血量:+# total maximum life(包含基底)
冰/火/电/混沌抗:+#% to total cold(冰)/fire(火)/lightning(电)/chaos(混沌)抗(包含基底)
总元素抗:+#% total elemental resistences(包含基底)
暴击相关:
武器暴击几率:#% increased critical strike chance
法术暴击几率:+#% total critical strike chance for spells
全域暴击几率:+#% global critical strike chance
全域爆伤:+#% global critical strike multiplier
全元素/冰/火/电爆伤:#% to global critical strike multiplier with elemental(元素)/cold(冰)/fire(火)/lightning(电) skills
近战爆伤:+#% to melee critical strike multiplier
双持爆伤: +#% to critical strike multiplier while duel wielding
属性相关
+固定属性:+# total to strength(力量)/dexterity(敏捷)/intelligence(智力)包含基底)
百分比属性下面有
其它常见词缀需求(为了省事直接整合最热门的装备词缀说明需要的底子和物等,一个一个翻译太累了)
召唤头(+3召唤等级/召唤伤/集中效应/急冻/30more元素伤)
+3等级:+# total to Level of Socketed Minion Gems (3级要86物等,不限定底子)
召唤伤: Socketed Gems are Supported by Level # Minion Damage (20级要83物等,长老底子)
集中效应:Socketed Gems are Supported by Level # Concentrated Effect (82物等,长老底)
急冻:Socketed Gems are Supported by Level # Hypothermia (80物等,塑界底)
30more元素伤:Socketed Gems deal #% more Elemental Damage (精华词,不限物等)
总结:不考虑急冻的话拿个86物等长老头做就行了,如果做完美的话要拿觉醒石合。
刀阵头(释出+1上限/+1蓝球,可选-保留,减抗,爆伤等)
释出:Skills supported by Unleash have # to maximum number of Seals(80物等,救赎)
+1蓝球:# to Maximum Power Charges(75物等,督军)
-保留:#% increased Mana Reserved(75物等,救赎)
烙印头(+1蓝球,爆伤,减抗,可选-保留等)
+1蓝球:# to Maximum Power Charges(75物等,督军)
爆伤:+#% global critical strike multiplier(75物等,督军)
减抗:nearby enemies have #% to cold(冰)/fire(火)/lightning(电) resistences(85物等,救赎=冰,圣战=电,督军=火)
统一翻译:# to Level of all Lightning(电)/cold(冰)/fire(火)/physical(物理)/strength(力量)/dexterity(敏捷)/intelligence(智力)/chaos(混沌) Skill Gems
部分常用的其它词缀(各种光环减保留,全域减保留,%属性,每15点属性+1%伤害,穿抗)
光环减保留:(光环名称)has #% reduced Mana Reservation (每个底子不同,75物等)
50%和35%保留的主要光环:憎恨(hatred),雷霆(wrath),愤怒(anger),怨毒(malevolence),奋锐(zealotary),尊严(pride),纪律(discipline)。
对应底子:圣战:雷霆,纪律,奋锐 救赎:憎恨 猎人:怨毒 督军:尊严,愤怒
全域减保留:#% increased Mana Reserved(75物等,救赎)
%属性:#% increased strength(力量)/dexterity(敏捷)/intelligence(智力)
对应底子:智力:圣战,75物等 敏捷:救赎,75物等 力量:督军,75物等
每15点属性+1伤害:#% increased Damage per 15 strength(力量)/dexterity(敏捷)/intelligence(智力)
对应属性和上面一样,物等统一80
持续伤害加成:#% to cold(冰)/fire(火)/physical(物理)/chaos(混沌)Damage over Time Multiplier
全部猎人底子,80物等
穿抗
damage penetrates #% Lightning(电)/cold(冰)/fire(火) resistences 物等统一82
对应底子:圣战(电),救赎(冰),督军(火)
总结:项链要82就行,不过合的时候很看运气,好词缀都是势力词,能出多少看缘分。
戒指
没什么太通用的模板,放几条最常用的词缀吧。
击中诅咒
Curse Enemies with Flammability(易燃)/frostbite(冻伤)/conductivity(导电)/despair(绝望)/elemental weakness(元素要害)/Vulnerability(脆弱)/assassin's mark(刺客印记) on Hit, with #% increased Effect
对应底子:易燃&脆弱=督军,冻伤=救赎,绝望&元素要害=猎人,导电=圣战,刺客印记=塑界
物等统一80
爆伤:+#% global critical strike multiplier(80物等,长老)
法术击回:+# Life gained for each Enemy hit by your Spells(75物等,塑界)
总结:物等80就行,具体要什么词缀看自己需求。
衣服
爆炸衣(必备爆炸,可选基础爆/击中得绿球/暴击得蓝球/+1诅咒/其它有用词缀)
爆炸:Enemies you Kill Explode, dealing #% of their Life as Physical Damage(圣战,85)
基础爆:Attacks(攻击)/spells(法术) have #% to Critical Strike Chance
攻击:长老/猎人,84 法术:塑界/猎人,84
击中得绿球:10% chance to gain a Frenzy Charge on Hit(救赎,80)
暴击得蓝球:15% chance to gain a Power Charge on Critical Strike(圣战,80)
+1诅咒:You can apply # additional Curses(猎人,82)
其它有用词缀(%属性,转伤)
%属性:#% increased strength(力量)/dexterity(敏捷)/intelligence(智力)
对应底子:智力:圣战,75物等 敏捷:救赎,75物等 力量:督军,75物等。另外长老和塑界也有,长老有敏捷和力量(83),塑界有智力(83)
转伤:#% of Physical Damage from Hits taken as cold(冰)/fire(火)/lightning(电)/chaos(混沌) Damage
对应底子:冰:塑界,83/救赎,83 火:长老,84/督军,83 电:塑界,82/圣战,83 混沌:猎人,83
法术长杖(+2全等级,+3冰/火/电/物理/混沌等级,20more法伤或者穿抗,法术爆率,全域爆伤)
+2全等级:2 to Level of all Spell Skill Gems(不限底子,55)
+3冰/火/电/物理/混沌等级: 3 to level of all cold(冰)/fire(火)/lightning(电)/chaos(混沌)/physical(物理) gems(不限底子,77)
20more法伤:Socketed Gems deal #% more Elemental Damage (塑界,83)
穿抗:Damage Penetrates #% cold(冰)/fire(火)/lightning(电) Resistance
对应底子:冰:救赎,78 火:督军,78 电:圣战,78
法术爆率:+#% total critical strike chance for spells (不限底子,76)
爆伤:+#% global critical strike multiplier(不限底子,73)
总结:物等需求不高,但是由于权重很低,所以这种杖子并不好做。
召唤法杖(+1全宝石等级,+1全召唤宝石等级,召唤伤,召唤物速度,憎恨光环效果)
+1全等级:# to Level of all Spell Skill Gems(不限底子,55)
+1全召唤宝石等级:# to Level of all Minion Skill Gems(限定召唤法杖,60)
召唤伤:Minions deal #% increased Damage(限定召唤法杖,84)
召唤物速度:Minions have #% increased Attack Speed Minions have #% increased Cast Speed(限定召唤法杖,83)
憎恨光环效果:Hatred has #% increased Aura Effect(救赎,80)
总结:来根84的救赎底子就行。另外有4孔配方,比较容易出+2,但是前期4孔很贵,量力而行。
法术弓
有公式,直接上词缀和公式
该物品上宝石等级+1
144%法伤
爆伤(越高越好)
多大师
附魔法术双倍
附魔+2辅助
公式:有花园的情况下简单很多。精华点出法伤+爆伤,保证至少空一后一前(剥离或者去攻击都行),上无法攻击,野兽去后加前必出+1等,去攻击词缀把词缀清理干净,上多大师+2辅助和法术双倍完工。如果精华没点出爆伤的话前面步骤都一样,上完多大师用+暴击工艺完事。
手套
也是没有固定模板,来几条有用的词
持续伤害加成:#% to cold(冰)/fire(火)/physical(物理)/chaos(混沌)Damage over Time Multiplier
全部猎人底子,80物等,塑界有冰和火,长老有物理和混沌,也都是80。
终结:culling strike 督军,73
+1绿球:# to maximum number of frenzy charge 督军,75
击中恐惧:#% chance to Unnerve Enemies for 4 seconds on Hit 猎人,85
腰带
也没模板,不过有用的词多一些。
药剂持续时间内各种加成:…… during any flask effect
具体加成和底子
法伤:spell damage 塑界/圣战,80
近战攻击伤:melee attack damage 长老/督军,80
投射物攻击伤:projectile attack damage 长老/救赎,80
攻速:attack speed 长老/救赎,68
鞋
顺风灵巧鞋(暴击顺风+暴击灵巧)
灵巧:(5–10)% chance to gain Elusive on Critical Strike 救赎 75
顺风:You have Tailwind if you have dealt a Critical Strike Recently 猎人 75
通货部分
items i want:想买的东西
items i have:想卖的东西
通货有对应图标应该都能看明白,不浪费时间一一标注了
fragments and sets:地图碎片(红绿门,17,18,议会,裂隙石,军团徽章,梦魇拟像,各个女神祭品)
delirium orbs:各个迷雾宝珠
catalysts:催化剂
oils:油
incubators:孵化器(军团掉的那个)