"Totems are Immune to Fire Damage","cn":"图腾免疫火焰伤害"}
{"en":"%1$+d%% to all Elemental Resistances","cn":"获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to all Elemental Resistances per Endurance Charge","cn":"每个耐力球 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% Elemental Resistances while holding a Shield","cn":"持盾牌时 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to all Elemental Resistances while on Low Life","cn":"低血时 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to maximum Fire Resistance","cn":"%1$+d%% 火焰抗性上限"}
{"en":"%1$+d%% to Fire Resistance","cn":"%1$+d%% 火焰抗性"}
{"en":"%1$+d%% to Fire Resistance when Socketed with a Red Gem","cn":"插上 1 个红色技能石时获得 %1$+d%% 火焰抗性"}
{"en":"%1$+d%% to Fire Resistance while on Low Life","cn":"低血时 %1$+d%% 火焰抗性"}
{"en":"%1$+d%% to Fire Resistance while on Low Life","cn":"低血时 %1$+d%% 火焰抗性"}
{"en":"%1$+d%% to maximum Cold Resistance","cn":"%1$+d%% 冰霜抗性上限"}
{"en":"%1$+d%% to Cold Resistance","cn":"%1$+d%% 冰霜抗性"}
{"en":"%1$+d%% to Cold Resistance when Socketed with a Green Gem","cn":"插上 1 个绿色技能石时获得 %1$+d%% 冰霜抗性"}
{"en":"%1$+d%% to maximum Lightning Resistance","cn":"%1$+d%% 闪电抗性上限"}
{"en":"%1$+d%% to Lightning Resistance","cn":"%1$+d%% 闪电抗性"}
{"en":"%1$+d%% to Lightning Resistance when Socketed with a Blue Gem","cn":"插上 1 个蓝色技能石时获得 %1$+d%% 闪电抗性"}
{"en":"%1$+d%% to maximum Chaos Resistance","cn":"%1$+d%% 混沌抗性上限"}
{"en":"%1$+d%% to Chaos Resistance","cn":"%1$+d%% 混沌抗性"}
{"en":"%1$+d%% to all maximum Resistances","cn":"%1$+d%% 全部抗性上限"}
{"en":"%1$+d%% to all maximum Elemental Resistances","cn":"%1$+d%% 火焰、冰霜、闪电抗性上限"}
{"en":"Temporal Chains has %1%%% increased Effect on you","cn":"你受到的时空锁链效果提高 %1%%%"}
{"en":"Temporal Chains has %1%%% reduced Effect on you","cn":"你受到的时空锁链效果降低 %1%%%"}
{"en":"%1%%% increased Effect of Chill on you","cn":"你受到的冰缓效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Chill on you","cn":"你受到的冰缓效果降低 %1%%%"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life","cn":"物理攻击伤害的 %1%%% 会转化为生命偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life","cn":"物理攻击伤害的 %1%%% 会转化为生命偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life","cn":"物理攻击伤害的 %1%%% 会转化为生命偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life","cn":"物理攻击伤害的 %1%%% 会转化为生命偷取"}
{"en":"%1%%% of Physical Damage Dealt with Claws Leeched as Life","cn":"爪类攻击造成物理伤害的 %1%%% 会转化为生命偷取"}
{"en":"%1%%% of Physical Damage Dealt with Claws Leeched as Life","cn":"爪类攻击造成物理伤害的 %1%%% 会转化为生命偷取"}
{"en":"%1%%% of Physical Damage Dealt with Bows Leeched as Life","cn":"弓类攻击造成物理伤害的 %1%%% 会转化为生命偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life and Mana","cn":"物理攻击伤害的 %1%%% 会转化为生命和魔力偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life and Mana","cn":"物理攻击伤害的 %1%%% 会转化为生命和魔力偷取"}
{"en":"%1%%% of Physical Damage Dealt with Claws Leeched as Mana","cn":"爪类攻击造成物理伤害的 %1%%% 会转化为魔力偷取"}
{"en":"%1%%% of Physical Damage Dealt with Claws Leeched as Mana","cn":"爪类攻击造成物理伤害的 %1%%% 会转化为魔力偷取"}
{"en":"%1%%% of Physical Damage Dealt with Bows Leeched as Mana","cn":"弓类攻击造成物理伤害的 %1%%% 会转化为魔力偷取"}
{"en":"%1%%% of Damage Leeched as Life","cn":"伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Spell Damage Leeched as Life","cn":"法术伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Spell Damage Leeched as Life","cn":"法术伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Attack Damage Leeched as Life","cn":"攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Physical Damage Leeched as Life","cn":"物理伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Physical Damage Leeched as Life","cn":"物理伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Fire Damage Leeched as Life","cn":"火焰伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Fire Damage Leeched as Life","cn":"火焰伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Cold Damage Leeched as Life","cn":"冰霜伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Cold Damage Leeched as Life","cn":"冰霜伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Lightning Damage Leeched as Life","cn":"闪电伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Lightning Damage Leeched as Life","cn":"闪电伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Chaos Damage Leeched as Life","cn":"混沌伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Elemental Damage Leeched as Life","cn":"火焰、冰霜、闪电伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Elemental Damage Leeched as Life","cn":"火焰、冰霜、闪电伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Damage Leeched as Life against Shocked Enemies","cn":"对感电敌人造成伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Damage Leeched as Life against Shocked Enemies","cn":"对感电敌人造成伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Damage against Frozen Enemies Leeched as Life","cn":"对被冰冻敌人造成伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Damage against Frozen Enemies Leeched as Life","cn":"对被冰冻敌人造成伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Attack Damage Leeched as Life against Chilled Enemies","cn":"对被冰缓敌人所造成的攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Attack Damage Leeched as Life against Chilled Enemies","cn":"对被冰缓敌人所造成的攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Damage Leeched as Life on Critical Strike","cn":"暴击时偷取等同 %1%%% 伤害的生命"}
{"en":"%1%%% of Damage Leeched as Life on Critical Strike","cn":"暴击时偷取等同 %1%%% 伤害的生命"}
{"en":"%1%%% of Attack Damage Leeched as Life against Bleeding Enemies","cn":"对流血敌人造成的攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana","cn":"物理攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana","cn":"物理攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana","cn":"物理攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana","cn":"物理攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Damage Leeched as Mana","cn":"伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Spell Damage Leeched as Mana","cn":"法术伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Spell Damage Leeched as Mana","cn":"法术伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Attack Damage Leeched as Mana","cn":"攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Physical Damage Leeched as Mana","cn":"物理伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Fire Damage Leeched as Mana","cn":"火焰伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Cold Damage Leeched as Mana","cn":"冰霜伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Lightning Damage Leeched as Mana","cn":"闪电伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Lightning Damage Leeched as Mana","cn":"闪电伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Chaos Damage Leeched as Mana","cn":"混沌伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Elemental Damage Leeched as Mana","cn":"火焰、冰霜、闪电伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Damage against Shocked Enemies Leeched as Mana","cn":"对感电敌人造成伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Damage against Shocked Enemies Leeched as Mana","cn":"对感电敌人造成伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana per Power Charge","cn":"每个暴击球所获得物理攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana per Power Charge","cn":"每个暴击球所获得物理攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1$+d%% of maximum Life per second to maximum Life Leech rate","cn":"最大生命偷取率提高 %1$+d%%"}
{"en":"%1$+d%% of maximum Mana per second to maximum Mana Leech rate","cn":"最大魔力偷取率提高 %1$+d%%"}
{"en":"%1$+d Life gained for each Enemy hit by your Attacks","cn":"你的攻击击中每个敌人会回复 %1$+d 生命"}
{"en":"%1$+d Life gained for each Enemy hit by Attacks","cn":"攻击击中每个敌人会回复 %1$+d 生命"}
{"en":"%1$+d Life gained for each Enemy hit by your Spells","cn":"你的法术击中每个敌人会回复 %1$+d 生命"}
{"en":"Lose %1% Life for each Enemy hit by your Spells","cn":"你的法术击中每个敌人会失去 %1% 生命"}
{"en":"%1$+d Life gained for each Enemy hit by your Attacks","cn":"你的攻击击中每个敌人会回复 %1$+d 生命"}
{"en":"Lose %1% Life for each Enemy hit by your Attacks","cn":"你的攻击击中每个敌人会失去 %1% 生命"}
{"en":"%1$+d Life and Mana gained for each Enemy hit by your Attacks","cn":"你的攻击击中每个敌人会回复 %1$+d 生命及魔力"}
{"en":"%1$+d Life and Mana gained for each Enemy hit","cn":"击中每个敌人会回复 %1$+d 生命及魔力"}
{"en":"%1$+d Life gained for each Ignited Enemy hit by your Attacks","cn":"攻击击中每个点燃的敌人会回复 %1$+d 生命"}
{"en":"%1$+d Mana gained for each Enemy hit by your Attacks","cn":"你的攻击击中每个敌人会回复 %1$+d 魔力"}
{"en":"%1$+d Mana gained for each Enemy hit by Attacks","cn":"攻击击中每个敌人会回复 %1$+d 魔力"}
{"en":"%1$+d Mana gained for each Enemy hit by your Attacks","cn":"你的攻击击中每个敌人会回复 %1$+d 魔力"}
{"en":"%1$+d Energy Shield gained for each Enemy hit by your Attacks","cn":"你的攻击击中每个敌人会回复 %1$+d 能量护盾"}
{"en":"%1$+d Life gained on Kill","cn":"击败敌人回复 %1$+d 生命"}
{"en":"Recover %1%%% of Maximum Life on Kill","cn":"击败敌人时回复 %1%%% 最大生命"}
{"en":"Recover %1%%% of Maximum Energy Shield on Kill","cn":"击败敌人会回复自身 %1%%% 最大能量护盾"}
{"en":"Recover %1%%% of Maximum Mana on Kill","cn":"击败敌人时回复 %1%%% 最大魔力"}
{"en":"%1$+d Life gained on Killing Ignited Enemies","cn":"击败被点燃的敌人回复 %1$+d 生命"}
{"en":"Removes %1%%% of maximum Life on Kill","cn":"击败敌人会扣除自身 %1%%% 最大生命"}
{"en":"%1%%% of maximum Mana gained on Kill","cn":"击败敌人会回复自身 %1%%% 最大魔力"}
{"en":"Removes %1%%% of maximum Energy Shield on Kill","cn":"击败敌人会扣除自身 %1%%% 最大能量护盾"}
{"en":"%1$+d Life gained when you Block","cn":"格挡时回复 %1$+d 生命"}
{"en":"%1$+d Mana gained when you Block","cn":"格挡时回复 %1$+d 魔力"}
{"en":"Recover %1% Life when you Block","cn":"格挡时回复 %1% 生命"}
{"en":"Minions recover %1% Life when they Block","cn":"召唤生物格挡时回复它们 %1% 生命"}
{"en":"%1$+d Mana gained on Kill","cn":"击败敌人回复 %1$+d 魔力"}
{"en":"Minions have %1%%% more maximum Life","cn":"召唤生物的最大生命总值额外提高 %1%%%"}
{"en":"Minions have %1%%% less maximum Life","cn":"召唤生物的最大生命总值额外降低 %1%%%"}
{"en":"Minions have %1%%% increased maximum Life","cn":"召唤生物的最大生命提高 %1%%%"}
{"en":"Minions have %1%%% reduced maximum Life","cn":"召唤生物的最大生命降低 %1%%%"}
{"en":"Minions have %1%%% increased maximum Mana","cn":"召唤生物的魔力提高 %1%%%"}
{"en":"Minions have %1%%% reduced maximum Mana","cn":"召唤生物的魔力降低 %1%%%"}
{"en":"Minions have %1%%% increased maximum Energy Shield","cn":"召唤生物的能量护盾提高 %1%%%"}
{"en":"Minions have %1%%% reduced maximum Energy Shield","cn":"召唤生物的能量护盾降低 %1%%%"}
{"en":"Minions have %1%%% increased Movement Speed","cn":"召唤生物的移动速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Movement Speed","cn":"召唤生物的移动速度降低 %1%%%"}
{"en":"Spectres have %1%%% increased maximum Life","cn":"灵体的最大生命提高 %1%%%"}
{"en":"Spectres have %1%%% reduced maximum Life","cn":"灵体的最大生命降低 %1%%%"}
{"en":"Zombies have %1%%% increased maximum Life","cn":"魔卫的最大生命提高 %1%%%"}
{"en":"Zombies have %1%%% reduced maximum Life","cn":"魔卫的最大生命降低 %1%%%"}
{"en":"Fire Elementals have %1%%% increased maximum Life","cn":"火元素的最大生命提高 %1%%%"}
{"en":"Fire Elementals have %1%%% reduced maximum Life","cn":"火元素的最大生命降低 %1%%%"}
{"en":"Ravens have %1%%% increased maximum Life","cn":"乌鸦的最大生命提高 %1%%%"}
{"en":"Ravens have %1%%% reduced maximum Life","cn":"乌鸦的最大生命降低 %1%%%"}
{"en":"%1%%% increased Totem Life","cn":"图腾的生命提高 %1%%%"}
{"en":"%1%%% reduced Totem Life","cn":"图腾的生命降低 %1%%%"}
{"en":"%1%%% increased Totem Mana","cn":"图腾的魔力提高 %1%%%"}
{"en":"%1%%% reduced Totem Mana","cn":"图腾的魔力降低 %1%%%"}
{"en":"%1%%% increased Totem Energy Shield","cn":"图腾的能量护盾提高 %1%%%"}
{"en":"%1%%% reduced Totem Energy Shield","cn":"图腾的能量护盾降低 %1%%%"}
{"en":"%1%%% increased Totem Range","cn":"图腾的范围扩大 %1%%%"}
{"en":"%1%%% reduced Totem Range","cn":"图腾的范围缩小 %1%%%"}
{"en":"%1%%% increased Totem Duration","cn":"图腾的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Totem Duration","cn":"图腾的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Skeleton Duration","cn":"魔侍的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Skeleton Duration","cn":"魔侍的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Duration of Buffs and Debuffs you create from skills","cn":"你获得的增益与减益的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Buffs and Debuffs you create from skills","cn":"你获得的增益与减益的持续时间缩短 %1%%%"}
{"en":"Buff is applied for %1% seconds","cn":"效果持续 %1% 秒"}
{"en":"%1%%% increased Curse Duration","cn":"诅咒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Curse Duration","cn":"诅咒持续时间缩短 %1%%%"}
{"en":"%1%%% increased Taunt Duration","cn":"嘲讽持续时间延长 %1%%%"}
{"en":"%1%%% reduced Taunt Duration","cn":"嘲讽持续时间缩短 %1%%%"}
{"en":"Gain %1$+d Life when you Taunt an Enemy","cn":"每嘲讽 1 个敌人回复 %1$+d 生命"}
{"en":"Gain %1$+d Mana when you hit a Taunted Enemy","cn":"击中被嘲讽的敌人回复 %1$+d 魔力"}
{"en":"Buffs affect your Party members","cn":"你的增益会影响友军"}
{"en":"%1%%% increased Area of Effect of Buffs affecting Party members","cn":"影响友军的增益范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect of Buffs affecting Party members","cn":"影响友军的增益范围效果缩小 %1%%%"}
{"en":"Projectiles do not Chain","cn":"投射物不会连锁弹射"}
{"en":"Skills Chain %1$+d times","cn":"投射物可以连锁弹射 %1$+d 次"}
{"en":"Projectiles Pierce an additional Target","cn":"投射物会穿透 1 个额外目标"}
{"en":"Projectiles Pierce %1% additional Targets","cn":"投射物会穿透 %1% 个额外目标"}
{"en":"Arrows Pierce an additional Target","cn":"箭矢会穿透 1 个额外目标"}
{"en":"Arrows Pierce %1% additional Targets","cn":"箭矢会穿透 %1% 个额外目标"}
{"en":"Skills fire an additional Projectile","cn":"技能可以额外发射 1 个投射物"}
{"en":"Skills fire %1% additional Projectiles","cn":"技能可以额外发射 %1% 个投射物"}
{"en":"Bow Attacks fire an additional Arrow","cn":"用弓攻击时额外发射 1 根箭矢"}
{"en":"Bow Attacks fire %1% additional Arrows","cn":"用弓攻击时额外发射 %1% 根箭矢"}
{"en":"%1%%% increased Projectile Speed","cn":"投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Projectile Speed","cn":"投射物速度降低 %1%%%"}
{"en":"%1%%% increased Arrow Speed","cn":"箭矢速度提高 %1%%%"}
{"en":"%1%%% reduced Arrow Speed","cn":"箭矢速度降低 %1%%%"}
{"en":"Projectiles home towards their targets (Magnitude %1%)","cn":"投射物会回头攻击目标（幅度： %1%）"}
{"en":"%1%%% increased Movement Speed","cn":"移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed","cn":"移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed when on Low Life","cn":"低血时移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed when on Low Life","cn":"低血时移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed when on Full Life","cn":"满血时移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed when on Full Life","cn":"满血时移动速度降低 %1%%%"}
{"en":"%1%%% of Energy Shield Regenerated per second while on Low Life","cn":"低血时获得每秒 %1%%% 能量护盾回复"}
{"en":"%1%%% increased Movement Speed per Frenzy Charge","cn":"每个狂怒球可使移动速度提高 %1%%%"}
{"en":"%1$+d to Minimum Endurance Charges","cn":"%1$+d 耐力球数量下限"}
{"en":"%1$+d to Maximum Endurance Charges","cn":"%1$+d 耐力球数量上限"}
{"en":"%1$+d to Minimum Frenzy Charges","cn":"%1$+d 狂怒球数量下限"}
{"en":"%1$+d to Maximum Frenzy Charges","cn":"%1$+d 狂怒球数量上限"}
{"en":"%1$+d to Minimum Power Charges","cn":"%1$+d 暴击球数量下限"}
{"en":"%1$+d to Maximum Power Charges","cn":"%1$+d 暴击球数量上限"}
{"en":"%1$+d to Maximum Frenzy Charges and Maximum Power Charges","cn":"%1$+d 狂怒球和暴击球数量上限"}
{"en":"Gain an Endurance Charge on Critical Strike","cn":"暴击时获得耐力球"}
{"en":"%1%%% chance to gain an Endurance Charge on Critical Strike","cn":"暴击时有 %1%%% 几率获得 1 个耐力球"}
{"en":"Gain an Endurance Charge on Critical Strike","cn":"暴击时获得 1 个耐力球"}
{"en":"%1%%% chance to gain an Endurance Charge on Melee Critical Strike","cn":"近战暴击时有 %1%%% 几率获得 1 个耐力球"}
{"en":"Gain an Endurance Charge on Melee Critical Strike","cn":"近战暴击时获得 1 个耐力球"}
{"en":"%1%%% chance to gain an Endurance Charge on Bow Critical Strike","cn":"弓类攻击暴击时有 %1%%% 几率获得 1 个耐力球"}
{"en":"Gain an Endurance Charge on Bow Critical Strike","cn":"弓类攻击暴击时获得 1 个耐力球"}
{"en":"%1%%% chance to gain a Frenzy Charge on Killing a Frozen Enemy","cn":"击败被冰冻的敌人时有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Gain a Frenzy Charge on Killing a Frozen Enemy","cn":"击败被冰冻的敌人时获得 1 个狂怒球"}
{"en":"%1%%% chance to gain a Power Charge on Killing a Frozen Enemy","cn":"击败被冰冻的敌人时有 %1%%% 几率获得暴击球"}
{"en":"Gain a Power Charge on Killing a Frozen Enemy","cn":"击败被冰冻的敌人时获得暴击球"}
{"en":"Adds %1% minimum Cold Damage to Spells per Power Charge","cn":"每个暴击球为法术附加 %1% 最小基础冰霜伤害"}
{"en":"Adds %1% maximum Cold Damage to Spells per Power Charge","cn":"每个暴击球为法术附加 %1% 最大基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Spells per Power Charge","cn":"每个暴击球为法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"Skills Chain an additional time while at maximum Frenzy Charges","cn":"当你拥有最大数量的狂怒球时，技能额外连锁弹射 1 次"}
{"en":"Skills Chain %1% additional times while at maximum Frenzy Charges","cn":"当你拥有最大数量的狂怒球时，技能额外连锁弹射 %1% 次"}
{"en":"Gain a Frenzy Charge on Critical Strike","cn":"暴击时获得狂怒球"}
{"en":"Gain a Power Charge on Critical Strike","cn":"暴击时获得暴击球"}
{"en":"%1%%% chance to gain a Power Charge on Critical Strike","cn":"暴击时有 %1%%% 几率获得暴击球"}
{"en":"Gain a Power Charge on Critical Strike","cn":"暴击时获得暴击球"}
{"en":"Gain a Power Charge on Melee Critical Strike","cn":"近战暴击时获得暴击球"}
{"en":"%1%%% chance to gain an Endurance Charge on Hit","cn":"攻击技能有 %1%%% 几率获得耐力球"}
{"en":"%1%%% chance to gain a Frenzy Charge on Hit","cn":"攻击技能有 %1%%% 几率获得狂怒球"}
{"en":"%1%%% chance to gain a Power Charge on Hit","cn":"攻击技能有 %1%%% 几率获得暴击球"}
{"en":"Gain an Endurance Charge when you take a Critical Strike","cn":"受到暴击时获得 1 个耐力球"}
{"en":"Gain an Endurance Charge when you suffer an Elemental Ailment","cn":"受到元素异常状态时获得 1 个耐力球"}
{"en":"%1%%% chance to Avoid being Chilled","cn":"%1%%% 几率避免被冰缓"}
{"en":"Cannot be Chilled","cn":"免疫冰缓"}
{"en":"%1%%% chance to Avoid being Frozen","cn":"%1%%% 几率避免被冰冻"}
{"en":"Cannot be Frozen","cn":"免疫冰冻"}
{"en":"%1%%% chance to Avoid being Ignited","cn":"%1%%% 几率避免被点燃"}
{"en":"Cannot be Ignited","cn":"免疫点燃"}
{"en":"%1%%% chance to Avoid being Shocked","cn":"%1%%% 几率避免被感电"}
{"en":"Cannot be Shocked","cn":"免疫感电"}
{"en":"%1%%% chance to Avoid Elemental Ailments","cn":"%1%%% 几率避免元素异常状态"}
{"en":"Cannot receive Elemental Ailments","cn":"无法受到元素异常状态影响"}
{"en":"%1%%% chance to Avoid being Chilled","cn":"%1%%% 几率避免被冰缓"}
{"en":"Cannot be Chilled","cn":"免疫冰缓"}
{"en":"%1%%% chance to Avoid being Frozen","cn":"%1%%% 几率避免被冰冻"}
{"en":"Cannot be Frozen","cn":"免疫冰冻"}
{"en":"%1%%% chance to Avoid being Ignited","cn":"%1%%% 几率避免被点燃"}
{"en":"Cannot be Ignited","cn":"免疫点燃"}
{"en":"%1%%% chance to Avoid being Ignited while on Low Life","cn":"低血时有 %1%%% 几率避免被点燃"}
{"en":"Cannot be Ignited while on Low Life","cn":"低血时不会被点燃"}
{"en":"%1%%% chance to Avoid being Shocked","cn":"%1%%% 几率避免被感电"}
{"en":"Cannot be Shocked","cn":"免疫感电"}
{"en":"%1%%% chance to Avoid being Poisoned","cn":"%1%%% 几率免疫中毒"}
{"en":"Cannot be Poisoned","cn":"免疫中毒"}
{"en":"%1%%% chance to Avoid being Stunned","cn":"%1%%% 几率避免被晕眩"}
{"en":"Cannot be Stunned","cn":"免疫晕眩"}
{"en":"%1%%% chance to Avoid being Stunned","cn":"%1%%% 几率避免被晕眩"}
{"en":"Cannot be Stunned","cn":"免疫晕眩"}
{"en":"Always Ignites Enemies on Hit","cn":"击中时必定点燃敌人"}
{"en":"Always Shocks Enemies on Hit","cn":"击中时必定感电敌人"}
{"en":"Always Stuns Enemies on Hit","cn":"击中时必定晕眩敌人"}
{"en":"%1%%% increased Chill Duration on Enemies","cn":"敌人被冰缓的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Chill Duration on Enemies","cn":"敌人被冰缓的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Shock Duration on Enemies","cn":"敌人的感电持续时间延长 %1%%%"}
{"en":"%1%%% reduced Shock Duration on Enemies","cn":"敌人的感电持续时间缩短 %1%%%"}
{"en":"%1%%% increased Freeze Duration on Enemies","cn":"敌人被冰冻的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Freeze Duration on Enemies","cn":"敌人被冰冻的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Ignite Duration on Enemies","cn":"敌人被点燃的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Ignite Duration on Enemies","cn":"敌人被点燃的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Duration of Ailments on Enemies","cn":"造成的异常状态持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Ailments on Enemies","cn":"造成的异常状态持续时间缩短 %1%%%"}
{"en":"%1%%% increased Duration of Elemental Ailments on Enemies","cn":"敌人受到的元素异常状态时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Elemental Ailments on Enemies","cn":"敌人受到的元素异常状态时间缩短 %1%%%"}
{"en":"Cannot inflict Elemental Ailments","cn":"无法造成元素异常状态"}
{"en":"%1%%% increased Stun Duration on Enemies","cn":"敌人被晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration on Enemies","cn":"敌人被晕眩时间缩短 %1%%%"}
{"en":"%1%%% increased Stun Duration with Two Handed Melee Weapons on Enemies","cn":"双手近战武器攻击造成的晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration with Two Handed Melee Weapons on Enemies","cn":"双手近战武器攻击造成的晕眩时间缩短 %1%%%"}
{"en":"%1%%% increased Stun Duration with Bows on Enemies","cn":"弓类攻击造成的晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration with Bows on Enemies","cn":"弓类攻击造成的晕眩时间缩短 %1%%%"}
{"en":"%1%%% increased Stun Duration with Staves on Enemies","cn":"长杖攻击造成的晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration with Staves on Enemies","cn":"长杖攻击造成的晕眩时间缩短 %1%%%"}
{"en":"%1%%% reduced Elemental Ailment Duration on you","cn":"自身受到的元素异常状态时间缩短 %1%%%"}
{"en":"%1%%% increased Elemental Ailment Duration on you","cn":"自身受到的元素异常状态时间延长 %1%%%"}
{"en":"%1%%% reduced Chill Duration on you","cn":"你被冰缓的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Chill Duration on you","cn":"你被冰缓的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Shock Duration on you","cn":"你被感电的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Shock Duration on you","cn":"你被感电的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Freeze Duration on you","cn":"你被冰冻的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Freeze Duration on you","cn":"你被冰冻的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Ignite Duration on you","cn":"你被点燃的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Ignite Duration on you","cn":"你被点燃的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Chill Duration on you","cn":"你被冰缓的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Chill Duration on you","cn":"你被冰缓的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Shock Duration on you","cn":"你被感电的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Shock Duration on you","cn":"你被感电的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Freeze Duration on you","cn":"你被冰冻的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Freeze Duration on you","cn":"你被冰冻的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Ignite Duration on you","cn":"你被点燃的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Ignite Duration on you","cn":"你被点燃的持续时间延长 %1%%%"}
{"en":"%1%%% chance of Fire Spreading between Enemies","cn":"%1%%% 几率在敌人间散播点燃"}
{"en":"%1%%% chance of Fire Spreading between Enemies","cn":"%1%%% 几率在敌人间散播点燃"}
{"en":"%1%%% increased Burning Damage","cn":"燃烧伤害提高 %1%%%"}
{"en":"%1%%% reduced Burning Damage","cn":"燃烧伤害降低 %1%%%"}
{"en":"%1$+d to Level of Active Skills","cn":"被辅助的主动技能石等级 %1$+d"}
{"en":"%1%%% increased Experience Gain of Gems","cn":"技能石经验值获取提高 %1%%%"}
{"en":"%1%%% reduced Experience Gain of Gems","cn":"技能石经验值获取降低 %1%%%"}
{"en":"%1%%% increased Area of Effect","cn":"范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect","cn":"范围效果缩小 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Skills","cn":"技能魔力消耗降低 %1%%%"}
{"en":"%1%%% increased Mana Cost of Skills","cn":"技能魔力消耗提高 %1%%%"}
{"en":"%1%%% increased Mana Cost of Skills while on Full Energy Shield","cn":"能量护盾全满时，技能魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Skills while on Full Energy Shield","cn":"能量护盾全满时，技能魔力消耗降低 %1%%%"}
{"en":"%1%%% increased Mana Cost of Skills when on Low Life","cn":"低血时，技能魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Skills when on Low Life","cn":"低血时，技能魔力消耗降低 %1%%%"}
{"en":"%1$+d to Total Mana Cost of Skills","cn":"技能的总魔力消耗 %1$+d"}
{"en":"Your Attacks do not cost Mana","cn":"你的攻击不会消耗魔力"}
{"en":"Skills Repeat an additional Time","cn":"技能可重复施放 1 次"}
{"en":"Skills Repeat an additional %1% Times","cn":"技能可重复施放 %1% 次"}
{"en":"Spells Repeat an additional Time","cn":"法术可重复施放 1 次"}
{"en":"Spells Repeat an additional %1% Times","cn":"法术可重复施放 %1% 次"}
{"en":"%1%%% increased Skill Effect Duration","cn":"技能效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Skill Effect Duration","cn":"技能效果持续时间缩短 %1%%%"}
{"en":"Chaos Skills have %1%%% increased Skill Effect Duration","cn":"混沌技能效果持续时间延长 %1%%%"}
{"en":"Chaos Skills have %1%%% reduced Skill Effect Duration","cn":"混沌技能效果持续时间缩短 %1%%%"}
{"en":"%1%%% reduced Skill Cooldown","cn":"技能冷却时间缩短 %1%%%"}
{"en":"%1%%% increased Skill Cooldown","cn":"技能冷却时间延长 %1%%%"}
{"en":"%1%%% chance to Avoid interruption from Stuns while Casting","cn":"施法时有 %1%%% 几率免疫晕眩打断"}
{"en":"%1%%% chance to Avoid interruption from Stuns while Casting","cn":"施法时有 %1%%% 几率免疫晕眩打断"}
{"en":"%1% additional target","cn":"%1% 个额外目标"}
{"en":"%1% additional targets","cn":"%1% 个额外目标"}
{"en":"%1%%% increased Stun and Block Recovery","cn":"晕眩回复和格挡回复提高 %1%%%"}
{"en":"%1%%% reduced Stun and Block Recovery","cn":"晕眩回复和格挡回复降低 %1%%%"}
{"en":"%1%%% increased Stun and Block Recovery per Frenzy Charge","cn":"每个狂怒球可使晕眩回复和格挡回复提高 %1%%%"}
{"en":"%1%%% reduced Stun and Block Recovery per Frenzy Charge","cn":"每个狂怒球可使晕眩回复和格挡回复降低 %1%%%"}
{"en":"%1%%% reduced Enemy Chance to Block Sword Attacks","cn":"敌人对剑类攻击的格挡率降低 %1%%%"}
{"en":"%1%%% reduced Enemy Chance to Block Bow Attacks","cn":"敌人对弓类攻击的格挡率降低 %1%%%"}
{"en":"%1%%% reduced Enemy Block Chance","cn":"敌人的攻击和法术格挡率降低 %1%%%"}
{"en":"Enemies have %1%%% reduced chance to Dodge your Hits","cn":"敌人躲避你击中它的几率降低 %1%%%"}
{"en":"Damaged Monsters do not Heal","cn":"受伤的敌人无法回复生命"}
{"en":"%1%%% increased Duration that Monsters do not Heal","cn":"敌人无法回复生命的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration that Monsters do not Heal","cn":"敌人无法回复生命的持续时间缩短 %1%%%"}
{"en":"%1%%% chance of Defusing Trapped Chests","cn":"%1%%% 几率破解陷阱箱"}
{"en":"%1%%% chance of Defusing Trapped Chests","cn":"%1%%% 几率破解陷阱箱"}
{"en":"Enemies Become Chilled as they Unfreeze","cn":"敌人解冻后受到冰缓效果"}
{"en":"While Casting, Enemies that Hit you are Shocked","cn":"当你施法时，攻击你的敌人会受到感电"}
{"en":"Has maximum Quality","cn":"具有最大品质"}
{"en":"Extra Socket","cn":"额外插槽"}
{"en":"Blood Magic","cn":"血魔法"}
{"en":"Cannot Evade Enemy Attacks","cn":"无法闪避敌人攻击"}
{"en":"All Sockets are White","cn":"所有插槽都是白色的"}
{"en":"Socketed Gems Do Not Gain Experience","cn":"此物品上的技能石不会获得经验"}
{"en":"This Gem gains %1%%% increased Experience","cn":"技能石经验值获取提高 %1%%%"}
{"en":"This Gem gains %1%%% reduced Experience","cn":"技能石经验值获取降低 %1%%%"}
{"en":"%1$+d reduced Level Requirement","cn":"升级所需经验降低 %1$+d"}
{"en":"%1%%% increased Attribute Requirements","cn":"属性需求提高 %1%%%"}
{"en":"%1%%% reduced Attribute Requirements","cn":"属性需求降低 %1%%%"}
{"en":"Cannot be used with Chaos Inoculation","cn":"不能搭配【异灵之体】"}
{"en":"%1$+d Dexterity Requirement","cn":"%1$+d 敏捷需求"}
{"en":"%1%%% increased Dexterity Requirement","cn":"敏捷需求提高 %1%%%"}
{"en":"%1%%% reduced Dexterity Requirement","cn":"敏捷需求降低 %1%%%"}
{"en":"No Dexterity Requirement","cn":"无敏捷需求"}
{"en":"%1$+d Intelligence Requirement","cn":"%1$+d 智慧需求"}
{"en":"%1%%% increased Intelligence Requirement","cn":"智慧需求提高 %1%%%"}
{"en":"%1%%% reduced Intelligence Requirement","cn":"智慧需求降低 %1%%%"}
{"en":"No Intelligence Requirement","cn":"无智慧需求"}
{"en":"Has no Attribute Requirements","cn":"穿戴对人物属性无需求"}
{"en":"%1$+d Strength Requirement","cn":"%1$+d 力量需求"}
{"en":"%1%%% increased Strength Requirement","cn":"力量需求提高 %1%%%"}
{"en":"%1%%% reduced Strength Requirement","cn":"力量需求降低 %1%%%"}
{"en":"No Strength Requirement","cn":"无力量需求"}
{"en":"%1%%% increased Quantity of Sockets","cn":"插槽数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Sockets","cn":"插槽数量降低 %1%%%"}
{"en":"%1%%% increased Socket Connectivity","cn":"插槽的连线提高 %1%%%"}
{"en":"%1%%% reduced Socket Connectivity","cn":"插槽的连线降低 %1%%%"}
{"en":"%1$+d to Level of Socketed Gems","cn":"此物品上的技能石等级 %1$+d"}
{"en":"%1$+d to Level of Linked Gems","cn":"连线的技能石等级 %1$+d"}
{"en":"%1%%% increased Trap Duration","cn":"陷阱持续时间延长 %1%%%"}
{"en":"%1%%% reduced Trap Duration","cn":"陷阱持续时间缩短 %1%%%"}
{"en":"%1%%% increased Mine Duration","cn":"地雷持续时间延长 %1%%%"}
{"en":"%1%%% reduced Mine Duration","cn":"地雷持续时间缩短 %1%%%"}
{"en":"%1%%% increased Trap Trigger Area of Effect","cn":"陷阱触发范围扩大 %1%%%"}
{"en":"%1%%% reduced Trap Trigger Area of Effect","cn":"陷阱触发范围缩小 %1%%%"}
{"en":"%1%%% increased Mine Detonation Area of Effect","cn":"地雷引爆范围扩大 %1%%%"}
{"en":"%1%%% reduced Mine Detonation Area of Effect","cn":"地雷引爆范围缩小 %1%%%"}
{"en":"%1%%% increased Trap Throwing Speed","cn":"陷阱投掷速度提高 %1%%%"}
{"en":"%1%%% reduced Trap Throwing Speed","cn":"陷阱投掷速度降低 %1%%%"}
{"en":"%1%%% increased Mine Laying Speed","cn":"地雷放置速度提高 %1%%%"}
{"en":"%1%%% reduced Mine Laying Speed","cn":"地雷放置速度降低 %1%%%"}
{"en":"%1%%% increased Monster Responsiveness","cn":"怪物速度提高 %1%%%"}
{"en":"%1%%% reduced Monster Responsiveness","cn":"怪物速度降低 %1%%%"}
{"en":"%1% Endurance Charges granted per one hundred nearby Enemies","cn":"周围每 100 个敌人会给予玩家 1 个耐力球"}
{"en":"%1%%% increased Skill Range","cn":"范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Skill Range","cn":"范围效果缩小 %1%%%"}
{"en":"Gain %1%%% of Physical Damage as Extra Fire Damage","cn":"获得额外火焰伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"Gain %1%%% of Physical Damage as Extra Cold Damage","cn":"获得额外冰霜伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"Gain %1%%% of Physical Damage as Extra Lightning Damage","cn":"获得额外闪电伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"Gain %1%%% of Physical Damage as Extra Chaos Damage","cn":"获得额外混沌伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"Gain %1%%% of Lightning Damage as Extra Fire Damage","cn":"获得额外火焰伤害，其数值等同于闪电伤害的 %1%%%"}
{"en":"Gain %1%%% of Lightning Damage as Extra Cold Damage","cn":"获得额外冰霜伤害，其数值等同于闪电伤害的 %1%%%"}
{"en":"Gain %1%%% of Lightning Damage as Extra Chaos Damage","cn":"获得额外混沌伤害，其数值等同于闪电伤害的 %1%%%"}
{"en":"Gain %1%%% of Cold Damage as Extra Fire Damage","cn":"获得额外火焰伤害，其数值等同于冰霜伤害的 %1%%%"}
{"en":"Gain %1%%% of Cold Damage as Extra Chaos Damage","cn":"获得额外混沌伤害，其数值等同于冰霜伤害的 %1%%%"}
{"en":"Gain %1%%% of Fire Damage as Extra Chaos Damage","cn":"获得额外混沌伤害，其数值等同于火焰伤害的 %1%%%"}
{"en":"Gain %1%%% of Elemental Damage as Extra Chaos Damage","cn":"获得额外混沌伤害，其数值等同于火焰、冰霜、闪电伤害的 %1%%%"}
{"en":"%1%%% of Life Regenerated per second","cn":"每秒回复 %1%%% 生命"}
{"en":"%1%%% of Life Regenerated per second while on Low Life","cn":"低血时每秒回复 %1%%% 生命"}
{"en":"%1%%% of maximum Life taken per second as Chaos Damage","cn":"每秒受到等同最大生命 %1%%% 的混沌伤害"}
{"en":"%1% Chaos Damage taken per second","cn":"每秒受到 %1% 混沌伤害"}
{"en":"%1%%% increased Chaos Damage taken over time","cn":"受到的持续性混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage taken over time","cn":"受到的持续性混沌伤害降低 %1%%%"}
{"en":"%1%%% reduced Mana Cost","cn":"魔力消耗降低 %1%%%"}
{"en":"Minions have %1% maximum Life","cn":"召唤生物拥有 %1% 最大生命"}
{"en":"Knocks Back Enemies if you get a Critical Strike","cn":"暴击时击退敌人"}
{"en":"Knocks Back Enemies if you get a Critical Strike with a Bow","cn":"弓类攻击暴击时击退敌人"}
{"en":"Knocks Back Enemies if you get a Critical Strike with a Staff","cn":"长杖攻击暴击时击退敌人"}
{"en":"Knocks Back Enemies if you get a Critical Strike with a Wand","cn":"法杖攻击暴击时击退敌人"}
{"en":"Knocks Back Enemies in an Area when you use a Flask","cn":"使用药剂时将区域内敌人击退"}
{"en":"%1%%% of Physical Damage Converted to Fire Damage","cn":"%1%%% 的物理伤害转换为火焰伤害"}
{"en":"%1%%% of Physical Damage Converted to Cold Damage","cn":"%1%%% 的物理伤害转换为冰霜伤害"}
{"en":"%1%%% of Physical Damage Converted to Lightning Damage","cn":"物理伤害的 %1%%% 转换为闪电伤害"}
{"en":"%1%%% of Physical Damage Converted to Chaos Damage","cn":"%1%%% 的物理伤害转换为混沌伤害"}
{"en":"%1%%% of Lightning Damage Converted to Fire Damage","cn":"%1%%% 的闪电伤害转换为火焰伤害"}
{"en":"%1%%% of Lightning Damage Converted to Cold Damage","cn":"%1%%% 的闪电伤害转换为冰霜伤害"}
{"en":"%1%%% of Lightning Damage Converted to Chaos Damage","cn":"%1%%% 的闪电伤害转换为混沌伤害"}
{"en":"%1%%% of Lightning Damage Converted to Chaos Damage","cn":"%1%%% 的闪电伤害转化为混沌伤害"}
{"en":"%1%%% of Cold Damage Converted to Fire Damage","cn":"%1%%% 的冰霜伤害转换为火焰伤害"}
{"en":"%1%%% of Cold Damage Converted to Chaos Damage","cn":"%1%%% 的冰霜伤害转换为混沌伤害"}
{"en":"%1%%% of Fire Damage Converted to Chaos Damage","cn":"%1%%% 的火焰伤害转换为混沌伤害"}
{"en":"%1%%% of Fire Damage Converted to Chaos Damage","cn":"%1%%% 的火焰伤害转化为混沌伤害"}
{"en":"%1%%% of Physical Damage Converted to Fire Damage","cn":"%1%%% 的物理伤害转换为火焰伤害"}
{"en":"%1%%% of Physical Damage Converted to Cold Damage","cn":"%1%%% 的物理伤害转换为冰霜伤害"}
{"en":"%1%%% of Physical Damage Converted to Lightning Damage","cn":"物理伤害的 %1%%% 转换为闪电伤害"}
{"en":"%1%%% of Physical Damage Converted to Chaos Damage","cn":"%1%%% 的物理伤害转换为混沌伤害"}
{"en":"%1%%% of Lightning Damage Converted to Fire Damage","cn":"%1%%% 的闪电伤害转换为火焰伤害"}
{"en":"%1%%% of Lightning Damage Converted to Cold Damage","cn":"%1%%% 的闪电伤害转换为冰霜伤害"}
{"en":"%1%%% of Lightning Damage Converted to Chaos Damage","cn":"%1%%% 的闪电伤害转换为混沌伤害"}
{"en":"%1%%% of Cold Damage Converted to Fire Damage","cn":"%1%%% 的冰霜伤害转换为火焰伤害"}
{"en":"%1%%% of Cold Damage Converted to Chaos Damage","cn":"%1%%% 的冰霜伤害转换为混沌伤害"}
{"en":"%1%%% of Fire Damage Converted to Chaos Damage","cn":"%1%%% 的火焰伤害转换为混沌伤害"}
{"en":"%1%%% increased Energy Shield from Equipped Shield","cn":"从盾牌获取的能量护盾提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield from Equipped Shield","cn":"从盾牌获取的能量护盾降低 %1%%%"}
{"en":"Minions deal %1%%% increased Damage","cn":"召唤生物的伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Damage","cn":"召唤生物的伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Damage","cn":"召唤生物的伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Damage","cn":"召唤生物的伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Damage per %2% Dexterity","cn":"每 %2% 点敏捷提高 %1%%% 召唤生物造成的伤害"}
{"en":"Minions deal %1%%% reduced Damage per %2% Dexterity","cn":"每 %2% 点敏捷降低 %1%%% 召唤生物造成的伤害"}
{"en":"Cursed Enemies grant %1%%% more Melee Physical Damage on Melee hit","cn":"被诅咒的敌人近战击中你时，你的近战物理总伤害额外提高  %1%%%"}
{"en":"Cursed Enemies grant %1%%% less Melee Physical Damage on Melee hit","cn":"被诅咒的敌人近战击中你时，你的近战物理总伤害额外降低 %1%%%"}
{"en":"Grants attacked Enemy %1%%% more Melee Physical Damage","cn":"被攻击的敌人受到的近战物理总伤害额外提高 %1%%%"}
{"en":"Grants attacked Enemy %1%%% less Melee Physical Damage","cn":"被攻击的敌人受到的近战物理总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Mana Regeneration Rate per Power Charge","cn":"每个暴击球提高 %1%%% 魔力回复速度"}
{"en":"%1%%% reduced Mana Regeneration Rate per Power Charge","cn":"每个暴击球降低 %1%%% 魔力回复速度"}
{"en":"%1%%% increased Elemental Damage","cn":"火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage","cn":"火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Damage","cn":"近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage","cn":"近战伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Physical Damage","cn":"近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage","cn":"近战物理伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Fire Damage","cn":"近战火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Fire Damage","cn":"近战火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Cold Damage","cn":"近战冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Cold Damage","cn":"近战冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Physical Damage while holding a Shield","cn":"持盾牌时近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage while holding a Shield","cn":"持盾牌时近战物理伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Fire Damage while holding a Shield","cn":"持盾牌时近战火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Fire Damage while holding a Shield","cn":"持盾牌时近战火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Cold Damage while holding a Shield","cn":"持盾牌时近战冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Cold Damage while holding a Shield","cn":"持盾牌时近战冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Bow Physical Damage while holding a Shield","cn":"持盾牌时弓类攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Bow Physical Damage while holding a Shield","cn":"持盾牌时弓类攻击的物理伤害降低 %1%%%"}
{"en":"%1$+d%% to maximum Chance to Block Attack Damage","cn":"%1$+d%% 攻击伤害格挡几率上限"}
{"en":"%1$+d%% to maximum Chance to Block Spell Damage","cn":"法术伤害格挡几率额外 %1$+d%%"}
{"en":"%1$+d%% to maximum Chance to Block Spell Damage per %2% Strength","cn":"每有 %2% 点力量，最大法术伤害格挡几率额外 %1$+d%%"}
{"en":"%1%%% increased Evasion from Equipped Shield","cn":"从盾牌获取的闪避提高 %1%%%"}
{"en":"%1%%% reduced Evasion from Equipped Shield","cn":"从盾牌获取的闪避降低 %1%%%"}
{"en":"%1%%% increased Armour from Equipped Shield","cn":"从盾牌获取的护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour from Equipped Shield","cn":"从盾牌获取的护甲降低 %1%%%"}
{"en":"%1%%% increased Defences from Equipped Shield","cn":"从盾牌获取的防御提高 %1%%%"}
{"en":"%1%%% reduced Defences from Equipped Shield","cn":"从盾牌获取的防御降低 %1%%%"}
{"en":"%1%%% chance to Knock Enemies Back on hit","cn":"击中时有 %1%%% 几率击退敌人"}
{"en":"%1%%% increased Projectile Damage","cn":"投射物伤害提高 %1%%%"}
{"en":"%1%%% reduced Projectile Damage","cn":"投射物伤害降低 %1%%%"}
{"en":"%1%%% increased Projectile Attack Damage","cn":"投射物的攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Projectile Attack Damage","cn":"投射物的攻击伤害降低 %1%%%"}
{"en":"%1% Evasion Rating from Equipped Shield","cn":"从盾牌获取 %1% 的闪避值"}
{"en":"%1% Evasion Rating from Equipped Shield","cn":"从盾牌获取 %1% 的闪避值"}
{"en":"%1% Armour from Equipped Shield","cn":"从盾牌获取 %1% 的护甲"}
{"en":"%1% Armour from Equipped Shield","cn":"从盾牌获取 %1% 的护甲"}
{"en":"%1% Energy Shield from Equipped Shield","cn":"从盾牌获取 %1% 的能量护盾"}
{"en":"%1% Energy Shield from Equipped Shield","cn":"从盾牌获取 %1% 的能量护盾"}
{"en":"%1%%% increased Physical Damage with Ranged Weapons","cn":"远程武器攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Ranged Weapons","cn":"远程武器攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Cast Speed when on Low Life","cn":"低血时施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed when on Low Life","cn":"低血时施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed when on Full Life","cn":"满血时施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed when on Full Life","cn":"满血时施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed per Frenzy Charge","cn":"每个狂怒球可使施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed per Frenzy Charge","cn":"每个狂怒球可使施法速度降低 %1%%%"}
{"en":"%1%%% increased Knockback Distance","cn":"击退距离延长 %1%%%"}
{"en":"%1%%% reduced Knockback Distance","cn":"击退距离缩短 %1%%%"}
{"en":"%1%%% increased Stun Duration on Enemies","cn":"敌人的晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration on Enemies","cn":"敌人的晕眩时间缩短 %1%%%"}
{"en":"%1$+d to Accuracy Rating with Swords","cn":"剑类攻击 %1$+d 点命中值"}
{"en":"%1$+d to Accuracy Rating with Bows","cn":"弓类攻击 %1$+d 点命中值"}
{"en":"%1$+d to Accuracy Rating with Daggers","cn":"匕首攻击 %1$+d 点命中值"}
{"en":"%1$+d to Accuracy Rating with Axes","cn":"斧类攻击 %1$+d 点命中值"}
{"en":"%1$+d to Accuracy Rating with Claws","cn":"爪类攻击 %1$+d 点命中值"}
{"en":"%1$+d to Accuracy Rating with Staves","cn":"长杖攻击 %1$+d 点命中值"}
{"en":"%1$+d to Accuracy Rating with Maces","cn":"锤类攻击 %1$+d 点命中值"}
{"en":"%1$+d to Accuracy Rating with Wands","cn":"法杖攻击 %1$+d 点命中值"}
{"en":"%1%%% increased Rarity of Items Dropped by Slain Enemies","cn":"击败敌人后掉落物品的稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Slain Enemies","cn":"击败敌人后掉落物品的稀有度降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items Dropped by Slain Enemies","cn":"击败敌人后物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items Dropped by Slain Enemies","cn":"击败敌人后物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Duration per %2% Strength","cn":"每 %2% 点力量可使持续时间延长 %1%%%"}
{"en":"Strength provides no bonus to Maximum Life","cn":"力量不对最大生命提供加成"}
{"en":"Intelligence provides no bonus to Maximum Mana","cn":"智慧不对最大魔力提供加成"}
{"en":"%1$+d Accuracy Rating per %2% Intelligence","cn":"每 %2% 点智慧 %1$+d 命中值"}
{"en":"%1$+d Life per %2% Dexterity","cn":"每 %2% 点敏捷 %1$+d 生命"}
{"en":"%1$+d Mana per %2% Strength","cn":"每 %2% 点力量 %1$+d 魔力"}
{"en":"%1$+d to Maximum Life per %2% Intelligence","cn":"每 %2% 点智慧 %1$+d 最大生命"}
{"en":"%1$+d to Accuracy Rating","cn":"%1$+d 命中值"}
{"en":"%1%%% increased Accuracy Rating","cn":"命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating","cn":"命中值降低 %1%%%"}
{"en":"%1%%% chance to Ignite","cn":"有 %1%%% 几率点燃"}
{"en":"Always Ignite","cn":"必定点燃"}
{"en":"%1%%% chance to Scorch Enemies","cn":"%1%%% 几率烧灼敌人"}
{"en":"Always Scorch Enemies","cn":"必定烧灼敌人"}
{"en":"Always Freezes Enemies on Hit","cn":"击中必定冰冻敌人"}
{"en":"%1%%% chance to Freeze","cn":"%1%%% 几率使用冰霜伤害击中时冰冻敌人"}
{"en":"%1%%% chance to inflict Brittle","cn":"%1%%% 几率造成脆弱"}
{"en":"Always inflict Brittle","cn":"必定造成脆弱"}
{"en":"Critical Strikes do not always Freeze","cn":"暴击不会必定造成冰冻"}
{"en":"%1$d%% chance to Freeze Enemies which are Chilled","cn":"有 %1$d%% 几率冰冻被冰缓的敌人"}
{"en":"%1%%% chance to Shock","cn":"闪电伤害击中时有 %1%%% 几率使敌人受到感电效果影响"}
{"en":"Always Shock","cn":"闪电伤害击中时必定使敌人受到感电效果影响"}
{"en":"%1%%% chance to Sap Enemies","cn":"%1%%% 几率造成精疲力尽"}
{"en":"Always Sap Enemies","cn":"必定造成精疲力尽"}
{"en":"%1%%% increased Area Damage","cn":"范围伤害提高 %1%%%"}
{"en":"%1%%% reduced Area Damage","cn":"范围伤害降低 %1%%%"}
{"en":"Gain %1%%% of Wand Physical Damage as Extra Fire Damage","cn":"获得额外火焰伤害，其数值等同于法杖物理伤害的 %1%%%"}
{"en":"Gain %1%%% of Wand Physical Damage as Extra Cold Damage","cn":"获得额外冰霜伤害，其数值等同于法杖物理伤害的 %1%%%"}
{"en":"Gain %1%%% of Wand Physical Damage as Extra Lightning Damage","cn":"获得额外闪电伤害，其数值等同于法杖物理伤害的 %1%%%"}
{"en":"Culling Strike","cn":"终结"}
{"en":"Hits that Stun Enemies have Culling Strike","cn":"造成敌人晕眩的攻击和法术带有终结效果"}
{"en":"%d%% chance to Cause Monsters to Flee","cn":"%d%% 几率使敌人逃跑"}
{"en":"%d%% chance to Cause Monsters to Flee","cn":"%d%% 几率使敌人逃跑"}
{"en":"Hits can't be Evaded","cn":"攻击和法术无法被闪避"}
{"en":"Your hits can't be Evaded","cn":"你的攻击和法术无法被闪避"}
{"en":"All hits are Critical Strikes","cn":"永远暴击"}
{"en":"Increases wall length by %1%","cn":"墙的长度延长 %1%"}
{"en":"%1%%% increased Attack and Cast Speed","cn":"攻击与施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed","cn":"攻击与施法速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed per Frenzy Charge","cn":"每个狂怒球可使攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed per Frenzy Charge","cn":"每个狂怒球可使攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed per Frenzy Charge","cn":"每个狂怒球可使攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed per Frenzy Charge","cn":"每个狂怒球可使攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed per Frenzy Charge","cn":"每个狂怒球可使攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed per Frenzy Charge","cn":"每个狂怒球可使攻击速度降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating per Frenzy Charge","cn":"每个狂怒球可使命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating per Frenzy Charge","cn":"每个狂怒球可使命中值降低 %1%%%"}
{"en":"%1%%% increased Frenzy Charge Duration per Frenzy Charge","cn":"每个狂怒球持续时间延长 %1%%%"}
{"en":"%1%%% reduced Frenzy Charge Duration per Frenzy Charge","cn":"每个狂怒球持续时间缩短 %1%%%"}
{"en":"While at maximum Frenzy Charges, Attacks Poison Enemies","cn":"当你拥有最大数量的狂怒球时，攻击使敌人中毒"}
{"en":"Attacks have %1%%% chance to Poison while at maximum Frenzy Charges","cn":"拥有最大数量的狂怒球时，攻击有 %1%%% 几率使敌人中毒"}
{"en":"Attacks always Poison while at maximum Frenzy Charges","cn":"拥有最大数量的狂怒球时，攻击使敌人中毒"}
{"en":"%1$+d%% Global Critical Strike Multiplier while you have no Frenzy Charges","cn":"当你没有狂怒球时，%1$+d%% 全局暴击伤害加成"}
{"en":"%1%%% increased Area of Effect while you have no Frenzy Charges","cn":"没有狂怒球时，你的光环效果提高 %1%%%"}
{"en":"%1%%% reduced Area of Effect while you have no Frenzy Charges","cn":"没有狂怒球时，你的光环效果降低 %1%%%"}
{"en":"%1%%% increased Character Size","cn":"角色体型增大 %1%%%"}
{"en":"%1%%% reduced Character Size","cn":"角色体型缩小 %1%%%"}
{"en":"Gain a Power Charge when a Minion Dies","cn":"你的召唤生物死亡时获得 1 个暴击球"}
{"en":"%1%%% increased Life Recovery from Flasks","cn":"药剂回复的生命提高 %1%%%"}
{"en":"%1%%% increased Mana Recovery from Flasks","cn":"药剂回复的魔力提高 %1%%%"}
{"en":"%1%%% increased Flask Recovery rate","cn":"药剂的回复速度提高 %1%%%"}
{"en":"Flasks gain a Charge when you take a Critical Strike","cn":"当你受到暴击时获得 1 个充能"}
{"en":"Flasks gain %1% Charges when you take a Critical Strike","cn":"当你受到暴击时获得 %1% 个充能"}
{"en":"%1%%% chance for Flasks to gain a Charge when you take a Critical Strike","cn":"当你受到暴击时有 %1%%% 几率获得 1 个充能"}
{"en":"%1%%% chance for Flasks to gain %2% Charges when you take a Critical Strike","cn":"当你受到暴击时有 %1%%% 几率获得 %2% 个充能"}
{"en":"%1%%% increased Fire Damage with Weapons","cn":"武器攻击的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Weapons","cn":"武器攻击的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Weapons","cn":"武器攻击的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Weapons","cn":"武器攻击的冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Lightning Damage with Weapons","cn":"武器攻击的闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage with Weapons","cn":"武器攻击的闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Chaos Damage with Weapons","cn":"武器攻击的混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage with Weapons","cn":"武器攻击的混沌伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Elemental Damage","cn":"法术的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Adds %1% to %2% Lightning Damage to Wand Attacks","cn":"法杖攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Fire Damage to Wand Attacks","cn":"法杖攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Cold Damage to Wand Attacks","cn":"法杖攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Physical Damage to Bow Attacks","cn":"持弓攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Cold Damage to Axe Attacks","cn":"斧攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Bow Attacks","cn":"弓攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Claw Attacks","cn":"爪攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Dagger Attacks","cn":"匕首攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Mace Attacks","cn":"锤攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Staff Attacks","cn":"长杖攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Sword Attacks","cn":"剑攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Fire Damage to Axe Attacks","cn":"斧攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Bow Attacks","cn":"持弓攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Claw Attacks","cn":"爪攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Dagger Attacks","cn":"匕首攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Mace Attacks","cn":"锤攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Staff Attacks","cn":"长杖攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Sword Attacks","cn":"剑攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Axe Attacks","cn":"斧攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Bow Attacks","cn":"弓攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Claw Attacks","cn":"爪攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Dagger Attacks","cn":"匕首攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Mace Attacks","cn":"锤攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Staff Attacks","cn":"长杖攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Sword Attacks","cn":"剑攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Physical Damage to Attacks while holding a Shield","cn":"持盾牌时攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Unarmed Attacks","cn":"空手攻击时附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Axe Attacks","cn":"斧攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Claw Attacks","cn":"爪攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Dagger Attacks","cn":"匕首攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Mace Attacks","cn":"锤攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Staff Attacks","cn":"长杖攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Sword Attacks","cn":"剑攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Wand Attacks","cn":"法杖攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Chaos Damage to Spells while Dual Wielding","cn":"双持时法术附加 %1% - %2% 基础混沌伤害"}
{"en":"Adds %1% to %2% Chaos Damage to Spells while holding a Shield","cn":"持盾牌时法术附加 %1% - %2% 基础混沌伤害"}
{"en":"Adds %1% to %2% Chaos Damage to Spells while wielding a Two Handed Weapon","cn":"持双手武器时法术附加 %1% - %2% 基础混沌伤害"}
{"en":"Adds %1% to %2% Cold Damage to Spells while Dual Wielding","cn":"双持时法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Spells while holding a Shield","cn":"持盾牌时法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage to Spells while wielding a Two Handed Weapon","cn":"持双手武器时法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Fire Damage to Spells while Dual Wielding","cn":"双持时法术附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Spells while holding a Shield","cn":"持盾牌时法术附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Spells while wielding a Two Handed Weapon","cn":"持双手武器时法术附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells while Dual Wielding","cn":"双持时法术附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells while holding a Shield","cn":"持盾牌时法术附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells while wielding a Two Handed Weapon","cn":"持双手武器时法术附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Physical Damage to Spells while Dual Wielding","cn":"双持时法术附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Spells while holding a Shield","cn":"持盾牌时法术附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage to Spells while wielding a Two Handed Weapon","cn":"持双手武器时法术附加 %1% - %2% 基础物理伤害"}
{"en":"%1%%% increased Elemental Damage with Wands","cn":"法杖攻击的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Wands","cn":"法杖攻击的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage with Maces","cn":"锤类攻击的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Maces","cn":"锤类攻击的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% chance to gain an Endurance Charge when you Block","cn":"格挡时 %1%%% 几率获得耐力球"}
{"en":"Gain an Endurance Charge when you Block","cn":"格挡时获得耐力球"}
{"en":"%1%%% increased Endurance Charge Duration","cn":"耐力球持续时间延长 %1%%%"}
{"en":"%1%%% reduced Endurance Charge Duration","cn":"耐力球持续时间缩短 %1%%%"}
{"en":"Gain a Frenzy Charge when an Enemy Blocks your Damage","cn":"当你的攻击被敌人格挡时获得 1 个狂怒球"}
{"en":"%1%%% increased Frenzy Charge Duration","cn":"狂怒球持续时间延长 %1%%%"}
{"en":"%1%%% reduced Frenzy Charge Duration","cn":"狂怒球持续时间缩短 %1%%%"}
{"en":"%1%%% chance to gain a Power Charge when you Block","cn":"格挡时 %1%%% 几率获得 1 个暴击球"}
{"en":"Gain a Power Charge when you Block","cn":"格挡时获得 1 个暴击球"}
{"en":"%1%%% increased Area of Effect per Power Charge","cn":"每个暴击球可使范围效果的扩大 %1%%%"}
{"en":"%1%%% chance to gain a Power Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，有 %1%%% 的机会获得 1 个暴击球"}
{"en":"Gain a Power Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时获得 1 个暴击球"}
{"en":"%1%%% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy","cn":"当你的地雷对敌人爆炸时，有 %1%%% 的机会获得 1 个暴击球"}
{"en":"Gain a Power Charge when your Mine is Detonated targeting an Enemy","cn":"当你的地雷对敌人爆炸时获得 1 个暴击球"}
{"en":"%1%%% increased Damage over Time per Frenzy Charge","cn":"每个狂怒球的持续伤害提高 %1%%%"}
{"en":"%1%%% increased Damage over Time per Power Charge","cn":"每个暴击球的持续伤害提高 %1%%%"}
{"en":"%1%%% increased Damage over Time while Dual Wielding","cn":"双持时的持续伤害提高 %1%%%"}
{"en":"%1%%% increased Damage over Time while holding a Shield","cn":"持盾牌时的持续伤害提高 %1%%%"}
{"en":"%1%%% increased Damage over Time while wielding a Two Handed Weapon","cn":"持双手武器时持续伤害提高 %1%%%"}
{"en":"%1%%% increased Elemental Damage per Frenzy Charge","cn":"每个狂怒球可使火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% increased Physical Damage per Endurance Charge","cn":"每个耐力球可使物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage per Endurance Charge","cn":"每个耐力球可使物理伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage per Power Charge","cn":"每个暴击球可使法术伤害提高 %1%%%"}
{"en":"%1%%% increased Wand Damage per Power Charge","cn":"每个暴击球可使法杖攻击伤害提高 %1%%%"}
{"en":"%1%%% increased Power Charge Duration","cn":"暴击球的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Power Charge Duration","cn":"暴击球的持续时间缩短 %1%%%"}
{"en":"Gain a Power Charge when you Kill a Shocked Enemy","cn":"击败感电的敌人时获得暴击球"}
{"en":"%1%%% increased Effect of Buffs on you","cn":"你身上的增益效果提高 %1%%%"}
{"en":"%1%%% increased Effect of Auras on you","cn":"你身上的光环效果提高 %1%%%"}
{"en":"%1%%% increased Effect of Auras on your Minions","cn":"召唤生物身上的光环效果提高 %1%%%"}
{"en":"%1%%% increased Movement Speed on Shocked Ground","cn":"在感电地面上的移动速度提高 %1%%%"}
{"en":"%1%%% increased Damage on Burning Ground","cn":"在燃烧地面上的伤害提高 %1%%%"}
{"en":"%1%%% of Life Regenerated per second on Chilled Ground","cn":"在冰缓地面上每秒回复 %1%%% 生命"}
{"en":"%1%%% increased Effect of Chilled Ground on you","cn":"冰缓地面对你的效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Chilled Ground on you","cn":"冰缓地面对你的效果降低 %1%%%"}
{"en":"%1%%% increased Effect of Burning Ground on you","cn":"燃烧地面对你的效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Burning Ground on you","cn":"燃烧地面对你的效果降低 %1%%%"}
{"en":"%1%%% increased Effect of Shocked Ground on you","cn":"感电地面对你的效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Shocked Ground on you","cn":"感电地面对你的效果降低 %1%%%"}
{"en":"%1%%% increased Effect of Desecrated Ground on you","cn":"污染地面对你的效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Desecrated Ground on you","cn":"污染地面对你的效果降低 %1%%%"}
{"en":"Gain a Power Charge when an Enemy Interrupts you while you're Casting a Spell","cn":"当你被打断施法时获得暴击球"}
{"en":"Nearby Party members gain Endurance Charges whenever you do","cn":"你获得耐力球时，周围友军也会获得耐力球"}
{"en":"Nearby Party members gain Frenzy Charges whenever you do","cn":"你获得狂怒球时，周围友军也会获得狂怒球"}
{"en":"Nearby Party members gain Power Charges whenever you do","cn":"你获得暴击球时，周围友军也会获得暴击球"}
{"en":"%1%%% increased Life Leeched per second","cn":"每秒生命偷取提高 %1%%%"}
{"en":"%1%%% reduced Life Leeched per second","cn":"每秒生命偷取降低 %1%%%"}
{"en":"%1%%% increased Mana Leeched per second","cn":"每秒魔力偷取提高 %1%%%"}
{"en":"%1%%% reduced Mana Leeched per second","cn":"每秒魔力偷取提高 %1%%%"}
{"en":"%1$+d to maximum number of Zombies","cn":"%1$+d 魔卫数量上限"}
{"en":"%1$+d to maximum number of Spectres","cn":"%1$+d 灵体数量上限"}
{"en":"%1$+d to maximum number of Skeletons","cn":"%1$+d 魔侍数量上限"}
{"en":"%1$+d to maximum number of Raging Spirits","cn":"%1$+d 愤怒狂灵数量上限"}
{"en":"Curses you Cast never expire","cn":"你施放的诅咒不会因时间而消失"}
{"en":"%1%%% chance to Dodge Attack Hits","cn":"%1%%% 几率躲避攻击击中"}
{"en":"%1%%% chance to Dodge Spell Hits","cn":"%1%%% 几率躲避法术击中"}
{"en":"Removes all Armour","cn":"移除所有护甲"}
{"en":"Removes all Energy Shield","cn":"移除所有能量护盾"}
{"en":"Provides Immunity to Chaos Damage","cn":"免疫混沌伤害"}
{"en":"You can apply an additional Curse","cn":"可以对敌人施放 1 个额外诅咒"}
{"en":"You can apply %1% additional Curses","cn":"可以对敌人施放 %1% 个额外诅咒"}
{"en":"An additional Curse can be applied to you","cn":"你可以受到 1 个额外的诅咒"}
{"en":"%1% additional Curses can be applied to you","cn":"你可以受到 %1% 个额外的诅咒"}
{"en":"%1%%% increased Effect of Curses on you","cn":"你受到的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Curses on you","cn":"你受到的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Duration of Curses on you","cn":"受到诅咒的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Curses on you","cn":"受到诅咒的持续时间缩短 %1%%%"}
{"en":"Cannot be Stunned","cn":"免疫晕眩"}
{"en":"Cannot be Stunned","cn":"免疫晕眩"}
{"en":"Cannot be Stunned when on Low Life","cn":"低血时免疫晕眩"}
{"en":"Gain %1%%% of Maximum Mana as Extra Maximum Energy Shield","cn":"获得等同 %1%%% 魔力的额外能量护盾"}
{"en":"All Physical Damage Converted to Fire Damage","cn":"所有物理伤害转换为火焰伤害"}
{"en":"%1%%% of Physical Damage Converted to Fire Damage against Ignited Enemies","cn":"对点燃的敌人所造成的 %1%%% 物理伤害转化为火焰伤害"}
{"en":"Never deal Critical Strikes","cn":"无法造成暴击"}
{"en":"Removes all Mana","cn":"移除所有魔力"}
{"en":"Ignore all Movement Penalties from Armour","cn":"无视穿着护甲所带来的移动速度降低效果"}
{"en":"%1%%% increased Flask Charges gained","cn":"药剂充能获取提高 %1%%%"}
{"en":"%1%%% reduced Flask Charges gained","cn":"药剂充能获取降低 %1%%%"}
{"en":"%1%%% increased Flask Charges used","cn":"药剂充能使用提高 %1%%%"}
{"en":"%1%%% reduced Flask Charges used","cn":"药剂充能使用降低 %1%%%"}
{"en":"%1%%% increased Flask effect duration","cn":"药剂持续时间延长 %1%%%"}
{"en":"%1%%% reduced Flask effect duration","cn":"药剂持续时间缩短 %1%%%"}
{"en":"%1%%% increased Flask Life Recovery rate","cn":"药剂生命回复速度提高 %1%%%"}
{"en":"%1%%% reduced Flask Life Recovery rate","cn":"药剂生命回复速度降低 %1%%%"}
{"en":"%1%%% increased Flask Mana Recovery rate","cn":"药剂魔力回复速度提高 %1%%%"}
{"en":"%1%%% reduced Flask Mana Recovery rate","cn":"药剂魔力回复速度降低 %1%%%"}
{"en":"Cannot Resist Cold Damage","cn":"冰霜抗性失效"}
{"en":"All bonuses from an Equipped Shield apply to your Minions instead of you","cn":"盾牌上的所有属性会套用于你的召唤生物，而非角色本身"}
{"en":"%1%%% more maximum Energy Shield","cn":"总最大能量护盾额外提高 %1%%%"}
{"en":"%1%%% less maximum Energy Shield","cn":"总最大能量护盾额外降低 %1%%%"}
{"en":"%1%%% more Spell Damage","cn":"法术总伤害额外提高 %1%%%"}
{"en":"%1%%% less Spell Damage","cn":"法术总伤害额外降低 %1%%%"}
{"en":"%1%%% increased effect of Elemental Equilibrium","cn":"【元素之相】的效果提高 %1%%%"}
{"en":"%1%%% increased effect of Elemental Equilibrium","cn":"【元素之相】的效果降低 %1%%%"}
{"en":"Enemies you Attack Reflect %1% Physical Damage to you","cn":"你攻击的目标会反射 %1% 物理伤害"}
{"en":"Enemies you Attack Reflect %1% to %2% Physical Damage to you","cn":"你攻击的目标会反射 %1% - %2% 物理伤害"}
{"en":"Reflects %1% to %2% Physical Damage to Melee Attackers","cn":"反射 %1% - %2% 物理伤害给近战攻击者"}
{"en":"Reflects %1% to %2% Fire Damage to Melee Attackers","cn":"反射 %1% - %2% 火焰伤害给近战攻击者"}
{"en":"Reflects %1% to %2% Cold Damage to Melee Attackers","cn":"反射 %1% - %2% 冰霜伤害给近战攻击者"}
{"en":"Reflects %1% to %2% Lightning Damage to Melee Attackers","cn":"反射 %1% - %2% 闪电伤害给近战攻击者"}
{"en":"Reflects %1% to %2% Chaos Damage to Melee Attackers","cn":"反射 %1% - %2% 混沌伤害给近战攻击者"}
{"en":"Reflects %1% Physical Damage to Melee Attackers","cn":"反射 %1% 物理伤害给近战攻击者"}
{"en":"Reflects %1% Cold Damage to Melee Attackers","cn":"反射 %1% 冰霜伤害给近战攻击者"}
{"en":"Reflects %1% Fire Damage to Melee Attackers","cn":"反射 %1% 火焰伤害给近战攻击者"}
{"en":"Reflects %1% Lightning Damage to Melee Attackers","cn":"反射 %1% 闪电伤害给近战攻击者"}
{"en":"Reflects %1% Chaos Damage to Melee Attackers","cn":"反射 %1% 混沌伤害给近战攻击者"}
{"en":"Reflects %1% Physical Damage when Hit","cn":"被击中时反射 %1% 物理伤害"}
{"en":"Reflects %1% Fire Damage when Hit","cn":"被击中时反射 %1% 火焰伤害"}
{"en":"Reflects %1% Cold Damage when Hit","cn":"被击中时反射 %1% 冰霜伤害"}
{"en":"Reflects %1% Lightning Damage when Hit","cn":"被击中时反射 %1% 闪电伤害"}
{"en":"Reflects %1% Chaos Damage when Hit","cn":"被击中时反射 %1% 混沌伤害"}
{"en":"Take %1% Physical Damage when Hit by Attacks","cn":"被击中时承受 %1% 额外物理伤害"}
{"en":"Take %1% Fire Damage when Hit by Attacks","cn":"被击中时承受 %1% 额外火焰伤害"}
{"en":"Take %1% Cold Damage when Hit by Attacks","cn":"被击中时承受 %1% 额外冰霜伤害"}
{"en":"Take %1% Lightning Damage when Hit by Attacks","cn":"被击中时承受 %1% 额外闪电伤害"}
{"en":"Take %1% Chaos Damage when Hit by Attacks","cn":"被击中时承受 %1% 额外混沌伤害"}
{"en":"Projectiles deal %1%%% more Damage","cn":"投射物的总伤害额外提高 %1%%%"}
{"en":"Projectiles deal %1%%% less Damage","cn":"投射物的总伤害额外降低 %1%%%"}
{"en":"Damage over time caused by Projectiles deals %1%%% more Damage","cn":"投射物造成的持续总伤害额外提高 %1%%%"}
{"en":"Damage over time caused by Projectiles deals %1%%% less Damage","cn":"投射物造成的持续总伤害额外降低 %1%%%"}
{"en":"%1%%% additional chance to Dodge Attack Hits","cn":"有额外 %1%%% 几率躲避攻击击中"}
{"en":"%1$+d%% chance to Dodge Attack Hits","cn":"%1$+d%% 几率躲避攻击击中"}
{"en":"%1%%% additional chance to Dodge Spell Hits","cn":"额外 %1%%% 几率躲避法术击中"}
{"en":"Your Skills deal you %1%%% of Mana Spent on Skill Mana Costs as Physical Damage","cn":"你的技能对你造成等同技能魔力消耗 %1%%% 的物理伤害"}
{"en":"%1%%% increased Cast Speed for Curses","cn":"诅咒施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed for Curses","cn":"诅咒施法速度降低 %1%%%"}
{"en":"Elemental Ailments you cause also affect other nearby Enemies","cn":"你造成元素异常状态也会影响到周围敌人"}
{"en":"Ignites your Skills cause spread to other Enemies within a Radius of %1%","cn":"你受到点燃时，也会点燃周围 %1% 范围内的敌人"}
{"en":"%1%%% increased Area of Effect of Aura Skills","cn":"光环技能范围提高 %1%%%"}
{"en":"%1%%% reduced Area of Effect of Aura Skills","cn":"光环技能范围降低 %1%%%"}
{"en":"%1%%% increased Area of Effect of Curse Skills","cn":"诅咒范围扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect of Curse Skills","cn":"诅咒范围缩小 %1%%%"}
{"en":"%1%%% increased Mana Reserved","cn":"魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Mana Reserved","cn":"魔力保留降低 %1%%%"}
{"en":"%1$+d Physical Damage taken from Attacks","cn":"承受攻击造成的物理伤害 %1$+d"}
{"en":"%1$+d Physical Damage taken","cn":"承受的物理伤害 %1$+d"}
{"en":"%1$+d Fire Damage taken when Hit","cn":"被击中时承受额外 %1$+d 火焰伤害"}
{"en":"%1%%% increased Damage taken","cn":"承受伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken","cn":"承受伤害降低 %1%%%"}
{"en":"%1%%% increased Damage taken when Hit","cn":"被击中时所承受的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken when Hit","cn":"被击中时所承受的伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage taken","cn":"受到的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage taken","cn":"受到的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage taken","cn":"受到的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage taken","cn":"受到的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Chaos Damage taken","cn":"受到的混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage taken","cn":"受到的混沌伤害降低 %1%%%"}
{"en":"%1%%% increased Damage taken while on Full Energy Shield","cn":"能量护盾全满时，受到的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken while on Full Energy Shield","cn":"能量护盾全满时，受到的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage taken from Damage Over Time","cn":"受到的持续性伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Damage Over Time","cn":"受到的持续性伤害降低 %1%%%"}
{"en":"%1$+d Physical Damage taken from Projectile Attacks","cn":"承受投射物攻击造成的物理伤害 %1$+d"}
{"en":"%1%%% increased Damage taken from Skeletons","cn":"受到魔侍的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Skeletons","cn":"受到魔侍的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage taken from Ghosts","cn":"受到鬼魂的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Ghosts","cn":"受到鬼魂的伤害降低 %1%%%"}
{"en":"%1$+d%% Chance to Block","cn":"该装备 %1$+d%% 攻击格挡率"}
{"en":"You can't deal Damage with your Skills yourself","cn":"你的技能无法造成伤害"}
{"en":"%1$+d to maximum number of Summoned Totems","cn":"%1$+d 召唤图腾数量上限"}
{"en":"Can have up to %1% Trap placed at a time","cn":"最多可同时拥有 %1% 个陷阱"}
{"en":"Can have up to %1% Traps placed at a time","cn":"最多可同时拥有 %1% 个陷阱"}
{"en":"Can have up to %1% Remote Mine placed at a time","cn":"最多可同时拥有 %1% 个遥控地雷"}
{"en":"Can have up to %1% Remote Mines placed at a time","cn":"最多可同时拥有 %1% 个遥控地雷"}
{"en":"%1$+d to maximum number of Summoned Totems","cn":"%1$+d 召唤图腾数量上限"}
{"en":"Can have up to %1% additional Trap placed at a time","cn":"最多同时可额外放置 %1% 个陷阱"}
{"en":"Can have up to %1% additional Traps placed at a time","cn":"最多同时可额外放置 %1% 个陷阱"}
{"en":"Can have up to %1% additional Remote Mine placed at a time","cn":"最多同时可额外放置 %1% 个遥控地雷"}
{"en":"Can have up to %1% additional Remote Mines placed at a time","cn":"最多同时可额外放置 %1% 个遥控地雷"}
{"en":"Cannot Block Attacks","cn":"无法格挡攻击"}
{"en":"%1%%% additional Physical Damage Reduction when on Low Life","cn":"低血时，获得 %1%%% 额外物理伤害减伤"}
{"en":"Share Endurance Charges with nearby party members","cn":"与周围友军分享耐力球"}
{"en":"Share Frenzy Charges with nearby party members","cn":"与周围友军分享狂怒球"}
{"en":"Share Power Charges with nearby party members","cn":"与周围友军分享暴击球"}
{"en":"%1%%% chance to Blind Enemies on hit","cn":"击中时有 %1%%% 几率致盲敌人"}
{"en":"Grants Fortify on Melee hit","cn":"近战击中时获得护体效果"}
{"en":"%1%%% chance to Fortify on Melee hit","cn":"近战击中时有 %1%%% 几率获得护体效果"}
{"en":"%1%%% increased Fortify duration","cn":"护体效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Fortify duration","cn":"护体效果持续时间缩短 %1%%%"}
{"en":"%1%%% increased Fortify Effect","cn":"护体效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Fortify Effect","cn":"护体效果持续时间缩短 %1%%%"}
{"en":"%1%%% increased Melee Physical Damage while you have Fortify","cn":"获得护体时，近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage while you have Fortify","cn":"获得护体时，近战物理伤害降低 %1%%%"}
{"en":"You have no Life Regeneration","cn":"无法回复生命"}
{"en":"You have no Mana Regeneration","cn":"无法回复魔力"}
{"en":"%1%%% additional Physical Damage Reduction","cn":"%1%%% 额外物理伤害减伤"}
{"en":"%1%%% additional Physical Damage Reduction per Endurance Charge","cn":"每有 1 个耐力球，便获得 %1%%% 额外物理伤害减免"}
{"en":"Area is %1%%% larger","cn":"区域扩大 %1%%%"}
{"en":"Area is a Maze","cn":"迷宫区域"}
{"en":"Area contains unbridged gaps to cross","cn":"该区域会出现难以逾越的鸿沟"}
{"en":"Area has increased monster variety","cn":"区域内的怪物种类增加了"}
{"en":"Area has patches of burning ground","cn":"区域内有燃烧地面"}
{"en":"Area has patches of chilled ground","cn":"区域内有冰缓地面"}
{"en":"Area has patches of shocking ground","cn":"区域内有感电地面"}
{"en":"Area has patches of tar","cn":"区域内有焦油地面"}
{"en":"Area has patches of desecrated ground","cn":"区域内有腐化地面"}
{"en":"Area has patches of burning ground","cn":"区域内有燃烧地面"}
{"en":"Area has patches of chilled ground","cn":"区域内有冰缓地面"}
{"en":"Area has patches of shocking ground","cn":"区域内有感电地面"}
{"en":"Area has patches of tar","cn":"区域内有焦油地面"}
{"en":"Area has patches of desecrated ground","cn":"区域内有腐化地面"}
{"en":"Areas Have the Same Layout for all Players","cn":"所有角色都有相同的区域布局"}
{"en":"Minimap is Revealed","cn":"迷你地图全开"}
{"en":"Life, Mana, Energy Shield and Flasks are not refilled in Towns","cn":"城镇里不会补充生命，魔力，能量护盾和药剂"}
{"en":"Area contains many Totems","cn":"区域内有许多图腾"}
{"en":"Area has Damaging Totems","cn":"区域内有攻击性图腾"}
{"en":"Area is inhabited by Skeletons","cn":"区域内有许多【魔侍】"}
{"en":"Area is inhabited by Bandits","cn":"区域内有许多【强盗】"}
{"en":"Area is inhabited by Goatmen","cn":"区域内有许多【羊男】"}
{"en":"Area is inhabited by Animals","cn":"区域内有许多动物"}
{"en":"Area is inhabited by Demons","cn":"区域内有许多【恶魔】"}
{"en":"Area is inhabited by Humanoids","cn":"区域内有许多【人型生物】"}
{"en":"Area is inhabited by Sea Witches and their Spawn","cn":"区域内有许多【海巫】和它的召唤生物"}
{"en":"Area is inhabited by Undead","cn":"区域内有许多不死生物"}
{"en":"Area is inhabited by ranged monsters","cn":"区域内有许多远程怪物"}
{"en":"Area is inhabited by wild Animals","cn":"该区域被野生动物所占据"}
{"en":"Unique Boss drops an additional Map","cn":"传奇首领掉落 1 个额外地图"}
{"en":"Unique Boss drops %1% additional Maps","cn":"传奇首领掉落 %1% 个额外地图"}
{"en":"Area is inhabited by %1% additional Rogue Exile","cn":"区域内会出现额外 %1% 个【盗贼流放者】"}
{"en":"Area is inhabited by %1% additional Rogue Exiles","cn":"区域内会出现额外 %1% 个【盗贼流放者】"}
{"en":"Area is inhabited by %1% additional Warband","cn":"区域内会出现额外 %1% 个【军团】"}
{"en":"Area is inhabited by %1% additional Warbands","cn":"区域内会出现额外 %1% 个【军团】"}
{"en":"Area contains an extra Shrine","cn":"区域内会出现 1 个额外的神殿"}
{"en":"Area contains %1% extra Shrines","cn":"区域内会出现 %1% 个额外的神殿"}
{"en":"Shrines are corrupted by Darkness","cn":"神殿被黑影所腐化"}
{"en":"Area can contain Mysterious Harbingers","cn":"该区域会出现【神秘的先驱者】"}
{"en":"Ancient Talismans possess monsters throughout Wraeclast","cn":"被魔符附身的怪物散布在【瓦尔克拉斯】大陆"}
{"en":"Caches of Perandus wealth can be found throughout Wraeclast","cn":"【瓦尔克拉斯】充斥着藏有普兰德斯财宝的保险箱"}
{"en":"Area contains %1% additional Monster possessed by an Ancient Talisman","cn":"该区域会出现 1 个被远古魔符附身的怪物"}
{"en":"Area contains %1% additional Monsters possessed by Ancient Talismans","cn":"该区域会出现 %1% 个被远古魔符附身的怪物"}
{"en":"Area contains a Stone Circle","cn":"该区域会出现 1 个石阵"}
{"en":"Area is haunted by %1% additional Tormented Spirit","cn":"该区域会出现 %1% 个痛苦灵魂正在游荡"}
{"en":"Area is haunted by %1% additional Tormented Spirits","cn":"该区域会出现 %1% 个痛苦灵魂正在游荡"}
{"en":"Area contains an extra Strongbox","cn":"该区域会出现 1 个额外的保险箱"}
{"en":"Area contains %1% extra Strongboxes","cn":"该区域会出现 %1% 个额外的保险箱"}
{"en":"%1%%% more Magic Monsters","cn":"魔法怪物数量额外增加 %1%%%"}
{"en":"%1%%% more Rare Monsters","cn":"稀有怪物数量额外增加 %1%%%"}
{"en":"Monsters Fracture","cn":"怪物分裂"}
{"en":"Players take %1% Chaos Damage per second","cn":"玩家每秒承受 %1% 混沌伤害"}
{"en":"Players have Blood Magic","cn":"玩家受到血魔法辅助"}
{"en":"Players have Elemental Equilibrium","cn":"玩家具有【元素之相】"}
{"en":"Players have Chaos Inoculation","cn":"玩家具有【异灵之体】"}
{"en":"Players are Cursed with Vulnerability","cn":"玩家受到 脆弱 诅咒"}
{"en":"Players are Cursed with Warlord's Mark","cn":"玩家受到 督军印记 诅咒"}
{"en":"Players are Cursed with Enfeeble","cn":"玩家受到 衰弱 诅咒"}
{"en":"Players are Cursed with Temporal Chains","cn":"玩家受到 时空锁链 诅咒"}
{"en":"Players are Cursed with Elemental Weakness","cn":"玩家受到 元素要害 诅咒"}
{"en":"Players are Cursed with Punishment","cn":"玩家受到 惩戒 诅咒"}
{"en":"Players have no Life or Mana Regeneration","cn":"玩家不会回复生命或魔力"}
{"en":"%1%%% maximum Player Resistances","cn":"玩家的抗性上限 %1%%%"}
{"en":"Players have %1%%% more Recovery of Life, Mana and Energy Shield","cn":"玩家的生命回复、魔力回复、能量护盾回复速度额外提高 %1%%%"}
{"en":"Players have %1%%% less Recovery of Life, Mana and Energy Shield","cn":"玩家的生命回复、魔力回复、能量护盾回复速度额外降低 %1%%%"}
{"en":"Players deal %1%%% more Projectile Damage","cn":"玩家的投射物总伤害额外提高 %1%%%"}
{"en":"Players deal %1%%% less Projectile Damage","cn":"玩家的投射物总伤害额外降低 %1%%%"}
{"en":"Players convert all Physical Damage to Fire","cn":"玩家的所有物理伤害转换成火焰伤害"}
{"en":"Projectiles move at %1%%% increased Speed","cn":"投射物速度提高 %1%%%"}
{"en":"Projectiles move at %1%%% reduced Speed","cn":"投射物速度降低 %1%%%"}
{"en":"%1%%% more Monster Life","cn":"怪物的总生命额外提高 %1%%%"}
{"en":"Monsters have %1%%% increased Area of Effect","cn":"怪物范围效果的扩大 %1%%%"}
{"en":"Monsters have %1%%% reduced Area of Effect","cn":"怪物范围效果的缩小　 %1%%%"}
{"en":"Monsters have %1%%% chance to Avoid being Chilled or Frozen","cn":"怪物有 %1%%% 几率避免被冰缓或冰冻"}
{"en":"Monsters cannot be Chilled or Frozen","cn":"怪物无法被冰缓或冰冻"}
{"en":"Monsters have %1%%% chance to Avoid being Ignited","cn":"怪物有 %1%%% 几率避免被点燃"}
{"en":"Monsters cannot be Ignited","cn":"怪物无法被点燃"}
{"en":"Monsters have %1%%% chance to Avoid being Shocked","cn":"怪物有 %1%%% 几率避免被感电"}
{"en":"Monsters cannot be Shocked","cn":"怪物无法被感电"}
{"en":"Monsters have %1%%% chance to Avoid Ailments","cn":"怪物有 %1%%% 几率免疫异常状态"}
{"en":"Monsters cannot be affected by Ailments","cn":"怪物免疫异常状态"}
{"en":"Monsters have %1%%% chance to Avoid Elemental Ailments","cn":"怪物有 %1%%% 几率免疫元素异常状态"}
{"en":"Monsters cannot be affected by Elemental Ailments","cn":"怪物免疫元素异常状态"}
{"en":"Monsters have %1%%% increased Critical Strike Chance","cn":"怪物暴击率提高 %1%%%"}
{"en":"Monsters have %1%%% reduced Critical Strike Chance","cn":"怪物暴击率降低 %1%%%"}
{"en":"%1$+d%% to Monster Critical Strike Multiplier","cn":"%1$+d%% 怪物暴击伤害加成"}
{"en":"%1$+d%% Monster Life Leech Resistance","cn":"怪物 %1$+d%% 生命偷取抗性"}
{"en":"Cannot Leech Life from Monsters","cn":"无法偷取怪物生命"}
{"en":"%1$+d%% Monster Mana Leech Resistance","cn":"怪物 %1$+d%% 魔力偷取抗性"}
{"en":"Cannot Leech Mana from Monsters","cn":"无法偷取怪物魔力"}
{"en":"%1%%% increased Monster Damage","cn":"怪物伤害提高 %1%%%"}
{"en":"Monsters have Onslaught","cn":"地图中怪物带有【猛攻】"}
{"en":"%1%%% increased Monster Movement Speed","cn":"怪物移动速度提高 %1%%%"}
{"en":"%1%%% increased Monster Attack Speed","cn":"怪物攻击速度提高 %1%%%"}
{"en":"%1%%% increased Monster Cast Speed","cn":"怪物施法速度提高 %1%%%"}
{"en":"Monsters reflect %1%%% of Physical Damage","cn":"怪物会反射 %1%%% 物理伤害"}
{"en":"Monsters reflect %1%%% of Elemental Damage","cn":"怪物会反射 %1%%% 火焰、冰霜、闪电伤害"}
{"en":"Monsters fire %1% additional Projectiles","cn":"怪物可以发射 %1% 个额外投射物"}
{"en":"Players fire %1% additional Projectiles","cn":"怪物可以发射 %1% 个额外投射物"}
{"en":"Players and Monsters fire %1% additional Projectiles","cn":"玩家和怪物可以发射 %1% 个额外投射物"}
{"en":"+ %1%%% Monster Fire Resistance","cn":"+ %1%%% 怪物火焰抗性"}
{"en":"+ %1%%% Monster Cold Resistance","cn":"+ %1%%% 怪物冰霜抗性"}
{"en":"+ %1%%% Monster Lightning Resistance","cn":"+ %1%%% 怪物闪电抗性"}
{"en":"+ %1%%% Monster Physical Damage Reduction","cn":"怪物的物理减伤提高 %1%%%"}
{"en":"Monsters cannot be Stunned","cn":"怪物免疫晕眩"}
{"en":"Monsters Poison on Hit","cn":"被怪物击中时中毒"}
{"en":"%1%%% of Monster Damage is Converted to Fire","cn":"怪物 %1%%% 的伤害转换为火焰属性"}
{"en":"%1%%% of Monster Damage is Converted to Cold","cn":"怪物 %1%%% 的伤害转换为冰霜属性"}
{"en":"%1%%% of Monster Damage is Converted to Lightning","cn":"怪物 %1%%% 的伤害转换为闪电属性"}
{"en":"Monsters deal %1%%% extra Damage as Fire","cn":"怪物造成 %1%%% 额外火焰伤害"}
{"en":"Monsters deal %1%%% extra Damage as Cold","cn":"怪物造成 %1%%% 额外冰霜伤害"}
{"en":"Monsters deal %1%%% extra Damage as Lightning","cn":"怪物造成 %1%%% 额外闪电伤害"}
{"en":"Monsters deal extra Chaos Damage","cn":"怪物造成额外混沌伤害"}
{"en":"Monsters gain %1% Frenzy Charge every %2% seconds","cn":"怪物每 %2% 秒获得 %1% 个狂怒球"}
{"en":"Monsters gain %1% Frenzy Charges every %2% seconds","cn":"怪物每 %2% 秒获得 %1% 个狂怒球"}
{"en":"Monsters gain %1% Endurance Charge every %2% seconds","cn":"怪物每 %2% 秒获得 %1% 个耐力球"}
{"en":"Monsters gain %1% Endurance Charges every %2% seconds","cn":"怪物每 %2% 秒获得 %1% 个耐力球"}
{"en":"Monsters gain %1% Power Charge every %2% seconds","cn":"怪物每 %2% 秒获得 %1% 个暴击球"}
{"en":"Monsters gain %1% Power Charges every %2% seconds","cn":"怪物每 %2% 秒获得 %1% 个暴击球"}
{"en":"Monsters are Immune to randomly chosen Elemental Ailments or Stun","cn":"怪物免疫元素异常状态和晕眩"}
{"en":"Monsters' Melee Attacks apply random Curses on Hit","cn":"怪物的近战攻击附加随机诅咒"}
{"en":"Monsters reflect Curses","cn":"怪物会反射诅咒"}
{"en":"Monsters' skills Chain %1% additional times","cn":"怪物的技能附加 %1% 次连锁弹射"}
{"en":"Monsters convert all Physical Damage to Fire","cn":"怪物的所有物理伤害转换成火焰伤害"}
{"en":"Monsters drop Burning Ground on death","cn":"怪物死亡后会造成燃烧地面"}
{"en":"Monsters are Immune to Curses","cn":"怪物免疫诅咒"}
{"en":"Monsters are Hexproof","cn":"怪物免疫诅咒"}
{"en":"Curses have %1%%% increased effect on Monsters","cn":"对怪物施放的诅咒效果提高 %1%%%"}
{"en":"Curses have %1%%% reduced effect on Monsters","cn":"对怪物施放的诅咒效果降低 %1%%%"}
{"en":"Monsters drop no items","cn":"怪物不会掉落物品"}
{"en":"Area contains two Unique Bosses","cn":"区域内有两个传奇首领"}
{"en":"Unique Boss deals %1%%% increased Damage","cn":"传奇首领的伤害提高 %1%%%"}
{"en":"Unique Boss has %1%%% increased Attack and Cast Speed","cn":"传奇首领的攻击速度及施法速度提高 %1%%%"}
{"en":"Unique Boss has %1%%% increased Life","cn":"传奇首领的生命提高 %1%%%"}
{"en":"Unique Boss has %1%%% reduced Life","cn":"传奇首领的生命降低 %1%%%"}
{"en":"Unique Boss has %1%%% increased Area of Effect","cn":"传奇首领的范围效果扩大 %1%%%"}
{"en":"Unique Boss has %1%%% reduced Area of Effect","cn":"传奇首领的范围效果缩小 %1%%%"}
{"en":"Chests have %1%%% increased Item Quantity","cn":"箱子的物品数量提高 %1%%%"}
{"en":"Chests have %1%%% reduced Item Quantity","cn":"箱子的物品数量降低 %1%%%"}
{"en":"Chests have %1%%% increased Item Rarity","cn":"箱子的物品稀有度提高 %1%%%"}
{"en":"Chests have %1%%% reduced Item Rarity","cn":"箱子的物品稀有度降低 %1%%%"}
{"en":"Area has %1% waves of monsters","cn":"区域会出现 %1% 波怪物"}
{"en":"Area has %1% seconds between monster waves","cn":"区域内每隔 %1% 秒会出现一波怪物"}
{"en":"Area contains no monsters","cn":"区域内没有怪物"}
{"en":"%1%%% more Physical Damage with Unarmed Attacks","cn":"空手攻击时的物理总伤害额外提高 %1%%%"}
{"en":"%1%%% less Physical Damage with Unarmed Attacks","cn":"空手攻击时的物理总伤害额外降低 %1%%%"}
{"en":"Adds %1% to %2% Lightning Damage to Unarmed Attacks","cn":"空手时攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells while Unarmed","cn":"空手时法术附加 %1% - %2% 基础闪电伤害"}
{"en":"Reserves %1%%% of Life","cn":"保留 %1%%% 生命"}
{"en":"Enemies Cannot Leech Life From you","cn":"敌人无法偷取你的生命"}
{"en":"Enemies Cannot Leech Mana From you","cn":"敌人无法偷取你的魔力"}
{"en":"%1%%% More Damage with Arrow Hits at Close Range","cn":"近距离用弓击中后的总伤害额外提高 %1%%%"}
{"en":"Bow Knockback at Close Range","cn":"近距离时，弓类攻击会击退敌人"}
{"en":"%1%%% of Physical Damage from Hits taken as Fire Damage","cn":"受到击中物理伤害的 %1%%% 转化为火焰伤害"}
{"en":"%1%%% of Fire Damage from Hits taken as Physical Damage","cn":"受到击中火焰伤害的 %1%%% 转化为物理伤害"}
{"en":"%1%%% of Physical Damage from Hits taken as Cold Damage","cn":"受到击中物理伤害的 %1%%% 转化为冰霜伤害"}
{"en":"%1%%% of Physical Damage from Hits taken as Lightning Damage","cn":"受到击中物理伤害的 %1%%% 转化为闪电伤害"}
{"en":"You take Chaos Damage instead of Physical Damage from Bleeding","cn":"你承受的流血伤害改为混沌伤害"}
{"en":"%1%%% of Physical Damage from Hits taken as Chaos Damage","cn":"受到击中物理伤害的 %1%%% 转化为混沌伤害"}
{"en":"%1%%% of Elemental Damage from Hits taken as Chaos Damage","cn":"受到击中火焰、冰霜、闪电伤害的 %1%%% 转换为混沌伤害"}
{"en":"%1%%% of Fire Damage taken causes extra Physical Damage","cn":"造成受到火焰伤害 %1%%% 的额外物理伤害"}
{"en":"%1%%% of Damage taken gained as Mana over %2% seconds when Hit","cn":"被击中时，4 秒内回复等同于 %1%%% 伤害的魔力"}
{"en":"%1%%% more Damage","cn":"总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage","cn":"总伤害额外降低 %1%%%"}
{"en":"%1%%% of Melee Physical Damage taken reflected to Attacker","cn":"受到近战物理伤害的 %1%%% 会反射给攻击者"}
{"en":"%1$+d%% Chance to Block Attack Damage","cn":"%1$+d%% 攻击伤害格挡几率"}
{"en":"%1$+d%% Chance to Block Attack Damage for %2% seconds every %3% seconds","cn":"每 %3% 秒攻击伤害格挡几率 %1$+d%%，持续 %2% 秒"}
{"en":"%1$+d%% Chance to Block Attack Damage while wielding a Bow","cn":"持弓时攻击伤害格挡几率 %1$+d%%"}
{"en":"Enemies Frozen by you take 20%% increased Damage","cn":"被你冰冻的敌人额外承受 20%% 伤害"}
{"en":"Enemies take %1%%% increased Damage for each type of Ailment you have inflicted on them","cn":"你每使敌人受到一种异常状态，它们受到的伤害便提高 %1%%%"}
{"en":"Enemies take %1%%% reduced Damage for each type of Ailment you have inflicted on them","cn":"你每使敌人受到一种异常状态，它们受到的伤害便降低 %1%%%"}
{"en":"%1%%% increased Armour against Projectiles","cn":"承受投射物的攻击时，护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour against Projectiles","cn":"承受投射物的攻击时，护甲降低 %1%%%"}
{"en":"%1$+d%% Chance to Block Projectile Attack Damage","cn":"%1$+d%% 对投射物伤害格挡几率"}
{"en":"Cannot Leech","cn":"无法偷取"}
{"en":"Your Attacks deal %1$+d Physical Damage","cn":"你的攻击造成 %1$+d 物理伤害"}
{"en":"Recover %1%%% of Energy Shield when you Block","cn":"格挡时补充 %1%%% 的能量护盾"}
{"en":"Replenishes Energy Shield by %1%%% of Armour when you Block","cn":"格挡时回复能量护盾，数值等同于 %1%%% 的护甲"}
{"en":"Poisonous Hit","cn":"攻击击中时使敌人中毒"}
{"en":"%1%%% increased Spell Damage taken when on Low Mana","cn":"低魔时受到的法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage taken when on Low Mana","cn":"低魔时受到的法术伤害降低 %1%%%"}
{"en":"%1%%% increased Global Critical Strike Chance while wielding a Staff","cn":"持长杖时，暴击率提高 %1%%%"}
{"en":"%1%%% reduced Global Critical Strike Chance while wielding a Staff","cn":"持长杖时，暴击率降低 %1%%%"}
{"en":"%1$+d%% to Global Critical Strike Multiplier while wielding a Staff","cn":"持长杖时 %1$+d%% 攻击和法术暴击伤害加成"}
{"en":"%1%%% increased Global Critical Strike Chance while wielding a Bow","cn":"持弓时，暴击率提高 %1%%%"}
{"en":"%1%%% reduced Global Critical Strike Chance while wielding a Bow","cn":"持弓时，暴击率降低 %1%%%"}
{"en":"%1$+d%% to Global Critical Strike Multiplier while wielding a Bow","cn":"持弓时 %1$+d%% 攻击和法术暴击伤害加成"}
{"en":"Curse Reflection","cn":"诅咒反射"}
{"en":"Unaffected by Curses","cn":"不受诅咒影响"}
{"en":"Attacks deal no Physical Damage","cn":"攻击不造成物理伤害"}
{"en":"Causes Bleeding on Hit","cn":"击中时造成流血"}
{"en":"25%% chance to cause Bleeding on Hit","cn":"击中时有 25%% 几率造成流血"}
{"en":"50%% chance to cause Bleeding on Hit","cn":"击中有 50%% 几率造成流血"}
{"en":"%1%%% chance to cause Bleeding on Hit","cn":"击中时 %1%%% 几率造成流血"}
{"en":"Causes Bleeding when you Stun","cn":"晕眩时造成流血"}
{"en":"%1%%% chance to inflict Bleeding on Critical Strike with Attacks","cn":"攻击打出暴击时，有 %1%%% 几率造成流血"}
{"en":"Melee Critical Strikes have %1%%% chance to cause Bleeding","cn":"近战暴击有 %1%%% 几率造成流血"}
{"en":"Melee Critical Strikes cause Bleeding","cn":"近战暴击会造成流血"}
{"en":"Melee Attacks have %1%%% chance to cause Bleeding","cn":"近战攻击有 %1%%% 几率造成流血"}
{"en":"Melee Attacks cause Bleeding","cn":"近战攻击会造成流血"}
{"en":"Bow Attacks have %1%%% chance to cause Bleeding","cn":"弓类攻击有 %1%%% 几率造成流血"}
{"en":"Bow Attacks cause Bleeding","cn":"弓类攻击会造成流血"}
{"en":"Attacks have %1%%% chance to cause Bleeding","cn":"攻击击中有 %1%%% 几率使敌人流血"}
{"en":"Attacks cause Bleeding","cn":"攻击击中使敌人流血"}
{"en":"Attacks cause Bleeding","cn":"攻击击中使敌人流血"}
{"en":"Attacks cannot cause Bleeding","cn":"攻击无法使敌人流血"}
{"en":"%1%%% increased Attack Damage against Bleeding Enemies","cn":"对流血敌人的攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Damage against Bleeding Enemies","cn":"对流血敌人的攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Melee Damage against Bleeding Enemies","cn":"对流血敌人的近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage against Bleeding Enemies","cn":"对流血敌人的近战伤害降低 %1%%%"}
{"en":"Enemies you inflict Bleeding on grant %1%%% increased Flask Charges","cn":"因你而流血的敌人给予的药剂充能提高 %1%%%"}
{"en":"Enemies you inflict Bleeding on grant %1%%% reduced Flask Charges","cn":"因你而流血的敌人给予的药剂充能降低 %1%%%"}
{"en":"Adds %1% to %2% Physical Damage against Bleeding Enemies","cn":"对流血敌人附加 %1% - %2% 基础物理伤害"}
{"en":"Golden Radiance","cn":"金阳之音"}
{"en":"Supported Attack Skills cannot be used with Melee Weapons","cn":"辅助攻击技能不能使用在近战武器上"}
{"en":"%1%%% reduced Enemy Stun Threshold with this Weapon","cn":"使用该武器时，敌人晕眩门槛降低 %1%%%"}
{"en":"%1%%% increased Enemy Stun Threshold with this Weapon","cn":"使用该武器时，敌人晕眩门槛提高 %1%%%"}
{"en":"%1%%% increased Light Radius","cn":"照亮范围扩大 %1%%%"}
{"en":"%1%%% reduced Light Radius","cn":"照亮范围缩小 %1%%%"}
{"en":"%1%%% increased Light Radius","cn":"照亮范围扩大 %1%%%"}
{"en":"%1%%% reduced Light Radius","cn":"照亮范围缩小 %1%%%"}
{"en":"You have Phasing while at maximum Frenzy Charges","cn":"你在拥有最大数量的狂怒球时，得到【迷踪】状态"}
{"en":"You have Phasing during Onslaught","cn":"在【猛攻】状态期间，得到【迷踪】状态"}
{"en":"You have Phasing if Energy Shield Recharge has started Recently","cn":"近期内你若有能量护盾开始回复，则获得【迷踪】状态"}
{"en":"%1%%% chance to Dodge Attack Hits while Phasing","cn":"【迷踪】状态时有 %1%%% 几率躲避攻击击中"}
{"en":"%1%%% increased Rarity of Items found while Phasing","cn":"【迷踪】状态时物品稀有度提高 %1%%%"}
{"en":"%1%%% increased Mana Regeneration Rate while Phasing","cn":"【迷踪】状态时魔力回复速度提高 %1%%%"}
{"en":"%1%%% reduced Mana Regeneration Rate while Phasing","cn":"【迷踪】状态时魔力回复速度降低 %1%%%"}
{"en":"%1%%% increased Light Radius while Phasing","cn":"【迷踪】状态时照亮范围扩大 %1%%%"}
{"en":"%1%%% reduced Light Radius while Phasing","cn":"【迷踪】状态时照亮范围降低 %1%%%"}
{"en":"Chaos Damage does not bypass Energy Shield","cn":"混沌伤害不能穿透能量护盾"}
{"en":"Spreads Tar when you take a Critical Strike","cn":"暴击时喷洒焦油"}
{"en":"%1%%% chance to Curse Enemies with a random Curse on Hit","cn":"击中时有 %1%%% 几率对敌人施放 1 个随机诅咒"}
{"en":"%1%%% chance to Curse Enemies with Enfeeble on Hit","cn":"击中敌人时有 %1%%% 几率使敌人被衰弱"}
{"en":"Curse Enemies with Temporal Chains on Hit","cn":"击中敌人时，用【时空锁链】诅咒敌人"}
{"en":"%1%%% chance to Curse Enemies with Temporal Chains on Hit","cn":"击中敌人时有 %1%%% 几率用【时空锁链】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Temporal Chains on Hit","cn":"击中敌人时，用 %1% 级的【时空锁链】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Vulnerability on Hit","cn":"击中敌人时，用 %1% 级的【脆弱】诅咒敌人"}
{"en":"%1%%% chance to Curse Enemies with Level %2% Vulnerability on Hit","cn":"击中时有 %1%%% 几率用 %2% 级的【脆弱】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Vulnerability on Hit","cn":"击中时用 %1% 级的【脆弱】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Elemental Weakness on Hit","cn":"击中敌人时，用 %1% 级的【元素要害】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Assassin's Mark on Hit","cn":"击中敌人时，用 %1% 级的【暗影印记】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Frostbite on Hit","cn":"击中敌人时，用 %1% 级的【冻伤】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Conductivity on Hit","cn":"击中敌人时，用 %1% 级的【导电】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Despair on Hit","cn":"击中敌人时，用 %1% 级的【绝望】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Enfeeble on Hit","cn":"击中敌人时，用 %1% 级的【衰弱】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Flammability on Hit","cn":"击中敌人时，用 %1% 级的【易燃】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Frostbite on Hit","cn":"击中敌人时，用 %1% 级的【冻伤】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Poacher's Mark on Hit","cn":"击中敌人时，用 %1% 级的【盗猎者印记】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Projectile Weakness on Hit","cn":"击中敌人时，用 %1% 级的【投射物要害】诅咒敌人"}
{"en":"Curse Enemies with Level %1% Warlord's Mark on Hit","cn":"击中敌人时，用 %1% 级的【督军印记】诅咒敌人"}
{"en":"Your Spells have Culling Strike","cn":"你的法术拥有【终结】效果"}
{"en":"Nearby Allies have Culling Strike","cn":"周围友军获得【终结】效果"}
{"en":"%1$+d to Melee Weapon and Unarmed Attack range","cn":"%1$+d 近战与空手攻击范围"}
{"en":"%1%%% increased Global Evasion Rating when on Low Life","cn":"低血时最大闪避值提高 %1%%%"}
{"en":"%1%%% reduced Global Evasion Rating when on Low Life","cn":"低血时最大闪避值降低 %1%%%"}
{"en":"Gain Life from Leech instantly","cn":"立即获得生命偷取"}
{"en":"Gain Life from Leech instantly from Hits with this Weapon","cn":"使用此武器击中敌人立即获得生命偷取"}
{"en":"Gain Life and Mana from Leech instantly on Critical Strike","cn":"暴击时立即获得生命和魔力偷取"}
{"en":"Gain Life and Mana from Leech instantly on Critical Strikes","cn":"暴击时立即获得生命和魔力偷取"}
{"en":"Restless Dead","cn":"无限复生"}
{"en":"Area is a large Maze","cn":"大迷宫"}
{"en":"Area contains a Large Chest","cn":"区域内会出现大宝箱"}
{"en":"%1%%% increased Area of Effect per %2% Intelligence","cn":"每 %2% 点智慧会使范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect per %2% Intelligence","cn":"每 %2% 点智慧会使范围效果降低 %1%%%"}
{"en":"%1%%% increased Attack Speed per %2% Dexterity","cn":"每 %2% 点敏捷会使攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed per %2% Dexterity","cn":"每 %2% 点敏捷会使攻击速度降低 %1%%%"}
{"en":"%1%%% increased Physical Weapon Damage per %2% Strength","cn":"每 %2% 点力量会使武器物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Weapon Damage per %2% Strength","cn":"每 %2% 点力量会使武器物理伤害降低 %1%%%"}
{"en":"%1%%% chance to Dodge Attack Hits per Frenzy Charge","cn":"每拥有 1 个狂怒球，有 %1%%% 几率躲避攻击击中"}
{"en":"Gain a Power Charge for each Enemy you hit with a Critical Strike","cn":"每个被暴击的敌人给予你 1 个暴击球"}
{"en":"%1%%% increased Burning Damage taken","cn":"受到的燃烧伤害提高 %1%%%"}
{"en":"%1%%% reduced Burning Damage taken","cn":"受到的燃烧伤害降低 %1%%%"}
{"en":"You cannot increase the Rarity of Items found","cn":"你无法提高物品稀有度"}
{"en":"You cannot increase the Quantity of Items found","cn":"你无法提高物品掉落数量"}
{"en":"Inflicts a random Level %1% Curse on you when your Totems die","cn":"当你的图腾死亡时，玩家受到 1 个 %1% 级的随机诅咒"}
{"en":"Items and Gems have %1%%% increased Attribute Requirements","cn":"装备和技能石的属性需求提高 %1%%%"}
{"en":"Items and Gems have %1%%% reduced Attribute Requirements","cn":"装备和技能石的属性需求降低 %1%%%"}
{"en":"Enemy hits on you roll low Damage","cn":"敌人击中你时，皆为最小伤害"}
{"en":"Emits a golden glow","cn":"发出金色光芒"}
{"en":"%1$+d%% to Chaos Resistance when on Low Life","cn":"低血时 %1$+d%% 混沌抗性"}
{"en":"Damage from Enemies Hitting you is Lucky while you are on Low Life","cn":"低血时，敌人击中你的伤害会特别幸运"}
{"en":"Damage from Enemies Hitting you is Unlucky while you are on Low Life","cn":"低血时，敌人击中你的伤害会特别不幸"}
{"en":"Deal %1% to %2% Lightning Damage to nearby Enemies when you lose a Power, Frenzy, or Endurance Charge","cn":"当你失去一个暴击、狂怒或耐力能量球时，对周围敌人造成 %1% - %2% 闪电伤害"}
{"en":"Item drops on death","cn":"死亡时掉落"}
{"en":"Item drops on Death if Equipped by an Animated Guardian","cn":"【幻化守卫】装备的物品将在它死亡时掉落"}
{"en":"Cannot inflict Ignite","cn":"无法造成点燃"}
{"en":"Cannot inflict Freeze","cn":"无法造成冻结"}
{"en":"Cannot inflict Freeze or Chill","cn":"无法造成冻结或冰缓"}
{"en":"Cannot inflict Shock","cn":"无法造成感电"}
{"en":"Ignited Enemies Burn %1%%% faster","cn":"被点燃敌人的燃烧加快 %1%%%"}
{"en":"Ignited Enemies Burn %1%%% slower","cn":"被点燃敌人的燃烧减缓 %1%%%"}
{"en":"Enemies Ignited by an Attack Burn %1%%% faster","cn":"攻击被点燃敌人会使燃烧加快 %1%%%"}
{"en":"Cannot Leech Life","cn":"不能偷取生命"}
{"en":"Cannot Leech Mana","cn":"不能偷取魔力"}
{"en":"Cannot Leech or Regenerate Mana","cn":"无法偷取或自然回复魔力"}
{"en":"Cannot Leech when on Low Life","cn":"低血时不能偷取"}
{"en":"%1$+d Energy Shield gained on Kill","cn":"击败敌人回复 %1$+d 能量护盾"}
{"en":"%1$+d Energy Shield gained on Killing a Shocked Enemy","cn":"击败每个感电的敌人回复 %1$+d 能量护盾"}
{"en":"%1%%% chance to create Consecrated Ground when you Block","cn":"格挡时有 %1%%% 几率制造奉献地面"}
{"en":"%1%%% chance to create Desecrated Ground when you Block","cn":"格挡时有 %1%%% 几率制造腐化地面"}
{"en":"%1%%% chance to Avoid Blind","cn":"%1%%% 几率避免被致盲"}
{"en":"Cannot be Blinded","cn":"不会被致盲"}
{"en":"%1%%% chance to create a Smoke Cloud when Hit","cn":"被击中时有 %1%%% 几率制造一团烟雾"}
{"en":"Create a Smoke Cloud when Hit","cn":"被击中时制造一团烟雾"}
{"en":"%1%%% chance to create Shocked Ground when Hit","cn":"被击中时有 %1%%% 几率制造感电地面"}
{"en":"Create Shocked Ground when Hit","cn":"被击中时制造感电地面"}
{"en":"%1%%% increased Totem Placement speed","cn":"图腾放置速度提高 %1%%%"}
{"en":"Spells Cast by Totems have %1%%% increased Cast Speed","cn":"图腾所使用法术的施法速度提高 %1%%%"}
{"en":"Attacks used by Totems have %1%%% increased Attack Speed","cn":"图腾所使用攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% increased Area of Effect for Skills used by Totems","cn":"图腾使用技能的范围效果扩大 %1%%%"}
{"en":"%1%%% of Damage Leeched as Life for Skills used by Totems","cn":"图腾使用技能造成伤害的 %1%%% 转化为生命偷取"}
{"en":"Can't use Chest armour","cn":"不能使用胸甲"}
{"en":"%1%%% increased Claw Physical Damage when on Low Life","cn":"低血时爪类攻击的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Claw Physical Damage when on Low Life","cn":"低血时爪类攻击的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating when on Low Life","cn":"低血时命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating when on Low Life","cn":"低血时命中值降低 %1%%%"}
{"en":"Reflects %1% Physical Damage to Attackers on Block","cn":"格挡攻击时反射 %1% 物理伤害"}
{"en":"Reflects %1% to %2% Physical Damage to Attackers on Block","cn":"格挡攻击时反射 %1% - %2% 物理伤害"}
{"en":"Reflects %1% Lightning Damage to Attackers on Block","cn":"格挡攻击时反射 %1% 闪电伤害"}
{"en":"Reflects %1% to %2% Lightning Damage to Attackers on Block","cn":"格挡攻击时反射 %1% - %2% 闪电伤害"}
{"en":"%1%%% increased number of Zombies allowed","cn":"魔卫数量上限提高 %1%%%"}
{"en":"%1%%% reduced number of Zombies allowed","cn":"魔卫数量上限降低 %1%%%"}
{"en":"%1$+d to Zombie maximum Life","cn":"%1$+d 魔卫最大生命"}
{"en":"%1%%% increased Zombie Resistances","cn":"魔卫抗性提高 %1%%%"}
{"en":"%1%%% reduced Zombie Resistances","cn":"魔卫抗性降低 %1%%%"}
{"en":"Chill Effect and Freeze Duration on you are based on %1%%% of Energy Shield","cn":"冰缓效果和冰冻时长基于你能量护盾的 %1%%% 计算"}
{"en":"%1%%% increased Intelligence for each Unique Item Equipped","cn":"你每装备一个传奇装备，智慧提高 %1%%%"}
{"en":"Ignited Enemies you hit are destroyed on Kill","cn":"你击败的被点燃敌人将会被歼灭"}
{"en":"You can inflict up to %1% Ignites on an Enemy","cn":"你可以对单一敌人造成最多 %1% 个点燃状态"}
{"en":"%1%%% additional chance for Slain monsters to drop Scrolls of Wisdom","cn":"额外 %1%%% 几率掉落知识卷轴"}
{"en":"%1%%% increased Rarity of Items found during Flask effect","cn":"药剂持续期间，物品稀有度提高 %1%%%"}
{"en":"%1%%% increased Quantity of Items found during Flask effect","cn":"药剂持续期间，物品数量提高 %1%%%"}
{"en":"%1%%% increased Light Radius during Flask effect","cn":"药剂持续期间，照亮范围扩大 %1%%%"}
{"en":"%1$+d%% to all maximum Elemental Resistances during Flask effect","cn":"药剂持续期间，%1$+d%% 火焰、冰霜、闪电抗性上限"}
{"en":"%1$+d%% to Elemental Resistances during Flask Effect","cn":"药剂持续期间，%1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1$+d to Strength and Intelligence","cn":"%1$+d 力量和智慧"}
{"en":"%1$+d to Strength and Dexterity","cn":"%1$+d 力量和敏捷"}
{"en":"%1$+d to Dexterity and Intelligence","cn":"%1$+d 敏捷与智慧"}
{"en":"%1%%% increased Effect of your Curses","cn":"你所施放诅咒的效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of your Curses","cn":"你所施放诅咒的效果降低 %1%%%"}
{"en":"Your Curses can apply to Hexproof Enemies","cn":"你的诅咒对有【无咒】词缀的敌人依然有效"}
{"en":"%1%%% increased Movement Speed while Phasing","cn":"【迷踪】状态时移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while Phasing","cn":"【迷踪】状态时移动速度降低 %1%%%"}
{"en":"Rogue Exiles roam Wraeclast","cn":"地图有【盗贼流放者】"}
{"en":"Strongboxes are guarded by ambushing monsters","cn":"保险箱会有伏击的怪物守卫着"}
{"en":"Area can contain Breaches","cn":"该区域内可能会出现裂隙"}
{"en":"Area contains Immortal Syndicate activity","cn":"该区域会出现不朽辛迪加组织的活动迹象"}
{"en":"Monsters and bosses invade from elsewhere in Wraeclast","cn":"在【瓦尔克拉斯】会有怪物和首领在隐密处伏击"}
{"en":"Area is inhabited by an additional Invasion Boss","cn":"该区域内会出现 1 个额外【侵略联盟】的首领"}
{"en":"Area is inhabited by %1% additional Invasion Bosses","cn":"该区域内会出现 %1% 个额外侵略联盟的首领"}
{"en":"Rare Monsters each have a Nemesis Mod","cn":"稀有怪有特别属性"}
{"en":"Magic Monster Packs each have a Bloodline Mod","cn":"魔法怪物群皆有血族属性"}
{"en":"Tormented Spirits haunt Wraeclast","cn":"痛苦灵魂徘徊在瓦尔克拉斯的大地上"}
{"en":"Powerful Tempests can affect both Monsters and you","cn":"强力的风暴同时影响怪物和你"}
{"en":"Powerful Shrines can affect both Monsters and you","cn":"强力的神殿会同时影响怪物和你"}
{"en":"Slaying Enemies in a kill streak grants Rampage bonuses","cn":"快速击败敌人来累积暴走奖励"}
{"en":"Slaying Enemies close together can attract monsters from Beyond this realm","cn":"击败敌人将会吸引更强大的怪物登场"}
{"en":"Slaying Enemies close together can attract monsters from Beyond","cn":"击败聚集的敌人可能吸引来自【超越联盟】的怪物"}
{"en":"%1%%% increased Movement Speed while Cursed","cn":"被诅咒时的移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while Cursed","cn":"被诅咒时的移动速度降低 %1%%%"}
{"en":"%1%%% of Life Regenerated per second per Frenzy Charge","cn":"每个狂怒球每秒回复 %1%%% 生命"}
{"en":"%1%%% chance to gain a Frenzy Charge on Kill","cn":"击败敌人有 %1%%% 几率获得狂怒球"}
{"en":"%1%%% chance to gain an Endurance Charge on Kill","cn":"击败敌人有 %1%%% 几率时获得耐力球"}
{"en":"Gain an Endurance Charge on Kill","cn":"击败敌人时获得耐力球"}
{"en":"%1%%% chance to gain a Power Charge on Kill","cn":"击败敌人有 %1%%% 几率获得暴击球"}
{"en":"%1%%% chance to gain a Frenzy Charge and a Power Charge on Kill","cn":"击败敌人时有 %1%%% 几率获得 1 个狂怒球和 1 个暴击球"}
{"en":"Gain an Endurance Charge when you lose a Power Charge","cn":"当你失去一个暴击球时，获得一个耐力球"}
{"en":"Enemies on Low Life take %1%%% increased Damage per Frenzy Charge","cn":"每个狂怒球可使敌人在低血时受到的伤害提高 %1%%%"}
{"en":"%1%%% increased Melee Damage when on Full Life","cn":"满血时近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage when on Full Life","cn":"满血时近战伤害降低 %1%%%"}
{"en":"Creates Consecrated Ground on Critical Strike","cn":"暴击时制造奉献地面"}
{"en":"%1%%% chance on Critical Strike to create Consecrated Ground","cn":"暴击时有 %1%%% 几率制造奉献地面"}
{"en":"%1%%% increased Projectile Speed per Frenzy Charge","cn":"每个狂怒球可使投射物速度提高 %1%%%"}
{"en":"%1%%% increased Projectile Damage per Power Charge","cn":"每个暴击球可使投射物伤害提高 %1%%%"}
{"en":"%1%%% increased Rarity of Items Dropped by Enemies killed with a Critical Strike","cn":"暴击击败敌人时物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Enemies killed with a Critical Strike","cn":"暴击击败敌人时物品稀有度降低 %1%%%"}
{"en":"You gain Onslaught for %1% seconds on Kill","cn":"击败敌人时获得 %1% 秒【猛攻】状态"}
{"en":"You gain Onslaught for %1% seconds on Killing Taunted Enemies","cn":"击败被嘲讽的敌人获得 %1% 秒【猛攻】状态"}
{"en":"%1% Energy Shield Regenerated per second","cn":"每秒回复 %1% 能量护盾"}
{"en":"%1%%% of Energy Shield Regenerated per second","cn":"每秒回复 %1%%% 能量护盾"}
{"en":"Right ring slot: You cannot Regenerate Mana","cn":"右戒指栏位：不能回复魔力"}
{"en":"Right ring slot: %1%%% of Energy Shield Regenerated per second","cn":"右戒指栏位：每秒回复 %1%%% 能量护盾"}
{"en":"Right ring slot: %1$+d to maximum Mana","cn":"右戒指栏位： %1$+d 最大魔力"}
{"en":"Right ring slot: %1$+d to Energy Shield","cn":"右戒指栏位： %1$+d 能量护盾"}
{"en":"Left ring slot: You cannot Recharge or Regenerate Energy Shield","cn":"左戒指栏位：不能回复能量护盾"}
{"en":"Left ring slot: %1% Mana Regenerated per Second","cn":"左戒指栏位：每秒回复 %1% 魔力"}
{"en":"Left ring slot: %1%%% increased Mana Regeneration Rate","cn":"左戒指栏位：魔力回复速度提高 %1%%%"}
{"en":"Left ring slot: %1$+d to maximum Mana","cn":"左戒指栏位： %1$+d 最大魔力"}
{"en":"Left ring slot: %1$+d to maximum Energy Shield","cn":"左戒指栏位： %1$+d 最大能量护盾"}
{"en":"You cannot Recharge or Regenerate Energy Shield","cn":"不能回复能量护盾"}
{"en":"Your Critical Strike Chance is Lucky","cn":"幸运的暴击率"}
{"en":"Your Critical Strike Chance is Unlucky","cn":"不幸的暴击率"}
{"en":"%1%%% increased Movement Speed per %2% Evasion Rating, up to %3%%%","cn":"每 %2% 闪避值提高 %1%%% 移动速度，最多 %3%%%"}
{"en":"You cannot be killed by reflected Elemental Damage","cn":"不会死于火焰、冰霜、闪电伤害的反射伤害"}
{"en":"Your Critical Strikes do not Freeze, Shock, or Ignite Enemies","cn":"暴击不会冰冻，感电或点燃敌人"}
{"en":"Your Critical Strikes do not deal extra Damage","cn":"你的暴击不造成额外暴击伤害"}
{"en":"You gain Onslaught for %1% seconds on Critical Strike","cn":"暴击后获得 %1% 秒的【猛攻】状态"}
{"en":"%1%%% increased Zombie Size","cn":"魔卫体型增大 %1%%%"}
{"en":"%1%%% reduced Zombie Size","cn":"魔卫体型缩小 %1%%%"}
{"en":"Zombies deal %1%%% increased Physical Damage","cn":"魔卫的物理伤害提高 %1%%%"}
{"en":"Zombies deal %1%%% reduced Physical Damage","cn":"魔卫的物理伤害降低 %1%%%"}
{"en":"Enemies killed by Zombies explode dealing Fire Damage","cn":"魔卫击败敌人时，产生的爆炸会造成火焰伤害"}
{"en":"%1%%% increased Elemental Damage with Weapons per Power Charge","cn":"每个暴击球可使武器攻击造成的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Weapons per Power Charge","cn":"每个暴击球可使武器攻击造成的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"You cannot Cast Curses","cn":"不能施放诅咒"}
{"en":"Insufficient Mana doesn't prevent your Melee Attacks","cn":"魔力不足仍然可以使用近战攻击"}
{"en":"Modifiers to Spell Damage also apply to Attack Damage","cn":"法术伤害加成也会套用于攻击伤害"}
{"en":"Increases and Reductions to Spell Damage also apply to Attacks","cn":"对法术伤害的增幅与减益也会套用于攻击上"}
{"en":"Modifiers to Spell Damage apply to this Skill's Damage Over Time effect","cn":"法术伤害的词缀效果同样套用于持续伤害"}
{"en":"Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect","cn":"投射物伤害的词缀效果同样套用于持续伤害"}
{"en":"Removes %1%%% of your maximum Energy Shield on use","cn":"使用时扣除最大能量护盾的 %1%%%"}
{"en":"Consumes 1 Frenzy Charge on use","cn":"使用时消耗 1 个狂怒球"}
{"en":"Consumes %1% Frenzy Charges on use","cn":"使用时消耗 %1% 个狂怒球"}
{"en":"Consumes Frenzy Charges on use","cn":"使用时消耗所有狂怒球"}
{"en":"Consumes 1 Endurance Charge on use","cn":"使用时消耗 1 个耐力球"}
{"en":"Consumes %1% Endurance Charges on use","cn":"使用时消耗 %1% 个耐力球"}
{"en":"Consumes Endurance Charges on use","cn":"使用时消耗所有耐力球"}
{"en":"Consumes 1 Power Charge on use","cn":"使用时消耗 1 个暴击球"}
{"en":"Consumes %1% Power Charges on use","cn":"使用时消耗 %1% 个暴击球"}
{"en":"Consumes Power Charges on use","cn":"使用时消耗所有暴击球"}
{"en":"Gain Onslaught for %1% second per Frenzy Charge on use","cn":"每个生效中的狂怒球给予 %1% 秒【猛攻】状态"}
{"en":"Gain Onslaught for %1% seconds per Frenzy Charge on use","cn":"每个生效中的狂怒球给予 %1% 秒【猛攻】状态"}
{"en":"You take %1%%% of your maximum Life as Chaos Damage on use","cn":"使用时承受最大生命 %1%%% 的混沌伤害"}
{"en":"You gain a Power Charge on use","cn":"使用时获得 1 个暴击球"}
{"en":"You gain %1% Power Charges on use","cn":"使用时获得 %1% 个暴击球"}
{"en":"You gain a Frenzy Charge on use","cn":"使用时获得 1 个狂怒球"}
{"en":"You gain %1% Frenzy Charges on use","cn":"使用时获得 %1% 个狂怒球"}
{"en":"You gain an Endurance Charge on use","cn":"使用时获得 1 个耐力球"}
{"en":"You gain %1% Endurance Charges on use","cn":"使用时获得 %1% 个耐力球"}
{"en":"%1%%% chance to cause Enemies to Flee on use","cn":"使用时有 %1%%% 几率使敌人逃跑"}
{"en":"Deals %1% Chaos Damage per second to nearby Enemies","cn":"每秒对周围敌人造成 %1% 混沌伤害"}
{"en":"You take %1% Chaos Damage per second for %2% seconds on Kill","cn":"击败敌人后 %2% 秒内持续承受 %1% 混沌伤害"}
{"en":"%1%%% increased Quantity of Items Dropped by Slain Frozen Enemies","cn":"击败冰冻敌人后物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items Dropped by Slain Frozen Enemies","cn":"击败冰冻敌人后物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items Dropped by Slain Shocked Enemies","cn":"击败感电敌人后物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Slain Shocked Enemies","cn":"击败感电敌人后物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items Dropped by Frozen Enemies","cn":"冰冻的敌人物品稀有度提高 %1%%%"}
{"en":"Counts as Dual Wielding","cn":"视作双持武器"}
{"en":"%1%%% of Damage is taken from Mana before Life","cn":"%1%%% 的伤害优先从魔力扣除"}
{"en":"You and nearby allies gain %1%%% increased Damage","cn":"你和友军的伤害提高 %1%%%"}
{"en":"Nearby Enemies have %1%%% increased Effect of Curses on them","cn":"周围敌人被诅咒的效果提高 %1%%%"}
{"en":"Attacks have %1%%% chance to Ignite","cn":"火焰伤害击中时有 %1%%% 几率点燃敌人"}
{"en":"Attacks always Ignite","cn":"火焰伤害会点燃敌人"}
{"en":"Projectiles have %1%%% chance to Ignite","cn":"投射物击中时有 %1%%% 几率点燃敌人"}
{"en":"Projectiles always Ignite","cn":"投射物会点燃敌人"}
{"en":"Projectiles have %1%%% chance to Freeze","cn":"投射物有 %1%%% 几率造成冰冻"}
{"en":"Projectiles always Freeze","cn":"投射物会造成冰冻"}
{"en":"Projectiles have %1%%% chance to Shock","cn":"投射物有 %1%%% 几率造成感电"}
{"en":"Projectiles always Shock","cn":"投射物会造成感电"}
{"en":"Enemies killed explode dealing %1%%% of their Life as Fire Damage","cn":"敌人死后爆炸，造成敌人生命 %1%%% 的火焰伤害"}
{"en":"%1%%% of Damage taken reflected to Melee Attackers","cn":"%1%%% 的近战攻击伤害会反射"}
{"en":"%1$+d Mana gained when you are Hit","cn":"被击中时会回复 %1$+d 魔力"}
{"en":"%1%%% increased Reflected Elemental Damage taken","cn":"反射的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Reflected Elemental Damage taken","cn":"反射的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Reflected Physical Damage taken","cn":"反射的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Reflected Physical Damage taken","cn":"反射的物理伤害降低 %1%%%"}
{"en":"Left ring slot: %1%%% increased Reflected Elemental Damage taken","cn":"左戒指栏位：反射的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Left ring slot: %1%%% reduced Reflected Elemental Damage taken","cn":"左戒指栏位：反射的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"Right ring slot: %1%%% increased Reflected Physical Damage taken","cn":"右戒指栏位：反射的物理伤害提高 %1%%%"}
{"en":"Right ring slot: %1%%% reduced Reflected Physical Damage taken","cn":"右戒指栏位：反射的物理伤害降低 %1%%%"}
{"en":"%1%%% of Damage you Reflect to Enemies is gained as Life","cn":"你反射给怪物的 %1%%% 伤害会变为回复生命"}
{"en":"You can only deal Damage with this Weapon and Ignite","cn":"只能使用此武器造成伤害并点燃"}
{"en":"Non-critical strikes deal %1%%% Damage","cn":"非暴击造成 %1%%% 伤害"}
{"en":"Unique Boss drops %1% additional Rare %2%","cn":"【传奇首领】掉落 %1% 个额外稀有 %2%"}
{"en":"+ %1% to Maximum Life per Red Socket","cn":"每个红色插槽 + %1% 最大生命"}
{"en":"%1%%% of Physical Attack Damage Leeched as Life per Red Socket","cn":"每个红色插槽会使你物理攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% increased Global Physical Damage with Weapons per Red Socket","cn":"武器上的每个红色插槽使物理伤害提高 %1%%%"}
{"en":"+ %1% to Maximum Mana per Green Socket","cn":"每个绿色插槽 + %1% 最大魔力"}
{"en":"%1%%% increased Global Attack Speed per Green Socket","cn":"每个绿色插槽会使全局攻击速度提高 %1%%%"}
{"en":"+ %1%%% to Global Critical Strike Multiplier per Green Socket","cn":"每个绿色插槽 + %1%%% 攻击和法术暴击伤害加成"}
{"en":"+ %1% to Maximum Energy Shield per Blue Socket","cn":"每个蓝色插槽 + %1% 最大能量护盾"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana per Blue Socket","cn":"每个蓝色插槽会使你物理攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Physical Attack Damage Leeched as Mana per Blue Socket","cn":"每个蓝色插槽会使你物理攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% increased Item Quantity per White Socket","cn":"每个白色插槽会使物品掉落数量提高 %1%%%"}
{"en":"%1%%% increased Global Defences per White Socket","cn":"每个白色插槽会使防御提高 %1%%%"}
{"en":"%1%%% reduced Global Defences per White Socket","cn":"每个白色插槽会使防御降低 %1%%%"}
{"en":"%1$+d to Melee Weapon Range per White Socket","cn":"每个白色插槽可以扩大 %1$+d 近战武器范围"}
{"en":"%1%%% increased Damage when you have no Energy Shield","cn":"当能量护盾归零时，伤害提高 %1%%%"}
{"en":"%1%%% increased Spell Damage per %2%%% Chance to Block Attack Damage","cn":"每 %2%%% 的攻击伤害格挡几率会使法术伤害提高 %1%%%"}
{"en":"%1%%% increased Spell Damage per %2% Intelligence","cn":"每 %2% 点智慧会使法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage per %2% Intelligence","cn":"每 %2% 点智慧会使法术伤害降低 %1%%%"}
{"en":"Lose %1%%% of your Energy Shield when you Block","cn":"格挡时能量护盾降低 %1%%%"}
{"en":"Leech %1%%% of your Armour as Life when you Block","cn":"格挡时根据护甲的 %1%%% 偷取生命"}
{"en":"Light Radius is based on Energy Shield instead of Life","cn":"照亮范围将基于能量护盾的属性"}
{"en":"%1%%% increased effect of Flasks on you","cn":"药剂效果提高 %1%%%"}
{"en":"%1%%% reduced effect of Flasks on you","cn":"药剂效果降低 %1%%%"}
{"en":"%1$+d to Weapon range","cn":"%1$+d 武器攻击范围"}
{"en":"%1%%% increased Physical Damage with Weapons","cn":"武器物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Weapons","cn":"武器物理伤害降低 %1%%%"}
{"en":"%1%%% maximum Critical Strike Chance","cn":"%1%%% 暴击率上限"}
{"en":"%1%%% increased Damage taken from Melee Attacks","cn":"受到的近战技能攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Melee Attacks","cn":"受到的近战技能攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Damage taken from Projectiles","cn":"受到的投射物技能攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Projectiles","cn":"受到的投射物技能攻击伤害降低 %1%%%"}
{"en":"You gain Onslaught for %1% seconds when you Stun an Enemy","cn":"晕眩敌人时获得 %1% 秒【猛攻】状态"}
{"en":"Curse Enemies with Flammability on Hit","cn":"击中受诅咒的敌人时造成易燃"}
{"en":"%1%%% chance to Curse Enemies with Flammability on Hit","cn":"击中受诅咒的敌人时有 %1%%% 几率造成易燃"}
{"en":"%1%%% chance to gain an Endurance Charge when you are Hit","cn":"被击中时有 %1%%% 几率获得耐力球"}
{"en":"Gain an Endurance Charge when you are Hit","cn":"被击中时获得耐力球"}
{"en":"You lose all Endurance Charges at maximum Endurance Charges","cn":"最大耐力球达到上限时失去所有耐力球"}
{"en":"You gain Onslaught for %1% seconds at maximum Endurance Charges","cn":"最大耐力球达到上限时获得 %1% 秒【猛攻】状态"}
{"en":"You cannot gain Endurance Charges during Onslaught","cn":"在【猛攻】状态期间不能获得耐力球"}
{"en":"Removes Burning when you use a Flask","cn":"药剂持续期间，驱散燃烧"}
{"en":"%1%%% increased Rarity of Items found during any Flask Effect","cn":"药剂持续期间，物品掉落稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found during any Flask Effect","cn":"药剂持续期间，物品掉落稀有度降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage with Attack Skills during any Flask Effect","cn":"药剂持续期间，攻击技能造成的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Attack Skills during any Flask Effect","cn":"药剂持续期间，攻击技能造成的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage with Weapons during any Flask Effect","cn":"药剂持续期间，武器技能造成的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Weapons during any Flask Effect","cn":"药剂持续期间，武器技能造成的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1$+d to Level of Supported Active Skill Gems","cn":"%1$+d 主动技能石等级"}
{"en":"%1$+d to Armour per Level","cn":"每级 %1$+d 点护甲"}
{"en":"%1$+d to maximum Life per %2% Levels","cn":"每 %2% 级 %1$+d 最大生命"}
{"en":"%1$+d%% to all Elemental Resistances per %2% Levels","cn":"每 %2% 级 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% chance to inflict a Curse on you when Hit per %2% Levels","cn":"每 %2% 级，被击中时 %1%%% 几率随机诅咒"}
{"en":"%1%%% increased Damage taken from Demons during Flask effect","cn":"药剂持续期间，承受恶魔的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Demons during Flask effect","cn":"药剂持续期间，承受恶魔的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage against Demons during Flask effect","cn":"药剂持续期间，对恶魔的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage against Demons during Flask effect","cn":"药剂持续期间，对恶魔的伤害降低 %1%%%"}
{"en":"Recharges %1% Charge when you Kill a Demon","cn":"击败恶魔时补充 %1%"}
{"en":"Recharges %1% Charges when you Kill a Demon","cn":"击败恶魔时补充 %1%"}
{"en":"%1%%% increased Damage taken from Demons","cn":"承受恶魔的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Demons","cn":"承受恶魔的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Demons","cn":"击中恶魔时，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits against Demons","cn":"击中恶魔时，伤害降低 %1%%%"}
{"en":"Enemies Chilled by you take %1%%% increased Burning Damage","cn":"被冰缓的敌人受到的燃烧伤害提高 %1%%%"}
{"en":"%1%%% chance to Ignite when in Main Hand","cn":"在主手时，有 %1%%% 几率点燃"}
{"en":"Always Ignite when in Main Hand","cn":"在主手时总是点燃"}
{"en":"%1%%% increased Chill Duration on Enemies when in Off Hand","cn":"在副手时，对敌人的冰缓持续时间延长 %1%%%"}
{"en":"%1%%% reduced Chill Duration on Enemies when in Off Hand","cn":"在副手时，对敌人冰缓的持续时间缩短 %1%%%"}
{"en":"%1%%% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit","cn":"你近战命中并晕眩敌人时，有 %1%%% 的几率获得 1 个耐力球"}
{"en":"Gain an Endurance Charge when you Stun an Enemy with a Melee Hit","cn":"你技能近战命中并晕眩敌人时，获得 1 个耐力球"}
{"en":"Gain an Endurance Charge when you Stun an Enemy with a Melee Hit","cn":"你技能近战命中并晕眩敌人时，获得 1 个耐力球"}
{"en":"%1%%% chance to gain a Power Charge when you Stun with Melee Damage","cn":"被近战伤害晕眩时有 %1%%% 几率获得暴击球"}
{"en":"%1%%% chance to gain a Power Charge when you Stun","cn":"晕眩时有 %1%%% 几率获得暴击球"}
{"en":"%1%%% increased Movement Speed for %2% seconds on Throwing a Trap","cn":"投掷陷阱时移动速度提高 %1%%%，持续 %2% 秒"}
{"en":"%1%%% increased Movement Speed for %2% seconds on Throwing a Trap","cn":"投掷陷阱时移动速度提高 %1%%%，持续 %2% 秒"}
{"en":"Melee Critical Strikes have %1%%% chance to Poison the Enemy","cn":"近战暴击有 %1%%% 几率使敌人中毒"}
{"en":"Melee Critical Strikes Poison the Enemy","cn":"近战暴击会使敌人中毒"}
{"en":"Shocks you cause are reflected back to you","cn":"感电会反射回自己身上"}
{"en":"%1%%% increased Damage while Shocked","cn":"感电时伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while Shocked","cn":"感电时伤害降低 %1%%%"}
{"en":"%1%%% increased Damage per %2% Strength when in Main Hand","cn":"在主手时，每 %2% 力量提高 %1%%% 伤害"}
{"en":"%1%%% increased Armour per %2% Strength when in Off Hand","cn":"在副手时，每 %2% 力量提高 %1%%% 护甲"}
{"en":"Freeze Mine causes Enemies to lose an additional %1%%% Cold Resistance while Frozen","cn":"冰冻地雷冰冻敌人时，使其冰霜抗性额外降低 %1%%%"}
{"en":"Traps do not Trigger at the end of their Duration","cn":"陷阱不会在持续时间结束后触发"}
{"en":"Traps Trigger at the end of their Duration","cn":"陷阱持续时间结束时触发"}
{"en":"Detonating Mines is Instant","cn":"即时引爆地雷"}
{"en":"Trap Damage Penetrates %1%%% Elemental Resistances","cn":"陷阱伤害可以穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Mine Damage Penetrates %1%%% Elemental Resistances","cn":"地雷伤害可以穿透 %1%%% 元素抗性"}
{"en":"Trap and Mine Damage Penetrates %1%%% Elemental Resistances","cn":"陷阱和地雷伤害可以穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Traps cannot be Damaged for %1% seconds after being Thrown","cn":"陷阱投掷后 %1% 秒内不会损坏"}
{"en":"Mines cannot be Damaged for %1% seconds after being Placed","cn":"地雷放置后 %1% 秒内不会损坏"}
{"en":"Totems gain %1$+d%% to all Elemental Resistances","cn":"图腾 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"Ancestral Protector Totems gain %1$+d%% to all Elemental Resistances","cn":"【先祖卫士图腾】获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"Totems have %1%%% additional Physical Damage Reduction","cn":"图腾有 %1%%% 额外物理伤害减免"}
{"en":"Deal no Physical Damage","cn":"没有物理伤害"}
{"en":"Deal no Non-Fire Damage","cn":"除火焰伤害外不造成其他伤害"}
{"en":"Can use Items requiring up to Level %1%","cn":"使用物品要求提升到 %1% 级"}
{"en":"%1%%% more Animate Weapon Duration","cn":"%1%%% 更多幻化武器时间"}
{"en":"%1%%% less Animate Weapon Duration","cn":"%1%%% 较少幻化武器时间"}
{"en":"%1%%% increased Animate Weapon Duration","cn":"提高 %1%%% 幻化武器时间"}
{"en":"%1%%% reduced Animate Weapon Duration","cn":"降低 %1%%% 幻化武器时间"}
{"en":"Weapons you Animate create an additional copy","cn":"你幻化的武器将额外复制 1 把"}
{"en":"Weapons you Animate create %1% additional copies","cn":"你幻化的武器将额外复制 %1% 把"}
{"en":"%1$+d%% to Fire and Cold Resistances","cn":"%1$+d%% 火焰与冰霜抗性"}
{"en":"%1$+d%% to Fire and Lightning Resistances","cn":"%1$+d%% 火焰与闪电抗性"}
{"en":"%1$+d%% to Cold and Lightning Resistances","cn":"%1$+d%% 冰霜与闪电抗性"}
{"en":"%1%%% chance to Freeze, Shock and Ignite","cn":"%1%%% 几率使敌人受到冰冻，感电与点燃"}
{"en":"Always Freeze, Shock and Ignite","cn":"总是使敌人受到冰冻，感电与点燃"}
{"en":"%1%%% increased Damage while Ignited","cn":"被点燃时伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while Ignited","cn":"被点燃时伤害降低 %1%%%"}
{"en":"%1$+d to Armour while Frozen","cn":"冰冻时 %1$+d 点护甲"}
{"en":"%1%%% increased Physical Damage taken while Frozen","cn":"冰冻时受到的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage taken while Frozen","cn":"冰冻时受到的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Movement Speed while Ignited","cn":"被点燃时移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while Ignited","cn":"被点燃时移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed while Shocked","cn":"感电时移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while Shocked","cn":"感电时移动速度降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Rare monsters","cn":"对稀有怪的击中伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits against Rare monsters","cn":"对稀有怪的击中伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Enemies that are on Low Life","cn":"击中低血的敌人时，伤害提高 %1%%%"}
{"en":"%1%%% increased Damage per Frenzy Charge with Hits against Enemies on Low Life","cn":"对低血敌人，每个狂怒球可使伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per Frenzy Charge with Hits against Enemies on Low Life","cn":"对低血敌人，每个狂怒球可使伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments against Blinded Enemies","cn":"对致盲的敌人的击中和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments against Blinded Enemies","cn":"对致盲的敌人的击中和异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Effect of Shrine Buffs on you","cn":"神殿效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Shrine Buffs on you","cn":"神殿效果降低 %1%%%"}
{"en":"%1%%% increased Duration of Shrine Effects on you","cn":"神殿持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Shrine Effects on you","cn":"神殿持续时间缩短 %1%%%"}
{"en":"Cannot gain Life during effect","cn":"药剂持续期间，你无法获得生命"}
{"en":"Recover %1%%% of your maximum Life at the end of the Flask effect","cn":"药剂消退时，回复 %1%%% 最大生命"}
{"en":"Recover Full Life at the end of the Flask effect","cn":"药剂消退时回复 100%% 最大生命"}
{"en":"Your Skills have no Mana Cost during Flask effect","cn":"药剂持续期间，你的法术不消耗魔力"}
{"en":"When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy","cn":"当你击败 1 名感电敌人，对周围敌人造成相同的感电效果"}
{"en":"When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy","cn":"当你击败 1 名点燃敌人，对周围敌人造成相同的点燃效果"}
{"en":"When you Kill a Rare monster, you gain its Modifiers for %1% seconds","cn":"当你击败稀有怪物时，会获得该怪物属性修正 %1% 秒"}
{"en":"%1%%% increased Armour while not Ignited, Frozen or Shocked","cn":"没有被点燃，冰冻，感电时，护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour while not Ignited, Frozen or Shocked","cn":"没有被点燃，冰冻，感电时护甲降低 %1%%%"}
{"en":"%1%%% increased effect of Auras from your Skills","cn":"你技能的光环效果提高 %1%%%"}
{"en":"%1%%% reduced effect of Auras from your Skills","cn":"你技能的光环效果降低 %1%%%"}
{"en":"%1$+d%% to Quality of Supported Active Skill Gems","cn":"辅助的主动技能石 %1$+d%% 品质"}
{"en":"Phasing","cn":"【迷踪】状态"}
{"en":"This Gem can only Support Skill Gems requiring Level %1% or lower","cn":"此技能石只辅助需求 %1% 级或以下的技能石"}
{"en":"Projectiles Return to you after Hitting targets","cn":"投射物在击中目标后返回己方"}
{"en":"Projectiles Return to you at end of flight","cn":"投射物在飞行结束时返回己方"}
{"en":"Projectiles Return to you","cn":"投射物会返回己方"}
{"en":"Attack Projectiles Return to you after hitting targets","cn":"攻击投射物在击中目标后返回己方"}
{"en":"Attack Projectiles Return to you at end of flight","cn":"攻击投射物在飞行结束后返回己方"}
{"en":"Attack Projectiles Return to you","cn":"攻击投射物会返回己方"}
{"en":"%1%%% more Critical Strike Chance","cn":"攻击和法术总暴击率额外提高 %1%%%"}
{"en":"%1%%% less Critical Strike Chance","cn":"攻击和法术总暴击率额外降低 %1%%%"}
{"en":"You lose all Endurance Charges when Hit","cn":"被击中时，你失去所有的耐力球"}
{"en":"You gain Onslaught for %1% seconds when Hit","cn":"被击中时，你得到 %1% 秒【猛攻】状态"}
{"en":"You gain an Endurance Charge on Kill","cn":"击败敌人时，你获得 1 颗耐力球"}
{"en":"%1%%% chance to Counterattack when Hit","cn":"被击中时有 %1%%% 几率反击"}
{"en":"Leech %1% Life for each Spell you Cast","cn":"你施放的法术会偷取 %1% 生命"}
{"en":"Regenerate %1% Life over %2% second when you Cast a Spell","cn":"施放法术后 %2% 秒内回复 %1% 生命"}
{"en":"Regenerate %1%%% of your Armour as Life over %2% second when you Block","cn":"格挡时每 %2% 秒回复等同 %1%%% 护甲的生命"}
{"en":"%1%%% increased Global Defences","cn":"全局防御提高 %1%%%"}
{"en":"%1%%% reduced Global Defences","cn":"全局防御降低 %1%%%"}
{"en":"Elemental Resistances are Zero","cn":"火焰、冰霜、闪电抗性为零"}
{"en":"Culling Strike against Burning Enemies","cn":"终结燃烧中的敌人"}
{"en":"Gain a Frenzy Charge if an Attack Ignites an Enemy","cn":"当攻击使怪物点燃时，获得 1 个狂怒球"}
{"en":"%1%%% increased Damage per %2% Levels","cn":"每 %2% 级，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per %2% Levels","cn":"每 %2% 级，伤害降低 %1%%%"}
{"en":"%1$+d Chaos Damage taken","cn":"%1$+d 承受的混沌伤害"}
{"en":"%1%%% increased Dexterity","cn":"敏捷提高 %1%%%"}
{"en":"%1%%% reduced Dexterity","cn":"敏捷降低 %1%%%"}
{"en":"%1%%% increased Strength","cn":"力量提高 %1%%%"}
{"en":"%1%%% reduced Strength","cn":"力量降低 %1%%%"}
{"en":"%1%%% increased Intelligence","cn":"智慧提高 %1%%%"}
{"en":"%1%%% reduced Intelligence","cn":"智慧降低 %1%%%"}
{"en":"Final Boss drops higher Level Items","cn":"最终首领掉落更高等级的物品"}
{"en":"Unique Boss gives %1%%% increased Experience","cn":"传奇首领给予 %1%%% 更多经验值"}
{"en":"You gain Onslaught for %1% second per Endurance Charge when Hit","cn":"被击中时，每个耐力球可使你获得 %1% 秒的【猛攻】状态"}
{"en":"You gain Onslaught for %1% seconds per Endurance Charge when Hit","cn":"被击中时，每个耐力球可使你获得 %1% 秒的【猛攻】状态"}
{"en":"Supported Projectile Skills deal %1%%% more Projectile Damage","cn":"被辅助技能造成的投射物总伤害额外提高 %1%%%"}
{"en":"Supported Projectile Skills deal %1%%% less Projectile Damage","cn":"被辅助技能造成的投射物总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Fishing Line Strength","cn":"钓鱼线强度提高 %1%%%"}
{"en":"%1%%% reduced Fishing Line Strength","cn":"钓鱼线强度降低 %1%%%"}
{"en":"%1%%% increased Fishing Pool Consumption","cn":"钓鱼池消耗量提高 %1%%%"}
{"en":"%1%%% reduced Fishing Pool Consumption","cn":"钓鱼池消耗量降低 %1%%%"}
{"en":"Rhoa Feather Lure","cn":"恐喙鸟羽毛鱼饵"}
{"en":"Siren Worm Bait","cn":"海妖虫鱼饵"}
{"en":"Totemic Wood Lure","cn":"图腾木鱼饵"}
{"en":"Thaumaturgical Lure","cn":"奇术鱼饵"}
{"en":"Karui Stone Hook","cn":"卡鲁石鱼钩"}
{"en":"Ezomyte Shell Hook","cn":"艾泽麦壳鱼钩"}
{"en":"Vaal Soul Hook","cn":"瓦尔之灵鱼钩"}
{"en":"Eternal Iron Hook","cn":"永恒铁鱼钩"}
{"en":"%1%%% increased Fishing Range","cn":"钓鱼范围扩大 %1%%%"}
{"en":"%1%%% reduced Fishing Range","cn":"钓鱼范围缩小 %1%%%"}
{"en":"%1%%% increased Quantity of Fish Caught","cn":"钓鱼数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Fish Caught","cn":"钓鱼数量降低 %1%%%"}
{"en":"%1%%% increased Rarity of Fish Caught","cn":"钓鱼稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Fish Caught","cn":"钓鱼稀有度降低 %1%%%"}
{"en":"On Killing a Poisoned Enemy, nearby Enemies are Poisoned","cn":"击败中毒的敌人时，可使周围敌人中毒"}
{"en":"and nearby Allies Regenerate %1% Life per second","cn":"击败中毒的敌人时，周围友军每秒回复 %1% 生命"}
{"en":"On Killing a Poisoned Enemy, nearby Allies Regenerate Life","cn":"击败中毒的敌人时，周围友军回复生命"}
{"en":"Duplicates your other ring","cn":"复制你的另一只戒指"}
{"en":"You can catch Exotic Fish","cn":"你可以捕获外来鱼种"}
{"en":"You can catch Corrupted Fish","cn":"你可以捕获腐化鱼"}
{"en":"Your Fire Damage can Shock but not Ignite","cn":"你的火焰伤害可以感电但无法点燃"}
{"en":"Your Cold Damage can Ignite but not Freeze or Chill","cn":"你的冰霜伤害可以点燃但无法冰冻或冰缓"}
{"en":"Your Lightning Damage can Freeze but not Shock","cn":"你的闪电伤害可以冰冻但无法感电"}
{"en":"All your Damage can Freeze","cn":"你的所有伤害均可造成冰冻"}
{"en":"All Damage from Hits can cause Elemental Ailments you are suffering","cn":"当你承受元素异常状态时，所有击中伤害可以传播该异常状态"}
{"en":"Your Cold Damage can Poison","cn":"你的冰霜伤害会使敌人中毒"}
{"en":"Your Fire Damage can Poison","cn":"你的火焰伤害会使敌人中毒"}
{"en":"Your Lightning Damage can Poison","cn":"你的闪电伤害会使敌人中毒"}
{"en":"Your Chaos Damage can Chill","cn":"你的混沌伤害可以造成冰缓"}
{"en":"Your Chaos Damage can Freeze","cn":"你的混乱伤害可以造成冰冻"}
{"en":"Your Chaos Damage can Shock","cn":"混沌伤害可以造成感电"}
{"en":"Your Cold Damage can Ignite","cn":"你的冰霜伤害可以点燃"}
{"en":"Your Cold Damage can Shock","cn":"你的冰霜伤害可以造成感电"}
{"en":"Your Elemental Damage can Shock","cn":"你的火焰、冰霜、闪电伤害可以造成感电"}
{"en":"Your Fire Damage can Chill","cn":"你的火焰伤害可以造成冰缓"}
{"en":"Your Fire Damage can Freeze","cn":"你的火焰伤害可以造成冰冻"}
{"en":"Your Fire Damage can Shock","cn":"你的火焰伤害可以感电"}
{"en":"Your Lightning Damage can Chill","cn":"你的闪电伤害可以造成冰缓"}
{"en":"Your Lightning Damage can Ignite","cn":"你的闪电伤害可以造成点燃"}
{"en":"Your Physical Damage can Chill","cn":"物理伤害可以造成冰缓"}
{"en":"Your Physical Damage can Freeze","cn":"你的物理伤害可以造成冰冻"}
{"en":"Your Physical Damage can Shock","cn":"你的物理伤害造成感电"}
{"en":"Your Cold Damage can Ignite","cn":"你的冰霜伤害可以点燃"}
{"en":"Your Lightning Damage can Freeze","cn":"你的闪电伤害可以冰冻"}
{"en":"Your Fire Damage cannot Ignite","cn":"你的火焰伤害无法点燃"}
{"en":"Your Cold Damage cannot Freeze","cn":"你的冰霜伤害无法冰冻"}
{"en":"Your Cold Damage cannot Chill","cn":"你的冰霜伤害无法冰缓"}
{"en":"Chaos Damage can Ignite, Chill and Shock","cn":"混沌伤害可以造成点燃、冰缓和感电效果"}
{"en":"Your Chaos Damage cannot Poison","cn":"你的混乱伤害无法造成中毒"}
{"en":"Your Lightning Damage cannot Shock","cn":"你的闪电伤害无法感电"}
{"en":"Your Physical Damage cannot Poison","cn":"你的物理伤害无法造成中毒"}
{"en":"Supported Active Skill Gems gain %1%%% increased Experience","cn":"所辅助的主动技能石获得的经验值提高 %1%%%"}
{"en":"Supported Active Skill Gems gain %1%%% reduced Experience","cn":"所辅助的主动技能石所获得的经验值降低 %1%%%"}
{"en":"Enemies are Frozen as if you had dealt %1%%% more Damage","cn":"冰冻敌人的时间按照总伤害额外提高 %1%%% 的结果计算"}
{"en":"Enemies are Frozen as if you had dealt %1%%% less Damage","cn":"冰冻敌人的时间按照总伤害额外降低 %1%%% 的结果计算"}
{"en":"You cannot be Chilled for %1% second after being Chilled","cn":"被冰缓后，你有 %1% 秒免疫冰缓"}
{"en":"You cannot be Chilled for %1% seconds after being Chilled","cn":"被冰缓后，你有 %1% 秒免疫冰缓"}
{"en":"You cannot be Frozen for %1% second after being Frozen","cn":"被冰冻后，你有 %1% 秒免疫冰冻"}
{"en":"You cannot be Frozen for %1% seconds after being Frozen","cn":"被冰冻后，你有 %1% 秒免疫冰冻"}
{"en":"You cannot be Ignited for %1% second after being Ignited","cn":"被点燃后，你有 %1% 秒免疫点燃"}
{"en":"You cannot be Ignited for %1% seconds after being Ignited","cn":"在被点燃后，你有 %1% 秒免疫点燃"}
{"en":"You cannot be Shocked for %1% second after being Shocked","cn":"被感电后，你有 %1% 秒免疫感电"}
{"en":"You cannot be Shocked for %1% seconds after being Shocked","cn":"被感电后，你有 %1% 秒免疫感电"}
{"en":"You cannot be Shocked while Frozen","cn":"你被冰冻时不会被感电"}
{"en":"You grant %1% Frenzy Charges to allies on Death","cn":"你死亡时给予友军 %1% 个狂怒球"}
{"en":"Gain a Power Charge on non-Critical Strike","cn":"非暴击时获得 1 个暴击球"}
{"en":"Lose all Power Charges on Critical Strike","cn":"暴击时失去所有暴击球"}
{"en":"Trigger a Socketed Lightning Spell on Hit","cn":"击中时触发插槽内的闪电法术"}
{"en":"Socketed Lightning Spells deal 100%% increased Spell Damage if Triggered","cn":"触发后，插槽内闪电法术的法术伤害提高 100%%"}
{"en":"%1%%% chance to Trigger a Socketed Lightning Spell on Hit","cn":"击中时有 %1%%% 几率触发插槽内的闪电法术"}
{"en":"Socketed Lightning Spells deal 100%% increased Spell Damage if Triggered","cn":"触发后，插槽内闪电法术的法术伤害提高 100%%"}
{"en":"%1%%% of Flask Life Recovery granted to Minions","cn":"药剂的 %1%%% 生命回复效果套用于召唤生物"}
{"en":"Minions have %1$+d%% Chance to Block Attack Damage","cn":"召唤生物有 %1%%% 攻击伤害格挡几率"}
{"en":"Minions have %1$+d to Armour","cn":"召唤生物有 %1$+d 点护甲"}
{"en":"Nearby allies gain %1%%% increased Damage","cn":"周围友军的伤害提高 %1%%%"}
{"en":"Minions have %1%%% increased Attack Speed","cn":"召唤生物的攻击速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Attack Speed","cn":"召唤生物的攻击速度降低 %1%%%"}
{"en":"Minions have %1%%% increased Cast Speed","cn":"召唤生物的施法速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Cast Speed","cn":"召唤生物的施法速度降低 %1%%%"}
{"en":"Minions Leech %1%%% of Damage as Life","cn":"召唤生物获得 %1%%% 生命偷取"}
{"en":"Minions Leech %1%%% of Damage as Life","cn":"召唤生物获得 %1%%% 生命偷取"}
{"en":"Minions Regenerate %1%%% Life per second","cn":"召唤生物每秒回复 %1%%% 生命"}
{"en":"Minions have %1$+d%% to all Elemental Resistances","cn":"召唤生物获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"Minions have %1$+d%% to Chaos Resistance","cn":"召唤生物有 %1$+d%% 混沌抗性"}
{"en":"Gain Unholy Might for %1% seconds on Melee Critical Strike","cn":"近战暴击时获得【不洁之力】 %1% 秒"}
{"en":"Gain Unholy Might for %1% seconds on Critical Strike","cn":"暴击时获得【不洁之力】 %1% 秒"}
{"en":"Minions gain Unholy Might for %1% seconds on Kill","cn":"击败敌人时，召唤生物获得【不洁之力】，持续 %1% 秒"}
{"en":"%1%%% of Chaos Damage Leeched as Life during Flask effect","cn":"药剂持续期间，混沌伤害的 %1%%% 会转化为生命偷取"}
{"en":"%1%%% of Chaos Damage Leeched as Life during Flask effect","cn":"药剂持续期间，混沌伤害的 %1%%% 会转化为生命偷取"}
{"en":"Gain %1%%% of Physical Damage as Extra Chaos Damage during effect","cn":"药剂持续期间，获得额外混沌伤害，其数值等同于 %1%%% 物理伤害"}
{"en":"%1%%% more Melee Physical Damage during effect","cn":"药剂持续期间，近战物理总伤害额外提高 %1%%%"}
{"en":"%1%%% more Melee Physical Damage during effect","cn":"药剂持续期间，近战物理总伤害额外提高 %1%%%"}
{"en":"Gain %1%%% of Elemental Damage as Extra Chaos Damage during effect","cn":"药剂持续期间，获得额外混沌伤害，其数值等同于 %1%%% 火焰、冰霜、闪电伤害"}
{"en":"You gain Onslaught for %1% seconds on using a Vaal Skill","cn":"使用瓦尔技能时，获得【猛攻】状态，持续 %1% 秒"}
{"en":"You gain Phasing for %1% seconds on using a Vaal Skill","cn":"使用瓦尔技能时，获得【迷踪】状态，持续 %1% 秒"}
{"en":"%1%%% chance to Ignite during any Flask Effect","cn":"药剂持续期间，有 %1%%% 几率点燃"}
{"en":"%1%%% chance to Freeze during any Flask Effect","cn":"药剂持续期间，有 %1%%% 几率冰冻"}
{"en":"%1%%% chance to Shock during any Flask Effect","cn":"药剂持续期间，有 %1%%% 几率感电"}
{"en":"Your spells have %1%%% chance to Shock against Frozen Enemies","cn":"你的法术有 %1%%% 几率对冰冻的敌人造成感电"}
{"en":"%1%%% reduced Enemy Stun Threshold during any Flask Effect","cn":"药剂持续期间，敌人晕眩门槛降低 %1%%%"}
{"en":"%1$+d Physical Damage taken when Hit by Animals","cn":"被动物击中时承受 %1$+d 物理伤害"}
{"en":"Attacks with this Weapon have %1%%% increased Elemental Damage","cn":"此武器攻击造成的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Attacks with this Weapon have %1%%% reduced Elemental Damage","cn":"此武器攻击造成的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Damage taken per Frenzy Charge","cn":"每个狂怒球会使承受的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken per Frenzy Charge","cn":"每个狂怒球会使承受的伤害降低 %1%%%"}
{"en":"%1%%% increased Lightning Damage per Frenzy Charge","cn":"每个狂怒球会使闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage per Frenzy Charge","cn":"每个狂怒球会使闪电伤害降低 %1%%%"}
{"en":"%1$+d Life gained on Kill per Frenzy Charge","cn":"击败敌人时，每个狂怒球可以回复 %1$+d 生命"}
{"en":"Curses on Slain Enemies are transferred to a nearby Enemy","cn":"被击败的敌人身上的诅咒将转移给周围 1 个敌人"}
{"en":"Curses on Slain Enemies are transferred to %1% nearby Enemies","cn":"被击败的敌人身上的诅咒将转移给周围 %1% 个敌人"}
{"en":"Gain %1%%% of Weapon Physical Damage as Extra Damage of a random Element","cn":"获得等同武器物理伤害 %1%%% 的随机一种额外火焰，冰霜，或者闪电伤害"}
{"en":"Gain %1%%% of Physical Damage as Extra Damage of a random Element","cn":"获得等同 %1%%% 物理伤害的 1 个随机火焰、冰霜、闪电伤害"}
{"en":"Recover %1%%% of your maximum Life on use","cn":"使用时回复生命上限 %1%%% 的生命"}
{"en":"Recover Full Life on use","cn":"使用时回复全部生命"}
{"en":"%1%%% of maximum Life taken as Chaos Damage per second","cn":"每秒受到等同 %1%%% 最大生命的混沌伤害"}
{"en":"%1%%% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage","cn":"近战伤害击退敌人时，有 %1%%% 的几率获得 1 个暴击球"}
{"en":"Gain a Power Charge if you Knock an Enemy Back with Melee Damage","cn":"近战伤害击退敌人时，获得 1 个暴击球"}
{"en":"%1%%% chance to gain a Power Charge on Throwing a Trap","cn":"投掷陷阱时，有 %1%%% 的几率获得 1 个暴击球"}
{"en":"You gain a Power Charge on Throwing a Trap","cn":"投掷陷阱时获得 1 个暴击球"}
{"en":"%1%%% increased Critical Strike Chance per %2% Strength","cn":"每 %2% 点力量可使暴击率提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage during Flask effect","cn":"药剂持续期间，攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Spell Damage during Flask effect","cn":"药剂持续期间，法术伤害格挡几率提高 %1%%%"}
{"en":"%1%%% increased Attack Speed while Ignited","cn":"被点燃时攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed while Ignited","cn":"被点燃时攻击速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed while Ignited","cn":"被点燃时施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed while Ignited","cn":"被点燃时施法速度降低 %1%%%"}
{"en":"%1%%% chance to Ignite while Ignited","cn":"被点燃时，攻击有 %1%%% 几率造成敌方点燃"}
{"en":"Always Ignite while Ignited","cn":"被点燃时，攻击必定造成敌方点燃"}
{"en":"%1%%% increased Damage with Wands","cn":"法杖攻击的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Wands","cn":"法杖攻击的伤害降低 %1%%%"}
{"en":"Attacks with this Weapon have %1%%% increased Physical Damage per %2% Evasion Rating","cn":"使用此武器攻击时，每 %2% 点闪避值可使物理伤害提高 %1%%%"}
{"en":"Attacks with this Weapon have %1%%% reduced Physical Damage per %2% Evasion Rating","cn":"使用此武器攻击时，每 %2% 点闪避值可使物理伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Damage per %2% Evasion Rating","cn":"每 %2% 点闪避值可使攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Damage per %2% Evasion Rating","cn":"每 %2% 点闪避值可使攻击伤害降低 %1%%%"}
{"en":"%1$+d%% chance to be Ignited","cn":"%1$+d%% 几率被点燃"}
{"en":"%1$+d%% chance to be Shocked","cn":"%1$+d%% 几率被感电"}
{"en":"%1%%% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws","cn":"爪类攻击击中时，有 %1%%% 几率偷取暴击、狂怒和耐力球"}
{"en":"Steal Power, Frenzy, and Endurance Charges on Hit with Claws","cn":"爪类攻击击中时，偷取暴击、狂怒和耐力球"}
{"en":"%1%%% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Bows","cn":"弓类攻击击中时，有 %1%%% 几率偷取暴击、狂怒和耐力球"}
{"en":"Steal Power, Frenzy, and Endurance Charges on Hit with Bows","cn":"弓类攻击击中时，偷取暴击、狂怒和耐力球"}
{"en":"%1%%% increased Damage against Ignited Enemies","cn":"对被点燃敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage against Ignited Enemies","cn":"对被点燃敌人的伤害降低 %1%%%"}
{"en":"Recover %1%%% of your Maximum Life on Rampage","cn":"暴走状态时回复 %1%%% 最大生命"}
{"en":"Removes Elemental Ailments on Rampage","cn":"暴走时驱散元素异常状态"}
{"en":"Gain Immunity to Physical Damage for %1% second on Rampage","cn":"暴走状态时免疫物理伤害 %1% 秒"}
{"en":"Gain Immunity to Physical Damage for %1% seconds on Rampage","cn":"暴走状态时免疫物理伤害 %1% 秒"}
{"en":"Gain %1% Souls for Vaal Skills on Rampage","cn":"暴走状态时为瓦尔技能补充 %1% 个灵魂"}
{"en":"%1%%% Global chance to Blind Enemies on hit","cn":"击中时有 %1%%% 几率使敌人致盲"}
{"en":"%1%%% increased Physical Damage against Poisoned Enemies","cn":"对中毒敌人的物理总伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage against Poisoned Enemies","cn":"对中毒敌人的物理总伤害降低 %1%%%"}
{"en":"%1%%% Chance to Cause Monster to Flee on Block","cn":"格挡时有 %1%%% 几率使怪物逃跑"}
{"en":"%1% Life Regenerated per second per Level","cn":"每级获得每秒回复 %1% 生命"}
{"en":"%1%%% increased Global Critical Strike Chance per Level","cn":"攻击和法术暴击率每级提高 %1%%%"}
{"en":"%1%%% reduced Global Critical Strike Chance per Level","cn":"攻击和法术暴击率每级降低 %1%%%"}
{"en":"%1%%% increased Attack Damage per Level","cn":"每级的攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Damage per Level","cn":"每级的攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage per Level","cn":"每级的法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage per Level","cn":"每级的法术伤害降低 %1%%%"}
{"en":"Gain a Flask Charge when you deal a Critical Strike","cn":"暴击时获得 1 点充能"}
{"en":"Gain %1% Flask Charges when you deal a Critical Strike","cn":"暴击时获得 %1% 点充能"}
{"en":"Enemies you inflict Bleeding on have %1%%% increased Movement Speed","cn":"被你造成流血的敌人移动速度提高 %1%%%"}
{"en":"Enemies you inflict Bleeding on have %1%%% reduced Movement Speed","cn":"被你造成流血的敌人移动速度降低 %1%%%"}
{"en":"Creates a Smoke Cloud on Rampage","cn":"暴走状态时创造一团烟雾"}
{"en":"Enemies do not block your movement for %1% second on Rampage","cn":"暴走状态时，无视敌人碰撞 %1% 秒"}
{"en":"Enemies do not block your movement for %1% seconds on Rampage","cn":"暴走状态时，无视敌人碰撞 %1% 秒"}
{"en":"%1%%% increased Movement Speed while on Full Energy Shield","cn":"能量护盾全满时，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while on Full Energy Shield","cn":"能量护盾全满时，移动速度降低 %1%%%"}
{"en":"Enemies you Attack have %1%%% chance to Reflect %2% to %3% Chaos Damage to you","cn":"你攻击的目标有 %1%%% 几率反射 %2% - %3% 混沌伤害"}
{"en":"Enemies you Attack Reflect %1% to %2% Chaos Damage to you","cn":"你攻击的目标反射 %1% - %2% 混沌伤害"}
{"en":"%1%%% increased Life Regeneration rate","cn":"生命回复速度提高 %1%%%"}
{"en":"%1%%% reduced Life Regeneration rate","cn":"生命回复速度降低 %1%%%"}
{"en":"%1%%% increased Life Recovery rate","cn":"生命回复速度提高 %1%%%"}
{"en":"%1%%% reduced Life Recovery rate","cn":"生命回复速度降低 %1%%%"}
{"en":"%1%%% increased Mana Recovery rate","cn":"魔力回复速度提高 %1%%%"}
{"en":"%1%%% reduced Mana Recovery rate","cn":"魔力回复速度降低 %1%%%"}
{"en":"%1%%% increased Energy Shield Recovery rate","cn":"能量护盾回复速度提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield Recovery rate","cn":"能量护盾回复速度降低 %1%%%"}
{"en":"%1$+d Life gained on Kill per Level","cn":"每一级在击败敌人时获得 %1$+d 生命"}
{"en":"%1$+d Mana gained on Kill per Level","cn":"每一级在击败敌人时获得 %1$+d 魔力"}
{"en":"%1$+d Energy Shield gained on Kill per Level","cn":"每一级在击败敌人时获得 %1$+d 能量护盾"}
{"en":"Cannot be Blinded","cn":"免疫致盲"}
{"en":"Gain Unholy Might for %1% second on Rampage","cn":"暴走状态时获得【不洁之力】 %1% 秒"}
{"en":"Gain Unholy Might for %1% seconds on Rampage","cn":"暴走状态时获得【不洁之力】 %1% 秒"}
{"en":"%1%%% increased Elemental Damage per Level","cn":"每级提高 %1%%%火焰、冰霜、闪电伤害"}
{"en":"%1%%% reduced Elemental Damage per Level","cn":"每级降低 %1%%%火焰、冰霜、闪电伤害"}
{"en":"%1%%% increased Chaos Damage per Level","cn":"每级提高 %1%%% 混沌伤害"}
{"en":"%1%%% reduced Chaos Damage per Level","cn":"每级降低 %1%%% 混沌伤害"}
{"en":"Damage Penetrates %1%%% Elemental Resistances","cn":"伤害穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Damage Penetrates %1%%% Fire Resistance","cn":"伤害穿透 %1%%% 火焰抗性"}
{"en":"Damage Penetrates %1%%% Cold Resistance","cn":"伤害穿透 %1%%% 冰霜抗性"}
{"en":"Damage Penetrates %1%%% Lightning Resistance","cn":"伤害穿透 %1%%% 闪电抗性"}
{"en":"Curse Enemies with Level %1% Vulnerability on Block","cn":"格挡时，用 %1% 级的【脆弱】诅咒敌人"}
{"en":"Applies Level %1% Punishment on Blocking a Melee Attack, ignoring Curse Limit","cn":"无视诅咒数量上限，当格挡近战攻击时施放 %1% 级【惩戒】"}
{"en":"Applies Level %1% Temporal Chains on Blocking a Projectile Attack, ignoring Curse Limit","cn":"无视诅咒数量上限，当格挡投射物攻击时施放 %1% 级【时空锁链】"}
{"en":"Applies Level %1% Elemental Weakness on Blocking a Spell, ignoring Curse Limit","cn":"无视诅咒数量上限，当格挡法术时施放 %1% 级【元素要害】"}
{"en":"Area becomes fatal after some time","cn":"一段时间后该区域将会变得致命"}
{"en":"Nearby allies Recover %1%%% of your maximum Life when you Die","cn":"周围盟友在你死亡时，会回复等同你最大生命 %1%%% 的生命"}
{"en":"%1%%% chance to Steal Power, Frenzy, and Endurance Charges on Hit","cn":"击中时有 %1%%% 几率偷取暴击，狂怒和耐力球"}
{"en":"Steal Power, Frenzy, and Endurance Charges on Hit","cn":"击中时偷取暴击，狂怒和耐力球。"}
{"en":"%1%%% chance to gain Onslaught for %2% seconds on Kill","cn":"击败敌人时有 %1%%% 几率获得 %2% 秒【猛攻】状态"}
{"en":"Gain Onslaught for %1% seconds on Kill","cn":"击败敌人时获得 %1% 秒【猛攻】状态"}
{"en":"%1%%% chance to gain Onslaught for %2% seconds on Kill","cn":"击败敌人时有 %1%%% 几率获得 %2% 秒【猛攻】状态"}
{"en":"Gain Onslaught for %1% seconds on Kill","cn":"击败敌人时获得 %1% 秒【猛攻】状态"}
{"en":"Gain Onslaught for %1% seconds on Killing a Shocked Enemy","cn":"当击败被感电的敌人时获得 %1% 秒【猛攻】状态"}
{"en":"Penetrate %1%%% Elemental Resistances per Frenzy Charge","cn":"每个暴击球穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% increased Damage per Power Charge with Hits against Enemies on Full Life","cn":"对满血敌人，每个暴击球可使伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per Power Charge with Hits against Enemies on Full Life","cn":"对满血敌人，每个暴击球可使伤害降低 %1%%%"}
{"en":"%1%%% increased Damage per Power Charge with Hits against Enemies on Low Life","cn":"对低血敌人，每个暴击球可使伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per Power Charge with Hits against Enemies on Low Life","cn":"对低血敌人，每个暴击球可使伤害降低 %1%%%"}
{"en":"Trigger Socketed Minion Spells on Kill with this Weapon","cn":"使用该武器击败敌人时，触发插槽内的召唤生物法术"}
{"en":"%1%%% chance to Trigger Socketed Minion Spells on Kill with this Weapon","cn":"使用该武器击败敌人时，有 %1%%% 几率触发插槽内的召唤生物法术"}
{"en":"Nearby Allies gain %1%%% of Life Regenerated per second","cn":"周围友军获得每秒回复 %1%%% 生命"}
{"en":"Nearby Enemies have %1%%% to all Resistances","cn":"周围敌人的所有抗性提高 %1%%%"}
{"en":"Nearby Allies gain %1%%% increased Mana Regeneration Rate","cn":"周围友军获得 %1%%% 魔力回复"}
{"en":"You and Nearby Allies have %1% to %2% added Fire Damage per Red Socket","cn":"每个红色插槽可为你和周围友军附加 %1% - %2% 基础火焰伤害"}
{"en":"You and Nearby Allies have %1% to %2% added Cold Damage per Green Socket","cn":"每个绿色插槽可为你和周围友军附加 %1% - %2% 基础冰霜伤害"}
{"en":"You and Nearby Allies have %1% to %2% added Lightning Damage per Blue Socket","cn":"每个蓝色插槽可为你和周围友军附加 %1% - %2% 基础闪电伤害"}
{"en":"You and Nearby Allies have %1% to %2% added Chaos Damage per White Socket","cn":"每个白色插槽可为你和周围友军附加 %1% - %2% 基础混沌伤害"}
{"en":"%1% Life Regenerated per second per Endurance Charge","cn":"每个耐力球可使每秒生命回复提高 %1%"}
{"en":"Cannot Knock Enemies Back","cn":"无法击退敌人"}
{"en":"All Attack Damage Chills when you Stun","cn":"晕眩时所有攻击伤害造成冰缓"}
{"en":"Contains the Immortalised Grandmasters","cn":"有永生化的元帅"}
{"en":"PvP damage scaling in effect","cn":"PvP 伤害调整"}
{"en":"Gain %1% Life when you lose an Endurance Charge","cn":"每失去一个耐力球，获得 %1% 生命"}
{"en":"%1%%% increased Damage with Hits and Ailments per Curse on Enemy","cn":"敌人身上每个诅咒可使击中和异常状态的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments per Curse on Enemy","cn":"敌人身上每个诅咒可使击中和异常状态的伤害降低 %1%%%"}
{"en":"Cannot gain Power Charges","cn":"无法获得暴击球"}
{"en":"Cannot gain Power Charges","cn":"无法获得暴击球"}
{"en":"Knockback direction is reversed","cn":"击退方向颠倒"}
{"en":"Allies' Aura Buffs do not affect you","cn":"无法获得友方光环效果"}
{"en":"Your Aura Buffs do not affect allies","cn":"光环效果对友方没有作用"}
{"en":"Your Hits can only Kill Frozen Enemies","cn":"你只能击败被冰冻的敌人"}
{"en":"%1%%% of maximum Life taken as Physical Damage on Minion Death","cn":"你的召唤生物死亡时，承受你最大生命 %1%%% 的物理伤害"}
{"en":"%1%%% of maximum Energy Shield taken as Physical Damage on Minion Death","cn":"你的召唤生物死亡时，承受你最大能量护盾 %1%%% 的物理伤害"}
{"en":"Minions have %1%%% increased Area of Effect","cn":"召唤生物的范围效果扩大 %1%%%"}
{"en":"Minions have %1%%% reduced Area of Effect","cn":"召唤生物的范围效果缩小 %1%%%"}
{"en":"%1%%% of Energy Shield Regenerated per second while Shocked","cn":"当你感电时每秒回复 %1%%% 能量护盾"}
{"en":"%1%%% increased Endurance, Frenzy and Power Charge Duration","cn":"耐力球，狂怒球，以及暴击球的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Endurance, Frenzy and Power Charge Duration","cn":"耐力球，狂怒球，以及暴击球的持续时间缩短 %1%%%"}
{"en":"%1% Physical Damage taken on Minion Death","cn":"当你的召唤生物死亡时，承受 %1% 点物理伤害"}
{"en":"You gain Onslaught for %1% seconds on Culling Strike","cn":"使用终结时获得【猛攻】状态 %1% 秒"}
{"en":"%1%%% chance to Avoid being Chilled during Onslaught","cn":"在【猛攻】状态期间有 %1%%% 几率避免被冰缓"}
{"en":"Cannot be Chilled during Onslaught","cn":"在【猛攻】状态期间无法被冰缓"}
{"en":"Your Chaos Damage Poisons Enemies","cn":"你的混沌伤害可使敌人中毒"}
{"en":"Your Chaos Damage has %1%%% chance to Poison Enemies","cn":"你的混沌伤害有 %1%%% 几率使敌人中毒"}
{"en":"Your Chaos Damage Poisons Enemies","cn":"你的混沌伤害会使敌人中毒"}
{"en":"Mines can be Detonated an additional time","cn":"地雷可以被额外触发 1 次"}
{"en":"Mines can be Detonated %1% additional times","cn":"地雷可以被额外触发 %1% 次"}
{"en":"Taking Fire Damage instead heals you","cn":"你承受的治疗会转化为承受火焰伤害"}
{"en":"Taking Cold Damage instead heals you","cn":"你承受的治疗会转化为承受冰霜伤害"}
{"en":"Taking Lightning Damage instead heals you","cn":"你承受的治疗会转化为承受闪电伤害"}
{"en":"Taking Elemental Damage instead heals you","cn":"你承受的治疗会转化为承受火焰、冰霜、闪电伤害"}
{"en":"%1%%% chance to Avoid being Chilled, Frozen or Ignited during Onslaught","cn":"在【猛攻】状态期间有 %1%%% 几率避免被冰缓，冰冻及点燃"}
{"en":"Cannot be Chilled, Frozen or Ignited during Onslaught","cn":"在【猛攻】状态期间无法被冰缓，冰冻及点燃"}
{"en":"Ignites you cause are reflected back to you","cn":"你造成的点燃会被反射回自身"}
{"en":"Gain %1%%% of Sword Physical Damage as Extra Fire Damage","cn":"获得额外火焰伤害，其数值等同于 %1%%% 剑类物理伤害"}
{"en":"You gain Onslaught for %1% second on being Ignited","cn":"被点燃时获得【猛攻】状态 %1% 秒"}
{"en":"You gain Onslaught for %1% seconds on being Ignited","cn":"被点燃时获得【猛攻】状态 %1% 秒"}
{"en":"%1%%% chance to Blind nearby Enemies on being Ignited","cn":"被点燃时有 %1%%% 几率致盲周围敌人"}
{"en":"Blind nearby Enemies on being Ignited","cn":"被点燃时致盲周围敌人"}
{"en":"Transmogrification","cn":"化形"}
{"en":"Atziri's Influence","cn":"阿兹里之息"}
{"en":"Found Items have a %1%%% chance to drop Corrupted in Area","cn":"该区域掉落的物品有 %1%%% 几率已被腐化"}
{"en":"Living Weapons","cn":"自走者"}
{"en":"Adds Knockback during Flask effect","cn":"药剂持续期间，附加击退效果"}
{"en":"%1%%% chance to gain Unholy Might on block for %2% seconds","cn":"格挡时有 %1%%% 几率获得 %2% 秒不洁之力"}
{"en":"Gain Unholy Might on block for %1% seconds","cn":"格挡时获得 %1% 秒不洁之力"}
{"en":"%1%%% chance to gain Unholy Might on block for %2% seconds","cn":"格挡时有 %1%%% 几率获得 %2% 秒不洁之力"}
{"en":"Gain Unholy Might on block for %1% seconds","cn":"格挡时获得 %1% 秒不洁之力"}
{"en":"Strength from Passives in Radius is Transformed to Dexterity","cn":"将范围内天赋所给予的力量转换成敏捷"}
{"en":"Strength from Passives in Radius is Transformed to Intelligence","cn":"将范围内天赋所给予的力量转换成智慧"}
{"en":"Dexterity from Passives in Radius is Transformed to Strength","cn":"将范围内天赋所给予的敏捷转换成力量"}
{"en":"Dexterity from Passives in Radius is Transformed to Intelligence","cn":"将范围内天赋所给予的敏捷转换成智慧"}
{"en":"Intelligence from Passives in Radius is Transformed to Strength","cn":"将范围内天赋所给予的智慧转换成力量"}
{"en":"Intelligence from Passives in Radius is Transformed to Dexterity","cn":"将范围内天赋所给予的智慧转换成敏捷"}
{"en":"Passives in Radius can be Allocated without being connected to your tree","cn":"未连结至天赋树的技能，仍然可以在范围内配置"}
{"en":"%1%%% increased Area of Effect while Unarmed","cn":"空手时范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect while Unarmed","cn":"空手时范围效果缩小 %1%%%"}
{"en":"Recover %1%%% of your Maximum Life when you Consume or Destroy a Corpse","cn":"使用【吞噬】或【摧毁灵柩】时，回复你 %1%%% 最大生命"}
{"en":"%1%%% increased Totem Life per %2% Strength Allocated in Radius","cn":"范围内每配置 %2% 点力量，图腾生命提高 %1%%%"}
{"en":"%1%%% reduced Totem Life per %2% Strength Allocated in Radius","cn":"范围内每配置 %2% 点力量，图腾生命降低 %1%%%"}
{"en":"Minions have %1%%% chance to Dodge Attack Hits","cn":"召唤生物有额外 %1%%% 躲避击中几率"}
{"en":"With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain %1% of its Modifiers for %2% seconds","cn":"若范围内配置了 4 个关键天赋点，当你击败稀有怪物时，你会获得该怪物的 %1% 属性修正 %2% 秒"}
{"en":"When you Kill a Rare monster, you gain %1% of its Modifiers for %2% seconds","cn":"当你击败稀有怪物时，你会获得该怪物的 %1% 属性修正 %2% 秒"}
{"en":"Recover %1%%% of your Maximum Life when you Block","cn":"格挡时回复 %1%%% 最大生命"}
{"en":"Minions Recover %1%%% of their Maximum Life when they Block","cn":"召唤生物格挡时，回复它 %1%%% 最大生命"}
{"en":"Totems cannot be Stunned","cn":"图腾无法被击晕"}
{"en":"%1%%% increased Damage while Leeching","cn":"偷取时伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while Leeching","cn":"偷取时伤害降低 %1%%%"}
{"en":"%1$+d to Bow range","cn":"弓箭射程提高 %1$+d"}
{"en":"Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers","cn":"范围内的近战和近战武器加成转换成弓类武器加成"}
{"en":"%1% Dexterity per 1 Dexterity on Allocated Passives in Radius","cn":"范围内每配置 1 点敏捷，便获得 %1% 点敏捷"}
{"en":"%1% Intelligence per 1 Intelligence on Allocated Passives in Radius","cn":"范围内每配置 1 点智慧，便获得 %1% 点智慧"}
{"en":"%1% Strength per 1 Strength on Allocated Passives in Radius","cn":"范围内每配置 1 点力量，便获得 %1% 点力量"}
{"en":"%1%%% increased Chaos Damage per %2% Intelligence from Allocated Passives in Radius","cn":"范围内每配置 %2% 点智慧，混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage per %2% Intelligence from Allocated Passives in Radius","cn":"范围内每配置 %2% 点智慧，混沌伤害降低 %1%%%"}
{"en":"Passives in Radius apply to Minions instead of you","cn":"范围内配置的天赋能力由你的召唤生物获得"}
{"en":"This Passive applies to your Minions instead of you","cn":"此天赋能力由你的召唤生物获得"}
{"en":"%1$+d Life gained for each Elemental Ailment on Enemies hit by your Attacks","cn":"攻击击中有元素异常状态的敌人时，获得 %1$+d 生命"}
{"en":"%1$+d Life gained for each Elemental Ailment on Enemies hit by your Spells","cn":"法术击中有元素异常状态的敌人时，获得 %1$+d 生命"}
{"en":"%1%%% increased Life Regeneration rate when on Full Energy Shield","cn":"能量护盾全满时，生命回复提高 %1%%%"}
{"en":"%1%%% reduced Life Regeneration rate when on Full Energy Shield","cn":"能量护盾全满时，生命回复降低 %1%%%"}
{"en":"With at least %1% Intelligence Allocated in Radius, You can apply an additional Curse","cn":"若范围内配置 %1% 点智慧以上，可额外给敌人施加 1 个诅咒"}
{"en":"%1$+d to Unarmed Attack range","cn":"%1$+d 空手攻击范围"}
{"en":"%1%%% increased Damage for each Magic Item Equipped","cn":"每装备一个魔法物品，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage for each Magic Item Equipped","cn":"每装备一个魔法物品，伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage while on Full Energy Shield","cn":"能量护盾全满时，法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage while on Full Energy Shield","cn":"能量护盾全满时，法术伤害降低 %1%%%"}
{"en":"Totems fire %1% additional Projectile","cn":"图腾发射 %1% 个额外投射物"}
{"en":"Totems fire %1% additional Projectiles","cn":"图腾发射 %1% 个额外投射物"}
{"en":"%1%%% chance to Dodge Spell Hits while on Full Energy Shield","cn":"能量护盾全满时，有 %1%%% 几率躲避法术击中"}
{"en":"%1%%% chance to Gain Unholy Might for %2% seconds on Melee Kill","cn":"近战击败敌人时，有 %1%%% 几率获得不洁之力 %2% 秒"}
{"en":"%1%%% increased Spell Damage while no Mana is Reserved","cn":"无魔力保留时，法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage while no Mana is Reserved","cn":"无魔力保留时，法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage while not on Low Mana","cn":"非低魔时，法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage while not on Low Mana","cn":"非低魔时，法术伤害降低 %1%%%"}
{"en":"%1%%% increased Mana Cost while not on Low Mana","cn":"非低魔时，魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost while not on Low Mana","cn":"非低魔时，魔力消耗降低 %1%%%"}
{"en":"%1%%% increased Attributes","cn":"所有属性提高 %1%%%"}
{"en":"%1%%% reduced Attributes","cn":"所有属性降低 %1%%%"}
{"en":"%1%%% increased Attributes per allocated Keystone","cn":"每配置 1 点核心天赋，属性提高 %1%%%"}
{"en":"%1%%% reduced Attributes per allocated Keystone","cn":"每配置 1 点核心天赋，属性降低 %1%%%"}
{"en":"Mirror Arrow and Clone Arrow spawn one additional Clone","cn":"【魅影射击】和【闪现射击】会生成额外 1 个分身"}
{"en":"Mirror Arrow and Clone Arrow spawn %1$+d additional Clones","cn":"【魅影射击】和【闪现射击】会生成额外 %1$+d 个分身"}
{"en":"%1%%% more Damage with Attack Skills per Frenzy Charge","cn":"每个狂怒球可使攻击技能的总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Attack Skills per Freeze Charge","cn":"每个狂怒球可使攻击技能的总伤害额外降低 %1%%%"}
{"en":"%1% seconds additional Base Duration per %2% Intelligence","cn":"每 %2% 点智慧可以额外延长 %1% 秒基础持续时间"}
{"en":"%1$+d Intelligence for each Unallocated Passive in Radius","cn":"范围内每有一个未配置的天赋点，%1$+d 点智慧"}
{"en":"If at least %1% Dexterity is Allocated in Radius, gain %2%%% of Physical Damage as Extra Chaos Damage","cn":"若范围内配置 %1% 点敏捷以上，获得额外混沌伤害，数值等同于物理伤害的 %2%%%"}
{"en":"If at least %1% Strength is Allocated in Radius, %2%%% increased Life Recovery rate","cn":"若范围内配置 %1% 点力量以上，生命回复速度提高 %2%%%"}
{"en":"You cannot be Cursed with Silence","cn":"免疫沉默诅咒"}
{"en":"%1%%% increased Vaal Skill Damage","cn":"瓦尔技能伤害提高 %1%%%"}
{"en":"%1%%% reduced Vaal Skill Damage","cn":"瓦尔技能伤害降低 %1%%%"}
{"en":"%1%%% increased Damage while Dead","cn":"死亡时，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while Dead","cn":"死亡时，伤害降低 %1%%%"}
{"en":"%1%%% increased Chaos Damage for each Corrupted Item Equipped","cn":"每装备一个被腐化的物品时，混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage for each Corrupted Item Equipped","cn":"每装备一个被腐化的物品时，混沌伤害降低 %1%%%"}
{"en":"%1%%% increased Life Leeched per second for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品时，每秒生命偷取提高 %1%%%"}
{"en":"%1%%% reduced Life Leeched per second for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品时，每秒生命偷取降低 %1%%%"}
{"en":"%1%%% increased Mana Leeched per second for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品时，每秒魔力偷取提高 %1%%%"}
{"en":"%1%%% reduced Mana Leeched per second for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品时，每秒魔力偷取降低 %1%%%"}
{"en":"%1%%% chance to gain an additional Vaal Soul on Kill","cn":"击败敌人时有 %1%%% 几率额外获得 1 个瓦尔灵魂"}
{"en":"%1%%% increased Vaal Skill Effect Duration","cn":"瓦尔技能持续时间延长 %1%%%"}
{"en":"%1%%% reduced Vaal Skill Effect Duration","cn":"瓦尔技能持续时间缩短 %1%%%"}
{"en":"%1%%% increased Vaal Skill Critical Strike Chance","cn":"瓦尔技能暴击率提高 %1%%%"}
{"en":"%1%%% reduced Vaal Skill Critical Strike Chance","cn":"瓦尔技能暴击率降低 %1%%%"}
{"en":"%1$+d%% to Vaal Skill Critical Strike Multiplier","cn":"瓦尔技能暴击伤害加成提高 %1$+d%%"}
{"en":"%1%%% chance to gain an additional Vaal Soul per Enemy Shattered","cn":"击碎敌人时有 %1%%% 几率额外获得 1 个瓦尔灵魂"}
{"en":"%1%%% increased Mana Cost of Totem Skills that cast an Aura","cn":"施放光环图腾技能时需要的魔力提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Totem Skills that cast an Aura","cn":"施放光环图腾技能时需要的魔力降低 %1%%%"}
{"en":"%1%%% increased Experience Gain for Corrupted Gems","cn":"被腐化技能石获取的经验值提高 %1%%%"}
{"en":"%1%%% reduced Experience Gain for Corrupted Gems","cn":"被腐化技能石获取的经验值降低 %1%%%"}
{"en":"With %1% Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage instead","cn":"装备 %1% 个被腐化物品时：生命偷取只按照造成的混沌伤害计算"}
{"en":"With %1% Corrupted Items Equipped: %2%%% of Chaos Damage does not bypass Energy Shield, and %3%%% of Physical Damage bypasses Energy Shield","cn":"装备 %1% 个被腐化物品时：受到混沌伤害的 %2%%% 由能量护盾承受，受到物理伤害的 %3%%% 会穿透能量护盾"}
{"en":"With 5 Corrupted Items Equipped: Gain Soul Eater for %1% seconds on Vaal Skill use","cn":"装备 5 个被腐化物品时，瓦尔技能获得 %1% 秒【灵魂吞食】"}
{"en":"Spend Energy Shield before Mana for Skill Costs","cn":"优先使用能量护盾代替魔力消耗"}
{"en":"Energy Shield protects Mana instead of Life","cn":"能量护盾从生命护盾变成魔力护盾"}
{"en":"Damage from Enemies Hitting you is Lucky while you are Cursed with Vulnerability","cn":"受到【脆弱】诅咒时，敌人击中你的伤害会特别幸运"}
{"en":"Damage from Enemies Hitting you is Unlucky while you are Cursed with Vulnerability","cn":"受到【脆弱】诅咒时，敌人击中你的伤害会特别不幸"}
{"en":"Your Energy Shield starts at zero","cn":"你的能量护盾从 0 开始"}
{"en":"Cannot gain Energy Shield","cn":"无法获得能量护盾"}
{"en":"You count as on Low Life while you are Cursed with Vulnerability","cn":"受到【脆弱】诅咒时，非满血时被视作低血状态"}
{"en":"Cursed with Level %1% Punishment on Kill","cn":"击败敌人时得到 %1% 级的【惩戒诅咒】"}
{"en":"%1%%% chance to be cursed with Level %2% Punishment on Kill","cn":"击败敌人时，有 %1%%% 几率得到 %2% 级的【惩戒诅咒】"}
{"en":"You are Cursed with Level %1% Vulnerability","cn":"你受到 %1% 级【脆弱】的诅咒"}
{"en":"%1%%% increased Evasion Rating per %2% Dexterity Allocated in Radius","cn":"范围内每配置 %2% 点敏捷，闪避值提高 %1%%%"}
{"en":"%1%%% increased Claw Physical Damage per %2% Dexterity Allocated in Radius","cn":"范围内每配置 %2% 点敏捷，爪类武器物理伤害提高 %1%%%"}
{"en":"Increases and Reductions to other Damage Types in Radius are Transformed to apply to Fire Damage","cn":"范围内其他伤害类型的增减转换成火焰伤害"}
{"en":"Increases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage","cn":"范围内物理伤害的增减转换成冰霜伤害"}
{"en":"Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage","cn":"范围内冰霜伤害的增减转换成物理伤害"}
{"en":"Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200%% of their value","cn":"范围内能量护盾的增减转换成 200%% 的护甲"}
{"en":"Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield","cn":"范围内生命的增减转换成能量护盾"}
{"en":"%1%%% additional Chance to receive a Critical Strike","cn":"有额外 %1%%% 几率被暴击"}
{"en":"Adds 1 maximum Lightning Damage to Attacks per %1% Dexterity Allocated in Radius","cn":"范围内每配置 %1% 点敏捷，攻击附加 1 点最大闪电伤害"}
{"en":"Adds 1 to Maximum Life per %1% Intelligence Allocated in Radius","cn":"范围内每配置 %1% 点智慧，最大生命提高 1 点"}
{"en":"%1%%% increased Chaos Damage per %2% Intelligence Allocated in Radius","cn":"范围内每配置 %2% 点智慧，混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chill and Freeze Duration per %2% Dexterity Allocated in Radius","cn":"范围内每配置 %2% 点敏捷。冰缓和冰冻持续时间缩短 %1%%%"}
{"en":"Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200%% of their value","cn":"范围内增减的生命转换成 200%% 魔力"}
{"en":"Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus","cn":"范围内来自天赋的敏捷和智慧转为力量近战伤害加成"}
{"en":"%1%%% increased Melee Physical Damage with Unarmed Attacks per %2% Dexterity Allocated in Radius","cn":"空手攻击时，范围内每分配 %2% 点敏捷，近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage with Unarmed Attacks per %2% Dexterity Allocated in Radius","cn":"空手攻击时，范围内每分配 %2% 点敏捷，近战物理伤害降低 %1%%%"}
{"en":"Chill Enemy for %1$d second when Hit, reducing their Action Speed by 30%%","cn":"击中敌人后使其冰缓 %1$d 秒，行动速度降低 30%%"}
{"en":"Chill Enemy for %1$d seconds when Hit, reducing their Action Speed by 30%%","cn":"击中敌人后使其冰缓 %1$d 秒，行动速度降低 30%%"}
{"en":"%1%%% more Physical Damage taken when Hit","cn":"被击中时，受到的物理总伤害额外提高 %1%%%"}
{"en":"%1%%% less Physical Damage taken when Hit","cn":"被击中时，受到的物理总伤害额外降低 %1%%%"}
{"en":"%1%%% more Fire Damage taken when Hit","cn":"被击中时，受到的火焰总伤害额外提高 %1%%%"}
{"en":"%1%%% less Fire Damage taken when Hit","cn":"被击中时，受到的火焰总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Visibility to Enemies","cn":"敌人视野范围扩大 %1%%%"}
{"en":"%1%%% reduced Visibility to Enemies","cn":"敌人视野范围缩小 %1%%%"}
{"en":"Removes all but one Life on use Removed life is regenerated as Energy Shield over %1$d seconds","cn":"将生命扣至剩余 1 点，扣除的生命将在 %1$d 秒内转换为能量护盾"}
{"en":"Physical Attack Damage is increased by 1%% per %1$d Strength from Allocated Passives in Radius","cn":"范围内每配置 %1$d 点力量，物理攻击伤害提高 1%%"}
{"en":"Fortify Duration is increased by 1%% per %1$d Intelligence from Allocated Passives in Radius","cn":"范围内每配置 %1$d 点智慧，护体持续时间提高 1%%"}
{"en":"Fire Damage is increased by 1%% per %1$d Intelligence from Allocated Passives in Radius","cn":"范围内每配置 %1$d 点智慧，火焰伤害提高 1%%"}
{"en":"Cold Damage is increased by 1%% per %1$d Intelligence from Allocated Passives in Radius","cn":"范围内每配置 %1$d 点智慧，冰霜伤害提高 1%%"}
{"en":"Physical Damage is increased by 1%% per %1$d Intelligence from Allocated Passives in Radius","cn":"范围内每配置 %1$d 点智慧，物理伤害提高 1%%"}
{"en":"Physical Attack Damage is increased by 1%% per %1$d Dexterity from Allocated Passives in Radius","cn":"范围内每配置 %1$d 点敏捷，物理攻击伤害提高 1%%"}
{"en":"%1%%% additional Physical Damage Reduction per %2% Strength on Allocated Passives in Radius","cn":"范围内每配置 %2% 点力量，便获得 %1%%% 额外物理伤害减免"}
{"en":"%1%%% of Energy Shield Regenerated per Second for every %2% Intelligence on Allocated Passives in Radius","cn":"范围内每配置 %2% 点智慧，则每秒回复 %1%%% 能量护盾"}
{"en":"%1%%% increased Movement Speed per %2% Dexterity on Allocated Passives in Radius","cn":"范围内每配置 %2% 点敏捷，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed per %2% Dexterity on Allocated Passives in Radius","cn":"范围内每配置 %2% 点敏捷，移动速度降低 %1%%%"}
{"en":"Projectile Damage is increased by 1%% per %1$d Dexterity from Allocated Passives in Radius","cn":"范围内每配置 %1$d 点敏捷，投射物伤害提高 1%%"}
{"en":"Glacial Cascade gains an additional stage with %1$d Intelligence from Passives in Radius","cn":"范围内配置 %1$d 点智慧，【冰川之刺】即可额外提高 1 个阶段"}
{"en":"Animate Weapon will Animate Bows and Wands with %1$d Dexterity from Passives in Radius","cn":"范围内配置 %1$d 点敏捷，即可对弓及法杖使用【幻化武器】"}
{"en":"Split Arrow fires an additional arrow with %1$d Dexterity from Passives in Radius","cn":"范围内配置 %1$d 点敏捷，【分裂箭矢】即可发射一支额外的箭矢"}
{"en":"%1$+d to Accuracy Rating per %2% Intelligence on Unallocated Passives in Radius","cn":"范围内若未配置智慧，则每 %2% 点 %1$+d 最大命中值"}
{"en":"%1$+d%% to Critical Strike Multiplier per %2% Strength on Unallocated Passives in Radius","cn":"范围内若未配置力量，则每 %2% 点 %1$+d%% 攻击和法术暴击伤害加成"}
{"en":"%1$+d to Maximum Mana per %2% Dexterity on Unallocated Passives in Radius","cn":"范围内若未配置敏捷，则每 %2% 点 %1$+d 最大魔力"}
{"en":"Split Arrow fires an additional arrow","cn":"【分裂箭矢】可额外发射的箭矢数量提高 %1$d"}
{"en":"Split Arrow fires %1$d additional arrows","cn":"【分裂箭矢】可额外发射的箭矢数量降低 %1$d"}
{"en":"Animate Weapon can Animate Bows","cn":"能对弓使用【幻化武器】"}
{"en":"Animate Weapon can Animate Wands","cn":"能对法杖使用【幻化武器】"}
{"en":"Nearby Enemies take %1$d Lightning Damage per second","cn":"周围敌人每秒受到 %1$d 点闪电伤害"}
{"en":"%1%%% of Damage is taken from Mana before Life per Power Charge","cn":"每有一个暴击球，你受到伤害的 %1%%% 由魔力先承担"}
{"en":"%1%%% increased Critical Strike Chance per Power Charge","cn":"每个暴击球暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance per Power Charge","cn":"每个暴击球暴击率降低 %1%%%"}
{"en":"Regenerate %1%%% of Life and Mana per second if you were Hit Recently","cn":"近期内你若有被击中，则每秒回复 %1%%% 生命和魔力"}
{"en":"%1%%% increased Ball Lightning Damage","cn":"【天雷之珠】伤害提高 %1%%%"}
{"en":"%1%%% reduced Ball Lightning Damage","cn":"【天雷之珠】伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Poison","cn":"中毒伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Poison","cn":"中毒伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Bleeding","cn":"流血伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Bleeding","cn":"流血伤害降低 %1%%%"}
{"en":"%1%%% increased Poison Duration","cn":"中毒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Poison Duration","cn":"中毒持续时间缩短 %1%%%"}
{"en":"%1%%% more Poison Duration","cn":"中毒持续总时间额外延长 %1%%%"}
{"en":"%1%%% less Poison Duration","cn":"中毒持续总时间额外降低 %1%%%"}
{"en":"Poison on Hit","cn":"击中时使目标中毒"}
{"en":"%1%%% chance to Poison on Hit","cn":"击中时有 %1%%% 几率使目标中毒"}
{"en":"Always Poison on Hit","cn":"击中时使目标中毒"}
{"en":"Minions have %1%%% chance to Poison Enemies on Hit","cn":"召唤生物击中时有 %1%%% 几率使目标中毒"}
{"en":"Minions Poison Enemies on Hit","cn":"召唤生物击中时使目标中毒"}
{"en":"%1%%% chance to Poison on Hit with Attacks","cn":"攻击击中时有 %1%%% 几率使目标中毒"}
{"en":"Always Poison on Hit with Attacks","cn":"攻击击中时使目标中毒"}
{"en":"%1%%% of Fire Damage from Hits taken as Cold Damage","cn":"受到击中火焰伤害的 %1%%% 转为冰霜伤害"}
{"en":"%1%%% of Fire Damage from Hits taken as Lightning Damage","cn":"受到击中火焰伤害的 %1%%% 转为闪电伤害"}
{"en":"%1%%% of Cold Damage from Hits taken as Fire Damage","cn":"受到击中冰霜伤害的 %1%%% 转为火焰伤害"}
{"en":"%1%%% of Cold Damage from Hits taken as Lightning Damage","cn":"受到击中冰霜伤害的 %1%%% 转为闪电伤害"}
{"en":"%1%%% of Lightning Damage from Hits taken as Fire Damage","cn":"受到击中闪电伤害的 %1%%% 转为火焰伤害"}
{"en":"%1%%% of Lightning Damage from Hits taken as Cold Damage","cn":"受到击中闪电伤害的 %1%%% 转为冰霜伤害"}
{"en":"%1%%% increased Flask Charges gained during any Flask Effect","cn":"药剂持续期间，获得的充能数提高 %1%%%"}
{"en":"%1%%% reduced Flask Charges gained during any Flask Effect","cn":"药剂持续期间，获得的充能数降低 %1%%%"}
{"en":"%1%%% increased Mana Regeneration Rate during any Flask Effect","cn":"药剂持续期间，魔力回复提高 %1%%%"}
{"en":"%1%%% reduced Mana Regeneration Rate during any Flask Effect","cn":"药剂持续期间，魔力回复降低 %1%%%"}
{"en":"%1%%% of Life Leech applies to Enemies as Chaos Damage","cn":"生命偷取造成伤害的 %1%%% 转化为混沌伤害"}
{"en":"%1%%% increased Movement Speed during any Flask Effect","cn":"药剂持续期间，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed during any Flask Effect","cn":"药剂持续期间，移动速度降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Multiplier against Bleeding Enemies","cn":"对流血敌人的攻击和法术基础暴击伤害加成提高 %1$+d%%"}
{"en":"%1$+d%% to Critical Strike Multiplier per 1%% Chance to Block Attack Damage","cn":"每 1%% 攻击伤害格挡几率 %1$+d%% 基础暴击伤害加成"}
{"en":"%1%%% increased Critical Strike Chance against Bleeding Enemies","cn":"对流血敌人的攻击和法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Bleeding Enemies","cn":"对流血敌人的攻击和法术暴击率降低 %1%%%"}
{"en":"Moving while Bleeding doesn't cause you to take extra Damage","cn":"流血状态下移动不再承受额外的伤害"}
{"en":"Players have Corrupting Blood","cn":"流放者拥有腐化之血"}
{"en":"Action Speed cannot be modified to below base value","cn":"你的行动速度无法被减速至基础以下"}
{"en":"Movement Speed cannot be modified to below base value","cn":"你的移动速度加成不会让你减速至基础速度以下"}
{"en":"%1%%% increased Damage while you have Fortify","cn":"护体状态下伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while you have Fortify","cn":"护体状态下伤害降低 %1%%%"}
{"en":"%1%%% of Maximum Life Regenerated per second while you have Fortify","cn":"护体状态下每秒回复 %1%%% 最大生命"}
{"en":"%1%%% increased Damage per Endurance Charge","cn":"每个耐力球可使伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per Endurance Charge","cn":"每个耐力球可使伤害降低 %1%%%"}
{"en":"Recover %1%%% of Life and Mana when you use a Warcry","cn":"施放战吼时回复 %1%%% 生命和魔力"}
{"en":"%1%%% increased Warcry Duration","cn":"战吼持续时间延长 %1%%%"}
{"en":"%1%%% reduced Warcry Duration","cn":"战吼持续时间缩短 %1%%%"}
{"en":"%1%%% increased Attack Speed if you've been Hit Recently","cn":"近期内你若被击中，则攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed if you've been Hit Recently","cn":"近期内你若被击中，则攻击速度降低 %1%%%"}
{"en":"%1%%% increased Damage when not on Low Life","cn":"非低血状态下伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage when not on Low Life","cn":"非低血状态下伤害降低 %1%%%"}
{"en":"%1%%% increased Damage while you have a Totem","cn":"当你有图腾存在时，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while you have a Totem","cn":"当你有图腾存在时，伤害降低 %1%%%"}
{"en":"Gain %1%%% of Physical Damage as Extra Fire Damage if you've Killed Recently","cn":"近期内你若有击败敌人，则获得等同 %1%%% 物理伤害的额外火焰伤害"}
{"en":"%1%%% increased Attack and Cast Speed if you've summoned a Totem Recently","cn":"近期内你若有召唤图腾，攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed if you've summoned a Totem Recently","cn":"近期内你若有召唤图腾，攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Rare and Unique Enemies","cn":"击中稀有怪和传奇怪伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits against Rare and Unique Enemies","cn":"击中稀有怪和传奇怪伤害降低 %1%%%"}
{"en":"%1%%% of Overkill Damage is Leeched as Life","cn":"溢出伤害的 %1%%% 转为生命偷取"}
{"en":"%1%%% increased Attack Speed while Leeching","cn":"生命偷取时攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed while Leeching","cn":"生命偷取时攻击速度降低 %1%%%"}
{"en":"Life Leech effects are not removed at Full Life","cn":"生命回满时不会取消生命偷取效果"}
{"en":"Cannot be Stunned while Leeching","cn":"生命偷取时免疫晕眩"}
{"en":"Attacks have Blood Magic","cn":"所有攻击都受到血魔法辅助"}
{"en":"Skills which throw Traps have Blood Magic","cn":"投掷陷阱的技能受到血魔法辅助"}
{"en":"%1%%% increased Armour and Evasion Rating when on Low Life","cn":"低血时，护甲和闪避值提高 %1%%%"}
{"en":"%1%%% reduced Armour and Evasion Rating when on Low Life","cn":"低血时，护甲和闪避值降低 %1%%%"}
{"en":"Enemies you Taunt have a %1%%% increased chance to be Stunned","cn":"受到你嘲讽的敌人被你晕眩的几率提高 %1%%%"}
{"en":"Enemies you Taunt have a %1%%% reduced chance to be Stunned","cn":"受到你嘲讽的敌人被你晕眩的几率降低 %1%%%"}
{"en":"Enemies Taunted by you take %1%%% increased Damage","cn":"受到你嘲讽的敌人所承受的伤害提高 %1%%%"}
{"en":"Enemies Taunted by you take %1%%% reduced Damage","cn":"受到你嘲讽的敌人所承受的伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Speed while you have Fortify","cn":"护体状态下，攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed while you have Fortify","cn":"护体状态下，攻击速度降低 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage if you were Damaged by a Hit Recently","cn":"近期内你若因被击中而受伤，攻击伤害格挡几率 %1$+d%%"}
{"en":"%1%%% increased Damage if you've taken no Damage from Hits Recently","cn":"近期内你若被击中但没有受到伤害，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you've taken no Damage from Hits Recently","cn":"近期内你若被击中但没有受到伤害，则伤害降低 %1%%%"}
{"en":"%1%%% increased Physical Damage for each time you've Blocked in the past %2% seconds","cn":"过去 %2% 秒内格挡的每个攻击可使你的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage for each time you've Blocked in the past %2% seconds","cn":"过去 %2% 秒内格挡的每个攻击可使你的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed if you've been Hit Recently","cn":"近期内你若有被击中，则攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed if you've been Hit Recently","cn":"近期内你若有被击中，则攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Hits and Ailments against Blinded Enemies","cn":"击中和异常状态对致盲敌人的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Hits and Ailments against Blinded Enemies","cn":"击中和异常状态对致盲敌人的火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage taken from Blinded Enemies","cn":"承受来自致盲敌人的法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage taken from Blinded Enemies","cn":"承受来自致盲敌人的法术伤害降低 %1%%%"}
{"en":"Totems have %1%%% of your Armour","cn":"图腾获得你 %1%%% 的护甲值"}
{"en":"%1%%% increased Movement Speed if you haven't been Hit Recently","cn":"近期内你若没有被击中，则移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed if you haven't been Hit Recently","cn":"近期内你若没有被击中，则移动速度降低 %1%%%"}
{"en":"%1%%% of Damage Leeched as Life and Mana if you've Killed Recently","cn":"近期内你若有击败敌人，则造成伤害的 %1%%% 转化为偷取生命和魔力"}
{"en":"%1%%% Chance on Hit to Taunt an Enemy","cn":"击中时有 %1%%% 几率嘲讽敌人"}
{"en":"With at least %1% Strength in Radius, %2%%% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer","cn":"若范围内含有 %1% 点力量，被【冰霜之锤】击碎的敌人的物品稀有度提高 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, each Spectral Throw Projectile gains %2%%% increased Damage each time it Hits","cn":"若范围内含有 %1% 点敏捷，【灵体投掷】每次击中时，伤害提高 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, Double Strike has a %2%%% chance Trigger On Kill Effects twice","cn":"若范围内含有 %1% 点敏捷，【双重打击】有 %2%%% 几率触发击败效果两次"}
{"en":"With at least %1% Dexterity in Radius, Viper Strike deals %2%%% increased Damage with Hits and Poison for each Poison on the Enemy","cn":"若范围内有 %1% 点敏捷，敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 %2%%%"}
{"en":"With at least %1% Strength in Radius, Heavy Strike has a   %2%%% chance to deal Double Damage","cn":"若范围内含有 %1% 点力量，【重击】有 %2%%% 几率造成双倍伤害"}
{"en":"%1%%% increased Rarity of Items dropped by Enemies Shattered by Glacial Hammer","cn":"被【冰霜之锤】击碎的敌人的物品稀有度提高 %1%%%"}
{"en":"Spectral Throw deals %1%%% increased Damage per Enemy Hit","cn":"【灵体投掷】每次击中时，伤害提高 %1%%%"}
{"en":"Double Strike has a %1%%% chance Trigger On Kill Effects twice","cn":"【双重打击】有 %1%%% 几率触发击败效果两次"}
{"en":"Viper Strike deals %1%%% increased Damage with Hits and Poison for each Poison on the Enemy","cn":"敌人身上的每层中毒会使【毒蛇打击】的击中和中毒伤害提高 %1%%%"}
{"en":"Heavy Strike has a %1%%% chance to deal Double Damage","cn":"【重击】有 %1%%% 几率造成双倍伤害"}
{"en":"%1%%% increased Mana Cost of Skills if you've been Hit Recently","cn":"近期内你若有被击中，则技能的魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Skills if you've been Hit Recently","cn":"近期内你若有被击中，则技能的魔力消耗降低 %1%%%"}
{"en":"%1%%% chance to Avoid being Stunned if you've Killed Recently","cn":"近期内你若有击败敌人，则有 %1%%% 几率避免被晕眩"}
{"en":"%1%%% chance to Dodge Spell Hits if you've taken Spell Damage Recently","cn":"近期内你若有承受法术伤害，则有 %1%%% 几率躲避法术击中"}
{"en":"%1%%% increased Attack and Cast Speed if you've Killed Recently","cn":"近期内你若有击败敌人，则攻击和施法速度提高 %1%%%"}
{"en":"Adds %1% to %2% Cold Damage if you've been Hit Recently","cn":"近期内你若被击中，则附加 %1% - %2% 冰霜伤害"}
{"en":"Adds %1% to %2% Lightning Damage if you haven't Killed Recently","cn":"近期内你若没有击败过敌人，则附加 %1% - %2% 闪电伤害"}
{"en":"%1%%% of Damage Leeched as Life and Mana if you've Killed Recently","cn":"近期内你若有击败敌人，则造成伤害的 %1%%% 转化为生命和魔力偷取"}
{"en":"Adds %1% to %2% Fire Damage if you've Killed Recently","cn":"近期内你若有击败敌人，则附加 %1% - %2% 基础火焰伤害"}
{"en":"%1%%% increased Movement Speed if you haven't been Hit Recently","cn":"近期内你若没有被击中，则移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed if you haven't been Hit Recently","cn":"近期内你若没有被击中，则移动速度降低 %1%%%"}
{"en":"%1%%% chance to Freeze, Shock and Ignite if you haven't Crit Recently","cn":"近期内你若没有打出过暴击，则有 %1%%% 几率造成冰冻，感电，和点燃"}
{"en":"%1%%% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently","cn":"近期内你若受到暴击，则获得 %1%%% 几率躲避攻击击中"}
{"en":"With at least %1% Intelligence in Radius, Summon Skeleton can summon up to %2% Skeleton Mages","cn":"若范围内有 %1% 点智慧，则【召唤魔侍】技能可以召唤最多 %2% 个魔侍法师"}
{"en":"Summon Skeleton can summon up to %1% Skeleton Mages","cn":"【召唤魔侍】技能可以召唤最多 %1% 个魔侍法师"}
{"en":"With at least %1% Strength in Radius, Vigilant Strike","cn":"若范围内含有至少 %1% 点力量，"}
{"en":"Fortifies you and Nearby Allies for %1% seconds","cn":"【戒备打击】会使周围友军获得护体 %1% 秒"}
{"en":"Vigilant Strike Fortifies you and Nearby Allies for %1% seconds","cn":"【戒备打击】使你与周围友军获得护体 %1% 秒"}
{"en":"With at least %1% Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to %2%%% increased Area of Effect","cn":"若范围内含有 %1% 点智慧，火球投射物的爆炸范围将随飞行距离扩大，最多扩大 %2%%%"}
{"en":"With at least %1% Intelligence in Radius, Fireball Projectiles gain Area as they travel farther, up to %2%%% reduced Area of Effect","cn":"若范围内含有 %1% 点智慧，火球投射物的爆炸范围将随飞行距离缩小，最多缩小 %2%%%"}
{"en":"With at least %1% Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to %2$+d Radius","cn":"若范围内含有 %1% 点智慧，火球投射物的爆炸范围将随飞行距离扩大，最多扩大至 %2$+d"}
{"en":"Fireball Projectiles gain Area as they travel farther, up to %1%%% increased Area of Effect","cn":"火球投射物的爆炸范围将随飞行距离扩大，最多扩大 %1%%%"}
{"en":"Fireball Projectiles gain Area as they travel farther, up to %1%%% reduced Area of Effect","cn":"火球投射物爆炸范围将随飞行距离缩小，最多缩小 %1%%%"}
{"en":"Fireball Projectiles gain Radius as they travel farther, up to %1$+d Radius","cn":"火球投射物的爆炸范围将随飞行距离扩大，最多扩大至 %1$+d"}
{"en":"With at least %1% Dexterity in Radius, Animate Weapon can Animate up to %2% Ranged Weapons","cn":"若范围内含有 %1% 点敏捷，【幻化武器】可以幻化最多 %2% 把远程武器"}
{"en":"Animate Weapon can animate up to %1% ranged weapons","cn":"【幻化武器】可以幻化最多 %1% 把远程武器"}
{"en":"With at least %1% Strength in Radius, Ground Slam has a %2%%% chance to grant an Endurance Charge when you Stun an Enemy","cn":"若范围内含有 %1% 点力量，【裂地之击】在晕眩敌人时有 %2%%% 几率获得耐力球"}
{"en":"With at least %1% Strength in Radius, Ground Slam grants an Endurance Charge on Stun","cn":"若范围内含有 %1% 点力量，【裂地之击】在晕眩敌人时获得耐力球"}
{"en":"With at least %1% Strength in Radius, Ground Slam has a %2%%% increased angle","cn":"若范围内含有 %1% 点力量，【裂地之击】的角度扩大 %2%%%"}
{"en":"With at least %1% Strength in Radius, Ground Slam has a %2%%% reduced angle","cn":"若范围内含有 %1% 点力量，【裂地之击】的角度缩小 %2%%%"}
{"en":"Ground Slam has a %1%%% increased angle","cn":"【裂地之击】的角度扩大 %1%%%"}
{"en":"Ground Slam has a %1%%% reduced angle","cn":"【裂地之击】的角度缩小 %1%%%"}
{"en":"With at least %1% Intelligence in Radius, Cold Snap has a %2%%% chance to grant a Power Charge on Killing Blow","cn":"若范围内含有 %1% 点智慧，【霜暴】有 %2%%% 几率在击败敌人时获得暴击球"}
{"en":"Cold Snap has a %1%%% chance to grant a Power Charge on Killing Blow","cn":"【霜暴】有 %1%%% 几率在击败敌人时获得暴击球"}
{"en":"With at least %1% Intelligence in Radius, %2%%% of Damage taken gained as Mana over %3% seconds when Hit during Rallying Cry for you and Allies","cn":"若范围内含有 %1% 点智慧，在受到你或友军的【激励战吼】期间，受到伤害的 %2%%% 会在 %3% 秒内回复为魔力"}
{"en":"%1%%% of Damage taken gained as Mana over %2% seconds when Hit during Rallying Cry for you and Allies","cn":"在受到你或友军的激励战吼期间，受到伤害的 %1%%% 会在 %2% 秒内回复为魔力"}
{"en":"With at least %1% Dexterity in Radius, Barrage fires an additional projectile simultaneously on the first and final attacks","cn":"若范围内含有 %1% 点敏捷，【弹幕】的第一次和最后一次攻击会附加 1 个额外的投射物"}
{"en":"With at least %1% Dexterity in Radius, Barrage fires an additional %2% projectiles simultaneously on the first and final attacks","cn":"若范围内含有 %1% 点敏捷，【弹幕】的第一次和最后一次攻击会附加 %2% 个额外的投射物"}
{"en":"Barrage fires an additional projectile simultaneously on the first and final attacks","cn":"弹幕的第一次和最后一次攻击附加 1 个额外的投射物"}
{"en":"Barrage fires an additional %1% projectiles simultaneously on the first and final attacks","cn":"弹幕的第一次和最后一次攻击附加 %1% 个额外的投射物"}
{"en":"Cannot Block","cn":"无法格档"}
{"en":"No Chance to Block","cn":"没有格档率"}
{"en":"%1%%% reduced Mana Cost per Endurance Charge","cn":"每个耐力球会使魔力消耗降低 %1%%%"}
{"en":"Gain Rampage while at Maximum Endurance Charges","cn":"耐力球达到上限时进入暴走状态"}
{"en":"Lose all Endurance Charges when Rampage ends","cn":"暴走状态结束时失去所有耐力球"}
{"en":"Animate Weapon can animate up to %1% Ranged Weapons","cn":"【幻化武器】可以幻化最多 %1% 把远程武器"}
{"en":"Stun Threshold is based on %1%%% of your Mana instead of Life","cn":"你的晕眩门槛将基于魔力的 %1%%%，而非生命"}
{"en":"%1%%% increased Stun Threshold","cn":"晕眩门槛提高 %1%%%"}
{"en":"%1%%% reduced Stun Threshold","cn":"晕眩门槛降低 %1%%%"}
{"en":"%1%%% increased Minion Attack and Cast Speed per Skeleton you own","cn":"你每控制一个魔侍，召唤生物攻击和施法速度便提高 %1%%%"}
{"en":"%1%%% reduced Minion Attack and Cast Speed per Skeleton you own","cn":"你每控制一个魔侍，召唤生物攻击和施法速度便降低 %1%%%"}
{"en":"%1%%% increased Minion Duration per Zombie you own","cn":"你每控制一个魔卫，召唤生物持续时间延长 %1%%%"}
{"en":"%1%%% reduced Minion Duration per Zombie you own","cn":"你每控制一个魔卫，召唤生物持续时间缩短 %1%%%"}
{"en":"%1%%% increased Minion Damage per Spectre you own","cn":"你每拥有一个灵体，召唤生物伤害提高 %1%%%"}
{"en":"%1%%% reduced Minion Damage per Spectre you own","cn":"你每拥有一个灵体，召唤生物伤害降低 %1%%%"}
{"en":"Minions Regenerate %1% Life per second per Raging Spirit you own","cn":"你每拥有一个愤怒狂灵，你的召唤生物便每秒回复 %1% 生命"}
{"en":"%1%%% increased Warcry Speed","cn":"战吼施法速度提高 %1%%%"}
{"en":"%1%%% reduced Warcry Speed","cn":"战吼施法速度降低 %1%%%"}
{"en":"%1%%% chance to gain Her Blessing for %2% seconds when you Ignite an Enemy","cn":"点燃敌人时有 %1%%% 几率获得【女神的祝福】 %2% 秒"}
{"en":"Gain Her Blessing for %1% seconds when you Ignite an Enemy","cn":"点燃敌人时获得【女神的祝福】 %1% 秒"}
{"en":"%1%%% chance to Blind nearby Enemies when gaining Her Blessing","cn":"获得【女神的祝福】时有 %1%%% 几率致盲周围敌人"}
{"en":"Always Blind nearby Enemies when gaining Her Blessing","cn":"获得【女神的祝福】时致盲周围敌人"}
{"en":"%1%%% chance to Avoid being Frozen, Chilled or Ignited with Her Blessing","cn":"获得【女神的祝福】时有 %1%%% 几率避免被冰冻，冰缓，或点燃"}
{"en":"Cannot be Frozen, Chilled or Ignited with Her Blessing","cn":"获得【女神的祝福】时无法被冰冻，冰缓，或点燃"}
{"en":"%1%%% increased Attack and Movement Speed with Her Blessing","cn":"获得【女神的祝福】时攻击速度和移动速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Movement Speed with Her Blessing","cn":"获得【女神的祝福】时攻击速度和移动速度降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Multiplier per Power Charge","cn":"每个暴击球 %1$+d%% 暴击伤害加成"}
{"en":"%1%%% chance to Poison on Hit against Bleeding Enemies","cn":"击中流血敌人时，有 %1%%% 几率使其中毒"}
{"en":"Always Poison on Hit against Bleeding Enemies","cn":"击中流血敌人时使其中毒"}
{"en":"%1%%% increased Damage taken from Blinded Enemies","cn":"承受来自致盲敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Blinded Enemies","cn":"承受来自致盲敌人的伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Damage per Frenzy Charge","cn":"每个狂怒球可使攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Damage per Frenzy Charge","cn":"每个狂怒球可使攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Damage per Frenzy Charge","cn":"每个狂怒球可使伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per Frenzy Charge","cn":"每个狂怒球可使伤害降低 %1%%%"}
{"en":"%1%%% increased Onslaught Effect","cn":"【猛攻】效果提高 %1%%%"}
{"en":"%1%%% reduced Onslaught Effect","cn":"【猛攻】效果降低 %1%%%"}
{"en":"%1%%% increased Attack Damage during Onslaught","cn":"【猛攻】状态下攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Damage during Onslaught","cn":"【猛攻】状态下攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance against Poisoned Enemies","cn":"对中毒敌人的攻击和法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Poisoned Enemies","cn":"对中毒敌人的攻击和法术暴击率降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage taken","cn":"受到的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage taken","cn":"受到的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Damage taken from Trap or Mine Hits","cn":"受到的陷阱与地雷伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Trap or Mine Hits","cn":"受到的陷阱与地雷伤害降低 %1%%%"}
{"en":"%1%%% chance for Attacks to Maim on Hit against Poisoned Enemies","cn":"击中中毒的敌人有 %1%%% 几率使其瘫痪"}
{"en":"Attacks always Maim on Hit against Poisoned Enemies","cn":"击中中毒的敌人使其瘫痪"}
{"en":"%1%%% more chance to Evade Melee Attacks during Onslaught","cn":"【猛攻】状态下闪避近战攻击的几率额外提高 %1%%%"}
{"en":"%1%%% less chance to Evade Melee Attacks during Onslaught","cn":"【猛攻】状态下闪避近战攻击的几率额外降低 %1%%%"}
{"en":"%1%%% more chance to Evade Projectile Attacks during Onslaught","cn":"【猛攻】状态下闪避投射物的总几率额外提高 %1%%%"}
{"en":"%1%%% less chance to Evade Projectile Attacks during Onslaught","cn":"【猛攻】状态下闪避投射物的总几率额外降低 %1%%%"}
{"en":"Removes Elemental Ailments when you use a Flask","cn":"药剂持续期间，驱散元素异常状态"}
{"en":"%1%%% chance to Avoid Elemental Ailments during any Flask Effect","cn":"药剂持续期间，有 %1%%% 几率避免元素异常状态"}
{"en":"Cannot be affected by Elemental Ailments during any Flask Effect","cn":"药剂持续期间，避免元素异常状态"}
{"en":"%1%%% increased Attack Speed during any Flask Effect","cn":"药剂持续期间，攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed during any Flask Effect","cn":"药剂持续期间，攻击速度降低 %1%%%"}
{"en":"%1$+d%% to Chaos Resistance during any Flask Effect","cn":"药剂持续期间，提高 %1$+d%% 混沌抗性"}
{"en":"%1%%% chance to Poison on Hit during any Flask Effect","cn":"药剂持续期间，有 %1%%% 几率击中时使敌人中毒"}
{"en":"Always Poison on Hit during any Flask Effect","cn":"药剂持续期间，击中时使敌人中毒"}
{"en":"Shocks nearby Enemies during Flask effect, causing 10%% increased Damage taken","cn":"药剂持续期间，使周围的敌人感电，他们受到的伤害提高 10%%"}
{"en":"You are Shocked during Flask effect, causing 50%% increased Damage taken","cn":"药剂持续期间你会被感电，受到的伤害提高 50%%"}
{"en":"%1%%% of Physical Damage Converted to Lightning during Flask effect","cn":"药剂持续期间，物理伤害的 %1%%% 转换为闪电伤害"}
{"en":"Damage Penetrates %1%%% Lightning Resistance during Flask effect","cn":"药剂持续期间，闪电伤害穿透 %1%%% 闪电抗性"}
{"en":"Adds %1% to %2% Lightning Damage to Attacks during Flask effect","cn":"药剂持续期间，攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells during Flask effect","cn":"药剂持续期间，法术附加 %1% - %2% 基础闪电伤害"}
{"en":"%1%%% of Lightning Damage Leeched as Life during Flask effect","cn":"药剂持续期间，闪电伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Lightning Damage Leeched as Mana during Flask effect","cn":"药剂持续期间，闪电伤害的 %1%%% 转化为魔力偷取"}
{"en":"Gain Life and Mana from Leech instantly during Flask effect","cn":"药剂持续期间，立即获得生命和魔力偷取"}
{"en":"Enemies killed explode dealing %1%%% of their Life as Chaos Damage","cn":"击败的敌人会爆炸，造成等同 %1%%% 生命的混沌伤害"}
{"en":"Enemies you Kill have a %1%%% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","cn":"你击败的敌人有 %1%%% 几率爆炸，造成等同该敌人最大生命四分之一的混沌伤害"}
{"en":"Cursed Enemies you or your Minions Kill have a %1%%% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage","cn":"你或你的召唤生物击败的受诅咒敌人有 %1%%% 几率爆炸，造成等同该敌人最大生命四分之一的混沌伤害"}
{"en":"Damage Penetrates %1%%% of Enemy Elemental Resistances if you haven't Killed Recently","cn":"近期内你若没有击败敌人，则伤害会穿透 %1%%% 敌人火焰、冰霜、闪电抗性"}
{"en":"%1%%% of Physical Damage as Extra Damage of each Element you've been Hit by Spell Damage of Recently","cn":"近期内你每被一种元素的法术伤害所击中，你的额外物理伤害提高 %1%%%"}
{"en":"Adds %1% to %2% Chaos Damage if you've taken a Critical Strike Recently","cn":"近期内你若受到暴击，则附加 %1% - %2% 基础混沌伤害"}
{"en":"%1%%% increased Movement Speed while not affected by Elemental Ailments","cn":"无元素异常状态时移动速度提高 %1%%%"}
{"en":"%1%%% increased Spell Damage if you or your Totems have Killed in the past %2% seconds","cn":"过去 %2% 秒内若你或你的图腾有击败敌人，则法术伤害提高 %1%%%"}
{"en":"%1%%% of Elemental Damage Leeched as Life against Enemies affected by Elemental Ailments","cn":"对元素异常状态敌人造成 %1%%% 元素伤害的生命偷取"}
{"en":"Totems Explode for %1%%% of their Maximum Life as Fire Damage when on Low Life","cn":"你的图腾低血时会爆炸，造成等同它 %1%%% 最大生命的火焰伤害"}
{"en":"You and nearby allies have %1%%% increased Attack, Cast and Movement Speed if you've Warcried Recently","cn":"近期内你若有使用战吼，你和周围友军的攻击，施法和移动速度提高 %1%%%"}
{"en":"%1%%% chance for you and your allies to Avoid being Stunned while you are wielding a Staff","cn":"持长杖时，你和你的友军有 %1%%% 几率免疫晕眩"}
{"en":"You and your allies cannot be Stunned while you are wielding a Staff","cn":"持长杖时，你和你的友军免疫晕眩"}
{"en":"%1%%% increased Damage taken from Bleeding Enemies","cn":"承受来自流血敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Bleeding Enemies","cn":"承受来自流血敌人的伤害降低 %1%%%"}
{"en":"%1%%% chance for Attacks to Maim on Hit against Bleeding Enemies","cn":"攻击击中流血的敌人时，有 %1%%% 几率瘫痪敌人"}
{"en":"Attacks Maim on Hit against Bleeding Enemies","cn":"攻击击中流血的敌人时瘫痪敌人"}
{"en":"%1%%% increased Attack Speed with One Handed Weapons","cn":"单手武器攻击的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed with One Handed Weapons","cn":"单手武器攻击的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed for each time you've Blocked in the past %2% seconds","cn":"过去 %2% 秒内格挡的每个攻击可使你的移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed for each time you've Blocked in the past %2% seconds","cn":"过去 %2% 秒内格挡的每个攻击可使你的移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed while you have Fortify","cn":"护体状态下移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while you have Fortify","cn":"护体状态下移动速度降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage taken while at Maximum Endurance Charges","cn":"耐力球达到上限时，受到的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage taken while at Maximum Endurance Charges","cn":"耐力球达到上限时，受到的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"Elemental Ailments are removed when you reach Low Life","cn":"低血时驱散身上的元素异常状态"}
{"en":"%1%%% chance to gain a Frenzy Charge on Kill with Main Hand","cn":"主手武器击败敌人时，有 %1%%% 几率获得狂怒球"}
{"en":"Gain a Frenzy Charge on Kill with Main Hand","cn":"主手武器击败敌人时获得狂怒球"}
{"en":"%1%%% chance to gain an Endurance Charge on Kill with Main Hand","cn":"主手武器击败敌人时，有 %1%%% 几率获得耐力球"}
{"en":"You gain an Endurance Charge on Kill with Main Hand","cn":"主手武器击败敌人时获得耐力球"}
{"en":"%1%%% increased Damage taken if you've Killed Recently","cn":"近期内你若有击败敌人，则承受的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken if you've Killed Recently","cn":"近期内你若有击败敌人，则承受的伤害降低 %1%%%"}
{"en":"%1%%% chance to Avoid Stun if you've Killed Recently","cn":"近期内你若有击败敌人，则有 %1%%% 几率避免晕眩"}
{"en":"Cannot be Stunned if you've Killed Recently","cn":"近期内你若有击败敌人，则获得免疫晕眩"}
{"en":"When you or your Totems Kill a Burning Enemy, %1%%% chance for you and your Totems to each gain an Endurance Charge","cn":"当你或你的图腾击败了燃烧中的敌人， 你和你的图腾有 %1%%% 几率各获得 1 个耐力球"}
{"en":"When you or your Totems Kill a Burning Enemy, you and your Totems each gain an Endurance Charge","cn":"当你或你的图腾击败了燃烧中的敌人， 你和你的图腾各获得 1 个耐力球"}
{"en":"%1%%% chance for you and your Totems to gain an Endurance Charge when your Totems Kill a Burning Enemy","cn":"当你的图腾击败燃烧中的敌人，你和你的图腾有 %1%%% 几率获得 1 个耐力球"}
{"en":"You and your Totems gain an Endurance Charge when your Totems Kill a Burning Enemy","cn":"当你的图腾击败燃烧中的敌人，你和你的图腾获得 1 个耐力球"}
{"en":"%1%%% increased Warcry Cooldown Recovery Speed","cn":"战吼冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Warcry Cooldown Recovery Speed","cn":"战吼冷却回复速度降低 %1%%%"}
{"en":"Golem Skills have %1%%% increased Cooldown Recovery Speed","cn":"魔像施放技能的冷却速度提高 %1%%%"}
{"en":"Golem Skills have %1%%% reduced Cooldown Recovery Speed","cn":"魔像施放技能的冷却速度降低 %1%%%"}
{"en":"Golems have %1%%% increased Cooldown Recovery Speed","cn":"【召唤魔像】的冷却速度提高 %1%%%"}
{"en":"Golems have %1%%% reduced Cooldown Recovery Speed","cn":"【召唤魔像】的冷却速度降低 %1%%%"}
{"en":"Your Damaging Hits always Stun Enemies that are on Full Life","cn":"击中满血的敌人并造成伤害时必造成晕眩"}
{"en":"%1%%% increased Stun Duration against Enemies that are on Full Life","cn":"对满血敌人的晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration against Enemies that are on Full Life","cn":"对满血敌人的晕眩时间缩短 %1%%%"}
{"en":"%1%%% increased Stun Duration against Enemies that are on Low Life","cn":"对低血敌人的晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration against Enemies that are on Low Life","cn":"对低血敌人的晕眩时间缩短 %1%%%"}
{"en":"%1%%% increased Damage with One Handed Weapons","cn":"单手武器的攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with One Handed Weapons","cn":"单手武器的攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Two Handed Weapons","cn":"双手武器的攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Two Handed Weapons","cn":"双手武器的攻击伤害降低 %1%%%"}
{"en":"Armour received from Body Armour is doubled","cn":"从身体护甲获得的护甲提高 1 倍"}
{"en":"%1%%% additional Physical Damage Reduction with an active Totem","cn":"激活一个图腾时，获得额外 %1%%% 物理伤害减免"}
{"en":"Triggers Level %1% Manifest Dancing Dervish on Rampage","cn":"暴走时触发 %1% 级的【幻化之刃德尔维希】"}
{"en":"Manifested Dancing Dervish disables both weapon slots","cn":"【幻化之刃德尔维希】会使你主手和副手武器装备栏失效"}
{"en":"Manifested Dancing Dervish dies when Rampage ends","cn":"【幻化之刃德尔维希】在暴走结束时死亡"}
{"en":"Minions grant Onslaught","cn":"召唤生物使你获得【猛攻】状态"}
{"en":"%1%%% increased Global Physical Damage while Frozen","cn":"冰冻时物理伤害增加 %1%%%"}
{"en":"%1%%% reduced Global Physical Damage while Frozen","cn":"冰冻时物理伤害减少 %1%%%"}
{"en":"With at least %1% Dexterity in Radius, Burning Arrow has a %2%%% chance to spread Burning Ground if it Ignites an Enemy","cn":"若范围内含有 %1% 点敏捷，则【燃烧箭矢】有 %2%%% 几率在点燃敌人时产生燃烧地面"}
{"en":"With at least %1% Dexterity in Radius, Burning Arrow spreads Burning Ground if it Ignites an Enemy","cn":"若范围内含有 %1% 点敏捷，则【燃烧箭矢】在点燃敌人时产生燃烧地面"}
{"en":"With at least %1% Dexterity in Radius, Burning","cn":"若范围内含有 %1% 点敏捷，"}
{"en":"Arrow can inflict an additional Ignite on an Enemy","cn":"则【燃烧箭矢】对敌人造成额外 1 次点燃"}
{"en":"With at least %1% Dexterity in Radius, Burning","cn":"若范围内含有 %1% 点敏捷，"}
{"en":"Arrow can inflict %1% additional Ignites on an Enemy","cn":"【燃烧箭矢】对敌人造成额外 %1% 次点燃"}
{"en":"With at least %1% Dexterity in Radius, Burning Arrow has a %2%%% chance to spread Tar if it does not Ignite an Enemy","cn":"若范围内含有 %1% 点敏捷，则【燃烧箭矢】有 %2%%% 几率在没有点燃敌人时产生焦油地面"}
{"en":"With at least %1% Dexterity in Radius, Burning Arrow spreads Tar if it does not Ignite an Enemy","cn":"若范围内含有 %1% 点敏捷，则【燃烧箭矢】在没有点燃敌人时产生焦油地面"}
{"en":"With at least %1% Strength in Radius, Cleave grants Fortify on Hit","cn":"若范围内含有 %1% 点力量， 则【劈砍】击中时获得护体效果"}
{"en":"With at least %1% Strength in Radius, Cleave has %2%%% increased Area of Effect per Nearby Enemy","cn":"若范围内含有 %1% 点力量，则周围每有一个敌人，劈砍的范围扩大 %2%%%"}
{"en":"With at least %1% Strength in Radius, Cleave has %2%%% reduced Area of Effect per Nearby Enemy","cn":"若范围内含有 %1% 点力量，则周围每有一个敌人，劈砍的范围缩小 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, Ethereal Knives fires an additional Projectile","cn":"若范围内含有 %1% 点敏捷， 则【虚空匕首】会额外发射 1 个投射物"}
{"en":"With at least %1% Dexterity in Radius, Ethereal Knives fires %2% additional Projectiles","cn":"若范围内含有 %1% 点敏捷， 则【虚空匕首】会额外发射 %2% 个投射物"}
{"en":"With at least %1% Dexterity in Radius, Ethereal Knives fires Projectiles in a Nova","cn":"若范围内含有 %1% 点敏捷， 则【虚空匕首】将向四周环绕发射"}
{"en":"With at least %1% Strength in Radius, Glacial Hammer deals","cn":"若范围内含有 %1% 点力量，"}
{"en":"Cold-only Splash Damage to surrounding targets","cn":"则【冰霜之锤】会对周围敌人造成冰霜伤害"}
{"en":"With at least %1% Strength in Radius, %2%%% of Glacial Hammer Physical Damage Converted to Cold Damage","cn":"若范围内含有 %1% 点力量， 则【冰霜之锤】 %2%%% 的物理伤害会转化为冰霜伤害"}
{"en":"With at least %1% Dexterity in Radius, Shrapnel Shot has %2%%% increased Area of Effect","cn":"若范围内含有 %1% 点敏捷， 则【流星射击】的范围效果扩大 %2%%%"}
{"en":"With at least %1% Intelligence in Radius, Spark Projectiles chain an additional time","cn":"若范围内含有 %1% 点智慧，则【电球】的投射物额外连锁弹射 1 次"}
{"en":"With at least %1% Intelligence in Radius, Spark Projectiles chain %2% additional times","cn":"若范围内含有 %1% 点智慧，则【电球】的投射物额外连锁弹射 %2% 次"}
{"en":"With at least %1% Intelligence in Radius, 1 additional Spark Projectile","cn":"若范围内含有 %1% 点智慧，则额外获得 1 个【电球】的投射物"}
{"en":"With at least %1% Intelligence in Radius, %2% additional Spark Projectiles","cn":"若范围内含有 %1% 点智慧，则额外获得 %2% 个【电球】的投射物"}
{"en":"With at least %1% Intelligence in Radius, Freezing Pulse fires an additional Projectile","cn":"若范围内含有 %1% 点智慧，则【冰霜脉冲】额外发射 1 个投射物"}
{"en":"With at least %1% Intelligence in Radius, Freezing Pulse fires %2% additional Projectiles","cn":"若范围内含有 %1% 点智慧，则【冰霜脉冲】额外发射 %2% 个投射物"}
{"en":"With at least %1% Intelligence in Radius, %2%%% increased Freezing Pulse Damage if you've Shattered an Enemy Recently","cn":"当范围内含有至少 %1% 点智慧时，近期内你若粉碎被冰冻的敌人，则【冰霜脉冲】伤害提高 %2%%%"}
{"en":"With at least %1% Intelligence in Radius, %2%%% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently","cn":"当范围内含有至少 %1% 点智慧时，近期内你若粉碎被冰冻的敌人，则【冰霜脉冲】伤害降低 %2%%%"}
{"en":"Burning Arrow has a %1%%% chance to spread Burning Ground if it Ignites an Enemy","cn":"【燃烧箭矢】有 %1%%% 几率在点燃敌人时产生燃烧地面"}
{"en":"Burning Arrow spreads Burning Ground if it Ignites an Enemy","cn":"【燃烧箭矢】在点燃敌人时产生燃烧地面"}
{"en":"Burning Arrow has a %1%%% chance to spread Tar if it does not Ignite an Enemy","cn":"【燃烧箭矢】有 %1%%% 几率在没有点燃敌人时产生焦油地面"}
{"en":"Burning Arrow spreads Tar if it does not Ignite an Enemy","cn":"【燃烧箭矢】在没有点燃敌人时产生焦油地面"}
{"en":"Anger has %1%%% increased Aura Effect","cn":"愤怒光环的效果提高 %1%%%"}
{"en":"Anger has %1%%% reduced Aura Effect","cn":"愤怒光环的效果降低 %1%%%"}
{"en":"Wrath has %1%%% increased Aura Effect","cn":"【雷霆】的光环效果提高 %1%%%"}
{"en":"Wrath has %1%%% reduced Aura Effect","cn":"【雷霆】的光环效果降低 %1%%%"}
{"en":"Grace has %1%%% increased Aura Effect","cn":"【优雅】的光环效果提高 %1%%%"}
{"en":"Grace has %1%%% reduced Aura Effect","cn":"【优雅】的光环效果降低 %1%%%"}
{"en":"Hatred has %1%%% increased Aura Effect","cn":"【憎恨】的光环效果提高 %1%%%"}
{"en":"Hatred has %1%%% reduced Aura Effect","cn":"【憎恨】的光环效果降低 %1%%%"}
{"en":"Determination has %1%%% increased Aura Effect","cn":"【坚定】的光环效果提高 %1%%%"}
{"en":"Determination has %1%%% reduced Aura Effect","cn":"【坚定】的光环效果降低 %1%%%"}
{"en":"Discipline has %1%%% increased Aura Effect","cn":"【纪律】的光环效果提高 %1%%%"}
{"en":"Discipline has %1%%% reduced Aura Effect","cn":"【纪律】的光环效果降低 %1%%%"}
{"en":"Cannot be Poisoned","cn":"不会中毒"}
{"en":"%1$+d%% chance to be Poisoned","cn":"%1$+d%% 几率中毒"}
{"en":"%1%%% chance to Avoid Fire Damage when Hit","cn":"被击中时有 %1%%% 几率避免火焰伤害"}
{"en":"Avoid Fire Damage when Hit","cn":"被击中时避免火焰伤害"}
{"en":"%1%%% chance to Avoid Cold Damage when Hit","cn":"被击中时有 %1%%% 几率避免冰霜伤害"}
{"en":"Avoid Cold Damage when Hit","cn":"被击中时避免冰霜伤害"}
{"en":"%1%%% chance to Avoid Lightning Damage when Hit","cn":"被击中时有 %1%%% 几率避免闪电伤害"}
{"en":"Avoid Lightning Damage when Hit","cn":"被击中时避免闪电伤害"}
{"en":"%1%%% chance to Avoid Chaos Damage when Hit","cn":"被击中时有 %1%%% 几率避免混沌伤害"}
{"en":"Avoid Chaos Damage when Hit","cn":"被击中时避免混沌伤害"}
{"en":"%1%%% chance to Avoid Physical Damage when Hit","cn":"被击中时有 %1%%% 几率避免物理伤害"}
{"en":"Avoid Physical Damage","cn":"被击中时避免物理伤害"}
{"en":"%1%%% chance to gain Unholy Might for %2% seconds on Kill","cn":"击败敌人时有 %1%%% 几率获得不洁之力 %2% 秒"}
{"en":"Gain Unholy Might for %1% seconds on Kill","cn":"击败敌人时获得不洁之力 %1% 秒"}
{"en":"%1%%% chance to gain Onslaught for %2% seconds on Kill","cn":"击败敌人时有 %1%%% 几率获得 %2% 秒【猛攻】状态"}
{"en":"Gain Onslaught for %1% seconds on Kill","cn":"击败敌人时获得 %1% 秒【猛攻】状态"}
{"en":"%1%%% chance to grant Onslaught to nearby Enemies on Kill","cn":"击败敌人时有 %1%%% 几率给予周围敌人【猛攻】状态"}
{"en":"Grant Onslaught to nearby Enemies on Kill","cn":"击败敌人时给予周围敌人【猛攻】状态"}
{"en":"%1%%% chance to grant Unholy Might to nearby Enemies on Kill","cn":"击败敌人时有 %1%%% 几率给予周围敌人不洁之力"}
{"en":"Grant Unholy Might to nearby Enemies on Kill","cn":"击败敌人时给予周围敌人不洁之力"}
{"en":"%1%%% chance to grant a Power Charge to nearby Allies on Kill","cn":"击败敌人时有 %1%%% 几率给予周围友军 1 个暴击球"}
{"en":"Grant a Power Charge to nearby Allies on Kill","cn":"击败敌人时给予周围友军 1 个暴击球"}
{"en":"%1%%% chance to grant a Frenzy Charge to nearby Allies on Hit","cn":"击中时有 %1%%% 几率给予周围友军 1 个狂怒球"}
{"en":"Grant a Frenzy Charge to nearby Allies on Hit","cn":"击中时给予周围友军 1 个狂怒球"}
{"en":"Removes Bleeding when you use a Flask","cn":"使用药剂时移除流血状态"}
{"en":"%1%%% increased Lightning Damage taken","cn":"承受的闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage taken","cn":"承受的闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage taken","cn":"承受的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage taken","cn":"承受的冰霜伤害降低 %1%%%"}
{"en":"%1%%% of Maximum Mana and Energy Shield Regenerated per second for %2% seconds when you Freeze, Shock or Ignite an Enemy","cn":"当你冰冻，感电，或点燃敌人时，每秒回复 %1%%% 最大魔力和能量护盾，持续 %2% 秒"}
{"en":"%1%%% chance to gain a Flask Charge when you deal a Critical Strike","cn":"暴击时有 %1%%% 几率获得 1 充能"}
{"en":"Gain a Flask Charge when you deal a Critical Strike","cn":"暴击时获得 1 充能"}
{"en":"%1% Energy Shield granted to you and nearby Allies","cn":"你 %1% 的能量护盾会分享给周围友军"}
{"en":"Siege Ballista has %1$+d to maximum number of Summoned Totems per %2% Dexterity","cn":"每有 %2% 敏捷，攻城炮台 %1$+d 召唤图腾数量上限"}
{"en":"Adds %1% to %2% Physical Damage to Attacks per %3% Dexterity","cn":"每 %3% 点敏捷可以为攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Nearby Enemies are Blinded","cn":"周围敌人被致盲"}
{"en":"Nearby Enemies have an additional %1%%% chance to receive a Critical Strike","cn":"周围敌人有额外 %1%%% 几率受到暴击"}
{"en":"Nearby Enemies grant %1%%% increased Flask Charges","cn":"周围敌人给予的药剂充能提高 %1%%%"}
{"en":"Nearby Enemies grant %1%%% reduced Flask Charges","cn":"周围敌人给予的药剂充能降低 %1%%%"}
{"en":"Nearby Enemies are Hindered, with %1%%% increased Movement Speed","cn":"周围敌人被干扰，移动速度提高 %1%%%"}
{"en":"Nearby Enemies are Hindered, with %1%%% reduced Movement Speed","cn":"周围敌人被干扰，移动速度降低 %1%%%"}
{"en":"Nearby Enemies have %1%%% increased Stun and Block Recovery","cn":"周围敌人的晕眩和格挡回复提高 %1%%%"}
{"en":"Nearby Enemies have %1%%% reduced Stun and Block Recovery","cn":"周围敌人的晕眩和格挡回复降低 %1%%%"}
{"en":"%1%%% chance to gain a Power Charge on non-Critical Strike","cn":"非暴击时有 %1%%% 几率获得 1 个暴击球"}
{"en":"Gain a Power Charge on non-Critical Strike","cn":"非暴击时获得 1 个暴击球"}
{"en":"%1%%% increased Critical Strike Chance against Blinded Enemies","cn":"对致盲的敌人时，攻击和法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Blinded Enemies","cn":"对致盲的敌人时，攻击和法术暴击率降低 %1%%%"}
{"en":"%1%%% chance to create Chilled Ground when you Freeze an Enemy","cn":"击碎敌人时有 %1%%% 几率制造冰缓地面"}
{"en":"Create Chilled Ground when you Freeze an Enemy","cn":"击碎敌人制造冰缓地面"}
{"en":"%1%%% chance to create Consecrated Ground when you Kill an Enemy","cn":"当你击败敌人时有 %1%%% 几率制造奉献地面"}
{"en":"Create Consecrated Ground when you Kill an Enemy","cn":"当你击败敌人时制造奉献地面"}
{"en":"%1%%% increased Frost Blades Damage","cn":"【冰霜之刃】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Frost Blades Damage","cn":"【冰霜之刃】的伤害降低 %1%%%"}
{"en":"%1%%% increased Frost Blades Projectile Speed","cn":"【冰霜之刃】的投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Frost Blades Projectile Speed","cn":"【冰霜之刃】的投射物速度降低 %1%%%"}
{"en":"Frost Blades Projectiles chain an additional time","cn":"【冰霜之刃】附加额外一次连锁弹射"}
{"en":"Frost Blades Projectiles chain %1% additional times","cn":"【冰霜之刃】附加额外 %1% 次连锁弹射"}
{"en":"%1%%% increased Summon Raging Spirit Duration","cn":"召唤愤怒狂灵的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Summon Raging Spirit Duration","cn":"召唤愤怒狂灵的持续时间缩短 %1%%%"}
{"en":"Summon Raging Spirit has %1%%% chance to summon an extra Minion","cn":"召唤愤怒狂灵时有 %1%%% 几率额外再召唤一只"}
{"en":"Summon Raging Spirit summons an additional Raging Spirit","cn":"召唤愤怒狂灵时额外再召唤一只"}
{"en":"%1%%% increased Discharge Damage","cn":"【解放】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Discharge Damage","cn":"【解放】的伤害降低 %1%%%"}
{"en":"%1%%% increased Discharge Radius","cn":"【解放】的范围扩大 %1%%%"}
{"en":"%1%%% reduced Discharge Radius","cn":"【解放】的范围降低 %1%%%"}
{"en":"%1%%% chance for Discharge to deal Damage without removing Charges","cn":"【解放】造成伤害时，有 %1%%% 几率不消耗能量球"}
{"en":"Discharge deals Damage without removing Charges","cn":"【解放】造成伤害时不消耗能量球"}
{"en":"%1%%% increased Anger Mana Reservation","cn":"【愤怒】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Anger Mana Reservation","cn":"【愤怒】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Lightning Trap Damage","cn":"闪电陷阱的伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Trap Damage","cn":"闪电陷阱的伤害降低 %1%%%"}
{"en":"1 additional Lightning Trap Projectile","cn":"闪电陷阱的投射物额外增加 1 个"}
{"en":"%1% additional Lightning Trap Projectiles","cn":"闪电陷阱的投射物额外增加 %1% 个"}
{"en":"%1%%% increased Lightning Trap Cooldown Recovery Speed","cn":"闪电陷阱的冷却时间回复速度提高 %1%%%"}
{"en":"%1%%% reduced Lightning Trap Cooldown Recovery Speed","cn":"闪电陷阱的冷却时间回复速度降低 %1%%%"}
{"en":"Piercing Attacks cause Bleeding","cn":"穿透的攻击会造成流血"}
{"en":"%1%%% chance for Energy Shield Recharge to start when you Block","cn":"当你格挡时，能量护盾有 %1%%% 几率开始回复"}
{"en":"Players gain Modifiers from Slain Rare Monsters for %1% seconds","cn":"击败稀有怪物时，获得其词缀 %1% 秒"}
{"en":"Gain Soul Eater for %1% seconds on Rare Monster Kill","cn":"击败稀有怪物时，获得噬魂者 %1% 秒"}
{"en":"Players gain Soul Eater for %1% seconds on Rare Monster Kill","cn":"击败稀有怪物时，获得噬魂者 %1% 秒"}
{"en":"Gain Soul Eater during any Flask Effect","cn":"药剂持续期间，获得噬魂者"}
{"en":"Lose Souls gained from Soul Eater when you use a Flask","cn":"使用药剂时，失去从噬魂者获得的效果"}
{"en":"Skills used by Totems have a %1%%% chance to Taunt on Hit","cn":"图腾所使用的技能击中时，有 %1%%% 几率嘲讽敌人"}
{"en":"%1%%% chance to Taunt on Hit","cn":"击中时有 %1%%% 几率嘲讽敌人"}
{"en":"%1%%% increased Damage taken if you Killed a Taunted Enemy Recently","cn":"近期内你若有击败受到嘲讽的敌人，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken if you Killed a Taunted Enemy Recently","cn":"近期内你若有击败受到嘲讽的敌人，伤害降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Multiplier against Enemies that are on Full Life","cn":"对满血敌人的攻击和法术暴击伤害提高 %1$+d%%"}
{"en":"%1%%% more Critical Strike Chance against Enemies that are on Full Life","cn":"对满血敌人的攻击和法术总暴击率额外提高 %1%%%"}
{"en":"%1%%% less Critical Strike Chance against Enemies that are on Full Life","cn":"对满血敌人的攻击和法术总暴击率额外降低 %1%%%"}
{"en":"%1%%% increased Blind duration","cn":"致盲的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Blind duration","cn":"致盲的持续时间降低 %1%%%"}
{"en":"%1%%% more Critical Strike Chance against Enemies that are on Low Life","cn":"对低血敌人的攻击和法术总暴击率额外提高 %1%%%"}
{"en":"%1%%% less Critical Strike Chance against Enemies on that are Low Life","cn":"对低血敌人的攻击和法术总暴击率额外降低 %1%%%"}
{"en":"Critical Strikes have Culling Strike","cn":"暴击拥有终结能力"}
{"en":"You spread Caustic Ground on Death, dealing %1%%% of your maximum Life as Chaos Damage per second","cn":"你死亡时产生腐蚀地面，每秒造成等同自身 %1%%% 最大生命的混沌伤害"}
{"en":"Your Minions spread Caustic Ground on Death, dealing %1%%% of their maximum Life as Chaos Damage per second","cn":"你的召唤生物死亡时产生腐蚀地面，每秒造成等同它们 %1%%% 最大生命的混沌伤害"}
{"en":"Storm Cloud Charges when you use %1% Lightning Skills in Range","cn":"当你在范围内使用 %1% 个闪电技能时，【暴雨之弦】会充能"}
{"en":"Charged Storm Cloud deals %1% more Damage","cn":"充能的【暴雨之弦】的总伤害额外提高 %1%"}
{"en":"%1%%% of Damage Leeched as Life if you've taken a Savage Hit Recently","cn":"近期内你若受到【残暴打击】，则其伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% increased Damage if you've taken a Savage Hit Recently","cn":"近期内你若受到【残暴打击】，则伤害提高 %1%%%"}
{"en":"%1%%% increased Attack Speed if you've taken a Savage Hit Recently","cn":"近期内你若受到【残暴打击】，则攻击速度提高 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments against Burning Enemies","cn":"对燃烧敌人的击中伤害和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments against Burning Enemies","cn":"对燃烧敌人的击中伤害和异常状态伤害降低 %1%%%"}
{"en":"%1%%% chance to gain an Endurance Charge on Kill with Off Hand","cn":"副手武器击败敌人时，有 %1%%% 几率获得 1 个耐力球"}
{"en":"Gain an Endurance Charge on Kill with Off Hand","cn":"副手武器击败敌人时获得 1 个耐力球"}
{"en":"You and nearby Allies gain %1%%% increased Melee Physical Damage per %2% Strength","cn":"每 %2% 点力量可使你和周围友军的近战物理伤害提高 %1%%%"}
{"en":"Your Curse Spells are Cast as Auras","cn":"你的诅咒将以光环的形式施放"}
{"en":"Critical Strikes ignore Enemy Monster Elemental Resistances","cn":"造成暴击时无视目标的火焰、冰霜、闪电抗性"}
{"en":"%1%%% increased Damage if you've dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you've dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则伤害降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance if you've Killed Recently","cn":"近期内你若有击败敌人，则攻击和法术暴击率提高 %1%%%"}
{"en":"You and your Minions have %1%%% increased Damage if you've Consumed or Destroyed a Corpse Recently","cn":"近期内你若有吞噬或爆破灵柩，则伤害提高 %1%%%"}
{"en":"You and your Minions have %1%%% additional Physical Damage Reduction for each Zombie you own","cn":"你每拥有 1 个魔卫，你和你的召唤生物获得 %1%%% 物理伤害减免"}
{"en":"Spectres have %1%%% increased Damage","cn":"灵体的伤害提高 %1%%%"}
{"en":"Spectres have %1%%% reduced Damage","cn":"灵体的伤害降低 %1%%%"}
{"en":"Auras from your Skills grant %1%%% increased Damage to you and Allies","cn":"你技能的光环可使你和周围友方的伤害提高 %1%%%"}
{"en":"Auras from your Skills grant %1$+d%% Physical Damage Reduction to you and Allies","cn":"你技能的光环可使你和周围友方的物理伤害减免提高 %1$+d%%"}
{"en":"Auras from your Skills grant %1%%% increased Attack and Cast Speed to you and Allies","cn":"你技能的光环可使你和周围友方的攻击和施法速度提高 %1%%%"}
{"en":"%1%%% increased Cooldown Recovery Speed for throwing Traps","cn":"陷阱冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Cooldown Recovery Speed for throwing Traps","cn":"陷阱冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Enemies affected by Elemental Ailments","cn":"对元素异常状态的敌人的伤害提高 %1%%%"}
{"en":"Using Warcries is Instant","cn":"战吼立即施放"}
{"en":"Shield Defences are also granted to nearby Allies","cn":"盾牌的防御同时套用于周围友军身上"}
{"en":"%1%%% chance to gain Phasing for %2% seconds on Kill","cn":"击败敌人时有 %1%%% 几率获得 %2% 秒【迷踪】状态"}
{"en":"Gain Phasing for %1% seconds on Kill","cn":"击败敌人时获得 %1% 秒【迷踪】状态"}
{"en":"You gain %1%%% increased Damage for each Trap","cn":"每个陷阱可使你的伤害提高 %1%%%"}
{"en":"You gain %1%%% increased Area of Effect for each Mine","cn":"每个地雷可使你的技能范围扩大  %1%%%"}
{"en":"Immune to Elemental Ailments while Phasing","cn":"在【迷踪】状态时免疫元素异常状态"}
{"en":"%1%%% chance to Dodge Spell Hits while Phasing","cn":"【迷踪】状态时有 %1%%% 几率躲避法术伤害击中"}
{"en":"%1$+d%% Critical Strike Chance per Power Charge","cn":"每个暴击球 %1$+d%% 攻击和法术基础暴击率"}
{"en":"%1$+d%% Critical Strike Chance while at maximum Power Charges","cn":"当暴击球达到上限时，%1$+d%% 攻击和法术基础暴击率"}
{"en":"Gain %1%%% of Physical Damage as Extra Chaos Damage while at maximum Power Charges","cn":"当暴击球达到上限时，获得等同 %1%%% 物理伤害的混沌伤害"}
{"en":"Movement Skills cost no Mana","cn":"移动技能不消耗魔力"}
{"en":"%1%%% increased Attack and Cast Speed if you've used a Movement Skill Recently","cn":"近期内你若使用过移动技能，则攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed if you've used a Movement Skill Recently","cn":"近期内你若使用过移动技能，则攻击和施法速度降低 %1%%%"}
{"en":"%1%%% chance to Recover %2%%% of Maximum Mana when you use a Skill","cn":"使用技能时有 %1%%% 几率回复 %2%%% 最大魔力"}
{"en":"%1%%% increased Mine Laying Speed if you Detonated Mines Recently","cn":"近期内你若引爆过地雷，则地雷放置速度提高 %1%%%"}
{"en":"%1%%% increased Damage if you Detonated Mines Recently","cn":"近期内你若引爆过地雷，则地雷伤害提高 %1%%%"}
{"en":"Flasks gain a Charge every 3 seconds","cn":"药剂每 3 秒获得 1 次使用机会"}
{"en":"Flasks gain %1% Charges every %2% seconds","cn":"药剂每 %2% 秒获得 %1% 次使用机会"}
{"en":"Skills used by Traps have %1%%% increased Area of Effect","cn":"陷阱所使用的技能范围扩大 %1%%%"}
{"en":"Skills used by Traps have %1%%% reduced Area of Effect","cn":"陷阱所使用的技能范围缩小 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments against Bleeding Enemies","cn":"击中和异常状态对流血敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments  against Bleeding Enemies","cn":"击中和异常状态对流血敌人的伤害降低 %1%%%"}
{"en":"Bleeding Enemies you Kill Explode, dealing %1%%% of their Maximum Life as Physical Damage","cn":"击败流血的敌人时产生爆炸，造成等同其 %1%%% 最大生命的物理伤害"}
{"en":"When your Traps Trigger, your nearby Traps also Trigger","cn":"当你的陷阱触发时，你周围的陷阱也跟着触发"}
{"en":"%1%%% chance to Trigger Word of Blades on Hit","cn":"击中时有 %1%%% 几率触发【刀锋之誓】"}
{"en":"Trigger Word of Blades on Hit","cn":"击中时触发【刀锋之誓】"}
{"en":"%1%%% chance to Trigger Edict of Blades on Hit","cn":"击中时有 %1%%% 几率触发【刀锋之律】"}
{"en":"Trigger Edict of Blades on Hit","cn":"击中时触发【刀锋之律】"}
{"en":"%1%%% chance to Trigger Decree of Blades on Hit","cn":"击中时有 %1%%% 几率触发【刀锋之令】"}
{"en":"Trigger Decree of Blades on Hit","cn":"击中时触发【刀锋之令】"}
{"en":"%1%%% chance to Trigger Commandment of Blades on Hit","cn":"击中时有 %1%%% 几率触发【刀锋之诫】"}
{"en":"Trigger Commandment of Blades on Hit","cn":"击中时触发【刀锋之诫】"}
{"en":"%1%%% chance to Trigger Word of Winter when Hit","cn":"击中时有 %1%%% 几率触发【冬之誓】"}
{"en":"Trigger Word of Winter when Hit","cn":"击中时触发【冬之誓】"}
{"en":"%1%%% chance to Trigger Edict of Winter when Hit","cn":"击中时有 %1%%% 几率触【冬之律】"}
{"en":"Trigger Edict of Winter when Hit","cn":"击中时触发【冬之律】"}
{"en":"%1%%% chance to Trigger Decree of Winter when Hit","cn":"击中时有 %1%%% 几率触发【冬之令】"}
{"en":"Trigger Decree of Winter when Hit","cn":"击中时触发【冬之令】"}
{"en":"%1%%% chance to Trigger Commandment of Winter when Hit","cn":"击中时有 %1%%% 几率触发【冬之诫】"}
{"en":"Trigger Commandment of Winter when Hit","cn":"击中时触发【冬之诫】"}
{"en":"%1%%% chance to Trigger Word of Inferno on Kill","cn":"击败敌人时有 %1%%% 几率触发【炼狱之誓】"}
{"en":"Trigger Word of Inferno on Kill","cn":"击败敌人时触发【炼狱之誓】"}
{"en":"%1%%% chance to Trigger Edict of Inferno on Kill","cn":"击败敌人时有 %1%%% 几率触发【炼狱之律】"}
{"en":"Trigger Edict of Inferno on Kill","cn":"击败敌人时触发【炼狱之律】"}
{"en":"%1%%% chance to Trigger Decree of Inferno on Kill","cn":"击败敌人时有 %1%%% 几率触发【炼狱之令】"}
{"en":"Trigger Decree of Inferno on Kill","cn":"击败敌人时触发【炼狱之令】"}
{"en":"%1%%% chance to Trigger Commandment of Inferno on Kill","cn":"击败敌人时有 %1%%% 几率触发【炼狱之诫】"}
{"en":"Trigger Commandment of Inferno on Kill","cn":"击败敌人时触发【炼狱之诫】"}
{"en":"%1%%% chance to Trigger Word of the Tempest on Hit","cn":"击中时有 %1%%% 几率触发【风暴之誓】"}
{"en":"Trigger Word of the Tempest on Hit","cn":"击中时触发【风暴之誓】"}
{"en":"%1%%% chance to Trigger Edict of the Tempest on Hit","cn":"击中时有 %1%%% 几率触发【风暴之律】"}
{"en":"Trigger Edict of the Tempest on Hit","cn":"击中时触发【风暴之律】"}
{"en":"%1%%% chance to Trigger Decree of the Tempest on Hit","cn":"击中时有 %1%%% 几率触发【风暴之令】"}
{"en":"Trigger Decree of the Tempest on Hit","cn":"击中时触发【风暴之令】"}
{"en":"%1%%% chance to Trigger Commandment of the Tempest on Hit","cn":"击中时有 %1%%% 几率触发【风暴之诫】"}
{"en":"Trigger Commandment of the Tempest on Hit","cn":"击中时触发【风暴之诫】"}
{"en":"%1%%% chance to Trigger Word of the Grave when your Skills or Minions Kill","cn":"你的技能或召唤生物击败敌人时，有 %1%%% 几率触发【冰墓之誓】"}
{"en":"Trigger Word of the Grave when your Skills or Minions Kill","cn":"你的技能或召唤生物击败敌人时触发【冰墓之誓】"}
{"en":"%1%%% chance to Trigger Edict of the Grave when your Skills or Minions Kill","cn":"你的技能或召唤生物击败敌人时，有 %1%%% 几率触发【冰墓之律】"}
{"en":"Trigger Edict of the Grave when your Skills or Minions Kill","cn":"你的技能或召唤生物击败敌人时触发【冰墓之律】"}
{"en":"%1%%% chance to Trigger Decree of the Grave when your Skills or Minions Kill","cn":"你的技能或召唤生物击败敌人时，有 %1%%% 几率触发【冰墓之令】"}
{"en":"Trigger Decree of the Grave when your Skills or Minions Kill","cn":"你的技能或召唤生物击败敌人时触发【冰墓之令】"}
{"en":"%1%%% chance to Trigger Commandment of the Grave when your Skills or Minions Kill","cn":"你的技能或召唤生物击败敌人时，有 %1%%% 几率触发【冰墓之诫】"}
{"en":"Trigger Commandment of the Grave when your Skills or Minions Kill","cn":"你的技能或召唤生物击败敌人时触发【冰墓之诫】"}
{"en":"%1%%% chance to Trigger Word of Reflection when Hit","cn":"被击中时有 %1%%% 几率触发【倒影之誓】"}
{"en":"Trigger Word of Reflection when Hit","cn":"被击中时触发【倒影之誓】"}
{"en":"%1%%% chance to Trigger Edict of Reflection when Hit","cn":"被击中时有 %1%%% 几率触发【倒影之律】"}
{"en":"Trigger Edict of Reflection when Hit","cn":"被击中时触发【倒影之律】"}
{"en":"%1%%% chance to Trigger Decree of Reflection when Hit","cn":"被击中时有 %1%%% 几率触发【倒影之令】"}
{"en":"Trigger Decree of Reflection when Hit","cn":"被击中时触发【倒影之令】"}
{"en":"%1%%% chance to Trigger Commandment of Reflection when Hit","cn":"被击中时有 %1%%% 几率触发【倒影之诫】"}
{"en":"Trigger Commandment of Reflection when Hit","cn":"被击中时触发【倒影之诫】"}
{"en":"%1%%% chance to Trigger Word of Force on Hit","cn":"击中时有 %1%%% 几率触发【原力之誓】"}
{"en":"Trigger Word of Force on Hit","cn":"击中时触发【原力之誓】"}
{"en":"%1%%% chance to Trigger Edict of Force on Hit","cn":"击中时有 %1%%% 几率触发【原力之律】"}
{"en":"Trigger Edict of Force on Hit","cn":"击中时触发【原力之律】"}
{"en":"%1%%% chance to Trigger Decree of Force on Hit","cn":"击中时有 %1%%% 几率触发【原力之令】"}
{"en":"Trigger Decree of Force on Hit","cn":"击中时触发【原力之令】"}
{"en":"%1%%% chance to Trigger Commandment of Force on Hit","cn":"击中时有 %1%%% 几率触发【原力之诫】"}
{"en":"Trigger Commandment of Force on Hit","cn":"击中时触发【原力之诫】"}
{"en":"%1%%% chance to Trigger Word of Light when you take a Critical Strike","cn":"你被暴击时有 %1%%% 几率触发【光之誓】"}
{"en":"Trigger Word of Light when you take a Critical Strike","cn":"你被暴击时触发【光之誓】"}
{"en":"%1%%% chance to Trigger Edict of Light when you take a Critical Strike","cn":"你被暴击时有 %1%%% 几率触发【光之律】"}
{"en":"Trigger Edict of Light when you take a Critical Strike","cn":"你被暴击时触发【光之律】"}
{"en":"%1%%% chance to Trigger Decree of Light when you take a Critical Strike","cn":"你被暴击时有 %1%%% 几率触发【光之令】"}
{"en":"Trigger Decree of Light when you take a Critical Strike","cn":"你被暴击时触发【光之令】"}
{"en":"%1%%% chance to Trigger Commandment of Light when you take a Critical Strike","cn":"你被暴击时有 %1%%% 几率触发【光之诫】"}
{"en":"Trigger Commandment of Light when you take a Critical Strike","cn":"你被暴击时触发【光之诫】"}
{"en":"%1%%% chance to Trigger Word of War on Kill","cn":"击败敌人时有 %1%%% 几率触发【战争之誓】"}
{"en":"Trigger Word of War on Kill","cn":"击败敌人时触发【战争之誓】"}
{"en":"%1%%% chance to Trigger Edict of War on Kill","cn":"击杀时有 %1%%% 几率触发【战争之律】"}
{"en":"Trigger Edict of War on Kill","cn":"击杀时触发【战争之律】"}
{"en":"%1%%% chance to Trigger Decree of War on Kill","cn":"击杀时有 %1%%% 几率触发【战争之令】"}
{"en":"Trigger Decree of War on Kill","cn":"击杀时触发【战争之令】"}
{"en":"%1%%% chance to Trigger Commandment of War on Kill","cn":"击杀时有 %1%%% 几率触发【战争之诫】"}
{"en":"Trigger Commandment of War on Kill","cn":"击杀时触发【战争之诫】"}
{"en":"%1%%% chance to Trigger Word of Fury on Hit","cn":"击中时有 %1%%% 几率触发【狂怒之誓】"}
{"en":"Trigger Word of Fury on Hit","cn":"击中时触发【狂怒之誓】"}
{"en":"%1%%% chance to Trigger Edict of Fury on Hit","cn":"击中时有 %1%%% 几率触发【狂怒之律】"}
{"en":"Trigger Edict of Fury on Hit","cn":"击中时触发【狂怒之律】"}
{"en":"%1%%% chance to Trigger Decree of Fury on Hit","cn":"击中时有 %1%%% 几率触发【狂怒之令】"}
{"en":"Trigger Decree of Fury on Hit","cn":"击中时触发【狂怒之令】"}
{"en":"%1%%% chance to Trigger Commandment of Fury on Hit","cn":"击中时有 %1%%% 几率触发【狂怒之诫】"}
{"en":"Trigger Commandment of Fury on Hit","cn":"击中时触发【狂怒之诫】"}
{"en":"%1%%% chance to Trigger Word of Spite when Hit","cn":"被击中时有 %1%%% 几率触发【怨恨之誓】"}
{"en":"Trigger Word of Spite when Hit","cn":"被击中时触发【怨恨之誓】"}
{"en":"%1%%% chance to Trigger Edict of Spite when Hit","cn":"被击中时有 %1%%% 几率触发【怨恨之律】"}
{"en":"Trigger Edict of Spite when Hit","cn":"被击中时触发【怨恨之律】"}
{"en":"%1%%% chance to Trigger Decree of Spite when Hit","cn":"被击中时有 %1%%% 几率触发【怨恨之令】"}
{"en":"Trigger Decree of Spite when Hit","cn":"被击中时触发【怨恨之令】"}
{"en":"%1%%% chance to Trigger Commandment of Spite when Hit","cn":"被击中时有 %1%%% 几率触发【怨恨之诫】"}
{"en":"Trigger Commandment of Spite when Hit","cn":"被击中时触发【怨恨之诫】"}
{"en":"%1%%% increased Attack and Cast Speed if Energy Shield Recharge has started Recently","cn":"近期内若有能量护盾开始回复，则攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed if Energy Shield Recharge has started Recently","cn":"近期内若有能量护盾开始回复，则攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently","cn":"近期内你若击败了有你持续伤害状态的敌人，则生命，魔力，和能量护盾回复提高 %1%%%"}
{"en":"%1%%% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently","cn":"近期内你若击败了有你持续伤害状态的敌人，则生命，魔力，和能量护盾回复降低 %1%%%"}
{"en":"%1%%% more chance to Evade Attacks while not on full Energy Shield","cn":"能量护盾非全满时，对攻击的总闪避率额外提高 %1%%%"}
{"en":"%1%%% less chance to Evade Attacks while not on full Energy Shield","cn":"能量护盾非全满时，对攻击的总闪避率额外降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance against Enemies that are affected by no Elemental Ailments","cn":"对没有受到元素异常状态的敌人的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Enemies that are affected by no Elemental Ailments","cn":"对没有受到元素异常状态的敌人的暴击率降低 %1%%%"}
{"en":"%1%%% increased Spell Damage if you've Cast a Spell Recently","cn":"近期内你若有施放法术，则法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage if you've Cast a Spell Recently","cn":"近期内你若有施放法术，则法术伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Damage if you've Cast a Spell Recently","cn":"近期内你若有施放法术，则攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Damage if you've Cast a Spell Recently","cn":"近期内你若有施放法术，则攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Attack Speed if you've Attacked Recently","cn":"近期内你若有进行攻击，则攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed if you've Attacked Recently","cn":"近期内你若有进行攻击，则攻击速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed if you've Attacked Recently","cn":"近期内你若有进行攻击，则施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed if you've Attacked Recently","cn":"近期内你若有进行攻击，则施法速度降低 %1%%%"}
{"en":"%1%%% chance to Trigger Word of Flames on Hit","cn":"击中时有 %1%%% 几率触发【烈火之誓】"}
{"en":"Trigger Word of Flames on Hit","cn":"击中时触发【烈火之誓】"}
{"en":"%1%%% chance to Trigger Edict of Flames on Hit","cn":"击中时有 %1%%% 几率触发【烈火之律】"}
{"en":"Trigger Edict of Flames on Hit","cn":"击中时触发【烈火之律】"}
{"en":"%1%%% chance to Trigger Decree of Flames on Hit","cn":"击中时有 %1%%% 几率触发【烈火之令】"}
{"en":"Trigger Decree of Flames on Hit","cn":"击中时触发【烈火之令】"}
{"en":"%1%%% chance to Trigger Commandment of Flames on Hit","cn":"击中时有 %1%%% 几率触发【烈火之诫】"}
{"en":"Trigger Commandment of Flames on Hit","cn":"击中时触发【烈火之诫】"}
{"en":"%1%%% chance to Trigger Word of Frost on Kill","cn":"击败敌人时有 %1%%% 几率触发【寒冰之誓】"}
{"en":"Trigger Word of Frost on Kill","cn":"击败敌人时触发【寒冰之誓】"}
{"en":"%1%%% chance to Trigger Edict of Frost on Kill","cn":"击败敌人时有 %1%%% 几率触发【寒冰之律】"}
{"en":"Trigger Edict of Frost on Kill","cn":"击败敌人时触发【寒冰之律】"}
{"en":"%1%%% chance to Trigger Decree of Frost on Kill","cn":"击败敌人时有 %1%%% 几率触发【寒冰之令】"}
{"en":"Trigger Decree of Frost on Kill","cn":"击败敌人时触发【寒冰之令】"}
{"en":"%1%%% chance to Trigger Commandment of Frost on Kill","cn":"击败敌人时有 %1%%% 几率触发【寒冰之诫】"}
{"en":"Trigger Commandment of Frost on Kill","cn":"击败敌人时触发【寒冰之诫】"}
{"en":"%1%%% chance to Trigger Word of Thunder on Kill","cn":"击败敌人时有 %1%%% 几率触发【雷电之誓】"}
{"en":"Trigger Word of Thunder on Kill","cn":"击败敌人时触发【雷电之誓】"}
{"en":"%1%%% chance to Trigger Edict of Thunder on Kill","cn":"击败敌人时有 %1%%% 几率触发【雷电之律】"}
{"en":"Trigger Edict of Thunder on Kill","cn":"击败敌人时触发【雷电之律】"}
{"en":"%1%%% chance to Trigger Decree of Thunder on Kill","cn":"击败敌人时有 %1%%% 几率触发【雷电之令】"}
{"en":"Trigger Decree of Thunder on Kill","cn":"击败敌人时触发【雷电之令】"}
{"en":"%1%%% chance to Trigger Commandment of Thunder on Kill","cn":"击败敌人时有 %1%%% 几率触发【雷电之诫】"}
{"en":"Trigger Commandment of Thunder on Kill","cn":"击败敌人时触发【雷电之诫】"}
{"en":"Trigger Level %1% Fire Burst on Kill","cn":"击败敌人时触发 %1% 级的【火焰爆破】"}
{"en":"%1%%% chance when Placing Mines to Place an additional Mine","cn":"放置地雷时有 %1%%% 几率额外再放置 1 个"}
{"en":"Place an additional Mine","cn":"额外放置 1 个地雷"}
{"en":"Place %1% additional Mines","cn":"额外放置 %1% 个地雷"}
{"en":"%1%%% chance for %2%%% of Elemental Damage to be gained as Extra Chaos Damage","cn":"有 %1%%% 几率获得等同 %2%%% 元素伤害的混沌伤害"}
{"en":"%1%%% increased Critical Strike Chance if you haven't Crit Recently","cn":"近期内你若没有打出过暴击，则暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance if you haven't Crit Recently","cn":"近期内你若没有打出过暴击，则暴击率降低 %1%%%"}
{"en":"%1%%% increased Damage while on Consecrated Ground","cn":"在奉献地面上时，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while on Consecrated Ground","cn":"在奉献地面上时，伤害降低 %1%%%"}
{"en":"%1%%% chance to create Consecrated Ground when Hit, lasting %2% seconds","cn":"被击中时有 %1%%% 几率制造奉献地面，持续 %2% 秒"}
{"en":"Create Consecrated Ground when Hit, lasting %1% seconds","cn":"被击中时制造奉献地面，持续 %1% 秒"}
{"en":"%1%%% increased Mana Cost of Skills while on Consecrated Ground","cn":"在奉献地面上时，技能魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Skills while on Consecrated Ground","cn":"在奉献地面上时，技能魔力消耗降低 %1%%%"}
{"en":"%1%%% chance to Avoid Elemental Ailments while on Consecrated Ground","cn":"在奉献地面上时，有 %1%%% 几率免疫元素异常状态"}
{"en":"Cannot be affected by Elemental Ailments while on Consecrated Ground","cn":"在奉献地面上时，免疫元素异常状态"}
{"en":"%1$+d%% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments","cn":"对元素异常状态的敌人的暴击伤害加成  %1$+d%%"}
{"en":"Non-Critical Strikes Penetrate %1%%% of Enemy Elemental Resistances","cn":"非暴击伤害穿透敌人 %1%%% 的火焰、冰霜、闪电抗性"}
{"en":"Damage Penetrates %1%%% of Enemy Elemental Resistances","cn":"伤害穿透敌人 %1%%% 的火焰、冰霜、闪电抗性"}
{"en":"%1%%% chance to double Stun Duration","cn":"有 %1%%% 几率使晕眩时间延长 1 倍"}
{"en":"Shockwaves deal %1%%% more Damage","cn":"【大地震击】的冲击波造成的总伤害额外提高 %1%%%"}
{"en":"Shockwaves deal %1%%% less Damage","cn":"【大地震击】的冲击波造成的总伤害额外降低 %1%%%"}
{"en":"%1%%% increased effect of Non-Curse Auras from your Skills","cn":"你技能的非诅咒类光环效果提高 %1%%%"}
{"en":"%1%%% reduced effect of Non-Curse Auras from your Skills","cn":"你技能的非诅咒类光环效果降低 %1%%%"}
{"en":"%1%%% increased Damage with Unarmed Attacks against Bleeding Enemies","cn":"空手攻击时对流血敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Unarmed Attacks against Bleeding Enemies","cn":"空手攻击时对流血敌人的伤害降低 %1%%%"}
{"en":"Gain %1$+d Life when you Hit a Bleeding Enemy","cn":"击中流血中的敌人时回复 %1$+d 生命"}
{"en":"%1$+d%% to Unarmed Attack Critical Strike Chance","cn":"空手攻击时攻击和法术基础暴击率 %1$+d%%"}
{"en":"Modifiers to Claw Damage also apply to Unarmed Attack Damage","cn":"对爪类武器的伤害加成同时套用于空手攻击伤害上"}
{"en":"Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed","cn":"对爪类武器的攻击速度加成同时套用于空手攻击速度上"}
{"en":"Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance","cn":"对爪类武器的攻击暴击率加成同时套用于空手攻击暴击率上"}
{"en":"%1%%% increased Damage with Unarmed Attacks","cn":"空手攻击时伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Unarmed Attacks","cn":"空手攻击时伤害降低 %1%%%"}
{"en":"%1%%% increased Effect of Fortify on you","cn":"你身上的护体效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Fortify on you","cn":"你身上的护体效果降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items Dropped by Shattered Enemies","cn":"被击碎的敌人的物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Shattered Enemies","cn":"被击碎的敌人的物品稀有度降低 %1%%%"}
{"en":"%1%%% faster start of Energy Shield Recharge during any Flask Effect","cn":"任何药剂持续期间，能量护盾提早 %1%%% 开始回复"}
{"en":"%1%%% slower start of Energy Shield Recharge during any Flask Effect","cn":"任何药剂持续期间，能量护盾延后 %1%%% 开始回复"}
{"en":"%1%%% faster start of Energy Shield Recharge","cn":"能量护盾提早 %1%%% 开始恢复"}
{"en":"%1%%% slower start of Energy Shield Recharge","cn":"能量护盾延后 %1%%% 开始恢复"}
{"en":"%1%%% increased Energy Shield Recharge Rate during any Flask Effect","cn":"药剂持续期间，能量护盾回复速度提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield Recharge Rate during any Flask Effect","cn":"药剂持续期间，能量护盾回复速度降低 %1%%%"}
{"en":"%1%%% increased Energy Shield Recharge Rate","cn":"能量护盾的回复速度提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield Recharge Rate","cn":"能量护盾的回复速度降低 %1%%%"}
{"en":"Projectiles Fork","cn":"投射物会分裂"}
{"en":"%1%%% increased Fish Bite Sensitivity","cn":"鱼咬的灵敏度提高 %1%%%"}
{"en":"% %1%%%% increased Cold Damage per 1%% Chance to Block Attack Damage","cn":"每有 %1%%% 攻击格档率，冰霜伤害提高  %1%%%"}
{"en":"% %1%%%% reduced Cold Damage per 1%% Chance to Block Attack Damage","cn":"每有 %1%%% 攻击格档率，冰霜伤害降低  %1%%%"}
{"en":"%1%%% increased Maximum Mana per %2%%% Chance to Block Spell Damage","cn":"每有 %2%%% 法术格档率，最大魔力提高 %1%%%"}
{"en":"%1%%% reduced Maximum Mana per %2%%% Chance to Block Spell Damage","cn":"每有 %2%%% 法术格档率，最大魔力降低 %1%%%"}
{"en":"%1%%% increased Armour while Chilled or Frozen","cn":"被冰冻或冰缓时护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour while Chilled or Frozen","cn":"被冰冻或冰缓时护甲降低 %1%%%"}
{"en":"Players have %1%%% increased Action Speed while Chilled","cn":"玩家被冰缓时行动速度提高 %1%%%"}
{"en":"Players have %1%%% reduced Action Speed while Chilled","cn":"玩家被冰缓时行动速度降低 %1%%%"}
{"en":"%1%%% increased Action Speed while Chilled","cn":"被冰缓时行动速度提高 %1%%%"}
{"en":"%1%%% redcued Action Speed while Chilled","cn":"被冰缓时行动速度降低 %1%%%"}
{"en":"Damage with Weapons Penetrates %1%%% Cold Resistance","cn":"武器造成的伤害穿透 %1%%% 冰霜抗性"}
{"en":"Damage with Weapons Penetrates %1%%% Fire Resistance","cn":"武器造成的伤害穿透 %1%%% 火焰抗性"}
{"en":"Damage with Weapons Penetrates %1%%% Lightning Resistance","cn":"武器造成的伤害穿透 %1%%% 闪电抗性"}
{"en":"Damage with Weapons Penetrates %1%%% Chaos Resistance","cn":"武器造成的伤害穿透 %1%%% 混沌抗性"}
{"en":"%1%%% more Elemental Damage","cn":"火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"%1%%% less Elemental Damage","cn":"火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"%1%%% more Elemental Damage","cn":"火焰、冰霜、闪电总伤害额外提高 %1%%%"}
{"en":"%1%%% less Elemental Damage","cn":"火焰、冰霜、闪电总伤害额外降低 %1%%%"}
{"en":"Trigger linked Curses on Curse","cn":"诅咒时触发连接的另 1 个诅咒"}
{"en":"Monsters drop items %1% Level higher","cn":"怪物掉落物品的等级提高 %1%"}
{"en":"Monsters drop items %1% Levels higher","cn":"怪物掉落物品的等级提高 %1%"}
{"en":"This Map's Modifiers to Quantity of Items found also apply to Rarity","cn":"此地图的物品数量加成同时套用于物品稀有度上"}
{"en":"Creates a Smoke Cloud on Use","cn":"使用时制造一团烟雾"}
{"en":"Creates Consecrated Ground on Use","cn":"使用时制造奉献地面"}
{"en":"Onslaught","cn":"猛攻"}
{"en":"Damage with Weapons Penetrates %1%%% Elemental Resistance","cn":"武器造成的伤害穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Gain a Frenzy Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，获得 1 个狂怒球"}
{"en":"%1%%% chance to gain an Endurance Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，有 %1%%% 几率获得 1 个耐力球"}
{"en":"Gain a Endurance Charge when your Trap is triggered by an Enemy","cn":"当你的陷阱被敌人触发时，获得 1 个耐力球"}
{"en":"%1%%% chance to add a Power Charge on Hit","cn":"击中时有 %1%%% 几率获得 1 个暴击球"}
{"en":"Lose all Power Charges on reaching Maximum Power Charges","cn":"暴击球达到最大数量时，失去所有的暴击球"}
{"en":"Shocks you when you reach Maximum Power Charges","cn":"暴击球达到最大数量时，你被感电"}
{"en":"Gain a Frenzy Charge on reaching Maximum Power Charges","cn":"暴击球达到最大数量时，获得 1 个狂怒球"}
{"en":"Petrified","cn":"石化"}
{"en":"Fortify","cn":"护体"}
{"en":"%1%%% chance to gain an Endurance Charge when you gain a Power Charge","cn":"获得暴击球时有 %1%%% 几率获得 1 个耐力球"}
{"en":"%1%%% increased Damage per Enemy Killed by you or your Totems Recently","cn":"近期你或你的图腾若有击败过敌人，则每击败 1 个，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per Enemy Killed by you or your Totems Recently","cn":"近期你或你的图腾若有击败过敌人，则每击败 1 个，伤害降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed while you have a Totem","cn":"当你有图腾存在时，攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed while you have a Totem","cn":"当你有图腾存在时，攻击和施法速度降低 %1%%%"}
{"en":"%1$+d to maximum number of Summoned Totems if you or your Totems have Killed in the past %2% seconds","cn":"过去 %2% 秒内若你或你的图腾有击败敌人，则 %1$+d 召唤图腾数量上限"}
{"en":"Monsters take %1%%% reduced Extra Damage from Critical Strikes","cn":"怪物受到的暴击伤害降低 %1%%%"}
{"en":"Monsters take %1%%% increased Extra Damage from Critical Strikes","cn":"怪物受到的暴击伤害提高 %1%%%"}
{"en":"Petrified during Flask Effect","cn":"药剂持续期间被石化"}
{"en":"%1%%% chance to gain a Power, Frenzy or Endurance Charge on Kill","cn":"击败敌人时有 %1%%% 几率获得 1 个随机能量球"}
{"en":"%1%%% increased effect","cn":"效果提高 %1%%%"}
{"en":"%1%%% reduced effect","cn":"效果降低 %1%%%"}
{"en":"Immune to Poison during Flask Effect","cn":"药剂持续期间免疫中毒"}
{"en":"Removes Poison on use","cn":"使用时移除身上的中毒效果"}
{"en":"Immune to Poison","cn":"免疫中毒"}
{"en":"%1%%% additional Physical Damage Reduction during Flask Effect","cn":"药剂持续期间，获得 %1%%% 额外物理伤害减免"}
{"en":"For each Element you've been hit by Damage of Recently, %1%%% increased Damage of that Element","cn":"近期内，每个击中你的元素可使你的该元素伤害提高 %1%%%"}
{"en":"For each Element you've been hit by Damage of Recently, %1%%% reduced Damage of that Element","cn":"近期内，可使你的该元素伤害降低 %1%%%"}
{"en":"For each Element you've been hit by Damage of Recently, %1%%% increased Damage taken of that Element","cn":"近期内，每个击中你的元素可使你所承受的该元素伤害提高 %1%%%"}
{"en":"For each Element you've been hit by Damage of Recently, %1%%% reduced Damage taken of that Element","cn":"近期内，每个击中你的元素可使你所承受的该元素伤害降低 %1%%%"}
{"en":"Every %1% seconds, gain %2%%% increased Elemental Damage for %3% seconds","cn":"每 %1% 秒获得 %2%%% 的火焰、冰霜、闪电伤害增益，持续 %3% 秒"}
{"en":"Every %1% seconds, gain %2%%% reduced Elemental Damage for %3% seconds","cn":"每 %1% 秒获得 %2%%% 的火焰、冰霜、闪电伤害增益，持续 %3% 秒"}
{"en":"Damage Penetrates %1%%% Cold Resistance if you've used a Fire Skill in the past %2% seconds","cn":"若你 %2% 秒内使用过火焰技能，你的伤害穿透 %1%%% 冰霜抗性"}
{"en":"Damage Penetrates %1%%% Lightning Resistance if you've used a Cold Skill in the past %2% seconds","cn":"若你 %2% 秒内使用过冰霜技能，你的伤害穿透 %1%%% 闪电抗性"}
{"en":"Damage Penetrates %1%%% Fire Resistance if you've used a Lightning Skill in the past %2% seconds","cn":"若你 %2% 秒内使用过闪电技能，你的伤害穿透 %1%%% 火焰抗性"}
{"en":"%1%%% chance to Summon a Lesser Elemental Golem when you Kill an Enemy using Elemental Damage","cn":"使用火焰、冰霜、闪电伤害击败敌人时，有 %1%%% 几率召唤 1 个小型魔像"}
{"en":"%1%%% Chance to gain Elemental Conflux for %2% seconds when you Kill an Enemy","cn":"当你击败敌人时，有 %1%%% 几率获得【元素汇流】 %2% 秒"}
{"en":"Elemental Ailments caused by your Skills spread to other nearby Enemies","cn":"你的技能造成元素异常状态时，扩散至周围敌人"}
{"en":"Radius: %1%","cn":"半径： %1%"}
{"en":"%1%%% chance to knockback on Counterattack","cn":"反击时有 %1%%% 几率击退敌人"}
{"en":"Creates Chilled Ground on Use","cn":"使用时制造冰缓地面"}
{"en":"%1%%% increased Duration","cn":"持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration","cn":"持续时间缩短 %1%%%"}
{"en":"Chill effects on you Proliferate to nearby Enemies","cn":"你身上的冰缓状态会扩散至周围敌人身上"}
{"en":"Freeze effects on you Proliferate to nearby Enemies","cn":"你身上的冰冻状态会扩散至周围敌人身上"}
{"en":"Ancestral Protector Totem deals %1%%% increased Damage","cn":"先祖卫士图腾造成的伤害提高 %1%%%"}
{"en":"Ancestral Protector Totem deals %1%%% reduced Damage","cn":"先祖卫士图腾造成的伤害降低 %1%%%"}
{"en":"Animated Weapons deal %1%%% increased Damage","cn":"【幻化武器】的伤害提高 %1%%%"}
{"en":"Animated Weapons deal %1%%% reduced Damage","cn":"【幻化武器】的伤害降低 %1%%%"}
{"en":"%1%%% increased Burning Arrow Damage","cn":"【燃烧箭矢】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Burning Arrow Damage","cn":"【燃烧箭矢】的伤害降低 %1%%%"}
{"en":"%1%%% increased Cleave Damage","cn":"【劈砍】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Cleave Damage","cn":"【劈砍】的伤害降低 %1%%%"}
{"en":"%1%%% increased Double Strike Damage","cn":"【双重打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Double Strike Damage","cn":"【双重打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Dual Strike Damage","cn":"【双持打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Dual Strike Damage","cn":"【双持打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Trap Damage","cn":"【火焰陷阱】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Trap Damage","cn":"【火焰陷阱】的伤害降低 %1%%%"}
{"en":"%1%%% increased Fireball Damage","cn":"【火球】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Fireball Damage","cn":"【火球】的伤害降低 %1%%%"}
{"en":"%1%%% increased Freezing Pulse Damage","cn":"【冰霜脉冲】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Freezing Pulse Damage","cn":"【冰霜脉冲】的伤害降低 %1%%%"}
{"en":"%1%%% increased Glacial Hammer Damage","cn":"【冰霜之锤】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Glacial Hammer Damage","cn":"【冰霜之锤】的伤害降低 %1%%%"}
{"en":"%1%%% increased Ground Slam Damage","cn":"【裂地之击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Ground Slam Damage","cn":"【裂地之击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Heavy Strike Damage","cn":"【重击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Heavy Strike Damage","cn":"【重击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Infernal Blow Damage","cn":"【炼狱之击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Infernal Blow Damage","cn":"【炼狱之击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Lightning Strike Damage","cn":"【闪电打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Strike Damage","cn":"【闪电打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Lightning Tendrils Damage","cn":"【电能释放】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Tendrils Damage","cn":"【电能释放】的伤害降低 %1%%%"}
{"en":"%1%%% increased Magma Orb Damage","cn":"【熔岩之核】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Magma Orb Damage","cn":"【熔岩之核】的伤害降低 %1%%%"}
{"en":"%1%%% increased Molten Strike Damage","cn":"【熔岩之击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Molten Strike Damage","cn":"【熔岩之击】的伤害降低 %1%%%"}
{"en":"Zombies deal %1%%% increased Damage","cn":"【魔卫造成】的伤害提高 %1%%%"}
{"en":"Zombies deal %1%%% reduced Damage","cn":"【魔卫造成】的伤害降低 %1%%%"}
{"en":"%1%%% increased Reave Damage","cn":"【冲击波】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Reave Damage","cn":"【冲击波】的伤害降低 %1%%%"}
{"en":"%1%%% increased Spark Damage","cn":"【电球】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Spark Damage","cn":"【电球】的伤害降低 %1%%%"}
{"en":"%1%%% increased Spectral Throw Damage","cn":"【灵体投掷】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Spectral Throw Damage","cn":"【灵体投掷】的伤害降低 %1%%%"}
{"en":"%1%%% increased Split Arrow Damage","cn":"【分裂箭矢】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Split Arrow Damage","cn":"【分裂箭矢】的伤害降低 %1%%%"}
{"en":"%1%%% increased Ethereal Knives Damage","cn":"【虚空匕首】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Ethereal Knives Damage","cn":"【虚空匕首】的伤害降低 %1%%%"}
{"en":"%1%%% increased Ice Shot Damage","cn":"【冰霜射击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Ice Shot Damage","cn":"【冰霜射击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Rain of Arrows Damage","cn":"【箭雨】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Rain of Arrows Damage","cn":"【箭雨】的伤害降低 %1%%%"}
{"en":"Raging Spirits have %1%%% increased Damage","cn":"【召唤愤怒狂灵】的伤害提高 %1%%%"}
{"en":"Raging Spirits have %1%%% reduced Damage","cn":"【召唤愤怒狂灵所造成】的伤害降低 %1%%%"}
{"en":"%1%%% increased Viper Strike Damage","cn":"【毒蛇打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Viper Strike Damage","cn":"【毒蛇打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Flicker Strike Damage","cn":"【闪现打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Flicker Strike Damage","cn":"【闪现打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Leap Slam Damage","cn":"【跃击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Leap Slam Damage","cn":"【跃击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Lightning Arrow Damage","cn":"【闪电箭矢】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Arrow Damage","cn":"【闪电箭矢】的伤害降低 %1%%%"}
{"en":"%1%%% increased Lightning Warp Damage","cn":"【闪电传送】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Warp Damage","cn":"【闪电传送】的伤害降低 %1%%%"}
{"en":"%1%%% increased Puncture Damage","cn":"【放血】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Puncture Damage","cn":"【放血】的伤害降低 %1%%%"}
{"en":"%1%%% increased Shield Charge Damage","cn":"【重盾冲锋】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Shield Charge Damage","cn":"【重盾冲锋】的伤害降低 %1%%%"}
{"en":"Skeletons deal %1%%% increased Damage","cn":"【魔侍造成】的伤害提高 %1%%%"}
{"en":"Skeletons deal %1%%% reduced Damage","cn":"【魔侍造成】的伤害降低 %1%%%"}
{"en":"%1%%% increased Arc Damage","cn":"【电弧】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Arc Damage","cn":"【电弧】的伤害降低 %1%%%"}
{"en":"%1%%% increased Barrage Damage","cn":"【弹幕】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Barrage Damage","cn":"【弹幕】的伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Nova Mine Damage","cn":"【火焰新星】的地雷伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Nova Mine Damage","cn":"【火焰新星】的伤害降低 %1%%%"}
{"en":"%1%%% increased Firestorm Damage","cn":"【烈炎风暴】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Firestorm Damage","cn":"【烈炎风暴】的伤害降低 %1%%%"}
{"en":"%1%%% increased Flame Surge Damage","cn":"【怒焰奔腾】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Flame Surge Damage","cn":"【怒焰奔腾】的伤害降低 %1%%%"}
{"en":"%1%%% increased Ice Nova Damage","cn":"【冰霜新星】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Ice Nova Damage","cn":"【冰霜新星】的伤害降低 %1%%%"}
{"en":"%1%%% increased Ice Spear Damage","cn":"【冰矛】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Ice Spear Damage","cn":"【冰矛】的伤害降低 %1%%%"}
{"en":"%1%%% increased Incinerate Damage","cn":"【烧毁】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Incinerate Damage","cn":"【烧毁】的伤害降低 %1%%%"}
{"en":"%1%%% increased Power Siphon Damage","cn":"【力量抽取】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Power Siphon Damage","cn":"【力量抽取】的伤害降低 %1%%%"}
{"en":"%1%%% increased Searing Bond Damage","cn":"【灼热连接】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Searing Bond Damage","cn":"【灼热连接】的伤害降低 %1%%%"}
{"en":"%1%%% increased Static Strike Damage","cn":"【充能打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Static Strike Damage","cn":"【充能打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Storm Call Damage","cn":"【风暴呼唤】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Storm Call Damage","cn":"【风暴呼唤】的伤害降低 %1%%%"}
{"en":"%1%%% increased Sweep Damage","cn":"【横扫】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Sweep Damage","cn":"【横扫】的伤害降低 %1%%%"}
{"en":"%1%%% increased Frenzy Damage","cn":"【狂怒】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Frenzy Damage","cn":"【狂怒】的伤害降低 %1%%%"}
{"en":"%1%%% increased Righteous Fire Damage","cn":"【正义之火】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Righteous Fire Damage","cn":"【正义之火】的伤害降低 %1%%%"}
{"en":"Elemental Hit deals %1%%% increased Damage","cn":"【元素打击】的伤害提高 %1%%%"}
{"en":"Elemental Hit deals %1%%% reduced Damage","cn":"【元素打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Cyclone Damage","cn":"【旋风斩】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Cyclone Damage","cn":"【旋风斩】的伤害降低 %1%%%"}
{"en":"%1%%% increased Tornado Shot Damage","cn":"【龙卷射击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Tornado Shot Damage","cn":"【龙卷射击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Arctic Breath Damage","cn":"【极地吐息】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Arctic Breath Damage","cn":"【极地吐息】的伤害降低 %1%%%"}
{"en":"%1%%% increased Explosive Arrow Damage","cn":"【爆炸箭矢】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Explosive Arrow Damage","cn":"【爆炸箭矢】的伤害降低 %1%%%"}
{"en":"%1%%% increased Flameblast Damage","cn":"【烈焰爆破】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Flameblast Damage","cn":"【烈焰爆破】的伤害降低 %1%%%"}
{"en":"%1%%% increased Glacial Cascade Damage","cn":"【冰川之刺】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Glacial Cascade Damage","cn":"【冰川之刺】的伤害降低 %1%%%"}
{"en":"%1%%% increased Ice Crash Damage","cn":"【寒冰冲击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Ice Crash Damage","cn":"【寒冰冲击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Kinetic Blast Damage","cn":"【力量爆破】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Kinetic Blast Damage","cn":"【力量爆破】的伤害降低 %1%%%"}
{"en":"%1%%% increased Shock Nova Damage","cn":"【闪电新星】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Shock Nova Damage","cn":"【闪电新星】的伤害降低 %1%%%"}
{"en":"%1%%% increased Shockwave Totem Damage","cn":"【震波图腾】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Shockwave Totem Damage","cn":"【震波图腾】的伤害降低 %1%%%"}
{"en":"%1%%% increased Wild Strike Damage","cn":"【野性打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Wild Strike Damage","cn":"【野性打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Detonate Dead Damage","cn":"【爆灵术】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Detonate Dead Damage","cn":"【爆灵术】的伤害降低 %1%%%"}
{"en":"%1%%% increased Caustic Arrow Damage","cn":"【腐蚀箭矢】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Caustic Arrow Damage","cn":"【腐蚀箭矢】的伤害降低 %1%%%"}
{"en":"Caustic Arrow has %1%%% chance to inflict Withered on Hit for %2% second base Duration","cn":"【腐蚀箭矢】击中后有 %1%%% 的几率造成【死亡凋零】，持续 %2% 秒"}
{"en":"Caustic Arrow inflicts Withered on Hit for %1% second base Duration","cn":"【腐蚀箭矢】击中后有 %1% 的几率造成【死亡凋零】，持续 %2% 秒"}
{"en":"Caustic Arrow has %1%%% chance to inflict Withered on Hit for %2% seconds base Duration","cn":"【腐蚀箭矢】击中后有 %1%%% 的几率造成【死亡凋零】，持续 %2% 秒"}
{"en":"Caustic Arrow inflicts Withered on Hit for %1% seconds base Duration","cn":"【腐蚀箭矢】击中后造成【死亡凋零】，持续 %1% 秒"}
{"en":"Can Summon up to %1% additional Golem at a time","cn":"最多可同时召唤额外 %1% 个魔像"}
{"en":"Can Summon up to %1% additional Golems at a time","cn":"最多可同时召唤额外 %1% 个魔像"}
{"en":"You cannot have non-Golem Minions","cn":"你无法拥有非魔像类召唤生物"}
{"en":"%1%%% increased Golem Size","cn":"魔像体型增大 %1%%%"}
{"en":"%1%%% reduced Golem Size","cn":"魔像体型缩小 %1%%%"}
{"en":"Stone Golems deal %1%%% increased Damage","cn":"【混沌魔像】的伤害提高 %1%%%"}
{"en":"Stone Golems deal %1%%% reduced Damage","cn":"【混沌魔像】的伤害降低 %1%%%"}
{"en":"Flame Golems have %1%%% increased Damage","cn":"【烈焰魔像】的伤害提高 %1%%%"}
{"en":"Flame Golems have %1%%% reduced Damage","cn":"【烈焰魔像】的伤害降低 %1%%%"}
{"en":"Ice Golems deal %1%%% increased Damage","cn":"【寒冰魔像】的伤害提高 %1%%%"}
{"en":"Ice Golems deal %1%%% reduced Damage","cn":"【寒冰魔像】的伤害降低 %1%%%"}
{"en":"Lightning Golems deal %1%%% increased Damage","cn":"【雷电魔像】的伤害提高 %1%%%"}
{"en":"Lightning Golems deal %1%%% reduced Damage","cn":"【雷电魔像】的伤害降低 %1%%%"}
{"en":"Chaos Golems deal %1%%% increased Damage","cn":"【混沌魔像】的伤害提高 %1%%%"}
{"en":"Chaos Golems deal %1%%% reduced Damage","cn":"【混沌魔像】的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage if you Summoned a Golem in the past %2% seconds","cn":"在召唤魔像后的 %2% 秒内伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you Summoned a Golem in the past %2% seconds","cn":"在召唤魔像后的 %2% 秒内伤害降低 %1%%%"}
{"en":"Golems Summoned in the past %1% seconds deal %2%%% increased Damage","cn":"魔像在召唤后的 %1% 秒内伤害提高 %2%%%"}
{"en":"Golems Summoned in the past %1% seconds deal %2%%% reduced Damage","cn":"魔像在召唤后的 %1% 秒内伤害降低 %2%%%"}
{"en":"Golems Deal %1%%% more Damage","cn":"魔像的总伤害额外提高 %1%%%"}
{"en":"Golems Deal %1%%% less Damage","cn":"魔像的总伤害额外降低 %1%%%"}
{"en":"Summoned Sentinels of Dominance deal %1%%% increased Damage","cn":"【召唤统御哨兵】的范围效果扩大 %1%%%"}
{"en":"Summoned Sentinels of Dominance deal %1%%% reduced Damage","cn":"【召唤统御哨兵】的范围效果缩小 %1%%%"}
{"en":"%1%%% increased Dominating Blow Damage","cn":"【霸气之击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Dominating Blow Damage","cn":"【霸气之击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Snap Damage","cn":"【霜暴】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Snap Damage","cn":"【霜暴】的伤害降低 %1%%%"}
{"en":"%1%%% increased Flame Totem Damage","cn":"【火舌图腾】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Flame Totem Damage","cn":"【火舌图腾】的伤害降低 %1%%%"}
{"en":"Animated Guardians deal %1%%% increased Damage","cn":"【幻化守卫】造成的伤害提高 %1%%%"}
{"en":"Animated Guardians deal %1%%% reduced Damage","cn":"【幻化守卫】造成的伤害降低 %1%%%"}
{"en":"%1%%% increased Bear Trap Damage","cn":"【捕熊陷阱】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Bear Trap Damage","cn":"【捕熊陷阱】的伤害降低 %1%%%"}
{"en":"%1%%% increased Frost Wall Damage","cn":"【冰墙】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Frost Wall Damage","cn":"【冰墙】的伤害降低 %1%%%"}
{"en":"%1%%% increased Molten Shell Damage","cn":"【熔岩护盾】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Molten Shell Damage","cn":"【熔岩护盾】的伤害降低 %1%%%"}
{"en":"%1%%% increased Reckoning Damage","cn":"【清算】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Reckoning Damage","cn":"【清算】的伤害降低 %1%%%"}
{"en":"%1%%% increased Vigilant Strike Damage","cn":"【戒备打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Vigilant Strike Damage","cn":"【戒备打击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Whirling Blades Damage","cn":"【回旋之刃】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Whirling Blades Damage","cn":"【回旋之刃】的伤害降低 %1%%%"}
{"en":"%1%%% increased Flame Dash Damage","cn":"【烈焰冲刺】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Flame Dash Damage","cn":"【烈焰冲刺】的伤害降低 %1%%%"}
{"en":"%1%%% increased Freeze Mine Damage","cn":"【冰冻地雷】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Freeze Mine Damage","cn":"【冰冻地雷】的伤害降低 %1%%%"}
{"en":"%1%%% increased Herald of Ash Damage","cn":"【灰烬之捷】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Herald of Ash Damage","cn":"【灰烬之捷】的伤害降低 %1%%%"}
{"en":"%1%%% increased Herald of Ice Damage","cn":"【寒冰之捷】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Herald of Ice Damage","cn":"【寒冰之捷】的伤害降低 %1%%%"}
{"en":"%1%%% increased Herald of Thunder Damage","cn":"【闪电之捷】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Herald of Thunder Damage","cn":"【闪电之捷】的伤害降低 %1%%%"}
{"en":"%1%%% increased Tempest Shield Damage","cn":"【暴风之盾】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Tempest Shield Damage","cn":"【暴风之盾】的伤害降低 %1%%%"}
{"en":"%1%%% increased Desecrate Damage","cn":"【亵渎】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Desecrate Damage","cn":"【亵渎】的伤害降低 %1%%%"}
{"en":"Blink Arrow and Blink Arrow Clones have %1%%% increased Damage","cn":"【闪现射击】和其召唤生物的伤害提高 %1%%%"}
{"en":"Blink Arrow and Blink Arrow Clones have %1%%% reduced Damage","cn":"【闪现射击】和其召唤生物的伤害降低 %1%%%"}
{"en":"Mirror Arrow and Mirror Arrow Clones deal %1%%% increased Damage","cn":"【魅影射击】和其召唤生物的伤害提高 %1%%%"}
{"en":"Mirror Arrow and Mirror Arrow Clones deal %1%%% reduced Damage","cn":"【魅影射击】和其召唤生物的伤害降低 %1%%%"}
{"en":"%1%%% increased Riposte Damage","cn":"【击刃】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Riposte Damage","cn":"【击刃】的伤害降低 %1%%%"}
{"en":"%1%%% increased Vengeance Damage","cn":"【复仇】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Vengeance Damage","cn":"【复仇】的伤害降低 %1%%%"}
{"en":"Converted Enemies have %1%%% increased Damage","cn":"被你迷魅的敌人的伤害提高 %1%%%"}
{"en":"Converted Enemies have %1%%% reduced Damage","cn":"被你迷魅的敌人的伤害降低 %1%%%"}
{"en":"%1%%% increased Abyssal Cry Damage","cn":"【深渊战吼】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Abyssal Cry Damage","cn":"【深渊战吼】的伤害降低 %1%%%"}
{"en":"%1%%% increased Shrapnel Shot Damage","cn":"【流星射击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Shrapnel Shot Damage","cn":"【流星射击】的伤害降低 %1%%%"}
{"en":"%1%%% increased Blast Rain Damage","cn":"【爆裂箭雨】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Blast Rain Damage","cn":"【爆裂箭雨】的伤害降低 %1%%%"}
{"en":"%1%%% increased Essence Drain Damage","cn":"【灵魂吸取】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Essence Drain Damage","cn":"【灵魂吸取】的伤害降低 %1%%%"}
{"en":"%1%%% increased Contagion Damage","cn":"【瘟疫】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Contagion Damage","cn":"【瘟疫】的伤害降低 %1%%%"}
{"en":"%1%%% increased Blade Vortex Spell Damage","cn":"【飞刃风暴】的法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Blade Vortex Spell Damage","cn":"【飞刃风暴】的法术伤害降低 %1%%%"}
{"en":"%1%%% increased Bladefall Damage","cn":"【虚空刀雨】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Bladefall Damage","cn":"【虚空刀雨】的伤害降低 %1%%%"}
{"en":"%1%%% increased Ice Trap Damage","cn":"【冰冻陷阱】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Ice Trap Damage","cn":"【冰冻陷阱】的伤害降低 %1%%%"}
{"en":"%1%%% increased Charged Dash Damage","cn":"【蓄力疾风闪】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Charged Dash Damage","cn":"【蓄力疾风闪】的伤害降低 %1%%%"}
{"en":"%1%%% increased Earthquake Damage","cn":"【震地】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Earthquake Damage","cn":"【震地】的伤害降低 %1%%%"}
{"en":"%1%%% increased Dark Pact Damage","cn":"【暗夜血契】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Dark Pact Damage","cn":"【暗夜血契】的伤害降低 %1%%%"}
{"en":"%1%%% increased Storm Burst Damage","cn":"【裂风雷球】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Storm Burst Damage","cn":"【裂风雷球】的伤害降低 %1%%%"}
{"en":"%1%%% increased Frost Bomb Damage","cn":"【寒霜爆】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Frost Bomb Damage","cn":"【寒霜爆】的伤害降低 %1%%%"}
{"en":"%1%%% increased Orb of Storms Damage","cn":"【风暴漩涡】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Orb of Storms Damage","cn":"【风暴漩涡】的伤害降低 %1%%%"}
{"en":"%1%%% increased Siege Ballista Damage","cn":"【攻城炮台】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Siege Ballista Damage","cn":"【攻城炮台】的伤害降低 %1%%%"}
{"en":"%1%%% increased Blight Damage","cn":"【枯萎】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Blight Damage","cn":"【枯萎】的伤害降低 %1%%%"}
{"en":"%1%%% increased Sunder Damage","cn":"【大地震击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Sunder Damage","cn":"【大地震击】的伤害降低 %1%%%"}
{"en":"%1%%% of Life Regenerated per second while Frozen","cn":"冰冻时每秒回复 %1%%% 生命"}
{"en":"%1%%% of Energy Shield Regenerated per second for each Enemy you or your Minions have Killed Recently, up to %2%%%","cn":"近期内，你或你的召唤生物每击败一个敌人，则每秒回复你 %1%%% 能量护盾，最多 %2%%%"}
{"en":"Cannot Be Stunned while you have Energy Shield","cn":"拥有能量护盾时无法被晕眩"}
{"en":"Energy Shield Recharge is not interrupted by Damage if Recharge began Recently","cn":"近期若有能量护盾开始回复，则能量护盾的回复不会被打断"}
{"en":"%1%%% more Damage per Totem","cn":"每存在 1 个图腾，总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage per Totem","cn":"每存在 1 个图腾，总伤害额外降低 %1%%%"}
{"en":"%1%%% more Totem Damage per Totem","cn":"每存在 1 个图腾，图腾总伤害额外提高 %1%%%"}
{"en":"%1%%% less Totem Damage per Totem","cn":"每存在 1 个图腾，图腾总伤害额外降低 %1%%%"}
{"en":"Flasks do not apply to you","cn":"不会获得药剂的效果"}
{"en":"Flasks apply to your Zombies and Spectres","cn":"药剂效果套用于你的魔卫和灵体身上"}
{"en":"Modifiers to Minion Damage also affect you","cn":"召唤生物伤害的加成同时套用于你身上"}
{"en":"Increases and Reductions to Minion Attack Speed also affect you","cn":"召唤生物攻击速度的加成同时套用于你身上"}
{"en":"Modifiers to Minion Cast Speed also affect you","cn":"召唤生物施法速度的加成同时套用于你身上"}
{"en":"Modifiers to Minion Life Regeneration also affect you","cn":"召唤生物生命回复的加成同时套用于你身上"}
{"en":"Modifiers to Minion Movement Speed also affect you","cn":"召唤生物移动速度的加成同时套用于你身上"}
{"en":"Modifiers to Minion Resistances also affect you","cn":"召唤生物抗性的加成同时套用于你身上"}
{"en":"When you Kill an Enemy, for each Curse on that Enemy, gain %1%%% of Non-Chaos Damage as extra Chaos Damage for 4 seconds","cn":"当你击败敌人时，敌人身上每有 1 个诅咒，便给予你等同 %1%%% 非混沌伤害的额外混沌伤害，持续 4 秒"}
{"en":"Enemies you Curse take %1%%% increased Damage","cn":"受到你诅咒的敌人承受的伤害提高 %1%%%"}
{"en":"Enemies you Curse have Malediction","cn":"被你诅咒的敌人会遭受【恶语术】影响"}
{"en":"Attacks with this Weapon deal Double Damage to Chilled Enemies","cn":"此武器的攻击对冰缓的敌人造成双倍伤害"}
{"en":"Attacks with this Weapon Penetrate %1%%% Elemental Resistances","cn":"此武器的攻击穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% increased Damage while you have no Frenzy Charges","cn":"当你身上没有狂怒球时，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while you have no Frenzy Charges","cn":"当你身上没有狂怒球时伤害降低 %1%%%"}
{"en":"Ghost Reaver during Flask effect","cn":"药剂持续期间获得【灵能护体】"}
{"en":"Zealot's Oath during Flask effect","cn":"药剂持续期间获得【狂热誓言】"}
{"en":"%1%%% increased Critical Strike Chance against Enemies on Full Life","cn":"对满血敌人的攻击和法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Enemies on Full Life","cn":"对满血敌人的攻击和法术暴击率降低 %1%%%"}
{"en":"%1%%% of Attack Damage Leeched as Life on Critical Strike","cn":"暴击时攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"Minions' Attacks deal %1% to %2% additional Physical Damage","cn":"召唤生物的攻击额外造成 %1% - %2% 物理伤害"}
{"en":"Minions deal %1% to %2% additional Chaos Damage","cn":"召唤生物附加 %1% - %2% 基础混沌伤害"}
{"en":"Minions deal %1% to %2% additional Cold Damage","cn":"召唤生物附加 %1% - %2% 基础冰霜伤害"}
{"en":"Minions deal %1% to %2% additional Fire Damage","cn":"召唤生物附加 %1% - %2% 基础火焰伤害"}
{"en":"Minions deal %1% to %2% additional Lightning Damage","cn":"召唤生物附加 %1% - %2% 基础闪电伤害"}
{"en":"Minions deal %1% to %2% additional Physical Damage","cn":"召唤生物附加 %1% - %2% 基础物理伤害"}
{"en":"Gain %1%%% of Physical Attack Damage as Extra Fire Damage","cn":"获得等同 %1%%% 物理攻击伤害的火焰伤害"}
{"en":"Gain %1%%% of Physical Attack Damage as Extra Cold Damage","cn":"获得额外冰霜伤害，其数值等同于物理攻击伤害的 %1%%%"}
{"en":"Gain %1%%% of Physical Attack Damage as Extra Lightning Damage","cn":"获得等同 %1%%% 物理攻击伤害的闪电伤害"}
{"en":"%1$+d maximum Energy Shield per 5 Strength","cn":"每 5 点力量使最大能量护盾提高 %1$+d"}
{"en":"All Attacks are Critical Strikes","cn":"攻击永远暴击"}
{"en":"Counts as all One Handed Melee Weapon Types","cn":"可视为所有类型的单手近战武器"}
{"en":"Auras from your Skills grant %1%%% of Maximum Life Regenerated per second to you and Allies","cn":"你技能的光环每秒回复你和周围友军 %1%%% 最大生命"}
{"en":"Nearby Enemies cannot gain Power, Frenzy or Endurance Charges","cn":"周围敌人无法获得暴击，狂怒，或耐力球"}
{"en":"Grants Armour equal to %1%%% of your Reserved Life to you and nearby Allies","cn":"给予你和周围友军等同你 %1%%% 生命保留的额外护甲"}
{"en":"Grants maximum Energy Shield equal to %1%%% of your Reserved Mana to you and nearby Allies","cn":"给予你和周围友军等同你 %1%%% 魔力保留的额外能量护盾"}
{"en":"Every %1% seconds, remove Curses and Elemental Ailments from you","cn":"每 %1% 秒就会移除身上诅咒和元素异常状态"}
{"en":"Every %1% seconds, %2%%% of Maximum Life Regenerated over one second","cn":"每隔 %1% 秒，在之后 1 秒内回复 %2%%% 最大生命"}
{"en":"Deal %1%%% of your maximum Life as Fire Damage to nearby Enemies when Hit","cn":"被击中时对周围敌人造成等同你 %1%%% 最大生命的火焰伤害"}
{"en":"Totems Reflect %1%%% of their maximum Life as Fire Damage to nearby Enemies when Hit","cn":"图腾被击中时对周围敌人造成等同图腾 %1%%% 最大生命的火焰伤害"}
{"en":"%1%%% more Attack Speed per Frenzy Charge","cn":"每个狂怒球可使总攻击速度额外提高 %1%%%"}
{"en":"Enemies near your Totems deal %1%%% more Damage","cn":"在你图腾周围，敌人造成的总伤害额外提高 %1%%%"}
{"en":"Enemies near your Totems deal %1%%% less Damage","cn":"在你图腾周围，敌人造成的总伤害额外降低 %1%%%"}
{"en":"Enemies near your Totems take %1%%% increased Physical and Fire Damage","cn":"在你图腾周围，敌人承受的物理和火焰伤害提高 %1%%%"}
{"en":"Enemies near your Totems take %1%%% reduced Physical and Fire Damage","cn":"在你图腾周围，敌人承受的物理和火焰伤害降低 %1%%%"}
{"en":"Your Traps deal %1%%% more Damage with Hits and Ailments if they Armed Recently","cn":"近期内若有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外提高 %1%%%"}
{"en":"Your Traps deal %1%%% less Damage with Hits and Ailments if they Armed Recently","cn":"近期内若有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外降低 %1%%%"}
{"en":"Traps deal %1%%% more Damage with Hits and Ailments if they were not Armed Recently","cn":"近期内若没有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外提高 %1%%%"}
{"en":"Traps deal %1%%% less Damage with Hits and Ailments if they were not Armed Recently","cn":"近期内若没有放置过陷阱，则陷阱造成的击中和后续异常状态总伤害额外降低 %1%%%"}
{"en":"You are Immune to Damage during Flask Effect","cn":"药剂持续期间，你免疫所有伤害"}
{"en":"All Attacks with this Weapon are Critical Strikes","cn":"此武器进行的所有攻击皆是暴击"}
{"en":"Traps and Mines deal %1% to %2% additional Physical Damage","cn":"陷阱和地雷造成 %1% - %2% 额外物理伤害"}
{"en":"%1%%% Chance for Traps to Trigger an additional time","cn":"陷阱有 %1%%% 几率额外触发一次"}
{"en":"Traps Trigger an additional time","cn":"陷阱额外触发一次"}
{"en":"%1%%% increased Physical Damage over time per %2% Dexterity","cn":"每 %2% 点敏捷可使持续性物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage over time per %2% Dexterity","cn":"每 %2% 点敏捷可使持续性物理伤害降低 %1%%%"}
{"en":"%1%%% increased Bleeding Duration per %2% Intelligence","cn":"每 %2% 点智慧可使流血持续时间延长 %1%%%"}
{"en":"%1%%% reduced Bleeding Duration per %2% Intelligence","cn":"每 %2% 点智慧可使流血持续时间缩短 %1%%%"}
{"en":"%1%%% Chance to cause Bleeding Enemies to Flee on hit","cn":"击中流血敌人时有 %1%%% 几率使敌人逃跑"}
{"en":"Ancestral Protector Totem grants %1%%% increased Attack Speed while Active","cn":"当先祖卫士图腾存在时，攻击速度提高 %1%%%"}
{"en":"Ancestral Protector Totem grants %1%%% reduced Attack Speed while Active","cn":"当先祖卫士图腾存在时，攻击速度降低 %1%%%"}
{"en":"Ancestral Blademaster Totem grants %1%%% of Physical Damage as Extra Fire Damage while Active","cn":"先祖大剑师图腾生效时，给予你等同 %1%%% 物理伤害的额外火焰伤害"}
{"en":"Ancestral Warchief Totem grants %1%%% increased Melee Damage while Active","cn":"先祖战士长图腾生效时，你的近战伤害提高 %1%%%"}
{"en":"Ancestral Warchief Totem grants %1%%% reduced Melee Damage while Active","cn":"先祖战士长图腾生效时，你的近战伤害降低 %1%%%"}
{"en":"If you've Blocked in the past %1% seconds, you and nearby Allies cannot be Stunned","cn":"过去 %1% 秒内你若成功格挡，则你和周围友军无法被晕眩"}
{"en":"%1%%% increased Cleave Area of Effect","cn":"【劈砍】范围扩大 %1%%%"}
{"en":"%1%%% reduced Cleave Area of Effect","cn":"【劈砍】范围缩小 %1%%%"}
{"en":"%1%%% increased Ground Slam Area of Effect","cn":"【裂地之击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Ground Slam Area of Effect","cn":"【裂地之击】范围缩小 %1%%%"}
{"en":"%1%%% increased Infernal Blow Area of Effect","cn":"【炼狱之击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Infernal Blow Area of Effect","cn":"【炼狱之击】范围缩小 %1%%%"}
{"en":"%1%%% increased Lightning Tendrils Area of Effect","cn":"【电能释放】范围扩大 %1%%%"}
{"en":"%1%%% reduced Lightning Tendrils Area of Effect","cn":"【电能释放】范围缩小 %1%%%"}
{"en":"%1%%% increased Magma Orb Area of Effect","cn":"【熔岩之核】范围扩大 %1%%%"}
{"en":"%1%%% reduced Magma Orb Area of Effect","cn":"【熔岩之核】范围缩小 %1%%%"}
{"en":"%1%%% increased Reave Radius","cn":"【冲击波】范围扩大 %1%%%"}
{"en":"%1%%% reduced Reave Radius","cn":"【冲击波】的范围缩小 %1%%%"}
{"en":"%1%%% increased Molten Strike Area of Effect","cn":"【熔岩之击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Molten Strike Area of Effect","cn":"【熔岩之击】范围缩小 %1%%%"}
{"en":"%1%%% increased Ice Shot Area of Effect","cn":"【冰霜射击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Ice Shot Area of Effect","cn":"【冰霜射击】范围缩小 %1%%%"}
{"en":"%1%%% increased Rain of Arrows Area of Effect","cn":"【箭雨】范围扩大 %1%%%"}
{"en":"%1%%% reduced Rain of Arrows Area of Effect","cn":"【箭雨】范围缩小 %1%%%"}
{"en":"%1%%% increased Leap Slam Area of Effect","cn":"【跃击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Leap Slam Area of Effect","cn":"【跃击】范围缩小 %1%%%"}
{"en":"%1%%% increased Lightning Arrow Area of Effect","cn":"【闪电箭矢】范围扩大 %1%%%"}
{"en":"%1%%% reduced Lightning Arrow Area of Effect","cn":"【闪电箭矢】范围缩小 %1%%%"}
{"en":"%1%%% increased Ice Nova Area of Effect","cn":"【冰霜新星】范围扩大 %1%%%"}
{"en":"%1%%% reduced Ice Nova Area of Effect","cn":"【冰霜新星】范围缩小 %1%%%"}
{"en":"%1%%% increased Static Strike Area of Effect","cn":"【充能打击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Static Strike Area of Effect","cn":"【充能打击】范围缩小 %1%%%"}
{"en":"%1%%% increased Storm Call Area of Effect","cn":"【风暴呼唤】范围扩大 %1%%%"}
{"en":"%1%%% reduced Storm Call Area of Effect","cn":"【风暴呼唤】范围缩小 %1%%%"}
{"en":"%1%%% increased Sweep Area of Effect","cn":"【横扫】范围扩大 %1%%%"}
{"en":"%1%%% reduced Sweep Area of Effect","cn":"【横扫】范围缩小 %1%%%"}
{"en":"%1%%% increased Righteous Fire Area of Effect","cn":"【正义之火】范围扩大 %1%%%"}
{"en":"%1%%% reduced Righteous Fire Area of Effect","cn":"【正义之火】范围缩小 %1%%%"}
{"en":"%1%%% increased Arctic Breath Area of Effect","cn":"【极地吐息】范围扩大 %1%%%"}
{"en":"%1%%% reduced Arctic Breath Area of Effect","cn":"【极地吐息】范围缩小 %1%%%"}
{"en":"%1%%% increased Ball Lightning Area of Effect","cn":"【天雷之珠】范围扩大 %1%%%"}
{"en":"%1%%% reduced Ball Lightning Area of Effect","cn":"【天雷之珠】范围缩小 %1%%%"}
{"en":"%1%%% increased Explosive Arrow Area of Effect","cn":"【爆炸箭矢】范围扩大 %1%%%"}
{"en":"%1%%% reduced Explosive Arrow Area of Effect","cn":"【爆炸箭矢】范围缩小 %1%%%"}
{"en":"%1%%% increased Flameblast Area of Effect","cn":"【烈焰爆破】范围扩大 %1%%%"}
{"en":"%1%%% reduced Flameblast Area of Effect","cn":"【烈焰爆破】范围缩小 %1%%%"}
{"en":"%1%%% increased Glacial Cascade Area of Effect","cn":"【冰川之刺】范围扩大 %1%%%"}
{"en":"%1%%% reduced Glacial Cascade Area of Effect","cn":"【冰川之刺】范围缩小 %1%%%"}
{"en":"%1%%% increased Wild Strike Area of Effect","cn":"【野性打击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Wild Strike Area of Effect","cn":"【野性打击】范围缩小 %1%%%"}
{"en":"%1%%% increased Detonate Dead Area of Effect","cn":"【爆灵术】范围扩大 %1%%%"}
{"en":"%1%%% reduced Detonate Dead Area of Effect","cn":"【爆灵术】范围缩小 %1%%%"}
{"en":"%1%%% increased Ice Crash Area of Effect","cn":"【寒冰冲击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Ice Crash Area of Effect","cn":"【寒冰冲击】范围缩小 %1%%%"}
{"en":"%1%%% increased Kinetic Blast Area of Effect","cn":"【力量爆破】范围扩大 %1%%%"}
{"en":"%1%%% reduced Kinetic Blast Area of Effect","cn":"【力量爆破】范围缩小 %1%%%"}
{"en":"%1%%% increased Caustic Arrow Area of Effect","cn":"【腐蚀箭矢】范围扩大 %1%%%"}
{"en":"%1%%% reduced Caustic Arrow Area of Effect","cn":"【腐蚀箭矢】范围缩小 %1%%%"}
{"en":"%1%%% increased Cold Snap Area of Effect","cn":"【霜暴】范围扩大 %1%%%"}
{"en":"%1%%% reduced Cold Snap Area of Effect","cn":"【霜暴】范围缩小 %1%%%"}
{"en":"%1%%% increased Decoy Totem Area of Effect","cn":"【诱饵图腾】范围扩大 %1%%%"}
{"en":"%1%%% reduced Decoy Totem Area of Effect","cn":"【诱饵图腾】范围缩小 %1%%%"}
{"en":"%1%%% increased Shock Nova Area of Effect","cn":"【闪电新星】范围扩大 %1%%%"}
{"en":"%1%%% reduced Shock Nova Area of Effect","cn":"【闪电新星】范围缩小 %1%%%"}
{"en":"%1%%% increased Freeze Mine Area of Effect","cn":"【冰冻地雷】范围扩大 %1%%%"}
{"en":"%1%%% reduced Freeze Mine Area of Effect","cn":"【冰冻地雷】范围缩小 %1%%%"}
{"en":"%1%%% increased Shrapnel Shot Area of Effect","cn":"【流星射击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Shrapnel Shot Area of Effect","cn":"【流星射击】范围缩小 %1%%%"}
{"en":"%1%%% increased Blast Rain Area of Effect","cn":"【爆裂箭雨】范围扩大 %1%%%"}
{"en":"%1%%% reduced Blast Rain Area of Effect","cn":"【爆裂箭雨】范围缩小 %1%%%"}
{"en":"%1%%% increased Contagion Area of Effect","cn":"【瘟疫】范围扩大 %1%%%"}
{"en":"%1%%% reduced Contagion Area of Effect","cn":"【瘟疫】范围缩小 %1%%%"}
{"en":"Wither has %1%%% increased Area of Effect","cn":"【死亡凋零】范围扩大 %1%%%"}
{"en":"Wither has %1%%% reduced Area of Effect","cn":"【死亡凋零】范围缩小 %1%%%"}
{"en":"%1%%% increased Blade Vortex Area of Effect","cn":"【飞刃风暴】范围扩大 %1%%%"}
{"en":"%1%%% reduced Blade Vortex Area of Effect","cn":"【飞刃风暴】范围缩小 %1%%%"}
{"en":"%1%%% increased Bladefall Area of Effect","cn":"【虚空刀雨】范围扩大 %1%%%"}
{"en":"%1%%% reduced Bladefall Area of Effect","cn":"【虚空刀雨】范围缩小 %1%%%"}
{"en":"%1%%% increased Ice Trap Area of Effect","cn":"【冰冻陷阱】范围扩大 %1%%%"}
{"en":"%1%%% reduced Ice Trap Area of Effect","cn":"【冰冻陷阱】范围缩小 %1%%%"}
{"en":"%1%%% increased Earthquake Area of Effect","cn":"【震地】范围扩大 %1%%%"}
{"en":"%1%%% reduced Earthquake Area of Effect","cn":"【震地】范围缩小 %1%%%"}
{"en":"%1%%% increased Frost Bomb Area of Effect","cn":"【寒霜爆】范围扩大 %1%%%"}
{"en":"%1%%% reduced Frost Bomb Area of Effect","cn":"【寒霜爆】范围缩小 %1%%%"}
{"en":"%1%%% increased Orb of Storms Area of Effect","cn":"【风暴漩涡】范围扩大 %1%%%"}
{"en":"%1%%% reduced Orb of Storms Area of Effect","cn":"【风暴漩涡】范围缩小 %1%%%"}
{"en":"%1%%% increased Blight Area of Effect","cn":"【枯萎】范围扩大 %1%%%"}
{"en":"%1%%% reduced Blight Area of Effect","cn":"【枯萎】范围缩小 %1%%%"}
{"en":"%1%%% increased Sunder Area of Effect","cn":"【大地震击】范围扩大 %1%%%"}
{"en":"%1%%% reduced Sunder Area of Effect","cn":"【大地震击】范围缩小 %1%%%"}
{"en":"%1%%% increased Shockwave Totem Area of Effect","cn":"【震波图腾】范围扩大 %1%%%"}
{"en":"%1%%% reduced Shockwave Totem Area of Effect","cn":"【震波图腾】范围缩小 %1%%%"}
{"en":"Charged Dash has %1$+d to Radius of each Wave's last damage Area","cn":"【蓄力疾风闪】最终伤害范围 %1$+d"}
{"en":"%1%%% increased Cleave Attack Speed","cn":"劈砍攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Cleave Attack Speed","cn":"劈砍攻击速度降低 %1%%%"}
{"en":"%1%%% increased Double Strike Attack Speed","cn":"【双重打击】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Double Strike Attack Speed","cn":"【双重打击】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Dual Strike Attack Speed","cn":"【双持打击】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Dual Strike Attack Speed","cn":"【双持打击】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Heavy Strike Attack Speed","cn":"【重击】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Heavy Strike  Speed","cn":"【重击】攻击速度降低 %1%%%"}
{"en":"Zombies have %1%%% increased Attack Speed","cn":"【魔卫】攻击速度提高 %1%%%"}
{"en":"Zombies have %1%%% reduced Attack Speed","cn":"【魔卫】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Rain of Arrows Attack Speed","cn":"【箭雨】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Rain of Arrows Attack Speed","cn":"【箭雨】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Leap Slam Attack Speed","cn":"【跃击】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Leap Slam Attack Speed","cn":"【跃击】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Shield Charge Attack Speed","cn":"【重盾冲锋】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Shield Charge Attack Speed","cn":"【重盾冲锋】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Barrage Attack Speed","cn":"【弹幕】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Barrage Attack Speed","cn":"【弹幕】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Elemental Hit Attack Speed","cn":"【元素打击】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Elemental Hit Attack Speed","cn":"【元素打击】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Cyclone Attack Speed","cn":"【旋风斩】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Cyclone Attack Speed","cn":"【旋风斩】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Power Siphon Attack Speed","cn":"【力量抽取】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Power Siphon Attack Speed","cn":"【力量抽取】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Siege Ballista Attack Speed","cn":"【攻城炮台】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Siege Ballista Attack Speed","cn":"【攻城炮台】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Sunder Attack Speed","cn":"【大地震击】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Sunder Attack Speed","cn":"【大地震击】攻击速度降低 %1%%%"}
{"en":"Mirror Arrow and Mirror Arrow Clones have %1%%% increased Attack Speed","cn":"【魅影射击】和该技能的召唤生物攻击速度提高 %1%%%"}
{"en":"Mirror Arrow and Mirror Arrow Clones have %1%%% reduced Attack Speed","cn":"【魅影射击】和该技能的召唤生物攻击速度降低 %1%%%"}
{"en":"Blink Arrow and Blink Arrow Clones have %1%%% increased Attack Speed","cn":"【闪现射击】攻击速度提高 %1%%%"}
{"en":"Blink Arrow and Blink Arrow Clones have %1%%% reduced Attack Speed","cn":"【闪现射击】攻击速度降低 %1%%%"}
{"en":"%1%%% increased Whirling Blades Attack Speed","cn":"【回旋之刃】攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Whirling Blades Attack Speed","cn":"【回旋之刃】攻击速度降低 %1%%%"}
{"en":"Spectres have %1%%% increased Attack and Cast Speed","cn":"【灵体】的攻击和施法速度提高 %1%%%"}
{"en":"Spectres have %1%%% reduced Attack and Cast Speed","cn":"【灵体】的攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Freezing Pulse Cast Speed","cn":"【冰霜脉冲】施法速度提高 %1%%%"}
{"en":"%1%%% reduced Freezing Pulse Cast Speed","cn":"【冰霜脉冲】施法速度降低 %1%%%"}
{"en":"%1%%% increased Fireball Cast Speed","cn":"【火球】施法速度提高 %1%%%"}
{"en":"%1%%% reduced Fireball Cast Speed","cn":"【火球】施法速度降低 %1%%%"}
{"en":"%1%%% increased Fire Nova Cast Speed","cn":"【火焰新星】的地雷施法速度提高 %1%%%"}
{"en":"%1%%% reduced Fire Nova Cast Speed","cn":"【火焰新星】的地雷施法速度降低 %1%%%"}
{"en":"%1%%% increased Lightning Warp Cast Speed","cn":"【闪电传送】施法速度提高 %1%%%"}
{"en":"%1%%% reduced Lightning Warp Cast Speed","cn":"【闪电传送】施法速度降低 %1%%%"}
{"en":"%1%%% increased Fire Trap Cooldown Recovery Speed","cn":"【火焰陷阱】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Fire Trap Cooldown Recovery Speed","cn":"【火焰陷阱】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Flicker Strike Cooldown Recovery Speed","cn":"【闪现打击】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Flicker Strike Cooldown Recovery Speed","cn":"【闪现打击】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Cold Snap Cooldown Recovery Speed","cn":"【霜暴】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Cold Snap Cooldown Recovery Speed","cn":"【霜暴】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Convocation Cooldown Recovery Speed","cn":"【号召】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Convocation Cooldown Recovery Speed","cn":"【号召】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Bear Trap Cooldown Recovery Speed","cn":"【捕熊陷阱】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Bear Trap Cooldown Recovery Speed","cn":"【捕熊陷阱】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Frost Wall Cooldown Recovery Speed","cn":"【冰墙】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Frost Wall Cooldown Recovery Speed","cn":"【冰墙】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Reckoning Cooldown Recovery Speed","cn":"【清算】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Reckoning Cooldown Recovery Speed","cn":"【清算】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Flame Dash Cooldown Recovery Speed","cn":"【烈焰冲刺】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Flame Dash Cooldown Recovery Speed","cn":"【烈焰冲刺】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Desecrate Cooldown Recovery Speed","cn":"【亵渎】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Desecrate Cooldown Recovery Speed","cn":"【亵渎】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Blink Arrow Cooldown Recovery Speed","cn":"【闪现射击】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Blink Arrow Cooldown Recovery Speed","cn":"【闪现射击】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Mirror Arrow Cooldown Recovery Speed","cn":"【魅影射击】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Mirror Arrow Cooldown Recovery Speed","cn":"【魅影射击】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Riposte Cooldown Recovery Speed","cn":"【击刃】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Riposte Cooldown Recovery Speed","cn":"【击刃】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Vengeance Cooldown Recovery Speed","cn":"【复仇】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Vengeance Cooldown Recovery Speed","cn":"【复仇】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Enduring Cry Cooldown Recovery Speed","cn":"【坚决战吼】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Enduring Cry Cooldown Recovery Speed","cn":"【坚决战吼】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Frost Bomb Cooldown Recovery Speed","cn":"【寒霜爆】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Frost Bomb Cooldown Recovery Speed","cn":"【寒霜爆】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Conversion Trap Cooldown Recovery Speed","cn":"【迷魅陷阱】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Conversion Trap Cooldown Recovery Speed","cn":"【迷魅陷阱】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Ice Trap Cooldown Recovery Speed","cn":"【冰冻陷阱】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Ice Trap Cooldown Recovery Speed","cn":"【冰冻陷阱】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Ball Lightning Projectile Speed","cn":"【天雷之珠】投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Ball Lightning Projectile Speed","cn":"【天雷之珠】投射物速度降低 %1%%%"}
{"en":"%1%%% increased Freezing Pulse Projectile Speed","cn":"【冰霜脉冲】投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Freezing Pulse Projectile Speed","cn":"【冰霜脉冲】投射物速度降低 %1%%%"}
{"en":"%1%%% increased Spark Projectile Speed","cn":"【电球】投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Spark Projectile Speed","cn":"【电球】投射物速度降低 %1%%%"}
{"en":"%1%%% increased Spectral Throw Projectile Speed","cn":"【灵体投掷】投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Spectral Throw Projectile Speed","cn":"【灵体投掷】投射物速度降低 %1%%%"}
{"en":"%1%%% increased Ethereal Knives Projectile Speed","cn":"【虚空匕首】投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Ethereal Knives Projectile Speed","cn":"【虚空匕首】投射物速度降低 %1%%%"}
{"en":"%1%%% increased Flame Totem Projectile Speed","cn":"【火舌图腾】投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Flame Totem Projectile Speed","cn":"【火舌图腾】投射物速度降低 %1%%%"}
{"en":"%1%%% increased Incinerate Projectile Speed","cn":"【烧毁】投射物速度提高 %1%%%"}
{"en":"%1%%% reduced Incinerate Projectile Speed","cn":"【烧毁】投射物速度降低 %1%%%"}
{"en":"%1%%% increased Sentinel of Dominance Duration","cn":"【统御哨兵】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Sentinel of Dominance Duration","cn":"【统御哨兵】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Puncture Duration","cn":"【放血】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Puncture Duration","cn":"【放血】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Immortal Call Duration","cn":"【不朽怒嚎】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Immortal Call Duration","cn":"【不朽怒嚎】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Bone Offering Duration","cn":"【骸骨奉献】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Bone Offering Duration","cn":"【骸骨奉献】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Flesh Offering Duration","cn":"【血肉奉献】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Flesh Offering Duration","cn":"【血肉奉献】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Spirit Offering Duration","cn":"【灵魂奉献】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Spirit Offering Duration","cn":"【灵魂奉献】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Smoke Mine Duration","cn":"【烟雾地雷】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Smoke Mine Duration","cn":"【烟雾地雷】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Frost Wall Duration","cn":"【冰墙】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Frost Wall Duration","cn":"【冰墙】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Vigilant Strike Fortify Duration","cn":"【戒备打击】的护体持续时间延长 %1%%%"}
{"en":"%1%%% reduced Vigilant Strike Fortify Duration","cn":"【戒备打击】的护体持续时间缩短 %1%%%"}
{"en":"%1%%% increased Poacher's Mark Duration","cn":"【盗猎者印记】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Poacher's Mark Duration","cn":"【盗猎者印记】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Projectile Weakness Duration","cn":"【投射物要害】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Projectile Weakness Duration","cn":"【投射物要害】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Temporal Chains Duration","cn":"【时空锁链】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Temporal Chains Duration","cn":"【时空锁链】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Warlord's Mark Duration","cn":"【督军印记】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Warlord's Mark Duration","cn":"【督军印记】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Vulnerability Duration","cn":"【脆弱】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Vulnerability Duration","cn":"【脆弱】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Punishment Duration","cn":"【惩戒】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Punishment Duration","cn":"【惩戒】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Frostbite Duration","cn":"【冻伤】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Frostbite Duration","cn":"【冻伤】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Flammability Duration","cn":"【易燃】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Flammability Duration","cn":"【易燃】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Enfeeble Duration","cn":"【衰弱】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Enfeeble Duration","cn":"【衰弱】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Elemental Weakness Duration","cn":"【元素要害】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Elemental Weakness Duration","cn":"【元素要害】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Conductivity Duration","cn":"【导电】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Conductivity Duration","cn":"【导电】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Assassin's Mark Duration","cn":"【暗影印记】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Assassin's Mark Duration","cn":"【暗影印记】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Rallying Cry Duration","cn":"【激励战吼】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Rallying Cry Duration","cn":"【激励战吼】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Abyssal Cry Duration","cn":"【深渊战吼】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Abyssal Cry Duration","cn":"【深渊战吼】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Contagion Duration","cn":"【瘟疫】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Contagion Duration","cn":"【瘟疫】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Essence Drain Duration","cn":"【灵魂吸取】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Essence Drain Duration","cn":"【灵魂吸取】持续时间缩短 %1%%%"}
{"en":"Wither %1%%% increased Duration","cn":"【死亡凋零】持续时间延长 %1%%%"}
{"en":"Wither %1%%% reduced Duration","cn":"【死亡凋零】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Blade Vortex Duration","cn":"【飞刃风暴】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Blade Vortex Duration","cn":"【飞刃风暴】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Earthquake Duration","cn":"【震地】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Earthquake Duration","cn":"【震地】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Blight Duration","cn":"【枯萎】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Blight Duration","cn":"【枯萎】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Viper Strike Duration","cn":"【毒蛇打击】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Viper Strike Duration","cn":"【毒蛇打击】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Firestorm Duration","cn":"【烈炎风暴】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Firestorm Duration","cn":"【烈炎风暴】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Static Strike Duration","cn":"【充能打击】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Static Strike Duration","cn":"【充能打击】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Storm Call Duration","cn":"【风暴呼唤】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Storm Call Duration","cn":"【风暴呼唤】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Arctic Breath Duration","cn":"【极地吐息】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Arctic Breath Duration","cn":"【极地吐息】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Lightning Warp Duration","cn":"【闪电传送】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Lightning Warp Duration","cn":"【闪电传送】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Ice Shot Duration","cn":"【冰霜射击】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Ice Shot Duration","cn":"【冰霜射击】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Caustic Arrow Duration","cn":"【腐蚀箭矢】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Caustic Arrow Duration","cn":"【腐蚀箭矢】持续时间缩短 %1%%%"}
{"en":"%1%%% increased Double Strike Critical Strike Chance","cn":"【双重打击】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Double Strike Critical Strike Chance","cn":"【双重打击】暴击率降低 %1%%%"}
{"en":"%1%%% increased Dual Strike Critical Strike Chance","cn":"【双持打击】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Dual Strike Critical Strike Chance","cn":"【双持打击】暴击率降低 %1%%%"}
{"en":"%1%%% increased Split Arrow Critical Strike Chance","cn":"【分裂箭矢】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Split Arrow Critical Strike Chance","cn":"【分裂箭矢】暴击率降低 %1%%%"}
{"en":"%1%%% increased Viper Strike Critical Strike Chance","cn":"【毒蛇打击】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Viper Strike Critical Strike Chance","cn":"【毒蛇打击】暴击率降低 %1%%%"}
{"en":"%1%%% increased Flameblast Critical Strike Chance","cn":"【烈焰爆破】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Flameblast Critical Strike Chance","cn":"【烈焰爆破】暴击率降低 %1%%%"}
{"en":"%1%%% increased Flame Surge Critical Strike Chance","cn":"【怒焰奔腾】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Flame Surge Critical Strike Chance","cn":"【怒焰奔腾】暴击率降低 %1%%%"}
{"en":"%1%%% increased Tornado Shot Critical Strike Chance","cn":"【龙卷射击】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Tornado Shot Critical Strike Chance","cn":"【龙卷射击】暴击率降低 %1%%%"}
{"en":"%1%%% increased Orb of Storms Critical Strike Chance","cn":"【风暴漩涡】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Orb of Storms Critical Strike Chance","cn":"【风暴漩涡】暴击率降低 %1%%%"}
{"en":"%1%%% increased Bladefall Critical Strike Chance","cn":"【虚空刀雨】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Bladefall Critical Strike Chance","cn":"【虚空刀雨】暴击率降低 %1%%%"}
{"en":"Lightning Strike fires an additional Projectile","cn":"【闪电打击】可以额外发射 1 个投射物"}
{"en":"Lightning Strike fires %1% additional Projectiles","cn":"【闪电打击】可以额外发射 %1% 个投射物"}
{"en":"Molten Strike fires an additional Projectile","cn":"【熔岩之击】可以额外发射 1 个投射物"}
{"en":"Molten Strike fires %1% additional Projectiles","cn":"【熔岩之击】可以额外发射 %1% 个投射物"}
{"en":"Spark fires an additional Projectile","cn":"【电球】可以额外发射 1 个投射物"}
{"en":"Spark fires %1% additional Projectiles","cn":"【电球】可以额外发射 %1% 个投射物"}
{"en":"Split Arrow fires an additional Projectile","cn":"【分裂箭矢】可以额外发射 1 个投射物"}
{"en":"Split Arrow fires %1% additional Projectiles","cn":"【分裂箭矢】可以额外发射 %1% 个投射物"}
{"en":"Barrage fires an additional Projectile","cn":"【弹幕】可以额外发射 1 个投射物"}
{"en":"Barrage fires %1% additional Projectiles","cn":"【弹幕】可以额外发射 %1% 个投射物"}
{"en":"Tornado Shot fires an additional secondary Projectile","cn":"【龙卷射击】可以额外发射 1 个附属投射物"}
{"en":"Tornado Shot fires %1% additional secondary Projectiles","cn":"【龙卷射击】可以额外发射 %1% 个附属投射物"}
{"en":"Magma Orb Chains an additional time","cn":"【熔岩之核】额外连锁弹射 1 次"}
{"en":"Magma Orb Chains an additional %1% times","cn":"【熔岩之核】额外连锁弹射 %1% 次"}
{"en":"Arc Chains an additional time","cn":"【电弧】额外连锁弹射 1 次"}
{"en":"Arc Chains an additional %1% times","cn":"【电弧】额外连锁弹射 %1% 次"}
{"en":"Flame Totem fires an additional Projectile","cn":"【火舌图腾】可以额外发射 1 个投射物"}
{"en":"Flame Totem fires %1% additional Projectiles","cn":"【火舌图腾】可以额外发射 %1% 个投射物"}
{"en":"Lightning Strike pierces an additional Target","cn":"【闪电打击】穿透 1 个额外目标"}
{"en":"Lightning Strike pierces %1% additional Targets","cn":"【闪电打击】穿透 %1% 个额外目标"}
{"en":"Lightning Trap pierces an additional Target","cn":"【闪电陷阱】穿透 1 个额外目标"}
{"en":"Lightning Trap pierces %1% additional Targets","cn":"【闪电陷阱】穿透 %1% 个额外目标"}
{"en":"Burning Arrow Always Ignites","cn":"【燃烧箭矢】必定点燃"}
{"en":"Burning Arrow has %1$+d%% chance to Ignite","cn":"【燃烧箭矢】有 %1$+d%% 的几率点燃"}
{"en":"%1%%% of Burning Arrow Physical Damage gained as Extra Fire Damage","cn":"【燃烧箭矢】提高等同 %1%%% 物理伤害的火焰伤害"}
{"en":"%1%%% of Infernal Blow Physical Damage gained as Extra Fire Damage","cn":"【炼狱之击】提高等同 %1%%% 物理伤害的火焰伤害"}
{"en":"%1%%% increased Fire Trap Burning Damage","cn":"【火焰陷阱】燃烧伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Trap Burning Damage","cn":"【火焰陷阱】燃烧伤害降低 %1%%%"}
{"en":"Fireball Always Ignites","cn":"火球必定点燃"}
{"en":"Fireball has %1$+d%% chance to Ignite","cn":"火球有 %1$+d%% 几率点燃"}
{"en":"Glacial Hammer Always Freezes","cn":"冰霜之锤必定冰冻"}
{"en":"Glacial Hammer has %1$+d%% chance to Freeze","cn":"冰霜之锤有 %1$+d%% 几率冰冻"}
{"en":"Ice Nova Always Freezes","cn":"冰霜新星必定冰冻"}
{"en":"Ice Nova has %1$+d%% chance to Freeze","cn":"冰霜新星有 %1$+d%% 冰冻几率"}
{"en":"%1%%% increased Attack Speed per Reave stack","cn":"每堆叠一层冲击波，攻击速度便提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed per Reave stack","cn":"每堆叠一层冲击波，攻击速度便降低 %1%%%"}
{"en":"%1%%% increased Spectral Throw Projectile Deceleration","cn":"【灵体投掷】投射物的悬停时间缩短 %1%%%"}
{"en":"%1%%% reduced Spectral Throw Projectile Deceleration","cn":"【灵体投掷】投射物的悬停时间延长 %1%%%"}
{"en":"%1%%% increased Flicker Strike Damage per Frenzy Charge","cn":"每个狂怒球可使【闪现打击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Flicker Strike Damage per Frenzy Charge","cn":"每个狂怒球可使【闪现打击】的伤害降低 %1%%%"}
{"en":"%1%%% Chance for Puncture to Maim on hit","cn":"【放血】击中时有 %1%%% 几率造成瘫痪"}
{"en":"Arc Always Shocks","cn":"【电弧】必定感电"}
{"en":"Arc has %1$+d%% chance to Shock","cn":"【电弧】有 %1$+d%% 的几率感电"}
{"en":"Fire Nova Mine repeats an additional %1% times","cn":"【火焰新星】的地雷额外施放 %1% 次"}
{"en":"%1%%% increased Firestorm explosion Area of Effect","cn":"【烈炎风暴】爆炸范围扩大 %1%%%"}
{"en":"%1%%% reduced Firestorm explosion Area of Effect","cn":"【烈炎风暴】爆炸范围缩小 %1%%%"}
{"en":"%1%%% increased Flame Surge Damage against Burning Enemies","cn":"【怒焰奔腾】对燃烧中敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Flame Surge Damage against Burning Enemies","cn":"【怒焰奔腾】对燃烧中敌人的伤害降低 %1%%%"}
{"en":"%1%%% Chance to gain a Power Charge on Critical Strike with Ice Spear","cn":"【冰矛】暴击时有 %1%%% 几率获得 1 个暴击球"}
{"en":"%1%%% Chance to gain an additional Power Charge on Kill with Power Siphon","cn":"使用【力量抽取】击败敌人时有 %1%%% 几率获得 1 个额外的暴击球"}
{"en":"%1%%% increased Ancestral Protector Totem Placement Speed","cn":"先祖卫士放置速度提高 %1%%%"}
{"en":"%1%%% reduced Ancestral Protector Totem Placement Speed","cn":"先祖卫士放置速度降低 %1%%%"}
{"en":"%1%%% increased Searing Bond Totem Placement Speed","cn":"【灼热连接】放置速度提高 %1%%%"}
{"en":"%1%%% reduced Searing Bond Totem Placement Speed","cn":"【灼热连接】放置速度降低 %1%%%"}
{"en":"%1$+d%% Sweep Knockback Chance","cn":"%1$+d%% 横扫击退率"}
{"en":"%1%%% increased Frenzy Damage per Frenzy Charge","cn":"每个狂怒球可使狂怒伤害提高 %1%%%"}
{"en":"%1%%% reduced Frenzy Damage per Frenzy Charge","cn":"每个狂怒球可使狂怒伤害降低 %1%%%"}
{"en":"%1%%% Chance on Frenzy to gain an additional Frenzy Charge","cn":"狂怒状态时有 %1%%% 几率获得 1 个额外的狂怒球"}
{"en":"Elemental Hit Always Freezes, Shocks and Ignites","cn":"【元素打击】必定造成冰冻，感电，点燃"}
{"en":"Elemental Hit has %1$+d%% chance to Freeze, Shock and Ignite","cn":"【元素打击】造成冰冻，感电，点燃的几率提高 %1$+d%%"}
{"en":"%1%%% of Glacial Cascade Physical Damage Converted to Cold Damage","cn":"【冰川之刺】的 %1%%% 物理伤害转换为冰霜伤害"}
{"en":"%1%%% of Glacial Hammer Physical Damage gained as Extra Cold Damage","cn":"【冰霜之锤】获得等同其 %1%%% 物理伤害的额外冰霜伤害"}
{"en":"%1%%% of Ice Crash Physical Damage gained as Extra Cold Damage","cn":"【寒冰冲击】获得等同其 %1%%% 物理伤害的额外冰霜伤害"}
{"en":"%1$+d%% to Raised Spectre Elemental Resistances","cn":"%1$+d%% 召唤灵体的火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to Raised Zombie Elemental Resistances","cn":"%1$+d%% 魔卫的火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to Stone Golem Elemental Resistances","cn":"%1$+d%% 巨石魔像的火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to increased Flame Golem Elemental Resistances","cn":"%1$+d%% 烈焰魔像的火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to Ice Golem Elemental Resistances","cn":"%1$+d%% 寒冰魔像的火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to Lightning Golem Elemental Resistances","cn":"%1$+d%% 雷电魔像的火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to Chaos Golem Elemental Resistances","cn":"%1$+d%% 混沌魔像的火焰、冰霜、闪电抗性"}
{"en":"%1$+d%% to Animated Guardian Elemental Resistances","cn":"%1$+d%% 幻化守卫的火焰、冰霜、闪电抗性"}
{"en":"Shock Nova ring deals %1%%% increased Damage","cn":"【闪电新星】的电圈伤害提高 %1%%%"}
{"en":"Shock Nova ring deals %1%%% reduced Damage","cn":"【闪电新星】的电圈伤害降低 %1%%%"}
{"en":"Blast Rain causes %1$+d Explosions","cn":"【爆裂箭雨】有 %1$+d 爆破次数"}
{"en":"Essence Drain Regenerates %1$+d%% of Debuff Damage as Life","cn":"【灵魂吸取】造成的 %1$+d%% 持续伤害会回复你的生命"}
{"en":"Detonate Dead has a %1%%% chance to detonate an additional Corpse","cn":"【爆灵术】有 %1%%% 几率引爆 1 个额外灵柩"}
{"en":"%1%%% chance to create an additional Animate Weapon copy","cn":"【幻化武器】有 %1%%% 几率额外召唤 1 个复制品"}
{"en":"%1%%% increased Decoy Totem Life","cn":"诱饵图腾的生命提高 %1%%%"}
{"en":"%1%%% reduced Decoy Totem Life","cn":"诱饵图腾的生命降低 %1%%%"}
{"en":"%1%%% increased Devouring Totem Leech per second","cn":"吞噬图腾的每秒偷取速度提高 %1%%%"}
{"en":"%1%%% reduced Devouring Totem Leech per second","cn":"吞噬图腾的每秒偷取速度降低 %1%%%"}
{"en":"Gain %1%%% of Rejuvenation Totem Life Regeneration as extra Mana Regeneration","cn":"回春图腾 %1%%% 的生命回复会作为魔力回复"}
{"en":"%1%%% increased Rejuvenation Totem Aura Effect","cn":"回春图腾的光环效果提高 %1%%%"}
{"en":"%1%%% reduced Rejuvenation Totem Aura Effect","cn":"回春图腾的光环效果降低 %1%%%"}
{"en":"Wild Strike Chains an additional time","cn":"【野性打击】会额外连锁弹射一次"}
{"en":"Wild Strike Chains an additional %1% times","cn":"【野性打击】会额外连锁 %1% 次"}
{"en":"Summon an additional Skeleton Warrior with Summon Skeleton","cn":"【召唤魔侍】可以召唤 1 个额外魔侍勇士"}
{"en":"Summon %1% additional Skeleton Warriors with Summon Skeleton","cn":"【召唤魔侍】可以召唤 %1% 个额外魔侍勇士"}
{"en":"%1%%% increased Shockwave Totem Cast Speed","cn":"【震波图腾】的施法速度提高 %1%%%"}
{"en":"%1%%% decreased Shockwave Totem Cast Speed","cn":"【震波图腾】的施法速度降低 %1%%%"}
{"en":"%1%%% increased Chance to consume an additional Corpse with Devouring Totem","cn":"【吞噬图腾】吞噬额外 1 个灵柩的几率提高 %1%%%"}
{"en":"%1%%% decreased Chance to consume an additional Corpse with Devouring Totem","cn":"【吞噬图腾】吞噬额外 1 个灵柩的几率降低 %1%%%"}
{"en":"%1%%% increased Siege Ballista Totem Placement Speed","cn":"攻城炮台的放置速度提高 %1%%%"}
{"en":"%1%%% reduced Siege Ballista Totem Placement Speed","cn":"攻城炮台的放置速度降低 %1%%%"}
{"en":"%1%%% increased Incinerate Damage for each stage","cn":"【烧毁】的每一阶伤害提高 %1%%%"}
{"en":"%1%%% reduced Incinerate Damage for each stage","cn":"【烧毁】的每一阶伤害降低 %1%%%"}
{"en":"%1%%% increased Poacher's Mark Curse Effect","cn":"【盗猎者印记】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Poacher's Mark Curse Effect","cn":"【盗猎者印记】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Projectile Weakness Curse Effect","cn":"【投射物要害】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Projectile Weakness Curse Effect","cn":"【投射物要害】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Temporal Chains Curse Effect","cn":"【时空锁链】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Temporal Chains Curse Effect","cn":"【时空锁链】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Assassin's Mark Curse Effect","cn":"【暗影印记】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Assassin's Mark Curse Effect","cn":"【暗影印记】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Conductivity Curse Effect","cn":"【导电】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Conductivity Curse Effect","cn":"【导电】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Elemental Weakness Curse Effect","cn":"【元素要害】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Elemental Weakness Curse Effect","cn":"【元素要害】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Enfeeble Curse Effect","cn":"【衰弱】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Enfeeble Curse Effect","cn":"【衰弱】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Flammability Curse Effect","cn":"【易燃】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Flammability Curse Effect","cn":"【易燃】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Frostbite Curse Effect","cn":"【冻伤】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Frostbite Curse Effect","cn":"【冻伤】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Punishment Curse Effect","cn":"【惩戒】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Punishment Curse Effect","cn":"【惩戒】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Vulnerability Curse Effect","cn":"【脆弱】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Vulnerability Curse Effect","cn":"【脆弱】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Warlord's Mark Curse Effect","cn":"【督军印记】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Warlord's Mark Curse Effect","cn":"【督军印记】的诅咒效果降低 %1%%%"}
{"en":"%1%%% chance to Trigger Word of Ire when Hit","cn":"被击中时有 %1%%% 几率触发【雷霆之誓】"}
{"en":"Trigger Word of Ire when Hit","cn":"被击中时触发【雷霆之誓】"}
{"en":"%1%%% chance to Trigger Edict of Ire when Hit","cn":"被击中时有 %1%%% 几率触发【雷霆之律】"}
{"en":"Trigger Edict of Ire when Hit","cn":"被击中时触发【雷霆之律】"}
{"en":"%1%%% chance to Trigger Decree of Ire when Hit","cn":"被击中时有 %1%%% 几率触发【雷霆之令】"}
{"en":"Trigger Decree of Ire when Hit","cn":"被击中时触发【雷霆之令】"}
{"en":"%1%%% chance to Trigger Commandment of Ire when Hit","cn":"被击中时有 %1%%% 几率触发【雷霆之诫】"}
{"en":"Trigger Commandment of Ire when Hit","cn":"被击中时触发【雷霆之诫】"}
{"en":"%1%%% increased Arctic Armour Buff Effect","cn":"【极地装甲】的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Arctic Armour Buff Effect","cn":"【极地装甲】的增益效果降低 %1%%%"}
{"en":"%1%%% increased Convocation Buff Effect","cn":"【号召】的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Convocation Buff Effect","cn":"【号召】的增益效果降低 %1%%%"}
{"en":"%1%%% increased Molten Shell Buff Effect","cn":"【熔岩护盾】的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Molten Shell Buff Effect","cn":"【熔岩护盾】增益效果降低 %1%%%"}
{"en":"%1%%% chance for Immortal Call to increase Duration without removing Endurance Charges","cn":"【不朽怒嚎】延长持续时间时，有 %1%%% 几率不消耗耐力球"}
{"en":"Immortal Call increases Duration without removing Endurance Charges","cn":"【不朽怒嚎】延长持续时间时，不消耗耐力球"}
{"en":"%1%%% chance for Phase Run to increase Duration without removing Frenzy Charges","cn":"【暗影迷踪】延长持续时间时，有 %1%%% 几率不消耗狂怒球"}
{"en":"Phase Run increases Duration without removing Frenzy Charges","cn":"【暗影迷踪】延长持续时间时，不消耗狂怒球"}
{"en":"%1%%% of Shrapnel Shot Physical Damage gained as extra Lightning Damage","cn":"【流星射击】获得等同其 %1%%% 物理伤害的额外闪电伤害"}
{"en":"Tempest Shield chains an additional time","cn":"【暴风之盾】额外连锁弹射一次"}
{"en":"Tempest Shield chains an additional %1% times","cn":"【暴风之盾】额外连锁弹射 %1% 次"}
{"en":"%1%%% increased Arctic Armour Mana Reservation","cn":"【极地装甲】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Arctic Armour Mana Reservation","cn":"【极地装甲】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Herald of Ash Mana Reservation","cn":"【灰烬之捷】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Herald of Ash Mana Reservation","cn":"【灰烬之捷】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Herald of Ice Mana Reservation","cn":"【寒冰之捷】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Herald of Ice Mana Reservation","cn":"【寒冰之捷】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Herald of Thunder Mana Reservation","cn":"【闪电之捷】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Herald of Thunder Mana Reservation","cn":"【闪电之捷】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Clarity Mana Reservation","cn":"【清晰】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Clarity Mana Reservation","cn":"【清晰】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Hatred Mana Reservation","cn":"【憎恨】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Hatred Mana Reservation","cn":"【憎恨】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Purity of Ice Mana Reservation","cn":"【冰霜净化】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Purity of Ice Mana Reservation","cn":"【冰霜净化】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Determination Mana Reservation","cn":"【坚定】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Determination Mana Reservation","cn":"【坚定】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Discipline Mana Reservation","cn":"【纪律】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Discipline Mana Reservation","cn":"【纪律】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Purity of Elements Mana Reservation","cn":"【元素净化】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Purity of Elements Mana Reservation","cn":"【元素净化】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Purity of Fire Mana Reservation","cn":"【火焰净化】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Purity of Fire Mana Reservation","cn":"【火焰净化】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Purity of Lightning Mana Reservation","cn":"【闪电净化】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Purity of Lightning Mana Reservation","cn":"【闪电净化】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Vitality Mana Reservation","cn":"【活力】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Vitality Mana Reservation","cn":"【活力】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Wrath Mana Reservation","cn":"【雷霆】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Wrath Mana Reservation","cn":"【雷霆】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Grace Mana Reservation","cn":"【优雅】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Grace Mana Reservation","cn":"【优雅】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Haste Mana Reservation","cn":"【迅捷】的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Haste Mana Reservation","cn":"【迅捷】的魔力保留降低 %1%%%"}
{"en":"Despair has %1%%% increased Mana Reservation","cn":"【绝望】的魔力保留提高 %1%%%"}
{"en":"Despair has %1%%% reduced Mana Reservation","cn":"【绝望】的魔力保留降低 %1%%%"}
{"en":"Conductivity has %1%%% increased Mana Reservation","cn":"【导电】的魔力保留提高 %1%%%"}
{"en":"Conductivity has %1%%% reduced Mana Reservation","cn":"【导电】的魔力保留降低 %1%%%"}
{"en":"Flammability has %1%%% increased Mana Reservation","cn":"【易燃】的魔力保留提高 %1%%%"}
{"en":"Flammability has %1%%% reduced Mana Reservation","cn":"【易燃】的魔力保留降低 %1%%%"}
{"en":"Frostbite has %1%%% increased Mana Reservation","cn":"【冻伤】的魔力保留提高 %1%%%"}
{"en":"Frostbite has %1%%% reduced Mana Reservation","cn":"【冻伤】的魔力保留降低 %1%%%"}
{"en":"Temporal Chains has %1%%% increased Mana Reservation","cn":"【时空锁链】的魔力保留提高 %1%%%"}
{"en":"Temporal Chains has %1%%% reduced Mana Reservation","cn":"【时空锁链】的魔力保留降低 %1%%%"}
{"en":"Vulnerability has %1%%% increased Mana Reservation","cn":"【脆弱】的魔力保留提高 %1%%%"}
{"en":"Vulnerability has %1%%% reduced Mana Reservation","cn":"【脆弱】的魔力保留降低 %1%%%"}
{"en":"You cannot be Stunned while at maximum Endurance Charges","cn":"耐力球达到上限时你无法被晕眩"}
{"en":"Regenerate %1%%% of your maximum Life per second while you have a Totem","cn":"当你有图腾存在时，每秒回复 %1%%% 最大生命"}
{"en":"Degenerate %1%%% of your maximum Life per second while you have a Totem","cn":"当你有图腾存在时，每秒扣除 %1%%% 最大生命"}
{"en":"%1%%% increased Attack and Cast Speed if you've taken a Savage Hit Recently","cn":"近期内你若受到过【残暴打击】，则攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed if you've taken a Savage Hit Recently","cn":"近期内你若受到过【残暴打击】，则攻击和施法速度降低 %1%%%"}
{"en":"%1%%% more Damage","cn":"总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage","cn":"总伤害额外降低 %1%%%"}
{"en":"Take %1%%% increased Elemental Damage while on Consecrated Ground","cn":"在奉献地面上时，承受的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Take %1%%% reduced Elemental Damage while on Consecrated Ground","cn":"在奉献地面上时，承受的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance against Enemies affected by Elemental Ailments","cn":"对元素异常状态敌人的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Enemies affected by Elemental Ailments","cn":"对元素异常状态敌人的暴击率降低 %1%%%"}
{"en":"%1%%% chance to gain a Power Charge when you Summon a Totem","cn":"当你召唤图腾时，有 %1%%% 几率获得 1 个暴击球"}
{"en":"You and Allies affected by your Aura Skills have %1%%% increased Attack and Cast Speed","cn":"你和友军受你的光环技能影响时，攻击速度，施法速度提高 %1%%%"}
{"en":"You and Allies affected by your Aura Skills %1%%% reduced Attack and Cast Speed","cn":"你和友军受你的光环技能影响时，攻击速度，施法速度降低 %1%%%"}
{"en":"Gain Elemental Conflux for %1% seconds when you Kill a Rare or Unique Enemy","cn":"击败稀有或传奇怪物时，获得 %1% 秒【元素汇流】"}
{"en":"Enemies you Curse have %1$+d%% to Chaos Resistance","cn":"受到你诅咒的敌人 %1$+d%% 混沌抗性"}
{"en":"%1%%% increased Damage if you've Killed a Cursed Enemy Recently","cn":"近期内你若有击败受到诅咒的敌人，则伤害提高 %1%%%"}
{"en":"%1%%% increased Damage if you've Killed a Cursed Enemy Recently","cn":"近期内你若有击败受到诅咒的敌人，则伤害降低 %1%%%"}
{"en":"You and your Minions have %1%%% Physical Damage Reduction","cn":"你和你的召唤生物的物理伤害减免提高 %1%%%"}
{"en":"%1%%% increased effect of Offering spells","cn":"奉献型法术的效果提高 %1%%%"}
{"en":"%1%%% reduced effect of Offering spells","cn":"奉献型法术的效果降低 %1%%%"}
{"en":"You and Allies affected by your Aura Skills deal %1%%% increased Damage","cn":"你和友军受你的光环技能影响时，伤害提高 %1%%%"}
{"en":"You and Allies affected by your Aura Skills deal %1%%% reduced Damage","cn":"你和友军受你的光环技能影响时，伤害降低 %1%%%"}
{"en":"You and your Minions have %1%%% increased Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently","cn":"近期内你若有吞噬或引爆 1 个灵柩，你和你的召唤生物攻击和施法速度提高 %1%%%"}
{"en":"You and your Minions have %1%%% reduced Attack and Cast Speed if you've Consumed or Destroyed a Corpse Recently","cn":"近期内你若有吞噬或引爆 1 个灵柩，你和你的召唤生物攻击和施法速度降低 %1%%%"}
{"en":"%1%%% chance to gain a Power Charge on Hit against Enemies that are on Full Life","cn":"击中满血敌人时有 %1%%% 几率获得 1 个暴击球"}
{"en":"Your Critical Strikes with Attacks Maim Enemies","cn":"你的攻击暴击时会使敌人瘫痪"}
{"en":"%1%%% chance to create a Smoke Cloud when you lay a Mine or throw a Trap","cn":"当你放置地雷或陷阱时，有 %1%%% 几率制造一团烟雾"}
{"en":"%1%%% increased Damage for each Trap and Mine you have","cn":"每存在一个你的陷阱和地雷，你的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage for each Trap and Mine you have","cn":"每存在一个你的陷阱和地雷，你的伤害降低 %1%%%"}
{"en":"%1%%% more Evasion Rating while on full Energy Shield","cn":"能量护盾全满时，总闪避率额外提高 %1%%%"}
{"en":"%1%%% less Evasion Rating while on full Energy Shield","cn":"能量护盾全满时，总闪避率额外降低 %1%%%"}
{"en":"%1%%% increased Damage while not on full Energy Shield","cn":"能量护盾没有全满时伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while not on full Energy Shield","cn":"能量护盾没有全满时伤害降低 %1%%%"}
{"en":"%1%%% increased Mana Regeneration if you've used a Movement Skill Recently","cn":"近期内你若使用过位移技能，则魔力回复提高 %1%%%"}
{"en":"%1%%% reduced Mana Regeneration if you've used a Movement Skill Recently","cn":"近期内你若使用过位移技能，则魔力回复降低 %1%%%"}
{"en":"You have Onslaught while on full Frenzy Charges","cn":"狂怒球达到上限时，你获得【猛攻】状态"}
{"en":"Projectiles gain Damage as they travel farther, dealing up","cn":"投射物的伤害随着飞行距离提升，"}
{"en":"to %1%%% increased Damage with Hits to targets","cn":"击中目标时最多提高 %1%%%"}
{"en":"%1%%% increased Damage during any Flask Effect","cn":"药剂持续期间，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage during any Flask Effect","cn":"药剂持续期间，伤害降低 %1%%%"}
{"en":"%1%%% chance to avoid Freeze, Shock, Ignite and Bleeding during any Flask Effect","cn":"药剂持续期间，有 %1%%% 几率避免被冰冻，感电，点燃和流血"}
{"en":"%1%%% increased Elemental Damage taken during any Flask Effect","cn":"药剂持续期间，火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage taken during any Flask Effect","cn":"药剂持续期间，火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Damage if you've killed a Bleeding Enemy Recently","cn":"近期内你若有击败流血的敌人，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you've killed a Bleeding Enemy Recently","cn":"近期内你若有击败流血的敌人，则伤害降低 %1%%%"}
{"en":"You and nearby Allies deal %1%%% increased Damage while you have Fortify","cn":"当你有护体时，你和周围友军的伤害提高 %1%%%"}
{"en":"You and nearby Allies deal %1%%% reduced Damage while you have Fortify","cn":"当你有护体时，你和周围友军的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage taken from Taunted Enemies","cn":"来自受嘲讽的敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken from Taunted Enemies","cn":"来自受嘲讽的敌人的伤害降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed while Leeching","cn":"偷取时攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed while Leeching","cn":"偷取时攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Shield Charge Damage per Enemy Hit","cn":"每击中 1 个敌人，【重盾冲锋】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Shield Charge Damage per Enemy Hit","cn":"每击中 1 个敌人，【重盾冲锋】的伤害降低 %1%%%"}
{"en":"Traps and Mines have a %1%%% chance to Poison on Hit","cn":"陷阱和地雷击中时，有 %1%%% 几率使敌人中毒"}
{"en":"Traps and Mines Poison on Hit","cn":"陷阱和地雷击中时使敌人中毒"}
{"en":"%1%%% increased Damage of each Damage Type for which you have a matching Golem","cn":"当你有魔像存在时，对应火焰、冰霜、闪电的伤害提高 %1%%%"}
{"en":"Your Elemental Golems are Immune to Elemental Damage","cn":"你的元素魔像免疫火焰、冰霜、闪电伤害"}
{"en":"Golems have %1%%% more Life","cn":"魔像的总生命额外提高 %1%%%"}
{"en":"Golems have %1%%% less Life","cn":"魔像的总生命额外降低 %1%%%"}
{"en":"%1%%% increased Effect of Buffs granted by your Elemental Golems","cn":"元素魔像给予你的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Buffs granted by your Elemental Golems","cn":"元素魔像给予你的增益效果降低 %1%%%"}
{"en":"%1%%% increased Effect of the Buff granted by your Stone Golems","cn":"巨石魔像给予你的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of the Buff granted by your Stone Golems","cn":"巨石魔像给予你的增益效果降低 %1%%%"}
{"en":"%1%%% increased Effect of the Buff granted by your Flame Golems","cn":"烈焰魔像给予你的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of the Buff granted by your Flame Golems","cn":"烈焰魔像给予你的增益效果降低 %1%%%"}
{"en":"%1%%% increased Effect of the Buff granted by your Ice Golems","cn":"寒冰魔像给予你的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of the Buff granted by your Ice Golems","cn":"寒冰魔像给予你的增益效果降低 %1%%%"}
{"en":"%1%%% increased Effect of the Buff granted by your Lightning Golems","cn":"雷电魔像给予你的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of the Buff granted by your Lightning Golems","cn":"雷电魔像给予你的增益效果降低 %1%%%"}
{"en":"%1%%% increased Effect of the Buff granted by your Chaos Golems","cn":"混沌魔像给予你的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of the Buff granted by your Chaos Golems","cn":"混沌魔像给予你的增益效果降低 %1%%%"}
{"en":"Damage Penetrates %1%%% Elemental Resistances if you Detonated Mines Recently","cn":"近期内你若有引爆地雷，则伤害穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Immune to Cold Damage","cn":"免疫冰霜伤害"}
{"en":"Immune to lightning Damage","cn":"免疫闪电伤害"}
{"en":"Blood Rage grants additional %1%%% increased Attack Speed","cn":"【鲜血狂怒】会使攻击速度额外提高 %1%%%"}
{"en":"Blood Rage grants additional %1%%% reduced Attack Speed","cn":"【鲜血狂怒】会使攻击速度额外降低 %1%%%"}
{"en":"Blood Rage grants additional %1%%% chance to gain a Frenzy Charge on Kill","cn":"【鲜血狂怒】有额外 %1%%% 几率在击败敌人时获得狂怒球"}
{"en":"Hindered","cn":"被干扰"}
{"en":"%1%%% increased Damage with Hits and Ailments against Hindered Enemies","cn":"击中和异常状态对被干扰敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments against Hindered Enemies","cn":"击中和异常状态对被干扰敌人的伤害降低 %1%%%"}
{"en":"Blast Rain has a %1%%% chance for an additional blast","cn":"【爆裂箭雨】有 %1%%% 几率多爆破一次"}
{"en":"Blast Rain has an additional blast","cn":"【爆裂箭雨】可以多爆破一次"}
{"en":"Smoke Mine grants additional %1%%% increased Movement Speed","cn":"【烟雾地雷】可使移动速度额外提高 %1%%%"}
{"en":"Smoke Mine grants additional %1%%% reduced Movement Speed","cn":"【烟雾地雷】可使移动速度额外降低 %1%%%"}
{"en":"%1%%% increased Enduring Cry Buff Effect","cn":"【坚决战吼】的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Enduring Cry Buff Effect","cn":"【坚决战吼】的增益效果降低 %1%%%"}
{"en":"Kinetic Blast creates %1% additional explosion","cn":"【力量爆破】可以额外多爆破 %1% 次"}
{"en":"Kinetic Blast creates %1% additional explosions","cn":"【力量爆破】可以额外多爆破 %1% 次"}
{"en":"%1%%% increased Lightning Tendrils Critical Strike Chance","cn":"【电能释放】的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Lightning Tendrils Critical Strike Chance","cn":"【电能释放】的暴击率降低 %1%%%"}
{"en":"Righteous Fire grants %1%%% increased Spell Damage","cn":"【正义之火】的法术伤害提高 %1%%%"}
{"en":"Righteous Fire grants %1%%% reduced Spell Damage","cn":"【正义之火】的法术伤害降低 %1%%%"}
{"en":"%1%%% increased Rallying Cry Buff Effect","cn":"【激励战吼】的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Rallying Cry Buff Effect","cn":"【激励战吼】的增益效果降低 %1%%%"}
{"en":"%1$+d%% to Ancestral Protector Totem Elemental Resistances","cn":"先祖卫士的火焰、冰霜、闪电抗性 %1$+d%%"}
{"en":"Kinetic Blast has a %1%%% chance for an additional explosion","cn":"【力量爆破】有 %1%%% 几率增加一次爆破"}
{"en":"Kinetic Blast has an additional explosion","cn":"力量爆破增加一次爆破"}
{"en":"You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other","cn":"你与周围友军共享能量球"}
{"en":"%1%%% increased Phase Run Duration","cn":"【暗影迷踪】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Phase Run Duration","cn":"【暗影迷踪】持续时间降低 %1%%%"}
{"en":"%1%%% increased Searing Bond Totem Elemental Resistances","cn":"【灼热连接】的火焰、冰霜、闪电抗性提高 %1%%%"}
{"en":"%1%%% reduced Searing Bond Totem Elemental Resistances","cn":"【灼热连接】的火焰、冰霜、闪电抗性降低 %1%%%"}
{"en":"Bone Offering grants an additional %1$+d%% Chance to Block Attack Damage","cn":"【骸骨奉献】提供的额外攻击伤害格挡几率 %1$+d%%"}
{"en":"Desecrate summons an additional corpse","cn":"【亵渎】可以召唤 1 个额外灵柩"}
{"en":"Desecrate summons %1% additional corpses","cn":"【亵渎】可以召唤 %1% 个额外灵柩"}
{"en":"Flesh Offering grants an additional %1%%% increased Attack Speed","cn":"【血肉奉献】提供的召唤生物攻击速度提高 %1%%%"}
{"en":"Flesh Offering grants an additional %1%%% reduced Attack Speed","cn":"【血肉奉献】提供的召唤生物攻击速度降低 %1%%%"}
{"en":"%1%%% increased Ice Spear Critical Strike Chance in second form","cn":"【冰矛】第二阶段的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Ice Spear Critical Strike Chance in second form","cn":"【冰矛】第二阶段的暴击率降低 %1%%%"}
{"en":"Second form has %1$+d%% to Critical Strike Multiplier","cn":"第二形态 %1$+d%% 攻击暴击伤害加成"}
{"en":"Second form has %1%%% more Projectile Speed","cn":"第二形态的投射物总速度提高 %1%%%"}
{"en":"Second form has %1%%% less Projectile Speed","cn":"第二形态的投射物总速度降低 %1%%%"}
{"en":"Lightning Arrow hits an additional Enemy","cn":"【闪电箭矢】可以击中目标周围的一名额外敌人"}
{"en":"Lightning Arrow hits %1% additional Enemies","cn":"【闪电箭矢】可以击中目标周围的 %1% 名额外敌人"}
{"en":"%1%%% chance to create Consecrated Ground when you Shatter an Enemy","cn":"当你击碎冰冻的敌人时，有 %1%%% 几率制造奉献地面"}
{"en":"Create Consecrated Ground when you Shatter an Enemy","cn":"当你击碎冰冻的敌人时，制造奉献地面"}
{"en":"Glows while in an Area containing a Unique Fish","cn":"在有传奇鱼出没的区域会发出光芒"}
{"en":"Attacks Chain an additional time","cn":"攻击有额外一次连锁弹射"}
{"en":"Attacks Chain %1% additional times","cn":"攻击有额外 %1% 次连锁弹射"}
{"en":"%1%%% increased Explosive Arrow Attack Speed","cn":"【爆炸箭矢】的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Explosive Arrow Attack Speed","cn":"【爆炸箭矢】的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Lightning Damage per %2% Intelligence","cn":"每 %2% 点智慧可使闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage per %2% Intelligence","cn":"每 %2% 点智慧可使闪电伤害降低 %1%%%"}
{"en":"Attacks with this Weapon Maim on hit","cn":"使用此武器攻击击中时造成瘫痪"}
{"en":"Warcries cost no Mana","cn":"战吼不消耗魔力"}
{"en":"%1%%% chance to gain a Power Charge if you or your Totems kill an Enemy","cn":"你或你的图腾击败敌人时有 %1%%% 几率获得 1 个暴击球"}
{"en":"Always Critically Strike Shocked Enemies","cn":"对感电的敌人必定暴击"}
{"en":"You cannot deal Critical Strikes against non-Shocked Enemies","cn":"你无法对未感电敌人造成暴击"}
{"en":"%1%%% increased Frostbolt Damage","cn":"【寒冰弹】伤害提高 %1%%%"}
{"en":"%1%%% reduced Frostbolt Damage","cn":"寒冰弹伤害降低 %1%%%"}
{"en":"%1%%% increased Vortex Damage","cn":"【旋涡】伤害提高 %1%%%"}
{"en":"%1%%% reduced Vortex Damage","cn":"【旋涡】伤害降低 %1%%%"}
{"en":"%1%%% increased Lacerate Damage","cn":"【破空斩】伤害提高 %1%%%"}
{"en":"%1%%% reduced Lacerate Damage","cn":"【破空斩】伤害降低 %1%%%"}
{"en":"%1%%% increased Blade Flurry Damage","cn":"【刀刃乱舞】伤害提高 %1%%%"}
{"en":"%1%%% reduced Blade Flurry Damage","cn":"【刀刃乱舞】伤害降低 %1%%%"}
{"en":"%1%%% increased Ancestral Warchief Totem Damage","cn":"先祖战士长图腾伤害提高 %1%%%"}
{"en":"%1%%% reduced Ancestral Warchief Totem Damage","cn":"先祖战士长图腾伤害降低 %1%%%"}
{"en":"%1%%% increased Ancestral Blademaster Totem Damage","cn":"先祖大剑师图腾伤害提高 %1%%%"}
{"en":"%1%%% reduced Ancestral Blademaster Totem Damage","cn":"先祖大剑师图腾伤害降低 %1%%%"}
{"en":"%1%%% increased Ancestral Blademaster Totem Area of Effect","cn":"先祖大剑师图腾范围扩大 %1%%%"}
{"en":"%1%%% reduced Ancestral Blademaster Totem Area of Effect","cn":"先祖大剑师图腾范围缩小 %1%%%"}
{"en":"%1%%% increased Ancestral Warchief Totem Area of Effect","cn":"先祖战士长图腾范围扩大 %1%%%"}
{"en":"%1%%% reduced Ancestral Warchief Totem Area of Effect","cn":"先祖战士长图腾范围缩小 %1%%%"}
{"en":"%1%%% increased Vortex Area of Effect","cn":"【旋涡】范围扩大 %1%%%"}
{"en":"%1%%% reduced Vortex Area of Effect","cn":"【旋涡】范围缩小 %1%%%"}
{"en":"%1%%% increased Lacerate Critical Strike Chance","cn":"【破空斩】暴击率提高 %1%%%"}
{"en":"%1%%% reduced Lacerate Critical Strike Chance","cn":"【破空斩】暴击率降低 %1%%%"}
{"en":"%1%%% increased Blade Flurry Area of Effect","cn":"【刀刃乱舞】范围扩大 %1%%%"}
{"en":"%1%%% reduced Blade Flurry Area of Effect","cn":"【刀刃乱舞】范围缩小 %1%%%"}
{"en":"%1%%% increased Lacerate Area of Effect","cn":"【破空斩】范围扩大 %1%%%"}
{"en":"%1%%% reduced Lacerate Area of Effect","cn":"【破空斩】范围缩小 %1%%%"}
{"en":"%1%%% more Damage with Hits and Ailments for each stage","cn":"每一阶会使击中和异常状态总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Hits and Ailments for each stage","cn":"每一阶会使击中和异常状态总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Frostbolt Cast Speed","cn":"【寒冰弹】施法速度提高 %1%%%"}
{"en":"%1%%% reduced Frostbolt Cast Speed","cn":"【寒冰弹】施法速度降低 %1%%%"}
{"en":"Frostbolt has %1$+d%% chance to Freeze","cn":"【寒冰弹】有 %1$+d%% 几率冰冻"}
{"en":"%1%%% increased Vortex Duration","cn":"【寒冰弹】持续时间延长 %1%%%"}
{"en":"%1%%% reduced Vortex Duration","cn":"寒冰弹持续时间缩短 %1%%%"}
{"en":"Minions cannot be Blinded","cn":"召唤生物免疫致盲"}
{"en":"Minions have %1%%% chance to Blind Enemies on hit","cn":"召唤生物击中时有 %1%%% 几率使敌人致盲"}
{"en":"Found Magic Items drop Identified","cn":"掉落的魔法物品会被鉴定"}
{"en":"Gain %1% Mana per Grand Spectrum","cn":"每 1 个聚光之石可使魔力提高 %1%"}
{"en":"Gain %1% Armour per Grand Spectrum","cn":"每 1 个聚光之石可使护甲提高 %1%"}
{"en":"%1%%% increased Elemental Damage per Grand Spectrum","cn":"每 1 个聚光之石可使火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% increased Damage for each type of Abyss Jewel affecting you","cn":"每种影响你的【深渊珠宝】可使伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage for each type of Abyss Jewel affecting you","cn":"每种影响你的【深渊珠宝】可使伤害降低 %1%%%"}
{"en":"%1%%% of Lightning Damage is taken from Mana before Life when Hit","cn":"被击中时 %1%%% 的闪电伤害优先从魔力优先扣除"}
{"en":"Recover %1%%% of Maximum Mana when you Shock an Enemy","cn":"你使敌人感电时，回复 %1%%% 最大魔力"}
{"en":"Lose %1%%% of Maximum Mana when you Shock an Enemy","cn":"你使敌人感电时，失去 %1%%% 最大魔力"}
{"en":"%1%%% chance to Dodge Spell Hits if you've taken Attack Damage Recently","cn":"近期内你若受到过攻击伤害，则有 %1%%% 几率躲避法术击中"}
{"en":"%1%%% chance to Dodge Attack Hits if you've taken Spell Damage Recently","cn":"近期内你若受到过法术伤害，则有 %1%%% 几率躲避攻击击中"}
{"en":"%1%%% increased Quantity of Items Dropped by Slain Maimed Enemies","cn":"击败瘫痪的敌人时物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items Dropped by Slain Maimed Enemies","cn":"击败瘫痪的敌人时物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items Dropped by Slain Maimed Enemies","cn":"击败瘫痪的敌人时物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Slain Maimed Enemies","cn":"击败瘫痪的敌人时物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Damage taken if you've taken a Savage Hit Recently","cn":"近期内你若受到【残暴打击】，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken if you've taken a Savage Hit Recently","cn":"近期内你若受到【残暴打击】，则伤害降低 %1%%%"}
{"en":"%1%%% increased Stun Duration on you","cn":"你被晕眩的时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration on you","cn":"你被晕眩的时间缩短 %1%%%"}
{"en":"%1%%% increased Melee Damage per Endurance Charge","cn":"每 1 个耐力球可使近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage per Endurance Charge","cn":"每 1 个耐力球可使近战伤害減少 %1%%%"}
{"en":"Totems gain %1$+d%% to all Elemental Resistances per active Totem","cn":"每 1 个生效中的图腾可使图腾的火焰、冰霜、闪电抗性提高 %1$+d%%"}
{"en":"%1%%% of Life Regenerated per Second if you've taken a Savage Hit in the past %2% second","cn":"受到残暴打击后的 %2% 秒内，获得 %1%%% 每秒生命回复"}
{"en":"You cannot be Shocked while at maximum Endurance Charges","cn":"你在耐力球达到上限时无法被感电"}
{"en":"%1%%% increased Movement Speed if you've used a Warcry Recently","cn":"近期内你若使用过战吼，则移动速度提高 %1%%%"}
{"en":"%1%%% of Attack Damage Leeched as Life against Poisoned Enemies","cn":"对中毒敌人造成攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Attack Damage Leeched as Mana against Poisoned Enemies","cn":"对中毒敌人造成攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"Totems have %1%%% increased Cast Speed per active Totem","cn":"每 1 个生效的图腾可使图腾的施法速度提高 %1%%%"}
{"en":"Totems have %1%%% reduced Cast Speed per active Totem","cn":"每 1 个生效的图腾可使图腾的施法速度降低 %1%%%"}
{"en":"%1%%% increased Movement Skill Mana Cost","cn":"位移技能消耗的魔力提高 %1%%%"}
{"en":"%1%%% reduced Movement Skill Mana Cost","cn":"位移技能消耗的魔力減少 %1%%%"}
{"en":"%1%%% increased Global Critical Strike Chance when in Main Hand","cn":"装备在主手时全局暴击率提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage when in Off Hand","cn":"装备于副手时 %1$+d%% 额外攻击伤害格挡几率"}
{"en":"Spirit Offering grants %1$+d%% of Physical Damage as Extra Chaos Damage","cn":"【灵魂奉献】给予等同 %1$+d%% 物理伤害的额外混沌伤害"}
{"en":"%1%%% more Damage taken if you have not been Hit Recently","cn":"近期内你若未被击中，则受到的总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage taken if you have not been Hit Recently","cn":"近期内你若未被击中，则受到的总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Evasion Rating if you have been Hit Recently","cn":"近期内你若被击中，则闪避值提高 %1%%%"}
{"en":"%1%%% reduced Evasion Rating if you have been Hit Recently","cn":"近期内你若被击中，则闪避值降低 %1%%%"}
{"en":"Trigger Socketed Spells when you Spend at least %1% Mana to Use a Skill","cn":"使用至少 %1% 魔力施放技能时，触发插槽内的法术"}
{"en":"%1%%% chance to Trigger Socketed Spells when you Spend at least %2% Mana to Use a Skill","cn":"使用至少 %2% 魔力施放技能时，有 %1%%% 几率触发插槽内的法术"}
{"en":"%1$+d%% Chance to Block Attack Damage from Taunted Enemies","cn":"对被嘲讽敌人时 %1$+d%% 额外攻击伤害格挡几率"}
{"en":"Minions have %1$+d%% to Cold Resistance","cn":"召唤生物有 %1$+d%% 冰霜抗性"}
{"en":"Minions gain %1%%% of Physical Damage as Extra Cold Damage","cn":"召唤生物获得等同 %1%%% 物理伤害的额外冰霜伤害"}
{"en":"%1%%% increased Armour and Evasion Rating if you've killed a Taunted Enemy Recently","cn":"近期内你若有击败被嘲讽的敌人，则护甲和闪避值提高 %1%%%"}
{"en":"%1%%% reduced Armour and Evasion Rating if you've killed a Taunted Enemy Recently","cn":"近期内你若有击败被嘲讽的敌人，则护甲和闪避值降低 %1%%%"}
{"en":"Gains no Charges during Effect of any Overflowing Chalice Flask","cn":"在任何满溢圣杯药剂持续期间无法获得药剂充能"}
{"en":"%1%%% increased Damage with Hits  for each Level higher the Enemy is than you","cn":"每比敌人高一级，击中伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits for each Level higher the Enemy is than you","cn":"每比敌人高一级，击中伤害降低 %1%%%"}
{"en":"%1%%% increased Charges gained by Other Flasks during Flask Effect","cn":"药剂持续期间提高 %1%%% 其他药剂获得的充能"}
{"en":"Totems have %1%%% increased Attack Speed per active Totem","cn":"每 1 个生效的图腾可使图腾的攻击速度提高 %1%%%"}
{"en":"Totems have %1%%% reduced Attack Speed per active Totem","cn":"每 1 个生效的图腾可使图腾的攻击速度降低 %1%%%"}
{"en":"Attacks Chain an additional time when in Main Hand","cn":"装备于主手时，攻击额外连锁弹射 1 次"}
{"en":"Attacks Chain %1% additional times when in Main Hand","cn":"装备于主手时，攻击额外连锁弹射 %1% 次"}
{"en":"Attacks fire an additional Projectile","cn":"攻击可以额外发射 1 个投射物"}
{"en":"Attacks fire %1% additional Projectiles","cn":"攻击可以额外发射 %1% 个投射物"}
{"en":"Attacks fire an additional Projectile when in Off Hand","cn":"装备在副手时，攻击可以额外发射 1 个投射物"}
{"en":"Attacks fire %1% additional Projectiles when in Off Hand","cn":"装备在副手时，攻击有可以额外发射 %1% 个投射物"}
{"en":"Adds %1% to %2% Physical Damage to Counterattacks","cn":"反击附加 %1% - %2% 基础物理伤害"}
{"en":"%1%%% increased Golem Damage for each Type of Golem you have Summoned","cn":"每 1 个召唤出的不同魔像可使魔像伤害提高 %1%%%"}
{"en":"%1%%% reduced Golem Damage for each Type of Golem you have Summoned","cn":"每 1 个召唤出的不同魔像可使魔像伤害降低 %1%%%"}
{"en":"%1%%% increased Golem Damage for each Golem you have Summoned","cn":"每个你召唤出的魔像可使魔像伤害提高 %1%%%"}
{"en":"%1%%% reduced Golem Damage for each Golem you have Summoned","cn":"每个你召唤出的魔像可使魔像伤害降低 %1%%%"}
{"en":"%1%%% increased Maximum Life if no Equipped Items are Corrupted","cn":"身上未装备已腐化的物品时，最大生命提高 %1%%%"}
{"en":"Regenerate %1% Life per second if no Equipped Items are Corrupted","cn":"身上未装备已腐化的物品时，每秒回复 %1% 生命"}
{"en":"Regenerate %1% Energy Shield per second if all Equipped items are Corrupted","cn":"所有身上装备的物品皆为已腐化时，每秒回复 %1% 能量护盾"}
{"en":"Nearby Enemies take %1% Chaos Damage per second","cn":"周围敌人每秒受到 %1% 混沌伤害"}
{"en":"Adds %1% to %2% Cold Damage to Counterattacks","cn":"反击附加 %1% - %2% 基础冰霜伤害"}
{"en":"%1%%% increased Movement Speed if you have Pierced Recently","cn":"近期内你若造成过穿刺，则移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed if you have Pierced Recently","cn":"近期内你若造成过穿刺，则移动速度降低 %1%%%"}
{"en":"Poison Cursed Enemies on hit","cn":"击中被诅咒的敌人时造成中毒"}
{"en":"%1%%% chance to Poison on Hit against Cursed Enemies","cn":"已被诅咒的敌人有 %1%%% 几率被击中后中毒"}
{"en":"Always Poison on Hit against Cursed Enemies","cn":"已被诅咒的敌人被击中后中毒"}
{"en":"%1%%% increased Rarity of Items found with a Normal Item Equipped","cn":"装备 1 件普通物品时，物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found with a Normal Item Equipped","cn":"装备 1 件普通物品时，物品稀有度降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items found with a Magic Item Equipped","cn":"装备 1 件魔法物品时，物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found with a Magic Item Equipped","cn":"装备 1 件魔法物品时，物品掉落数量降低 %1%%%"}
{"en":"Gain Onslaught for %1% seconds when you Kill a Rare or Unique Enemy","cn":"击败稀有或者传奇敌人时，获得【猛攻】状态 %1% 秒"}
{"en":"Kill Enemies that have 20%% or lower Life when Hit by your Skills","cn":"血量低于 20%% 的敌人被你的技能击中时，会直接被终结"}
{"en":"You are Immune to Bleeding","cn":"免疫流血"}
{"en":"Bleeding cannot be inflicted on you","cn":"免疫流血"}
{"en":"%1%%% chance to avoid Bleeding","cn":"%1%%% 几率免疫流血"}
{"en":"Bleeding cannot be inflicted on you","cn":"免疫流血"}
{"en":"You are Immune to Bleeding while Leeching","cn":"你偷取生命或魔力时，免疫流血"}
{"en":"%1%%% more Damage if you've Killed Recently","cn":"近期内你若有击败敌人，则总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage if you've Killed Recently","cn":"近期内你若有击败敌人，则总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Area of Effect if you've Killed Recently","cn":"近期内你若有击败敌人，则范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect if you've Killed Recently","cn":"近期内你若有击败敌人，则范围效果缩小 %1%%%"}
{"en":"1 additional maximum Blade Flurry stages","cn":"【刀刃乱舞】的蓄力层数提高 1 层"}
{"en":"%1% additional maximum Blade Flurry stages","cn":"【刀刃乱舞】的蓄力层数提高 %1% 层"}
{"en":"%1%%% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently","cn":"近期内你若有击败瘫痪的敌人，则技能效果持续时间延长 %1%%%"}
{"en":"%1%%% reduced Skill Effect Duration if you've Killed a Maimed Enemy Recently","cn":"近期内你若有击败瘫痪的敌人，则技能效果持续时间缩短 %1%%%"}
{"en":"%1%%% increased Damage taken if you've Taunted an Enemy Recently","cn":"近期内你若有成功嘲讽敌人，则受到的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken if you've Taunted an Enemy Recently","cn":"近期内你若有成功嘲讽敌人，则受到的伤害降低 %1%%%"}
{"en":"%1%%% of Life Regenerated per second if you've Taunted an Enemy Recently","cn":"近期内你若有成功嘲讽敌人，则每秒回复 %1%%% 生命"}
{"en":"Immune to Elemental Ailments during any Flask Effect","cn":"药剂持续期间，免疫元素异常状态"}
{"en":"%1%%% increased Elemental Damage during any Flask Effect","cn":"药剂持续期间，火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage during any Flask Effect","cn":"药剂持续期间，火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% chance to Freeze, Shock and Ignite during any Flask Effect","cn":"药剂持续期间，有 %1%%% 几率冰冻，感电和点燃敌人"}
{"en":"Always Freeze, Shock and Ignite during any Flask Effect","cn":"药剂持续期间，必定冰冻，感电和点燃敌人"}
{"en":"%1%%% of maximum Mana and Energy Shield Regenerated per second while on Consecrated Ground","cn":"在奉献地面上时，每秒回复 %1%%% 最大魔力和能量护盾"}
{"en":"%1%%% increased Attack and Cast Speed while on Consecrated Ground","cn":"在奉献地面上时，攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed while on Consecrated Ground","cn":"在奉献地面上时攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Mine Arming Speed","cn":"地雷冷却速度提高 %1%%%"}
{"en":"%1%%% reduced Mine Arming Speed","cn":"地雷冷却速度降低 %1%%%"}
{"en":"%1%%% chance for your Flasks to not consume Charges","cn":"有 %1%%% 几率使用药剂时不消耗充能"}
{"en":"%1%%% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past %2% seconds","cn":"过去 %2% 秒内你若成功格挡传奇怪物，则物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past %2% seconds","cn":"过去 %2% 秒内你若成功格挡传奇怪物，则物理伤害降低 %1%%%"}
{"en":"Consecrated Ground you create grants %1%%% increased Damage to you and Allies","cn":"你制造的奉献地面会使你与友军的伤害提高 %1%%%"}
{"en":"%1%%% increased Attack Speed if you haven't Killed Recently","cn":"近期内你若没有击败敌人，则攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed if you haven't Killed Recently","cn":"近期内你若没有击败敌人，则攻击速度降低 %1%%%"}
{"en":"%1%%% more Physical Damage while at maximum Frenzy Charges","cn":"狂怒球达到上限时，物理总伤害额外提高 %1%%%"}
{"en":"%1%%% less Physical Damage while at maximum Frenzy Charges","cn":"狂怒球达到上限时，物理总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Physical Damage taken while at maximum Endurance Charges","cn":"耐力球达到上限时，受到的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage taken while at maximum Endurance Charges","cn":"耐力球达到上限时，受到的物理伤害降低 %1%%%"}
{"en":"%1%%% of Damage dealt by your Totems is Leeched to you as Life","cn":"你偷取生命，数值等同于你的图腾造成伤害的 %1%%%"}
{"en":"%1%%% increased Attack Speed per %2% Accuracy Rating","cn":"每 %2% 点命中值可使攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed per %2% Accuracy Rating","cn":"每 %2% 点命中值可使攻击速度降低 %1%%%"}
{"en":"%1%%% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges","cn":"获得耐力球时有 %1%%% 几率转而以提升你的耐力球上限"}
{"en":"Every %1% seconds, gain %2%%% increased Area of Effect for %3% seconds","cn":"每 %1% 秒，范围效果扩大 %2%%%，持续 %3% 秒"}
{"en":"Every %1% seconds, gain %2%%% reduced Area of Effect for %3% seconds","cn":"每 %1% 秒，范围效果缩小 %2%%%，持续 %3% 秒"}
{"en":"%1%%% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies","cn":"对流血的敌人获得等同 %1%%% 物理伤害的额外混沌伤害"}
{"en":"You and Allies affected by your Aura Skills have %1$+d%% to all Elemental Resistances","cn":"你和友军受你的光环技能影响时，获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"You and Allies affected by your Aura Skills have %1$+d%% to all Elemental Resistances","cn":"你和友军受你的光环影响时，获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% chance to gain Phasing for %2% seconds when your Trap is triggered by an Enemy","cn":"陷阱被敌人触发时，有 %1%%% 几率获得 %2% 秒暗影迷踪"}
{"en":"Gain Phasing for %1% seconds when your Trap is triggered by an Enemy","cn":"陷阱被敌人触发时，获得 %1% 秒暗影迷踪"}
{"en":"%1%%% chance to gain Phasing for %2% seconds when your Trap is triggered by an Enemy","cn":"陷阱被敌人触发时，有 %1%%% 几率获得 %2% 秒暗影迷踪"}
{"en":"Gain Phasing for %1% seconds when your Trap is triggered by an Enemy","cn":"陷阱被敌人触发时，获得 %1% 秒暗影迷踪"}
{"en":"Recover %1% Life when your Trap is triggered by an Enemy","cn":"你的陷阱被敌人触发时回复 %1% 生命"}
{"en":"Recover %1% Energy Shield when your Trap is triggered by an Enemy","cn":"你的陷阱被敌人触发时回复 %1% 能量护盾"}
{"en":"Attack Skills have %1$+d to maximum number of Summoned Totems","cn":"攻击的技能 %1$+d 召唤图腾数量上限"}
{"en":"Poison you inflict with Critical Strikes deals %1%%% more Damage","cn":"你暴击造成的中毒总伤害额外提高 %1%%%"}
{"en":"Poison you inflict with Critical Strikes deals %1%%% less Damage","cn":"你暴击造成的中毒总伤害额外降低 %1%%%"}
{"en":"Bleeding you inflict on Maimed Enemies deals %1%%% more Damage","cn":"你对瘫痪敌人造成的流血总伤害额外提高 %1%%%"}
{"en":"Bleeding you inflict on Maimed Enemies deals %1%%% less Damage","cn":"你对瘫痪敌人造成的流血总伤害额外降低 %1%%%"}
{"en":"Enemies you Kill that are affected by Elemental Ailments","cn":"击败受元素异常状态影响的敌人"}
{"en":"grant %1%%% increased Flask Charges","cn":"提高 %1%%% 药剂充能"}
{"en":"Enemies you Kill that are affected by Elemental Ailments","cn":"击败受元素异常状态影响的敌人"}
{"en":"grant %1%%% reduced Flask Charges","cn":"降低 %1%%% 药剂充能"}
{"en":"%1%%% increased Armour and Evasion while you have Fortify","cn":"有护体状态时，护甲和闪避提高 %1%%%"}
{"en":"%1%%% reduced Armour and Evasion while you have Fortify","cn":"有护体状态时，护甲和闪避降低 %1%%%"}
{"en":"%1%%% increased Melee Damage while you have Fortify","cn":"护体时近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage while you have Fortify","cn":"护体时近战伤害降低 %1%%%"}
{"en":"Desecrate creates an additional Corpses","cn":"腐化地面可以制造 1 个额外灵柩"}
{"en":"Desecrate creates %1% additional Corpses","cn":"腐化地面可以制造 %1% 个额外灵柩"}
{"en":"%1%%% increased Damage if you have consumed a corpse Recently","cn":"近期内你若有消耗灵柩，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you have consumed a corpse Recently","cn":"近期内你若有消耗灵柩，则伤害降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed for each corpse consumed Recently","cn":"每消耗 1 具灵柩后的短时间内，攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed for each corpse consumed Recently","cn":"每消耗 1 具灵柩后的短时间内，攻击和施法速度降低 %1%%%"}
{"en":"Your Hits permanently Intimidate Enemies that are on Full Life","cn":"击中满血敌人时，将使他们永久受到威吓"}
{"en":"Enemies Taunted by you deal %1%%% more Damage with Hits and Ailments against other targets","cn":"被你嘲讽的敌人攻击其他目标时，造成的击中和 异常状态总伤害额外提高 %1%%%"}
{"en":"Enemies Taunted by you deal %1%%% less Damage with Hits and Ailments against other targets","cn":"被你嘲讽的敌人攻击其他目标时，造成的击中和 异常状态总伤害额外降低 %1%%%"}
{"en":"Cannot be Stunned during Flask Effect","cn":"药剂持续期间免疫晕眩"}
{"en":"Lose all Flask Charges on entering a new area","cn":"进入新区域时失去所有药剂充能"}
{"en":"%1%%% of Damage Leeched as Life if you've Killed Recently","cn":"近期内你若有击败敌人，则造成伤害的 %1%%% 转化为生命偷取"}
{"en":"Melee Attacks Poison on Hit","cn":"近战攻击击中会造成中毒"}
{"en":"Melee Attacks have %1%%% chance to Poison on Hit","cn":"近战攻击击中后有 %1%%% 几率造成中毒"}
{"en":"Melee Attacks Poison on Hit","cn":"近战攻击击中后造成中毒"}
{"en":"%1%%% of Damage Leeched as Life against Cursed Enemies","cn":"对受诅咒敌人造成伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% increased Movement Speed if you've Killed Recently","cn":"近期内你若有击败敌人，则移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed if you've Killed Recently","cn":"近期内你若有击败敌人，则移动速度降低 %1%%%"}
{"en":"Gain %1%%% of Weapon Physical Damage as Extra Damage of each Element","cn":"获得等同武器物理伤害 %1%%% 的全部三种额外火焰，冰霜和闪电伤害"}
{"en":"Gain %1%%% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently","cn":"近期内你若或你的图腾有击败敌人，则获得等同 %1%%% 物理伤害的额外火焰伤害"}
{"en":"%1$+d%% to Critical Strike Multiplier while Dual Wielding","cn":"双持时附加 %1$+d%% 基础暴击伤害加成"}
{"en":"%1%%% increased Critical Strike Chance while Dual Wielding","cn":"双持时暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance while Dual Wielding","cn":"双持时暴击率降低 %1%%%"}
{"en":"%1$+d to Armour and Evasion Rating","cn":"%1$+d 护甲和闪避值"}
{"en":"Damage Penetrates %1%%% Elemental Resistances during any Flask Effect","cn":"药剂持续期间，伤害穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% additional Physical Damage Reduction during any Flask Effect","cn":"药剂持续期间，获得额外 %1%%% 物理伤害减免"}
{"en":"%1%%% increased Reflected Damage taken","cn":"受到的反射伤害提高 %1%%%"}
{"en":"%1%%% reduced Reflected Damage taken","cn":"受到的反射伤害降低 %1%%%"}
{"en":"%1%%% chance to gain a Power Charge when you Block","cn":"格挡时有 %1%%% 几率获得暴击球"}
{"en":"Chill Nearby Enemies when you Block","cn":"格挡时冰缓周围敌人"}
{"en":"Chill Nearby Enemies when you Block","cn":"格挡时冰缓周围敌人"}
{"en":"%1% to %2% Cold Damage per Frenzy Charge","cn":"每个狂怒球附加 %1% - %2% 基础冰霜伤害"}
{"en":"%1%%% increased Attack and Cast Speed during any Flask Effect","cn":"药剂持续期间，攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed during any Flask Effect","cn":"药剂持续期间，攻击和施法速度降低 %1%%%"}
{"en":"Adds %1% to %2% Fire Damage if you've Blocked Recently","cn":"近期内你若有格挡，则附加 %1% - %2% 基础火焰伤害"}
{"en":"Stun Threshold is based on Energy Shield instead of Life","cn":"你的晕眩门槛由能量护盾计算，而不再基于生命"}
{"en":"Cannot Leech Life from Critical Strikes","cn":"暴击无法吸血"}
{"en":"%1%%% chance to Blind Enemies on Critical Strike","cn":"暴击时有 %1%%% 几率致盲敌人"}
{"en":"Causes Bleeding on Melee Critical Strike","cn":"近战暴击会造成流血"}
{"en":"Area contains many Sentinel Traps","cn":"该区域会出现许多卫士陷阱"}
{"en":"Take no Extra Damage from Critical Strikes","cn":"不会受到暴击所造成的额外暴击伤害"}
{"en":"Enemies you Shock have %1%%% increased Cast Speed","cn":"被你感电的敌人施法速度提高 %1%%%"}
{"en":"Enemies you Shock have %1%%% reduced Cast Speed","cn":"被你感电的敌人施法速度降低 %1%%%"}
{"en":"Enemies you Shock have %1%%% increased Movement Speed","cn":"被你感电的敌人移动速度提高 %1%%%"}
{"en":"Enemies you Shock have %1%%% reduced Movement Speed","cn":"被你感电的敌人移动速度降低 %1%%%"}
{"en":"%1%%% increased Burning Damage if you've Ignited an Enemy Recently","cn":"点燃 1 个敌人后的短时间内，燃烧伤害提高 %1%%%"}
{"en":"%1%%% reduced Burning Damage if you've Ignited an Enemy Recently","cn":"点燃 1 个敌人后的短时间内，燃烧伤害降低 %1%%%"}
{"en":"Recover %1%%% of Maximum Life when you Ignite an Enemy","cn":"点燃 1 个敌人后回复 %1%%% 最大生命"}
{"en":"%1%%% increased Melee Physical Damage against Ignited Enemies","cn":"对点燃敌人的近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage against Ignited Enemies","cn":"对点燃敌人的近战物理伤害降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with arrows that Fork","cn":"分裂后的箭矢攻击暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with arrows that Fork","cn":"分裂后的箭矢攻击暴击率降低 %1%%%"}
{"en":"Arrows that Pierce cause Bleeding","cn":"穿透后的箭矢造成流血"}
{"en":"Arrows that Pierce have 50%% chance to inflict Bleeding","cn":"穿透后的箭矢有 50%% 几率造成流血"}
{"en":"Arrows Pierce all Targets after Chaining","cn":"箭矢在连锁弹射后穿透所有目标"}
{"en":"Spells fire an additional Projectile","cn":"法术可以额外发射 1 个投射物"}
{"en":"Spells fire %1% additional Projectiles","cn":"法术可以额外发射 %1% 个投射物"}
{"en":"Increases and Reductions to Minion Damage also affect you","cn":"召唤生物伤害提高或降低，将同样套用于自身"}
{"en":"%1%%% increased Projectile Attack Damage per %2% Accuracy Rating","cn":"每 %2% 命中值可使攻击造成的投射物伤害提高 %1%%%"}
{"en":"%1%%% reduced Projectile Attack Damage per %2% Accuracy Rating","cn":"每 %2% 命中值可使攻击造成的投射物伤害降低 %1%%%"}
{"en":"Drops Burning Ground while moving, dealing %1% Fire Damage per second","cn":"移动时制造燃烧地面，每秒造成 %1% 火焰伤害"}
{"en":"%1%%% increased Elemental Damage Taken while stationary","cn":"静止时受到的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage Taken while stationary","cn":"静止时受到的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% additional Physical Damage Reduction while stationary","cn":"静止时受到的物理伤害降低 %1%%%"}
{"en":"%1$+d%% Physical Damage taken while stationary","cn":"静止时受到的物理伤害提高 %1$+d%%"}
{"en":"%1$+d Armour while stationary","cn":"静止时 %1$+d 护甲"}
{"en":"%1%%% increased Physical Damage taken while moving","cn":"移动时受到的物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage taken while moving","cn":"移动时受到的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Mana Regeneration Rate while stationary","cn":"静止时魔力回复提高 %1%%%"}
{"en":"%1%%% reduced Mana Regeneration Rate while stationary","cn":"静止时魔力回复降低 %1%%%"}
{"en":"Projectile Attack Skills have %1%%% increased Critical Strike Chance","cn":"投射物攻击技能的暴击率提高 %1%%%"}
{"en":"Projectile Attack Skills have %1%%% reduced Critical Strike Chance","cn":"投射物攻击技能的暴击率降低 %1%%%"}
{"en":"Projectiles from Attacks have %1%%% chance to inflict Bleeding on Hit while you have a Bestial Minion","cn":"当你拥有兽化的召唤生物时，投射物攻击击中时有 %1%%% 几率造成流血"}
{"en":"Projectiles from Attacks have %1%%% chance to Maim on Hit while you have a Bestial Minion","cn":"当你拥有兽化的召唤生物时，投射物攻击击中时有 %1%%% 几率造成瘫痪"}
{"en":"Projectiles from Attacks have %1%%% chance to Poison on Hit while you have a Bestial Minion","cn":"当你拥有兽化的召唤生物时，投射物攻击击中时有 %1%%% 几率造成中毒"}
{"en":"Adds %1%- %2% Physical Damage to Attacks while you have a Bestial Minion","cn":"当你拥有兽化的召唤生物时，攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1%- %2% Chaos Damage to Attacks while you have a Bestial Minion","cn":"当你拥有兽化的召唤生物时，攻击时附加 %1% - %2% 基础混沌伤害"}
{"en":"%1%%% increased Attack and Movement Speed while you have a Bestial Minion","cn":"当你拥有兽化的召唤生物时，攻击和移动速度提高 %1%%%"}
{"en":"%1%%% increased Attack Damage if your other Ring is a Shaper Item","cn":"若你的其他戒指中有【塑界之器】，则攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Attack Damage if your other Ring is a Shaper Item","cn":"若你的其他戒指中有【塑界之器】，则攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage if your other Ring is an Elder Item","cn":"若你的其他戒指中有【裂界之器】，则法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage if your other Ring is an Elder Item","cn":"若你的其他戒指中有【裂界之器】，则法术伤害降低 %1%%%"}
{"en":"Cannot be Stunned by Spells if your other Ring is a Shaper Item","cn":"若你的其他戒指中有【塑界之器】，则免疫法术造成的晕眩"}
{"en":"Cannot be Stunned by Attacks if your other Ring is an Elder Item","cn":"若你的其他戒指中有【裂界之器】，则免疫攻击造成的晕眩"}
{"en":"%1$+d to Maximum Siphoning Charges per Elder or Shaper Item Equipped","cn":"每装备 1 个【裂界之器】或【塑界之器】，便 %1$+d 最大轮回球"}
{"en":"%1%%% chance to gain a Siphoning Charge when you use a Skill","cn":"你使用技能时有 %1%%% 几率获得 1 个轮回球"}
{"en":"Gain a Siphoning Charge when you use a Skill","cn":"你使用技能时获得 1 个轮回球"}
{"en":"Adds %1% to %2% Physical Damage to Attacks and Spells per Siphoning Charge","cn":"每个轮回球可使攻击和法术附加 %1% - %2% 基础物理伤害"}
{"en":"Gain %1%%% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge","cn":"每有 1 个轮回球，便获得额外混沌伤害，其数值等同于非混沌伤害的 %1%%%"}
{"en":"%1%%% additional Physical Damage Reduction from Hits per Siphoning Charge","cn":"每有 1 个轮回球，便获得 %1%%% 击中物理伤害减免"}
{"en":"%1%%% of Damage Leeched as Life per Siphoning Charge","cn":"每个轮回球可使伤害的 %1%%% 转化为生命偷取"}
{"en":"Take %1% Physical Damage per Second per Siphoning Charge if you've used a Skill Recently","cn":"近期内你若有使用技能，每有 1 个轮回球，则每秒受到 %1% 物理伤害"}
{"en":"Recover %1%%% of maximum Life when you use a Mana Flask","cn":"使用魔力药剂时也会回复 %1%%% 最大生命"}
{"en":"Non-instant Mana recovery from Flasks is also recovered as Life","cn":"药剂的非即时生效类魔力回复也会同时回复生命"}
{"en":"%1%%% increased Mana Cost of Skills for each %2% total Mana you have Spent Recently","cn":"近期你每消耗 %2% 魔力，技能的魔力消耗就提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Skills for each %2% total Mana you have Spent Recently","cn":"近期你每消耗 %2% 魔力，技能的魔力消耗就降低 %1%%%"}
{"en":"%1%%% increased Spell Damage for each %2% total Mana you have Spent Recently, up to %3%%%","cn":"近期你每消耗 %2% 魔力，法术伤害便提高 %1%%%，最多 %3%%%"}
{"en":"%1%%% reduced Spell Damage for each %2% total Mana you have Spent Recently","cn":"近期你每消耗 %2% 魔力，法术伤害便降低 %1%%%"}
{"en":"Cannot be Stunned if you have at least %1% Crab Barriers","cn":"若你拥有 %1% 个以上的【深海屏障】，则无法被晕眩"}
{"en":"Cannot lose Crab Barriers if you have lost Crab Barriers Recently","cn":"近期你若失去过【深海屏障】，则不会再失去【深海屏障】"}
{"en":"%1$+d to Maximum number of Crab Barriers","cn":"%1$+d 【深海屏障】数量上限"}
{"en":"%1%%% increased Damage per Crab Barrier","cn":"每个【深海屏障】可使伤害提高 %1%%%"}
{"en":"You only lose %1% Crab Barriers when you take Physical Damage from a Hit","cn":"当你被击中一次并受到物理伤害时，你只会丢失 %1% 个【深海屏障】"}
{"en":"%1$+d%% Chance to Block Attack Damage while you have at least 5 Crab Barriers","cn":"你拥有至少 5 个【深海屏障】时，攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while you have at least %2% Crab Barriers","cn":"你拥有至少 %2% 个【深海屏障】时，攻击伤害格挡几率 %1$+d%%"}
{"en":"%1%%% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers","cn":"有 %1%%% 几率在你获得 1 个【深海屏障】时，直接获得最大上限的【深海屏障】"}
{"en":"%1% Maximum Void Charges","cn":"%1% 最大虚空之矢数量"}
{"en":"Your Hits have %1%%% chance to gain %2%%% of Non-Chaos Damage as Extra Chaos Damage","cn":"你的攻击和法术有 %1%%% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 %2%%%"}
{"en":"Your Hits have %1%%% chance to gain %2%%% of Non-Chaos Damage as Extra Chaos Damage","cn":"你的攻击和法术有 %1%%% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 %2%%%"}
{"en":"Your Hits have %1%%% chance to gain %2%%% of Non-Chaos Damage as Extra Chaos Damage","cn":"你的攻击和法术有 %1%%% 几率获得额外混沌伤害，其数值等同于非混沌伤害的 %2%%%"}
{"en":"%1$+d%% to Critical Strike Chance while affected by Aspect of the Cat","cn":"受到【猫之势】影响时，%1$+d%% 攻击和法术基础暴击率"}
{"en":"Critical Strikes have %1%%% chance to Blind Enemies while you have Cat's Stealth","cn":"拥有【猫之隐匿】时，暴击有 %1%%% 几率致盲敌人"}
{"en":"%1$+d%% to all Elemental Resistances while you have at least %2% Strength","cn":"至少有 %2% 点力量时，%1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% increased Projectile Attack Damage while you have at least %2% Dexterity","cn":"至少有 %2% 点敏捷时，投射物攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Projectile Attack Damage while you have at least %2% Dexterity","cn":"至少有 %2% 点敏捷时，投射物攻击伤害降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance while you have at least %2% Intelligence","cn":"至少有 %2% 点智慧时，暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance while you have at least %2% Intelligence","cn":"至少有 %2% 点智慧时，暴击率降低 %1%%%"}
{"en":"%1%%% of Physical Damage from Hits with this Weapon is Converted to a random Element","cn":"该武器击中后造成的 %1%%% 物理伤害转换为一种随机元素伤害"}
{"en":"Hits with this Weapon always Ignite, Freeze, and Shock","cn":"该武器击中时必定造成点燃、冻结和感电"}
{"en":"Hits with this Weapon deal %1%%% increased Damage to Ignited Enemies","cn":"该武器对被点燃敌人的击中伤害提高 %1%%%"}
{"en":"Hits with this Weapon deal %1%%% reduced Damage to Ignited Enemies","cn":"该武器对被点燃敌人的击中伤害降低 %1%%%"}
{"en":"Hits with this Weapon deal %1%%% increased Damage to Frozen Enemies","cn":"该武器对被冰冻敌人的击中伤害提高 %1%%%"}
{"en":"Hits with this Weapon deal %1%%% reduced Damage to Frozen Enemies","cn":"该武器对被冰冻敌人的击中伤害降低 %1%%%"}
{"en":"Hits with this Weapon deal %1%%% increased Damage to Shocked Enemies","cn":"该武器对被感电敌人的击中伤害提高 %1%%%"}
{"en":"Hits with this Weapon deal %1%%% reduced Damage to Shocked Enemies","cn":"该武器对被感电敌人的击中伤害降低 %1%%%"}
{"en":"%1% Life Regenerated per second if you have at least %2% Maximum Energy Shield","cn":"若你至少拥有 %2% 层能量护盾，则每秒回复 %1% 生命"}
{"en":"%1% Life Regenerated per second if you have at least %2% Maximum Energy Shield","cn":"若你至少拥有 %2% 层能量护盾，则每秒回复 %1% 生命"}
{"en":"%1% Life Regenerated per second if you have at least %2% Maximum Energy Shield","cn":"若你至少拥有 %2% 层能量护盾，则每秒回复 %1% 生命"}
{"en":"%1%%% increased Area of Effect per %2% Rampage Kills","cn":"每完成 %2% 次暴走连击，范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect per %2% Rampage Kills","cn":"每完成 %2% 次暴走连击，范围效果缩小 %1%%%"}
{"en":"Gain a Frenzy Charge on every 50th Rampage Kill","cn":"每达到 50 次暴走连击，就获得 1 个狂怒球"}
{"en":"%1%%% of Spell Damage Leeched as Life if Equipped Shield has at least %2%%% Chance to Block","cn":"装备的护盾格挡几率若不低于 %2%%%，则法术伤害的 %1%%% 转化为生命偷取"}
{"en":"%1$+d to Maximum Energy Shield per 5 Armour on Equipped Shield","cn":"装备的护盾上每有 5 点护甲，便 %1$+d 最大能量护盾"}
{"en":"%1$+d to Armour per 5 Evasion Rating on Equipped Shield","cn":"装备的护盾上每有 5 点闪避值，便 %1$+d 护甲"}
{"en":"%1$+d to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield","cn":"装备的护盾上每有 5 点最大能量护盾，便 %1$+d 闪避值"}
{"en":"%1$+d to Maximum Spirit Charges per Abyss Jewel affecting you","cn":"每个影响你的【深渊珠宝】可使最大精神球数量 %1$+d"}
{"en":"Gain a Spirit Charge every second","cn":"每秒获得一个精神球"}
{"en":"Gain a Spirit Charge every %1% seconds","cn":"每 %1% 秒获得一个精神球"}
{"en":"%1%%% chance to gain a Spirit Charge on Kill","cn":"击败敌人后有 %1%%% 几率获得 1 个精神球"}
{"en":"Gain a Spirit Charge on Kill","cn":"击败敌人获得 1 个精神球"}
{"en":"You lose all Spirit Charges when taking a Savage Hit","cn":"受到残暴打击后失去所有精神球"}
{"en":"Recover %1%%% of Life when you lose a Spirit Charge","cn":"当精神球失效或被消耗时，回复 %1%%% 生命"}
{"en":"Recover %1%%% of Energy Shield when you lose a Spirit Charge","cn":"每失去一个精神球，回复 %1%%% 的能量护盾"}
{"en":"%1$+d Armour if you've Blocked Recently","cn":"格挡后的短时间内 %1$+d 护甲"}
{"en":"%1$+d Armour per active Totem","cn":"每个激活的图腾提供 %1$+d 护甲"}
{"en":"Accuracy Rating is Doubled","cn":"命中值翻倍"}
{"en":"%1%%% increased Accuracy Rating if you haven't Killed Recently","cn":"近期内你若没有击败敌人，则命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating if you haven't Killed Recently","cn":"近期内你若没有击败敌人，则命中值降低 %1%%%"}
{"en":"%1%%% increased Accuracy Rating if you've dealt a Critical Strike in the past %2% seconds","cn":"若你在过去 %2% 秒内打出过暴击，则命中值提高 %1%%%"}
{"en":"%1%%% reduced Accuracy Rating if you've dealt a Critical Strike in the past %2% seconds","cn":"若你在过去 %2% 秒内打出过暴击，则命中值降低 %1%%%"}
{"en":"%1$+d to Accuracy against Bleeding Enemies","cn":"对流血敌人的命中值 %1$+d"}
{"en":"%1$+d to Accuracy Rating while at Maximum Frenzy Charges","cn":"狂怒球达到上限时，%1$+d 命中值"}
{"en":"%1%%% chance to gain a Frenzy Charge when Hit","cn":"击中时有 %1%%% 几率获得 1 个狂怒球"}
{"en":"%1$+d%% Chance to Block Attack Damage if you've Used or Triggered a Shield Skill Recently","cn":"近期你若已使用或已触发一个护盾技能，则 %1$+d%% 攻击伤害格挡几率"}
{"en":"%1$+d%% Chance to Block Attack Damage per Endurance Charge","cn":"每有一个耐力球，攻击伤害格挡几率额外 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage per Frenzy Charge","cn":"每有一个狂怒球，攻击伤害格挡几率额外 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage per Power Charge","cn":"每有一个暴击球，攻击伤害格挡几率额外 %1$+d%%"}
{"en":"You and Allies affected by your Aura Skills have %1$+d%% Chance to Block Attack Damage","cn":"你和友军受你的光环技能影响时，获得 %1%%% 额外攻击伤害格挡几率"}
{"en":"%1$+d%% Chance to Block Attack Damage if you've dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage per Endurance Charge","cn":"每有一个耐力球，攻击伤害格挡几率额外 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage for each time you've Blocked in the past %2% seconds","cn":"在过去 %2% 秒内，你每格挡一次攻击或法术，攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while not Cursed","cn":"未被诅咒时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while on Consecrated Ground","cn":"在奉献地面上时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage if there are at least 5 nearby Enemies","cn":"若周围有至少 5 个敌人，攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% to Critical Strike Chance per %2% Maximum Energy Shield on Shield","cn":"盾牌上每有 %2% 点最大能量护盾，便附加 %1$+d%% 攻击和法术基础暴击率"}
{"en":"%1$+d%% Critical Strike Chance per Power Charge","cn":"每个暴击球 %1$+d%% 攻击和法术基础暴击率"}
{"en":"%1$+d%% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%%","cn":"每对敌人造成一层中毒效果，便附加 %1$+d%% 攻击和法术基础暴击率，最多 +2.0%%"}
{"en":"%1$+d%% to Critical Strike Chance while affected by Hatred","cn":"受到【憎恨】影响时，%1$+d%% 攻击和法术基础暴击率"}
{"en":"Dominating Blow can summon an additional Magic Sentinel of Dominance","cn":"【霸气之击】可以召唤 1 个【魔法统御哨兵】"}
{"en":"Dominating Blow can summon %1% additional Magic Sentinels of Dominance","cn":"【霸气之击】可以召唤 %1% 个【魔法统御哨兵】"}
{"en":"Dominating Blow can summon an additional Rare Sentinel of Dominance","cn":"【霸气之击】可以召唤 1 个【稀有统御哨兵】"}
{"en":"Dominating Blow can summon %1% additional Rare Sentinels of Dominance","cn":"【霸气之击】可以召唤 %1% 个【稀有统御哨兵】"}
{"en":"%1$+d%% to all maximum Resistances while Poisoned","cn":"中毒时 %1$+d%% 全部抗性上限"}
{"en":"%1$+d%% to all maximum Resistances while you have no Endurance Charges","cn":"当不拥有耐力球时，所有属性的最大抗性上限 %1$+d%%"}
{"en":"%1$+d%% chance to Evade Attacks if you've taken a Savage Hit Recently","cn":"近期内你若受到【残暴打击】，则有 %1$+d%% 几率闪避攻击"}
{"en":"%1%%% additional Physical Damage Reduction while Focussed","cn":"专注时获得额外 %1%%% 物理伤害减免"}
{"en":"%1%%% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently","cn":"近期内你若没被击中后受到伤害，则获得 %1%%% 物理伤害减免"}
{"en":"%1%%% additional Physical Damage Reduction per Keystone","cn":"每有一个钥石，可使你获得额外 %1%%% 物理伤害减免"}
{"en":"%1%%% additional Physical Damage Reduction against Abyssal Monsters","cn":"对深渊怪物获得 %1%%% 物理伤害减免"}
{"en":"%1%%% additional Physical Damage Reduction while affected by Determination","cn":"受到【坚定】影响时，获得额外 %1%%% 物理伤害减免"}
{"en":"%1%%% additional Physical Damage Reduction while moving","cn":"移动时获得额外 %1%%% 物理伤害减免"}
{"en":"%1$+d%% Chance to Block Spell Damage per Power Charge","cn":"每个暴击球可使法术伤害格挡几率提高 %1%%%"}
{"en":"%1$+d%% Chance to Block Spell Damage while Cursed","cn":"被诅咒时法术伤害格挡几率提高 %1%%%"}
{"en":"Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed","cn":"施法速度的提高和降低也同样作用于陷阱投掷速度"}
{"en":"%1%%% increased Damage with Ailments per Elder Item Equipped","cn":"每装备 1 个【裂界之器】，异常状态的伤害便提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments per Elder Item Equipped","cn":"每装备 1 个【裂界之器】，异常状态的伤害便降低 %1%%%"}
{"en":"%1$+d%% to all Resistances for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品，所有抗性 %1$+d%%"}
{"en":"You always Ignite while Burning","cn":"你正在燃烧时总能点燃敌人"}
{"en":"Projectiles Pierce all Targets","cn":"投射物穿透所有目标"}
{"en":"Anger Reserves no Mana","cn":"【愤怒】不保留魔力"}
{"en":"Animated Guardian deals %1%%% increased Damage per Animated Weapon","cn":"每把幻化武器可使幻化守卫的伤害提高 %1%%%"}
{"en":"Animated Guardian deals %1%%% reduced Damage per Animated Weapon","cn":"每把幻化武器可使幻化守卫的伤害降低 %1%%%"}
{"en":"Animated Minions' Melee Attacks deal Splash Damage to surrounding targets","cn":"幻化类召唤生物的近战攻击会对对周围目标造成溅射伤害"}
{"en":"%1%%% chance to Cover Rare or Unique Enemies in Ash for %2% Seconds on Hit","cn":"击中时有 %1%%% 几率用灰烬覆盖稀有或传奇敌人，持续 %2% 秒。"}
{"en":"%1%%% chance to cover Enemies in Ash when they Hit you","cn":"被击中时有 %1%%% 几率让敌人受到【灰烬缠身】"}
{"en":"Cover Enemies in Ash when they Hit you","cn":"被击中时让敌人受到【灰烬缠身】"}
{"en":"Arc deals %1%%% increased Damage for each time it has Chained","cn":"【电弧】每连锁弹射 1 次，伤害便提高 %1%%%"}
{"en":"Chill Enemy for %1$d second when Hit, reducing their Action Speed by 30%%","cn":"击中敌人后使其冰缓 %1$d 秒，行动速度降低 30%%"}
{"en":"Chill Enemy for %1$d seconds when Hit, reducing their Action Speed by 30%%","cn":"击中敌人后使其冰缓 %1$d 秒，行动速度降低 30%%"}
{"en":"Arctic Breath's Chilling Area has %1%%% increased Movement Speed","cn":"极地吐息的冰缓区域可使移动速度提高 %1%%%"}
{"en":"Arctic Breath's Chilling Area has %1%%% reduced Movement Speed","cn":"极地吐息的冰缓区域可使移动速度降低 %1%%%"}
{"en":"%1%%% increased Area Damage per %2% Strength","cn":"每 %2% 点力量可使范围伤害提高 %1%%%"}
{"en":"%1%%% reduced Area Damage per %2% Strength","cn":"每 %2% 点力量可使范围伤害降低 %1%%%"}
{"en":"%1%%% increased Area Damage taken from Hits","cn":"被击中时承受的范围伤害提高 %1%%%"}
{"en":"%1%%% reduced Area Damage taken from Hits","cn":"被击中时承受的范围伤害降低 %1%%%"}
{"en":"%1%%% increased Area of Effect if you have Stunned an Enemy Recently","cn":"近期内你若晕眩过敌人，则范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect if you have Stunned an Enemy Recently","cn":"近期内你若晕眩过敌人，则范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect if you have Blocked Recently","cn":"近期内你若有过格挡，则范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect if you have Blocked Recently","cn":"近期内你若有过格挡，则范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect per %2% Strength","cn":"每 %2% 点力量可使范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect per %2% Strength","cn":"每 %2% 点力量可使范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect for each Summoned Sentinel of Purity","cn":"每个【召唤纯净哨兵】的范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect for each Summoned Sentinel of Purity","cn":"每个【召唤纯净哨兵】的范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect per Endurance Charge","cn":"每个耐力球可使范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect per Endurance Charge","cn":"每个耐力球可使范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect per Enemy killed recently, up to %2%%%","cn":"近期内你若有击败敌人，则范围效果扩大 %1%%%，最多 %2%%%"}
{"en":"%1%%% reduced Area of Effect per Enemy killed recently","cn":"近期内你若有击败敌人，则范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect while Fortified","cn":"护体时范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect while Fortified","cn":"护体时范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect while you have Arcane Surge","cn":"拥有【秘术增强】时范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect while you have Arcane Surge","cn":"拥有【秘术增强】时范围效果缩小 %1%%%"}
{"en":"%1%%% increased Area of Effect if you have at least %2% Strength","cn":"你拥有至少 %2% 点力量时，范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect if you have at least %2% Strength","cn":"你拥有至少 %2% 点力量时，范围效果缩小 %1%%%"}
{"en":"Armageddon Brand Damage Penetrates %1%%% of Branded Enemy's Fire Resistance","cn":"【末日烙印】的伤害会穿透带有烙印敌人火焰抗性的 %1%%%"}
{"en":"Armageddon Brand deals %1%%% increased Damage","cn":"【末日烙印】的伤害提高 %1%%%"}
{"en":"Armageddon Brand deals %1%%% reduced Damage","cn":"【末日烙印】的伤害降低 %1%%%"}
{"en":"Armageddon Brand has %1%%% increased Activation Frequency","cn":"【末日烙印】的激活频率提高 %1%%%"}
{"en":"Armageddon Brand has %1%%% reduced Activation Frequency","cn":"【末日烙印】的激活频率降低 %1%%%"}
{"en":"%1$+d to Armour and Evasion Rating while you have Fortify","cn":"护体时护甲和闪避值 %1$+d"}
{"en":"Armour is increased by Uncapped Fire Resistance","cn":"护甲将随绝对火焰抗性而提高"}
{"en":"%1$+d to Armour while affected by Determination","cn":"受到【坚定】影响时，%1$+d 点护甲"}
{"en":"%1%%% increased Armour if you haven't Killed Recently","cn":"近期内你若没有击败敌人，则护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour if you haven't Killed Recently","cn":"近期内你若没有击败敌人，则护甲降低 %1%%%"}
{"en":"%1%%% increased Armour while Bleeding","cn":"流血时护甲提高 %1%%%"}
{"en":"%1%%% increased Global Armour while you have no Energy Shield","cn":"当你没有能量护盾时，护甲提高 %1%%%"}
{"en":"%1%%% reduced Global Armour while you have no Energy Shield","cn":"当你没有能量护盾时，护甲降低 %1%%%"}
{"en":"%1%%% increased Armour while stationary","cn":"静止时护甲提高 %1%%%"}
{"en":"%1%%% reduced Armour while stationary","cn":"静止时护甲降低 %1%%%"}
{"en":"Arrows deal %1%%% increased Damage with Hits and Ailments to Targets they Pierce","cn":"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 %1%%%"}
{"en":"Arrows deal %1%%% reduced Damage with Hits and Ailments to Targets they Pierce","cn":"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害降低 %1%%%"}
{"en":"Arrows deal 50%% increased Damage with Hits and Ailments to Targets they Pierce","cn":"箭矢对其穿透的目标所造成的击中伤害和异常状态伤害提高 50%%"}
{"en":"Arrows Pierce all Targets after Forking","cn":"箭矢在分裂后穿透所有目标"}
{"en":"Arrows Pierce 1 additional Target","cn":"箭矢穿透 1 个额外目标"}
{"en":"Arrows which Pierce also Return","cn":"穿透目标的箭矢还会返回己方"}
{"en":"%1%%% more Chaos Damage with Attack Skills","cn":"攻击技能可使混沌总伤害额外提高 %1%%%"}
{"en":"%1%%% less Chaos Damage with Attack Skills","cn":"攻击技能可使混沌总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Aspect of the Avian Buff Effect","cn":"【鸟之势】增益效果提高 %1%%%"}
{"en":"%1%%% reduced Aspect of the Avian Buff Effect","cn":"【鸟之势】增益效果降低 %1%%%"}
{"en":"Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies","cn":"【鸟之势】也会使周围友军获得【鸟之力量】和【鸟之斗魄】"}
{"en":"Aspect of the Spider can inflict Spider's Web on Enemies an additional time","cn":"【蛛之势】可对敌人额外造成 1 层蜘蛛网"}
{"en":"Aspect of the Spider can inflict Spider's Web on Enemies %1% additional times","cn":"【蛛之势】可对敌人额外造成 %1% 层蜘蛛网"}
{"en":"Attacks have %1$+d%% to Critical Strike Chance","cn":"攻击附加 %1$+d%% 攻击基础暴击率"}
{"en":"Attack Skills deal %1%%% increased Damage with Ailments while Dual Wielding","cn":"双持时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"Attack Skills deal %1%%% reduced Damage with Ailments while Dual Wielding","cn":"双持时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"Attack Skills deal %1%%% increased Damage with Ailments while holding a Shield","cn":"持盾牌时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"Attack Skills deal %1%%% reduced Damage with Ailments while holding a Shield","cn":"持盾牌时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding an Axe","cn":"持斧时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding an Axe","cn":"持斧时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Bow","cn":"持弓时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Bow","cn":"持弓时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Claw","cn":"持爪时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Claw","cn":"持爪时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Dagger","cn":"持匕时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Dagger","cn":"持匕时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Mace","cn":"持锤时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Mace","cn":"持锤时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon","cn":"持近战武器时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Melee Weapon","cn":"持近战武器时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon","cn":"持单手武器时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a One Handed Weapon","cn":"持单手武器时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Staff","cn":"持长杖时，攻击类技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Staff","cn":"持长杖时，攻击类技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Sword","cn":"持剑时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Sword","cn":"持剑时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon","cn":"持双手武器时，攻击技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Two Handed Weapon","cn":"持双手武器时，攻击技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Ailments from Attack Skills while wielding a Wand","cn":"持法杖时，攻击类技能造成的异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments from Attack Skills while wielding a Wand","cn":"持法杖时，攻击类技能造成的异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed if you've Hit an Enemy Recently","cn":"近期内你若击中敌人，则攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed if you've Hit an Enemy Recently","cn":"近期内你若击中敌人，则攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed per Endurance Charge","cn":"每个耐力球可使攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed per Endurance Charge","cn":"每个耐力球可使攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed per Power Charge","cn":"每个暴击球可使攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed per Power Charge","cn":"每个暴击球可使攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed while Focussed","cn":"专注时攻击和施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed while Focussed","cn":"专注时攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Attack and Cast Speed with Shield Skills","cn":"护盾技能的攻击与施法速度提高 %1%%%"}
{"en":"%1%%% reduced Attack and Cast Speed with Shield Skills","cn":"护盾技能的攻击与施法速度降低 %1%%%"}
{"en":"%1%%% increased Area of Effect for Attacks","cn":"攻击技能的范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Area of Effect for Attacks","cn":"攻击技能的范围效果缩小 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage if you have Blocked Spell Damage Recently","cn":"近期内你若格挡过法术伤害，攻击伤害格挡几率 %1$+d%%"}
{"en":"You and Allies affected by your Aura Skills have %1%%% increased Attack, Cast and Movement Speed","cn":"你和友军受你的光环技能影响时，攻击速度，施法速度，移动速度提高 %1%%%"}
{"en":"You and Allies affected by your Aura Skills have %1%%% reduced Attack, Cast and Movement Speed","cn":"你和友军受你的光环技能影响时，攻击速度，施法速度，移动速度降低 %1%%%"}
{"en":"%1%%% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently","cn":"近期内你若受到【残暴打击】，则攻击速度，施法速度，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Attack, Cast and Movement Speed if you've taken a Savage Hit Recently","cn":"近期内你若受到【残暴打击】，则攻击速度，施法速度，移动速度降低 %1%%%"}
{"en":"%1%%% increased Attack Critical Strike Chance per %2% Accuracy Rating","cn":"每 %2% 点命中值可使攻击暴击率提高 %1%%%"}
{"en":"%1%%% reduced Attack Critical Strike Chance per %2% Accuracy Rating","cn":"每 %2% 点命中值可使攻击暴击率降低 %1%%%"}
{"en":"%1%%% increased Attack Damage for each Map Item Modifier affecting the Area","cn":"每有 1 个地图物品属性影响该地区，则攻击伤害提高 %1%%%"}
{"en":"%1%%% increased Attack Damage per %2% of the lowest of Armour and Evasion Rating","cn":"取护甲和闪避值之间的较低者，每 %2% 点可使攻击伤害提高 %1%%%"}
{"en":"Adds %1% to %2% Fire Damage to Attacks with this Weapon per %3% Strength","cn":"使用此武器攻击时，每 %3% 点力量附加 %1% - %2% 基础火焰伤害"}
{"en":"Attacks with this Weapon deal %1% to %2% added Fire Damage to Bleeding Enemies","cn":"此武器攻击击中流血敌人时附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Attacks with this Weapon per %3% Intelligence","cn":"使用此武器攻击时，每 %3% 点智慧附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Physical Damage to Attacks per Level","cn":"每一级为你的攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Attacks with this Weapon deal %1% to %2% added Physical Damage to Ignited Enemies","cn":"此武器攻击击中被点燃敌人时附加 %1% - %2% 基础物理伤害"}
{"en":"%1%%% increased Attack Speed for each Map Item Modifier affecting the Area","cn":"每有 1 个地图物品属性影响该地区，则攻击速度提高 %1%%%"}
{"en":"%1%%% increased Attack Speed if you've Killed Recently","cn":"近期内你若有击败敌人，则攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed if you've Killed Recently","cn":"近期内你若有击败敌人，则攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed if you have Blocked Recently","cn":"近期内你若有过格挡，则攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed if you have Blocked Recently","cn":"近期内你若有过格挡，则攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed if you've dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed if you've dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed while a Rare or Unique Enemy is Nearby","cn":"周围有稀有或传奇敌人时，攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Attack Speed while a Rare or Unique Enemy is Nearby","cn":"周围有稀有或传奇敌人时，攻击速度降低 %1%%%"}
{"en":"%1%%% increased Attack Speed per %2% Dexterity","cn":"每 %2% 点敏捷可使攻击速度提高 %1%%%"}
{"en":"Attacks always inflict Bleeding while you have Cat's Stealth","cn":"拥有【猫之隐匿】时，你的攻击必定造成流血"}
{"en":"Attacks Cause Bleeding when Hitting Cursed Enemies","cn":"攻击击中受诅咒的敌人时造成流血"}
{"en":"Attacks with this Weapon have %1%%% chance to inflict Bleeding against Ignited Enemies","cn":"此武器攻击击中被点燃的敌人时，有 %1%%% 几率造成流血"}
{"en":"Attacks have 25%% chance to inflict Bleeding when Hitting Cursed Enemies","cn":"攻击击中被诅咒敌人时有 25%% 几率造成流血"}
{"en":"%1%%% chance to inflict Bleeding on Hit with Attacks against Taunted Enemies","cn":"攻击击中被嘲讽的敌人时，有 %1%%% 几率造成流血"}
{"en":"%1%%% chance to Blind Enemies on Hit with Attacks","cn":"攻击击中有 %1%%% 几率致盲敌人"}
{"en":"Blind Enemies on Hit with Attacks","cn":"攻击击中致盲敌人"}
{"en":"%1%%% chance to Taunt Enemies on Hit with Attacks","cn":"攻击击中有 %1%%% 几率嘲讽敌人"}
{"en":"Taunt Enemies on Hit with Attacks","cn":"攻击击中嘲讽敌人"}
{"en":"%1%%% chance to Impale Enemies on Hit with Attacks","cn":"攻击击中时有 %1%%% 几率穿刺敌人"}
{"en":"Impale Enemies on Hit with Attacks","cn":"攻击击中时穿刺敌人"}
{"en":"Adds %1% to %2% Cold Damage to Attacks with this Weapon per %3% Dexterity","cn":"每 %3% 点敏捷可使该武器的攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"%1$+d seconds to Avian's Flight Duration","cn":"【鸟之斗魄】的持续时间 %1$+d 秒"}
{"en":"%1$+d seconds to Avian's Might Duration","cn":"【鸟之力量】的持续时间 %1$+d 秒"}
{"en":"%1%%% chance to avoid Ailments from Critical Strikes","cn":"被暴击时有 %1%%% 几率免疫异常状态"}
{"en":"Avoid Ailments from Critical Strikes","cn":"被暴击时免疫异常状态"}
{"en":"%1%%% chance to avoid Projectiles that have Chained","cn":"%1%%% 几率避免被连锁弹射的投射物击中"}
{"en":"Avoid Projectiles that have Chained","cn":"避免被连锁弹射的投射物击中"}
{"en":"%1%%% chance to avoid Corrupted Blood","cn":"%1%%% 几率免疫【腐化之血】的流血"}
{"en":"%1%%% chance to Avoid Elemental Damage when Hit per Frenzy Charge","cn":"每个狂怒球可使击中时有 %1%%% 几率免疫元素伤害"}
{"en":"Avoid Elemental Damage when Hit with one Frenzy Charge","cn":"每个狂怒球可使击中时免疫元素伤害"}
{"en":"%1%%% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention","cn":"拥有阻灵术时，有 %1%%% 几率避免击中带来的元素伤害"}
{"en":"Avoid Elemental Damage from Hits during Soul Gain Prevention","cn":"拥有阻灵术时，避免击中带来的元素伤害"}
{"en":"%1%%% chance to Avoid being Frozen or Chilled if you have used a Fire Skill Recently","cn":"近期内你若使用过火焰技能，则有 %1%%% 几率避免被冰冻或冰缓"}
{"en":"Cannot be Chilled or Frozen if you have used a Fire Skill Recently","cn":"近期内你若使用过火焰技能，则不会被冰冻或冰缓"}
{"en":"%1%%% chance to avoid Maim","cn":"%1%%% 几率避免瘫痪"}
{"en":"You cannot be Maimed","cn":"你无法被瘫痪"}
{"en":"%1%%% chance to Avoid Projectiles while Phasing","cn":"【迷踪】状态时有 %1%%% 几率躲避投射物"}
{"en":"%1%%% chance to Avoid being Shocked while Chilled","cn":"被冰缓时有 %1%%% 几率避免被感电"}
{"en":"Cannot be Shocked while Chilled","cn":"被冰缓时不会被感电"}
{"en":"35%% chance to avoid being Stunned for each Herald Skill affecting you","cn":"每有一个影响你的捷光环，则避免晕眩的几率提高 35%%"}
{"en":"Ball Lightning fires an additional Projectile","cn":"【天雷之珠】可以额外发射 1 个投射物"}
{"en":"Ball Lightning fires %1% additional Projectiles","cn":"【天雷之珠】可以额外发射 %1% 个投射物"}
{"en":"Banner Skills Reserve no Mana","cn":"【旗帜技能】不保留魔力"}
{"en":"%1%%% increased Damage with Ailments","cn":"异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ailments","cn":"异常状态伤害降低 %1%%%"}
{"en":"All Damage from Hits will cause Elemental Ailments you are suffering","cn":"当你承受元素异常状态时，所有击中伤害会传播该异常状态"}
{"en":"Arrows Pierce all Targets","cn":"箭矢穿透所有目标"}
{"en":"%1%%% chance to avoid Projectiles","cn":"%1%%% 几率免疫投射物"}
{"en":"Avoid Projectiles","cn":"免疫投射物"}
{"en":"%1%%% increased Bleeding Duration","cn":"流血持续时间延长 %1%%%"}
{"en":"%1%%% reduced Bleeding Duration","cn":"流血持续时间缩短 %1%%%"}
{"en":"Cannot gain Endurance Charges","cn":"无法获得耐力球"}
{"en":"%1%%% increased Cooldown Recovery Speed","cn":"冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Cooldown Recovery Speed","cn":"冷却回复速度降低 %1%%%"}
{"en":"Deal no Chaos Damage","cn":"无法造成混沌伤害"}
{"en":"Immune to Ignite","cn":"免疫点燃"}
{"en":"Immune to Shock","cn":"免疫感电"}
{"en":"%1%%% increased Minion Duration","cn":"召唤生物持续时间延长 %1%%%"}
{"en":"%1%%% reduced Minion Duration","cn":"召唤生物持续时间缩短 %1%%%"}
{"en":"%1$+d to maximum number of Sentinels of Purity","cn":"%1$+d 纯净哨兵数量上限"}
{"en":"Maximum %1% Summoned Agony Crawler","cn":"最多召唤 %1% 个【苦痛爬行者】"}
{"en":"Maximum %1% Summoned Agony Crawlers","cn":"最多召唤 %1% 个【苦痛爬行者】"}
{"en":"%1$+d to maximum number of Summoned Holy Relics","cn":"%1$+d 召唤圣物数量上限"}
{"en":"You can have an additional Brand Attached to an Enemy","cn":"可以对敌人附着 1 个额外烙印"}
{"en":"You can have %1% additional Brands Attached to an Enemy","cn":"可以对敌人附着 %1% 个额外烙印"}
{"en":"%1%%% increased Physical Damage taken over time","cn":"承受的持续物理伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage taken over time","cn":"承受的持续物理伤害效果降低 %1%%%"}
{"en":"%1%%% of Physical Damage Converted to Cold Damage while affected by Hatred","cn":"受到【憎恨】影响时，%1%%% 的物理伤害转换为冰霜伤害"}
{"en":"%1%%% of Physical Damage Converted to Fire Damage while affected by Anger","cn":"受到【愤怒】影响时，%1%%% 的物理伤害转化为火焰伤害"}
{"en":"%1%%% of Physical Damage Converted to Lightning Damage while affected by Wrath","cn":"受到【雷霆】影响时，%1%%% 的物理伤害转化为闪电伤害"}
{"en":"You can Cast an additional Brand","cn":"可以施放 1 个额外烙印"}
{"en":"You can Cast %1% additional Brands","cn":"可以施放 %1% 个额外烙印"}
{"en":"Enemies affected by Bear Trap take %1%%% increased Damage from Trap or Mine Hits","cn":"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 %1%%%"}
{"en":"Enemies affected by Bear Trap take %1%%% reduced Damage from Trap or Mine Hits","cn":"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 %1%%%"}
{"en":"Enemies affected by Bear Trap take %1%%% increased Damage from Trap or Mine Hits","cn":"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害提高 %1%%%"}
{"en":"Enemies affected by Bear Trap take %1%%% reduced Damage from Trap or Mine Hits","cn":"踩中【捕熊陷阱】的敌人受到陷阱或地雷的击中伤害降低 %1%%%"}
{"en":"%1%%% more Movement Speed","cn":"总移动速度额外提高 %1%%%"}
{"en":"%1%%% less Movement Speed","cn":"总移动速度额外降低 %1%%%"}
{"en":"Blade Vortex has %1$+d%% to Critical Strike Multiplier for each blade","cn":"【飞刃风暴】的每片刀刃 %1$+d%% 攻击和法术暴击伤害加成"}
{"en":"Bladefall has an additional Volley","cn":"【虚空刀雨】会额外发射一波飞刃"}
{"en":"Bladefall has %1% additional Volleys","cn":"【虚空刀雨】会额外发射 %1% 波飞刃"}
{"en":"%1%%% increased Damage with Bleeding per Endurance Charge","cn":"每个耐力球可使流血伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Bleeding per Endurance Charge","cn":"每个耐力球可使流血伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Bleeding inflicted on Poisoned Enemies","cn":"对中毒敌人造成的流血伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Bleeding inflicted on Poisoned Enemies","cn":"对中毒敌人造成的流血伤害降低 %1%%%"}
{"en":"Bleeding you inflict is Reflected to you","cn":"你造成的流血效果将作用到你身上"}
{"en":"You can inflict Bleeding on an Enemy up to %1% times","cn":"你可以对 1 个敌人造成最多 %1% 次流血"}
{"en":"Your Bleeding does not deal extra Damage while the Enemy is moving","cn":"当敌人移动时，你的流血无法造成额外伤害"}
{"en":"Enemies Hindered by Blight take %1%%% increased Chaos Damage","cn":"被【枯萎】技能干扰的敌人受到 %1%%% 混沌伤害"}
{"en":"Blight has %1%%% increased Hinder Duration","cn":"【枯萎】技能会使干扰持续时间延长 %1%%%"}
{"en":"Blight has %1%%% reduced Hinder Duration","cn":"【枯萎】技能会使干扰持续时间延长 %1%%%"}
{"en":"Blight has %1%%% increased Area of Effect after Channelling for %2% second","cn":"【枯萎】技能在吟唱 %2% 秒后，范围扩大 %1%%%"}
{"en":"Blight has %1%%% reduced Area of Effect after Channelling for %2% second","cn":"【枯萎】技能在吟唱 %2% 秒后，范围缩小 %1%%%"}
{"en":"Blind Chilled Enemies on Hit","cn":"击中冰缓的敌人时使其致盲"}
{"en":"%1%%% chance to Blind Chilled Enemies on Hit","cn":"击中冰缓的敌人时有 %1%%% 几率使其致盲"}
{"en":"%1%%% chance to Blind Enemies when they Hit you","cn":"当敌人击中你时，有 %1%%% 几率致盲它们"}
{"en":"%1%%% chance to Blind Enemies which Hit you while affected by Grace","cn":"受到【优雅】影响时，有 %1%%% 几率使击中你的敌人致盲"}
{"en":"Blind Enemies which Hit you while affected by Grace","cn":"受到【优雅】影响时，必定使击中你的敌人致盲"}
{"en":"%1%%% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed","cn":"【闪现射击】和【魅影射击】冷却回复速度提高 %1%%%"}
{"en":"%1%%% reduced Blink Arrow and Mirror Arrow Cooldown Recovery Speed","cn":"【闪现射击】和【魅影射击】冷却回复速度降低 %1%%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while holding a Shield","cn":"持盾牌时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% Chance to Block Attack Damage while affected by Determination","cn":"受到【坚定】影响时攻击伤害格挡几率 %1$+d%%"}
{"en":"%1$+d%% chance to Block Spell Damage while holding a Shield","cn":"持盾牌时有 %1%%% 几率格挡法术伤害"}
{"en":"%1%%% increased Unearth Cast Speed","cn":"【亵渎之矛】的施放速度提高 %1%%%"}
{"en":"%1%%% reduced Unearth Cast Speed","cn":"【亵渎之矛】的施放速度降低 %1%%%"}
{"en":"%1%%% increased Unearth Damage","cn":"【亵渎之矛】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Unearth Damage","cn":"【亵渎之矛】的伤害降低 %1%%%"}
{"en":"%1%%% increased Buff Effect on Low Energy Shield","cn":"在能量护盾较低时，增益效果提高 %1%%%"}
{"en":"%1%%% reduced Buff Effect on Low Energy Shield","cn":"在能量护盾较低时，增益效果降低 %1%%%"}
{"en":"Burning Arrow can inflict an additional Ignite on an Enemy","cn":"燃烧箭矢可以对敌人造成 1 次额外点燃"}
{"en":"Burning Arrow can inflict %1% additional Ignites on an Enemy","cn":"燃烧箭矢可以对敌人造成 %1% 次额外点燃"}
{"en":"%1%%% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently","cn":"近期内你每感电 1 个未被感电的敌人，则燃烧伤害提高 %1%%%"}
{"en":"%1%%% reduced Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently","cn":"近期内你每感电 1 个未被感电的敌人，则燃烧伤害降低 %1%%%"}
{"en":"You cannot be Chilled or Frozen while you have an Ice Golem Summoned","cn":"当你身旁有召唤的寒冰魔像时，你无法被冰缓或冻结"}
{"en":"Cannot be Chilled or Frozen while moving","cn":"移动时无法被冰缓或冻结"}
{"en":"You cannot be Frozen if you've been Frozen Recently","cn":"你被冰冻后的短时间内免疫冰冻"}
{"en":"Cannot be Frozen if Dexterity is higher than Intelligence","cn":"若敏捷高于智慧，则无法被冰冻"}
{"en":"You cannot be Ignited while you have a Flame Golem Summoned","cn":"当你召唤出烈焰魔像时，你无法被点燃"}
{"en":"Cannot be Ignited if Strength is higher than Dexterity","cn":"若力量高于敏捷，则无法被点燃"}
{"en":"Corrupted Blood cannot be inflicted on you","cn":"【腐化之血】无法施加于你"}
{"en":"Cannot be Shocked or Ignited while moving","cn":"移动时无法被感电或点燃"}
{"en":"You cannot be Shocked while you have a Lightning Golem Summoned","cn":"当你召唤出闪电魔像时，你无法被感电"}
{"en":"Cannot be Shocked if Intelligence is higher than Strength","cn":"若智慧高于力量，则无法被感电"}
{"en":"Cannot be Stunned by Hits you Block","cn":"你格挡的攻击和法术无法将你晕眩"}
{"en":"You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past %1% seconds","cn":"若过去的 %1% 秒内你被晕眩或是格挡晕眩，你将无法再被晕眩"}
{"en":"Cannot be Stunned if you haven't been Hit Recently","cn":"近期内你若没有被击中，则免疫晕眩"}
{"en":"You cannot be Stunned if you've been Stunned Recently","cn":"你被晕眩后的短时间内免疫晕眩"}
{"en":"You cannot be Stunned if you've Blocked a Stunning Hit Recently","cn":"近期内你若有过格挡晕眩，则免疫晕眩"}
{"en":"Cannot be Stunned while you have Fortify","cn":"拥有护体时免疫晕眩"}
{"en":"Cannot Block Spells","cn":"无法格挡法术"}
{"en":"Cannot Cast Spells","cn":"无法施放法术"}
{"en":"You cannot Recharge Energy Shield","cn":"无法充能能量护盾"}
{"en":"You cannot Regenerate Energy Shield","cn":"无法自动回复能量护盾"}
{"en":"Cannot take Reflected Elemental Damage","cn":"不会承受反射的元素伤害"}
{"en":"Cannot take Reflected Physical Damage","cn":"不会承受反射的物理伤害"}
{"en":"Cannot Taunt Enemies","cn":"无法嘲讽"}
{"en":"%1%%% chance to Trigger Socketed Spells on Killing a Shocked Enemy","cn":"击败感电敌人时有 %1%%% 几率触发插槽里的法术"}
{"en":"%1%%% increased Cast Speed during any Flask Effect","cn":"药剂持续期间，施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed during any Flask Effect","cn":"药剂持续期间，施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed if you've Killed Recently","cn":"近期内你若有击败敌人，则施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed if you've Killed Recently","cn":"近期内你若有击败敌人，则施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed if you've dealt a Critical Strike Recently","cn":"近期内你若有打出过暴击，则施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed if you've dealt a Critical Strike Recently","cn":"近期内你若有打出过暴击，则施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed if a Minion has been Killed Recently","cn":"近期内你的召唤生物若被击败，则施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed if a Minion has been Killed Recently","cn":"近期内你的召唤生物若被击败，则施法速度降低 %1%%%"}
{"en":"%1%%% increased Cast Speed for each Corpse Consumed Recently","cn":"每消耗 1 具灵柩后的短时间内，施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cast Speed for each Corpse Consumed Recently","cn":"每消耗 1 具灵柩后的短时间内，施法速度降低 %1%%%"}
{"en":"Aspect of the Cat Reserves no Mana","cn":"【猫之势】不保留魔力值"}
{"en":"%1$+d seconds to Cat's Stealth Duration","cn":"【猫之隐匿】的持续时间 %1$+d 秒"}
{"en":"Caustic Arrow has a %1%%% chance on Hit to Poison Enemies on Caustic Ground","cn":"【腐蚀箭矢】在击中后位于腐蚀地面上的敌人后，有 %1%%% 几率使其中毒"}
{"en":"Caustic Arrow deals %1%%% increased Damage over Time","cn":"【腐蚀箭矢】造成的持续伤害提高 %1%%%"}
{"en":"Caustic Arrow deals %1%%% reduced Damage over Time","cn":"【腐蚀箭矢】造成的持续伤害降低 %1%%%"}
{"en":"Caustic Arrow deals %1%%% increased Damage with Hits","cn":"【腐蚀箭矢】造成的击中伤害提高 %1%%%"}
{"en":"Caustic Arrow deals %1%%% reduced Damage with Hits","cn":"【腐蚀箭矢】造成的击中伤害降低 %1%%%"}
{"en":"%1$+d%% Chance to Block Spell Damage if you were Damaged by a Hit Recently","cn":"近期内你若被击中并受到伤害，则有 %1%%% 几率格挡法术伤害"}
{"en":"%1$+d%% Chance to Block Spell Damage while affected by Discipline","cn":"受到【纪律】影响时，有 %1%%% 几率格挡法术伤害"}
{"en":"%1%%% chance to deal Double Damage","cn":"有 %1%%% 几率造成双倍伤害"}
{"en":"%1%%% chance to deal Double Damage per %2% Strength","cn":"每拥有 %2% 点力量，便有 %1%%% 几率造成双倍伤害"}
{"en":"%1%%% chance to deal Double Damage while Focussed","cn":"专注时有 %1%%% 几率造成双倍伤害"}
{"en":"Deal Double Damage while Focussed","cn":"专注时造成双倍伤害"}
{"en":"%1%%% chance to Dodge Attack Hits while at maximum Blade Flurry stages","cn":"【刀刃乱舞】层数达到上限时，有 %1%%% 几率躲避攻击击中"}
{"en":"%1%%% chance to Dodge Attack and Spell Hits while you have Energy Shield","cn":"拥有能量护盾时有 %1%%% 几率躲避攻击和法术击中"}
{"en":"%1%%% chance to Dodge Attack Hits per Endurance Charge","cn":"每有一个耐力球，便有 %1%%% 几率不被攻击击中"}
{"en":"%1%%% chance to Dodge Attack Hits per Power Charge","cn":"每有一个暴击球，便有 %1%%% 几率不被攻击击中"}
{"en":"%1%%% chance to Dodge Attack Hits while affected by Grace","cn":"受到【优雅】影响时，有 %1%%% 几率躲避攻击击中"}
{"en":"%1%%% chance to Dodge Attack Hits while your Off Hand is empty","cn":"你的副手未装备武器时，有 %1%%% 几率躲避攻击击中"}
{"en":"%1%%% chance to Dodge Spell Hits while affected by Haste","cn":"受到【迅捷】影响时，有 %1%%% 几率躲避法术击中"}
{"en":"%1%%% chance when Hit for double Armour effect","cn":"被击中时有 %1%%% 几率获得双倍护甲"}
{"en":"%1$+d%% chance to Evade Attacks","cn":"%1$+d%% 闪避攻击"}
{"en":"%1$+d%% chance to Evade Attacks while affected by Grace","cn":"受到【优雅】影响时，有 %1$+d%% 几率闪避攻击"}
{"en":"%1%%% chance to gain Fortify when you Stun an Enemy with Melee Damage","cn":"你的近战伤害晕眩敌人时有 %1%%% 几率获得护体"}
{"en":"%1%%% chance to gain an Endurance Charge when you Hit a Bleeding Enemy","cn":"当你击中 1 个流血敌人时，有 %1%%% 几率获得 1 个耐力球"}
{"en":"%1%%% chance to gain an Endurance Charge when you Stun an Enemy","cn":"当你晕眩 1 个敌人时，有 %1%%% 几率获得 1 个耐力球"}
{"en":"%1%%% chance to gain an Endurance Charge when you Taunt an Enemy","cn":"当你嘲讽 1 个敌人时，有 %1%%% 几率获得 1 个耐力球"}
{"en":"%1%%% chance to gain a Frenzy Charge when you Block","cn":"你格挡时有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Gain a Frenzy Charge when you Block","cn":"你格挡时获得 1 个狂怒球"}
{"en":"%1%%% chance to gain a Frenzy Charge when you Stun an Enemy","cn":"晕眩敌人时有 %1%%% 几率获得 1 个狂怒球"}
{"en":"%1%%% chance to gain Onslaught when you use a Flask","cn":"使用药剂时有 %1%%% 几率获得【猛攻】效果"}
{"en":"%1%%% chance to gain Onslaught for %2% Seconds when you Hit a Rare or Unique Enemy","cn":"击中稀有或传奇敌人时，有 %1%%% 几率获得【猛攻】效果，持续 %2% 秒"}
{"en":"%1%%% chance to gain Onslaught for %2% seconds on Kill","cn":"击败敌人时有 %1%%% 几率获得【猛攻】状态，持续 %2% 秒"}
{"en":"Gain Onslaught for %1% seconds on Kill","cn":"击败敌人时获得【猛攻】状态，持续 %1% 秒"}
{"en":"%1%%% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web","cn":"击中被 1 层蜘蛛网影响的敌人时，有 %1%%% 几率获得 1 个暴击球"}
{"en":"%1%%% chance to gain a Power Charge when you Hit a Rare or Unique Enemy","cn":"击中稀有或传奇敌人时，有 %1%%% 几率获得 1 个暴击球"}
{"en":"Gain a Power Charge when you Hit a Rare or Unique Enemy","cn":"击中稀有或传奇敌人时，会获得 1 个暴击球"}
{"en":"%1%%% chance to gain a Power, Frenzy or Endurance Charge on Hit","cn":"击中时有 %1%%% 获得 1 个暴击球、狂怒球或耐力球"}
{"en":"%1%%% chance to gain Unholy Might for %2% seconds on Kill","cn":"击败敌人时有 %1%%% 几率获得不洁之力 %2% 秒"}
{"en":"Gain Unholy Might for %1% seconds on Kill","cn":"击败敌人时获得不洁之力 %1% 秒"}
{"en":"%1%%% more chance to Hit while Blinded","cn":"被致盲时击中几率额外提高 %1%%%"}
{"en":"%1%%% less chance to Hit while Blinded","cn":"被致盲时击中几率额外降低 %1%%% 几率"}
{"en":"%1%%% chance to Intimidate Enemies for %2% seconds on Hit","cn":"击中时有 %1%%% 几率威吓敌人 %2% 秒"}
{"en":"%1%%% chance to Poison per Power Charge","cn":"每拥有 1 个暴击球，有 %1%%% 几率造成中毒"}
{"en":"%1%%% chance to Shock Chilled Enemies","cn":"有 %1%%% 几率感电已被冰缓的敌人"}
{"en":"%1%%% increased Damage with Channelling Skills","cn":"持续吟唱技能伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Channelling Skills","cn":"持续吟唱技能伤害降低 %1%%%"}
{"en":"Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana","cn":"当不处于低血或低魔状态时，混沌伤害无法穿透能量护盾"}
{"en":"%1$+d%% Chaos Resistance against Damage Over Time","cn":"对持续伤害有 %1$+d%% 混沌抗性"}
{"en":"%1$+d%% to Chaos Resistance per Endurance Charge","cn":"每个耐力球附加 %1$+d%% 混沌抗性"}
{"en":"Chaos Resistance is doubled","cn":"混沌抗性翻倍"}
{"en":"%1$+d%% to Chaos Resistance per Poison on you","cn":"你身上的每层中毒状态使你获得 %1$+d%% 混沌抗性"}
{"en":"%1$+d%% to Chaos Resistance while affected by Purity of Elements","cn":"受到【元素净化】影响时，%1$+d%% 混沌抗性"}
{"en":"%1%%% increased Chaos Damage over Time taken while on Caustic Ground","cn":"当在腐蚀地面上时，受到的混沌持续伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage over Time taken while on Caustic Ground","cn":"当在腐蚀地面上时，受到的混沌持续伤害降低 %1%%%"}
{"en":"%1%%% increased Chaos Damage with Attack Skills","cn":"攻击技能可使混沌伤害提高 %1%%%"}
{"en":"%1%%% reduced Chaos Damage with Attack Skills","cn":"攻击技能可使混沌伤害降低 %1%%%"}
{"en":"%1$+d%% to Non-Ailment Chaos Damage over Time Multiplier","cn":"%1$+d%% 非异常状态混沌伤害持续时间加成"}
{"en":"You and Allies affected by your Aura Skills have %1$+d%% to Chaos Resistance","cn":"你和友军受你的光环技能影响时，获得 %1$+d%% 混沌抗性"}
{"en":"Chaos Skills have %1%%% increased Area of Effect","cn":"混沌技能的范围扩大 %1%%%"}
{"en":"Chaos Skills have %1%%% reduced Area of Effect","cn":"混沌技能的范围缩小 %1%%%"}
{"en":"%1%%% chance to Dodge Attack Hits if you have finished Channelling Charged Dash Recently","cn":"近期内你若完成过【蓄力疾风闪】的吟唱施放，则有 %1%%% 几率躲避攻击击中"}
{"en":"Charged Dash has %1%%% more Movement Speed","cn":"【蓄力疾风闪】的总移动速度额外提高 %1%%%"}
{"en":"Charged Dash has %1%%% less Movement Speed","cn":"【蓄力疾风闪】的总移动速度额外降低 %1%%%"}
{"en":"Contains additional Divination Cards that give Corrupted Items","cn":"内含可以兑换腐化道具的命运卡"}
{"en":"Contains additional Divination Cards that give Currency","cn":"内含可以兑换通货的命运卡"}
{"en":"Contains additional Divination Cards from the current Area","cn":"当前区域会出现额外的命运卡"}
{"en":"Contains additional Divination Cards from the same set","cn":"内含相同种类的命运卡"}
{"en":"Contains additional Divination Cards that give Unique Items","cn":"内含可以兑换传奇物品的命运卡"}
{"en":"Contains an additional Pirate Unique item","cn":"内含 1 个额外的海盗传奇物品"}
{"en":"%1%%% increased Chill and Freeze Duration on Enemies","cn":"对敌人的冰缓和冰冻持续时间提高 %1%%%"}
{"en":"%1%%% reduced Chill and Freeze Duration on Enemies","cn":"对敌人的冰缓和冰冻持续时间降低 %1%%%"}
{"en":"%1%%% chance to Chill Attackers for %2% seconds on Block","cn":"格挡时有 %1%%% 几率使攻击者冰缓 %2% 秒"}
{"en":"The Effect of Chill on you is reversed","cn":"你身上的冰缓效果颠倒"}
{"en":"%1%%% increased Effect of Chill","cn":"冰缓效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Chill","cn":"冰缓效果降低 %1%%%"}
{"en":"Chills from your Hits always reduce Action Speed by at least %1%%%","cn":"你击中造成的冰缓必定使目标的行动速度降低 %1%%%"}
{"en":"Chill nearby Enemies when you Focus, causing 30%% reduced Action Speed","cn":"你在专注时，冰缓周围敌人，使其行动速度降低 30%%"}
{"en":"%1%%% increased Effect of Chilled Ground","cn":"冰缓地面的效果提高 %1%%%"}
{"en":"%1%%% decreased Effect of Chilled Ground","cn":"冰缓地面的效果降低 %1%%%"}
{"en":"%1%%% chance to create Chilled Ground when Hit with an Attack","cn":"被攻击击中时，有 %1%%% 几率制造冰缓地面"}
{"en":"Create Shocked Ground when Hit with an Attack","cn":"被攻击击中时制造冰缓地面"}
{"en":"Clarity Reserves no Mana","cn":"【清晰】不保留魔力"}
{"en":"Cleave grants Fortify on Hit","cn":"【劈砍】击中时获得护体效果"}
{"en":"Cleave has %1%%% increased Area of Effect per Nearby Enemy","cn":"周围每有一名敌人，【劈砍】范围扩大 %1%%%"}
{"en":"Cleave has %1%%% reduced Area of Effect per Nearby Enemy","cn":"周围每有一名敌人，【劈砍】范围缩小 %1%%%"}
{"en":"%1$+d%% to Cold and Chaos Resistances","cn":"%1$+d%% 冰霜与混沌抗性"}
{"en":"%1%%% chance for Cold Damage and Lightning Damage to be taken as Fire Damage when Hit","cn":"受到的冰霜伤害和闪电伤害有 %1%%% 几率被转化为火焰伤害"}
{"en":"Gain %1%%% of Cold Damage as Extra Chaos Damage per Frenzy Charge","cn":"每有一个狂怒球则获得额外混沌伤害，其数值等同于冰霜伤害的 %1%%%"}
{"en":"%1%%% increased Cold Damage if you have used a Fire Skill Recently","cn":"近期内你若使用过火焰技能，则冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage if you have used a Fire Skill Recently","cn":"近期内你若使用过火焰技能，则冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage per Frenzy Charge","cn":"每个狂怒球可使冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage per Frenzy Charge","cn":"每个狂怒球可使冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage while affected by Hatred","cn":"受到【憎恨】影响时，冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage while affected by Hatred","cn":"受到【憎恨】影响时，冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage while your Off Hand is empty","cn":"你的副手未装备武器时，冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage while your Off Hand is empty","cn":"你的副手未装备武器时，冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage taken if you've been Hit Recently","cn":"近期内你若受到过伤害，则冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage taken if you've been Hit Recently","cn":"近期内你若受到过伤害，则冰霜伤害降低 %1%%%"}
{"en":"%1%%% increased Cold Damage with Attack Skills","cn":"攻击技能的冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Cold Damage with Attack Skills","cn":"攻击技能的冰霜伤害降低 %1%%%"}
{"en":"%1$+d%% to Cold Damage over Time Multiplier","cn":"%1$+d%% 冰霜伤害持续时间加成"}
{"en":"Damage Penetrates %1%%% Cold Resistance against Chilled Enemies","cn":"对冰缓敌人穿透其 %1%%% 冰霜抗性"}
{"en":"%1%%% increased Reflected Cold Damage taken while affected by Purity of Ice","cn":"受到【冰霜净化】影响时，承受的反射冰霜伤害提高 %1%%%"}
{"en":"%1%%% reduced Reflected Cold Damage taken while affected by Purity of Ice","cn":"受到【冰霜净化】影响时，承受的反射冰霜伤害降低 %1%%%"}
{"en":"Cold Skills have %1%%% chance to Poison on Hit","cn":"冰霜技能有 %1%%% 几率使敌人中毒"}
{"en":"Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area","cn":"当敌人在【霜暴】的作用区域被击败，将获得暴击球而非狂怒球"}
{"en":"Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges","cn":"【霜暴】的冷却时间缩短将受暴击球影响，而非狂怒球"}
{"en":"Consecrated Path has %1%%% increased Area of Effect","cn":"【奉献之路】范围效果扩大 %1%%%"}
{"en":"Consecrated Path deals %1%%% reduced Area of Effect","cn":"【奉献之路】范围效果缩小 %1%%%"}
{"en":"Consecrated Path deals %1%%% increased Damage","cn":"【奉献之路】的伤害提高 %1%%%"}
{"en":"Consecrated Path deals %1%%% reduced Damage","cn":"【奉献之路】的伤害降低 %1%%%"}
{"en":"Cremation can have up to %1% additional Geyser at a time","cn":"【火葬】技能最多同时可额外制造 %1% 个火泉"}
{"en":"Cremation can have up to %1% additional Geysers at a time","cn":"【火葬】技能最多同时可额外制造 %1% 个火泉"}
{"en":"%1%%% increased Cremation Cast Speed","cn":"【火葬】的施法速度提高 %1%%%"}
{"en":"%1%%% reduced Cremation Cast Speed","cn":"【火葬】的施法速度降低 %1%%%"}
{"en":"%1%%% increased Cremation Damage","cn":"【火葬】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Cremation Damage","cn":"【火葬】的伤害降低 %1%%%"}
{"en":"%1%%% increased Bodyswap Cast Speed","cn":"【灵体转换】的施法速度提高 %1%%%"}
{"en":"%1%%% reduced Bodyswap Cast Speed","cn":"【灵体转换】的施法速度降低 %1%%%"}
{"en":"%1%%% increased Bodyswap Damage","cn":"【灵体转换】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Bodyswap Damage","cn":"【灵体转换】的伤害降低 %1%%%"}
{"en":"Your Counterattacks deal Double Damage","cn":"你的反击造成双倍伤害"}
{"en":"%1%%% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting %2% seconds","cn":"击击中稀有或传奇敌人时，有 %1%%% 几率创造【奉献地面】，持续 %2% 秒"}
{"en":"%1%%% increased Critical Strike Chance against Shocked Enemies","cn":"对感电目标的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Shocked Enemies","cn":"对感电目标的暴击率降低 %1%%%"}
{"en":"Critical Strike Chance is increased by Lightning Resistance","cn":"暴击率随闪电抗性提高"}
{"en":"Critical Strike Chance is increased by Uncapped Lightning Resistance","cn":"暴击率将随绝对闪电抗性而提高"}
{"en":"%1%%% increased Critical Strike Chance during any Flask Effect","cn":"药剂持续期间，暴击几率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance during any Flask Effect","cn":"药剂持续期间，暴击几率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance if you have Killed Recently","cn":"近期内你若击败过敌人，则暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance if you have Killed Recently","cn":"近期内你若击败过敌人，则暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently","cn":"近期内你若没有打出暴击，则暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance if you haven't dealt a Critical Strike Recently","cn":"近期内你若没有打出暴击，则暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance per Endurance Charge","cn":"每个耐力球可使暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance per Endurance Charge","cn":"每个耐力球可使暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance per Frenzy Charge","cn":"每个狂怒球可使暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance per Frenzy Charge","cn":"每个狂怒球可使暴击率降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance while affected by Wrath","cn":"受到【雷霆】影响时，暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance while affected by Wrath","cn":"受到【雷霆】影响时，暴击率降低 %1%%%"}
{"en":"Damage from your Critical Strikes cannot be Reflected","cn":"你的暴击伤害无法被反射"}
{"en":"%1$+d%% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently","cn":"近期内你若造成非暴击伤害，则 %1$+d%% 暴击伤害加成"}
{"en":"Arrows that Pierce have %1$+d%% to Critical Strike Multiplier","cn":"可穿透敌人的箭矢获得 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier during any Flask Effect","cn":"药剂持续期间，%1$+d%% 攻击和法术暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier if you've Killed Recently","cn":"近期内你若有击败敌人，则 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier if you've Shattered an Enemy Recently","cn":"近期内你若有击碎敌人，则 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently","cn":"近期内你若没有打出过暴击，则获得 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% Critical Strike Multiplier while there is a Rare or Unique Enemy Nearby","cn":"若周围有稀有或传奇敌人，则 %1$+d%% 基础暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier if you have Blocked Recently","cn":"近期内你若有过格挡，则获得 %1$+d%% 暴击伤害加成"}
{"en":"%1$+d%% to Critical Strike Multiplier while affected by Anger","cn":"受到【愤怒】影响时，%1$+d%% 攻击和法术暴击伤害加成"}
{"en":"Critical Strikes deal no Damage","cn":"暴击无法造成伤害"}
{"en":"Culling Strike against Enemies Cursed with Poacher's Mark","cn":"对受到【盗猎者印记】诅咒的敌人附带【终结】效果"}
{"en":"Curse Enemies with Level %1% Poacher's Mark on Hit, which can apply to Hexproof Enemies","cn":"击中时用 %1% 级的【盗猎者印记】诅咒敌人，对诅咒免疫的敌人也有效"}
{"en":"%1%%% chance to Curse Enemies with Vulnerability on Hit","cn":"击中时有 %1%%% 几率对目标施放【脆弱】诅咒"}
{"en":"Curse Enemies with Vulnerability on Hit","cn":"击中时对目标施放【脆弱】诅咒"}
{"en":"%1%%% chance to Curse non-Cursed Enemies with Enfeeble on Hit","cn":"击中时有 %1%%% 几率对未受诅咒的敌人施放【衰弱】诅咒"}
{"en":"Every %1% seconds for %2% seconds, Curses have no effect on you","cn":"每隔 %1% 秒，免疫诅咒 %2% 秒"}
{"en":"%1%%% increased Damage Over Time with Attack Skills","cn":"攻击类技能的持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Damage Over Time with Attack Skills","cn":"攻击类技能的持续伤害效果降低 %1%%%"}
{"en":"%1%%% increased Damage Over Time with Bow Skills","cn":"弓类技能的持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Damage Over Time with Bow Skills","cn":"弓类技能的持续伤害效果降低 %1%%%"}
{"en":"Damage penetrates %1%%% Cold Resistance while affected by Herald of Ice","cn":"受到【寒冰之捷】影响时，伤害穿透 %1%%% 冰霜抗性"}
{"en":"Damage Penetrates %1%%% Elemental Resistance if you haven't Killed Recently","cn":"近期内你若没有击败过敌人，则伤害穿透 %1%%% 元素抗性"}
{"en":"Damage penetrates %1%%% Fire Resistance while affected by Herald of Ash","cn":"受到【灰烬之捷】影响时，伤害穿透 %1%%% 火焰抗性"}
{"en":"Damage penetrates %1%%% Lightning Resistance while affected by Herald of Thunder","cn":"受到【雷霆之捷】影响时，伤害穿透 %1%%% 闪电抗性"}
{"en":"%1%%% more Damage while you have at least one nearby Ally","cn":"周围至少有 1 个友军时，攻击总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage while you have at least one nearby Ally","cn":"周围至少有 1 个友军时，攻击总伤害额外降低 %1%%%"}
{"en":"Enemies affected by your Spider's Webs deal %1%%% increased Damage","cn":"被你覆盖蜘蛛网的敌人的伤害提高 %1%%%"}
{"en":"Enemies affected by your Spider's Webs deal %1%%% reduced Damage","cn":"被你覆盖蜘蛛网的敌人伤害降低 %1%%%"}
{"en":"%1%%% increased Damage if you've Killed Recently","cn":"近期内你若有击败敌人，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you've Killed Recently","cn":"近期内你若有击败敌人，则伤害降低 %1%%%"}
{"en":"%1%%% increased Damage if you've dealt a Critical Strike in the past %2% seconds","cn":"若过去 %2% 秒内你打出过暴击，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you've dealt a Critical Strike in the past %2% seconds","cn":"若过去 %2% 秒内你打出过暴击，则伤害降低 %1%%%"}
{"en":"%1%%% increased Damage while there is only one nearby Enemy","cn":"周围只有 1 个敌人时，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage while there is only one nearby Enemy","cn":"周围只有 1 个敌人时，伤害降低 %1%%%"}
{"en":"%1%%% increased Damage if you've Frozen an Enemy Recently","cn":"近期内你若有冰冻敌人，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you've Frozen an Enemy Recently","cn":"近期内你若有冰冻敌人，则伤害降低 %1%%%"}
{"en":"%1%%% increased Damage if you have Shocked an Enemy Recently","cn":"近期内你若感电任意敌人，则伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage if you have Shocked an Enemy Recently","cn":"近期内你若感电任意敌人，则伤害降低 %1%%%"}
{"en":"%1%%% increased Damage per %2% Dexterity","cn":"每 %2% 点敏捷可使伤害提高 %1%%%"}
{"en":"%1%%% increased Damage per %2% Dexterity","cn":"每 %2% 点敏捷可使伤害提高 %1%%%"}
{"en":"%1%%% increased Damage per %2% Intelligence","cn":"每 %2% 点智慧可使伤害提高 %1%%%"}
{"en":"%1%%% increased Damage per %2% Strength","cn":"每 %2% 点力量可使伤害提高 %1%%%"}
{"en":"% %1%%%% increased Damage per 1%% Chance to Block Attack Damage","cn":"每有 %1%%% 攻击格档率，伤害提高  %1%%%"}
{"en":"% %1%%%% reduced Damage per 1%% Chance to Block Attack Damage","cn":"每有 %1%%% 攻击格档率，伤害降低  %1%%%"}
{"en":"Your Increases and Reductions to Quantity of Items found also apply to Damage","cn":"你的物品掉落数量同时影响你的伤害"}
{"en":"%1%%% increased Damage per 5 of your lowest Attribute","cn":"你最低的属性每有 5 点，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per 5 of your lowest Attribute","cn":"你最低的属性每有 5 点，伤害降低 %1%%%"}
{"en":"%1%%% increased Damage for each Summoned Golem","cn":"每个召唤的魔像可使你的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage for each Summoned Golem","cn":"每个召唤的魔像可使你的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage per Power Charge","cn":"每个暴击球可使伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per Power Charge","cn":"每个暴击球可使伤害降低 %1%%%"}
{"en":"%1%%% increased Damage against Abyssal Monsters","cn":"对深渊怪物的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage against Abyssal Monsters","cn":"对深渊怪物的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits against Chilled Enemies","cn":"击中冰缓敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits against Chilled Enemies","cn":"击中冰缓敌人的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage against Taunted Enemies","cn":"对被嘲讽敌人的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage against Taunted Enemies","cn":"对被嘲讽敌人的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage when on Full Life","cn":"满血时伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage when on Full Life","cn":"满血时伤害降低 %1%%%"}
{"en":"Non-Vaal Skills deal %1%%% increased Damage during Soul Gain Prevention","cn":"【阻灵术】生效期间，非瓦尔技能的伤害提高 %1%%%"}
{"en":"Non-Vaal Skills deal %1%%% reduced Damage during Soul Gain Prevention","cn":"【阻灵术】生效期间，非瓦尔技能的伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Shield Skills","cn":"护盾技能伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Shield Skills","cn":"护盾技能伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Shield Skills per %2%%% Chance to Block Attack Damage","cn":"每有 %2%%% 攻击伤害格档率，护盾技能的伤害便提高 %1%%%"}
{"en":"%1%%% reduced Damage with Shield Skills per %2%%% Chance to Block Attack Damage","cn":"每有 %2%%% 攻击伤害格档率，护盾技能的伤害便降低 %1%%%"}
{"en":"%1%%% of Damage taken from Mana before Life while affected by Clarity","cn":"受到【清晰】影响时，受到伤害的 %1%%% 伤害优先从魔力扣除"}
{"en":"%1%%% of Damage is taken from Mana before Life while Focussed","cn":"专注时，%1%%% 的伤害优先从魔力扣除"}
{"en":"%1%%% increased Damage Taken for %2% seconds after Spending a total of %3% Mana","cn":"在总计消耗 %3% 点魔力后的 %2% 秒内，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage Taken for %2% seconds after Spending a total of  %3% Mana","cn":"在总计消耗 %3% 点魔力后的 %2% 秒内，伤害降低 %1%%%"}
{"en":"%1%%% of Damage taken gained as Mana over %2% seconds when Hit while affected by Clarity","cn":"受到【清晰】影响时，被击中时，4 秒内回复等同于 %1%%% 伤害的魔力"}
{"en":"%1%%% increased Damage taken if you haven't been Hit Recently","cn":"近期内你若没有被击中，则承受的伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage taken if you haven't been Hit Recently","cn":"近期内你若没有被击中，则承受的伤害降低 %1%%%"}
{"en":"Your Hits inflict Decay, dealing %1% Chaos Damage per second for %2% seconds","cn":"击中造成腐蚀，每秒造成 %1% 点混沌伤害，持续 %2% 秒"}
{"en":"Your Hits inflict Decay, dealing %1% Chaos Damage per second for %2% seconds","cn":"击中造成腐蚀，每秒造成 %1% 点混沌伤害，持续 %2% 秒"}
{"en":"Deal no Elemental Damage","cn":"无法造成火焰、冰霜、闪电伤害"}
{"en":"Deal no Non-Elemental Damage","cn":"无法造成非火焰、冰霜、闪电伤害"}
{"en":"Debuffs on you expire %1%%% slower while affected by Haste","cn":"受到【迅捷】影响时，你身上的负面效果消退速度减缓 %1%%%"}
{"en":"Debuffs on you expire %1%%% faster while affected by Haste","cn":"受到【迅捷】影响时，你身上的负面效果消退速度加快 %1%%%"}
{"en":"Debuffs on you expire %1%%% faster","cn":"你身上的减益效果消失速度提高 %1%%%"}
{"en":"Debuffs on you expire %1%%% slower","cn":"你身上的减益效果消失速度减慢 %1%%%"}
{"en":"Defences of Items attached to Animated Guardian also apply to Animated Weapons","cn":"【幻灵守卫】所装备物品的防御属性也会作用于【幻灵武器】之上"}
{"en":"%1%%% increased Despair Curse Effect","cn":"【绝望】的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Despair Curse Effect","cn":"【绝望】的诅咒效果降低 %1%%%"}
{"en":"%1%%% increased Despair Duration","cn":"【绝望】的诅咒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Despair Duration","cn":"【绝望】的诅咒持续时间缩短 %1%%%"}
{"en":"Determination Reserves no Mana","cn":"【坚定】不保留魔力"}
{"en":"%1%%% more Damage if Triggered","cn":"被触发时总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage if Triggered","cn":"被触发时总伤害额外降低 %1%%%"}
{"en":"Discipline Reserves no Mana","cn":"【纪律】不保留魔力"}
{"en":"Unique Boss is augmented by Player choices","cn":"传奇首领将随着玩家的选择变强"}
{"en":"Area is inhabited by Lunaris fanatics","cn":"该区域被月影女神占领"}
{"en":"Area is inhabited by Solaris fanatics","cn":"该区域被日耀女神占领"}
{"en":"Area contains Einhar","cn":"该区域会出现【伊恩哈尔】"}
{"en":"Area contains Einhar","cn":"该区域会出现【伊恩哈尔】"}
{"en":"Area contains Alva","cn":"该区域会出现【阿尔瓦】"}
{"en":"Area contains Alva","cn":"该区域会出现【阿尔瓦】"}
{"en":"Area contains Niko","cn":"该区域会出现【尼克】"}
{"en":"Area contains Niko","cn":"该区域会出现【尼克】"}
{"en":"Area contains Zana","cn":"该区域会出现【札娜】"}
{"en":"%1%%% chance to Dodge Attack and Spell Hits per %2% Maximum Mana, up to %3%%%","cn":"最大魔力每有 %2% 点，则有 %1%%% 几率不被攻击和法术击中，最多 %3%%%"}
{"en":"%1%%% chance to Dodge Attack and Spell Hits if you've been Hit Recently","cn":"近期内你若受到伤害，则有 %1%%% 几率躲避攻击和法术击中"}
{"en":"Dodge all Attack and Spell Hits if you've been Hit Recently","cn":"近期内你若受到伤害，则躲避攻击和法术击中"}
{"en":"%1$+d%% chance to Dodge Attack Hits while Focussed","cn":"专注时有 %1$+d%% 几率不被攻击击中"}
{"en":"%1%%% chance to Dodge Attack Hits if you have Blocked Recently","cn":"近期内你若有过格挡，则有 %1%%% 几率躲避攻击击中"}
{"en":"%1%%% chance to Dodge Attack Hits while moving","cn":"移动时有 %1%%% 几率不被攻击击中"}
{"en":"%1%%% chance to Dodge Attack Hits while holding a Shield","cn":"持盾牌时有 %1%%% 几率躲避攻击击中"}
{"en":"%1%%% chance to Dodge Spell Hits while moving","cn":"移动时有 %1%%% 几率不被法术击中"}
{"en":"Lacerate deals %1% to %2% added Physical Damage against Bleeding Enemies","cn":"【破空斩】对流血敌人附加 %1% - %2% 基础物理伤害"}
{"en":"Double Strike has a %1%%% chance to deal Double Damage to Bleeding Enemies","cn":"【双重打击】有 %1%%% 几率对流血敌人造成双倍伤害"}
{"en":"Dread Banner has %1%%% increased Aura Effect","cn":"【恐怖之旗】的光环效果提高 %1%%%"}
{"en":"Dread Banner has %1%%% reduced Aura Effect","cn":"【恐怖之旗】的光环效果降低 %1%%%"}
{"en":"Dual Strike has a %1%%% chance to deal Double Damage with the Main-Hand Weapon","cn":"双持打击时主武器有 %1%%% 几率造成双倍伤害"}
{"en":"Dual Strike deals Double Damage with the Main-Hand Weapon","cn":"双持打击时主武器造成双倍伤害"}
{"en":"Dual Strike deals Off-Hand Splash Damage to surrounding targets","cn":"双持打击时副手武器对周围敌人造成扩散伤害"}
{"en":"%1%%% increased Elemental Damage if you've Killed a Cursed Enemy Recently","cn":"近期内你若有击败受到诅咒的敌人，则元素伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage if you've Killed a Cursed Enemy Recently","cn":"近期内你若有击败受到诅咒的敌人，则元素伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage if you've dealt a Critical Strike Recently","cn":"近期若打出过暴击，则元素伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage if you've dealt a Critical Strike Recently","cn":"近期若打出过暴击，则元素伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage if you've used a Warcry Recently","cn":"近期内你若有使用战吼，则火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% increased Elemental Damage per %2% Intelligence","cn":"每 %2% 点智慧可使火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage per %2% Intelligence","cn":"每 %2% 点智慧可使火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage per %2% Strength","cn":"每 %2% 点力量可使火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage per %2% Strength","cn":"每 %2% 点力量可使火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage per Power charge","cn":"每个暴击球可使火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage per Power charge","cn":"每个暴击球可使火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage per Sextant affecting the area","cn":"每有 1 个六分仪影响该地区，火焰、冰霜、闪电伤害便提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage per Sextant affecting the area","cn":"每有 1 个六分仪影响该地区，火焰、冰霜、闪电伤害便降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage while in an area affected by a Sextant","cn":"当 1 个区域被 1 个六分仪影响时，火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage while in an area affected by a Sextant","cn":"当 1 个区域被 1 个六分仪影响时，火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage taken when Hit per Endurance Charge","cn":"每个耐力球可使被击中时受到的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage taken when Hit per Endurance Charge","cn":"每个耐力球可使被击中时受到的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage taken if you haven't been Hit Recently","cn":"近期内你若没有被击中，则受到的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage taken if you haven't been Hit Recently","cn":"近期内你若没有被击中，则受到的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage taken while you have an Endurance Charge","cn":"你拥有耐力球时，承受的元素伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage taken while you have an Endurance Charge","cn":"你拥有耐力球时，承受的元素伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage taken per Endurance Charge","cn":"每个耐力球可使被击中时受到的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage taken per Endurance Charge","cn":"每个耐力球可使被击中时受到的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage taken while stationary","cn":"静止时受到的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage taken while stationary","cn":"静止时受到的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage with Attack Skills","cn":"攻击技能的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Attack Skills","cn":"攻击技能的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Elemental Damage with Attack Skills per Power Charge","cn":"每个暴击球可使攻击技能的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Elemental Damage with Attack Skills per Power Charge","cn":"每个暴击球可使攻击技能的火焰、冰霜、闪电伤害降低 %1%%%"}
{"en":"Elemental Hit cannot choose Cold","cn":"【元素打击】无法选择冰冷"}
{"en":"Elemental Hit cannot choose Fire","cn":"【元素打击】无法选择火焰"}
{"en":"Elemental Hit cannot choose Lightning","cn":"【元素打击】无法选择闪电"}
{"en":"Elemental Hit deals 50%% less Cold Damage","cn":"【元素打击】的冰冷伤害降低 50%%"}
{"en":"Elemental Hit deals 50%% less Fire Damage","cn":"【元素打击】的火焰伤害降低 50%%"}
{"en":"Elemental Hit deals 50%% less Lightning Damage","cn":"【元素打击】的闪电伤害降低 50%%"}
{"en":"Damage Penetrates %1%%% Elemental Resistances while you have a Power Charge","cn":"你拥有暴击球时，伤害穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% increased Reflected Elemental Damage taken while affected by Purity of Elements","cn":"受到【元素净化】影响时，承受的反射元素伤害提高 %1%%%"}
{"en":"%1%%% reduced Reflected Elemental Damage taken while affected by Purity of Elements","cn":"受到【元素净化】影响时，承受的反射元素伤害减低 %1%%%"}
{"en":"Gain %1%%% increased Area of Effect for %2% seconds","cn":"范围效果扩大 %1%%%，持续 %2% 秒"}
{"en":"Gain %1%%% reduced Area of Effect for %2% seconds","cn":"范围效果缩小 %1%%%，持续 %2% 秒"}
{"en":"Gain %1%%% increased Elemental Damage for %2% seconds","cn":"元素伤害提高 %1%%%，持续 %2% 秒"}
{"en":"Gain %1%%% reduced Elemental Damage for %2% seconds","cn":"元素伤害降低 %1%%%，持续 %2% 秒"}
{"en":"Every %1% seconds","cn":"每隔 %1% 秒"}
{"en":"Gain Chilling Conflux for %1% seconds","cn":"获得持续 %1% 秒的冰缓汇流"}
{"en":"Gain Shocking Conflux for %1% seconds","cn":"获得持续 %1% 秒的感电汇流"}
{"en":"Gain Igniting Conflux for %1% seconds","cn":"获得持续 %1% 秒的点燃汇流"}
{"en":"Gain Chilling, Shocking and Igniting Conflux for %1% seconds","cn":"获得 %1% 秒的冰缓，感电，点燃汇流"}
{"en":"%1%%% more Damage with Ignite","cn":"点燃总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Ignite","cn":"点燃总伤害额外降低 %1%%%"}
{"en":"%1%%% chance to gain an Endurance Charge on Kill while holding a Shield","cn":"持盾牌时有 %1%%% 几率在击败敌人时获得耐力球"}
{"en":"%1%%% more Damage per Endurance Charge","cn":"每个耐力球可使总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage per Endurance Charge","cn":"每个耐力球可使总伤害额外降低 %1%%%"}
{"en":"Enemies you hit are destroyed on Kill","cn":"你所击败的敌人将会被歼灭"}
{"en":"Lightning Damage from Enemies Hitting you is Lucky","cn":"敌人击中你的闪电伤害会特别幸运"}
{"en":"Enemies Taunted by you cannot Evade Attacks","cn":"被你嘲讽的敌人无法躲避攻击"}
{"en":"Enemies that have Hit you with an Attack Recently have %1%%% increased Attack Speed","cn":"若近期敌人用攻击击中过你，则它们的攻击速度提高 %1%%%"}
{"en":"Enemies that have Hit you with an Attack Recently have %1%%% reduced Attack Speed","cn":"若近期敌人用攻击击中过你，则它们的攻击速度降低 %1%%%"}
{"en":"Enemies have %1%%% increased Evasion if you have Hit them Recently","cn":"近期内你若击中过敌人，则它们的闪避提高 %1%%%"}
{"en":"Enemies have %1%%% reduced Evasion if you have Hit them Recently","cn":"近期内你若击中过敌人，则它们的闪避降低 %1%%%"}
{"en":"Damage from Enemies Hitting you is Lucky while you are on Full Life","cn":"满血时，敌人击中你的伤害会特别幸运"}
{"en":"Damage from Enemies Hitting you is Unlucky while you are on Full Life","cn":"满血时，敌人击中你的伤害会特别不幸"}
{"en":"%1%%% faster start of Energy Shield Recharge while affected by Discipline","cn":"受到【纪律】影响时，能量护盾提早 %1%%% 开始恢复"}
{"en":"%1%%% slower start of Energy Shield Recharge while affected by Discipline","cn":"受到【纪律】影响时，能量护盾推迟 %1%%% 开始恢复"}
{"en":"%1$+d Energy Shield gained for each Enemy Hit while affected by Discipline","cn":"受到【纪律】影响时，每击中一个敌人便会获得 %1$+d 能量护盾"}
{"en":"Gain %1% Energy Shield for each Enemy you Hit which is affected by a Spider's Web","cn":"你每击中 1 个被【蜘蛛网】覆盖的敌人，便获得 %1% 能量护盾"}
{"en":"You lose %1%%% of Energy Shield per second","cn":"每秒失去 %1%%% 能量护盾"}
{"en":"%1$+d Maximum Energy Shield per Level","cn":"每级 %1$+d 最大能量护盾"}
{"en":"%1%%% increased Energy Shield per %2% Strength","cn":"每 %2% 点力量提高 %1%%% 能量护盾"}
{"en":"%1%%% increased Energy Shield per Power Charge","cn":"每有一个暴击求，能量护盾提高 %1%%%"}
{"en":"Energy Shield Recharge starts when you are Stunned","cn":"你被晕眩时能量护盾开始回复"}
{"en":"%1%%% chance for Energy Shield Recharge to start when you use a Skill","cn":"当你使用技能时，能量护盾有 %1%%% 几率开始回复"}
{"en":"%1%%% increased Energy Shield Recovery Rate while affected by Discipline","cn":"受到【纪律】影响时，能量护盾回复速度提高 %1%%%"}
{"en":"%1%%% decreased Energy Shield Recovery Rate while affected by Discipline","cn":"受到【纪律】影响时，能量护盾回复速度降低 %1%%%"}
{"en":"%1% Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby","cn":"周围有稀有或传奇敌人时，每秒回复 %1% 能量护盾"}
{"en":"%1% Energy Shield Regenerated per Second per Poison on you, up to %2% per second","cn":"你身上的每层中毒状态使你每秒回复 %1% 能量护盾，最多可有 %2% 秒"}
{"en":"%1%%% of Energy Shield Regenerated per second if you've Hit an Enemy Recently","cn":"近期内你若击中敌人，则每秒回复 %1% 能量护盾"}
{"en":"%1%%% of Maximum Energy Shield Regenerated per Second while affected by Discipline","cn":"受到【纪律】影响时，最大能量护盾每秒回复 %1%%%"}
{"en":"%1% Energy Shield Regenerated per second","cn":"每秒回复 %1% 能量护盾"}
{"en":"%1%%% increased Energy Shield Regeneration rate","cn":"能量护盾的恢复速度提高 %1%%%"}
{"en":"%1%%% reduced Energy Shield Regeneration rate","cn":"能量护盾的恢复速度降低 %1%%%"}
{"en":"Envy Reserves no Mana","cn":"【妒火】不保留魔力"}
{"en":"Ethereal Knives fires an additional Projectile","cn":"【虚空匕首】额外增加 1 个投射物"}
{"en":"Ethereal Knives fires %1% additional Projectiles","cn":"【虚空匕首】额外增加 %1% 个投射物"}
{"en":"Ethereal Knives Pierces an additional Target","cn":"【虚空匕首】穿透 1 个额外目标"}
{"en":"Ethereal Knives Pierces %1% additional Targets","cn":"【虚空匕首】穿透 %1% 个额外目标"}
{"en":"Ethereal Knives fires Projectiles in a Nova","cn":"【虚空匕首】的投射物将以环状的方式发射"}
{"en":"%1%%% increased Evasion Rating per %2% Intelligence","cn":"每 %2% 点智慧提高 %1%%% 闪避值"}
{"en":"Evasion Rating is increased by Uncapped Cold Resistance","cn":"闪避值将随绝对冰霜抗性提高"}
{"en":"%1%%% of Evasion Rating is Regenerated as Life per second while Focussed","cn":"专注时，闪避值的 %1%%% 转化为每秒生命回复"}
{"en":"%1$+d to Evasion Rating if Hit an Enemy Recently","cn":"近期内你若击中敌人，则 %1$+d 闪避值"}
{"en":"%1$+d Evasion Rating while you have Tailwind","cn":"拥有【提速尾流】时闪避值 %1$+d"}
{"en":"%1%%% increased Evasion if you have Hit an Enemy Recently","cn":"近期内你若击中过敌人，则闪避提高 %1%%%"}
{"en":"%1%%% reduced Evasion if you have Hit an Enemy Recently","cn":"近期内你若击中过敌人，则闪避降低 %1%%%"}
{"en":"%1%%% increased Evasion while Leeching","cn":"生命偷取或魔力偷取时，闪避提高 %1%%%"}
{"en":"%1%%% reduced Evasion while Leeching","cn":"生命偷取或魔力偷取时，闪避缩短 %1%%%"}
{"en":"%1%%% increased Evasion Rating while moving","cn":"移动时闪避值提高 %1%%%"}
{"en":"%1%%% reduced Evasion Rating while moving","cn":"移动时闪避值降低 %1%%%"}
{"en":"Incinerate has %1$+d to maximum stages","cn":"【烧毁】最多 %1$+d 阶"}
{"en":"Incinerate has %1%%% increased Area of Effect","cn":"【烧毁】范围效果扩大 %1%%%"}
{"en":"Incinerate has %1%%% reduced Area of Effect","cn":"【烧毁】范围效果缩小 %1%%%"}
{"en":"Your Critical Strike Chance is Lucky while Focussed","cn":"专注时，你的暴击率会特别幸运"}
{"en":"Your Critical Strike Chance is Unlucky while Focussed","cn":"专注时，你的暴击率会特别不幸"}
{"en":"You take %1%%% increased Extra Damage from Critical Strikes while affected by Determination","cn":"受到【坚定】影响时，你被暴击时受到的额外伤害提高 %1%%%"}
{"en":"You take %1%%% reduced Extra Damage from Critical Strikes while affected by Determination","cn":"受到【坚定】影响时，你被暴击时受到的额外伤害降低 %1%%%"}
{"en":"You take %1%%% increased Extra Damage from Critical Strikes while you have no Power Charges","cn":"当你没有暴击球时，受到的暴击伤害提高 %1%%%"}
{"en":"You take %1%%% reduced Extra Damage from Critical Strikes while you have no Power Charges","cn":"当你没有暴击球时，受到的暴击伤害降低 %1%%%"}
{"en":"%1$+d%% to Fire and Chaos Resistances","cn":"%1$+d%% 火焰与混沌抗性"}
{"en":"%1%%% increased Scorching Ray Cast Speed","cn":"【灼热光线】的施放速度提高 %1%%%"}
{"en":"%1%%% reduced Scorching Ray Cast Speed","cn":"【灼热光线】的施放速度降低 %1%%%"}
{"en":"%1%%% increased Scorching Ray Damage","cn":"【灼热光线】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Scorching Ray Damage","cn":"【灼热光线】的伤害降低 %1%%%"}
{"en":"Scorching Ray debuff spreads to nearby Enemies on death","cn":"【灼热光线】的减益效果会在目标死亡时扩散到周围敌人身上"}
{"en":"Scorching Ray Debuff applies %1$+d%% Fire Resistance at max stages","cn":"【灼热光线】的减益效果叠加到最大层数时，%1$+d%% 火焰抗性"}
{"en":"Scorching Ray Debuff applies %1$+d%% Fire Resistance per stage","cn":"【灼热光线】的减益效果每层附加 %1$+d%% 火焰抗性"}
{"en":"%1%%% increased Scorching Ray beam length","cn":"【灼热光线】的光束长度延长 %1%%%"}
{"en":"%1%%% reduced Scorching Ray beam length","cn":"【灼热光线】的光束长度缩短 %1%%%"}
{"en":"Gain %1%%% of Fire Damage as Extra Chaos Damage per Endurance Charge","cn":"每有一个耐力球则获得额外混沌伤害，其数值等同于火焰伤害的 %1%%%"}
{"en":"%1%%% increased Fire Damage if you have been Hit Recently","cn":"近期内你若被击中过，则火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage if you have been Hit Recently","cn":"近期内你若被击中过，则火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage if you have used a Cold Skill Recently","cn":"近期内你若使用过冰霜技能，则火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage if you have used a Cold Skill Recently","cn":"近期内你若使用过冰霜技能，则火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage per %2% Strength","cn":"每 %2% 点力量可使火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage per %2% Strength","cn":"每 %2% 点力量可使火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage per Endurance Charge","cn":"每个耐力球可使火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage per Endurance Charge","cn":"每个耐力球可使火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage with Hits and Ailments against Bleeding Enemies","cn":"对流血敌人的击中火焰伤害和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Hits and Ailments against Bleeding Enemies","cn":"对流血敌人的击中火焰伤害和异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage while affected by Anger","cn":"受到【愤怒】影响时，火焰伤害提高 %1%%%"}
{"en":"%1%%% decreased Fire Damage while affected by Anger","cn":"受到【愤怒】影响时，火焰伤害降低 %1%%%"}
{"en":"%1%%% increased Fire Damage taken while moving","cn":"移动时受到的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage taken while moving","cn":"移动时受到的火焰伤害降低 %1%%%"}
{"en":"Take %1% Fire Damage when you Ignite an Enemy","cn":"每点燃 1 个敌人，则受到 %1% 火焰伤害"}
{"en":"%1%%% increased Fire Damage with Attack Skills","cn":"攻击技能的火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Fire Damage with Attack Skills","cn":"攻击技能的火焰伤害降低 %1%%%"}
{"en":"Damage Penetrates %1%%% of Fire Resistance if you have Blocked Recently","cn":"近期内你若有过格挡，则伤害穿透 %1%%% 火焰抗性"}
{"en":"%1%%% increased Reflected Fire Damage taken while affected by Purity of Fire","cn":"受到【火焰净化】影响时，承受的反射火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Reflected Fire Damage taken while affected by Purity of Fire","cn":"受到【火焰净化】影响时，承受的反射火焰伤害降低 %1%%%"}
{"en":"Fire Skills have %1%%% chance to Poison on Hit","cn":"火焰技能有 %1%%% 几率使敌人中毒"}
{"en":"%1%%% increased Fire Trap Burning Ground Duration","cn":"【火焰陷阱】造成的燃烧地面持续时间延长 %1%%%"}
{"en":"%1%%% reduced Fire Trap Burning Ground Duration","cn":"【火焰陷阱】造成的燃烧地面持续时间缩短 %1%%%"}
{"en":"Fire Trap throws up to 1 additional Trap","cn":"火焰陷阱会扔出最多额外 1 个陷阱"}
{"en":"Fire Trap throws up to %1% additional Traps","cn":"火焰陷阱会扔出最多额外 %1% 个陷阱"}
{"en":"Flamethrower Trap has %1%%% increased Cast Speed","cn":"【掷火陷阱】的施法速度提高 %1%%%"}
{"en":"Flamethrower Trap has %1%%% reduced Cast Speed","cn":"【掷火陷阱】的施法速度降低 %1%%%"}
{"en":"Flamethrower Trap has %1%%% increased Cooldown Recovery Speed","cn":"【掷火陷阱】的冷却回复速度提高 %1%%%"}
{"en":"Flamethrower Trap has %1%%% reduced Cooldown Recovery Speed","cn":"【掷火陷阱】的冷却回复速度降低 %1%%%"}
{"en":"Flamethrower Trap deals %1%%% increased Damage","cn":"【掷火陷阱】的伤害提高 %1%%%"}
{"en":"Flamethrower Trap deals %1%%% reduced Damage","cn":"【掷火陷阱】的伤害降低 %1%%%"}
{"en":"Flamethrower Trap has %1%%% increased Skill Effect Duration","cn":"【掷火陷阱】的技能效果持续时间延长 %1%%%"}
{"en":"Flamethrower Trap has %1%%% reduced Skill Effect Duration","cn":"【掷火陷阱】的技能效果持续时间缩短 %1%%%"}
{"en":"Flamethrower Trap has an additional Flame","cn":"【掷火陷阱】会额外喷出一道烈焰"}
{"en":"Flamethrower Trap has %1% additional Flames","cn":"【掷火陷阱】会额外喷出 %1% 道烈焰"}
{"en":"%1%%% more Damage against Burning Enemies","cn":"对燃烧的敌人的总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage against Burning Enemies","cn":"对燃烧的敌人的总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Life Recovery from Flasks while affected by Vitality","cn":"受到【活力】影响时，药剂的生命回复提高 %1%%%"}
{"en":"%1%%% reduced Life Recovery from Flasks while affected by Vitality","cn":"受到【活力】影响时，药剂的生命回复降低 %1%%%"}
{"en":"Life and Mana Recovery from Flasks are instant","cn":"来自药剂的生命和魔力会立即回复"}
{"en":"Focus has %1$+d Cooldown","cn":"专注的冷却 %1$+d"}
{"en":"Focus has %1%%% increased Cooldown Recovery Speed","cn":"专注的冷却回复速度提高 %1%%%"}
{"en":"Focus has %1%%% reduced Cooldown Recovery Speed","cn":"专注的冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Fortify Duration per %2% Strength","cn":"每 %2% 点力量可使护体持续时间延长 %1%%%"}
{"en":"%1%%% reduced Fortify Duration per %2% Strength","cn":"每 %2% 点力量可使护体持续时间缩短 %1%%%"}
{"en":"%1%%% increased Effect of Fortify on you while Stationary","cn":"静止时，你身上的护体效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Fortify on you while Stationary","cn":"静止时，你身上的护体效果降低 %1%%%"}
{"en":"%1%%% increased Effect of Fortify on you while Focussed","cn":"专注时，你身上的护体效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Fortify on you while Focussed","cn":"专注时，你身上的护体效果降低 %1%%%"}
{"en":"Grants Fortify on hit","cn":"击中后获得护体效果"}
{"en":"%1%%% increased Freezing Pulse Damage if you've Shattered an Enemy Recently","cn":"近期内你若粉碎过冰冻的敌人，则冰霜脉冲伤害提高 %1%%%"}
{"en":"%1%%% reduced Freezing Pulse Damage if you've Shattered an Enemy Recently","cn":"近期内你若粉碎过冰冻的敌人，则冰霜脉冲伤害降低 %1%%%"}
{"en":"Freezing Pulse fires an additional Projectile","cn":"【冰霜脉冲】增加 1 个抛射物"}
{"en":"Freezing Pulse fires %1% additional Projectiles","cn":"【冰霜脉冲】增加 %1% 个抛射物"}
{"en":"%1%%% chance to gain a Frenzy Charge on Kill while holding a Shield","cn":"持盾牌时有 %1%%% 几率在击败敌人时获得狂怒球"}
{"en":"Frost Blades Melee Damage Penetrates %1%%% Cold Resistance","cn":"冰霜之刃的近战伤害穿透 %1%%% 冰霜抗性"}
{"en":"Vortex has %1%%% increased Cooldown Recovery Speed","cn":"【漩涡】的冷却回复速度提高 %1%%%"}
{"en":"Vortex has %1%%% reduced Cooldown Recovery Speed","cn":"【漩涡】的冷却回复速度降低 %1%%%"}
{"en":"Frost Bomb has %1%%% increased Debuff Duration","cn":"【寒霜爆】技能会使减益效果的持续时间延长 %1%%%"}
{"en":"Frost Bomb has %1%%% reduced Debuff Duration","cn":"【寒霜爆】技能会使减益效果的持续时间延长 %1%%%"}
{"en":"Winter Orb has + %1% Maximum Stages","cn":"寒冬宝珠的最大等阶 + %1%"}
{"en":"Winter Orb has %1%%% increased Area of Effect per Stage","cn":"寒冬宝珠每阶可使范围效果扩大 %1%%%"}
{"en":"Winter Orb has %1%%% reduced Area of Effect per Stage","cn":"寒冬宝珠每阶可使范围效果缩小 %1%%%"}
{"en":"Winter Orb deals %1%%% increased Damage","cn":"【寒冬宝珠】的伤害提高 %1%%%"}
{"en":"Winter Orb deals %1%%% reduced Damage","cn":"【寒冬宝珠】的伤害降低 %1%%%"}
{"en":"Frostbolt fires %1% additional Projectiles","cn":"【寒冰弹】额外发射 %1% 个投射物"}
{"en":"Frostbolt Projectiles gain %1%%% increased Projectile Speed per second","cn":"【寒冰弹】每秒可使投射物速度提高 %1%%%"}
{"en":"Frostbolt Projectiles gain %1%%% reduced Projectile Speed per second","cn":"【寒冰弹】每秒可使投射物速度降低 %1%%%"}
{"en":"When you Kill a Rare Monster, %1%%% chance to gain one of its Modifiers for %2% seconds","cn":"当你击败稀有怪物时，有 %1%%% 几率获得该怪物的一种属性修正 %2% 秒"}
{"en":"Gain a Frenzy Charge after Spending a total of %1% Mana","cn":"消耗总计 %1% 魔力后获得 1 个狂怒球"}
{"en":"Gain %1% Frenzy Charges after Spending a total of %2% Mana","cn":"消耗总计 %2% 魔力后获得 %1% 个狂怒球"}
{"en":"Gain %1% Life when you Stun an Enemy","cn":"晕眩敌人时获得 %1% 生命"}
{"en":"Gain %1% Power Charges when you Warcry","cn":"使用战吼时获得 %1% 个暴击球"}
{"en":"Gain Accuracy Rating equal to your Strength","cn":"获得等同于你力量数值的命中值"}
{"en":"Gain Adrenaline for %1% seconds when you reach Low Life if you do not have Adrenaline","cn":"若你没有【肾上腺素】，则低血时获得【肾上腺素】，持续 %1% 秒"}
{"en":"Kills grant an additional Vaal Soul if you have Rampaged Recently","cn":"若近期你获得过【暴走】，击败敌人时获得 1 个额外的瓦尔之灵"}
{"en":"%1%%% chance to Gain Arcane Surge when you deal a Critical Strike","cn":"你打出暴击时有 %1%%% 几率获得【秘术增强】"}
{"en":"Gain Arcane Surge when you deal a Critical Strike","cn":"你打出暴击时获得【秘术增强】"}
{"en":"%1%%% chance to Gain Arcane Surge on Hit with Spells while at maximum Power Charges","cn":"暴击球满时，法术击中时有 %1%%% 几率获得【秘术增强】"}
{"en":"Gain Arcane Surge on Hit with Spells while at maximum Power Charges","cn":"暴击球满时，法术击中时获得【秘术增强】"}
{"en":"%1%%% chance to gain Arcane Surge when you Kill an Enemy","cn":"你击败敌人时有 %1%%% 几率获得【秘术增强】"}
{"en":"Gain Arcane Surge when you Kill an Enemy","cn":"你击败敌人时获得【秘术增强】"}
{"en":"Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell","cn":"当你或你的图腾使用法术击中 1 名敌人，便获得【秘术增强】效果"}
{"en":"Gain Armour equal to your Reserved Mana","cn":"获得等同于你魔力保留数值的护甲"}
{"en":"Gain %1$+d%% to Critical Strike Chance for %2% seconds after Spending a total of %3% Mana","cn":"当你总计消耗超过 %3% 点魔力后，获得 %1$+d%% 攻击和法术基础暴击率，持续 %2% 秒"}
{"en":"Gain Maddening Presence for %1% seconds when you Kill a Rare or Unique Enemy","cn":"击败稀有或者传奇敌人时，获得【癫狂】状态 %1% 秒"}
{"en":"Gain an Endurance Charge every second if you've been Hit Recently","cn":"近期内你若被击中，则每秒获得 1 个耐力球"}
{"en":"%1%%% chance to Gain an Endurance Charge when you lose Fortify","cn":"当你失去护体效果时，有 %1%%% 几率获得 1 个耐力球"}
{"en":"Gain an Endurance Charge when you lose Fortify","cn":"当你失去护体效果时，获得 1 个耐力球"}
{"en":"%1%%% chance to gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges","cn":"狂怒球满时，打出暴击时有 %1%%% 几率获得 1 点充能"}
{"en":"Gain a Flask Charge when you deal a Critical Strike while at maximum Frenzy Charges","cn":"狂怒球满时，打出暴击时获得 1 点充能"}
{"en":"%1%%% chance to gain a Frenzy Charge on Critical Strike","cn":"暴击时有 %1%%% 几率获得狂怒球"}
{"en":"Gain a Frenzy Charge on Critical Strike","cn":"暴击时获得狂怒球"}
{"en":"Gain a Frenzy Charge on Hit while Bleeding","cn":"流血时击中敌人将获得 1 个狂怒球"}
{"en":"%1%%% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy","cn":"击中稀有或传奇敌人时，有 %1%%% 几率获得 1 个狂怒球"}
{"en":"%1%%% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons","cn":"击败中毒 5 层以上的敌人时，有 %1%%% 几率获得 1 个狂怒球"}
{"en":"Gain Her Embrace for %1% seconds when you Ignite an Enemy","cn":"点燃敌人时获得 %1% 秒【她的拥抱】效果"}
{"en":"Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth","cn":"你获得【猫之隐匿】时也会同时获得自身最大数量的狂怒球和暴击球"}
{"en":"%1%%% chance that if you would gain Frenzy Charges, you instead gain up to your maximum number of Frenzy Charges","cn":"当你可能获得狂怒球时，有 %1%%% 几率直接获得最大数量的狂怒球"}
{"en":"%1%%% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges","cn":"当你可能获得暴击球时，有 %1%%% 几率直接获得最大数量的暴击球"}
{"en":"You have Onslaught during Soul Gain Prevention","cn":"当你拥有阻灵术时获得【猛攻】状态"}
{"en":"%1%%% chance to gain Onslaught for %2% seconds when Hit","cn":"被击中后有 %1%%% 几率获得持续 %2% 秒的【猛攻】状态"}
{"en":"Gain Onslaught for %1% seconds when Hit","cn":"被击中后获得 %1% 秒的【猛攻】状态"}
{"en":"Gain Onslaught for %1% seconds when you Warcry","cn":"使用战吼后获得持续 %1% 秒的【猛攻】状态"}
{"en":"%1%%% chance to Gain Onslaught for %2% seconds on Hit while at maximum Frenzy Charges","cn":"狂怒球满时，击中时有 %1%%% 几率获得【猛攻效果】 %2% 秒"}
{"en":"Gain Onslaught for %1% seconds on Hit while at maximum Frenzy Charges","cn":"狂怒球满时，击中时获得【猛攻效果】 %1% 秒"}
{"en":"You gain Onslaught for %1% seconds on Kill while affected by Haste","cn":"受到【迅捷】影响时，击败敌人获得 %1% 秒【猛攻】状态"}
{"en":"You have Onslaught while at maximum Endurance Charges","cn":"耐力球达到上限时获得【猛攻】状态"}
{"en":"You have Onslaught while not on Low Mana","cn":"非低魔时获得【猛攻】"}
{"en":"You have Onslaught while on Low Life","cn":"低血时获得【猛攻】"}
{"en":"You have Onslaught while you have Fortify","cn":"当你拥有护体时获得【猛攻】状态"}
{"en":"%1%%% of Total Physical Damage prevented from Hits in the past %2% seconds is Regenerated as Life per second","cn":"过去 %2% 秒内所吸收物理伤害总额的 %1%%% 转化为每秒生命回复"}
{"en":"You have Phasing if you've Killed Recently","cn":"近期内你若有击败敌人，则进入【迷踪】状态"}
{"en":"You have Phasing while affected by Haste","cn":"受到【迅捷】影响时获得【迷踪】状态"}
{"en":"You have Phasing while you have Cat's Stealth","cn":"拥有【猫之隐匿】时获得【迷踪】状态"}
{"en":"%1%%% chance to gain a Power Charge on Killing an Enemy affected by fewer than 5 Poisons","cn":"击败少于 5 层中毒状态的敌人时，有 %1%%% 几率获得 1 个暴击球"}
{"en":"%1%%% chance to gain a Power Charge when you use a Vaal Skill","cn":"你使用瓦尔技能时有 %1%%% 几率获得 1 个暴击球"}
{"en":"Gain a Power Charge when you use a Vaal Skill","cn":"你使用瓦尔技能时获得 1 个暴击球"}
{"en":"Gain an Endurance, Frenzy or Power charge when you Block","cn":"当你格挡时获得 1 个耐力球、狂怒球或暴击球"}
{"en":"Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary","cn":"当你静止时，每秒获得 1 个狂怒球，耐力球或暴击球"}
{"en":"Gain Shaper's Presence for %1% seconds when you kill a Rare or Unique Enemy","cn":"击败稀有或者传奇敌人时，获得【塑界者姿态】，持续 %1% 秒"}
{"en":"Gain Soul Eater for %1% seconds when you use a Vaal Skill","cn":"当你使用瓦尔技能时，获得噬魂者 %1% 秒"}
{"en":"You have Vaal Pact if you've dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则获得【瓦尔冥约】"}
{"en":"You have Vaal Pact while Focussed","cn":"你在专注时获得【瓦尔冥约】状态"}
{"en":"Gain Vaal Soul on Hit","cn":"击中时获得【瓦尔之灵】"}
{"en":"You can only generate a Soul every %1% seconds","cn":"每 %1% 秒最多获得 1 个【瓦尔之灵】"}
{"en":"Glacial Cascade has an additional Burst","cn":"【冰川之刺】额外爆炸 1 次"}
{"en":"Glacial Cascade has %1% additional Bursts","cn":"【冰川之刺】额外爆炸 %1% 次"}
{"en":"Glacial Hammer deals Cold-only Splash Damage to surrounding targets","cn":"【冰霜之锤】的溅射效果只造成冰霜伤害"}
{"en":"%1%%% of Glacial Hammer Physical Damage Converted to Cold Damage","cn":"【冰霜之锤】物理伤害的 %1%%% 转化为冰霜伤害"}
{"en":"%1%%% increased Global Attack Speed per Level","cn":"每一级可使全局攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Global Attack Speed per Level","cn":"每一级可使全局攻击速度降低 %1%%%"}
{"en":"%1%%% chance to Blind with Hits against Bleeding Enemies","cn":"击中流血敌人时有 %1%%% 几率使其致盲"}
{"en":"%1%%% increased Critical Strike Chance against Chilled Enemies","cn":"对冰缓的目标的暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance against Chilled Enemies","cn":"对冰缓的目标的暴击率降低 %1%%%"}
{"en":"%1$+d to Global Evasion Rating while moving","cn":"移动时 %1$+d 点最大闪避值"}
{"en":"Adds %1% to %2% Cold Damage against Chilled or Frozen Enemies","cn":"对被冰缓或被冰冻敌人附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Fire Damage against Ignited Enemies","cn":"对被点燃敌人附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Hits against Ignited Enemies","cn":"击中点燃敌人时附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage against Shocked Enemies","cn":"对被感电敌人附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Physical Damage against Bleeding Enemies","cn":"对流血敌人附加 %1% - %2% 基础物理伤害"}
{"en":"%1$+d to Global Armour while moving","cn":"移动时 %1$+d 点最大护甲"}
{"en":"Golems have %1%%% increased Attack and Cast Speed","cn":"魔像的攻击和施法速度提高 %1%%%"}
{"en":"Golems have %1%%% reduced Attack and Cast Speed","cn":"魔像的攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Effect of Buffs granted by your Golems","cn":"魔像的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Buffs granted by your Golems","cn":"魔像的增益效果降低 %1%%%"}
{"en":"%1%%% increased Effect of Buffs granted by your Golems for each Summoned Golem","cn":"每个召唤的魔像可使它们为你提供的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Buffs granted by your Golems for each Summoned Golem","cn":"每个召唤的魔像可使它们为你提供的增益效果降低 %1%%%"}
{"en":"Golems regenerate %1%%% of their Maximum Life per second","cn":"魔像每秒回复 %1%%% 最大生命"}
{"en":"Golems have %1%%% increased Maximum Life","cn":"魔像的最大生命提高 %1%%%"}
{"en":"Golems have %1%%% reduced Maximum Life","cn":"魔像的最大生命降低 %1%%%"}
{"en":"Golems have %1%%% increased Movement Speed","cn":"魔像移动速度提高 %1%%%"}
{"en":"Golems have %1%%% reduced Movement Speed","cn":"魔像移动速度降低 %1%%%"}
{"en":"Golems have %1$+d to Armour","cn":"魔像 %1$+d 护甲值"}
{"en":"Your Golems are aggressive","cn":"你的魔像变得很有攻击性"}
{"en":"Grace Reserves no Mana","cn":"【优雅】不保留魔力"}
{"en":"Animated Minions' Melee Attacks deal %1%%% more Damage to surrounding targets","cn":"幻化类召唤生物的近战攻击对周围目标造成的总伤害额外提高 %1%%%"}
{"en":"Animated Minions' Melee Attacks deal %1%%% less Damage to surrounding targets","cn":"幻化类召唤生物的近战攻击对周围目标造成的总伤害额外降低 %1%%%"}
{"en":"If you've used a Skill Recently, you and nearby Allies have Tailwind","cn":"近期内你若有使用技能，你和周围友军获得【提速尾流】"}
{"en":"%1%%% more Damage with Bleeding","cn":"流血总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage with Bleeding","cn":"流血总伤害额外降低 %1%%%"}
{"en":"Ground Slam has a %1%%% chance to grant an Endurance Charge when you Stun an Enemy","cn":"【裂地之击】在晕眩敌人时有 %1%%% 几率获得耐力球"}
{"en":"Ground Slam grants an Endurance Charge on Stun","cn":"【裂地之击】在晕眩敌人时获得耐力球"}
{"en":"Spreads Tar when you Block","cn":"格挡时喷洒焦油"}
{"en":"%1%%% chance to spread Tar when Hit","cn":"击中时有 %1%%% 几率扩大沥青的范围"}
{"en":"Haste Reserves no Mana","cn":"【迅捷】不保留魔力"}
{"en":"Hatred Reserves no Mana","cn":"【憎恨】不保留魔力"}
{"en":"%1%%% increased Effect of Heralds on you","cn":"你身上的捷效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Heralds on you","cn":"你身上的捷效果降低 %1%%%"}
{"en":"Mana Reservation of Herald Skills is always 45%%","cn":"捷光环的魔力保留总是 45%%"}
{"en":"You lose Virulence %1%%% faster","cn":"你的【毒力】消退加快 %1%%%"}
{"en":"You lose Virulence %1%%% slower","cn":"你的【毒力】消退减缓 %1%%%"}
{"en":"Herald of Agony has %1%%% increased Mana Reservation","cn":"【苦痛之捷】的魔力保留提高 %1%%%"}
{"en":"Herald of Agony has %1%%% reduced Mana Reservation","cn":"【苦痛之捷】的魔力保留降低 %1%%%"}
{"en":"%1%%% more Burning Damage","cn":"燃烧总伤害额外提高 %1%%%"}
{"en":"%1%%% less Burning Damage","cn":"燃烧总伤害额外降低 %1%%%"}
{"en":"%1%%% more Spell Fire Damage","cn":"法术火焰总伤害额外提高 %1%%%"}
{"en":"%1%%% less Spell Fire Damage","cn":"法术火焰总伤害额外降低 %1%%%"}
{"en":"Summoned Sentinels use Crusade Slam","cn":"召唤的哨兵会使用【圣战猛击】"}
{"en":"Herald of Purity has %1%%% increased Buff Effect","cn":"【纯净之捷】的增益效果提高 %1%%%"}
{"en":"Herald of Purity has %1%%% reduced Buff Effect","cn":"【纯净之捷】的增益效果降低 %1%%%"}
{"en":"Summoned Sentinels of Purity have %1%%% increased Area of Effect","cn":"【召唤纯净哨兵】的范围效果扩大 %1%%%"}
{"en":"Summoned Sentinels of Purity have %1%%% reduced Area of Effect","cn":"【召唤纯净哨兵】的范围效果缩小 %1%%%"}
{"en":"Herald of Purity has %1%%% increased Mana Reservation","cn":"【纯净之捷】的魔力保留提高 %1%%%"}
{"en":"Herald of Purity has %1%%% reduced Mana Reservation","cn":"【纯净之捷】的魔力保留降低 %1%%%"}
{"en":"%1%%% increased Herald of Thunder Buff Effect","cn":"【闪电之捷】的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Herald of Thunder Buff Effect","cn":"【闪电之捷】的增益效果降低 %1%%%"}
{"en":"Summoned Agony Crawler fires %1% additional Projectile","cn":"召唤的苦痛爬行者额外发射 %1% 的投射物"}
{"en":"Summoned Agony Crawler fires %1% additional Projectiles","cn":"召唤的苦痛爬行者额外发射 %1% 的投射物"}
{"en":"%1%%% increased Mana Reservation of Herald Skills","cn":"捷技能的魔力保留提高 %1%%%"}
{"en":"%1%%% reduced Mana Reservation of Herald Skills","cn":"捷技能的魔力保留降低 %1%%%"}
{"en":"%1%%% more Mana Reservation of Skills","cn":"技能的总魔力保留额外提高 %1%%%"}
{"en":"%1%%% less Mana Reservation of Skills","cn":"技能的总魔力保留额外降低 %1%%%"}
{"en":"%1%%% increased effect of Hinder on you","cn":"你受到的干扰效果提高 %1%%%"}
{"en":"%1%%% reduced effect of Hinder on you","cn":"你受到的干扰效果降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments against Bleeding Enemies","cn":"对流血敌人的击中和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments against Bleeding Enemies","cn":"对流血敌人的击中和异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments against Blinded Enemies","cn":"对致盲敌人的击中和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments against Blinded Enemies","cn":"对致盲敌人的击中和异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments against Chilled Enemies","cn":"对冰缓敌人的击中和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments against Chilled Enemies","cn":"对冰缓敌人的击中和异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Hits and Ailments against Enemies affected by %2% Spider's Webs","cn":"对受 %2% 层蜘蛛网影响的敌人，击中和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Hits and Ailments against Enemies affected by %2% Spider's Webs","cn":"对受 %2% 层蜘蛛网影响的敌人，击中和异常状态伤害降低 %1%%%"}
{"en":"Your Hits can't be Evaded by Blinded Enemies","cn":"你的攻击和法术无法被致盲的敌人所闪避"}
{"en":"Hits ignore Enemy Monster Fire Resistance while you are Ignited","cn":"你被点燃时，击中怪物敌人无视其火焰抗性"}
{"en":"Consecrated Path has %1%%% increased teleport range","cn":"【奉献之路】传送范围延长 %1%%%"}
{"en":"Summoned Holy Relics have %1%%% increased Area of Effect","cn":"召唤的圣物的增益效果提高 %1%%%"}
{"en":"Summoned Holy Relics have %1%%% reduced Area of Effect","cn":"召唤的圣物的增益效果降低 %1%%%"}
{"en":"Summoned Holy Relics have %1%%% increased Buff Effect","cn":"召唤的圣物的增益效果提高 %1%%%"}
{"en":"Summoned Holy Relics have %1%%% increased Cooldown Recovery Speed","cn":"【召唤圣物】的冷却恢复速度提高 %1%%%"}
{"en":"Summoned Holy Relics have %1%%% reduced Cooldown Recovery Speed","cn":"【召唤圣物】的冷却恢复速度降低 %1%%%"}
{"en":"Summoned Holy Relics deal %1%%% increased Damage","cn":"【召唤圣物】的范围效果扩大 %1%%%"}
{"en":"Summoned Holy Relics deal %1%%% reduced Damage","cn":"【召唤圣物】的范围效果缩小 %1%%%"}
{"en":"Chills from Ice Nova Hits always reduce Action Speed by at least %1%%%","cn":"【冰霜新星】击中造成的冰缓必定使目标的行动速度降低 %1%%%"}
{"en":"Ice Shot Pierces an additional Target","cn":"冰霜射击穿透 1 个额外目标"}
{"en":"Ice Shot Pierces %1% additional Targets","cn":"冰霜射击穿透 %1% 个额外目标"}
{"en":"Ice Shot Pierces an additional Target","cn":"冰霜射击穿透 1 个额外目标"}
{"en":"Ice Shot Pierces %1% additional Targets","cn":"冰霜射击穿透 %1% 个额外目标"}
{"en":"Siphoning Trap has %1%%% increased Chill Effect","cn":"【虹吸陷阱】的冰缓效果提高 %1%%%"}
{"en":"Siphoning Trap has %1%%% reduced Chill Effect","cn":"【虹吸陷阱】的冰缓效果降低 %1%%%"}
{"en":"Siphoning Trap deals %1%%% increased Damage","cn":"【虹吸陷阱】的伤害提高 %1%%%"}
{"en":"Siphoning Trap deals %1%%% reduced Damage","cn":"【虹吸陷阱】的伤害降低 %1%%%"}
{"en":"Siphoning Trap's beam to you grants %1%%% increased Damage taken for each other beam","cn":"【虹吸陷阱】的光线连接到你，每有一条其他光线，都会使你承受的伤害提高 %1%%%"}
{"en":"Siphoning Trap's beam to you grants %1%%% reduced Damage taken for each other beam","cn":"【虹吸陷阱】的光线连接到你，每有一条其他光线，都会使你承受的伤害降低 %1%%%"}
{"en":"Siphoning Trap has %1%%% increased Skill Effect Duration","cn":"【虹吸陷阱】的技能效果持续时间延长 %1%%%"}
{"en":"Siphoning Trap has %1%%% reduced Skill Effect Duration","cn":"【虹吸陷阱】的技能效果持续时间缩短 %1%%%"}
{"en":"Ice Spear travels %1%%% increased distance before changing forms","cn":"在改变形态前，【冰矛】的飞行距离延长 %1%%%"}
{"en":"Ice Spear travels %1%%% reduced distance before changing forms","cn":"在改变形态前，【冰矛】的飞行距离缩短 %1%%%"}
{"en":"Ice Spear fires an additional Projectile","cn":"【冰矛】会发射 1 个额外投射物"}
{"en":"Ice Spear fires %1% additional Projectiles","cn":"【冰矛】会发射 %1% 个额外投射物"}
{"en":"Ice Trap Damage Penetrates %1%%% Cold Resistance","cn":"【冰冻陷阱】的伤害穿透 %1%%% 冰霜抗性"}
{"en":"%1%%% increased Damage with Ignite inflicted on Chilled Enemies","cn":"对冰缓敌人造成的点燃伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Ignite inflicted on Chilled Enemies","cn":"对冰缓敌人造成的点燃伤害降低 %1%%%"}
{"en":"%1%%% reduced Ignite Duration","cn":"点燃持续时间缩短 %1%%%"}
{"en":"%1%%% increased Ignite Duration","cn":"点燃持续时间延长 %1%%%"}
{"en":"Hits ignore Enemy Cold Resistance","cn":"击中无视敌人的冰霜抗性"}
{"en":"Hits ignore Enemy Fire Resistance","cn":"击中无视敌人的火焰抗性"}
{"en":"Hits ignore Enemy Lightning Resistance","cn":"击中无视敌人的闪电抗性"}
{"en":"Immune to Burning Ground, Shocked Ground and Chilled Ground","cn":"免疫燃烧地面，感电地面和冰缓地面"}
{"en":"Immune to Elemental Ailments while on Consecrated Ground","cn":"位于奉献地面之上时，免疫元素异常状态"}
{"en":"Immune to Elemental Ailments while you have Arcane Surge","cn":"拥有【秘术增强】时免疫元素异常状态"}
{"en":"Immune to Freeze and Chill while Ignited","cn":"被点燃时免疫冰冻和冰缓"}
{"en":"Immune to Freeze while affected by Purity of Ice","cn":"受到【冰霜净化】影响时，免疫冰冻"}
{"en":"Immune to Ignite while affected by Purity of Fire","cn":"受到【火焰净化】影响时，免疫点燃"}
{"en":"Immune to Shock while affected by Purity of Lightning","cn":"受到【闪电净化】影响时，免疫感电"}
{"en":"You are Immune to Ailments while Focussed","cn":"你在专注时免疫异常状态"}
{"en":"%1%%% increased Impale Effect","cn":"穿刺的效果提高 %1%%%"}
{"en":"%1%%% reduced Impale Effect","cn":"穿刺的效果降低 %1%%%"}
{"en":"Impales you inflict last %1% additional Hits","cn":"你造成的穿刺效果会额外持续 %1% 次击中"}
{"en":"Infernal Blow Debuff deals an additional %1%%% of Damage per Charge","cn":"【炼狱之击】的减益效果每层可额外造成 %1%%% 伤害"}
{"en":"%1%%% chance to Intimidate Enemies for %2% seconds on Hit with Attacks while at maximum Endurance Charges","cn":"耐力球满时，攻击击中时有 %1%%% 几率威吓敌人 %2% 秒"}
{"en":"Intimidate Enemies for %1% seconds on Hit with Attacks while at maximum Endurance Charges","cn":"耐力球满时，攻击击中时威吓敌人 %1% 秒"}
{"en":"%1%%% increased Quantity of Items found per Chest opened Recently","cn":"近期内每打开 1 个箱子，则物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items found per Chest opened Recently","cn":"近期内每打开 1 个箱子，则物品掉落数量降低 %1%%%"}
{"en":"%1%%% increased Rarity of Items found per %2% Rampage Kills","cn":"每 %2% 层暴走能量增加 %1%%% 物品稀有度"}
{"en":"%1%%% chance for Kills to count twice for Rampage","cn":"击败敌人时有 %1%%% 几率计算两次【暴走能量】层数"}
{"en":"Kills count twice for Rampage","cn":"击败敌人时计算两次【暴走能量】层数"}
{"en":"Labyrinth Traps are disabled in the Aspirant's Trial","cn":"帝王迷宫陷阱已经失效"}
{"en":"You will receive an additional use of the Divine Font","cn":"你可以额外使用 1 次神圣之泉"}
{"en":"Izaro will drop an additional Unique Item on Death","cn":"【伊泽洛】被击败时额外掉落 1 个传奇物品"}
{"en":"Izaro will drop %1% additional Unique Items on Death","cn":"【伊泽洛】被击败时额外掉落 %1% 个传奇物品"}
{"en":"Izaro will drop an additional Treasure Key on Death","cn":"【伊泽洛】被击败时额外掉落 1 把古铜钥匙"}
{"en":"Izaro will drop %1% additional Treasure Keys on Death","cn":"【伊泽洛】被击败时额外掉落 %1% 把古铜钥匙"}
{"en":"%1%%% increased Damage Taken from Hits from Labyrinth Traps","cn":"被帝王迷宫陷阱击中所受到的伤害提高 %1%%%"}
{"en":"%1%%% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players","cn":"帝王迷宫陷阱对玩家的持续伤害效果提高 %1%%%"}
{"en":"%1%%% reduced Damage Taken from Hits from Labyrinth Traps","cn":"被帝王迷宫陷阱击中所受到的伤害降低 %1%%%"}
{"en":"%1%%% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players","cn":"帝王迷宫陷阱对玩家的持续伤害效果降低 %1%%%"}
{"en":"Players in the Labyrinth will be affected by Acceleration Shrine","cn":"在帝王迷宫内玩家将被迅速神殿影响"}
{"en":"Players in the Labyrinth will be affected by Lightning Shrine","cn":"在帝王迷宫内玩家将被雷霆神殿影响"}
{"en":"Players in the Labyrinth will be affected by Freezing Shrine","cn":"在帝王迷宫内玩家将被霜寒神殿影响"}
{"en":"Players in the Labyrinth will be affected by Burning Shrine","cn":"在帝王迷宫内玩家将被燃烧神殿影响"}
{"en":"Players in the Labyrinth will be affected by Static Shrine","cn":"在帝王迷宫内玩家将被静电神殿影响"}
{"en":"Players in the Labyrinth will be affected by Diamond Shrine","cn":"在帝王迷宫内玩家将被钻石神殿影响"}
{"en":"Players in the Labyrinth will be affected by Brutal Shrine","cn":"在帝王迷宫内玩家将被狂击神殿影响"}
{"en":"Players in the Labyrinth will be affected by Thorned Shrine","cn":"在帝王迷宫内玩家将被荆棘神殿影响"}
{"en":"Players in the Labyrinth will be affected by Replenishing Shrine","cn":"在帝王迷宫内玩家将被回复神殿影响"}
{"en":"Players in the Labyrinth will be affected by Massive Shrine","cn":"在帝王迷宫内玩家将被威猛神殿影响"}
{"en":"Players in the Labyrinth will be affected by Impenetrable Shrine","cn":"在帝王迷宫内玩家将被无畏神殿影响"}
{"en":"Players in the Labyrinth will be affected by Resistance Shrine","cn":"在帝王迷宫内玩家将被抗性神殿影响"}
{"en":"Players in the Labyrinth will be affected by Divine Shrine","cn":"在帝王迷宫内玩家将被圣洁神殿影响"}
{"en":"Players in the Labyrinth will be affected by Echoing Shrine","cn":"在帝王迷宫内玩家将被回响神殿影响"}
{"en":"Players in the Labyrinth will be affected by Hexing Shrine","cn":"在帝王迷宫内玩家将被邪法神殿影响"}
{"en":"Players in the Labyrinth will be affected by Skeletal Shrine","cn":"在帝王迷宫内玩家将被魔侍神殿影响"}
{"en":"Players in the Labyrinth will be affected by Shrouded Shrine","cn":"在帝王迷宫内玩家将被迷雾神殿影响"}
{"en":"Lancing Steel deals %1%%% increased Damage","cn":"【断金之刃】的伤害提高 %1%%%"}
{"en":"Lancing Steel deals %1%%% reduced Damage","cn":"【断金之刃】的伤害降低 %1%%%"}
{"en":"Lancing Steel's additional Projectiles have %1$+d%% chance to Impale Enemies","cn":"【断金之刃】的额外投射物穿刺敌人的几率 %1$+d%%"}
{"en":"Lancing Steel's additional Projectiles Impale Enemies","cn":"【断金之刃】的额外投射物会穿刺敌人"}
{"en":"Lancing Steel's primary Projectile Pierces 1 additional Target","cn":"【断金之刃】的主投射物会穿透 1 个额外目标"}
{"en":"Lancing Steel's primary Projectile Pierces %1% additional Targets","cn":"【断金之刃】的主投射物会穿透 %1% 个额外目标"}
{"en":"Life Leech is applied to Energy Shield instead","cn":"生命偷取会套用于能量护盾"}
{"en":"%1%%% increased Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently","cn":"近期内若你停止受到持续伤害，则生命和能量护盾回复速度提高 %1%%%"}
{"en":"%1%%% reduced Recovery rate of Life and Energy Shield if you've stopped taking Damage Over Time Recently","cn":"近期内若你停止受到持续伤害，则生命和能量护盾回复速度降低 %1%%%"}
{"en":"%1%%% of Attack Damage Leeched as Life and Mana if you've Killed Recently","cn":"近期内你若有击败敌人，则攻击伤害的 %1%%% 转化为偷取生命和魔力"}
{"en":"Life Flasks gain %1% Charges every %2% seconds if you haven't used a Life Flask Recently","cn":"近期内你若没使用生命药剂，则生命药剂每 %2% 秒获得 %1% 充能"}
{"en":"%1$+d Life gained for each Enemy Hit while affected by Vitality","cn":"受到【活力】影响时，每击中一个敌人便会获得 %1$+d 生命"}
{"en":"%1% Life gained for each Enemy Hit if you have used a Vaal Skill Recently","cn":"近期内你若使用过瓦尔技能，则击中每个敌人回复 %1% 生命"}
{"en":"Life Leech is applied to Energy Shield instead while on Full Life","cn":"生命全满时，生命偷取套用于能量护盾"}
{"en":"%1%%% of Damage leeched as Life while affected by Vitality","cn":"受到【活力】影响时，伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Damage Leeched as Life while Focussed","cn":"专注时，伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Attack Damage Leeched as Life per Frenzy Charge","cn":"每个狂怒球可使攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Attack Damage Leeched as Life against Maimed Enemies","cn":"攻击瘫痪的敌人时，攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Attack Damage Leeched as Life against Taunted Enemies","cn":"攻击被嘲讽的敌人时，攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Fire Damage Leeched as Life while affected by Anger","cn":"受到【愤怒】影响时，火焰伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Fire Damage Leeched as Life while Ignited","cn":"被点燃时，火焰伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Spell Damage Leeched as Life while you have Arcane Surge","cn":"拥有【秘术增强】效果时，法术伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Damage Taken from Hits is Leeched as Life","cn":"受到的击中伤害的 %1%%% 转化为生命偷取"}
{"en":"Leech %1%%% of Damage as Life against Poisoned Enemies","cn":"对中毒的敌人造成伤害的 %1%%% 转化为生命偷取"}
{"en":"Life Leeched per Second is doubled","cn":"每秒生命偷取效果翻倍。 生命偷取速度上限翻倍。 不再获得生命回复效果。"}
{"en":"%1$+d Maximum Life per Level","cn":"每级 %1$+d 最大生命"}
{"en":"%1%%% increased Life Recovery from Flasks used when on Low Life","cn":"低血时，使用药剂会提高 %1%%% 生命回复量"}
{"en":"%1%%% reduced Life Recovery from Flasks used when on Low Life","cn":"低血时，使用药剂会降低 %1%%% 生命回复量"}
{"en":"%1%%% increased Life Recovery Rate while affected by Vitality","cn":"受到【活力】影响时，生命回复速度提高 %1%%%"}
{"en":"%1%%% reduced Life Recovery Rate while affected by Vitality","cn":"受到【活力】影响时，生命回复速度降低 %1%%%"}
{"en":"%1% Life regenerated per second per active Buff","cn":"身上每个生效的增益会额外提供每秒回复 %1% 最大生命"}
{"en":"%1% Life Regenerated per Second while affected by Vitality","cn":"受到【活力】影响时，每秒回复 %1% 生命"}
{"en":"%1% Life Regenerated per second while Ignited","cn":"被点燃时，获得 %1% 每秒生命回复"}
{"en":"%1% Life Regenerated per second while moving","cn":"移动时每秒回复 %1% 生命"}
{"en":"%1% Life Regenerated per Second while you have Avian's Flight","cn":"拥有【鸟之斗魄】时每秒回复 %1% 生命"}
{"en":"%1% Life Regenerated per second for each Uncorrupted Item Equipped","cn":"每装备 1 个未腐化的物品，获得 %1% 每秒生命回复"}
{"en":"%1%%% of Life Regenerated per second if you have been Hit Recently","cn":"近期内你若被击中，则每秒回复 %1%%% 生命"}
{"en":"%1%%% of Life Regenerated per second if you've taken Fire Damage from a Hit Recently","cn":"近期内，你若被击中并受到火焰伤害，则每秒回复 %1%%% 生命"}
{"en":"%1%%% of Life Regenerated per second per %2% Maximum Energy Shield","cn":"每有 %2% 层能量护盾可每秒回复 %1%%% 生命"}
{"en":"%1%%% Life Regenerated per Second for each of your Mines Detonated Recently, up to %2%%%","cn":"近期每有 1 个你的地雷被引爆，则每秒回复 %1%%% 生命，最多 %2%%%"}
{"en":"%1%%% of maximum Life Regenerated per second per Power Charge","cn":"每个暴击球可使每秒生命回复提高 %1%%%"}
{"en":"%1%%% Life Regenerated per Second for each of your Traps Triggered Recently, up to %2%%%","cn":"近期每有 1 个你的陷阱被触发，则每秒回复 %1%%% 生命，最多 %2%%%"}
{"en":"%1%%% of Life Regenerated per second while moving","cn":"移动时每秒回复 %1%%% 生命"}
{"en":"%1%%% of Life Regenerated per second during any Flask Effect","cn":"任何药剂持续期间，每秒回复 %1%%% 生命"}
{"en":"%1%%% of Life Regenerated per second with at least %2% Strength","cn":"当力量超过 %2% 点时，每秒回复 %1%%% 生命"}
{"en":"Increases and Reductions to Light Radius also apply to Accuracy","cn":"照亮范围的扩大和缩小也同样作用于命中值"}
{"en":"Increases and Reductions to Light Radius also apply to Area of Effect","cn":"照亮范围的扩大和缩小也同样作用于范围效果"}
{"en":"%1$+d%% to Lightning and Chaos Resistances","cn":"%1$+d%% 闪电与混沌抗性"}
{"en":"Your Lightning Damage can Ignite","cn":"你的闪电伤害可以造成点燃"}
{"en":"Gain %1%%% of Lightning Damage as Extra Chaos Damage per Power Charge","cn":"每有一个暴击球则获得额外混沌伤害，其数值等同于闪电伤害的 %1%%%"}
{"en":"%1%%% increased Lightning Damage while affected by Wrath","cn":"受到【雷霆】影响时，闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage while affected by Wrath","cn":"受到【雷霆】影响时，闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Lightning Damage with Attack Skills","cn":"攻击技能的闪电伤害提高 %1%%%"}
{"en":"%1%%% reduced Lightning Damage with Attack Skills","cn":"攻击技能的闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Reflected Lightning Damage taken while affected by Purity of Lightning","cn":"受到【闪电净化】影响时，承受的反射火焰伤害提高 %1%%%"}
{"en":"%1%%% reduced Reflected Lightning Damage taken while affected by Purity of Lightning","cn":"受到【闪电净化】影响时，承受的反射火焰伤害降低 %1%%%"}
{"en":"Lightning Skills have %1%%% chance to Poison on Hit","cn":"闪电技能击中有 %1%%% 几率造成中毒"}
{"en":"Lightning Tendrils has %1%%% increased Area of Effect per Enemy Hit","cn":"【电能释放】每击中 1 个敌人，范围扩大 %1%%%"}
{"en":"Lightning Tendrils has %1%%% reduced Area of Effect per Enemy Hit","cn":"【电能释放】每击中 1 个敌人，范围缩小 %1%%%"}
{"en":"Lightning Spire Trap strikes an additional area","cn":"【电塔陷阱】会攻击一片额外区域"}
{"en":"Lightning Spire Trap strikes %1% additional areas","cn":"【电塔陷阱】会攻击 %1% 片额外区域"}
{"en":"Lightning Spire Trap has %1%%% increased Cast Speed","cn":"【电塔陷阱】的施法速度提高 %1%%%"}
{"en":"Lightning Spire Trap has %1%%% reduced Cast Speed","cn":"【电塔陷阱】的施法速度降低 %1%%%"}
{"en":"Lightning Spire Trap has %1%%% increased Cooldown Recovery Speed","cn":"【电塔陷阱】的冷却回复速度提高 %1%%%"}
{"en":"Lightning Spire Trap has %1%%% reduced Cooldown Recovery Speed","cn":"【电塔陷阱】的冷却回复速度降低 %1%%%"}
{"en":"Lightning Spire Trap deals %1%%% increased Damage","cn":"【电塔陷阱】的伤害提高 %1%%%"}
{"en":"Lightning Spire Trap deals %1%%% reduced Damage","cn":"【电塔陷阱】的伤害降低 %1%%%"}
{"en":"Lightning Spire Trap has %1%%% increased Skill Effect Duration","cn":"【电塔陷阱】的技能效果持续时间延长 %1%%%"}
{"en":"Lightning Spire Trap has %1%%% reduced Skill Effect Duration","cn":"【电塔陷阱】的技能效果持续时间缩短 %1%%%"}
{"en":"Lightning Trap Damage Penetrates %1%%% Lightning Resistance","cn":"【闪电陷阱】的伤害穿透 %1%%% 闪电抗性"}
{"en":"%1%%% increased Lightning Trap Shock Effect","cn":"闪电陷阱的感电效果提高 %1%%%"}
{"en":"%1%%% reduced Lightning Trap Shock Effect","cn":"闪电陷阱的感电效果降低 %1%%%"}
{"en":"%1%%% increased Attack, Cast and Movement Speed during Flask Effect","cn":"药剂持续期间，攻击速度，施法速度和移动速度提高 %1%%%"}
{"en":"%1%%% reduced Attack, Cast and Movement Speed during Flask Effect","cn":"药剂持续期间，攻击速度，施法速度和移动速度降低 %1%%%"}
{"en":"Increase Attack, Cast and Movement Speed by %1%%% every second during Flask Effect","cn":"药剂持续期间，攻击速度，施法速度和移动速度提高 %1%%%"}
{"en":"Reduce Attack, Cast and Movement Speed %1%%% every second during Flask Effect","cn":"药剂持续期间，攻击速度，施法速度和移动速度降低 %1%%%"}
{"en":"%1%%% chance to Impale Enemies on Hit with Attacks","cn":"攻击击中时有 %1%%% 几率穿刺敌人"}
{"en":"Impale Enemies on Hit with Attacks","cn":"攻击击中时穿刺敌人"}
{"en":"With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks","cn":"当插槽内有 1 个【凶残之凝】珠宝时，攻击击中敌人会恐吓它们 4 秒"}
{"en":"With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks","cn":"当插槽内有 1 个【锐利之凝】珠宝时，攻击击中敌人会瘫痪它们 4 秒"}
{"en":"%1%%% chance to Cause Bleeding on Critical Strike","cn":"暴击时有 %1%%% 几率造成流血"}
{"en":"Cause Bleeding on Critical Strike","cn":"暴击时造成流血"}
{"en":"You can only Socket Corrupted Gems in this item","cn":"只能在此物品上放入已腐化的技能石"}
{"en":"%1%%% chance for Bleeding inflicted with this Weapon to deal %2%%% more Damage","cn":"使用此武器攻击所造成的流血效果有 %1%%% 几率使流血伤害提高 %2%%%"}
{"en":"%1%%% chance for Poisons inflicted with this Weapon to deal %2%%% more Damage","cn":"使用此武器攻击所造成的中毒效果有 %1%%% 几率使中毒伤害提高 %2%%%"}
{"en":"50%% chance to cause Bleeding on Critical Strike","cn":"暴击时有 50%% 几率造成流血"}
{"en":"%1%%% chance to Poison on Hit during Flask effect","cn":"药剂持续期间，击中有 %1%%% 几率使敌人中毒"}
{"en":"Attacks with this Weapon Penetrate %1%%% Chaos Resistance","cn":"此武器的攻击穿透 %1%%% 混沌抗性"}
{"en":"Chill Enemies for %1% second on Hit with this Weapon when in Off Hand","cn":"若此武器装备在副手，此武器击中敌人时造成 %1% 秒的冰缓"}
{"en":"Chill Enemies for %1% seconds on Hit with this Weapon when in Off Hand","cn":"若此武器装备在副手，此武器击中敌人时造成 %1% 秒的冰缓"}
{"en":"Critical Strikes with this Weapon have Culling Strike","cn":"该武器暴击时获得【终结】效果"}
{"en":"Hits with this Weapon have Culling Strike if you have dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则用该武器击中时会获得【终结】效果"}
{"en":"Hits with this Weapon have Culling Strike against Bleeding Enemies","cn":"该武器击中流血敌人时会获得【终结】效果"}
{"en":"%1%%% chance to Curse Enemies with Socketed Curse Gem on Hit","cn":"击中时有 %1%%% 几率使用插槽内的诅咒宝石对目标施放诅咒"}
{"en":"Curse Enemies with Socketed Curse Gem on Hit","cn":"击中时使用插槽内的诅咒宝石对目标施放诅咒"}
{"en":"Every %1% seconds, gain %2%%% of Physical Damage as Extra Fire Damage for %3% seconds","cn":"每 %1% 秒，获得额外火焰伤害，其数值等同于物理伤害的 %2%%%，持续 %3% 秒"}
{"en":"Gain a Power Charge after Spending a total of %1% Mana","cn":"总计消耗 %1% 点魔力后可以获得 1 个暴击球"}
{"en":"Gain a Void Charge every second","cn":"每秒获得 1 个虚空之矢"}
{"en":"Gain a Void Charge every %1% seconds","cn":"每 %1% 秒获得 1 个虚空之矢"}
{"en":"%1%%% increased Movement Speed for you and nearby Allies","cn":"你和周围友军的移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed for you and nearby Allies","cn":"你和周围友军的移动速度降低 %1%%%"}
{"en":"Nearby Allies have %1$+d%% to Critical Strike Multiplier","cn":"周围友军获得 %1$+d%% 暴击伤害加成"}
{"en":"Nearby Allies' Damage with Hits is Lucky","cn":"周围敌人击中造成的伤害特别幸运"}
{"en":"Nearby Allies have Fortify","cn":"周围友军获得【护体】效果"}
{"en":"Nearby Enemies are Intimidated","cn":"周围的敌人会被恐吓"}
{"en":"Nearby Enemies have %1$+d%% to Chaos Resistance","cn":"周围敌人获得 %1$+d%% 混沌抗性"}
{"en":"Nearby Enemies have %1$+d%% to Cold Resistance","cn":"周围敌人获得 %1$+d%% 冰霜抗性"}
{"en":"Nearby Enemies have %1$+d%% to Fire Resistance","cn":"周围敌人获得 %1$+d%% 火焰抗性"}
{"en":"Nearby Enemies have %1$+d%% to Lightning Resistance","cn":"周围敌人获得 %1$+d%% 闪电抗性"}
{"en":"Nearby Enemies take %1%%% increased Physical Damage","cn":"周围敌人受到的物理伤害提高 %1%%%"}
{"en":"Socketed Gems are Supported by Level %1% Multi Totem","cn":"此物品上的技能石受到 %1% 级的 多重图腾 辅助"}
{"en":"%1%%% chance to Trigger Level %2% Blood Rage when you Kill an Enemy","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的鲜血狂怒"}
{"en":"Trigger Level %1% Blood Rage when you Kill an Enemy","cn":"击败敌人时触发 %1% 级的鲜血狂怒"}
{"en":"Attacks with this Weapon deal Double Damage","cn":"此武器的攻击造成双倍伤害"}
{"en":"%1$+d to Evasion Rating and Energy Shield","cn":"%1$+d 点闪避值和能量护盾"}
{"en":"%1%%% increased Area of Effect during Flask Effect","cn":"药剂持续期间，范围效果扩大 %1%%%"}
{"en":"%1%%% Chance to avoid being Stunned during Flask Effect","cn":"药剂持续期间，有 %1%%% 几率避免被晕眩"}
{"en":"Cannot be Stunned during Flask Effect","cn":"药剂持续期间免疫晕眩"}
{"en":"%1%%% increased Critical Strike Chance during Flask Effect","cn":"药剂持续期间，暴击几率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance during Flask Effect","cn":"药剂持续期间，暴击几率降低 %1%%%"}
{"en":"Gain %1% Vaal Souls on use","cn":"使用时获得 %1% 个瓦尔之灵"}
{"en":"%1%%% increased Rarity of Items found during Flask Effect","cn":"药剂持续期间，物品掉落稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found during Flask Effect","cn":"药剂持续期间，物品掉落稀有度降低 %1%%%"}
{"en":"%1%%% of Damage Taken from Hits is Leeched as Life during Flask Effect","cn":"药剂持续期间，受到的击中伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% of Life Regenerated per second during Flask Effect","cn":"药剂持续期间，每秒回复 %1%%% 生命"}
{"en":"Cannot gain Mana during effect","cn":"药剂持续期间无法获得魔力"}
{"en":"Recover %1%%% of Life when you Kill an Enemy during Flask Effect","cn":"在药剂持续期间，击败敌人会补充 %1%%% 的生命"}
{"en":"Gain %1% Vaal Soul Per Second during effect","cn":"药剂持续期间，每秒获得 %1% 个瓦尔之灵"}
{"en":"Gain %1% Vaal Souls Per Second during effect","cn":"药剂持续期间，每秒获得 %1% 个瓦尔之灵"}
{"en":"Hits with this Weapon can't be Evaded if you have Blocked Recently","cn":"近期内你若有过格挡，则该武器击中时必中"}
{"en":"%1$+d%% to Quality","cn":"%1$+d%% 品质"}
{"en":"Item sells for much more to vendors","cn":"物品卖的钱更多"}
{"en":"Properties are doubled while in a Breach","cn":"属性在裂隙内得到加倍"}
{"en":"Allocated Small Passive Skills in Radius grant nothing","cn":"范围内配置的小天赋点技能不会提供任何加成"}
{"en":"Grants all bonuses of Unallocated Small Passive Skills in Radius","cn":"范围内未配置的小天赋点技能会提供任何加成"}
{"en":"Left ring slot: Projectiles from Spells cannot Chain","cn":"左戒指栏位：法术的投射物无法弹射"}
{"en":"Left ring slot: Projectiles from Spells Fork","cn":"左戒指栏位：分裂类法术的投射物无法弹射"}
{"en":"%1$+d Life gained for each Blinded Enemy Hit by this Weapon","cn":"该武器每击中 1 个被致盲的敌人会回复 %1$+d 生命"}
{"en":"%1$+d Life gained for each Enemy Hit by this Weapon while you are Leeching","cn":"当你流血时，该武器每击中 1 个敌人会回复 %1$+d 生命"}
{"en":"%1%%% of Attack Damage Leeched as Life","cn":"攻击伤害的 %1%%% 转化为生命偷取"}
{"en":"%1%%% chance to Maim on Hit","cn":"击中时有 %1%%% 几率造成瘫痪"}
{"en":"Maim on Hit","cn":"击中时造成瘫痪"}
{"en":"%1%%% of Attack Damage Leeched as Mana","cn":"攻击伤害的 %1%%% 转化为魔力偷取"}
{"en":"With a Ghastly Eye Jewel Socketed, Minions have + %1% to Accuracy Rating","cn":"插入苍白之凝珠宝时，召唤生物的命中值 + %1%"}
{"en":"Your Critical Strikes do not deal extra Damage during Flask effect","cn":"药剂持续期间，你的暴击无法造成暴击伤害加成"}
{"en":"%1%%% increased Duration of Poisons you inflict during Flask effect","cn":"药剂持续期间，你造成的中毒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Poisons you inflict during Flask effect","cn":"药剂持续期间，你造成的中毒持续时间缩短 %1%%%"}
{"en":"%1%%% chance to Cause Poison on Critical Strike","cn":"暴击时有 %1%%% 几率造成中毒"}
{"en":"Cause Poison on Critical Strike","cn":"暴击时造成中毒"}
{"en":"%1%%% chance to Poison on Hit","cn":"击中时有 %1%%% 几率使目标中毒"}
{"en":"Always Poison on Hit","cn":"击中时使目标中毒"}
{"en":"Right ring slot: Projectiles from Spells Chain + %1% times","cn":"右戒指栏位：法术的投射物会额外弹射 %1% 次"}
{"en":"Right ring slot: Projectiles from Spells cannot Fork","cn":"右戒指栏位：法术的投射物无法分裂"}
{"en":"With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells","cn":"插入安睡之凝珠宝时，法术击中获得【秘术增强】"}
{"en":"Trigger a Socketed Cold Spell on Melee Critical Strike","cn":"近战暴击时触发插槽内的冰霜技能"}
{"en":"%1%%% increased Damage Over Time during Flask Effect","cn":"药剂持续期间，持续伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage Over Time during Flask Effect","cn":"药剂持续期间，持续伤害降低 %1%%%"}
{"en":"During Flask Effect, %1%%% increased Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","cn":"药剂持续期间，你绝对抗性最低的元素属性，会使你受到的该属性伤害提高 %1%%%"}
{"en":"During Flask Effect, %1%%% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest","cn":"药剂持续期间，你绝对抗性最低的元素属性，会使你受到的该属性伤害降低 %1%%%"}
{"en":"During Flask Effect, Damage Penetrates %1%%% Resistance of each Element for which your Uncapped Elemental Resistance is highest","cn":"药剂持续期间，你绝对抗性最高的元素属性，会使你穿透 %1%%% 该抗性"}
{"en":"Grants Level %1% Despair Curse Aura during Flask Effect","cn":"药剂持续期间，获得 %1% 级的【绝望】诅咒光环"}
{"en":"Vaal Skills deal %1%%% increased Damage during effect","cn":"生效期间，瓦尔技能的伤害提高 %1%%%"}
{"en":"Vaal Skills deal %1%%% reduced Damage during effect","cn":"生效期间，瓦尔技能的伤害降低 %1%%%"}
{"en":"Vaal Skills deal %1%%% more Damage during Effect","cn":"生效期间，瓦尔技能的总伤害额外提高 %1%%%"}
{"en":"Vaal Skills deal %1%%% less Damage during Effect","cn":"生效期间，瓦尔技能的总伤害额外降低 %1%%%"}
{"en":"Vaal Skills used during effect do not apply Soul Gain Prevention","cn":"药剂持续期间，使用的瓦尔技能无法附加阻灵术效果"}
{"en":"Vaal Skills have %1%%% increased Soul Cost during effect","cn":"生效期间，瓦尔技能的灵魂消耗提高 %1%%%"}
{"en":"Vaal Skills have %1%%% reduced Soul Cost during effect","cn":"生效期间，瓦尔技能的灵魂消耗降低 %1%%%"}
{"en":"Vaal Skills used during effect have %1%%% increased Soul Gain Prevention Duration","cn":"生效期间，使用瓦尔技能有 %1%%% 几率提高阻灵术的持续时间"}
{"en":"Vaal Skills used during effect have %1%%% reduced Soul Gain Prevention Duration","cn":"生效期间，使用瓦尔技能有 %1%%% 几率降低阻灵术的持续时间"}
{"en":"With at least %1% Intelligence in Radius, Blight has %2%%% increased Hinder Duration","cn":"若范围内含有 %1% 点智慧，【枯萎】的干扰持续时间延长 %2%%%"}
{"en":"With at least %1% Intelligence in Radius, Enemies Hindered by Blight take %2%%% increased Chaos Damage","cn":"若范围内含有 %1% 点智慧，被【枯萎】干扰的敌人受到的混沌伤害提高 %2%%%"}
{"en":"With at least %1% Intelligence in Radius, Blight has %2%%% increased Area of Effect after %3% second of Channelling","cn":"若范围内含有 %1% 点智慧，【枯萎】吟唱 %3% 秒后，范围扩大 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, Caustic Arrow has a %2%%% chance on Hit to Poison Enemies on Caustic Ground","cn":"若范围内含有至少 %1% 点敏捷，【腐蚀箭矢】在击中后位于腐蚀地面上的敌人后，有 %2%%% 几率使其中毒"}
{"en":"With at least %1% Dexterity in Radius, Caustic Arrow deals %2%%% increased Damage over Time","cn":"若范围内含有至少 %1% 点敏捷， 【腐蚀箭矢】的持续伤害提高 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, Caustic Arrow deals %2%%% reduced Damage over Time","cn":"若范围内含有至少 %1% 点敏捷， 【腐蚀箭矢】的持续伤害降低 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, Caustic Arrow deals %2%%% increased Damage with Hits","cn":"若范围内含有至少 %1% 点敏捷， 【腐蚀箭矢】的击中伤害提高 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, Caustic Arrow deals %2%%% reduced Damage with Hits","cn":"若范围内含有至少 %1% 点敏捷， 【腐蚀箭矢】的击中伤害降低 %2%%%"}
{"en":"Cold Resistance and Lightning Resistance in Radius are Transformed to increased Melee Damage","cn":"范围内的冰霜和闪电抗性转化为提高近战伤害"}
{"en":"Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attack Hits at %1%%% of its value","cn":"范围内提高冰霜抗性的天赋也会以 %1%%% 的比例提高躲避攻击击中几率"}
{"en":"Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill","cn":"范围内提高冰霜抗性的天赋也会提高击败敌人时获得狂怒球的概率"}
{"en":"With at least %1% Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area","cn":"若范围内含有 %1% 点智慧，当敌人在【霜暴】的作用区域被击败，将获得暴击球而非狂怒球"}
{"en":"With at least %1% Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges","cn":"若范围内含有 %1% 点智慧，【霜暴】的冷却时间缩短将受暴击球影响，而非狂怒球"}
{"en":"With at least %1% Dexterity in Radius, Dual Strike has a %2%%% chance to deal Double Damage with the Main-Hand Weapon","cn":"若范围内含有 %1% 点敏捷， 双持打击时主手武器有 %2%%% 几率造成双倍伤害"}
{"en":"With at least %1% Dexterity in Radius, Dual Strike deals Double Damage with the Main-Hand Weapon","cn":"若范围内含有 %1% 点敏捷， 双持打击时主手武器造成双倍伤害"}
{"en":"With at least %1% Dexterity in Radius, Dual Strike deals Off-Hand Splash Damage","cn":"若范围内含有 %1% 点敏捷，"}
{"en":"to surrounding targets","cn":"双持打击时副手武器对周围敌人造成扩散伤害"}
{"en":"With %1% total Strength and Intelligence in Radius, Elemental Hit deals %2%%% less Cold Damage","cn":"范围内含的力量和智慧总计 %1% 点时，【元素打击】的冰冷伤害降低 %2%%%"}
{"en":"With %1% total Intelligence and Dexterity in Radius, Elemental Hit deals %2%%% less Fire Damage","cn":"范围内含的智慧和敏捷总计 %1% 点时，【元素打击】的火焰伤害降低 %2%%%"}
{"en":"With %1% total Dexterity and Strength in Radius, Elemental Hit deals %2%%% less Lightning Damage","cn":"范围内含的敏捷和力量总计 %1% 点时，【元素打击】的闪电伤害降低 %2%%%"}
{"en":"With %1% total Strength and Intelligence in Radius, Elemental Hit cannot choose Cold","cn":"范围内含的力量和智慧总计 %1% 点时，【元素打击】无法选择冰霜元素"}
{"en":"With %1% total Intelligence and Dexterity in Radius, Elemental Hit cannot choose Fire","cn":"范围内含的智慧和敏捷总计 %1% 点时，【元素打击】无法选择火焰元素"}
{"en":"With %1% total Dexterity and Strength in Radius, Elemental Hit cannot choose Lightning","cn":"范围内含的力量和敏捷总计 %1% 点时，【元素打击】无法选择闪电元素"}
{"en":"Fire Resistance and Cold Resistance in Radius are Transformed to increased Spell Damage","cn":"范围内的火焰和冰霜抗性转化为提高法术伤害"}
{"en":"Fire Resistance and Lightning Resistance in Radius are Transformed to increased Projectile Attack Damage","cn":"范围内的火焰和闪电抗性转化为提高投射物攻击伤害"}
{"en":"Passives granting Fire Resistance or all Elemental Resistances in Radius","cn":"范围内提高火焰抗性或所有元素的天赋"}
{"en":"also grant Chance to Block Attack Damage at %1%%% of its value","cn":"也会以 %1%%% 的比例提高攻击伤害格挡几率"}
{"en":"Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill","cn":"范围内提高火焰抗性的天赋也会提高击败敌人时获得耐力球的概率"}
{"en":"With at least %1% Dexterity in Radius, Fire Trap throws up to 1 additional Trap","cn":"若范围内含有 %1% 点敏捷，【火焰陷阱】会扔出最多 1 个额外陷阱"}
{"en":"With at least %1% Dexterity in Radius, Fire Trap throws up to %2% additional Traps","cn":"若范围内含有 %1% 点敏捷，【火焰陷阱】会扔出最多 %2% 个额外陷阱"}
{"en":"With at least %1% Dexterity in Radius, Melee Damage","cn":"若范围内含有 %1% 点敏捷，【冰霜之刃】造成"}
{"en":"dealt by Frost Blades Penetrates %1%%% Cold Resistance","cn":"的近战伤害穿透 %1%%% 冰霜抗性"}
{"en":"With at least %1% Dexterity in Radius, Frost Blades has %2%%% increased Projectile Speed","cn":"若范围内含有 %1% 点敏捷， 【冰霜之刃】的投射物速度提高 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, Frost Blades has %2%%% reduced Projectile Speed","cn":"若范围内含有 %1% 点敏捷， 【冰霜之刃】的投射物速度降低 %2%%%"}
{"en":"With at least %1% Intelligence in Radius, Frostbolt fires an additional Projectile","cn":"若范围内含有 %1% 点智慧，【寒冰弹】会额外发射 1 个投射物"}
{"en":"With at least %1% Intelligence in Radius, Frostbolt fires %2% additional Projectiles","cn":"若范围内含有 %1% 点智慧，【寒冰弹】会额外发射 %2% 个投射物"}
{"en":"With at least %1% Intelligence in Radius, Frostbolt Projectiles gain %2%%% increased Projectile Speed per second","cn":"若范围内含有 %1% 点智慧， 【寒冰弹】会每秒提高 %2%%% 投射物速度"}
{"en":"With at least %1% Intelligence in Radius, Frostbolt Projectiles gain %2%%% reduced Projectile Speed per second","cn":"若范围内含有 %1% 点智慧， 【寒冰弹】会每秒降低 %2%%% 投射物速度"}
{"en":"With %1% Intelligence in Radius, Glacial Cascade has an additional Burst","cn":"若范围内含有 %1% 点智慧，【冰川之刺】将额外爆炸 1 次"}
{"en":"With %1% Intelligence in Radius, Glacial Cascade has %2% additional Bursts","cn":"若范围内含有 %1% 点智慧，【冰川之刺】将额外爆炸 %2% 次"}
{"en":"With %1% Intelligence in Radius, %2%%% of Glacial Cascade Physical Damage","cn":"若范围内含有 %1% 点智慧，【冰川之刺】物理伤害的  %2%%%"}
{"en":"Converted to Cold Damage","cn":"转化为冰霜伤害"}
{"en":"With at least %1% Dexterity in Radius, Ice Shot Pierces an additional Target","cn":"若范围内含 %1% 点敏捷，【冰霜射击】会穿透 1 个额外目标"}
{"en":"With at least %1% Dexterity in Radius, Ice Shot Pierces %2% additional Targets","cn":"若范围内含 %1% 点敏捷，【冰霜射击】会穿透 %2% 个额外目标"}
{"en":"With at least %1% Dexterity in Radius, Ice Shot has %2%%% increased Area of Effect","cn":"若范围内含 %1% 点敏捷，【冰霜射击】的范围扩大 %2%%%"}
{"en":"With at least %1% Dexterity in Radius, Ice Shot Pierces an additional Target","cn":"若范围内含有 %1% 点敏捷，【冰霜射击】会额外穿透 1 个目标"}
{"en":"With at least %1% Dexterity in Radius, Ice Shot Pierces %2% additional Targets","cn":"若范围内含有 %1% 点敏捷，【冰霜射击】会额外穿透 %2% 个目标"}
{"en":"Passives granting Lightning Resistance or all Elemental Resistances in Radius","cn":"范围内提高闪电抗性或所有元素抗性的天赋"}
{"en":"also grant Chance to Block Spell Damage at %1%%% of its value","cn":"也会以 %1%%% 的比例提高法术伤害格挡几率"}
{"en":"Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill","cn":"范围内天赋点附加的闪电抗性同时提高击败敌人时获得暴击球的概率"}
{"en":"With at least %1% Intelligence in Radius, each Lightning Tendrils Repeat has %2%%% increased Area of Effect per Enemy Hit","cn":"若范围内含有 %1% 点智慧，【电能释放】击中每个敌人时，范围扩大 %2%%%"}
{"en":"With at least %1% Intelligence in Radius, Magma Orb fires an additional Projectile","cn":"若范围内含有 %1% 点智慧，【熔岩之核】会额外发射 1 个投射物"}
{"en":"With at least %1% Intelligence in Radius, Magma Orb fires %2% additional Projectiles","cn":"若范围内含有 %1% 点智慧，【熔岩之核】会额外发射 %2% 个投射物"}
{"en":"With at least %1% Intelligence in Radius, Magma Orb","cn":"若范围内含有 %1% 点智慧，"}
{"en":"has %1%%% increased Area of Effect per Chain","cn":"【熔岩之核】每次连锁弹射的范围扩大 %1%%%"}
{"en":"With at least %1% Intelligence in Radius, Magma Orb","cn":"若范围内含有 %1% 点智慧，"}
{"en":"has %1%%% reduced Area of Effect per Chain","cn":"【熔岩之核】每次连锁弹射的范围缩小 %1%%%"}
{"en":"With at least %1% Strength in Radius, Molten Strike fires an additional Projectile","cn":"若范围内含有 %1% 点力量，【熔岩之击】会额外发射 1 个投射物"}
{"en":"With at least %1% Strength in Radius, Molten Strike fires %2% additional Projectiles","cn":"若范围内含有 %1% 点力量，【熔岩之击】会额外发射 %2% 个投射物"}
{"en":"With at least %1% Strength in Radius, Molten Strike has %2%%% increased Area of Effect","cn":"若范围内含有 %1% 点力量，【熔岩之击】的范围扩大 %2%%%"}
{"en":"%1%%% increased Effect of non-Keystone Passive Skills in Radius","cn":"范围内的非核心天赋技能效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of non-Keystone Passive Skills in Radius","cn":"范围内的非核心天赋效果降低 %1%%%"}
{"en":"Notable Passive Skills in Radius grant nothing","cn":"范围内配置的核心天赋技能不会提供任何加成"}
{"en":"With at least %1% Dexterity in Radius, Shrapnel Shot's cone has a %2%%% chance to deal Double Damage","cn":"若范围内含有 %1% 点敏捷，【流星射击】的锥形范围内有 %2%%% 几率造成双倍伤害"}
{"en":"With at least %1% Dexterity in Radius, Shrapnel Shot's cone deals Double Damage","cn":"若范围内含有 %1% 点敏捷，【流星射击】的锥形范围内会造成双倍伤害"}
{"en":"With at least %1% Intelligence in Radius, Spark fires an additional Projectile","cn":"若范围内含有 %1% 点智慧，【电球】会发射 1 个额外投射物"}
{"en":"With at least %1% Intelligence in Radius, Spark fires %2% additional Projectiles","cn":"若范围内含有 %1% 点智慧，【电球】会发射 %2% 个额外投射物"}
{"en":"With at least %1% Intelligence in Radius, Spark fires Projectiles in a Nova","cn":"若范围内含有 %1% 点智慧，【电球】会以环状向周围发射投射物"}
{"en":"With at least %1% Dexterity in Radius, Spectral Throw has %2%%% chance on Hit to give a Vaal soul to Vaal Spectral Throw","cn":"若范围内含有 %1% 点敏捷，【灵体投掷】击中时有 %2%%% 几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】"}
{"en":"With at least %1% Intelligence in Radius, Raised Spectres have a %2%%% chance to gain Soul Eater for %3% seconds on Kill","cn":"若范围内含有 %1% 点智慧，召唤灵体击败敌人时有 %2%%% 几率获得 %3% 秒的噬魂者效果"}
{"en":"With at least %1% Dexterity in Radius, Split Arrow fires Projectiles in Parallel","cn":"若范围内含有 %1% 点敏捷，【分裂箭矢】会平行发射投射物"}
{"en":"With at least %1% Dexterity in Radius, Viper Strike has a %2%%% chance per Poison on Enemy to grant Unholy Might for %3% seconds on Hit","cn":"若范围内含有 %1% 点敏捷，【毒蛇打击】每次造成中毒时有 %2%%% 几率获得 %3% 秒不洁之力"}
{"en":"With at least %1% Intelligence in Radius, Raised","cn":"若范围内含有 %1% 点智慧，"}
{"en":"Zombies' Slam Attack has %1%%% increased Cooldown Recovery Speed","cn":"【魔卫复苏】的重击攻击会使冷却回复速度提高 %1%%%"}
{"en":"With at least %1% Intelligence in Radius, Raised Zombies' Slam","cn":"若范围内含有 %1% 点智慧，"}
{"en":"Attack deals %1%%% increased Damage","cn":"【魔卫复苏】的重击攻击伤害提高 %1%%%"}
{"en":"Gains no Charges during effect of any Soul Ripper Flask","cn":"在任何灵魂撕裂者药剂持续期间无法获得药剂充能"}
{"en":"Lose all Frenzy, Endurance, and Power Charges when you Move","cn":"移动时失去所有暴击球，耐力球和狂怒球"}
{"en":"%1%%% increased Rarity of Items Dropped by Slain Magic Enemies","cn":"击败魔法怪物后的物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Slain Magic Enemies","cn":"击败魔法怪物后的物品稀有度降低 %1%%%"}
{"en":"Magma Orb fires an additional Projectile","cn":"【熔岩之核】可以额外发射 1 个投射物"}
{"en":"Magma Orb fires %1% additional Projectiles","cn":"【熔岩之核】可以额外发射 %1% 个投射物"}
{"en":"Magma Orb has %1%%% increased Area of Effect per Chain","cn":"【熔岩之核】的每次连锁弹射范围扩大 %1%%% 范围"}
{"en":"Magma Orb has %1%%% reduced Area of Effect per Chain","cn":"【熔岩之核】的每次连锁弹射范围降低 %1%%%"}
{"en":"%1%%% increased Effect of Maim","cn":"瘫痪效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Maim","cn":"瘫痪效果降低 %1%%%"}
{"en":"%1%%% chance to Maim Enemies on Critical Strike with Attacks","cn":"攻击打出暴击时，有 %1%%% 几率造成瘫痪"}
{"en":"Attacks have %1%%% chance to Maim on Hit","cn":"攻击击中时有 %1%%% 几率造成瘫痪"}
{"en":"Attacks always Maim on Hit","cn":"攻击击中造成瘫痪"}
{"en":"%1%%% increased Mana Cost of Skills that place Mines or throw Traps","cn":"放置地雷或投掷陷阱类技能的魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Skills that place Mines or throw Traps","cn":"放置地雷或投掷陷阱类技能的魔力消耗降低 %1%%%"}
{"en":"Lose %1% Mana per Second","cn":"每秒失去 %1% 魔力"}
{"en":"Lose %1%%% of maximum Mana per Second","cn":"每秒失去 %1%%% 最大魔力"}
{"en":"%1$+d Mana gained for each Enemy Hit by your Spells","cn":"你的法术每击中 1 个敌人会回复 %1$+d 魔力"}
{"en":"%1%%% of Attack Damage Leeched as Mana per Power Charge","cn":"每个暴击球会提供攻击伤害 %1%%% 的魔力偷取"}
{"en":"%1%%% of Lightning Damage is Leeched as Mana while affected by Wrath","cn":"受到【雷霆】影响时，闪电伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1%%% of Damage Leeched as Mana against Frozen Enemies","cn":"对冰冻敌人所造成伤害的 %1%%% 转化为魔力偷取"}
{"en":"%1$+d Maximum Mana per Level","cn":"每级 %1$+d 最大魔力"}
{"en":"Recover %1%%% of your maximum Mana when you Block","cn":"格挡时回复 %1%%% 最大魔力"}
{"en":"Regenerate %1% Mana per second if all Equipped Items are Corrupted","cn":"所有身上穿戴的物品皆为已腐化时，每秒回复 %1% 魔力"}
{"en":"%1%%% increased Mana Recovery Rate while affected by Clarity","cn":"受到【清晰】影响时，魔力回复速度提高 %1%%%"}
{"en":"%1%%% reduced Mana Recovery Rate while affected by Clarity","cn":"受到【清晰】影响时，魔力回复速度降低 %1%%%"}
{"en":"%1% Mana Regenerated per second if you've Hit an Enemy Recently","cn":"近期内你若击中敌人，则每秒回复 %1% 魔力"}
{"en":"%1% Mana Regenerated per second if you've used a Movement Skill Recently","cn":"近期内你若有使用过位移技能，则每秒回复 %1% 魔力"}
{"en":"%1% Mana Regenerated per Second per Power Charge","cn":"每个暴击球每秒回复 %1% 魔力"}
{"en":"%1%%% of Mana Regenerated per second if you've Hit an Enemy Recently","cn":"近期内你若击中敌人，则每秒回复 %1% 魔力"}
{"en":"You Regenerate %1%%% of Mana per second per Totem","cn":"每个图腾每秒使你回复 %1%%%  魔力"}
{"en":"%1% Mana Regenerated per Second while you have Avian's Flight","cn":"拥有【鸟之斗魄】时每秒回复 %1% 魔力"}
{"en":"%1%%% increased Mana Regeneration Rate while moving","cn":"当移动时，魔力回复速度提高 %1%%%"}
{"en":"%1%%% reduced Mana Regeneration Rate while moving","cn":"当移动时，魔力回复速度降低 %1%%%"}
{"en":"Manifest Dancing Dervish also manifests a copy of Dancing Dervish","cn":"【幻化之刃德尔维希】也会幻化一个【禅意苦行僧】的复制品"}
{"en":"Manifest Dancing Dervish also manifests %1% copies of Dancing Dervish","cn":"【幻化之刃德尔维希】也会幻化 %1% 个【禅意苦行僧】的复制品"}
{"en":"Area contains %1% additional Red Beast","cn":"该区域会出现额外 1 个红野兽"}
{"en":"Area contains %1% additional Red Beasts","cn":"该区域会出现额外 %1% 个红野兽"}
{"en":"Area contains an Arcanist's Strongbox","cn":"该区域会出现 1 个奥术师的保险箱"}
{"en":"Area contains an Avatar of Ambush","cn":"该区域会出现伏击赛季的人物"}
{"en":"Area contains an Avatar of Anarchy","cn":"该区域会出现混乱赛季的人物"}
{"en":"Area contains an Avatar of Beyond","cn":"该区域会出现超越赛季的人物"}
{"en":"Area contains an Avatar of Bloodlines","cn":"该区域会出现血族赛季的人物"}
{"en":"Area contains an Avatar of Breach","cn":"该区域会出现裂隙赛季的人物"}
{"en":"Area contains an Avatar of Domination","cn":"该区域会出现支配赛季的人物"}
{"en":"Area contains an Avatar of Essence","cn":"该区域会出现精华赛季的人物"}
{"en":"Area contains an Avatar of Invasion","cn":"该区域会出现侵略赛季的人物"}
{"en":"Area contains an Avatar of Nemesis","cn":"该区域会出现复仇赛季的人物"}
{"en":"Area contains an Avatar of Onslaught","cn":"该区域会出现猛攻赛季的人物"}
{"en":"Area contains an Avatar of Perandus","cn":"该区域会出现普兰德斯赛季的人物"}
{"en":"Area contains an Avatar of Prophecy","cn":"该区域会出现预言赛季的人物"}
{"en":"Area contains an Avatar of Rampage","cn":"该区域会出现暴走赛季的人物"}
{"en":"Area contains an Avatar of Talisman","cn":"该区域会出现魔符赛季的人物"}
{"en":"Area contains an Avatar of Tempest","cn":"该区域会出现风暴赛季的人物"}
{"en":"Area contains an Avatar of Torment","cn":"该区域会出现苦痛赛季的人物"}
{"en":"Area contains an Avatar of Warbands","cn":"该区域会出现军团赛季的人物"}
{"en":"Area contains a Cartographer's Strongbox","cn":"该区域会出现 1 个制图师的保险箱"}
{"en":"Area contains an additional Perandus Treasury","cn":"该区域会出现 1 个普兰德斯藏宝箱"}
{"en":"Area contains a Gemcutter's Strongbox","cn":"该区域会出现 1 个珠宝师的保险箱"}
{"en":"Area contains a Grandmaster Ally","cn":"该区域会出现 1 个神一般的友军"}
{"en":"Area contains an additional Perandus Jewellery Box","cn":"该区域会出现 1 个普兰德斯珠宝箱"}
{"en":"Area contains an additional Perandus Archive","cn":"该区域会出现 1 个普兰德斯藏书箱"}
{"en":"Area contains an additional Perandus Coffer","cn":"该区域会出现 1 个普兰德斯藏金盒"}
{"en":"Area contains a Tormented Embezzler","cn":"该区域会出现【罪魂】: 盗用者"}
{"en":"Area contains a Tormented Seditionist","cn":"该区域会出现【罪魂】: 煽动者"}
{"en":"Area contains a Tormented Vaal Cultist","cn":"该区域会出现【罪魂】: 瓦尔信徒"}
{"en":"Area contains an additional Perandus Locker","cn":"该区域会出现 1 个普兰德斯密封箱"}
{"en":"Area contains a Unique Strongbox","cn":"该区域会出现 1 个传奇保险箱"}
{"en":"Area contains %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Area contains %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Area contains %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Area is Overgrown with Caustic Plants","cn":"区域长满了腐蚀性的植物"}
{"en":"Area contains %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Area contains %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"Area contains %1% additional Clusters of Mysterious Barrels","cn":"该区域会出现 %1% 个额外神秘木桶堆"}
{"en":"When a Bloodline Pack is Slain, it drops a Currency Item","cn":"击败血族怪物群会掉落额外 1 个通货"}
{"en":"When a Bloodline Pack is Slain, it drops %1% Currency Items","cn":"击败血族怪物群会掉落额外 %1% 个通货"}
{"en":"When a Bloodline Pack is Slain, it drops a Rare Item","cn":"击败血族怪群会掉落额外 1 个稀有物品"}
{"en":"When a Bloodline Pack is Slain, it drops %1% Rare Items","cn":"击败血族怪群会掉落额外 %1% 个稀有物品"}
{"en":"Unique Boss is accompanied by Bodyguards","cn":"传奇首领由守卫守护"}
{"en":"%1%%% increased Quantity of Items dropped by Unique Boss","cn":"传奇首领的物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items dropped by Unique Boss","cn":"传奇首领的物品掉落数量降低 %1%%%"}
{"en":"Unique Boss drops %1% additional Unique Item","cn":"传奇首领会掉落额外 %1% 件传奇物品"}
{"en":"Unique Boss drops %1% additional Unique Items","cn":"传奇首领会掉落额外 %1% 件传奇物品"}
{"en":"Unique Boss drops Corrupted Items","cn":"传奇首领掉落的物品已被腐化"}
{"en":"Unique Boss drops an additional Vaal Item","cn":"传奇首领会掉落额外 1 件瓦尔物品"}
{"en":"Unique Boss drops %1% additional Vaal Items","cn":"传奇首领会掉落额外 %1% 件瓦尔物品"}
{"en":"Breaches each contain a Breachlord","cn":"每个裂隙会出现一位裂隙君王"}
{"en":"Breaches contain a Breachlord's Clasped Hand","cn":"裂隙会出现裂隙君王们的抑制之宝"}
{"en":"Breaches have %1%%% increased Monster density","cn":"裂隙的怪物密度提高 %1%%%"}
{"en":"Area contains an additional Breach","cn":"该区域会出现额外 1 个裂隙"}
{"en":"Area contains %1% additional Breaches","cn":"该区域会出现额外 %1% 个裂隙"}
{"en":"Area contains an additional Chrysalis Talisman","cn":"该区域会额外出现 1 個虫蛹魔符"}
{"en":"Area contains an additional Clutching Talisman","cn":"该区域会额外出现 1 个咒箍魔符"}
{"en":"Area contains an additional Fangjaw Talisman","cn":"该区域会额外出现 1 个齿鲨魔符"}
{"en":"Area contains an additional Mandible Talisman","cn":"该区域会额外出现 1 个巨颚魔符"}
{"en":"Area contains additional Monsters that deal Chaos Damage","cn":"该区域会额外出现可以造成混沌伤害的怪物"}
{"en":"Area contains additional Monsters that deal Cold Damage","cn":"该区域会额外出现可以造成冰霜伤害的怪物"}
{"en":"Area contains additional Monsters that deal Fire Damage","cn":"该区域会额外出现可以造成火焰伤害的怪物"}
{"en":"Area contains additional Monsters that deal Lightning Damage","cn":"该区域会额外出现可以造成闪电伤害的怪物"}
{"en":"Area contains additional Monsters that deal Physical Damage","cn":"该区域会额外出现可以造成物理伤害的怪物"}
{"en":"Area contains an additional Three Rat Talisman","cn":"该区域会额外出现 1 个三鼠魔符"}
{"en":"Area contains an additional Unique Talisman","cn":"该区域会出现 1 个传奇魔符"}
{"en":"Area contains an additional Writhing Talisman","cn":"该区域会出现 1 个狂颠魔符"}
{"en":"Area contains a Chayula Breach","cn":"该区域会出现 1 个夏乌拉裂隙"}
{"en":"A Strongbox in this Area is Corrupted","cn":"该区域中的 1 个保险箱已腐化"}
{"en":"Area contains Creeping Agony","cn":"该区域带有 持续苦痛 效果"}
{"en":"Area contains a Keepers of the Trove Bloodline Pack","cn":"该区域会出现血族怪物的珍宝护卫"}
{"en":"Area contains a Forsaken Master","cn":"该区域会出现一位大师"}
{"en":"Area contains Yama the White","cn":"该区域会出现玛雅小白"}
{"en":"Area contains Yama the Generous","cn":"该区域会出现慷慨的玛雅小白"}
{"en":"At least one Perandus Chest is guarded by a Unique Monster","cn":"该区域中有至少 1 个普兰德斯保险箱受到传奇怪物的守护"}
{"en":"Area contains a Rare Monster carrying a Tier 2 Talisman","cn":"该区域会出现 1 个受 2 阶魔符附身的稀有怪物"}
{"en":"Area contains a Unique Monster carrying a Tier 3 Talisman","cn":"该区域会出现 1 个受 3 阶魔符附身的稀有怪物"}
{"en":"Area contains %1% additional Magic Packs which","cn":"该区域会出现 %1% 群魔法怪物，"}
{"en":"have %1%%% increased Attack, Cast and Movement Speed, and drop %2%%% more items","cn":"他们的攻击，施法，移动速度额外提高 %1%%%，并掉落 %2%%% 更多物品"}
{"en":"Area contains %1% additional Magic Packs which","cn":"该区域会出现 %1% 群魔法怪物，"}
{"en":"have %1%%% reduced Attack, Cast and Movement Speed, and drop %2%%% less items","cn":"他们的攻击，施法，移动速度额外降低 %1%%%，并掉落 %2%%% 较少物品"}
{"en":"Area contains an Uul-Netol Breach","cn":"该区域会出现乌尔尼多裂隙"}
{"en":"Area contains an additional Magic Pack of Wealth","cn":"该区域会出现 1 群富裕的魔法怪物"}
{"en":"Area contains %1% additional Animated Weapon Packs","cn":"该区域会出现 %1% 个额外幻化武器怪物群"}
{"en":"Area contains additional Monsters that Heal","cn":"该区域会额外出现 1 个治疗怪"}
{"en":"Area contains additional Magic Monsters","cn":"该区域会额外出现一些蓝色怪"}
{"en":"Area contains additional Normal Monsters","cn":"该区域会额外出现一些普通怪"}
{"en":"Area contains hunted traitors","cn":"该区域会出现一些被悬赏的叛徒"}
{"en":"Area contains additional Monsters that Convert when Killed","cn":"该区域会额外出现一些击败后能被转化的怪物"}
{"en":"Area contains additional Packs with Mirrored Rare Monsters","cn":"该区域会出现额外的镜像稀有怪物群"}
{"en":"Area contains additional Poisonous Monsters","cn":"该区域会额外出现一些剧毒怪物"}
{"en":"Area contains additional Rare Monsters","cn":"该区域会额外出现一些稀有怪物"}
{"en":"%1% fewer Portals to Area","cn":"该区域可用传送门的数量降低 %1% 扇"}
{"en":"Area contains a Rare Monster with Inner Treasure","cn":"该区域会出现额外 1 个珍宝之魂稀有怪物"}
{"en":"Area contains %1% Rare Monsters with Inner Treasure","cn":"该区域会出现额外 %1% 个珍宝之魂稀有怪物"}
{"en":"Players deal %1%%% increased Damage for each Poison on them","cn":"玩家每受到一种中毒属性伤害，则伤害提高 %1%%%"}
{"en":"Players deal %1%%% reduced Damage for each Poison on them","cn":"玩家每受到一种中毒属性伤害，则伤害降低 %1%%%"}
{"en":"While on Elemental Ground, Players have %1%%% increased Damage of the associated Damage Type","cn":"在燃烧，冰缓，感电地面上，相应属性的伤害提高 %1%%%"}
{"en":"Players take %1%%% increased Damage from Monsters from Beyond","cn":"区域中玩家受到的超越怪物伤害提高 %1%%%"}
{"en":"Players take %1%%% reduced Damage from Monsters from Beyond","cn":"区域中玩家受到的超越怪物伤害降低 %1%%%"}
{"en":"Players take %1%%% increased Damage while stationary","cn":"玩家静止时，受到的伤害提高 %1%%%"}
{"en":"Players take %1%%% reduced Damage while stationary","cn":"玩家静止时，受到的伤害降低 %1%%%"}
{"en":"Players deal %1%%% increased Damage while stationary","cn":"玩家静止时，伤害提高 %1%%%"}
{"en":"Players deal %1%%% reduced Damage while stationary","cn":"玩家静止时，伤害降低 %1%%%"}
{"en":"Areas contain deposits of Voltaxic Sulphite","cn":"该区域会出现【魔暴亚硫酸】矿"}
{"en":"Area is Alluring","cn":"该区域吸引鱼"}
{"en":"Area is always Alluring","cn":"该区域总是吸引鱼"}
{"en":"Area is Repulsive","cn":"鱼有一点不喜欢该区域"}
{"en":"Area is always Repulsive","cn":"鱼一点都不喜欢该区域"}
{"en":"Area is very Alluring","cn":"该区域很吸引鱼"}
{"en":"Area is always very Alluring","cn":"该区域总是很吸引鱼"}
{"en":"Area is very Repulsive","cn":"鱼不喜欢该区域"}
{"en":"Area is always very Repulsive","cn":"鱼都不喜欢该区域"}
{"en":"Area is extremely Alluring","cn":"该区域非常吸引鱼"}
{"en":"Area is always extremely Alluring","cn":"该区总是域非常吸引鱼"}
{"en":"Area is extremely Repulsive","cn":"鱼非常不喜欢该区域"}
{"en":"Area is always extremely Repulsive","cn":"鱼一直都非常不喜欢该区域"}
{"en":"Area is incredibly Alluring","cn":"该区域超级吸引鱼"}
{"en":"Area is always incredibly Alluring","cn":"该区域总是超级吸引鱼g"}
{"en":"Area is incredibly Repulsive","cn":"鱼超级不喜欢该区域"}
{"en":"Area is always incredibly Repulsive","cn":"鱼一直都超级不喜欢该区域"}
{"en":"Area is alluringly Alluring","cn":"该区域是钓鱼圣地"}
{"en":"Area is always alluringly Alluring","cn":"该区域一直都是钓鱼圣地"}
{"en":"Area is alluringly Repulsive","cn":"该区域是鱼最讨厌的敌方"}
{"en":"Area is always alluringly Repulsive","cn":"该区域一直都是鱼最讨厌的敌方"}
{"en":"Strongbox Monsters are Enraged","cn":"保险箱里的怪物已暴怒"}
{"en":"%1%%% more Divination Cards found in Area","cn":"区域可找到的命运卡数量提高 %1%%%"}
{"en":"Players gain %1%%% chance to Dodge Attack Hits while under a Shrine Effect","cn":"获得神殿效果时，玩家获得 %1%%% 几率躲避攻击击中"}
{"en":"%1%%% more Rare Elder Items found in Area","cn":"区域可找到的稀有裂界者物品数量提高 %1%%%"}
{"en":"Found Items drop Identified in Area","cn":"该区域掉落的物品已鉴定"}
{"en":"Essences found in this Area are Corrupted","cn":"该区域找到的精华已被腐化"}
{"en":"Imprisoned Monsters have an additional Essence","cn":"精华怪额外持有 1 个精华"}
{"en":"Imprisoned Monsters have %1% additional Essences","cn":"精华怪额外持有 %1% 个精华"}
{"en":"Essences found in this Area are a higher level","cn":"该区域可以找到高阶精华"}
{"en":"Area contains an additional Essence","cn":"该区域会出现额外 1 个精华"}
{"en":"Area contains %1% additional Essences","cn":"该区域会出现额外 %1% 个精华"}
{"en":"An additional Currency Item drops when the first Invasion Boss is slain","cn":"击败的第 1 个侵略首领会掉落额外 1 个通货物品"}
{"en":"%1% additional Currency Items drops when the first Invasion Boss is slain","cn":"击败的第 1 个侵略首领会掉落额外 %1% 个通货物品"}
{"en":"The first Strongbox Opened in this Area is guarded by an additional Rare Monster","cn":"开启的第 1 个保险箱会额外受到 1 个稀有怪物的保护"}
{"en":"The first Strongbox Opened in this Area is guarded by %1% additional Rare Monsters","cn":"开启的第 1 个保险箱会额外受到 %1% 个稀有怪物的保护"}
{"en":"A Beyond Unique drops when the first Unique Monster from Beyond is slain","cn":"击败的第 1 个【超越首领】会额外掉落 1 个传奇物品"}
{"en":"%1% Beyond Uniques drop when the first Unique Monster from Beyond is slain","cn":"击败的第 1 个【超越首领】会额外掉落 %1% 个传奇物品"}
{"en":"%1% Flask Charges recovered every %2% seconds","cn":"每 %2% 秒钟回复 %1% 药剂充能"}
{"en":"Players gain Onslaught for %1% seconds when they Kill a Rare Monster","cn":"玩家击败稀有敌人时，获得 %1% 秒【猛攻】状态"}
{"en":"Area contains Slipstreams","cn":"该区域会出现迅捷之域"}
{"en":"Areas can contain Essences","cn":"该区域会出现被精华力量封印的怪物"}
{"en":"Map has %1%%% Quality","cn":"该地图的品质为  %1%%%"}
{"en":"Imprisoned Monsters have %1%%% increased Action Speed","cn":"精华怪的行动速度提高 %1%%%"}
{"en":"Imprisoned Monsters have %1%%% reduced Action Speed","cn":"精华怪的行动速度降低 %1%%%"}
{"en":"Imprisoned Monsters deal %1%%% increased Damage","cn":"精华怪的伤害提高 %1%%%"}
{"en":"Imprisoned Monsters deal %1%%% reduced Damage","cn":"精华怪的伤害降低 %1%%%"}
{"en":"Imprisoned Monsters take %1%%% increased Damage","cn":"精华怪受到的伤害提高 %1%%%"}
{"en":"Invasion Bosses are Duplicated","cn":"侵略首领成双出现"}
{"en":"Invasion Bosses drop an additional Vaal Orb","cn":"侵略首领掉落额外 1 个瓦尔宝珠"}
{"en":"Invasion Bosses drop %1% additional Vaal Orbs","cn":"侵略首领掉落额外 %1% 个瓦尔宝珠"}
{"en":"Items dropped by Invasion Bosses are fully Linked","cn":"侵略首领掉落的物品为最大连接"}
{"en":"Items dropped by Invasion Bosses have an additional Socket","cn":"侵略首领掉落的物品有额外 1 个插槽"}
{"en":"Items dropped by Invasion Bosses have %1% additional Sockets","cn":"侵略首领掉落的物品有额外 %1% 个插槽"}
{"en":"Invasion Bosses are guarded by a Magic Pack","cn":"侵略首领被 1 群魔法怪物守护"}
{"en":"Invasion Bosses are guarded by %1% Magic Packs","cn":"侵略首领被 %1% 群魔法怪物守护"}
{"en":"This Map's Quality also applies to Rarity of Items found","cn":"该地图的品质也会套用于掉落物品的稀有度"}
{"en":"Players have %1%%% increased Rarity of Items Found per %2% Rampage Kills","cn":"玩家每有 %2% 层暴走能量，物品稀有度提高 %1%%%"}
{"en":"Players have %1%%% reduced Rarity of Items Found per %2% Rampage Kills","cn":"玩家每有 %2% 层暴走能量，物品稀有度降低 %1%%%"}
{"en":"Monsters with Silver Coins have %1%%% increased Quantity of Items Dropped, and are highlighted","cn":"持有银币的怪物会被高亮，掉落物品数量提高 %1%%%"}
{"en":"Area contains an additional Leaguestone","cn":"该区域会出现额外 1 个赛季石"}
{"en":"Area contains %1% additional Leaguestones","cn":"该区域会出现额外 %1% 个赛季石"}
{"en":"Monsters from Beyond have %1%%% more Quantity and Rarity of Dropped Items","cn":"超越怪物的物品掉落数量和物品稀有度额外提高 %1%%%"}
{"en":"Monsters from Beyond have %1%%% less Quantity and Rarity of Dropped Items","cn":"超越怪物的物品掉落数量和物品稀有度额外降低 %1%%%"}
{"en":"Area is controlled by a Warband Boss","cn":"该区域受到军团首领的控制"}
{"en":"Area is inhabited by Redblade Warbands","cn":"该区域被【红刃军团】守卫"}
{"en":"Area is inhabited by Mutewind Warbands","cn":"该区域被【哑风军团】守卫"}
{"en":"Area is inhabited by Brinerot Warbands","cn":"该区域被【布琳洛特军团】守卫"}
{"en":"Area is inhabited by Renegade Warbands","cn":"该区域被【混沌军团】守卫"}
{"en":"%1%%% More Quantity of Items Dropped by Imprisoned Monsters","cn":"精华怪的 %1%%% 物品掉落总数量额外提高"}
{"en":"%1%%% more Rarity of Items Dropped by Imprisoned Monsters","cn":"精华怪的物品总稀有度额外提高 %1%%%"}
{"en":"Invasion Bosses have %1%%% more Quantity and Rarity of dropped Items","cn":"侵略首领的物品掉落总数量和物品总稀有度额外提高 %1%%%"}
{"en":"Invasion Bosses have %1%%% less Quantity and Rarity of dropped Items","cn":"侵略首领的物品掉落总数量和物品总稀有度额外降低 %1%%%"}
{"en":"Area contains an Essence of Hysteria","cn":"该区域会出现 1 个浮夸精华"}
{"en":"Area contains an Essence of Insanity","cn":"该区域会出现 1 个错乱精华"}
{"en":"Area contains an Essence of Horror","cn":"该区域会出现 1 个极恐精华"}
{"en":"Area contains an Essence of Delirium","cn":"该区域会出现 1 个谵妄精华"}
{"en":"Area contains a Remnant of Corruption","cn":"该区域会出现 1 个遗忘的腐化器皿"}
{"en":"Area contains a Breach","cn":"该区域会出现 1 个裂隙"}
{"en":"Area contains %1% Breaches","cn":"该区域会出现 %1% 个裂隙"}
{"en":"Area contains an Invasion Boss","cn":"该区域会出现 1 个侵略首领"}
{"en":"Area contains %1% Invasion Bosses","cn":"该区域会出现 %1% 个侵略首领"}
{"en":"Area contains up to 1 Monster imprisoned by Essences","cn":"该区域会出现 1 个精华怪"}
{"en":"Area contains up to %1% Monsters imprisoned by Essences","cn":"该区域会出现 %1% 个精华怪"}
{"en":"Area contains a Perandus Chest","cn":"该区域会出现 1 个普兰德斯宝物箱"}
{"en":"Area contains %1% Perandus Chests","cn":"该区域会出现 %1% 个普兰德斯宝物箱"}
{"en":"Area contains a Silver Coin","cn":"该区域会出现 1 枚银币"}
{"en":"Area contains %1% Silver Coins","cn":"该区域会出现 %1% 枚银币"}
{"en":"Area contains a Rogue Exile","cn":"该区域会出现 1 个【盗贼流放者】"}
{"en":"Area contains %1% Rogue Exiles","cn":"该区域会出现 %1% 个【盗贼流放者】"}
{"en":"Area contains up to 1 Shrine","cn":"该区域会出现 1 个神殿"}
{"en":"Area contains up to %1% Shrines","cn":"该区域会出现 %1% 个神殿"}
{"en":"Area contains a Strongbox","cn":"该区域会出现 1 个保险箱"}
{"en":"Area contains %1% Strongboxes","cn":"该区域会出现 %1% 个保险箱"}
{"en":"Area contains a Monster possessed by an Ancient Talisman","cn":"该区域会出现 1 个受魔符附身的怪物"}
{"en":"Area contains %1% Monsters possessed by Ancient Talismans","cn":"该区域会出现 %1% 个受魔符附身的怪物"}
{"en":"Area contains a Tormented Spirit","cn":"该区域会出现 1 个【罪魂】"}
{"en":"Area contains %1% Tormented Spirits","cn":"该区域会出现 %1% 个【罪魂】"}
{"en":"Area contains at least 1 Warband Pack","cn":"该区域会出现至少 1 个军团"}
{"en":"Area contains at least %1% Warband Packs","cn":"该区域会出现至少 %1% 个军团"}
{"en":"Perandus Chests have %1%%% more Quantity of Items Dropped","cn":"普兰德斯宝箱的物品掉落总数量额外提高 %1%%%"}
{"en":"Perandus Chests have %1%%% more Rarity of Items Dropped","cn":"普兰德斯宝箱的物品总稀有度额外提高 %1%%%"}
{"en":"Rogue Exiles have %1%%% more Rarity of Items Dropped","cn":"【盗贼流放者】的物品稀有度额外提高 %1%%%"}
{"en":"Monsters guarding Shrines are Magic","cn":"下个区域的神殿受到魔法怪物守护"}
{"en":"Some Monsters guarding Shrines are Rare","cn":"下个区域的神殿受到稀有怪物守护"}
{"en":"At least one Shine in this Area is an Acceleration Shrine","cn":"下个区域会出现至少 1 个迅速神殿"}
{"en":"At least one Shine in this Area is an Echoing Shrine","cn":"下个区域会出现至少 1 个回响神殿"}
{"en":"At least one Shine in this Area is a Divine Shrine","cn":"下个区域会出现至少 1 个圣洁神殿"}
{"en":"Strongboxes are Magic","cn":"保险箱皆为魔法"}
{"en":"Strongboxes are Rare","cn":"保险箱皆为稀有"}
{"en":"Strongboxes in Area have %1%%% chance to contain an additional Vaal Orb","cn":"保险箱有 %1%%% 几率内含 1 个额外瓦尔宝珠"}
{"en":"Warbands have %1%%% more Quantity of Items Dropped","cn":"军团的物品掉落总数量额外提高 %1%%%"}
{"en":"Warbands have %1%%% more Rarity of Items Dropped","cn":"军团的物品总稀有度额外提高 %1%%%"}
{"en":"A Monster in this Area will summon Abaxoth when Slain","cn":"区域中 1 个怪物将会在死亡后召唤阿巴萨斯"}
{"en":"%1% Monsters in this Area will summon Abaxoth when Slain","cn":"区域中 %1% 个怪物将会在死亡后召唤阿巴萨斯"}
{"en":"A Monster in this Area will summon a Unique Monster from Beyond when Slain","cn":"区域中 1 个怪物将会在死亡后召唤【超越首领】"}
{"en":"%1% Monsters in this Area will summon a Unique Monster from Beyond when Slain","cn":"区域中 %1% 个怪物将会在死亡后召唤【超越首领】"}
{"en":"The first time a Player reaches %1% Rampage Kills in this Area, 6 Currency Items will drop","cn":"玩家首次达到 %1% 层【暴走能量】时掉落 6 个通货"}
{"en":"The first time a Player reaches %1% Rampage Kills in this Area, they will encounter a Powerful Monster","cn":"该区域中玩家首次达到 %1% 层【暴走能量】时，会召唤出强大的怪物"}
{"en":"Randomly dropped Items are Normal instead of Magic","cn":"随机掉落的魔法物品由普通物品代替"}
{"en":"Magic Monsters are Maimed","cn":"魔法怪物会被瘫痪"}
{"en":"Magic Monsters take %1%%% increased Damage","cn":"魔法怪物受到的伤害提高 %1%%%"}
{"en":"Magic Monsters take %1%%% reduced Damage","cn":"魔法怪物受到的伤害降低 %1%%%"}
{"en":"%1%%% increased Magic Pack Size","cn":"魔法怪物群大小提高 %1%%%"}
{"en":"%1%%% reduced Magic Pack Size","cn":"魔法怪物群大小降低 %1%%%"}
{"en":"%1%%% more Maps found in Area","cn":"区域可找到的异界地图数量提高 %1%%%"}
{"en":"Monsters Imprisoned around Essences in Area are Magic","cn":"精华怪周围皆为魔法怪物"}
{"en":"%1%%% increased effect of Onslaught on Players and Monsters","cn":"玩家和怪物的【猛攻】效果提高 %1%%%"}
{"en":"%1%%% reduced effect of Onslaught on Players and Monsters","cn":"玩家和怪物的【猛攻】效果降低 %1%%%"}
{"en":"Monsters have %1%%% increased Attack, Cast and Movement Speed","cn":"怪物的攻击，施法，移动速度提高 %1%%%"}
{"en":"Monsters have %1%%% reduced Attack, Cast and Movement Speed","cn":"怪物的攻击，施法，移动速度降低 %1%%%"}
{"en":"Monsters have %1%%% increased chance to spawn a Beyond Portal","cn":"怪物产生超越传送门的几率提高 %1%%%"}
{"en":"Monsters have %1%%% reduced chance to spawn a Beyond Portal","cn":"怪物产生超越传送门的几率降低 %1%%%"}
{"en":"%1%%% increased Effect of Curses on Monsters","cn":"对怪物的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Curses on Monsters","cn":"对怪物的诅咒效果降低 %1%%%"}
{"en":"Monsters Possessed by Tormented Spirits take %1%%% increased Damage","cn":"受【罪魂】附身的怪物承受的伤害提高 %1%%%"}
{"en":"Monsters Possessed by Tormented Spirits take %1%%% reduced Damage","cn":"受【罪魂】附身的怪物承受的伤害降低 %1%%%"}
{"en":"Monsters grant %1%%% increased Experience","cn":"怪物的经验值提高 %1%%%"}
{"en":"Monsters grant %1%%% reduced Experience","cn":"怪物的经验值降低 %1%%%"}
{"en":"Monsters have %1%%% increased Accuracy Rating","cn":"怪物的命中值提高 %1%%%"}
{"en":"Monsters have %1%%% reduced Accuracy Rating","cn":"怪物的命中值降低 %1%%%"}
{"en":"Monsters have %1%%% chance to gain an Endurance Charge on Hit","cn":"怪物有 %1%%% 几率在击中时获得耐力球"}
{"en":"Monsters gain an Endurance Charge on Hit","cn":"怪物在击中时获得耐力球"}
{"en":"Monsters have %1%%% chance to gain a Frenzy Charge on Hit","cn":"怪物有 %1%%% 几率在击中时获得狂怒球"}
{"en":"Monsters gain a Frenzy Charge on Hit","cn":"怪物在击中时获得狂怒球"}
{"en":"Monsters have %1%%% chance to gain a Power Charge on Hit","cn":"怪物有 %1%%% 几率在击中时获得暴击球"}
{"en":"Monsters gain a Power Charge on Hit","cn":"怪物在击中时获得暴击球"}
{"en":"+ %1%%% Monster Chaos Resistance","cn":"+ %1%%% 怪物的混沌抗性"}
{"en":"+ %1%%% Monster Elemental Resistance","cn":"+ %1%%% 怪物的火焰、冰霜、闪电抗性"}
{"en":"All Monster Damage from Hits always Ignites","cn":"怪物的所有伤害必定点燃"}
{"en":"Monsters are Revived as Allies on Kill","cn":"怪物被击败后变为友军"}
{"en":"Monsters have a %1%%% chance to avoid Poison, Blind, and Bleeding","cn":"怪物有 %1%%% 几率免疫中毒，致盲和流血"}
{"en":"Monsters cannot be Taunted","cn":"怪物无法被嘲讽"}
{"en":"%1%%% more effect of Curses on Monsters","cn":"对怪物的诅咒总效果额外提高 %1%%%"}
{"en":"%1%%% less effect of Curses on Monsters","cn":"对怪物的诅咒总效果额外降低 %1%%%"}
{"en":"Monsters' Action Speed cannot be modified to below base value","cn":"怪物的行动速度无法被减速至基础速度以下"}
{"en":"Monsters near Shrines are Chilled","cn":"神殿周围的怪物受到冰缓"}
{"en":"Monster Damage Penetrates %1%%% Elemental Resistances","cn":"召唤生物的伤害穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Monsters have a %1%%% chance to cause Elemental Ailments on Hit","cn":"怪物击中时有 %1%%% 几率造成元素异常状态"}
{"en":"Monsters have %1%%% chance to remove Power, Frenzy and Endurance charges on Hit","cn":"怪物击中时有 %1%%% 几率移除暴击球，狂暴球，耐力球"}
{"en":"Monsters remove Power, Frenzy and Endurance charges on Hit","cn":"怪物击中时有几率移除暴击球，狂暴球，耐力球"}
{"en":"Monsters initially carrying a Talisman drop an additional Rare Item","cn":"初始受魔符附身的怪物会掉落 1 个额外稀有物品"}
{"en":"Monsters initially carrying a Talisman drop %1% additional Rare Items","cn":"初始受魔符附身的怪物会掉落 %1% 个额外稀有物品"}
{"en":"Monsters have %1%%% chance to steal Power, Frenzy and Endurance charges on Hit","cn":"怪物击中时有 %1%%% 几率偷取暴击球，狂暴球，耐力球"}
{"en":"Monsters steal Power, Frenzy and Endurance charges on Hit","cn":"怪物击中时有几率偷取暴击球，狂暴球，耐力球"}
{"en":"Monsters with Silver Coins drop an additional Silver Coin","cn":"携带银币的怪物会掉落额外 1 枚银币"}
{"en":"Monsters with Silver Coins drop %1% additional Silver Coins","cn":"携带银币的怪物会掉落额外 %1% 枚银币"}
{"en":"Monsters with Silver Coins drop an additional Currency Item","cn":"持有银币的怪物会额外掉落 1 个通货"}
{"en":"Monsters with Silver Coins drop %1% additional Currency Items","cn":"持有银币的怪物会额外掉落 %1% 个通货"}
{"en":"Monsters with Silver Coins drop an additional Rare Item","cn":"持有银币的怪物会额外掉落 1 个稀有物品"}
{"en":"Monsters with Silver Coins drop %1% additional Rare Items","cn":"持有银币的怪物会额外掉落 %1% 个稀有物品"}
{"en":"Players have %1%%% increased Movement Speed for each Poison on them","cn":"玩家每受到一种中毒属性伤害，移动速度便提高 %1%%%"}
{"en":"Players have %1%%% reduced Movement Speed for each Poison on them","cn":"玩家每受到一种中毒属性伤害，移动速度便降低 %1%%%"}
{"en":"Nemesis Monsters drop %1% additional Currency Item","cn":"拥有复仇类词缀的怪物，物品掉落额外增加 %1% 件"}
{"en":"Nemesis Monsters drop %1% additional Currency Items","cn":"拥有复仇类词缀的怪物，物品掉落额外增加 %1% 件"}
{"en":"Area contains a Bearers of the Guardian Bloodline Pack","cn":"该区域会出现 1 个卫者之责血族群"}
{"en":"Area contains %1% Bearers of the Guardian Bloodline Packs","cn":"该区域会出现 %1% 个卫者之责血族群"}
{"en":"Area contains a Voidspawn of Abaxoth Bloodline Pack","cn":"该区域会出现 1 个阿巴萨斯之子血族群"}
{"en":"Area contains %1% Voidspawn of Abaxoth Bloodline Packs","cn":"该区域会出现 %1% 个阿巴萨斯之子血族群"}
{"en":"Dropped Items cannot be Magic","cn":"不会掉落魔法物品"}
{"en":"Dropped Items cannot be Rare","cn":"不会掉落稀有物品"}
{"en":"Stashes cannot be used","cn":"无法使用仓库页"}
{"en":"Randomly dropped Items cannot be Unique","cn":"不会随机掉落传奇物品"}
{"en":"Items cannot be sold to or purchased from NPCs","cn":"不能在NPC处买卖物品"}
{"en":"Items cannot drop as Magic or Rare","cn":"不会掉落魔法和稀有物品"}
{"en":"Non-Unique Monsters in this Area Regenerate %1%%% of Maximum Life per second","cn":"此区域的非传奇怪物每秒回复 %1%%% 最大生命"}
{"en":"Randomly dropped Items are Magic instead of Normal","cn":"随机掉落的普通物品由魔法物品代替"}
{"en":"Area contains an additional Abyss","cn":"该区域会出现 1 个额外深渊"}
{"en":"Area contains %1% additional Abysses","cn":"该区域会出现 %1% 个额外深渊"}
{"en":"Area contains an extra Harbinger","cn":"该区域会出现 1 个额外先驱者"}
{"en":"Area contains %1% extra Harbingers","cn":"该区域会出现 %1% 个额外先驱者"}
{"en":"Map has %1% additional random Modifier","cn":"该区域拥有额外 %1% 个随机属性修正"}
{"en":"Map has %1% additional random Modifiers","cn":"该区域拥有额外 %1% 个随机属性修正"}
{"en":"Area has a Monster that drops a Silver Coin","cn":"该区域会出现 1 个持有银币的怪物"}
{"en":"Area has %1% Monsters that drop a Silver Coin","cn":"该区域会出现 %1% 个持有银币的怪物"}
{"en":"An additional Map drops on Completing Area","cn":"完成该区域时会额外掉落 1 张地图"}
{"en":"%1% additional Maps drop on Completing Area","cn":"完成该区域时会额外掉落 %1% 张地图"}
{"en":"Map owner gains %1%%% more Sulphite","cn":"地图拥有者获取的亚硫酸增加 %1%%%"}
{"en":"Area is inhabited by Abominations","cn":"该区域会出现大量被创造的生物"}
{"en":"Area is inhabited by Blackguards","cn":"该区域会出现许多乌旗守卫"}
{"en":"Area is inhabited by Ghosts","cn":"该区域会出现鬼魂"}
{"en":"Area is inhabited by Cultists of Kitava","cn":"该区域会出现许多奇塔弗的狂信者"}
{"en":"Area is inhabited by Lunaris fanatics","cn":"该区域被月影女神占领"}
{"en":"Area is inhabited by Solaris fanatics","cn":"该区域被日耀女神占领"}
{"en":"Area is inhabited by Spiders","cn":"该区域会出现许多蜘蛛"}
{"en":"Area is inhabited by the Vaal","cn":"区域内有许多【瓦尔生物】"}
{"en":"Perandus Chests are guarded by additional Rare monsters","cn":"普兰德斯保险箱受额外稀有怪物守护"}
{"en":"Perandus Monsters have a %1%%% chance to drop Perandus Coins","cn":"普兰德斯怪物有 %1%%% 几率掉落普兰德斯金币"}
{"en":"Players have %1%%% increased Attack, Cast and Movement Speed while they have Onslaught","cn":"玩家在【猛攻】效果下攻击，施法，移动速度提高 %1%%%"}
{"en":"Players have %1%%% reduced Attack, Cast and Movement Speed while they have Onslaught","cn":"玩家在【猛攻】效果下攻击，施法，移动速度降低 %1%%%"}
{"en":"Players gain %1%%% increased Flask Charges","cn":"玩家获得的药剂充能提高 %1%%%"}
{"en":"Players gain %1%%% reduced Flask Charges","cn":"玩家获得的药剂充能降低 %1%%%"}
{"en":"%1%%% increased Effect of Curses on Players","cn":"玩家受到的诅咒效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Curses on Players","cn":"玩家受到的诅咒效果降低 %1%%%"}
{"en":"Players deal %1%%% increased Damage with Hits to Breach Monsters","cn":"玩家对裂隙怪的击中伤害提高 %1%%%"}
{"en":"Players take %1%%% increased Damage from Breach Monsters","cn":"裂隙怪物对玩家所造成的伤害提高 %1%%%"}
{"en":"Players take %1%%% reduced Damage from Breach Monsters","cn":"裂隙怪物对玩家所造成的伤害降低 %1%%%"}
{"en":"Players with at least %1% Rampage Kills take %2%%% increased Damage","cn":"玩家持有至少 %1% 层【暴走能量】时，受到的伤害提高 %2%%%"}
{"en":"Players with at least %1% Rampage Kills take %2%%% reduced Damage","cn":"玩家持有至少 %1% 层【暴走能量】时，受到的伤害降低 %2%%%"}
{"en":"Player's Life and Mana Recovery from Flasks are instant","cn":"玩家使用药剂回复的生命和魔力会立即回复"}
{"en":"Players are Cursed with Conductivity","cn":"玩家受到导电诅咒"}
{"en":"Players are Cursed with Flammability","cn":"玩家受到易燃诅咒"}
{"en":"Players are Cursed with Frostbite","cn":"玩家受到冻伤诅咒"}
{"en":"Players are Cursed with Projectile Weakness","cn":"玩家受到投射物要害诅咒"}
{"en":"Players are Cursed with Silence","cn":"玩家无法施放法术或战吼"}
{"en":"Players have a random Curse on them every %1% seconds","cn":"玩家每 %1% 秒随机获得 1 个诅咒"}
{"en":"Players have %1%%% more Recovery Rate of Life and Energy Shield","cn":"玩家的生命和能量护盾总回复速度额外提高 %1%%%"}
{"en":"Players have %1%%% less Recovery Rate of Life and Energy Shield","cn":"玩家的生命和能量护盾总回复速度额外降低 %1%%%"}
{"en":"Players Regenerate %1%%% of Maximum Life per second per %2% Rampage Kills","cn":"玩家每拥有 %2% 层【暴走能量】，便每秒回复 %1%%% 最大生命"}
{"en":"Players have %1%%% increased Movement Speed","cn":"玩家的移动速度提高 %1%%%"}
{"en":"Players have a %1%%% chance to gain Onslaught on Kill For %2% seconds","cn":"玩家击败敌人时有 %1%%% 几率获得 %2% 秒【猛攻】效果"}
{"en":"Players gain Onslaught on Kill for %1% seconds","cn":"玩家击败敌人时获得 %1% 秒【猛攻】效果"}
{"en":"%1%%% increased Duration of Shrine Effects on Players","cn":"神殿持续时间延长 %1%%%"}
{"en":"Players have %1%%% chance to Dodge Spell Hits","cn":"玩家有 %1%%% 几率躲避法术击中"}
{"en":"Players and Monsters take %1%%% increased Chaos Damage","cn":"玩家和怪物受到的混沌伤害提高 %1%%%"}
{"en":"Players and Monsters take %1%%% reduced Chaos Damage","cn":"玩家和怪物受到的混沌伤害降低 %1%%%"}
{"en":"Players and Monsters take %1%%% increased Cold Damage","cn":"玩家和怪物受到的冰霜伤害提高 %1%%%"}
{"en":"Players and Monsters take %1%%% reduced Cold Damage","cn":"玩家和怪物受到的冰霜伤害降低 %1%%%"}
{"en":"Players and Monsters have %1%%% increased Critical Strike Chance","cn":"怪物和玩家的暴击率提高 %1%%%"}
{"en":"Players and Monsters have %1%%% reduced Critical Strike Chance","cn":"怪物和玩家的暴击率降低 %1%%%"}
{"en":"Player's and Monster's Curses are Reflected","cn":"玩家和怪物会反射诅咒"}
{"en":"Players and Monsters have %1%%% increased Damage per Curse on them","cn":"怪物和玩家每受到一个诅咒，他们的伤害就提高 %1%%%"}
{"en":"Players and Monsters have %1%%% reduced Damage per Curse on them","cn":"怪物和玩家每受到一个诅咒，他们的伤害就降低 %1%%%"}
{"en":"Players and Monsters take %1%%% increased Damage while stationary","cn":"玩家和怪物静止时受到的伤害提高 %1%%%"}
{"en":"Players and Monsters take %1%%% increased Fire Damage","cn":"玩家和怪物受到的火焰伤害提高 %1%%%"}
{"en":"Players and Monsters take %1%%% reduced Fire Damage","cn":"玩家和怪物受到的火焰伤害降低 %1%%%"}
{"en":"Players and Monsters have Onslaught if they have been Hit Recently","cn":"玩家和怪物在被击中后的短时间内处于【猛攻】状态"}
{"en":"Players and Monsters have Resolute Technique","cn":"玩家和怪物拥有坚毅之心"}
{"en":"Players and Monsters take %1%%% increased Lightning Damage","cn":"玩家和怪物受到的闪电伤害提高 %1%%%"}
{"en":"Players and Monsters take %1%%% reduced Lightning Damage","cn":"玩家和怪物受到的闪电伤害降低 %1%%%"}
{"en":"%1%%% increased Player and Monster Movement Speed","cn":"玩家和怪物的移动速度提高 %1%%%"}
{"en":"Players and Monsters take %1%%% increased Physical Damage","cn":"玩家和怪物受到的物理伤害提高 %1%%%"}
{"en":"Players and Monsters take %1%%% reduced Physical Damage","cn":"玩家和怪物受到的物理伤害降低 %1%%%"}
{"en":"Players are Poisoned while moving","cn":"玩家移动时会中毒"}
{"en":"Players have %1%%% more Armour","cn":"玩家的总护甲额外提高 %1%%%"}
{"en":"Players have %1%%% less Armour","cn":"玩家的总护甲额外降低 %1%%%"}
{"en":"Players have %1%%% increased Chance to Block","cn":"玩家的格挡几率提高 %1%%%"}
{"en":"Players have %1%%% reduced Chance to Block","cn":"玩家的格挡几率降低 %1%%%"}
{"en":"Players cannot gain Endurance Charges","cn":"玩家无法获得耐力球"}
{"en":"Players cannot gain Frenzy Charges","cn":"玩家无法获得狂怒球"}
{"en":"Players cannot gain Power Charges","cn":"玩家无法获得暴击球"}
{"en":"Players cannot take Reflected Damage","cn":"玩家不会受到反射伤害"}
{"en":"Player chance to Dodge is Lucky","cn":"玩家躲避的几率很幸运"}
{"en":"Player chance to Dodge is Unlucky","cn":"玩家躲避的几率很不幸"}
{"en":"Players gain a Random Mod from Slain Rare Monsters for %1% seconds","cn":"击败稀有怪物时，随机获得其词缀 %1% 秒"}
{"en":"Players have a %1%%% chance when they Kill a Rare Monster to gain %2% of its Modifiers for %3% seconds","cn":"玩家击败稀有怪物时有 %1%%% 几率获得该怪物 %2% 项属性修正 %3% 秒"}
{"en":"When Players Kill a Rare Monster they will gain %1% of its Modifiers for %2% seconds","cn":"玩家击败稀有怪物时获得该怪物 %1% 项属性修正 %2% 秒"}
{"en":"Strongboxes grant Onslaught for %1% seconds when opened","cn":"玩家打开保险箱时获得 %1% 秒【猛攻】效果"}
{"en":"Players have Onslaught while using Flasks","cn":"玩家使用药剂时获得【猛攻】效果"}
{"en":"When a Player Kills a Rare Monster, they have %1%%% chance to gain its Modifiers for %2% seconds","cn":"玩家击败稀有怪物时有 %1%%% 几率获得该怪物属性修正 %2% 秒"}
{"en":"Players have Point Blank","cn":"玩家拥有【零点射击】"}
{"en":"Players have %1%%% increased Cooldown Recovery Speed for Movement Skills","cn":"玩家移动技能的冷却回复速度提高 %1%%%"}
{"en":"Players have %1%%% increased Movement Speed","cn":"玩家移动速度提高 %1%%%"}
{"en":"Players have %1%%% reduced Movement Speed","cn":"玩家移动速度降低 %1%%%"}
{"en":"Players cannot Regenerate Life, Mana or Energy Shield","cn":"玩家无法回复生命，魔力和能量护盾"}
{"en":"Players have %1$+d%% to All Resistances","cn":"玩家的全抗性 %1$+d%%"}
{"en":"Players have %1%%% more Area of Effect","cn":"玩家技能的总范围额外扩大 %1%%%"}
{"en":"Players have %1%%% less Area of Effect","cn":"玩家技能的总范围额外缩小 %1%%%"}
{"en":"Map Portals do not expire","cn":"地图传送门不会消失"}
{"en":"%1%%% increased Rampage Streak Duration","cn":"暴走持续时间延长 %1%%%"}
{"en":"%1%%% reduced Rampage Streak Duration","cn":"暴走持续时间缩短 %1%%%"}
{"en":"If this Area contains any Unique Monsters, one is Possessed","cn":"若该区域会出现任意传奇怪物，则其中 1 个将被附身"}
{"en":"Rare Monsters from Breaches have a %1%%% chance to Drop a Breach Ring","cn":"该区域的稀有怪物有 %1%%% 几率掉落裂隙戒指"}
{"en":"Rare Breach Monsters drop an additional Splinter","cn":"稀有裂隙怪物会额外掉落 1 个裂隙碎片"}
{"en":"Rare Breach Monsters drop %1% additional Splinters","cn":"稀有裂隙怪物会额外掉落 %1% 个裂隙碎片"}
{"en":"Rare Monsters are Hindered, with %1%%% increased Movement Speed","cn":"稀有怪物受到干扰，移动速度提高 %1%%%"}
{"en":"Rare Monsters are Hindered, with %1%%% reduced Movement Speed","cn":"稀有怪物受到干扰，移动速度降低 %1%%%"}
{"en":"Rare Monsters have %1%%% chance to drop a Rare Prismatic Ring","cn":"稀有怪物有 %1%%% 几率掉落 1 个三相戒指"}
{"en":"Rare Monsters drop a Rare Prismatic Ring","cn":"稀有怪物会掉落 1 个三相戒指"}
{"en":"Rare Monsters drop an additional Rare Item","cn":"稀有怪物额外掉落 1 个稀有物品"}
{"en":"Rare Monsters drop %1% additional Rare Items","cn":"稀有怪物额外掉落 %1% 个稀有物品"}
{"en":"Rare Monsters have Inner Treasure in addition to their other Modifiers","cn":"稀有怪物额外获得珍宝之魂属性修正"}
{"en":"Rogue Exiles have %1%%% increased Attack, Cast and Movement Speed","cn":"【盗贼流放者】的攻击，施法，移动速度提高 %1%%%"}
{"en":"Rogue Exiles each drop a Skill Gem with Quality","cn":"每个【盗贼流放者】都会掉落高品质技能"}
{"en":"Rogue Exiles each have a Rogue Exile ally","cn":"【盗贼流放者】会成对出现"}
{"en":"Rogue Exiles deal %1%%% increased Damage","cn":"【盗贼流放者】的伤害提高 %1%%%"}
{"en":"Rogue Exiles deal %1%%% reduced Damage","cn":"【盗贼流放者】的伤害降低 %1%%%"}
{"en":"Rogue Exiles drop %1% additional Currency Items","cn":"【盗贼流放者】额外掉落 %1% 个通货"}
{"en":"Rogue Exiles drop an additional Jewel","cn":"【盗贼流放者】额外掉落 1 个珠宝"}
{"en":"Rogue Exiles drop %1% additional Jewels","cn":"【盗贼流放者】额外掉落 %1% 个珠宝"}
{"en":"Items dropped by Rogue Exiles are Corrupted","cn":"【盗贼流放者】掉落的物品已腐化"}
{"en":"Items dropped by Rogue Exiles are Mirrored","cn":"【盗贼流放者】掉落的物品为镜像物品"}
{"en":"Items dropped by Rogue Exiles are fully Linked","cn":"【盗贼流放者】所掉落的物品为最大连接"}
{"en":"Rogue Exiles have %1%%% increased Maximum Life","cn":"【盗贼流放者】最大生命提高 %1%%%"}
{"en":"Rogue Exiles have %1%%% reduced Maximum Life","cn":"【盗贼流放者】最大生命降低 %1%%%"}
{"en":"%1%%% more Rare Shaper Items found in Area","cn":"区域可找到的稀有塑界者物品数量提高 %1%%%"}
{"en":"Shrines drop a Currency Item when used","cn":"神殿使用后掉落 1 个通货"}
{"en":"Shrines drop %1% Currency Items when used","cn":"神殿使用后掉落 %1% 个通货"}
{"en":"Shrines grant a random additional Shrine Effect","cn":"该区域的神殿将随机提供额外 1 个神殿效果"}
{"en":"Areas can contain Abysses","cn":"该区域可能会出现深渊"}
{"en":"Areas contain Beasts to hunt","cn":"该区域会出现可猎杀的野兽"}
{"en":"Unique Monsters from Beyond have a %1%%% chance to Summon another Unique Monster from Beyond when Slain","cn":"【超越首领】死后有 %1%%% 几率召唤【超越首领】"}
{"en":"Unique Monsters from Beyond will Summon another Unique Monster from Beyond when Slain","cn":"【超越首领】死后召唤【超越首领】"}
{"en":"Area has a %1%%% chance to contain Cadiro Perandus","cn":"该区域有 %1%%% 几率出现【卡迪罗普兰德斯】"}
{"en":"Area contains Cadiro Perandus","cn":"该区域会出现【卡迪罗普兰德斯】"}
{"en":"Area contains an additional Perandus Chest","cn":"该区域会出现额外 1 个普兰德斯宝箱"}
{"en":"Area contains %1% additional Perandus Chests","cn":"该区域会出现额外 %1% 个普兰德斯宝箱"}
{"en":"Areas contain Temporal Incursions","cn":"该区域会出现时空入侵"}
{"en":"Tempest Effects have %1%%% increased Area of Effect","cn":"风暴效果的范围扩大 %1%%%"}
{"en":"Tempest Effects have %1%%% reduced Area of Effect","cn":"风暴效果的范围缩小 %1%%%"}
{"en":"Strongbox contents are Mirrored","cn":"保险箱内是镜像物品"}
{"en":"Strongbox Monsters are Enraged","cn":"保险箱里的怪物已暴怒"}
{"en":"Strongbox Monsters have %1%%% increased Item Quantity","cn":"保险箱里怪物的掉落物品品质提高 %1%%%"}
{"en":"Strongbox Monsters have %1%%% reduced Item Quantity","cn":"保险箱里怪物的掉落物品品质降低 %1%%%"}
{"en":"Strongboxes in Area are Corrupted","cn":"该区域内的保险箱已被腐化"}
{"en":"Strongboxes each contain an additional random Rare Item","cn":"保险箱额外会出现 1 个稀有物品"}
{"en":"Strongboxes each contain %1% additional random Rare Items","cn":"保险箱额外会出现 %1% 个稀有物品"}
{"en":"Strongboxes in Area are at least Magic Rarity","cn":"该区域的保险箱至少为魔法等级"}
{"en":"Strongboxes in Area are at least Rare Rarity","cn":"该区域的保险箱至少为稀有等级"}
{"en":"Strongboxes in Area are at least Unique Rarity","cn":"该区域的保险箱至少为传奇等级"}
{"en":"Talismans found in this Area are Rare","cn":"该区域找到的魔符均为稀有级"}
{"en":"Talismans found in this Area are %1% Tier higher","cn":"该区域找到的魔符等阶提高 %1% 阶"}
{"en":"Talismans found in this Area are %1% Tiers higher","cn":"该区域找到的魔符等阶提高 %1% 阶"}
{"en":"Tempest Effects have %1%%% increased Area of Effect","cn":"风暴效果的范围扩大 %1%%%"}
{"en":"Tempest Effects have %1%%% reduced Area of Effect","cn":"风暴效果的范围缩小 %1%%%"}
{"en":"%1%%% increased frequency of Tempest effects","cn":"该区域的风暴频率提高 %1%%%"}
{"en":"%1%%% reduced frequency of Tempest effects","cn":"该区域的风暴频率降低 %1%%%"}
{"en":"Tormented Spirits drop 1 additional Rare Item","cn":"【罪魂】掉落额外 1 件物品"}
{"en":"Tormented Spirits drop %1% additional Rare Items","cn":"【罪魂】掉落额外 %1% 件物品"}
{"en":"Tormented Spirits have %1%%% increased Duration","cn":"【罪魂】持续时间延长 %1%%%"}
{"en":"Tormented Spirits have %1%%% reduced Duration","cn":"【罪魂】持续时间缩短 %1%%%"}
{"en":"Tormented Spirits have %1%%% increased Movement Speed","cn":"【罪魂】移动速度提高 %1%%%"}
{"en":"Tormented Spirits have %1%%% reduced Movement Speed","cn":"【罪魂】移动速度降低 %1%%%"}
{"en":"Unique Boss drops divination cards","cn":"传奇首领掉落命运卡"}
{"en":"%1%%% more Unique Items found in Area","cn":"区域可找到的传奇物品数量提高 %1%%%"}
{"en":"Unique Monsters drop Corrupted Items","cn":"该区域内的传奇怪物掉落腐化物品"}
{"en":"Warbands in the Area have an additional Elite Member","cn":"该区域的军团会额外出现 1 位精英"}
{"en":"Warbands in the Area have %1% additional Elites Members","cn":"该区域的军团会额外出现 %1% 位精英"}
{"en":"Warbands in this Area have an additional Member","cn":"该区域的军团会额外出现 1 位喽啰"}
{"en":"Warbands in this Area have %1% additional Members","cn":"此区域的军团会额外出现 %1% 位喽啰"}
{"en":"Warbands in the Area have an additional Support Member","cn":"该区域的军团会额外出现 1 位辅助者"}
{"en":"Warbands in the Area have %1% additional Support Members","cn":"此区域的军团会额外出现 %1% 位辅助者"}
{"en":"Adds %1% maximum Lightning Damage per %2% Intelligence","cn":"每 %2% 点智慧附加 %1% 最大基础闪电伤害"}
{"en":"%1%%% increased Energy Shield from Body Armour","cn":"身体护甲提供的能量护盾提高 %1%%%"}
{"en":"%1%%% increased Maximum Energy Shield for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品，最大能量护盾提高 %1%%%"}
{"en":"%1%%% reduced Maximum Energy Shield for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品，最大能量护盾降低 %1%%%"}
{"en":"%1%%% increased Maximum Life for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品，最大生命提高 %1%%%"}
{"en":"%1%%% reduced Maximum Life for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品，最大生命降低 %1%%%"}
{"en":"Maximum Life Leech Rate is doubled","cn":"最大生命偷取速度翻倍"}
{"en":"%1$+d to Maximum Life per %2% Dexterity","cn":"每 %2% 点敏捷提高 %1$+d 最大生命"}
{"en":"%1$+d Life per 2%% increased Rarity of Items found","cn":"每 2%% 物品稀有度 %1$+d 生命"}
{"en":"%1$+d to Maximum Life per Elder Item Equipped","cn":"每装备 1 个【裂界之器】，最大生命提高 %1$+d"}
{"en":"%1%%% of Maximum Life gained as Extra Armour","cn":"获得等同 %1%%% 最大生命的额外护甲"}
{"en":"Gain %1%%% of Maximum Life as Extra Maximum Energy Shield","cn":"获得等同 %1%%% 最大生命的额外能量护盾"}
{"en":"%1%%% of Maximum Life Converted to Energy Shield","cn":"%1%%% 的最大生命转化为能量护盾"}
{"en":"%1%%% increased Maximum Life per Abyss Jewel affecting you","cn":"每个影响你的【深渊珠宝】可使最大生命提高 %1%%%"}
{"en":"%1%%% reduced Maximum Life per Abyss Jewel affecting you","cn":"每个影响你的【深渊珠宝】可使最大生命降低 %1%%%"}
{"en":"Gain %1%%% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity","cn":"受到【清晰】影响时，获得等同最大魔力 %1%%% 的额外最大能量护盾"}
{"en":"%1%%% increased Maximum Mana per Abyss Jewel affecting you","cn":"每个影响你的【深渊珠宝】可使最大魔力提高 %1%%%"}
{"en":"%1%%% reduced Maximum Mana per Abyss Jewel affecting you","cn":"每个影响你的【深渊珠宝】可使最大魔力降低 %1%%%"}
{"en":"%1%%% increased Melee Damage during any Flask Effect","cn":"药剂持续期间，近战伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Damage during any Flask Effect","cn":"药剂持续期间，近战伤害降低 %1%%%"}
{"en":"Melee Movement Skills have %1%%% chance to Fortify on Hit","cn":"近战移动技能击中时有 %1%%% 几率获得护体效果"}
{"en":"%1%%% increased Melee Physical Damage per %2% Dexterity","cn":"每 %2% 点敏捷可使近战物理伤害提高 %1%%%"}
{"en":"%1%%% increased Melee Physical Damage per %2% Strength while Fortified","cn":"护体时，每 %2% 点力量可使近战物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Melee Physical Damage per %2% Strength while Fortified","cn":"护体时，每 %2% 点力量可使近战物理伤害降低 %1%%%"}
{"en":"Melee Skills have %1%%% increased Area of Effect","cn":"近战技能的范围扩大 %1%%%"}
{"en":"Melee Skills have %1%%% reduced Area of Effect","cn":"近战技能的范围缩小 %1%%%"}
{"en":"%1$+d to Melee Weapon Range if you have Killed Recently","cn":"近期内你若击败过敌人，%1$+d 近战武器范围"}
{"en":"%1$+d to Melee Weapon Range while at Maximum Frenzy Charges","cn":"狂怒球达到上限时，%1$+d 近战武器范围"}
{"en":"%1$+d to Melee Weapon Range while Fortified","cn":"护体时，%1$+d 近战武器范围"}
{"en":"Adds %1% to %2% Chaos Damage if you've dealt a Critical Strike Recently","cn":"近期内你若打出暴击，则附加 %1% - %2% 基础混沌伤害"}
{"en":"Adds %1% to %2% Chaos Damage for each Spider's Web on the Enemy","cn":"敌人身上每有 1 层蜘蛛网，则附加 %1% - %2% 混沌伤害"}
{"en":"Attacks with this Weapon deal %1%- %2% added Chaos Damage against Enemies affected by at least %3% Poisons","cn":"中毒 %3% 层以上的敌人被该武器攻击击中时，该武器附加 %1% - %2% 混沌伤害"}
{"en":"Adds %1% to %2% Cold Damage to Attacks per %3% Dexterity","cn":"每 %3% 点敏捷可以为攻击附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage against Chilled Enemies","cn":"对冰缓敌人附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage while affected by Hatred","cn":"受到【憎恨】影响时，附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Cold Damage while you have Avian's Might","cn":"拥有【鸟之力量】时附加 %1% - %2% 基础冰霜伤害"}
{"en":"%1% to %2% Fire Damage per Endurance Charge","cn":"每个暴击球附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Attacks per %3% Strength","cn":"每 %3% 点力量可以为攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Fire Damage to Hits with this Weapon against Blinded Enemies","cn":"该武器击中致盲敌人时，附加 %1% - %2% 基础火焰伤害"}
{"en":"%1% to %2% Lightning Damage per Power Charge","cn":"每个暴击球造成 %1% - %2% 闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage for each Shocked Enemy you've Killed Recently","cn":"近期内你每击败 1 个感电敌人，则附加 %1%- %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Attacks per %3% Intelligence","cn":"每 %3% 点智慧可以为攻击附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells per Power Charge","cn":"每个暴击球可使法术附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Lightning Damage while you have Avian's Might","cn":"拥有【鸟之力量】时附加 %1% - %2% 基础闪电伤害"}
{"en":"Adds %1% to %2% Physical Damage per Endurance Charge","cn":"每个耐力球附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Physical Damage against Poisoned Enemies","cn":"对中毒敌人附加 %1% - %2% 基础物理伤害"}
{"en":"Adds %1% to %2% Cold Damage to Spells while no Life is Reserved","cn":"无生命保留时法术附加 %1% - %2% 基础冰霜伤害"}
{"en":"Adds %1% to %2% Fire Damage to Spells while no Life is Reserved","cn":"无生命保留时法术附加 %1% - %2% 基础火焰伤害"}
{"en":"Adds %1% to %2% Lightning Damage to Spells while no Life is Reserved","cn":"无生命保留时法术附加 %1% - %2% 基础闪电伤害"}
{"en":"%1%%% increased Minion Accuracy Rating","cn":"召唤生物命中值提高 %1%%%"}
{"en":"%1%%% reduced Minion Accuracy Rating","cn":"召唤生物命中值降低 %1%%%"}
{"en":"Minions have %1%%% increased Attack and Cast Speed if you or your Minions have Killed Recently","cn":"近期内你若或你的召唤生物击败过敌人，则召唤生物攻击和施法速度提高 %1%%%"}
{"en":"Minions have %1%%% reduced Attack and Cast Speed if you or your Minions have Killed Recently","cn":"近期内你若或你的召唤生物击败过敌人，则召唤生物攻击和施法速度降低 %1%%%"}
{"en":"%1%%% increased Minion Attack Speed per %2% Dexterity","cn":"每 %2% 点敏捷可使召唤生物的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Minion Attack Speed per %2% Dexterity","cn":"每 %2% 点敏捷可使召唤生物的攻击速度降低 %1%%%"}
{"en":"Minions have %1%%% chance to Blind on Hit with Attacks","cn":"攻击击中时，召唤生物有 %1%%% 几率致盲敌人"}
{"en":"Minions Blind on Hit with Attacks","cn":"攻击击中时，召唤生物致盲敌人"}
{"en":"Minions have %1%%% chance to Taunt on Hit with Attacks","cn":"攻击击中时，召唤生物有 %1%%% 几率嘲讽敌人"}
{"en":"Minions Taunt on Hit with Attacks","cn":"攻击击中时召唤生物嘲讽敌人"}
{"en":"%1%%% increased Minion Damage if you have Hit Recently","cn":"近期内你若造成过伤害，则召唤生物伤害提高 %1%%%"}
{"en":"%1%%% reduced Minion Damage if you have Hit Recently","cn":"近期内你若造成过伤害，则召唤生物伤害降低 %1%%%"}
{"en":"%1%%% increased Minion Damage if you've used a Minion Skill Recently","cn":"近期内你若使用了召唤生物技能，则召唤生物伤害提高 %1%%%"}
{"en":"%1%%% reduced Minion Damage if you've used a Minion Skill Recently","cn":"近期内你若使用了召唤生物技能，则召唤生物伤害降低 %1%%%"}
{"en":"Minions deal %1%%% increased Damage against Abyssal Monsters","cn":"召唤生物对深渊怪物的伤害提高 %1%%%"}
{"en":"Minions deal %1%%% reduced Damage against Abyssal Monsters","cn":"召唤生物对深渊怪物的伤害降低 %1%%%"}
{"en":"Minions have +30%% to all Elemental Resistances","cn":"召唤生物 +30%% 火焰、冰霜、闪电抗性"}
{"en":"%1%%% chance to gain a Rampage Kill when Minion hits a Unique Enemy","cn":"当召唤生物击中传奇敌人时，有 %1%%% 几率获得一层暴走状态"}
{"en":"Gain a Rampage Kill when Minion hits a Unique Enemy","cn":"当召唤生物击中传奇敌人时，会获得一层暴走状态"}
{"en":"Minions Leech %1%%% of Damage as Life against Poisoned Enemies","cn":"召唤生物对中毒的敌人造成伤害的 %1%%% 转化为生命偷取"}
{"en":"Minions Regenerate %1% Life per second","cn":"召唤生物每秒回复 %1% 生命"}
{"en":"%1%%% increased Minion Movement Speed per %2% Dexterity","cn":"每 %2% 点敏捷可使召唤生物的移动速度提高 %1%%%"}
{"en":"%1%%% reduced Minion Movement Speed per %2% Dexterity","cn":"每 %2% 点敏捷可使召唤生物的移动速度降低 %1%%%"}
{"en":"%1%%% increased Mana Cost of Minion Skills","cn":"召唤生物技能的魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Minion Skills","cn":"召唤生物技能的魔力消耗降低 %1%%%"}
{"en":"Minions have %1%%% chance to Hinder Enemies on Hit with Spells, with %2%%% reduced Movement Speed","cn":"召唤生物的法术击中时有 %1%%% 几率使敌人的移动速度降低 %2%%%"}
{"en":"Minions Hinder Enemies on Hit with Spells, with 30%% reduced Movement Speed","cn":"召唤生物的法术击中时，使敌人的移动速度降低 30%%"}
{"en":"Minions cannot Taunt Enemies","cn":"召唤生物无法无法嘲讽敌人"}
{"en":"Minions have %1%%% chance to Intimidate Enemies for %2% seconds on Hit","cn":"召唤生物在击中时有 %1%%% 几率威吓敌人 %2% 秒"}
{"en":"Minions Intimidate Enemies for %1% seconds on Hit","cn":"召唤生物在击中时威吓敌人 %1% 秒"}
{"en":"Half of your Strength is added to your Minions","cn":"你一半的力量属性将添加至你的召唤生物身上"}
{"en":"Minions' Hits can only Kill Ignited Enemies","cn":"召唤生物只能击败被点燃的敌人"}
{"en":"Minions Recover %1%%% of Maximum Life on Killing a Poisoned Enemy","cn":"击败中毒敌人后，召唤生物回复 %1%%% 的最大生命"}
{"en":"Minions Recover %1%%% of their Life when you Focus","cn":"你在专注时，召唤生物回复 %1%%% 生命"}
{"en":"Movement Attack Skills have %1%%% increased Attack Speed","cn":"位移攻击技能的攻击速度提高 %1%%%"}
{"en":"Movement Attack Skills have %1%%% reduced Attack Speed","cn":"位移攻击技能的攻击速度降低 %1%%%"}
{"en":"%1%%% increased cooldown recovery speed of Movement Skills used while affected by Haste","cn":"受到【迅捷】影响时，移动技能的冷却速度提高 %1%%%"}
{"en":"%1%%% reduced cooldown recovery speed of Movement Skills used while affected by Haste","cn":"受到【迅捷】影响时，移动技能的冷却速度降低 %1%%%"}
{"en":"Movement Skills deal no Physical Damage","cn":"位移技能无法造成物理伤害"}
{"en":"%1%%% increased Movement Speed if you've placed a Mine or thrown a Trap Recently","cn":"近期内你若有放置地雷或投掷陷阱，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed if you've placed a Mine or thrown a Trap Recently","cn":"近期内你若有放置地雷或投掷陷阱，移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed if you've Hit an Enemy Recently","cn":"近期内你若击中敌人，则移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed if you've Hit an Enemy Recently","cn":"近期内你若击中敌人，则移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed if you haven't taken Damage Recently","cn":"近期内你若没受到伤害，则移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed if you haven't taken Damage Recently","cn":"近期内你若没受到伤害，则移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed if you have used a Vaal Skill Recently","cn":"近期内你若使用过瓦尔技能，则移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed if you have used a Vaal Skill Recently","cn":"近期内你若使用过瓦尔技能，则移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed per Chest opened Recently","cn":"近期内每打开 1 个箱子，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed per Chest opened Recently","cn":"近期内每打开 1 个箱子，移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed per Endurance Charge","cn":"每个耐力球可使移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed per Endurance Charge","cn":"每个耐力球可使移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed for each nearby Enemy, up to %2%%%","cn":"身边每有 1 个敌人，自己的移动速度提高 %1%%%，最多 %2%%%"}
{"en":"%1%%% increased Movement Speed per Power Charge","cn":"每个暴击球可使移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed per Power Charge","cn":"每个暴击球可使移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed while affected by Grace","cn":"受到【优雅】影响时，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while affected by Grace","cn":"受到【优雅】影响时，移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed while Bleeding","cn":"流血时移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while Bleeding","cn":"流血时移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement speed while on Burning, Chilled or Shocked ground","cn":"在燃烧，冰缓，感电地面上时，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement speed while on Burning, Chilled or Shocked ground","cn":"在燃烧，冰缓，感电地面上时，移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed while on Burning Ground","cn":"在燃烧地面上时，移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while on Burning Ground","cn":"在燃烧地面上时，移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed while you have Cat's Stealth","cn":"你获得【猫之隐匿】时移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while you have Cat's Stealth","cn":"你获得【猫之隐匿】时移动速度降低 %1%%%"}
{"en":"%1%%% increased Movement Speed while you have Energy Shield","cn":"拥有能量护盾时移动速度提高 %1%%%"}
{"en":"%1%%% reduced Movement Speed while you have Energy Shield","cn":"拥有能量护盾时移动速度降低 %1%%%"}
{"en":"Your Bleeding does not deal extra Damage while the Enemy is moving","cn":"当敌人移动时，你的流血无法造成额外伤害"}
{"en":"Gain %1%%% of Non-Chaos Damage as extra Chaos Damage","cn":"获得额外混沌伤害，其数值等同于非混沌伤害的 %1%%%"}
{"en":"Non-Critical Strikes deal no Damage","cn":"非暴击无法造成伤害"}
{"en":"%1%%% increased Effect of non-Damaging Ailments on Enemies","cn":"对敌人施加的非伤害性异常状态效果的伤害提高 %1%%%"}
{"en":"%1%%% reduced Effect of non-Damaging Ailments on Enemies","cn":"对敌人施加的非伤害性异常状态效果的降低 %1%%%"}
{"en":"%1%%% increased Effect of non-Damaging Ailments per Elder Item Equipped","cn":"每装备 1 个【裂界之器】，非伤害性异常状态的效果便提高 %1%%%"}
{"en":"%1%%% reduced Effect of non-Damaging Ailments per Elder Item Equipped","cn":"每装备 1 个【裂界之器】，非伤害性异常状态的效果便降低 %1%%%"}
{"en":"Projectiles have %1%%% increased Critical Strike Chance against Targets they do not Pierce","cn":"投射物攻击无法被穿透的目标时，对它们的暴击率提高 %1%%%"}
{"en":"Projectiles have %1%%% reduced Critical Strike Chance against Targets they do not Pierce","cn":"投射物攻击无法被穿透的目标时，对它们的暴击率降低 %1%%%"}
{"en":"%1%%% increased Quantity of Items Dropped by Slain Normal Enemies","cn":"击败普通怪物的物品掉落数量提高 %1%%%"}
{"en":"%1%%% reduced Quantity of Items Dropped by Slain Normal Enemies","cn":"击败普通怪物的物品数量降低 %1%%%"}
{"en":"Bow Attacks fire an additional Arrow while Main Hand Accuracy Rating is at least %1%","cn":"当主手的命中值超过 %1% 点时，用弓攻击可以额外发射 1 支箭矢"}
{"en":"Bow Attacks fire %1% additional Arrows while Main Hand Accuracy Rating is at least %2%","cn":"当主手的命中值超过 %2% 点时，用弓攻击可以额外发射 %1% 支箭矢"}
{"en":"You can apply an additional Curse while at maximum Power Charges","cn":"当暴击球达到上限时，你可以对敌人额外施加 1 个诅咒"}
{"en":"You can apply %1% additional Curses while at maximum Power Charges","cn":"当暴击球达到上限时，你可以对敌人额外施加 %1% 个诅咒"}
{"en":"You can inflict an additional Ignite on an Enemy","cn":"你可以对敌人造成额外 1 个点燃效果"}
{"en":"You can inflict %1% additional Ignites on an Enemy","cn":"你可以对敌人造成额外 %1% 个点燃效果"}
{"en":"Skills which Place Mines place up to 1 additional Mine if you have at least %1% Dexterity","cn":"若你至少拥有 %1% 点敏捷，可以放置地雷的技能就会最多额外放置 1 个地雷"}
{"en":"Skills which Place Mines place up to %1% additional Mines if you have at least %2% Dexterity","cn":"若你至少拥有 %2% 点敏捷，可以放置地雷的技能就会最多额外放置 %1% 个地雷"}
{"en":"Skills which Place Mines place up to 1 additional Mine if you have at least %1% Intelligence","cn":"若你至少拥有 %1% 点智慧，可以放置地雷的技能就会最多额外放置 1 个地雷"}
{"en":"Skills which Place Mines place up to %1% additional Mines if you have at least %2% Intelligence","cn":"若你至少拥有 %2% 点智慧，可以放置地雷的技能就会最多额外放置 %1% 个地雷"}
{"en":"Skills fire an additional Projectile if you've been Hit Recently","cn":"近期内你若被击中，技能可以额外发射 1 个投射物"}
{"en":"Skills fire %1% additional Projectiles if you've been Hit Recently","cn":"近期内你若被击中，技能可以额外发射 %1% 个投射物"}
{"en":"Skills fire an additional Projectile if you've used a Movement Skill Recently","cn":"近期内你若使用过移动技能，技能可以额外发射 1 个投射物"}
{"en":"Skills fire %1% additional Projectiles if you've used a Movement Skill Recently","cn":"近期内你若使用过移动技能，技能可以额外发射 %1% 个投射物"}
{"en":"Skills which Throw Traps throw up to 1 additional Trap","cn":"投掷陷阱的技能会投掷最多 1 个额外陷阱"}
{"en":"Skills which Throw Traps throw up to %1% additional Traps","cn":"投掷陷阱的技能会投掷最多 %1% 个额外陷阱"}
{"en":"%1$+d to maximum number of Animated Weapons","cn":"最多可同时拥有 %1$+d 个幻化武器"}
{"en":"Gain an Endurance Charge every 4 seconds while Stationary","cn":"静止时每 4 秒获得 1 个耐力球"}
{"en":"Gain %1% Endurance Charges every %2% seconds while Stationary","cn":"静止时每 %2% 秒获得 %1% 个耐力球"}
{"en":"%1$+d to maximum number of Summoned Golems if you have 3 Primordial Items Socketed or Equipped","cn":"若你有 3 个起源天赋珠宝，召唤魔像的数量 %1$+d"}
{"en":"%1$+d to maximum number of Skeletons","cn":"%1$+d 魔侍数量上限"}
{"en":"+1 to maximum number of Zombies per %1% Strength","cn":"每 %1% 点力量可使魔卫召唤上限额外提高 1 个"}
{"en":"When you create a Banner, it gains %1%%% of the Stages of your placed Banner","cn":"当你创建旗帜时，它会获得你当前放置旗帜等阶的 %1%%%"}
{"en":"When you place a Banner, you and nearby Allies recover %1%%% of Life for each Stage the Banner has","cn":"当你放置一面旗帜，该旗帜每有一阶，你和周围友军回复 %1%%% 生命"}
{"en":"%1%%% increased Onslaught duration","cn":"【猛攻】的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Onslaught duration","cn":"猛攻的持续时间缩短 %1%%%"}
{"en":"Orb of Storms has %1%%% increased Cast Speed","cn":"【风暴漩涡】的施法速度提高 %1%%%"}
{"en":"Your Maximum Resistances are %1%%%","cn":"你的最大抗性为 %1%%%"}
{"en":"Poisons you inflict during any Flask Effect have %1%%% chance to deal %2%%% more Damage","cn":"在药剂生效期间，你造成的中毒效果有 %1%%% 几率伤害提高 %2%%%"}
{"en":"Number of Perandus Coins dropped in this Area is Doubled","cn":"该区域掉落的普兰德斯金币量翻倍"}
{"en":"%1%%% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy","cn":"当你的任何陷阱被敌人触发时，有 %1%%% 的几率获得 1 个耐力球、狂怒球或暴击球"}
{"en":"While in Her Embrace, take %1%%% of your total Maximum Life and Energy Shield as Fire Damage per second per Level","cn":"受到【她的拥抱】影响时，每级根据你的最大生命和最大护盾总量，造成每秒 %1%%% 火焰伤害"}
{"en":"%1%%% increased Maximum number of Summoned Raging Spirits","cn":"召唤愤怒狂灵的最大数量提高 %1%%%"}
{"en":"%1%%% reduced Maximum number of Summoned Raging Spirits","cn":"召唤愤怒狂灵的最大数量减少 %1%%%"}
{"en":"Permanently Intimidate Enemies on Block","cn":"格挡时永久恐吓敌人"}
{"en":"Seismic Trap has %1%%% increased Cooldown Recovery Speed","cn":"【震波陷阱】的冷却回复速度提高 %1%%%"}
{"en":"Seismic Trap has %1%%% reduced Cooldown Recovery Speed","cn":"【震波陷阱】的冷却回复速度降低 %1%%%"}
{"en":"Seismic Trap deals %1%%% increased Damage","cn":"【震波陷阱】的伤害提高 %1%%%"}
{"en":"Seismic Trap deals %1%%% reduced Damage","cn":"【震波陷阱】的伤害降低 %1%%%"}
{"en":"Seismic Trap has %1%%% increased Skill Effect Duration","cn":"【震波陷阱】的技能效果持续时间延长 %1%%%"}
{"en":"Seismic Trap has %1%%% reduced Skill Effect Duration","cn":"【震波陷阱】的技能效果持续时间缩短 %1%%%"}
{"en":"Seismic Trap releases an additional Wave","cn":"【震波陷阱】会额外释放一股震荡波"}
{"en":"Seismic Trap releases %1% additional Waves","cn":"【震波陷阱】会额外释放 %1% 股震荡波"}
{"en":"%1%%% increased Physical Damage for each Map Item Modifier affecting the Area","cn":"每有 1 个地图物品属性影响该地区，则物理伤害提高 %1%%%"}
{"en":"%1%%% of Physical Damage from Hits taken as Damage of a Random Element","cn":"受到击中物理伤害的 %1%%% 转化为随机元素伤害"}
{"en":"%1%%% increased Physical Damage over Time taken while moving","cn":"移动时受到的物理持续伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage over Time Damage taken while moving","cn":"移动时受到的物理持续伤害降低 %1%%%"}
{"en":"Gain %1%%% of Physical Damage as Extra Chaos Damage against Poisoned Enemies","cn":"对中毒敌人时，获得额外混沌伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"Gain %1%%% of Physical Damage as Extra Fire Damage while affected by Anger","cn":"受到【愤怒】影响时，获得物理伤害 %1%%% 的额外火焰伤害"}
{"en":"Gain %1%%% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则获得物理伤害 %1%%% 的额外火焰伤害"}
{"en":"Gain %1%%% of Physical Damage as Extra Lightning Damage while affected by Wrath","cn":"受到【雷霆】影响时，获得物理伤害 %1%%% 的额外闪电伤害"}
{"en":"%1%%% increased Physical Damage with Hits and Ailments against Ignited Enemies","cn":"对点燃敌人的击中物理伤害和异常状态伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Hits and Ailments against Ignited Enemies","cn":"对点燃敌人的击中物理伤害和异常状态伤害降低 %1%%%"}
{"en":"%1%%% additional Physical Damage Reduction per Frenzy Charge","cn":"每有一个狂怒球，可使你获得额外 %1%%% 物理伤害减免"}
{"en":"%1%%% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of %2%%%","cn":"近期每受到 1 次伤害，下次承受的物理伤害減少 %1%%%，最多 %2%%%"}
{"en":"%1%%% additional Physical Damage Reduction per Power Charge","cn":"每有一个暴击球，可使你获得额外 %1%%% 物理伤害减免"}
{"en":"%1$+d to Armour during Soul Gain Prevention","cn":"【阻灵术】生效期间，%1$+d 护甲"}
{"en":"%1$+d to Armour if you've Hit an Enemy Recently","cn":"近期内你若击中敌人，则 %1$+d 护甲"}
{"en":"%1$+d to Armour per Endurance Charge","cn":"每个耐力球增加 %1$+d 点护甲"}
{"en":"%1%%% additional Physical Damage Reduction while there is only one nearby Enemy","cn":"若附近只有 1 个敌人，则受到的物理伤害降低 %1%%%"}
{"en":"%1%%% increased Armour per Endurance Charge","cn":"每有一个耐力球，护甲提高 %1%%%"}
{"en":"%1%%% additional Physical Damage Reduction for each nearby Enemy, up to %2%%%","cn":"身边每存在 1 个敌人，受到的物理伤害便降低 %1%%%，最多 %2%%%"}
{"en":"%1%%% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements","cn":"受到【元素净化】影响时，受到击中物理伤害的 %1%%% 转换为冰霜伤害"}
{"en":"%1%%% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice","cn":"受到【冰霜净化】影响时，受到击中物理伤害的 %1%%% 转换为冰霜伤害"}
{"en":"%1%%% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements","cn":"受到【元素净化】影响时，受到击中物理伤害的 %1%%% 转换为火焰伤害"}
{"en":"%1%%% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire","cn":"受到【火焰净化】影响时，受到击中物理伤害的 %1%%% 转换为火焰伤害"}
{"en":"%1%%% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements","cn":"受到【元素净化】影响时，受到击中物理伤害的 %1%%% 转换为闪电伤害"}
{"en":"%1%%% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning","cn":"受到【闪电净化】影响时，受到击中物理伤害的 %1%%% 转换为闪电伤害"}
{"en":"%1%%% increased Physical Damage with Attack Skills","cn":"攻击技能物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage with Attack Skills","cn":"攻击技能物理伤害降低 %1%%%"}
{"en":"Projectiles have %1%%% increased Critical Strike Chance against Targets they Pierce","cn":"投射物穿透目标后，投射物对它们的暴击率提高 %1%%%"}
{"en":"Projectiles have %1%%% reduced Critical Strike Chance against Targets they Pierce","cn":"投射物穿透目标后，投射物对它们的暴击率降低 %1%%%"}
{"en":"%1%%% increased Damage with Poison per Frenzy Charge","cn":"每个狂怒球可使中毒伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Poison per Frenzy Charge","cn":"每个狂怒球可使中毒伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Poison per Power Charge","cn":"每个暴击球可使中毒伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Poison per Power Charge","cn":"每个暴击球可使中毒伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Poison inflicted on Bleeding Enemies","cn":"对流血敌人造成的中毒伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Poison inflicted on Bleeding Enemies","cn":"对流血敌人造成的中毒伤害降低 %1%%%"}
{"en":"%1%%% increased Damage with Poison if you have at least %2% Dexterity","cn":"若你有至少 %2% 点敏捷，则中毒伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Poison if you have at least %2% Dexterity","cn":"若你有至少 %2% 点敏捷，中毒伤害降低 %1%%%"}
{"en":"%1%%% increased Poison Duration for each Poison you have inflicted Recently","cn":"近期你每造成一层中毒效果，中毒持续时间便延长 %1%%%"}
{"en":"%1%%% reduced Poison Duration for each Poison you have inflicted Recently","cn":"近期你每造成一层中毒效果，中毒持续时间便缩短 %1%%%"}
{"en":"%1%%% increased Poison Duration per Power Charge","cn":"每个暴击球可使中毒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Poison Duration per Power Charge","cn":"每个暴击球可使中毒持续时间缩短 %1%%%"}
{"en":"%1%%% increased Poison Duration if you have at least %2% Intelligence","cn":"若你有至少 %2% 点智慧，则中毒持续时间延长 %1%%%"}
{"en":"%1%%% reduced Poison Duration if you have at least %2% Intelligence","cn":"若你有至少 %2% 点智慧，则中毒持续时间缩短 %1%%%"}
{"en":"Poison you inflict is Reflected to you","cn":"你造成的中毒将作用到你身上"}
{"en":"Poisons on you expire %1%%% faster","cn":"你身上的中毒效果消失速度加快 %1%%%"}
{"en":"Poisons on you expire %1%%% slower","cn":"你身上的中毒效果消失速度减慢 %1%%%"}
{"en":"%1%%% chance to gain a Power Charge on Kill while holding a Shield","cn":"持盾牌时击败敌人有 %1%%% 几率获得暴击球"}
{"en":"Power Siphon fires an additional Projectile","cn":"【力量抽取】可以额外发射 １个投射物"}
{"en":"Power Siphon fires %1% additional Projectiles","cn":"【力量抽取】可以额外发射 %1% 个投射物"}
{"en":"%1%%% chance to prevent Projectiles Chaining to or from you","cn":"有 %1%%% 几率避免投射物连锁弹射到你"}
{"en":"Prevent Projectiles Chaining to or from you","cn":"避免投射物连锁到你"}
{"en":"%1%%% increased Projectile Attack Damage during any Flask Effect","cn":"药剂持续期间，投射物攻击伤害提高 %1%%%"}
{"en":"%1%%% reduced Projectile Attack Damage during any Flask Effect","cn":"药剂持续期间，投射物攻击伤害降低 %1%%%"}
{"en":"Projectiles deal %1%%% more Damage for each remaining Chain","cn":"每保留有 1 根锁链，则投射物总伤害额外提高 %1%%%"}
{"en":"Projectiles deal %1%%% less Damage for each remaining Chain","cn":"高每保留有 1 根锁链，则投射物总伤害额外降低 %1%%%"}
{"en":"Projectiles deal %1%%% increased Damage for each time they have Chained","cn":"每连锁弹射 1 个敌人，投射物伤害便提高 %1%%%"}
{"en":"Projectiles deal %1%%% increased Damage for each Enemy Pierced","cn":"每穿透 1 个敌人，投射物的伤害就提高 %1%%%"}
{"en":"Projectiles gain %1%%% of Non-Chaos Damage as extra Chaos Damage per Chain","cn":"每连锁弹射 1 次，投射物获得额外混沌伤害，其数值等同于非混沌伤害的 %1%%%"}
{"en":"Enemy Projectiles Pierce you","cn":"敌人的投射物会穿透你"}
{"en":"Projectiles from Spells cannot Pierce","cn":"法术的投射物无法穿刺"}
{"en":"Projectiles Pierce an additional Target","cn":"投射物会穿透 1 个额外目标"}
{"en":"Projectiles Pierce %1% additional Targets","cn":"投射物会穿透 %1% 个额外目标"}
{"en":"Projectiles Pierce an additional Target","cn":"投射物会穿透 1 个额外目标"}
{"en":"Projectiles Pierce %1% additional Targets","cn":"投射物会穿透 %1% 个额外目标"}
{"en":"Projectiles Pierce all nearby Targets","cn":"投射物可以穿透所有周围目标"}
{"en":"Projectiles Pierce all Targets while you have Phasing","cn":"处于【迷踪】状态时，投射物穿透所有目标"}
{"en":"Projectiles Pierce an additional Target while you have Phasing","cn":"处于【迷踪】状态时，投射物穿透 1 个额外目标"}
{"en":"Projectiles Pierce %1% additional Targets while you have Phasing","cn":"处于【迷踪】状态时，投射物穿透 %1% 个额外目标"}
{"en":"Purity of Elements Reserves no Mana","cn":"【元素净化】不保留魔力"}
{"en":"Purity of Fire Reserves no Mana","cn":"【火焰净化】不保留魔力"}
{"en":"Purity of Ice Reserves no Mana","cn":"【冰霜净化】不保留魔力"}
{"en":"Purity of Lightning Reserves no Mana","cn":"【闪电净化】不保留魔力"}
{"en":"Projectiles Pierce an additional Target","cn":"投射物穿透 1 个额外目标"}
{"en":"Projectiles Pierce 2 additional Targets","cn":"投射物穿透 2 个额外目标"}
{"en":"Projectiles Pierce 3 additional Targets","cn":"投射物穿透 3 个额外目标"}
{"en":"%1$+d to Maximum Rage","cn":"%1$+d 最大怒火"}
{"en":"Effects granted for having Rage are Doubled","cn":"怒火带来的效果翻倍"}
{"en":"Gain %1% Rage when you Kill an Enemy","cn":"击败敌人时获得 %1% 怒火"}
{"en":"%1%%% chance to gain 1 Rage when you Hit a Rare or Unique Enemy","cn":"击中稀有或传奇敌人时，有 %1%%% 几率获得 1 点怒火"}
{"en":"Gain 1 Rage when you Hit a Rare or Unique Enemy","cn":"击中稀有或传奇敌人时，会获得 1 点怒火"}
{"en":"Gain %1% Rage when you use a Warcry","cn":"使用战吼时获得 %1% 怒火"}
{"en":"Cannot be Stunned while you have at least %1% Rage","cn":"当你的怒火至少有 %1% 点时，免疫晕眩"}
{"en":"Raging Spirits' Hits always Ignite","cn":"【愤怒狂灵】击中后必定造成点燃"}
{"en":"Raging Spirits refresh their Duration when they Kill an Ignited Enemy","cn":"【愤怒狂灵】击败被点燃的敌人后会刷新自身持续时间。"}
{"en":"Rain of Arrows has %1%%% chance to fire an additional sequence of arrows","cn":"【箭雨】有 %1%%% 的几率额外发射一串箭矢"}
{"en":"Rain of Arrows has %1%%% chance to fire an additional sequence of arrows","cn":"【箭雨】有 %1%%% 的几率额外发射一串箭矢"}
{"en":"%1%%% increased Mana Cost of Raise Spectre","cn":"【召唤灵体】的魔力消耗提高 %1%%%"}
{"en":"%1%%% reduced Mana Cost of Raise Spectre","cn":"【召唤灵体】的魔力消耗降低 %1%%%"}
{"en":"%1%%% chance to Curse non-Cursed Enemies with a random Curse on Hit","cn":"击中未被诅咒目标时，有 %1%%% 几率对其施放任意诅咒"}
{"en":"%1%%% increased Rarity of Items Dropped by Slain Rare or Unique Enemies","cn":"击败稀有或传奇敌人后掉落物品的稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items Dropped by Slain Rare or Unique Enemies","cn":"击败稀有或传奇敌人后掉落物品的稀有度降低 %1%%%"}
{"en":"%1%%% increased Brand Attachment range","cn":"烙印的附着范围扩大 %1%%%"}
{"en":"%1%%% reduced Brand Attachment range","cn":"烙印的附着范围缩小 %1%%%"}
{"en":"%1%%% chance to be inflicted with Bleeding when Hit by an Attack","cn":"被攻击击中时，有 %1%%% 几率流血"}
{"en":"%1%%% chance to Recover %2%%% of Maximum Mana when you use a Skill while affected by Clarity","cn":"受到【清晰】影响时，你使用技能时有 %1%%% 几率回复 %2%%% 最大魔力"}
{"en":"Recover %1% Life when you Ignite an Enemy","cn":"当你点燃 1 个敌人时，回复 %1% 生命"}
{"en":"%1$+d Mana gained on Killing a Frozen Enemy","cn":"击败 1 个被冰冻敌人时 %1$+d 魔力"}
{"en":"Recover %1%%% of your maximum Life per Poison affecting Enemies you Kill","cn":"你击败的敌人身上每有 1 层中毒效果，便回复你最大生命的 %1%%%"}
{"en":"Damage Penetrates %1%%% Cold Resistance while affected by Hatred","cn":"受到【憎恨】影响时，伤害穿透 %1%%% 冰霜抗性"}
{"en":"Damage Penetrates %1%%% Fire Resistance against Blinded Enemies","cn":"对致盲敌人的伤害穿透 %1%%% 火焰抗性"}
{"en":"Damage Penetrates %1%%% Fire Resistance while affected by Anger","cn":"受到【愤怒】影响时，伤害穿透 %1%%% 火焰抗性"}
{"en":"Damage Penetrates %1%%% Lightning Resistance while affected by Wrath","cn":"受到【雷霆】影响时，伤害穿透 %1%%% 闪电抗性"}
{"en":"%1%%% chance to Reflect Enemy Chills and Freezes","cn":"有 %1%%% 几率反射敌人的冰缓和冰冻"}
{"en":"Chill and Freeze Reflection","cn":"反射冰缓和冰冻"}
{"en":"Shock Reflection","cn":"反射感电"}
{"en":"Reflect Shocks applied to you to all Nearby Enemies","cn":"将你身上的感电状态反射给周围所有敌人"}
{"en":"%1%%% increased Reflected Physical Damage taken while affected by Determination","cn":"受到【坚定】影响时，承受的反射物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Reflected Physical Damage taken while affected by Determination","cn":"受到【坚定】影响时，承受的反射物理伤害降低 %1%%%"}
{"en":"Remove all Ailments and Burning when you gain Adrenaline","cn":"你获得【肾上腺素】时移除所有异常状态和燃烧状态"}
{"en":"Elemental Ailments you inflict are removed from you","cn":"你造成的元素异常状态会从自身解除"}
{"en":"Removes Bleeding when you use a Warcry","cn":"战吼时移除流血状态"}
{"en":"Remove Chill and Freeze when you use a Flask","cn":"使用药剂时移除冰缓和冰冻状态"}
{"en":"Remove Ignite and Burning when you use a Flask","cn":"使用药剂时移除点燃和燃烧状态"}
{"en":"Remove an Ailment when you use a Flask if all Equipped Items are Elder Items","cn":"若所有装备均为【裂界之器】，使用药剂时移除 1 个异常状态"}
{"en":"Remove Shock when you use a Flask","cn":"使用药剂时移除感电状态"}
{"en":"Enemies affected by your Spider's Webs have %1$+d%% to All Resistances","cn":"受你至少 1 层蜘蛛网影响的敌人，所有抗性 %1$+d%%"}
{"en":"Recover %1%%% of Mana and Energy Shield when you Focus","cn":"专注时补充 %1%%% 的魔力和能量护盾"}
{"en":"Sacrifice %1%%% of Life to gain that much Energy Shield when you Cast a Spell","cn":"你施法时，献祭生命的 %1%%% 来获得等量的能量护盾"}
{"en":"Scourge Arrow deals %1%%% increased Damage","cn":"【天灾之箭】的伤害提高 %1%%%"}
{"en":"Scourge Arrow deals %1%%% reduced Damage","cn":"【天灾之箭】的伤害降低 %1%%%"}
{"en":"Take %1% Physical Damage when you use a Movement Skill","cn":"使用移动技能时，承受 %1% 额外物理伤害"}
{"en":"Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently","cn":"近期你若受到过暴击伤害，则不再受到暴击的额外伤害"}
{"en":"You take no Extra Damage from Critical Strikes while there is only one nearby Enemy","cn":"周围只有 1 个敌人时，不会受到暴击所造成的额外暴击伤害"}
{"en":"Shattering Steel deals %1%%% increased Damage","cn":"【断金之刃】的伤害提高 %1%%%"}
{"en":"Shattering Steel deals %1%%% reduced Damage","cn":"【断金之刃】的伤害降低 %1%%%"}
{"en":"Shattering Steel grants Fortify on Hitting an Enemy at Close Range","cn":"【破碎铁刃】若在近距离击中敌人，则获得【护体】"}
{"en":"Shattering Steel fires an additional Projectile","cn":"【破碎铁刃】可以额外发射 1 个投射物"}
{"en":"Shattering Steel fires %1% additional Projectiles","cn":"【破碎铁刃】可以额外发射 %1% 个投射物"}
{"en":"%1%%% chance to Shock Attackers for %2% seconds on Block","cn":"格挡时有 %1%%% 几率使攻击者感电 %2% 秒"}
{"en":"%1%%% increased Effect of Shock","cn":"感电效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Shock","cn":"感电效果降低 %1%%%"}
{"en":"Shocks from your Hits always increase Damage taken by at least %1%%%","cn":"你击中造成的感电，必定会使对方所承受伤害提高至少 %1%%%"}
{"en":"Shock nearby Enemies for %1% Seconds when you Focus","cn":"专注时，使周围敌人感电 %1% 秒"}
{"en":"%1%%% increased Effect of Shock on you","cn":"你受到的感电效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Shock on you","cn":"你受到的感电效果降低 %1%%%"}
{"en":"Shocked Enemies you Kill Explode, dealing %1%%% of their Maximum Life as Lightning Damage which cannot Shock","cn":"击败感电敌人时会爆炸，造成等同敌人最大生命  %1%%% 的闪电伤害"}
{"en":"Shocked Ground causes %1%%% increased Damage taken","cn":"感电地面会使受到的伤害提高 %1%%%"}
{"en":"Shocked Ground causes %1%%% reduced Damage taken","cn":"感电地面会使受到的伤害降低 %1%%%"}
{"en":"Shrapnel Shot's cone has a %1%%% chance to deal Double Damage","cn":"【流星射击】的锥形范围内会有  %1%%% 几率造成双倍伤害"}
{"en":"Shrapnel Shot's cone deals Double Damage","cn":"【流星射击】的锥形范围内会造成双倍伤害"}
{"en":"Explosive Trap has %1%%% increased Area of Effect","cn":"【爆炸陷阱】范围效果扩大 %1%%%"}
{"en":"Explosive Trap has %1%%% reduced Area of Effect","cn":"【爆炸陷阱】范围效果缩小 %1%%%"}
{"en":"Explosive Trap deals %1%%% increased Damage","cn":"【爆炸陷阱】的伤害提高 %1%%%"}
{"en":"Explosive Trap deals %1%%% reduced Damage","cn":"【爆炸陷阱】的伤害降低 %1%%%"}
{"en":"Explosive Trap causes an additional smaller explosion","cn":"【爆炸陷阱】会额外造成一次小型爆炸"}
{"en":"Explosive Trap causes %1% additional smaller explosions","cn":"【爆炸陷阱】会额外造成 %1% 次小型爆炸"}
{"en":"Brand Skills deal %1%%% increased Damage to Enemies they're Attached to","cn":"被附着烙印的敌人受到烙印技能的伤害提高 %1%%%"}
{"en":"Brand Skills deal %1%%% reduced Damage to Enemies they're Attached to","cn":"被附着烙印的敌人受到烙印技能的伤害降低 %1%%%"}
{"en":"Enemies take %1%%% increased Damage for each of your Brands Attached to them","cn":"你每使敌人附着一种烙印，它们受到的伤害便提高 %1%%%"}
{"en":"Enemies take %1%%% reduced Damage for each of your Brands Attached to them","cn":"你每使敌人附着一种烙印，它们受到的伤害便降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance with Brand Skills","cn":"烙印技能暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance with Brand Skills","cn":"烙印技能暴击率降低 %1%%%"}
{"en":"%1$+d%% to Critical Strike Multiplier with Brand Skills","cn":"烙印技能 %1$+d%% 暴击伤害加成"}
{"en":"%1%%% increased Damage with Brand Skills","cn":"烙印技能伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage with Brand Skills","cn":"烙印技能伤害降低 %1%%%"}
{"en":"Brand Skills have %1%%% increased Duration","cn":"烙印技能的持续时间延长 %1%%%"}
{"en":"Brand Skills have %1%%% reduced Duration","cn":"烙印技能的持续时间缩短 %1%%%"}
{"en":"Brand Recall has %1%%% increased Cooldown Recovery Speed","cn":"【烙印召回】冷却回复速度提高 %1%%%"}
{"en":"Brand Recall has %1%%% reduced Cooldown Recovery Speed","cn":"【烙印召回】冷却回复速度降低 %1%%%"}
{"en":"%1%%% increased Brand Activation frequency","cn":"烙印的激活频率提高 %1%%%"}
{"en":"%1%%% reduced Brand Activation frequency","cn":"烙印的激活频率降低 %1%%%"}
{"en":"%1%%% increased Brand Attachment range","cn":"烙印的附着范围扩大 %1%%%"}
{"en":"%1%%% reduced Brand Attachment range","cn":"烙印的附着范围缩小 %1%%%"}
{"en":"%1%%% increased Dark Pact Area of Effect","cn":"【暗夜血契】的范围扩大 %1%%%"}
{"en":"%1%%% reduced Dark Pact Area of Effect","cn":"【暗夜血契】的范围缩小 %1%%%"}
{"en":"%1%%% increased Dark Pact Cast Speed","cn":"【暗夜血契】的施法速度提高 %1%%%"}
{"en":"%1%%% reduced Dark Pact Cast Speed","cn":"【暗夜血契】的施法速度提高 %1%%%"}
{"en":"%1%%% increased Skeleton Attack Speed","cn":"魔侍的攻击速度提高 %1%%%"}
{"en":"%1%%% reduced Skeleton Attack Speed","cn":"魔侍的攻击速度降低 %1%%%"}
{"en":"%1%%% increased Skeleton Cast Speed","cn":"魔侍的施法速度提高 %1%%%"}
{"en":"%1%%% reduced Skeleton Cast Speed","cn":"魔侍的施法速度降低 %1%%%"}
{"en":"%1%%% increased Skeleton Movement Speed","cn":"魔侍的移动速度提高 %1%%%"}
{"en":"%1%%% reduced Skeleton Movement Speed","cn":"魔侍的移动速度降低 %1%%%"}
{"en":"Can have up to 1 Mirage Archer Summoned at a time","cn":"最多可同时拥有 1 个幻影弓手"}
{"en":"%1$+d to Total Mana Cost of Skills for each Corrupted Item Equipped","cn":"每装备 1 个被腐化的物品时，技能的总魔力消耗 %1$+d"}
{"en":"%1$+d to Total Mana Cost of Skills while affected by Clarity","cn":"受到【清晰】影响时，技能的总魔力消耗 %1$+d"}
{"en":"Skills Cost no Mana while Focussed","cn":"专注时技能不消耗魔力"}
{"en":"Smite has %1%%% increased Aura Effect","cn":"【惩击】的光环效果提高 %1%%%"}
{"en":"Smite has a %1%%% chance for lightning to strike another target","cn":"【惩击】有 %1%%% 几率电击另一个目标"}
{"en":"Smite deals %1%%% increased Damage","cn":"【惩击】的伤害提高 %1%%%"}
{"en":"Smite deals %1%%% reduced Damage","cn":"【惩击】的伤害降低 %1%%%"}
{"en":"Spark fires an additional Projectile","cn":"【电球】会发射 1 个额外投射物"}
{"en":"Spark fires %1% additional Projectiles","cn":"【电球】会发射 %1% 个额外投射物"}
{"en":"Spark fires Projectiles in a Nova","cn":"【电球】会以环状向周围发射投射物"}
{"en":"%1%%% increased Spark Duration","cn":"【电球】的持续时间延长 %1%%%"}
{"en":"%1%%% reduced Spark Duration","cn":"【电球】的持续时间缩短 %1%%%"}
{"en":"%1%%% increased Spectral Shield Throw Damage","cn":"【灵盾投掷】的投掷伤害提高 %1%%%"}
{"en":"%1%%% reduced Spectral Shield Throw Damage","cn":"【灵盾投掷】的投掷伤害降低 %1%%%"}
{"en":"Spectral Shield Throw fires an additional Shard Projectile","cn":"【灵盾投掷】可额外发射一个碎片投射物"}
{"en":"Spectral Shield Throw fires %1% additional Shard Projectiles","cn":"【灵盾投掷】可额外发射 %1% 个碎片投射物"}
{"en":"%1%%% increased Spectral Shield Throw Projectile Speed","cn":"【灵盾投掷】的投掷物速度提高 %1%%%"}
{"en":"%1%%% reduced Spectral Shield Throw Projectile Speed","cn":"【灵盾投掷】的投掷物速度降低 %1%%%"}
{"en":"Shard Projectiles Pierce all Targets","cn":"碎片投射物穿透所有目标"}
{"en":"Spectral Throw has %1%%% chance on Hit to give a Vaal soul to Vaal Spectral Throw","cn":"【灵体投掷】击中时有 %1%%% 几率为【瓦尔·灵体投掷】提供 1 个【瓦尔之灵】"}
{"en":"%1$+d to Spectre maximum Life","cn":"%1$+d 灵体最大生命"}
{"en":"Spectres have %1%%% increased Critical Strike Chance","cn":"灵体的暴击率提高 %1%%%"}
{"en":"Your Raised Spectres also gain Arcane Surge when you do","cn":"你的【召唤灵体】也会随你一起获得【秘术增强】"}
{"en":"%1%%% chance for Spectres to gain Soul Eater on Kill for %2% seconds","cn":"灵体在击败敌人后有 %1%%% 几率获得噬魂者效果，持续 %2% 秒"}
{"en":"Spectres have a Base Duration of %1% seconds","cn":"灵体有 %1% 秒的持续时间"}
{"en":"Spectres do not travel between Areas","cn":"幽魂不会在区域间穿梭"}
{"en":"Spells have %1$+d%% to Critical Strike Chance","cn":"法术获得 %1$+d%% 基础暴击率"}
{"en":"Adds %1% to %2% Chaos Damage to Spells and Attacks during any Flask Effect","cn":"药剂持续期间，攻击和法术附加 %1%- %2% 基础混沌伤害"}
{"en":"%1%%% chance to Block Spell Damage if you have Blocked Attack Damage Recently","cn":"近期内你若格挡过攻击伤害，则有 %1%%% 几率格挡法术伤害"}
{"en":"%1%%% increased Critical Strike Chance for Spells per Raised Spectre","cn":"每个【召唤灵体】会使法术暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance for Spells per Raised Spectre","cn":"每个【召唤灵体】会使暴击率降低 %1%%%"}
{"en":"%1%%% increased Spell Damage if you've dealt a Critical Strike Recently","cn":"近期若打出过暴击，则法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage if you've dealt a Critical Strike Recently","cn":"近期若打出过暴击，则法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage during any Flask Effect","cn":"药剂持续期间，法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage during any Flask Effect","cn":"药剂持续期间，法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage if you've dealt a Critical Strike in the past %2% seconds","cn":"若过去 %2% 秒内你打出过暴击，则法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage if you've dealt a Critical Strike in the past %2% seconds","cn":"若过去 %2% 秒内你打出过暴击，则法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage per %2% Strength","cn":"每 %2% 点力量会使法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage per %2% Strength","cn":"每 %2% 点力量会使法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage per %2% Dexterity","cn":"每 %2% 点敏捷可使法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage per %2% Dexterity","cn":"每 %2% 点敏捷可使法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage per %2% Intelligence","cn":"每 %2% 点智慧可使法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage per %2% Intelligence","cn":"每 %2% 点智慧可使法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage per %2% Strength","cn":"每 %2% 点力量可使法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage per %2% Strength","cn":"每 %2% 点力量可使法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage while Shocked","cn":"处于感电状态时，法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage while Shocked","cn":"处于感电状态时，法术伤害降低 %1%%%"}
{"en":"%1%%% increased Spell Damage while you have Arcane Surge","cn":"拥有【秘术增强】时法术伤害提高 %1%%%"}
{"en":"%1%%% reduced Spell Damage while you have Arcane Surge","cn":"拥有【秘术增强】时法术伤害降低 %1%%%"}
{"en":"Spell Skills deal no Damage","cn":"法术技能无法造成伤害"}
{"en":"%1%%% chance to Hinder Enemies on Hit with Spells, with %2%%% reduced Movement Speed","cn":"法术击中时有 %1%%% 几率使敌人的移动速度降低 %2%%%"}
{"en":"Hinder Enemies on Hit with Spells, with 30%% reduced Movement Speed","cn":"法术击中时使敌人的移动速度降低 30%%"}
{"en":"%1%%% increased Aspect of the Spider Debuff Duration","cn":"【蛛之势】的减益持续时间提高 %1%%%"}
{"en":"%1%%% reduced Aspect of the Spider Debuff Duration","cn":"【蛛之势】的减益持续时间降低 %1%%%"}
{"en":"%1%%% increased Aspect of the Spider Area of Effect","cn":"【蛛之势】的范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Aspect of the Spider Area of Effect","cn":"【蛛之势】的范围效果缩小 %1%%%"}
{"en":"Aspect of the Spider inflicts Spider's Webs and Hinder every %1% Seconds instead","cn":"【蛛之势】改为每 %1% 秒喷出蜘蛛网和缓速效果"}
{"en":"Split Arrow fires Projectiles in Parallel","cn":"【分裂箭矢】会平行射出投射物"}
{"en":"Static Strike has %1$+d maximum Beam Targets","cn":"【充能打击】的最大光束目标 %1$+d"}
{"en":"%1%%% increased Duration of Ailments you inflict while Focussed","cn":"专注时造成的异常状态持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of Ailments you inflict while Focussed","cn":"专注时造成的异常状态持续时间缩短 %1%%%"}
{"en":"Storm Brand has a %1%%% chance to Chain an additional time","cn":"【风暴烙印】有 %1%%% 的几率额外弹射一次"}
{"en":"Storm Brand Damage Penetrates %1%%% of Branded Enemy's Lightning Resistance","cn":"【风暴烙印】的伤害会穿透带有烙印敌人闪电抗性的 %1%%%"}
{"en":"Storm Brand deals %1%%% increased Damage","cn":"【风暴烙印】的伤害提高 %1%%%"}
{"en":"Storm Brand deals %1%%% reduced Damage","cn":"【风暴烙印】的伤害降低 %1%%%"}
{"en":"%1%%% increased Storm Burst Area of Effect","cn":"【裂风雷球】的范围扩大 %1%%%"}
{"en":"%1%%% reduced Storm Burst Area of Effect","cn":"【裂风雷球】的范围缩小 %1%%%"}
{"en":"%1%%% chance to Avoid interruption from Stuns while Casting Storm Burst","cn":"施放【裂风雷球】时有 %1%%% 几率避免被晕眩打断"}
{"en":"Storm Burst fires an additional Projectile","cn":"【裂风雷球】可以额外发射 １ 个投射物"}
{"en":"Storm Burst fires %1% additional Projectiles","cn":"【裂风雷球】可以额外发射 %1% 个投射物"}
{"en":"Strength's Damage Bonus instead grants %1%%% increased Melee Physical Damage per %2% Strength","cn":"不再通过力量获得伤害加成，每 %2% 点力量会使 近战伤害提高 %1%%%"}
{"en":"%1%%% increased Stun Duration per %2% Strength","cn":"每 %2% 点力量可使晕眩持续时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration per %2% Strength","cn":"每 %2% 点力量可使可使晕眩持续时间缩短 %1%%%"}
{"en":"%1%%% increased Stun Duration on Enemies per Endurance Charge","cn":"每个耐力球可使敌人被晕眩时间延长 %1%%%"}
{"en":"%1%%% reduced Stun Duration on Enemies per Endurance Charge","cn":"每个耐力球可使敌人被晕眩时间缩短 %1%%%"}
{"en":"%1%%% reduced Enemy Stun Threshold while you have at least %2% Strength","cn":"你拥有至少 %2% 点力量时，敌人的晕眩门槛降低 %1%%%"}
{"en":"Skills that would Summon a Totem Summon two Totems instead","cn":"可以召唤一个图腾的技能改为召唤两个图腾"}
{"en":"20%% chance to Summon an additional Skeleton Warrior with Summon Skeleton","cn":"【召唤魔侍】有 20%% 几率召唤 1 个额外魔侍勇士"}
{"en":"40%% chance to Summon an additional Skeleton Warrior with Summon Skeleton","cn":"【召唤魔侍】有 40%% 几率召唤 1 个额外魔侍勇士"}
{"en":"60%% chance to Summon an additional Skeleton Warrior with Summon Skeleton","cn":"【召唤魔侍】有 60%% 几率召唤 1 个额外魔侍勇士"}
{"en":"80%% chance to Summon an additional Skeleton Warrior with Summon Skeleton","cn":"【召唤魔侍】有 80%% 几率召唤 1 个额外魔侍勇士"}
{"en":"Summon an additional Skeleton Warrior with Summon Skeleton","cn":"【召唤魔侍】会召唤 1 个额外魔侍勇士"}
{"en":"%1%%% chance to Summon an additional Skeleton Warrior with Summon Skeleton","cn":"【召唤魔侍】有 %1%%% 几率额外召唤 1 个魔侍勇士"}
{"en":"%1$+d second to Summon Skeleton Cooldown","cn":"【召唤魔侍】有 %1$+d 秒冷却时间"}
{"en":"%1$+d seconds to Summon Skeleton Cooldown","cn":"【召唤魔侍】有 %1$+d 秒冷却时间"}
{"en":"Summoned Skeletons have a %1%%% chance to Cover Enemies in Ash on Hit","cn":"异灵魔侍被击中时有 %1%%% 几率让敌人受到【灰烬缠身】"}
{"en":"Summoned Skeletons Cover Enemies in Ash on Hit","cn":"异灵魔侍被击中时让敌人受到【灰烬缠身】"}
{"en":"Summoned Skeletons take %1%%% of their Maximum Life per second as Fire Damage","cn":"异灵魔侍每秒将其最大生命的 %1%%% 转化为火焰伤害"}
{"en":"Summoned Skeletons' hits can't be Evaded","cn":"【异灵魔侍】的击中无法闪避"}
{"en":"Enemies Maimed by you take %1%%% increased Physical Damage","cn":"被你瘫痪的敌人受到的物理伤害提高 %1%%%"}
{"en":"Enemies Maimed by you take %1%%% reduced Physical Damage","cn":"被你瘫痪的敌人受到的物理伤害降低 %1%%%"}
{"en":"%1% to %2% added Fire Damage against Burning Enemies","cn":"对燃烧的敌人附加 %1% - %2% 火焰伤害"}
{"en":"Mirage Archer lasts %1% seconds","cn":"【幻影弓手】持续 %1% 秒"}
{"en":"%1%%% increased Effect of Tailwind on you","cn":"你身上的【提速尾流】效果提高 %1%%%"}
{"en":"%1%%% reduced Effect of Tailwind on you","cn":"你身上的【提速尾流】效果降低 %1%%%"}
{"en":"%1%%% increased Effect of Tailwind on you for each Skill you've used Recently, up to %2%%%","cn":"近期内你若使用过技能，每使用 1 个技能，你身上的【提速尾流】效果提高 %1%%%，最多 %2%%%"}
{"en":"%1%%% reduced Effect of Tailwind on you for each Skill you've used Recently","cn":"近期内你若使用过技能，每使用 1 个技能，你身上的【提速尾流】效果降低 %1%%%，最多 100%%"}
{"en":"%1%%% chance to take %2%%% less Area Damage from Hits","cn":"有 %1%%% 几率使受到的范围总伤害额外降低 %2%%%"}
{"en":"Projectiles Pierce %1% additional Targets","cn":"投射物会穿透 %1% 个额外目标"}
{"en":"Projectiles Pierce %1% additional Targets","cn":"投射物会穿透 %1% 个额外目标"}
{"en":"%1%%% chance to create a Charged Slam","cn":"%1%%% 的几率创造一次蓄力猛击"}
{"en":"%1%%% increased Tectonic Slam Area of Effect","cn":"【破釜一击】范围效果扩大 %1%%%"}
{"en":"%1%%% reduced Tectonic Slam Area of Effect","cn":"【破釜一击】范围效果缩小 %1%%%"}
{"en":"%1%%% chance to consume an Endurance Charge to create a larger Slam","cn":"%1%%% 的几率通过消耗耐力球来创造一次更强力的猛击"}
{"en":"%1%%% increased Tectonic Slam Damage","cn":"【破釜一击】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Tectonic Slam Damage","cn":"【破釜一击】的伤害降低 %1%%%"}
{"en":"%1%%% chance to create a Charged Slam","cn":"%1%%% 的几率创造一次蓄力猛击"}
{"en":"Grants Malachai's Endurance, Frenzy and Power for %1% seconds each, in sequence","cn":"每 %1% 秒会交替给予玩家以【玛拉凯的不同奇术】"}
{"en":"Shard Projectiles Deal %1%%% more Damage","cn":"碎片投掷物的总伤害额外提高 %1%%%"}
{"en":"Shard Projectiles Deal %1%%% less Damage","cn":"碎片投掷物的总伤害额外降低 %1%%%"}
{"en":"Your Totems have %1$+d to Maximum Energy Shield","cn":"你的图腾拥有 %1$+d 最大能量护盾"}
{"en":"Toxic Rain deals %1%%% increased Damage","cn":"【毒雨】的伤害提高 %1%%%"}
{"en":"Toxic Rain deals %1%%% reduced Damage","cn":"【毒雨】的伤害降低 %1%%%"}
{"en":"Toxic Rain fires %1% additional Arrow","cn":"【毒雨】可以额外发射 1 个箭矢"}
{"en":"Toxic Rain fires %1% additional Arrows","cn":"【毒雨】可以额外发射 %1% 个箭矢"}
{"en":"Toxic Rain gains %1%%% of Physical Damage as Extra Chaos Damage","cn":"【毒雨】获得额外混沌伤害，其数值等同于物理伤害的 %1%%%"}
{"en":"Traps deal %1%%% increased Damage with Hits and Ailments if they were not Armed Recently","cn":"若近期内没有放置过陷阱，那么陷阱造成的击中和后续异常状态伤害提高 %1%%%"}
{"en":"Traps deal %1%%% reduced Damage with Hits and Ailments if they were not Armed Recently","cn":"若近期内没有放置过陷阱，那么那么陷阱造成的击中和后续异常状态伤害降低 %1%%%"}
{"en":"%1%%% increased Trap Throwing Speed per Frenzy Charge","cn":"每个狂怒球可使陷阱投掷速度提高 %1%%%"}
{"en":"%1%%% reduced Trap Throwing Speed per Frenzy Charge","cn":"每个狂怒球可使陷阱投掷速度降低 %1%%%"}
{"en":"%1%%% more Damage over Time","cn":"持续性总伤害额外提高 %1%%%"}
{"en":"%1%%% less Damage over Time","cn":"持续性总伤害额外降低 %1%%%"}
{"en":"%1%%% chance to Trigger this skill when you Kill a Frozen Enemy","cn":"你击败一个被冻结的敌人时，有 %1%%% 几率触发此技能"}
{"en":"Trigger this skill when you Kill a Frozen Enemy","cn":"你击败一个被冻结的敌人时，触发此技能"}
{"en":"%1%%% chance to Trigger a Socketed Spell when you Attack","cn":"当你攻击时，有 %1%%% 几率触发一个插槽内的法术"}
{"en":"Trigger a Socketed Spell when you Attack","cn":"当你攻击时触发一个插槽内的法术"}
{"en":"%1%%% chance to Trigger a Socketed Spell when you Use a Skill","cn":"使用技能时有 %1%%% 几率触发一个插槽内的法术"}
{"en":"Trigger a Socketed Spell when you Use a Skill","cn":"使用技能时触发一个插槽内的法术"}
{"en":"%1%%% chance to Trigger Socketed Spells when you Focus","cn":"专注时，你有 %1%%% 几率触发插槽内的法术"}
{"en":"Trigger Socketed Spells when you Focus","cn":"专注时触发插槽内的法术"}
{"en":"Unaffected by Burning Ground","cn":"不受燃烧地面影响"}
{"en":"Unaffected by Burning Ground while affected by Purity of Fire","cn":"受到【火焰净化】影响时，不受燃烧地面影响"}
{"en":"Unaffected by Chilled Ground","cn":"不受冰缓地面影响"}
{"en":"Unaffected by Chilled Ground while affected by Purity of Ice","cn":"受到【冰霜净化】影响时，不受冰缓地面影响"}
{"en":"Unaffected by Conductivity while affected by Purity of Lightning","cn":"受到【闪电净化】影响时，不受【导电】影响"}
{"en":"Unaffected by Desecrated Ground","cn":"不受腐化地面影响"}
{"en":"Unaffected by Elemental Weakness while affected by Purity of Elements","cn":"受到【元素净化】影响时，不受【元素要害】影响"}
{"en":"Unaffected by Enfeeble while affected by Grace","cn":"受到【优雅】影响时，不受【衰弱】影响"}
{"en":"Unaffected by Flammability while affected by Purity of Fire","cn":"受到【火焰净化】影响时，不受【易燃】影响"}
{"en":"Unaffected by Frostbite while affected by Purity of Ice","cn":"受到【冰霜净化】影响时，不受【冻伤】影响"}
{"en":"Unaffected by Ignite","cn":"不受点燃影响"}
{"en":"Unaffected by Shock","cn":"不受感电影响"}
{"en":"Unaffected by Shocked Ground","cn":"不受感电地面影响"}
{"en":"Unaffected by Shocked Ground while affected by Purity of Lightning","cn":"受到【闪电净化】影响时，不受感电地面影响"}
{"en":"Unaffected by Temporal Chains","cn":"不受时空锁链影响"}
{"en":"Unaffected by Temporal Chains while affected by Haste","cn":"受到【迅捷】影响时，不受【时空锁链】影响"}
{"en":"Unaffected by Vulnerability while affected by Determination","cn":"受到【坚定】影响时，不受【脆弱】影响"}
{"en":"Unearth Creates Corpses with %1$+d Level","cn":"【亵渎之矛】制造 %1$+d 级的灵柩"}
{"en":"While your Passive Skill Tree connects to the Marauder's starting location, you gain","cn":"当你在天赋树上连接到野蛮人的出发位置时，你获得"}
{"en":"Melee Skills have %1%%% increased Area of Effect","cn":"近战技能范围扩大 %1%%%"}
{"en":"While your Passive Skill Tree connects to the Duelist's starting location, you gain","cn":"当你在天赋树上连接到决斗者的出发位置时，你获得"}
{"en":"%1%%% of Attack Damage Leeched as Life","cn":"攻击伤害的 %1%%% 会转化为生命偷取"}
{"en":"While your Passive Skill Tree connects to the Ranger's starting location, you gain","cn":"当你在天赋树上连接到游侠的出发位置时，你获得"}
{"en":"%1%%% increased Movement Speed","cn":"移动速度提高 %1%%%"}
{"en":"While your Passive Skill Tree connects to the Shadow's starting location, you gain","cn":"当你在天赋树上连接到暗影的出发位置时，你获得"}
{"en":"%1$+d%% to Critical Strike Chance","cn":"%1$+d%% 暴击率"}
{"en":"While your Passive Skill Tree connects to the Witch's starting location, you gain","cn":"当你在天赋树上连接到女巫的出发位置时，你获得"}
{"en":"%1%%% of maximum Mana Regenerated per second","cn":"每秒回复 %1%%% 最大魔力"}
{"en":"While your Passive Skill Tree connects to the Templar's starting location, you gain","cn":"当你在天赋树上连接到圣堂武僧的出发位置时，你获得"}
{"en":"Damage Penetrates %1%%% Elemental Resistances","cn":"伤害穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"While your Passive Skill Tree connects to the Scion's starting location, you gain","cn":"当你在天赋树上连接到贵族的出发位置时，你获得"}
{"en":"%1$+d to All Attributes","cn":"%1$+d 所有属性"}
{"en":"While your Passive Skill Tree connects to a class' starting location, you gain","cn":"当你在你在天赋树上连接到一个职业的出发位置时，你获得"}
{"en":"Marauder: Melee Skills have %1%%% increased Area of Effect","cn":"野蛮人： 近战技能范围扩大 %1%%%"}
{"en":"Duelist: %1%%% of Attack Damage Leeched as Life","cn":"决斗者：攻击伤害的 %1%%% 会转化为生命偷取"}
{"en":"Ranger: %1%%% increased Movement Speed","cn":"游侠：移动速度提高 %1%%%"}
{"en":"Shadow: %1$+d%% to Critical Strike Chance","cn":"暗影： %1$+d%% 暴击率"}
{"en":"Witch: %1%%% of maximum Mana Regenerated per second","cn":"女巫：每秒回复 %1%%% 最大魔力"}
{"en":"Templar: Damage Penetrates %1%%% Elemental Resistances","cn":"圣堂武僧：伤害穿透 %1%%% 火焰、冰霜、闪电抗性"}
{"en":"Scion: %1$+d to All Attributes","cn":"贵族： %1$+d 所有属性"}
{"en":"%1%%% increased Rarity of Items found from Slain Unique Enemies","cn":"击败传奇敌人的掉落物品稀有度提高 %1%%%"}
{"en":"%1%%% reduced Rarity of Items found from Slain Unique Enemies","cn":"击败传奇敌人的掉落物品稀有度降低 %1%%%"}
{"en":"When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned","cn":"在药剂持续期间，击败中毒的敌人时，可使周围敌人中毒"}
{"en":"%1%%% more Cold Damage taken","cn":"承受的冰霜总伤害提高 %1%%%"}
{"en":"%1%%% less Cold Damage taken","cn":"承受的冰霜总伤害降低 %1%%%"}
{"en":"%1%%% more Fire Damage taken","cn":"受到的火焰总伤害额外提高 %1%%%"}
{"en":"%1%%% less Fire Damage taken","cn":"受到的火焰总伤害额外降低 %1%%%"}
{"en":"%1%%% more Lightning Damage taken","cn":"受到的闪电总伤害额外提高 %1%%%"}
{"en":"%1%%% less Lightning Damage taken","cn":"受到的闪电总伤害额外降低 %1%%%"}
{"en":"%1%%% increased Soul Cost of Vaal Skills","cn":"瓦尔技能灵魂消耗量提高 %1%%%"}
{"en":"%1%%% reduced Soul Cost of Vaal Skills","cn":"瓦尔技能灵魂消耗量降低 %1%%%"}
{"en":"Viper Strike has a %1%%% chance to grant Unholy Might for %2% seconds on Hit per Poison on Enemy","cn":"【毒蛇打击】击中中毒的敌人时，每一层中毒效果有 %1%%% 几率获得 %2% 秒不洁之力"}
{"en":"Viper Strike grants Unholy Might for %1% seconds on Hit per Poison on Enemy","cn":"【毒蛇打击】击中中毒的敌人时，每一层中毒效果获得 %1% 秒不洁之力"}
{"en":"Scourge Arrow creates an additional spore pod at Maximum Stages","cn":"【天灾之箭】阶数达到最大时，额外创造一个孢囊"}
{"en":"Scourge Arrow creates %1% additional spore pods at Maximum Stages","cn":"【天灾之箭】阶数达到最大时，额外创造 %1% 个孢囊"}
{"en":"Scourge Arrow has %1%%% chance to Poison per Stage","cn":"每一阶【天灾之箭】有 %1%%% 几率造成中毒"}
{"en":"Vitality Reserves no Mana","cn":"【活力】不保留魔力"}
{"en":"Volatile Dead destroys up to %1% additional Corpse","cn":"【灵体火球】摧毁最多 %1% 个额外灵柩"}
{"en":"Volatile Dead destroys up to %1% additional Corpses","cn":"【灵体火球】摧毁最多 %1% 个额外灵柩"}
{"en":"%1%%% increased Volatile Dead Cast Speed","cn":"【灵体火球】的施法速度提高 %1%%%"}
{"en":"%1%%% reduced Volatile Dead Cast Speed","cn":"【灵体火球】的施法速度降低 %1%%%"}
{"en":"Volatile Dead destroys up to 1 additional Corpse","cn":"灵体火球消耗至多 1 个额外灵柩"}
{"en":"%1%%% increased Volatile Dead Damage","cn":"【灵体火球】的伤害提高 %1%%%"}
{"en":"%1%%% reduced Volatile Dead Damage","cn":"【灵体火球】的伤害降低 %1%%%"}
{"en":"Vortex has %1%%% increased Area of Effect when Cast on Frostbolt","cn":"在【寒冰弹】上施放时，【漩涡】的范围效果扩大 %1%%%"}
{"en":"Vortex has %1%%% reduced Area of Effect when Cast on Frostbolt","cn":"在【寒冰弹】上施放时，【漩涡】的范围效果缩小 %1%%%"}
{"en":"War Banner has %1%%% increased Aura Effect","cn":"【战旗】的光环效果提高 %1%%%"}
{"en":"War Banner has %1%%% reduced Aura Effect","cn":"【战旗】的光环效果降低 %1%%%"}
{"en":"Warcries Knock Enemies Back in an Area","cn":"战吼将击退区域内的敌人"}
{"en":"%1%%% increased Warcry Buff Effect","cn":"战吼的增益效果提高 %1%%%"}
{"en":"%1%%% reduced Warcry Buff Effect","cn":"战吼的增益效果降低 %1%%%"}
{"en":"While stationary, gain %1%%% additional Physical Damage Reduction every second, up to a maximum of %2%%%","cn":"静止时，每秒获得 %1%%% 额外物理减伤，最多 %2%%%"}
{"en":"While stationary, gain %1%%% of Life Regenerated per second every second, up to a maximum of %2%%%","cn":"静止时，每秒获得 %1%%% 每秒生命回复，最多 %2%%%"}
{"en":"Wrath Reserves no Mana","cn":"【雷霆】不保留魔力"}
{"en":"If you've Attacked Recently, you and nearby Allies have %1$+d%% Chance to Block Attack Damage","cn":"近期内你若有进行攻击，你和周围友军有 %1$+d%% 几率格挡攻击伤害"}
{"en":"If you've Cast a Spell Recently, you and nearby Allies have %1$+d%% Chance to Block Spell Damage","cn":"近期内你若有施放法术，你和周围友军有 %1$+d%% 几率格挡法术伤害"}
{"en":"If you've Impaled an Enemy Recently, you and nearby Allies have + %1% to Armour","cn":"近期内你若穿刺过敌人，你和周围友军获得护甲 + %1%"}
{"en":"If you Consumed a Corpse Recently, you and nearby Allies regenerate %1%%% of Life per second","cn":"近期内你每吞噬过 1 个灵柩，你和周围友军每秒回复 %1%%% 生命"}
{"en":"If you have Blocked Recently, you and nearby Allies Regenerate %1%%% of Life per second","cn":"近期内你若有过格挡，你和周围友军每秒回复 %1%%% 生命"}
{"en":"If you've Hit an Enemy Recently, you and nearby Allies Regenerate %1%%% of Life per second","cn":"近期内你若击中敌人，你和周围友军每秒回复 %1%%% 生命"}
{"en":"You and your Totems Regenerate %1%%% of Life per second per Totem","cn":"每有 1 个图腾，你和你的图腾每秒便回复 %1%%% 生命"}
{"en":"You cannot be Hindered","cn":"你无法被缓速"}
{"en":"You cannot have non-Animated Minions","cn":"你无法拥有非幻化类召唤生物"}
{"en":"You count as on Low Life while not on Full Life","cn":"非满血时被视作低血状态"}
{"en":"You have no Armour or Maximum Energy Shield","cn":"解除护甲或最大能量护盾"}
{"en":"Your Spells are disabled","cn":"你的法术被禁用了"}
{"en":"%1% Cold Damage taken per second per Frenzy Charge while moving","cn":"移动时每有 1 个狂怒球，则每秒受到 %1% 冰霜伤害"}
{"en":"%1% Fire Damage taken per second per Endurance Charge if you've been Hit Recently","cn":"近期内你若被击中过，则每有 1 个耐力球，就会每秒受到 %1% 火焰伤害"}
{"en":"%1% Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently","cn":"近期内你的技能若打出过暴击，则每有 1 个暴击球，就会每秒受到 %1% 闪电伤害"}
{"en":"Primordial","cn":"起源珠宝"}
{"en":"Your Raised Zombies spread Caustic Ground on Death, dealing %1%%% of their maximum Life as Chaos Damage per second","cn":"你的【复苏的魔卫】死亡时产生腐蚀地面，每秒造成等同它们 %1%%% 最大生命的混沌伤害"}
{"en":"With at least %1% Strength, %2%%% of Damage dealt by your Zombies is Leeched to you as Life","cn":"当力量超过 %1% 时，魔卫造成伤害的 %2%%% 将会转化为给你的生命偷取"}
{"en":"Zombies deal %1%%% more Physical Damage","cn":"魔卫的物理总伤害额外提高 %1%%%"}
{"en":"Zombies deal %1%%% less Physical Damage","cn":"魔卫的物理总伤害额外降低 %1%%%"}
{"en":"Raised Zombies' Slam Attack has %1%%% increased Area of Effect","cn":"【复苏的魔卫】的重击攻击效果范围扩大 %1%%%"}
{"en":"Raised Zombies' Slam Attack has %1%%% reduced Area of Effect","cn":"【复苏的魔卫】的重击攻击效果范围缩小 %1%%%"}
{"en":"Raised Zombies' Slam Attack has %1%%% increased Cooldown Recovery Speed","cn":"【复苏的魔卫】打出重击攻击时，冷却回复速度提高 %1%%%"}
{"en":"Raised Zombies' Slam Attack deals %1%%% increased Damage","cn":"【复苏的魔卫】打出重击攻击时，伤害提高 %1%%%"}
{"en":"Rampage","cn":"暴走"}
{"en":"Acrobatics","cn":"移形换影"}
{"en":"Perfect Agony","cn":"完美苦痛"}
{"en":"Ancestral Bond","cn":"先祖魂约"}
{"en":"Avatar of Fire","cn":"火之化身"}
{"en":"Blood Magic","cn":"血魔法"}
{"en":"Chaos Inoculation","cn":"异灵之体"}
{"en":"Conduit","cn":"能量连接"}
{"en":"Crimson Dance","cn":"【玫红之舞】"}
{"en":"Eldritch Battery","cn":"异能魔力"}
{"en":"Elemental Equilibrium","cn":"元素之相"}
{"en":"Elemental Overload","cn":"元素超载"}
{"en":"Ghost Reaver","cn":"灵能护体"}
{"en":"Iron Reflexes","cn":"霸体"}
{"en":"Mind Over Matter","cn":"心灵升华"}
{"en":"Minion Instability","cn":"复仇之灵"}
{"en":"Pain Attunement","cn":"苦痛灵曲"}
{"en":"Phase Acrobatics","cn":"移灵换影"}
{"en":"Point Blank","cn":"零点射击"}
{"en":"Arrow Dancing","cn":"投射物闪避"}
{"en":"Zealot's Oath","cn":"狂热誓言"}
{"en":"Shared Suffering","cn":"苦痛共享"}
{"en":"Iron Grip","cn":"钢铁之握"}
{"en":"Unwavering Stance","cn":"烈士意志"}
{"en":"Vaal Pact","cn":"瓦尔冥约"}
{"en":"Vaal Pact","cn":"瓦尔冥约"}
{"en":"Far Shot","cn":"远射"}
{"en":"Resolute Technique","cn":"坚毅之心"}
{"en":"Iron Will","cn":"钢铁意志"}
{"en":"Summoned Skeletons have Avatar of Fire","cn":"异灵魔侍获得【火之化身】"}
{"en":"You have Crimson Dance if you have dealt a Critical Strike Recently","cn":"近期内你若打出过暴击，则获得【玫红之舞】"}
{"en":"You have Crimson Dance while you have Cat's Stealth","cn":"拥有【猫之隐匿】时获得【玫红之舞】"}
{"en":"You have Iron Reflexes while at maximum Frenzy Charges","cn":"你在拥有最大数量的狂怒球时，得到【霸体】状态"}
{"en":"You have Mind over Matter while at maximum Power Charges","cn":"你在拥有最大数量的暴击能量球时，得到【心胜于物】状态"}
{"en":"You have Vaal Pact while at maximum Endurance Charges","cn":"你在拥有最大数量的耐力球时，获得【瓦尔冥约】状态"}
{"en":"Every %1% seconds, gain Avatar of Fire for %2% seconds","cn":"每 %1% 秒获得一次【火之化身】，持续 %2% 秒"}
{"en":"Every %1% seconds you gain Elemental Overload for %2% seconds","cn":"每 %1% 秒获得一次【元素超载】，持续 %2% 秒"}
{"en":"Iron Reflexes while stationary","cn":"静止时获得【霸体】"}
{"en":"You have Resolute Technique while you do not have Elemental Overload","cn":"当你没有获得【元素超载】时，获得【坚毅之心】"}
{"en":"Grants Perfect Agony during Flask effect","cn":"药剂持续期间，获得 完美苦痛 天赋效果"}
{"en":"Every %1% seconds you gain Iron Reflexes for %2% seconds","cn":"每 %1% 秒获得一次【霸体】，持续 %2% 秒"}
{"en":"You have Zealot's Oath if you haven't been hit recently","cn":"近期内你若没有被击中，则获得【狂热誓言】"}
{"en":"%1%%% increased Physical Damage while you have Resolute Technique","cn":"获得坚毅之心时物理伤害提高 %1%%%"}
{"en":"%1%%% reduced Physical Damage while you have Resolute Technique","cn":"获得坚毅之心时物理伤害降低 %1%%%"}
{"en":"%1%%% increased Critical Strike Chance while you have Avatar of Fire","cn":"当你获得【火之化身】时，暴击率提高 %1%%%"}
{"en":"%1%%% reduced Critical Strike Chance while you have Avatar of Fire","cn":"当你获得【火之化身】时，暴击率降低 %1%%%"}
{"en":"%1%%% of Physical Damage Converted to Fire while you have Avatar of Fire","cn":"当你获得【火之化身】时，%1%%% 的物理伤害转换为火焰伤害"}
{"en":"%1%%% more Damage with Arrow Hits at Close Range while you have Iron Reflexes","cn":"当你获得【霸体】时，近距离用弓击中后的总伤害额外提高 %1%%%"}
{"en":"Attacks with this Weapon have %1%%% chance to inflict Bleeding while you do not have Avatar of Fire","cn":"当你没有火之化身时，此武器攻击击中后有 %1%%% 几率造成流血"}
{"en":"%1$+d Armour while you do not have Avatar of Fire","cn":"当你没有获得【火之化身】时，%1$+d 护甲"}
{"en":"%1%%% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes","cn":"当你没有获得【霸体】时，攻击速度，施法速度和移动速度提高 %1%%%"}
{"en":"%1%%% reduced Attack, Cast and Movement Speed while you do not have Iron Reflexes","cn":"当你没有获得【霸体】时，攻击速度，施法速度和移动速度降低 %1%%%"}
{"en":"You have Far Shot while you do not have Iron Reflexes","cn":"当你没有获得【霸体】时，获得【远射】"}
{"en":"Gore Footprints","cn":"瘀血爪印"}
{"en":"Celestial Footprints","cn":"绚丽众星行走特效"}
{"en":"Demigod Footprints","cn":"半神爪印"}
{"en":"Extra gore","cn":"更明显打击效果"}
{"en":"Burning Hoofprints","cn":"燃烧蹄印"}
{"en":"Mercury Footprints","cn":"水银爪印"}
{"en":"%1%%% increased Duration of this Skill and Damaging Ailments","cn":"此技能和伤害性异常状态时间延长 %1%%%"}
{"en":"%1%%% reduced Duration of this Skill and Damaging Ailments","cn":"此技能和伤害性异常状态时间缩短 %1%%%"}
{"en":"%1%%% increased Duration","cn":"持续时间延长 %1%%%"}
{"en":"%1%%% reduced Duration","cn":"持续时间缩短 %1%%%"}
{"en":"%1%%% more Duration","cn":"总持续时间额外延长 %1%%%"}
{"en":"%1%%% less Duration","cn":"总持续时间额外缩短 %1%%%"}

////国服导入支持需要额外添加的词缀(AUTO)
{"en":"%2% to %3% Added Physical Damage per %1% Armour or Evasion Rating on Shield","cn":"盾牌上每有 %1% 点护甲或闪避值，则附加 %2% - %3% 物理伤害"}
{"en":"%2%%% chance to Trigger Supported Spells when you take a total of %1% Damage","cn":"累计受到 %1% 伤害时有 %2%%% 几率触发连接的法术"}
{"en":"Players in next Area will have %2%%% increased Rarity of Items Found per %1% Rampage Kills","cn":"在下个区域，玩家的暴走层数每累计 %1% 层，物品稀有度就提高 %2%%%"}
{"en":"Players in next Area will have %2%%% reduced Rarity of Items Found per %1% Rampage Kills","cn":"在下个区域，玩家的暴走层数每累计 %1% 层，物品稀有度就降低 %2%%%"}
{"en":"Players in next Area will Regenerate %2%%% of Maximum Life per second per %1% Rampage Kills","cn":"在下个区域，玩家每累积 %1% 层暴走层数，每秒回复 %2%%% 最大生命"}
{"en":"%2%%% more Elemental Damage if you've Crit in the past %1% seconds","cn":"暴击后的 %1% 秒内，火焰、冰霜和闪电总伤害额外提高 %2%%%"}
{"en":"Deals %2% to %3% base Cold Damage per %1% Intelligence","cn":"每 %1% 点智慧造成 %2% - %3% 基础冰霜伤害"}
{"en":"Arrows Pierce %1% Targets","cn":"箭矢穿透 %1% 个目标"}
{"en":"%2%%% chance to Trigger this Spell when you take a total of %1% Damage","cn":"你累计受到 %1% 伤害时有 %2%%% 几率触发该法术"}
{"en":"Strikes %2% Areas every %1% seconds","cn":"每 %1% 秒攻击 %2% 片区域"}
{"en":"%2% to %3% Base Physical Damage per %1% Strength","cn":"每 %1% 点力量附加 %2% - %3% 基础物理伤害"}
{"en":"Releases %2% waves every %1% seconds","cn":"每 %1% 秒释放 %2% 股震荡波"}
{"en":"%2% seconds additional Base Duration per %1% Intelligence","cn":"每 %1% 点智慧可以额外延长 %2% 秒基础持续时间"}
{"en":"%2%%% chance to Trigger this Skill after Spending a total of %1% Mana","cn":"消耗总计 %1% 魔力后有 %2%%% 的几率触发该技能"}
{"en":"%2$+d to Level of Socketed Active Skill Gems per %1% Player Levels","cn":"人物等级每到达 %1% 级，该插槽内的【主动技能石】等级 %2$+d"}
{"en":"%3%%% chance to Trigger Level %1% Arcane Wake after Spending a total of %3% Mana","cn":"消耗总计 %1 %2 魔力后有 %3%%% 的几率触发 20 级的【秘术苏醒】"}
{"en":"Trigger Level %1% Arcane Wake after Spending a total of %2% Mana","cn":"消耗总计 %1 %2 魔力后触发 20 级的【秘术苏醒】"}
{"en":"Trigger Level %2% Feast of Flesh every %1% seconds","cn":"每 %1% 秒触发 %2% 级的【血肉盛宴】"}
{"en":"Trigger Level %2% Bone Offering, Flesh Offering or Spirit Offering every %1% seconds","cn":"每 %1% 秒触发 %2% 级的【骸骨奉献】、【血肉奉献】或【灵魂奉献】"}
{"en":"%2$+d%% Chance to Block Attack Damage per %1% Strength","cn":"每有 %1% 点力量，攻击伤害格挡几率额外 %2$+d%%"}
{"en":"Adds %2% to %3% Physical Damage to Attacks with this Weapon per %1% Player Levels","cn":"玩家等级每提高 %1% 级，该武器攻击时便附加 %2% - %3% 物理伤害"}
{"en":"Deals %2% to %3% Cold Damage per %1% Intelligence","cn":"每 %1% 点智慧造成 %2% - %3% 冰霜伤害"}
{"en":"%2%%% increased Global Critical Strike Chance if you've Summoned a Totem in the past %1% seconds","cn":"若过去 %1% 秒内有召唤图腾，攻击和法术暴击率提高 %2%%%"}
{"en":"%2$+d to maximum Energy Shield per %1% Evasion Rating on Body Armour","cn":"身体护甲上每有 %1% 点闪避值，便 %2$+d 最大能力护盾"}
{"en":"Minions deal %2%%% increased Damage per %1% Dexterity","cn":"每 %1% 点敏捷提高 %2%%% 召唤生物造成的伤害"}
{"en":"Minions deal %2%%% reduced Damage per %1% Dexterity","cn":"每 %1% 点敏捷降低 %2%%% 召唤生物造成的伤害"}
{"en":"%2$+d%% to maximum Chance to Block Spell Damage per %1% Strength","cn":"每有 %1% 点力量，最大法术伤害格挡几率额外 %2$+d%%"}
{"en":"%2%%% increased Duration per %1% Strength","cn":"每 %1% 点力量可使持续时间延长 %2%%%"}
{"en":"%2$+d Accuracy Rating per %1% Intelligence","cn":"每 %1% 点智慧 %2$+d 命中值"}
{"en":"%2$+d Life per %1% Dexterity","cn":"每 %1% 点敏捷 %2$+d 生命"}
{"en":"%2$+d Mana per %1% Strength","cn":"每 %1% 点力量 %2$+d 魔力"}
{"en":"%2$+d to Maximum Life per %1% Intelligence","cn":"每 %1% 点智慧 %2$+d 最大生命"}
{"en":"Monsters gain %2% Frenzy Charge every %1% seconds","cn":"怪物每 %1% 秒获得 %2% 个狂怒球"}
{"en":"Monsters gain %2% Frenzy Charges every %1% seconds","cn":"怪物每 %1% 秒获得 %2% 个狂怒球"}
{"en":"Monsters gain %2% Endurance Charge every %1% seconds","cn":"怪物每 %1% 秒获得 %2% 个耐力球"}
{"en":"Monsters gain %2% Endurance Charges every %1% seconds","cn":"怪物每 %1% 秒获得 %2% 个耐力球"}
{"en":"Monsters gain %2% Power Charge every %1% seconds","cn":"怪物每 %1% 秒获得 %2% 个暴击球"}
{"en":"Monsters gain %2% Power Charges every %1% seconds","cn":"怪物每 %1% 秒获得 %2% 个暴击球"}
{"en":"%2$+d%% Chance to Block Attack Damage for %3% seconds every %1% seconds","cn":"每 %1% 秒攻击伤害格挡几率 %2$+d%%，持续 %3% 秒"}
{"en":"%2%%% increased Area of Effect per %1% Intelligence","cn":"每 %1% 点智慧会使范围效果扩大 %2%%%"}
{"en":"%2%%% reduced Area of Effect per %1% Intelligence","cn":"每 %1% 点智慧会使范围效果降低 %2%%%"}
{"en":"%2%%% increased Attack Speed per %1% Dexterity","cn":"每 %1% 点敏捷会使攻击速度提高 %2%%%"}
{"en":"%2%%% reduced Attack Speed per %1% Dexterity","cn":"每 %1% 点敏捷会使攻击速度降低 %2%%%"}
{"en":"%2%%% increased Physical Weapon Damage per %1% Strength","cn":"每 %1% 点力量会使武器物理伤害提高 %2%%%"}
{"en":"%2%%% reduced Physical Weapon Damage per %1% Strength","cn":"每 %1% 点力量会使武器物理伤害降低 %2%%%"}
{"en":"%2%%% increased Movement Speed per %1% Evasion Rating, up to %3%%%","cn":"每 %1% 闪避值提高 %2%%% 移动速度，最多 %3%%%"}
{"en":"You take %2% Chaos Damage per second for %1% seconds on Kill","cn":"击败敌人后 %1% 秒内持续承受 %2% 混沌伤害"}
{"en":"%2%%% increased Spell Damage per %1%%% Chance to Block Attack Damage","cn":"每 %1%%% 的攻击伤害格挡几率会使法术伤害提高 %2%%%"}
{"en":"%2%%% increased Spell Damage per %1% Intelligence","cn":"每 %1% 点智慧会使法术伤害提高 %2%%%"}
{"en":"%2%%% reduced Spell Damage per %1% Intelligence","cn":"每 %1% 点智慧会使法术伤害降低 %2%%%"}
{"en":"%2$+d to maximum Life per %1% Levels","cn":"每 %1% 级 %2$+d 最大生命"}
{"en":"%2$+d%% to all Elemental Resistances per %1% Levels","cn":"每 %1% 级 %2$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%2%%% chance to inflict a Curse on you when Hit per %1% Levels","cn":"每 %1% 级，被击中时 %2%%% 几率随机诅咒"}
{"en":"%2%%% increased Damage per %1% Strength when in Main Hand","cn":"在主手时，每 %1% 力量提高 %2%%% 伤害"}
{"en":"%2%%% increased Armour per %1% Strength when in Off Hand","cn":"在副手时，每 %1% 力量提高 %2%%% 护甲"}
{"en":"Regenerate %2% Life over %1% second when you Cast a Spell","cn":"施放法术后 %1% 秒内回复 %2% 生命"}
{"en":"Regenerate %2%%% of your Armour as Life over %1% second when you Block","cn":"格挡时每 %1% 秒回复等同 %2%%% 护甲的生命"}
{"en":"%2%%% increased Damage per %1% Levels","cn":"每 %1% 级，伤害提高 %2%%%"}
{"en":"%2%%% reduced Damage per %1% Levels","cn":"每 %1% 级，伤害降低 %2%%%"}
{"en":"%2%%% increased Critical Strike Chance per %1% Strength","cn":"每 %1% 点力量可使暴击率提高 %2%%%"}
{"en":"Attacks with this Weapon have %2%%% increased Physical Damage per %1% Evasion Rating","cn":"使用此武器攻击时，每 %1% 点闪避值可使物理伤害提高 %2%%%"}
{"en":"Attacks with this Weapon have %2%%% reduced Physical Damage per %1% Evasion Rating","cn":"使用此武器攻击时，每 %1% 点闪避值可使物理伤害降低 %2%%%"}
{"en":"%2%%% increased Attack Damage per %1% Evasion Rating","cn":"每 %1% 点闪避值可使攻击伤害提高 %2%%%"}
{"en":"%2%%% reduced Attack Damage per %1% Evasion Rating","cn":"每 %1% 点闪避值可使攻击伤害降低 %2%%%"}
{"en":"%2%%% increased Totem Life per %1% Strength Allocated in Radius","cn":"范围内每配置 %1% 点力量，图腾生命提高 %2%%%"}
{"en":"%2%%% reduced Totem Life per %1% Strength Allocated in Radius","cn":"范围内每配置 %1% 点力量，图腾生命降低 %2%%%"}
{"en":"%2%%% increased Chaos Damage per %1% Intelligence from Allocated Passives in Radius","cn":"范围内每配置 %1% 点智慧，混沌伤害提高 %2%%%"}
{"en":"%2%%% reduced Chaos Damage per %1% Intelligence from Allocated Passives in Radius","cn":"范围内每配置 %1% 点智慧，混沌伤害降低 %2%%%"}
{"en":"%2% seconds additional Base Duration per %1% Intelligence","cn":"每 %1% 点智慧可以额外延长 %2% 秒基础持续时间"}
{"en":"%2%%% increased Evasion Rating per %1% Dexterity Allocated in Radius","cn":"范围内每配置 %1% 点敏捷，闪避值提高 %2%%%"}
{"en":"%2%%% increased Claw Physical Damage per %1% Dexterity Allocated in Radius","cn":"范围内每配置 %1% 点敏捷，爪类武器物理伤害提高 %2%%%"}
{"en":"%2%%% increased Chaos Damage per %1% Intelligence Allocated in Radius","cn":"范围内每配置 %1% 点智慧，混沌伤害提高 %2%%%"}
{"en":"%2%%% reduced Chill and Freeze Duration per %1% Dexterity Allocated in Radius","cn":"范围内每配置 %1% 点敏捷。冰缓和冰冻持续时间缩短 %2%%%"}
{"en":"%2%%% increased Melee Physical Damage with Unarmed Attacks per %1% Dexterity Allocated in Radius","cn":"空手攻击时，范围内每分配 %1% 点敏捷，近战物理伤害提高 %2%%%"}
{"en":"%2%%% reduced Melee Physical Damage with Unarmed Attacks per %1% Dexterity Allocated in Radius","cn":"空手攻击时，范围内每分配 %1% 点敏捷，近战物理伤害降低 %2%%%"}
{"en":"%2%%% additional Physical Damage Reduction per %1% Strength on Allocated Passives in Radius","cn":"范围内每配置 %1% 点力量，便获得 %2%%% 额外物理伤害减免"}
{"en":"%2%%% of Energy Shield Regenerated per Second for every %1% Intelligence on Allocated Passives in Radius","cn":"范围内每配置 %1% 点智慧，则每秒回复 %2%%% 能量护盾"}
{"en":"%2%%% increased Movement Speed per %1% Dexterity on Allocated Passives in Radius","cn":"范围内每配置 %1% 点敏捷，移动速度提高 %2%%%"}
{"en":"%2%%% reduced Movement Speed per %1% Dexterity on Allocated Passives in Radius","cn":"范围内每配置 %1% 点敏捷，移动速度降低 %2%%%"}
{"en":"%2$+d to Accuracy Rating per %1% Intelligence on Unallocated Passives in Radius","cn":"范围内若未配置智慧，则每 %1% 点 %2$+d 最大命中值"}
{"en":"%2$+d%% to Critical Strike Multiplier per %1% Strength on Unallocated Passives in Radius","cn":"范围内若未配置力量，则每 %1% 点 %2$+d%% 攻击和法术暴击伤害加成"}
{"en":"%2$+d to Maximum Mana per %1% Dexterity on Unallocated Passives in Radius","cn":"范围内若未配置敏捷，则每 %1% 点 %2$+d 最大魔力"}
{"en":"%2%%% increased Physical Damage for each time you've Blocked in the past %1% seconds","cn":"过去 %1% 秒内格挡的每个攻击可使你的物理伤害提高 %2%%%"}
{"en":"%2%%% reduced Physical Damage for each time you've Blocked in the past %1% seconds","cn":"过去 %1% 秒内格挡的每个攻击可使你的物理伤害降低 %2%%%"}
{"en":"%2%%% increased Spell Damage if you or your Totems have Killed in the past %1% seconds","cn":"过去 %1% 秒内若你或你的图腾有击败敌人，则法术伤害提高 %2%%%"}
{"en":"%2%%% increased Movement Speed for each time you've Blocked in the past %1% seconds","cn":"过去 %1% 秒内格挡的每个攻击可使你的移动速度提高 %2%%%"}
{"en":"%2%%% reduced Movement Speed for each time you've Blocked in the past %1% seconds","cn":"过去 %1% 秒内格挡的每个攻击可使你的移动速度降低 %2%%%"}
{"en":"Siege Ballista has %2$+d to maximum number of Summoned Totems per %1% Dexterity","cn":"每有 %1% 敏捷，攻城炮台 %2$+d 召唤图腾数量上限"}
{"en":"Adds %2% to %3% Physical Damage to Attacks per %1% Dexterity","cn":"每 %1% 点敏捷可以为攻击附加 %2% - %3% 基础物理伤害"}
{"en":"You and nearby Allies gain %2%%% increased Melee Physical Damage per %1% Strength","cn":"每 %1% 点力量可使你和周围友军的近战物理伤害提高 %2%%%"}
{"en":"Flasks gain %2% Charges every %1% seconds","cn":"药剂每 %1% 秒获得 %2% 次使用机会"}
{"en":"% %2%%%% increased Cold Damage per 1%% Chance to Block Attack Damage","cn":"每有 %2%%% 攻击格档率，冰霜伤害提高  %1%%%"}
{"en":"% %2%%%% reduced Cold Damage per 1%% Chance to Block Attack Damage","cn":"每有 %2%%% 攻击格档率，冰霜伤害降低  %1%%%"}
{"en":"%2%%% increased Maximum Mana per %1%%% Chance to Block Spell Damage","cn":"每有 %1%%% 法术格档率，最大魔力提高 %2%%%"}
{"en":"%2%%% reduced Maximum Mana per %1%%% Chance to Block Spell Damage","cn":"每有 %1%%% 法术格档率，最大魔力降低 %2%%%"}
{"en":"%2$+d to maximum number of Summoned Totems if you or your Totems have Killed in the past %1% seconds","cn":"过去 %1% 秒内若你或你的图腾有击败敌人，则 %2$+d 召唤图腾数量上限"}
{"en":"Damage Penetrates %2%%% Cold Resistance if you've used a Fire Skill in the past %1% seconds","cn":"若你 %1% 秒内使用过火焰技能，你的伤害穿透 %2%%% 冰霜抗性"}
{"en":"Damage Penetrates %2%%% Lightning Resistance if you've used a Cold Skill in the past %1% seconds","cn":"若你 %1% 秒内使用过冰霜技能，你的伤害穿透 %2%%% 闪电抗性"}
{"en":"Damage Penetrates %2%%% Fire Resistance if you've used a Lightning Skill in the past %1% seconds","cn":"若你 %1% 秒内使用过闪电技能，你的伤害穿透 %2%%% 火焰抗性"}
{"en":"%2%%% increased Damage if you Summoned a Golem in the past %1% seconds","cn":"在召唤魔像后的 %1% 秒内伤害提高 %2%%%"}
{"en":"%2%%% reduced Damage if you Summoned a Golem in the past %1% seconds","cn":"在召唤魔像后的 %1% 秒内伤害降低 %2%%%"}
{"en":"%2%%% increased Physical Damage over time per %1% Dexterity","cn":"每 %1% 点敏捷可使持续性物理伤害提高 %2%%%"}
{"en":"%2%%% reduced Physical Damage over time per %1% Dexterity","cn":"每 %1% 点敏捷可使持续性物理伤害降低 %2%%%"}
{"en":"%2%%% increased Bleeding Duration per %1% Intelligence","cn":"每 %1% 点智慧可使流血持续时间延长 %2%%%"}
{"en":"%2%%% reduced Bleeding Duration per %1% Intelligence","cn":"每 %1% 点智慧可使流血持续时间缩短 %2%%%"}
{"en":"%2%%% increased Lightning Damage per %1% Intelligence","cn":"每 %1% 点智慧可使闪电伤害提高 %2%%%"}
{"en":"%2%%% reduced Lightning Damage per %1% Intelligence","cn":"每 %1% 点智慧可使闪电伤害降低 %2%%%"}
{"en":"%2%%% of Life Regenerated per Second if you've taken a Savage Hit in the past %1% second","cn":"受到残暴打击后的 %1% 秒内，获得 %2%%% 每秒生命回复"}
{"en":"%2%%% chance to Trigger Socketed Spells when you Spend at least %1% Mana to Use a Skill","cn":"使用至少 %1% 魔力施放技能时，有 %2%%% 几率触发插槽内的法术"}
{"en":"%2%%% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past %1% seconds","cn":"过去 %1% 秒内你若成功格挡传奇怪物，则物理伤害提高 %2%%%"}
{"en":"%2%%% reduced Physical Damage if you've Blocked Damage from a Unique Enemy in the past %1% seconds","cn":"过去 %1% 秒内你若成功格挡传奇怪物，则物理伤害降低 %2%%%"}
{"en":"%2%%% increased Attack Speed per %1% Accuracy Rating","cn":"每 %1% 点命中值可使攻击速度提高 %2%%%"}
{"en":"%2%%% reduced Attack Speed per %1% Accuracy Rating","cn":"每 %1% 点命中值可使攻击速度降低 %2%%%"}
{"en":"%2%%% increased Projectile Attack Damage per %1% Accuracy Rating","cn":"每 %1% 命中值可使攻击造成的投射物伤害提高 %2%%%"}
{"en":"%2%%% reduced Projectile Attack Damage per %1% Accuracy Rating","cn":"每 %1% 命中值可使攻击造成的投射物伤害降低 %2%%%"}
{"en":"%2%%% increased Mana Cost of Skills for each %1% total Mana you have Spent Recently","cn":"近期你每消耗 %1% 魔力，技能的魔力消耗就提高 %2%%%"}
{"en":"%2%%% reduced Mana Cost of Skills for each %1% total Mana you have Spent Recently","cn":"近期你每消耗 %1% 魔力，技能的魔力消耗就降低 %2%%%"}
{"en":"%2%%% increased Spell Damage for each %1% total Mana you have Spent Recently, up to %3%%%","cn":"近期你每消耗 %1% 魔力，法术伤害便提高 %2%%%，最多 %3%%%"}
{"en":"%2%%% reduced Spell Damage for each %1% total Mana you have Spent Recently","cn":"近期你每消耗 %1% 魔力，法术伤害便降低 %2%%%"}
{"en":"%2$+d%% Chance to Block Attack Damage while you have at least %1% Crab Barriers","cn":"你拥有至少 %1% 个【深海屏障】时，攻击伤害格挡几率 %2$+d%%"}
{"en":"%2$+d%% to all Elemental Resistances while you have at least %1% Strength","cn":"至少有 %1% 点力量时，%2$+d%% 火焰、冰霜、闪电抗性"}
{"en":"%2%%% increased Projectile Attack Damage while you have at least %1% Dexterity","cn":"至少有 %1% 点敏捷时，投射物攻击伤害提高 %2%%%"}
{"en":"%2%%% reduced Projectile Attack Damage while you have at least %1% Dexterity","cn":"至少有 %1% 点敏捷时，投射物攻击伤害降低 %2%%%"}
{"en":"%2%%% increased Critical Strike Chance while you have at least %1% Intelligence","cn":"至少有 %1% 点智慧时，暴击率提高 %2%%%"}
{"en":"%2%%% reduced Critical Strike Chance while you have at least %1% Intelligence","cn":"至少有 %1% 点智慧时，暴击率降低 %2%%%"}
{"en":"%2% Life Regenerated per second if you have at least %1% Maximum Energy Shield","cn":"若你至少拥有 %1% 层能量护盾，则每秒回复 %2% 生命"}
{"en":"%2% Life Regenerated per second if you have at least %1% Maximum Energy Shield","cn":"若你至少拥有 %1% 层能量护盾，则每秒回复 %2% 生命"}
{"en":"%2% Life Regenerated per second if you have at least %1% Maximum Energy Shield","cn":"若你至少拥有 %1% 层能量护盾，则每秒回复 %2% 生命"}
{"en":"%2%%% increased Area of Effect per %1% Rampage Kills","cn":"每完成 %1% 次暴走连击，范围效果扩大 %2%%%"}
{"en":"%2%%% reduced Area of Effect per %1% Rampage Kills","cn":"每完成 %1% 次暴走连击，范围效果缩小 %2%%%"}
{"en":"%2%%% of Spell Damage Leeched as Life if Equipped Shield has at least %1%%% Chance to Block","cn":"装备的护盾格挡几率若不低于 %1%%%，则法术伤害的 %2%%% 转化为生命偷取"}
{"en":"%2%%% increased Accuracy Rating if you've dealt a Critical Strike in the past %1% seconds","cn":"若你在过去 %1% 秒内打出过暴击，则命中值提高 %2%%%"}
{"en":"%2%%% reduced Accuracy Rating if you've dealt a Critical Strike in the past %1% seconds","cn":"若你在过去 %1% 秒内打出过暴击，则命中值降低 %2%%%"}
{"en":"%2$+d%% Chance to Block Attack Damage for each time you've Blocked in the past %1% seconds","cn":"在过去 %1% 秒内，你每格挡一次攻击或法术，攻击伤害格挡几率 %2$+d%%"}
{"en":"%2$+d%% to Critical Strike Chance per %1% Maximum Energy Shield on Shield","cn":"盾牌上每有 %1% 点最大能量护盾，便附加 %2$+d%% 攻击和法术基础暴击率"}
{"en":"%2%%% increased Area Damage per %1% Strength","cn":"每 %1% 点力量可使范围伤害提高 %2%%%"}
{"en":"%2%%% reduced Area Damage per %1% Strength","cn":"每 %1% 点力量可使范围伤害降低 %2%%%"}
{"en":"%2%%% increased Area of Effect per %1% Strength","cn":"每 %1% 点力量可使范围效果扩大 %2%%%"}
{"en":"%2%%% reduced Area of Effect per %1% Strength","cn":"每 %1% 点力量可使范围效果缩小 %2%%%"}
{"en":"%2%%% increased Area of Effect if you have at least %1% Strength","cn":"你拥有至少 %1% 点力量时，范围效果扩大 %2%%%"}
{"en":"%2%%% reduced Area of Effect if you have at least %1% Strength","cn":"你拥有至少 %1% 点力量时，范围效果缩小 %2%%%"}
{"en":"%2%%% increased Attack Critical Strike Chance per %1% Accuracy Rating","cn":"每 %1% 点命中值可使攻击暴击率提高 %2%%%"}
{"en":"%2%%% reduced Attack Critical Strike Chance per %1% Accuracy Rating","cn":"每 %1% 点命中值可使攻击暴击率降低 %2%%%"}
{"en":"%2%%% increased Attack Damage per %1% of the lowest of Armour and Evasion Rating","cn":"取护甲和闪避值之间的较低者，每 %1% 点可使攻击伤害提高 %2%%%"}
{"en":"Adds %2% to %3% Fire Damage to Attacks with this Weapon per %1% Strength","cn":"使用此武器攻击时，每 %1% 点力量附加 %2% - %3% 基础火焰伤害"}
{"en":"Adds %2% to %3% Lightning Damage to Attacks with this Weapon per %1% Intelligence","cn":"使用此武器攻击时，每 %1% 点智慧附加 %2% - %3% 基础闪电伤害"}
{"en":"%2%%% increased Attack Speed per %1% Dexterity","cn":"每 %1% 点敏捷可使攻击速度提高 %2%%%"}
{"en":"Adds %2% to %3% Cold Damage to Attacks with this Weapon per %1% Dexterity","cn":"每 %1% 点敏捷可使该武器的攻击附加 %2% - %3% 基础冰霜伤害"}
{"en":"Blight has %2%%% increased Area of Effect after Channelling for %1% second","cn":"【枯萎】技能在吟唱 %1% 秒后，范围扩大 %2%%%"}
{"en":"Blight has %2%%% reduced Area of Effect after Channelling for %1% second","cn":"【枯萎】技能在吟唱 %1% 秒后，范围缩小 %2%%%"}
{"en":"%2%%% chance to deal Double Damage per %1% Strength","cn":"每拥有 %1% 点力量，便有 %2%%% 几率造成双倍伤害"}
{"en":"%2%%% increased Damage if you've dealt a Critical Strike in the past %1% seconds","cn":"若过去 %1% 秒内你打出过暴击，则伤害提高 %2%%%"}
{"en":"%2%%% reduced Damage if you've dealt a Critical Strike in the past %1% seconds","cn":"若过去 %1% 秒内你打出过暴击，则伤害降低 %2%%%"}
{"en":"%2%%% increased Damage per %1% Dexterity","cn":"每 %1% 点敏捷可使伤害提高 %2%%%"}
{"en":"%2%%% increased Damage per %1% Dexterity","cn":"每 %1% 点敏捷可使伤害提高 %2%%%"}
{"en":"%2%%% increased Damage per %1% Intelligence","cn":"每 %1% 点智慧可使伤害提高 %2%%%"}
{"en":"%2%%% increased Damage per %1% Strength","cn":"每 %1% 点力量可使伤害提高 %2%%%"}
{"en":"% %2%%%% increased Damage per 1%% Chance to Block Attack Damage","cn":"每有 %2%%% 攻击格档率，伤害提高  %1%%%"}
{"en":"% %2%%%% reduced Damage per 1%% Chance to Block Attack Damage","cn":"每有 %2%%% 攻击格档率，伤害降低  %1%%%"}
{"en":"%2%%% increased Damage with Shield Skills per %1%%% Chance to Block Attack Damage","cn":"每有 %1%%% 攻击伤害格档率，护盾技能的伤害便提高 %2%%%"}
{"en":"%2%%% reduced Damage with Shield Skills per %1%%% Chance to Block Attack Damage","cn":"每有 %1%%% 攻击伤害格档率，护盾技能的伤害便降低 %2%%%"}
{"en":"%3%%% increased Damage Taken for %2% seconds after Spending a total of %1% Mana","cn":"在总计消耗 %1% 点魔力后的 %2% 秒内，伤害提高 %3%%%"}
{"en":"%3%%% reduced Damage Taken for %2% seconds after Spending a total of  %1% Mana","cn":"在总计消耗 %1% 点魔力后的 %2% 秒内，伤害降低 %3%%%"}
{"en":"%2%%% chance to Dodge Attack and Spell Hits per %1% Maximum Mana, up to %3%%%","cn":"最大魔力每有 %1% 点，则有 %2%%% 几率不被攻击和法术击中，最多 %3%%%"}
{"en":"%2%%% increased Elemental Damage per %1% Intelligence","cn":"每 %1% 点智慧可使火焰、冰霜、闪电伤害提高 %2%%%"}
{"en":"%2%%% reduced Elemental Damage per %1% Intelligence","cn":"每 %1% 点智慧可使火焰、冰霜、闪电伤害降低 %2%%%"}
{"en":"%2%%% increased Elemental Damage per %1% Strength","cn":"每 %1% 点力量可使火焰、冰霜、闪电伤害提高 %2%%%"}
{"en":"%2%%% reduced Elemental Damage per %1% Strength","cn":"每 %1% 点力量可使火焰、冰霜、闪电伤害降低 %2%%%"}
{"en":"%2%%% increased Energy Shield per %1% Strength","cn":"每 %1% 点力量提高 %2%%% 能量护盾"}
{"en":"%2%%% increased Evasion Rating per %1% Intelligence","cn":"每 %1% 点智慧提高 %2%%% 闪避值"}
{"en":"%2%%% increased Fire Damage per %1% Strength","cn":"每 %1% 点力量可使火焰伤害提高 %2%%%"}
{"en":"%2%%% reduced Fire Damage per %1% Strength","cn":"每 %1% 点力量可使火焰伤害降低 %2%%%"}
{"en":"%2%%% increased Fortify Duration per %1% Strength","cn":"每 %1% 点力量可使护体持续时间延长 %2%%%"}
{"en":"%2%%% reduced Fortify Duration per %1% Strength","cn":"每 %1% 点力量可使护体持续时间缩短 %2%%%"}
{"en":"Gain %2% Frenzy Charges after Spending a total of %1% Mana","cn":"消耗总计 %1% 魔力后获得 %2% 个狂怒球"}
{"en":"Gain %2$+d%% to Critical Strike Chance for %3% seconds after Spending a total of %1% Mana","cn":"当你总计消耗超过 %1% 点魔力后，获得 %2$+d%% 攻击和法术基础暴击率，持续 %3% 秒"}
{"en":"%2%%% of Total Physical Damage prevented from Hits in the past %1% seconds is Regenerated as Life per second","cn":"过去 %1% 秒内所吸收物理伤害总额的 %2%%% 转化为每秒生命回复"}
{"en":"%2%%% increased Damage with Hits and Ailments against Enemies affected by %1% Spider's Webs","cn":"对受 %1% 层蜘蛛网影响的敌人，击中和异常状态伤害提高 %2%%%"}
{"en":"%2%%% reduced Damage with Hits and Ailments against Enemies affected by %1% Spider's Webs","cn":"对受 %1% 层蜘蛛网影响的敌人，击中和异常状态伤害降低 %2%%%"}
{"en":"%2%%% increased Rarity of Items found per %1% Rampage Kills","cn":"每 %1% 层暴走能量增加 %2%%% 物品稀有度"}
{"en":"Life Flasks gain %2% Charges every %1% seconds if you haven't used a Life Flask Recently","cn":"近期内你若没使用生命药剂，则生命药剂每 %1% 秒获得 %2% 充能"}
{"en":"%2%%% of Life Regenerated per second per %1% Maximum Energy Shield","cn":"每有 %1% 层能量护盾可每秒回复 %2%%% 生命"}
{"en":"%2%%% of Life Regenerated per second with at least %1% Strength","cn":"当力量超过 %1% 点时，每秒回复 %2%%% 生命"}
{"en":"With at least %1% Intelligence in Radius, Blight has %3%%% increased Area of Effect after %2% second of Channelling","cn":"若范围内含有 %1% 点智慧，【枯萎】吟唱 %2% 秒后，范围扩大 %3%%%"}
{"en":"%2% Flask Charges recovered every %1% seconds","cn":"每 %1% 秒钟回复 %2% 药剂充能"}
{"en":"Players have %2%%% increased Rarity of Items Found per %1% Rampage Kills","cn":"玩家每有 %1% 层暴走能量，物品稀有度提高 %2%%%"}
{"en":"Players have %2%%% reduced Rarity of Items Found per %1% Rampage Kills","cn":"玩家每有 %1% 层暴走能量，物品稀有度降低 %2%%%"}
{"en":"Players Regenerate %2%%% of Maximum Life per second per %1% Rampage Kills","cn":"玩家每拥有 %1% 层【暴走能量】，便每秒回复 %2%%% 最大生命"}
{"en":"Adds %2% maximum Lightning Damage per %1% Intelligence","cn":"每 %1% 点智慧附加 %2% 最大基础闪电伤害"}
{"en":"%2$+d to Maximum Life per %1% Dexterity","cn":"每 %1% 点敏捷提高 %2$+d 最大生命"}
{"en":"%2%%% increased Melee Physical Damage per %1% Dexterity","cn":"每 %1% 点敏捷可使近战物理伤害提高 %2%%%"}
{"en":"%2%%% increased Melee Physical Damage per %1% Strength while Fortified","cn":"护体时，每 %1% 点力量可使近战物理伤害提高 %2%%%"}
{"en":"%2%%% reduced Melee Physical Damage per %1% Strength while Fortified","cn":"护体时，每 %1% 点力量可使近战物理伤害降低 %2%%%"}
{"en":"Attacks with this Weapon deal %2%- %3% added Chaos Damage against Enemies affected by at least %1% Poisons","cn":"中毒 %1% 层以上的敌人被该武器攻击击中时，该武器附加 %2% - %3% 混沌伤害"}
{"en":"Adds %2% to %3% Cold Damage to Attacks per %1% Dexterity","cn":"每 %1% 点敏捷可以为攻击附加 %2% - %3% 基础冰霜伤害"}
{"en":"Adds %2% to %3% Fire Damage to Attacks per %1% Strength","cn":"每 %1% 点力量可以为攻击附加 %2% - %3% 基础火焰伤害"}
{"en":"Adds %2% to %3% Lightning Damage to Attacks per %1% Intelligence","cn":"每 %1% 点智慧可以为攻击附加 %2% - %3% 基础闪电伤害"}
{"en":"%2%%% increased Minion Attack Speed per %1% Dexterity","cn":"每 %1% 点敏捷可使召唤生物的攻击速度提高 %2%%%"}
{"en":"%2%%% reduced Minion Attack Speed per %1% Dexterity","cn":"每 %1% 点敏捷可使召唤生物的攻击速度降低 %2%%%"}
{"en":"%2%%% increased Minion Movement Speed per %1% Dexterity","cn":"每 %1% 点敏捷可使召唤生物的移动速度提高 %2%%%"}
{"en":"%2%%% reduced Minion Movement Speed per %1% Dexterity","cn":"每 %1% 点敏捷可使召唤生物的移动速度降低 %2%%%"}
{"en":"Bow Attacks fire %2% additional Arrows while Main Hand Accuracy Rating is at least %1%","cn":"当主手的命中值超过 %1% 点时，用弓攻击可以额外发射 %2% 支箭矢"}
{"en":"Skills which Place Mines place up to %2% additional Mines if you have at least %1% Dexterity","cn":"若你至少拥有 %1% 点敏捷，可以放置地雷的技能就会最多额外放置 %2% 个地雷"}
{"en":"Skills which Place Mines place up to %2% additional Mines if you have at least %1% Intelligence","cn":"若你至少拥有 %1% 点智慧，可以放置地雷的技能就会最多额外放置 %2% 个地雷"}
{"en":"Gain %2% Endurance Charges every %1% seconds while Stationary","cn":"静止时每 %1% 秒获得 %2% 个耐力球"}
{"en":"%2%%% increased Damage with Poison if you have at least %1% Dexterity","cn":"若你有至少 %1% 点敏捷，则中毒伤害提高 %2%%%"}
{"en":"%2%%% reduced Damage with Poison if you have at least %1% Dexterity","cn":"若你有至少 %1% 点敏捷，中毒伤害降低 %2%%%"}
{"en":"%2%%% increased Poison Duration if you have at least %1% Intelligence","cn":"若你有至少 %1% 点智慧，则中毒持续时间延长 %2%%%"}
{"en":"%2%%% reduced Poison Duration if you have at least %1% Intelligence","cn":"若你有至少 %1% 点智慧，则中毒持续时间缩短 %2%%%"}
{"en":"%2%%% increased Spell Damage if you've dealt a Critical Strike in the past %1% seconds","cn":"若过去 %1% 秒内你打出过暴击，则法术伤害提高 %2%%%"}
{"en":"%2%%% reduced Spell Damage if you've dealt a Critical Strike in the past %1% seconds","cn":"若过去 %1% 秒内你打出过暴击，则法术伤害降低 %2%%%"}
{"en":"%2%%% increased Spell Damage per %1% Strength","cn":"每 %1% 点力量会使法术伤害提高 %2%%%"}
{"en":"%2%%% reduced Spell Damage per %1% Strength","cn":"每 %1% 点力量会使法术伤害降低 %2%%%"}
{"en":"%2%%% increased Spell Damage per %1% Dexterity","cn":"每 %1% 点敏捷可使法术伤害提高 %2%%%"}
{"en":"%2%%% reduced Spell Damage per %1% Dexterity","cn":"每 %1% 点敏捷可使法术伤害降低 %2%%%"}
{"en":"%2%%% increased Spell Damage per %1% Intelligence","cn":"每 %1% 点智慧可使法术伤害提高 %2%%%"}
{"en":"%2%%% reduced Spell Damage per %1% Intelligence","cn":"每 %1% 点智慧可使法术伤害降低 %2%%%"}
{"en":"%2%%% increased Spell Damage per %1% Strength","cn":"每 %1% 点力量可使法术伤害提高 %2%%%"}
{"en":"%2%%% reduced Spell Damage per %1% Strength","cn":"每 %1% 点力量可使法术伤害降低 %2%%%"}
{"en":"Strength's Damage Bonus instead grants %2%%% increased Melee Physical Damage per %1% Strength","cn":"不再通过力量获得伤害加成，每 %1% 点力量会使 近战伤害提高 %2%%%"}
{"en":"%2%%% increased Stun Duration per %1% Strength","cn":"每 %1% 点力量可使晕眩持续时间延长 %2%%%"}
{"en":"%2%%% reduced Stun Duration per %1% Strength","cn":"每 %1% 点力量可使可使晕眩持续时间缩短 %2%%%"}
{"en":"%2%%% reduced Enemy Stun Threshold while you have at least %1% Strength","cn":"你拥有至少 %1% 点力量时，敌人的晕眩门槛降低 %2%%%"}

//词缀差异补充
{"en":"%1$+d%% to Critical Strike Multiplier per %2%%% Block Chance","cn":"每 %2%%% 攻击格挡率 %1$+d%% 基础暴击伤害加成"}
{"en":"%1$+d to maximum number of Zombies per %2% Strength","cn":"每 %2% 点力量可使魔卫召唤上限额外提高 %1$+d 个"}
{"en":"%1%%% increased Damage per %2%%% Block Chance","cn":"每有 %2%%% 格档率，伤害提高 %1%%%"}
{"en":"%1%%% reduced Damage per %2%%% Block Chance","cn":"每有 %2%%% 格档率，伤害降低 %1%%%"}
{"en":"Every %1% seconds","cn":"每隔 %1% 秒"}
{"en":"%1$+d to Level of Socketed Active Skill Gems per %2% Player Levels","cn":"人物等级每到达 %2% 级，该插槽内的【主动技能石】等级 %1$+d"}

//国服导入支持需要额外添加的词缀
//["en":"%1$+d%% to Critical Strike Multiplier per 1%% Block Chance","cn":"每 1%% 攻击格挡率 %1$+d%% 基础暴击伤害加成"]
{"en":"%2$+d%% to Critical Strike Multiplier per %1%%% Block Chance","cn":"每 %1%%% 攻击格挡率 %2$+d%% 基础暴击伤害加成"}
//["en":"%1%%% increased Damage per 1%% Block Chance","cn":"每有 1%% 格档率，伤害提高 %1%%%"]
{"en":"%2%%% increased Damage per %1%%% Block Chance","cn":"每有 %1%%% 格档率，伤害提高 %2%%%"}
{"en":"%2%%% reduced Damage per %1%%% Block Chance","cn":"每有 %1%%% 格档率，伤害降低 %2%%%"}
{"en":"Has 1 Abyssal Socket","cn":"拥有 1 个深渊插槽"}
{"en":"+1 to maximum number of Zombies per %1% Strength","cn":"每 %1% 点力量可使魔卫召唤上限额外提高 1 个"}

{"en":"Attack","cn":"攻击"}
{"en":"Attack crit chance","cn":"攻击暴击率"}
{"en":"Support","cn":"辅助"}
{"en":"Mana Multiplier","cn":"魔力消耗倍率"}
{"en":"Melee Kill","cn":"近战"}
{"en":"Channelling Skills","cn":"持续吟唱"}
{"en":"Spell","cn":"法术"}
{"en":"Herald","cn":"捷"}
{"en":"Mana Reservation","cn":"魔力保留"}
{"en":"Mana Reserved: %1%%%","cn":"魔力保留: %1%%%"}
{"en":"Cooldown Recovery Speed","cn":"冷却时间"}
{"en":"Cast Time:","cn":"施放间隔"}
{"en":"Cast Time:","cn":"施放时间"}
{"en":"Cooldown","cn":"冷却"}
{"en":"Block Chance","cn":"格挡几率"}
{"en":"Vaal","cn":"瓦尔"}
{"en":"Minions","cn":"召唤生物"}
{"en":"Curse","cn":"诅咒"}
{"en":"Trigger","cn":"触发"}
{"en":"Aura","cn":"光环"}
{"en":"Buff","cn":"增益"}
{"en":"Golem","cn":"魔像"}
{"en":"Movement","cn":"位移"}
{"en":"Duration","cn":"持续时间"}
{"en":"AOE","cn":"范围效果"}
{"en":"Channelling","cn":"持续吟唱"}
{"en":"Melee","cn":"近战"}
{"en":"Limited to","cn":"仅限"}
{"en":"Critical Strikes","cn":"暴击几率"}
{"en":"Lasts %1%%% Seconds","cn":"持续 %1%%% 秒"}
{"en":"Regenerate %2%%% Life over %1%%% second","cn":"%1%%% 秒内回复 %2%%% 生命"}
{"en":"Recovers %1% Life over %2% Seconds","cn":"%2% 秒内回复 %1% 生命"}
{"en":"50%% of Recovery applied Instantly","cn":"立即回复50%% 回复量"}
{"en":"Recovers %1% Mana over %2% Seconds","cn":"%2% 秒内回复 %1% 魔力"}


//遗漏补充
{"en":"Casts level %1% Abberath's Fury when equipped","cn":"装备时施放 %1% 级的【艾贝拉斯之怒】"}
{"en":"Ignite a nearby Enemy on Killing an Ignited Enemy","cn":"当你击败 1 名点燃敌人，对周围敌人造成相同的点燃效果"}
{"en":"%1%%% increased Area of Effect of Area Skills","cn":"范围效果扩大 %1%%%"}
{"en":"%1%%% of Life Regenerated per Second if you've been Hit Recently","cn":"近期内你若被击中，则每秒回复 %1%%% 生命"}
{"en":"Minions have %1%%% additional chance to Dodge Attacks","cn":"召唤生物有额外 %1%%% 躲避击中几率"}
{"en":"%1% additional Arrows","cn":"%1% 个箭矢"}
{"en":"Grants %1% Passive Skill Points","cn":"赋予 %1% 天赋点数"}
{"en":"You gain %1% Evasion Rating when on Low Life","cn":"贫血时获得 100 点闪避值"}
{"en":"30%% more bow damage at close range while you have iron reflexes","cn":"当你获得【霸体】时，近距离用弓击中后的总伤害额外提高 30%%"}
{"en":"30%% increased attack, cast and movements speed while you do not have iron reflexes","cn":"当你没有获得【霸体】时，攻击速度，施法速度和移动速度提高 30%%"}
{"en":"%1$+d%% to Elemental Resistances","cn":"获得 %1$+d%% 火焰、冰霜、闪电抗性"}
{"en":"6%% chance to Dodge Attacks while Phasing","cn":"【迷踪】状态时有 6%% 几率躲避攻击击中"}
{"en":"%1%%% increased Stun Recovery","cn":"晕眩回复和格挡回复提高 %1%%%"}
{"en":"%1$+d to all Elemental Resistances","cn":"获得 %1$+d 火焰、冰霜、闪电抗性"}
{"en":"%1%%% Chance to Dodge Spell Damage","cn":"%1%%% 几率躲避法术击中"}
{"en":"Chill and Freeze duration on you is based on 65%% of Energy Shield","cn":"冰缓效果和冰冻时长基于你能量护盾的 65%% 计算"}
{"en":"with %1% or more strength %2%%% of damage dealt by your zombies is leeched to you as life","cn":"当力量超过 %1% 时，魔卫造成伤害的 %2%%% 将会转化为给你的生命偷取"}
{"en":"2 additional projectiles if you've used a movement skill recently","cn":"近期内你若被击中，技能可以额外发射 2 个投射物"}
{"en":"1%% of Damage against Shocked Enemies Leeched as Life","cn":"对感电敌人造成伤害的 1%% 转化为生命偷取"}
{"en":"1%% of Damage against Frozen Enemies Leeched as Mana","cn":"对冰冻敌人所造成伤害的 1%% 转化为魔力偷取"}
{"en":"Shocks all nearby Enemies on Killing a Shocked Enemy","cn":"当你击败 1 名感电敌人，对周围敌人造成相同的感电效果"}
{"en":"Ignites all nearby Enemies on Killing an Ignited Enemy","cn":"当你击败 1 名点燃敌人，对周围敌人造成相同的点燃效果"}
{"en":"Adds %1% to %2% Fire Damage to Attacks with Bows","cn":"持弓攻击附加 %1% - %2% 基础火焰伤害"}
{"en":"%1%%% chance to Cause Monsters to Flee","cn":"%1%%% 几率使敌人逃跑"}
{"en":"%1%%% increased Defences","cn":"防御提高 %1%%%"}
{"en":"30%% slower start of Energy Shield Recharge during Flask Effect","cn":"药剂持续期间，能量护盾延后 30%% 开始回复"}
{"en":"400%% increased Energy Shield Recharge Rate during Flask Effect","cn":"药剂持续期间，能量护盾回复速度提高 400%%"}
{"en":"Adds %1$+d Chaos Damage to Attacks","cn":"攻击附加 %1$+d 基础混沌伤害"}
{"en":"%1%%% increased Recovery Speed","cn":"回复速度提高 %1%%%"}
{"en":"Minions have %1%%% chance to Dodge Attacks","cn":"召唤生物有额外 %1%%% 躲避击中几率"}
{"en":"Gain %1% Power Charges on Using a Warcry","cn":"使用战吼时获得 %1% 个暴击球"}
{"en":"%1%%% increased Damage Taken while Energy Shield is Full","cn":"能量护盾全满时，受到的伤害提高 %1%%%"}
{"en":"%1%%% increased global armour when you have no energy shield","cn":"当你没有能量护盾时，护甲提高 %1%%%"}
{"en":"You gain Unholy Might for %1% seconds on Block","cn":"格挡时获得 %1% 秒不洁之力"}
{"en":"%1%%% increased Damage for each type of Abyssal Jewel affecting you","cn":"每种影响你的【深渊珠宝】可使伤害提高 %1%%%"}
{"en":"%1%%% chance to Curse un-cursed Enemies with Enfeeble on Hit","cn":"击中时有 %1%%% 几率对未受诅咒的敌人施放【衰弱】诅咒"}
{"en":"%1%%% More Bow Damage at Close Range","cn":"近距离用弓击中后的总伤害额外提高 %1%%%"}
{"en":"%1%%% of Physical Damage taken as Fire Damage","cn":"受到击中物理伤害的 %1%%% 转化为火焰伤害"}
{"en":"With at least %1% Dexterity in Radius, Shrapnel Shot's","cn":""}
{"en":"cone has a %1%%% chance to deal Double Damage","cn":""}
{"en":"%1%%% chance to Dodge Attacks","cn":"%1%%% 躲避击中几率"}
{"en":"with %1% corrupted items equipped: %2%%% of chaos damage does not bypass energy shield and %3%%% of physical damage bypasses energy shield","cn":"装备 %1% 个被腐化物品时：受到混沌伤害的 %2%%% 由能量护盾承受，受到物理伤害的 %3%%% 会穿透能量护盾"}
{"en":"Cast a Socketed Cold Spell on Melee Critical Strike","cn":"近战暴击时触发插槽内的冰霜法术"}
{"en":"Adds %1% to %2% Physical Damage to Attacks with Bows","cn":"持弓攻击附加 %1% - %2% 基础物理伤害"}
{"en":"Cannot be inflicted with Bleeding","cn":"免疫流血"}
{"en":"%1%%% additional Chance to Block while you have at least %2% Crab Barriers","cn":"你拥有至少 %2% 个【深海屏障】时，格挡几率额外提高 %1%%%"}
{"en":"%2%%% additional Chance to Block while you have at least %1% Crab Barriers","cn":"你拥有至少 %1% 个【深海屏障】时，格挡几率额外提高 %2%%%"}
{"en":"%1%%% additional Chance to Block while you have at least %2% Crab Barriers","cn":"你拥有至少 %2% 个【深海屏障】时，格挡几率额外提高 %1%%%"}
{"en":"%2%%% additional Chance to Block while you have at least %1% Crab Barriers","cn":"你拥有至少 %1% 个【深海屏障】时，格挡几率额外提高 %2%%%"}
{"en":"%1%%% increased Poison Duration at least %2% Intelligence","cn":"若你有至少 %2% 点智慧，则中毒持续时间延长 %1%%%"}
{"en":"%2%%% increased Poison Duration at least %1% Intelligence","cn":"若你有至少 %1% 点智慧，则中毒持续时间延长 %2%%%"}
{"en":"You gain %1% Evasion Rating when on Full Life","cn":"满血时闪避值提高 %1%"}
{"en":"%1%%% of Elemental Damage taken as Chaos Damage","cn":"受到击中火焰、冰霜、闪电伤害的 %1%%% 转换为混沌伤害"}
{"en":"%1%%% increased Evasion if you have been Hit Recently","cn":"近期内你若被击中，则闪避值提高 %1%%%"}
{"en":"%1%%% of Physical Damage taken as Lightning Damage","cn":"受到击中物理伤害的 %1%%% 转化为闪电伤害"}
{"en":"Projectiles Pierce you","cn":"敌人的投射物会穿透你"}
{"en":"%1%%% of Fire Damage taken as Physical Damage","cn":"受到击中火焰伤害的 %1%%% 转化为物理伤害"}
{"en":"Projectiles from Attacks have %1%%% chance to inflict Bleeding on hit while you have a Beastial Minion","cn":"当你拥有兽化的召唤生物时，投射物攻击击中时有 %1%%% 几率造成瘫痪"}
{"en":"adds %1$+d physical damage to attacks while you have a beastial minion","cn":""}
{"en":"%1%%% increased Damage with Ignites inflicted on Chilled Enemies","cn":"对冰缓敌人造成的点燃伤害提高 %1%%%"}
{"en":"%1$+d to level of active socketed skill gems","cn":"此物品上装备的【主动技能石】等级 %1$+d"}
{"en":"%1%%% additional Chance to Block while Dual Wielding Claws","cn":"双持爪时攻击格挡率提高 %1%%%"}
{"en":"Attacks have an additional Projectile when in Off Hand","cn":"装备在副手时，攻击可以额外发射 1 个投射物"}
{"en":"%1%%% of sword physical damage added as fire damage","cn":"获得额外火焰伤害，其数值等同于 %1%%% 剑类物理伤害"}
{"en":"%1%%% chance to cause Bleeding with Melee Critical Strikes with this Weapon","cn":"暴击时有 %1%%% 几率造成流血"}
{"en":"%1% additional Projectiles if you've been Hit Recently","cn":"近期内你若被击中，技能可以额外发射 %1% 个投射物"}
{"en":"Can have %1% additional Siege Ballista Totem per %2% Dexterity","cn":"每有 %2% 点敏捷，你的攻城炮台图腾数量上限便提高 %1% 个"}
{"en":"Can have 1 additional Siege Ballista Totem per %1% Dexterity","cn":"每有 %1% 点敏捷，你的攻城炮台图腾数量上限便提高 1 个"}
{"en":"%1%%% increased Physical Damage while Frozen","cn":"冰冻时物理伤害增加 %1%%%"}
{"en":"%1%%% reduced stun recovery","cn":"%1%%% 几率避免被晕眩"}
{"en":"Regenerate %1% Life over %2% second for each Spell you Cast","cn":"施放法术后 %2% 秒内回复 %1% 生命"}
{"en":"Regenerate %2% Life over %1% second for each Spell you Cast","cn":"施放法术后 %1% 秒内回复 %2% 生命"}
{"en":"%1%%% additional Chance to Block while Dual Wielding","cn":"双持时攻击格挡率提高 %1%%%"}
{"en":"%1%%% chance to attack with Level %2% Molten Burst on Melee Hit","cn":"近战击中有 %1%%% 几率触发 %2% 级的【熔岩爆破】"}
{"en":"Cast Socketed Minion Spells on Kill with this Weapon","cn":"使用该武器击败敌人时，触发插槽内的召唤生物法术"}
{"en":"%1%%% increased Area of Effect of Area Skills per %2% Intelligence","cn":"每 %2% 点智慧会使范围效果扩大 %1%%%"}
{"en":"%2%%% increased Area of Effect of Area Skills per %1% Intelligence","cn":"每 %1% 点智慧会使范围效果扩大 %2%%%"}
{"en":"%1%%% increased Physical Damage with Weapons per Red Socket","cn":"双持时攻击格挡率提高 %1%%%"}
{"en":"Cannot be Chilled while you have Onslaught","cn":"在【猛攻】状态期间无法被冰缓"}
{"en":"%1%%% increased Bleed Duration per %2% Intelligence","cn":"每 %2% 点智慧可使流血持续时间延长 %1%%%"}
{"en":"%2%%% increased Bleed Duration per %1% Intelligence","cn":"每 %1% 点智慧可使流血持续时间延长 %2%%%"}
{"en":"%1$+d%% to Global Critical Strike Multiplier per Green Socket","cn":"每个绿色插槽 %1$+d%% 攻击和法术暴击伤害加成"}
{"en":"%1%%% increased Critical Strike Chance when in Main Hand","cn":"装备在主手时全局暴击率提高 %1%%%"}
{"en":"Arrows that Pierce have %1%%% chance to cause Bleeding","cn":"穿透后的箭矢有 %1%%% 几率造成流血"}
{"en":"Arrows always Pierce after Chaining","cn":"箭矢在连锁弹射后穿透所有目标"}
{"en":"%1$+d Maximum Power Charge","cn":"%1$+d 暴击球数量上限"}
{"en":"You Cannot Be Shocked While Chilled","cn":"被冰缓时不会被感电"}
{"en":"%1%%% of Physical Attack Damage Added as Lightning Damage","cn":"获得等同 %1%%% 物理攻击伤害的闪电伤害"}
{"en":"%1%%% of Physical Attack Damage Added as Fire Damage","cn":"获得等同 %1%%% 物理攻击伤害的火焰伤害"}
{"en":"Attacks have %1%%% chance to cause Bleeding when Hitting Cursed Enemies","cn":"攻击击中被诅咒敌人时有 %1%%% 几率造成流血"}
{"en":"%1%%% chance to Dodge Attacks while your Off Hand is empty","cn":"你的副手未装备武器时，有 %1%%% 几率躲避攻击击中"}
{"en":"Manifested Dancing Dervish also manifests a copy of Dancing Dervish","cn":"【幻化之刃德尔维希】也会幻化一个【禅意苦行僧】的复制品"}
{"en":"%1$+d maximum Mana per Level","cn":"每级 %1$+d 最大魔力"}
{"en":"%1$+d to maximum Energy Shield per Level","cn":"每级 %1$+d 最大能量护盾"}
{"en":"%1%%% of physical damage taken as chaos damage","cn":"受到击中物理伤害的 %1%%% 转化为混沌伤害"}
{"en":"Adds an additional Arrow","cn":"用弓攻击时额外发射 1 根箭矢"}
{"en":"Gain %1%%% of Bow Physical Damage as Extra Damage of each Element","cn":"获得等同 %1%%% 弓物理伤害的额外全部元素伤害"}
{"en":"Gain %1%%% of Bow Physical Damage as Extra Damage of an Element","cn":"获得等同武器物理伤害 %1%%% 的随机一种额外火焰，冰霜，或者闪电伤害"}
{"en":"Gain Flask Charges when you deal a Critical Strike","cn":"暴击时获得 1 点充能"}
{"en":"%1%%% Chance to Cast level %2% Summon Spectral Wolf on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【召唤幽狼】"}
{"en":"Attacks with this Weapon deal %1$+d added Chaos Damage against Enemies affected by at least %2% Poisons","cn":"中毒 %2% 层以上的敌人被该武器攻击击中时，该武器附加 %1$+d 混沌伤害"}
{"en":"Attacks with this Weapon deal %2$+d added Chaos Damage against Enemies affected by at least %1% Poisons","cn":"中毒 %1% 层以上的敌人被该武器攻击击中时，该武器附加 %2$+d 混沌伤害"}
{"en":"%1%%% of Damage Reflected Gained as Life","cn":"你反射给怪物的 %1%%% 伤害会变为回复生命"}
{"en":"%1%%% chance to block spells if you've blocked an attack recently","cn":"近期内你若格挡过法术，则有 %1%%% 几率格挡攻击"}
{"en":"%1%%% chance to block attacks if you've blocked a spell recently","cn":"近期内你若格挡过攻击，则有 %1%%% 几率格挡法术"}
{"en":"%1%%% of Fire Damage taken as Cold Damage","cn":"受到击中火焰伤害的 %1%%%  转为冰霜伤害"}
{"en":"You are Shocked for %1% seconds on reaching Maximum Power Charges","cn":"暴击球达到最大数量时，你被感电 %1% 秒"}
{"en":"You gain Onslaught for %1% seconds on using a Warcry","cn":"使用战吼后获得持续 %1% 秒的【猛攻】状态"}
{"en":"%1%%% Increased Warcry Effect","cn":"战吼的增益效果提高 %1%%%"}
{"en":"%1%%% increased Fire Resistance while on Low Life","cn":"低血时 %1%%% 火焰抗性"}
{"en":"%1$+d%% increased Fire Resistance while on Low Life","cn":"低血时 %1$+d%% 火焰抗性"}
{"en":"Applies level %1% Punishment on Blocking a Melee Attack","cn":"无视诅咒数量上限，当格挡近战攻击时施放 %1% 级【惩戒】"}
{"en":"Applies level %1% Temporal Chains on Blocking a Projectile Attack","cn":"无视诅咒数量上限，当格挡投射物攻击时施放 %1% 级【时空锁链】"}
{"en":"Applies level %1% Elemental Weakness on Blocking a Spell","cn":"无视诅咒数量上限，当格挡法术时施放 %1% 级【元素要害】"}
{"en":"Adds %1$+d Physical Damage to Attacks","cn":"攻击附加 %1$+d 基础物理伤害"}
{"en":"Cannot be Frozen or Chilled if you've used a Fire Skill Recently","cn":"近期内你若使用过火焰技能，则不会被冰冻或冰缓"}
{"en":"%1%%% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill","cn":""}
{"en":"Your Skills deal you %1%%% of Mana Cost as Physical Damage","cn":"你的技能对你造成等同 %1%%% 魔力消耗的物理伤害"}
{"en":"Grants Level %1% Summon Petrification Statue Skill","cn":"获得 %1% 级的的主动技能【召唤石化雕像】"}
{"en":"You and nearby allies have %1%%% increased Attack, Cast and Movement Speed if you've used a Warcry Recently","cn":"近期内你若有使用战吼，你和周围友军的攻击，施法和移动速度提高 %1%%%"}
{"en":"%1%%% chance to gain an Endurance, Frenzy or Power Charge when a Trap is Triggered by an Enemy","cn":"当你的任何陷阱被敌人触发时，有 %1%%% 的几率获得 1 个耐力球、狂怒球或暴击球"}
{"en":"%1%%% chance to Dodge Attacks per Frenzy Charge","cn":"每拥有 1 个狂怒球，有 %1%%% 几率躲避攻击击中"}
{"en":"Adds %1% to %2% Chaos Damage to Spells and Attacks while using a Flask","cn":"药剂持续期间，攻击和法术附加 %1%-%2% 基础混沌伤害"}
{"en":"Adds %1$+d Chaos Damage to Spells and Attacks while using a Flask","cn":"药剂持续期间，攻击和法术附加 %1$+d 基础混沌伤害"}
{"en":"%1$+d%% to Chaos Resistance while using a Flask","cn":"药剂持续期间，提高 %1$+d%% 混沌抗性"}
{"en":"Regenerate %1% Life per second while moving","cn":"移动时每秒回复 %1% 生命"}
{"en":"cannot be slowed to below base speed","cn":"无法被减速至基础速度以下"}
{"en":"%1%%% increased Movement Speed when on Full Energy Shield","cn":"能量护盾全满时，移动速度提高 %1%%%"}
{"en":"%1%%% increased evasion rating while you have onslaught","cn":"在【猛攻】状态期间闪避值提高 %1%%%"}
{"en":"%1%%% chance to dodge spells while phasing","cn":"【迷踪】状态时有 %1%%% 几率躲避法术伤害击中"}
{"en":"%1$+d to Melee Weapon and Unarmed range","cn":"%1$+d 近战与空手攻击范围"}
{"en":"%1%%% chance to gain a Frenzy Charge on Killing an Enemy affected by %2% or more Poisons","cn":"击败中毒 %2% 层以上的敌人时，有 %1%%%几率获得 1 个狂怒球"}
{"en":"%2%%% chance to gain a Frenzy Charge on Killing an Enemy affected by %1% or more Poisons","cn":"击败中毒 %1% 层以上的敌人时，有 %2%%%几率获得 1 个狂怒球"}
{"en":"%1%%% chance to gain a Power Charge on Killing an Enemy affected by fewer than %2% Poisons","cn":"击败少于 %2% 层中毒状态的敌人时，有 %1%%% 几率获得 1 个暴击球"}
{"en":"%2%%% chance to gain a Power Charge on Killing an Enemy affected by fewer than %1% Poisons","cn":"击败少于 %1% 层中毒状态的敌人时，有 %2%%% 几率获得 1 个暴击球"}
{"en":"Your Critical Strikes have Culling Strike","cn":"暴击拥有终结能力"}
{"en":"chill enemy for %1% second when hit","cn":"击中敌人后使其冰缓 %1% 秒，速度降低 30%"}
{"en":"chill enemy for %1% second when hit","cn":"击中敌人后使其冰缓 %1% 秒，速度降低 %2%%%"}
{"en":"%1$+d%% Base Unarmed Critical Strike Chance","cn":"空手攻击时攻击和法术基础暴击率 %1$+d%%"}
{"en":"You are Immune to Silence","cn":"免疫沉默诅咒"}
{"en":"Minions have %1%%% increased Area of Effect of Area Skills","cn":"召唤生物的范围效果扩大 %1%%%"}
{"en":"%1$+d Maximum Endurance Charge","cn":"%1$+d 耐力球数量上限"}
{"en":"%1$+d%% chaos resistance when on low life","cn":"低血时 %1$+d%% 混沌抗性"}
{"en":"While on Low Life, Enemies are Unlucky when Damaging you","cn":"低血时，敌人攻击你会特别不幸"}
{"en":"Socketed Golem Gems grant Onslaught for %1% seconds on Summon","cn":"玩家施放插槽内的魔像技能会获得 %1% 秒【猛攻】状态"}
{"en":"%1% life gained on igniting an enemy","cn":"当你点燃 1 个敌人时，回复 %1% 生命"}
{"en":"%1$+d to Maximum Life per Red Socket","cn":"每个红色插槽 %1$+d 最大生命"}
{"en":"%1$+d to Maximum Energy Shield per Blue Socket","cn":"每个蓝色插槽 %1$+d 最大能量护盾"}
{"en":"%1$+d to Maximum Mana per Green Socket","cn":"每个绿色插槽 %1$+d 最大魔力"}
{"en":"%1%%% increased Intelligence for each Unique Item you have equipped","cn":"你每装备一个传奇装备，智慧提高 %1%%%"}
{"en":"%1$+d to Mana Cost of Skills","cn":"技能的总魔力消耗 %1$+d"}
{"en":"%1%%% Chance to summon a Spectral Wolf on Kill","cn":"击败敌人时有 %1%%% 几率触发 18 级的【召唤幽狼】"}
{"en":"%1%%% Chance to summon a Spectral Wolf on Kill","cn":"击败敌人时有 %1%%% 几率触发 %2% 级的【召唤幽狼】"}
{"en":"Spells have an additional Projectile","cn":"法术可以额外发射 1 个投射物"}
{"en":"%1%%% increased Burning Damage for each Enemy you have Shocked Recently","cn":"近期内你每感电 1 个未被感电的敌人，则燃烧伤害提高 %1%%%"}
{"en":"%1% to %2%%% increased quantity of items found","cn":"物品掉落数量降低 %1% - %2%%%"}
{"en":"%1% to %2%%% increased rarity of items found","cn":"物品稀有度降低 %1% - %2%%%"}
{"en":"%1$+d to %2%%% to fire resistance","cn":"%1$+d - %2%%% 火焰抗性"}
{"en":"%1$+d to %2%%% to cold resistance","cn":"%1$+d - %2%%% 冰霜抗性"}
{"en":"%1$+d to %2%%% to lightning resistance","cn":"%1$+d - %2%%% 闪电抗性"}
{"en":"%1%%% chance to cause Bleeding on Melee Hit","cn":"近战攻击有 %1%%% 几率造成流血"}
{"en":"%1%%% chance to Poison on Melee Hit","cn":"近战攻击击中后有 %1%%% 几率造成中毒"}
{"en":"Your Flasks grant %1%%% chance to Shock during flask effect","cn":"药剂持续期间，敌人晕眩门槛降低 %1%%%"}
{"en":"%1%%% reduced Flask Charges gained while using a Flask","cn":"药剂持续期间，获得的充能数降低 %1%%%"}
{"en":"%1%%% increased Flask Charges gained while using a Flask","cn":"药剂持续期间，获得的充能数提高 %1%%%"}
{"en":"%1%%% increased Mana Regeneration while using a Flask","cn":"药剂持续期间，魔力回复提高 %1%%%"}
{"en":"%1%%% chance to gain Fortify on Melee Stun","cn":"你的近战伤害晕眩敌人时有 %1%%% 几率获得【护体】"}
{"en":"%1%%% increased Elemental Damage with Attack Skills while using a Flask","cn":"药剂持续期间，攻击技能造成的火焰、冰霜、闪电伤害提高 %1%%%"}
{"en":"Gain Soul Eater during Flask Effect","cn":"药剂持续期间，获得【噬魂者】"}
{"en":"Lose Souls gained from Soul Eater on Flask Use","cn":"使用药剂时，失去从【噬魂者】获得的效果"}
{"en":"%1%%% increased effect of Flasks","cn":"药剂效果提高 %1%%%"}
{"en":"With at least %1% Intelligence in Radius, can summon up to %2% Skeleton Mages with Summon Skeletons","cn":"若范围内有 %1% 点智慧，则【召唤魔侍】技能可以召唤最多 %2% 个魔侍法师"}
{"en":"%1%%% increased Experience Gain of Corrupted Gems","cn":"被腐化技能石获取的经验值提高 %1%%%"}
{"en":"%1$+d Maximum Frenzy Charges","cn":"%1$+d 狂怒球数量上限"}
{"en":"%1$+d Maximum Power Charges","cn":"%1$+d 暴击球数量上限"}
{"en":"With at least %1% Dexterity in Radius, Burning Arrow has a %2%%% chance to spread Tar if it does not Ignite an Enemy.","cn":"若范围内含有 %1% 点敏捷，则【燃烧箭矢】有 %2%%% 几率在没有点燃敌人时产生焦油地面"}
 {"en":"With at least %1% Dexterity in Radius, Burning Arrow has a %2%%% chance to spread Burning Ground if it Ignites an Enemy.","cn":"若范围内含有 %1% 点敏捷，则【燃烧箭矢】有 %2%%% 几率在点燃敌人时产生燃烧地面"}
{"en":"%1%%% increased melee physical damage while unarmed per %2% dexterity allocated in radius","cn":"空手攻击时，范围内每分配 %2% 点敏捷，近战物理伤害提高 %1%%%"}
{"en":"%2%%% increased melee physical damage while unarmed per %1% dexterity allocated in radius","cn":"空手攻击时，范围内每分配 %1% 点敏捷，近战物理伤害提高 %2%%%"}
{"en":"shadow: %1$+d to critical strike chance","cn":"暗影：%1$+d 暴击率"}
{"en":"Scion: +25 to All Attributes","cn":"贵族：+25 所有属性"}
{"en":"With at least %1% Dexterity in Radius, each Spectral Throw Projectile gains %2%%% increased Damage each time it Hits.","cn":"若范围内含有 %1% 点敏捷，【灵体投掷】每次击中时，伤害提高 %2%%%"}
{"en":"%1$+d Strength per %2% Strength on Allocated Passives in Radius","cn":"范围内每配置 %2% 点力量，便获得 %1$+d 点力量"}
{"en":"%2$+d Strength per %1% Strength on Allocated Passives in Radius","cn":"范围内每配置 %1% 点力量，便获得 %2$+d 点力量"}
{"en":"%1$+d Intelligence per %2% Intelligence on Allocated Passives in Radius","cn":"范围内每配置 %2% 点智慧，便获得 %1$+d 点智慧"}
{"en":"%1$+d intelligence per %2% intelligence on allocated passives in radius","cn":"范围内每配置 %1% 点智慧，便获得 %2$+d 点智慧"}
{"en":"%1$+d dexterity per %2% dexterity on allocated passives in radius","cn":"范围内每配置 %2% 点敏捷，便获得 %1$+d 点敏捷"}
{"en":"%2$+d dexterity per %1% dexterity on allocated passives in radius","cn":"范围内每配置 %1% 点敏捷，便获得 %2$+d 点敏捷"}
{"en":"With at least %1% Strength in Radius, Vigilant Strike Fortifies you and Nearby Allies for %2% seconds","cn":"若范围内含有至少 %1% 点力量，【戒备打击】会使周围友军获得护体 %2% 秒"}
{"en":"%1$+d melee weapon and unarmed range","cn":"%1$+d 近战与空手攻击范围"}
{"en":"Lightning Strike fires an additional Projectile","cn":"【闪电打击】可以额外发射 1 个投射物"}
{"en":"Molten Strike an additional Projectile","cn":"【熔岩之击】可以额外发射 1 个投射物"}
{"en":"Spark fires an additional Projectile","cn":"【电球】可以额外发射 1 个投射物"}
{"en":"Split Arrow fires an additional Projectile","cn":"【分裂箭矢】可以额外发射 1 个投射物"}
{"en":"Barrage fires an additional Projectile","cn":"【弹幕】可以额外发射 1 个投射物"}
{"en":"Tornado Shot fires an additional secondary Projectile","cn":"【龙卷射击】可以额外发射 1 个附属投射物"}
{"en":"Magma Orb Chains an additional time","cn":"【熔岩之核】额外连锁弹射 1 次"}
{"en":"Arc Chains an additional time","cn":"【电弧】额外连锁弹射 1 次"}
{"en":"Flame Totem fires an additional Projectile","cn":"【火舌图腾】可以额外发射 1 个投射物"}
{"en":"Adds %1% maximum Lightning Damage to Attacks per %2% Dexterity Allocated in Radius","cn":"范围内每配置 %2% 点敏捷，攻击附加 1 点最大闪电伤害"}
{"en":"Adds %1% to Maximum Life per %2% Intelligence Allocated in Radius","cn":"范围内每配置 %2% 点智慧，最大生命提高 1 点"}
{"en":"Removes all but one Life on use Removed life is regenerated as Energy Shield over %1% seconds","cn":"将生命扣至剩余 1 点，扣除的生命将在 %1% 秒内转换为能量护盾"}
{"en":"Gain Rampage while at Maximum Endurances Charges","cn":"耐力球达到上限时进入暴走状态"}
{"en":"With at least %1% Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in it's Area","cn":"若范围内含有 40 点智慧，当敌人在【霜暴】的作用区域被击败，将获得暴击球而非狂怒球"}
{"en":"With at least %1% Intelligence in Radius, Cold Snap Cooldown can be bypassed by Power Charges instead of Frenzy Charges","cn":"若范围内含有 %1% 点智慧，【霜暴】的冷却时间缩短将受暴击球影响，而非狂怒球"}
{"en":"With at least %1% Strength in Radius, Heavy Strike has a %2%%% chance to deal Double Damage","cn":"若范围内含有 %1% 点力量，【重击】有 %2%%% 几率造成双倍伤害"}
{"en":"%1%%% increased area of effect for traps","cn":"陷阱所使用的技能范围扩大 %1%%%"}
{"en":"%1%%% increased Movement Speed while using a Flask","cn":"药剂持续期间，移动速度提高 %1%%%"}
{"en":"Dispels Elemental Ailments on Rampage","cn":"暴走时驱散元素异常状态"}
{"en":"%1%%% chance to gain a Frenzy, Power or Endurance Charge on Kill","cn":"击败敌人时有 %1%%% 几率获得 1 个随机能量球"}
{"en":"Knocks Back Enemies in an Area on Flask use","cn":"使用药剂时将区域内敌人击退"}
{"en":"%1%%% chance to Cast Socketed Spells when you Spend at least %2% Mana to Use a Skill","cn":"使用至少 %2% 魔力施放技能时，有 %1%%% 几率触发插槽内的法术"}
{"en":"%2%%% chance to Cast Socketed Spells when you Spend at least %1% Mana to Use a Skill","cn":"使用至少 %1% 魔力施放技能时，有 %2%%% 几率触发插槽内的法术"}
{"en":"Gain %1$+d%% to Critical Strike Chance for %2% seconds when you Spend a total of %3% Mana","cn":"当你总计消耗超过 %3% 点魔力后，获得 %1$+d%% 攻击和法术基础暴击率，持续 %2% 秒"}
{"en":"Gain %1$+d%% to Critical Strike Chance for %3% seconds when you Spend a total of %1% Mana","cn":"当你总计消耗超过 %1% 点魔力后，获得 %2$+d%% 攻击和法术基础暴击率，持续 %3% 秒"}
{"en":"If %1% Notables are Allocated in Radius, When you Kill a Rare monster, you gain %2% of its mods for %3% seconds","cn":"若范围内配置了 %1% 个关键天赋点，当你击败稀有怪物时，你会获得该怪物的 %2% 属性 %3% 秒"}
{"en":"%1%%% reduced Bleed duration","cn":"流血持续时间缩短 %1%%%"}
{"en":"Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Dodge Attacks at %1%%% of its value","cn":"范围内提高冰霜抗性的天赋也会以 %1%%% 的比例提高躲避攻击击中几率"}
{"en":"%1$+d maximum Energy Shield per %2% Strength","cn":"每 %2% 点力量使最大能量护盾提高 %1$+d"}
{"en":"%2$+d maximum Energy Shield per %1% Strength","cn":"每 %1% 点力量使最大能量护盾提高 %2$+d"}
{"en":"%1$+d Maximum Endurance Charges","cn":"%1$+d 耐力球数量上限"}
{"en":"%1%%% more Unarmed Physical Damage","cn":"空手攻击时的物理总伤害额外提高 %1%%%"}
{"en":"%1% additional Projectiles during Flask Effect","cn":"药剂持续期间，技能可以额外发射 %1% 个投射物"}
{"en":"%1%%% increased Damage per %2% of your lowest Attribute","cn":"你最低的属性每有 %2% 点，伤害提高 %1%%%"}
{"en":"%2%%% increased Damage per %1% of your lowest Attribute","cn":"你最低的属性每有 %1% 点，伤害提高 %2%%%"}
{"en":"Skills used during Flask effect grant %1%%% of Mana Cost as Life","cn":"药剂持续期间，使用技能时 4 秒内回复等同 %1%%% 魔力消耗的生命"}
{"en":"Skills used during Flask effect grant %2%%% of Mana Cost as Life","cn":"药剂持续期间，使用技能时 %1% 秒内回复等同 %2%%% 魔力消耗的生命"}
{"en":"%1%%% of Physical Damage taken as Cold Damage during Flask effect","cn":"药剂持续期间，%1%%% 承受的击中物理伤害转化为冰霜伤害"}
{"en":"Knocks Back Enemies in an Area on Flask use","cn":"使用药剂时将区域内敌人击退"}
{"en":"Adds %1$+d Lightning Damage for each Shocked Enemy you've Killed Recently","cn":"近期内你每击败 1 个感电敌人，则附加 %1$+d 基础闪电伤害"}
{"en":"Enemies can have 1 additional Curse","cn":"可以对敌人施放 1 个额外诅咒"}
{"en":"Quality","cn":"品质"}
{"en":"Radius","cn":"范围"}
{"en":"Small","cn":"小"}
{"en":"Medium","cn":"中"}
{"en":"Large","cn":"大"}
{"en":"Radius: Small","cn":"范围: 小"}
{"en":"Radius: Medium","cn":"范围: 中"}
{"en":"Radius: Large","cn":"范围: 大"}
{"en":"%1%%% increased Critical Strike Chance","cn":"该装备的攻击暴击率提高 %1%%%"}