而更新日志里没提到的,还有一点就是,冰缓和感电的门槛也随之变化,具体wiki有提到:
The base duration of shock is 2 seconds and the damage increase scales relative to the amount of Lightning damage dealt to the enemy's maximum life. Increased damage from shock is capped at 50% at 10% of the target's maximum life dealt by Lightning damage, scaling down to 0% at no damage. Hits below the minimum threshold of 1% effect are discarded,[1] effectively requiring a hit of 0.2% enemy maximum life.
Chills inflicted by hits last for 2 seconds. The magnitude of the slow is directly proportional to the damage relative to the target's maximum life, equal to 30% slow at 10% of the target's maximum life dealt by Cold damage, scaling down to 0% at no damage. Hits below the minimum threshold of 1% effect are discarded,[3] effectively requiring a hit of 0.33% enemy maximum life to chill that enemy.
简单翻译就是:
现在的在击中造成的冰缓和感电门槛,改成了是至少要发挥出其1%的减速/增伤效果了。
也就是说,只要在击中的冰/电伤害足够能能发挥出1%效果,这个冰缓/感电就能真正出现(只是只减速1%或者只增加受伤1%,效果也不大的,但这个改动至少让门槛低了,也就是让“对敌人感电时xx”之类的词缀效果更有用了)。
第四步骤 也有感电效果的作用,
wiki原话:Other non-hit sources of shock, unless otherwise specified in the debuff, will increase damage taken by 20%. This scales with any modifiers to shock effectiveness.
The shock status is applied after the hit (not before), because the magnitude of the shock is based on damage dealt.
The Shocks from your Hits always increases Damage taken by at least X% mod from Elementalist's Beacon of Ruin and the Ascendant's Elementalist Ascendancy skills will be increased by X% increased Effect of Shock, up to a cap of 50% increased damage taken. For example, with Beacon of Ruin and 20% increased Effect of non-Damaging Ailments on Enemies, the minimum shock would then be 24% increased damage taken. An increased shock effect value of 150% is needed to reach the shock cap of 50% increased damage taken.
大致意思:毁灭光炮塔升华也会被感电效果所增幅直到上限50%。
举个例子,有20%的感电效果时,毁灭光炮塔会被增幅到24%感电值
当有150%时,会被增幅到50%感电值