标题: S13新法术技能石与部分重做技能 [打印本页] 作者: Kofirs333 时间: 2020-9-11 19:33 标题: S13新法术技能石与部分重做技能 技能英文名:Crackling Lance 直译过来叫爆裂长枪或者霹雳长矛
技能介绍原文:Crackling Lance shoots out a wide beam of lightning that has secondary areas of lightning that split off it, striking enemies in a wide spread. Crackling Lance comes with built in Intensity, so each cast builds in damage, while the secondary areas angle in, until all the lightning fires in a single wider beam.
The skill has powerful single target damage capacity when handcast, while having reliable area coverage when used with triggers, totems, traps or mines. Its damage bonus is multiplicative with the Intensity support, allowing it to build up incredible single target damage, and its high damage is great for creating very powerful shocks on enemies.
[tr]技能英文名:Blazing Salvo直译为炽热齐射
技能介绍原文:Blazing Salvo releases a torrent of fiery mortars that can hit enemies as they fly and land in rapid succession, with each mortar causing an explosion. When targeting up close, the explosions can hit a target multiple times, while targeting at range causes them to spread out and have a higher explosion radius, giving you a wide damage spread.
The skill rewards clever positioning, making it well suited to casting by hand or by being careful about placement of totems, traps and mines. Multiple Projectile supports result in more damage up close and more reliable area spread, while Fork lets the mortars split into two if they hit enemies, with each exploding separately. Combine the skill with Void Sphere to draw enemies in for a concentrated salvo, or use Flame Wall to add fire damage to Blazing Salvo while applying the Flame Wall's burning effect to enemies hit.
技能英文名:Intensity and the Pinpoint Support直译强度精准辅助
技能介绍原文:Intensity was introduced as a high-risk, high-reward mechanic for handcasting that lets you build up powerful concentrated damage while casting repeatedly, as long as you don't move and at the cost of area of effect. To improve the mechanic, we're lowering the base maximum Intensity to 3, while increasing all bonuses to compensate. This will make it faster to build up and lose intensity, while also putting more power on the passive tree notable that gives maximum Intensity.
We've changed the Intensity mechanic to be one we can build into other skills and supports, like Crackling Lance and the new Pinpoint Support. Pinpoint Support gives 3 additional projectiles, while each stack of Intensity will reduce the number of projectiles you fire by 1 while greatly increasing the skill's damage. By increasing your maximum Intensity you could lose all projectiles, so this support works well with spells that can easily gain additional projectiles.
技能英文名:Call of Steel直译钢之召唤
技能原文:Call of Steel is a secondary skill granted as long as you have any of the Steel gems equipped. It lets you detonate all impales on enemies in a very large range, causing them to deal their stored impale damage in a small area around them. This includes any dead enemies whose corpses are impaled.