4 Damage mitigation: 伤害减轻
Damage can be avoided, for example with Glitterdisc . Avoiding damage stops the damage of a hit. It still counts as a hit, even if it only is 0 damage.[5][6]
Elemental and chaos damage is mitigated by its respective resistance.
(Maximum resistances are hard capped at 90%.)
Physical damage is mitigated by the sum of all #% additional Physical Damage Reduction modifiers, up to its 90% cap.[7] These modifiers can be calculated from:
Armour, which grants damage reduction relative to how much Armour you have compared to the initial physical damage hit.
Other sources of flat physical damage reduction, such as:
Endurance charges
Basalt Flask
Soul of Steel
5 Damage taken: 伤害承受 After damage mitigation, modifiers to damage taken are applied. Flat amounts are applied first, then the sum of all increases/reductions(承受增加/降低) and lastly with more/less multipliers(更少/更多伤害承受) applied separately:[8]