Brittle is an Elemental Ailment associated with Cold. Hits against brittle enemies have up to +15% chance to critically strike afflicted enemies, based on the Cold Damage of the Hit that inflicted this ailment, for 4 seconds.
Removed the minimum and maximum Critical Strike Chance caps. Previously, characters had a 5% chance to deal a critical strike with attacks and spells, even when the spell specified a lower chance, and could reach a maximum of 95% chance to critically strike. In practice, that cap was ignored by effects which applied to enemies, such as Assassin's Mark. We have changed several of these 'external' critical strike sources, and have removed the cap as a result.
Related to the above change, the Brittle ailment now grants up to +10% chance to critically strike afflicted enemies. This chance is further increased by sources of increased Critical Strike Chance, whereas previously, as the result of a bug, it was not.
Hits against cursed enemies have +1.5% critical strike chance at level 1 (from 5%), up to +2.4% critical strike chance at level 20 (from 9%). Note that this chance now scales with increases to critical strike chance, whereas previously they did not.
So is Brittle base crit chance?
Mark_GGG :No, it's additional crit chance. Base crit chance can only come from weapons or gems.But since there are no mechanics in the game that affect base or additional crit differently, the question is entirely irrelevant to actual mechanics.
where BaseCriticalStrikeChance is the base critical strike chance of the skill or weapon, AdditionalCriticalStrikeChance is the sum of all relevant +#% to Critical Strike Chance and IncreasedCriticalStrikeChance is the sum of all relevant #% increased Critical Strike Chance.
For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, he will have a 9% chance to score a critical strike.
发表于 2020-10-14 12:25
其实我们平常说的基础爆率就是基础暴击几率+额外暴击几率,因为这两个加成完全一样只是来源不同,所以就当 ...
Mark_GGG :No, it's additional crit chance.
发表于 2020-10-14 12:30
因为有人拿 来说这个不是基础暴击几率,而是直接面板加15%暴击。

发表于 2020-10-14 11:28
从数值算法上和基础爆差不多一个效果,就是不知道怎么能吃满脆弱的效果
发表于 2020-10-14 14:20
CriticalStrikeChance = (BaseCriticalStrikeChance + AdditionalCriticalStrikeChance ) *(1+ Increased ...
。。。。发表于 2020-10-14 15:32
所以看到最开始的错误,我惊呆了,因为之前好像记得翻译是基础暴击,
然后结论又绕回来。。。。 ...
发表于 2020-10-15 12:20
我带着审讯打怪,打BOSS试了试,没看到没面板有变化呀。。



发表于 2020-10-17 19:06
黄老板在S11就算过,是在人物所有暴击都算完以后再加上这个暴击,它不是基础暴击不受暴击词缀影响,类似不 ...
发表于 2020-10-17 22:31
我觉的如果按你说的,那有点太爆炸了
需要实际测试结果来检验
发表于 2020-10-14 12:30
因为有人拿 来说这个不是基础暴击几率,而是直接面板加15%暴击。
发表于 2020-10-14 15:47
所以冰coc,冰剑5.5+脆弱15,再找点暴击率提高就很容易就到100%暴击是真的?
发表于 2020-10-17 11:50
脆弱层数是算单次伤害还是几秒内受到的伤害
发表于 2020-10-14 15:47
所以冰coc,冰剑5.5+脆弱15,再找点暴击率提高就很容易就到100%暴击是真的?
靠暗影印记,来100%暴击,流言。是怪物本身就有5%受到暴击。发表于 2020-10-23 14:56
所以大佬,脆弱的机制是什么样的呢,怎么提高脆弱的效果呢。
发表于 2020-10-17 19:06
黄老板在S11就算过,是在人物所有暴击都算完以后再加上这个暴击,它不是基础暴击不受暴击词缀影响,类似不 ...
发表于 2020-10-28 18:46
脆弱的三相现在什么价格啊?
发表于 2020-10-21 07:50
所以衣服上加了脉冲,单次几百万,哦加上深寒脆弱提高30%轻轻松松,暴击率都不用直接满爆 ...
发表于 2020-11-4 11:23
大佬 它如果按照冰缓门槛算 触发只要0.32% 但是吃满要打boss27.89% 这基本上是做不到的 但我看演示视频又 ...
发表于 2020-11-4 11:23
大佬 它如果按照冰缓门槛算 触发只要0.32% 但是吃满要打boss27.89% 这基本上是做不到的 但我看演示视频又 ...
发表于 2020-11-4 11:23
大佬 它如果按照冰缓门槛算 触发只要0.32% 但是吃满要打boss27.89% 这基本上是做不到的 但我看演示视频又 ...
发表于 2020-11-4 11:23
大佬 它如果按照冰缓门槛算 触发只要0.32% 但是吃满要打boss27.89% 这基本上是做不到的 但我看演示视频又 ...
发表于 2020-12-30 15:43
A*C + B*C=(A+B)*C,既然脆弱也吃暴击率提高,那它的性质就跟基础暴击率一样啊 ...
发表于 2020-10-14 15:32
所以看到最开始的错误,我惊呆了,因为之前好像记得翻译是基础暴击,
然后结论又绕回来。。。。 ...
发表于 2021-2-2 21:33
新出的暗金衣服 总暴击率提高60% 这种MORE的提升 脆弱吃吗?
发表于 2021-2-2 21:48
按照现在POB的意思,就是基础暴击率的意思,所有人物的暴击率提高/额外提高/降低都吃。 (之前有人提到不 ...
发表于 2021-2-2 21:52
那脆弱的暴击率 用那个减少40总暴击率项链也会同比减少吗? 谢谢大佬了
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