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标题: 3.5穿刺新技能 [打印本页]

作者: 三日月1234    时间: 2018-11-19 10:05
标题: 3.5穿刺新技能
本帖最后于  2018-11-19 10:12 编辑


Shattering Steel有机会Impale,一个奖励重复命中的新debuff。被刺穿的敌人被尖锐的金属钉子所覆盖,使得任何击中对敌人来说都更加痛苦。当你对一个敌人进行穿刺时,会对该攻击的10%未受到的物理伤害进行存储,并且敌人从任何来源接下来的5次击中将使他们也能够获得这种存储的伤害。

你可以对一个敌人拥有多个Impale效果,仅限于使用Impale的命中。这使得Shattering Steel和Lancing Steel在能够多次击中目标时具有更大的优势。
Impale
Shattering Steel has a chance to Impale, a new debuff that rewards repeat hits. Impaled enemies are covered in sharp metal spikes, making any hits taken more painful for the enemy. When you Impale an enemy, 10% of the unmitigated physical damage of the attack is stored, and the next 5 hits that enemy takes from any source will cause them to also take this stored damage.

You can have multiple Impale effects on an enemy, limited only by hits consuming the Impale. This gives Shattering Steel and Lancing Steel an even greater edge when they're able to hit a target multiple times.




破碎钢铁
限定剑&斧.朝地面锥形范围射出多个金属碎块,敌人可被多个投射物同时伤害到(我听见EK在哭). 破碎钢铁击中时有机率使敌人获得新debuff:穿刺.当下的%物理伤害在下次被击中时再次伤害.(例如, 20%再次伤害, 普通击中=100, 穿刺击中后下一次伤害=120)
Shattering SteelThis skill lets you swing your Sword or Axe, releasing a spray of three projectiles in an arc in front of you. These projectiles deal more damage the further they travel until they reach their maximum range. When they stop on an enemy or reach maximum range, the projectiles burst, dealing their damage in an outward cone.The projectiles are unleashed in rapid succession, making them capable of hitting close enemies with multiple projectiles. Like Spectral Throw, the skill doesn't perform any melee attack and therefore can't be supported by Multistrike or melee-specific supports, but the skill works very well with Projectile modifying supports like Pierce, Multiple Projectiles and Vicious Projectiles. The maximum range can't be modified, so Faster Projectiles doesn't increase the skill's range, but Area of Effect modifiers increase the size of the burst.
这个技能让你挥动你的剑或斧,在你面前以弧形释放三个射弹。这些射弹在进一步行进之前会造成更大的伤害,直到它们达到最大射程。当它们停在敌人身上或达到最大射程时,射弹爆炸,在向外的锥体上造成伤害。
射弹快速连续释放,使它们能够用多个射弹击中近距离的敌人。像Spectral Throw一样,该技能不会执行任何近战攻击,因此不能被Multistrike或近战专用支持所支持,但这项技能可以很好地利用像Pierce,Multiple Projectiles和Vicious Projectiles这样的Projectile修改支持。最大范围无法修改,因此Faster Projectiles不会增加技能范围,但效果区域修改器会增加爆发的大小。

[bilibili2]//player.bilibili.com/player.html?aid=36290463&cid=63710021&page=1[/bilibili2]


突刺钢铁:
限定剑&斧.攻击时快速的对前方招唤突刺的刀刃. 敌人可被多个投射物同时伤害到,但只有正中间的投射物会给予穿刺debuff效果.
Thrust forward with your Sword or Axe, firing a wide projectile that Impales any enemies hit. While you do this, additional projectiles are summoned as blades that float parallel with your attack, and these fly forward after a short delay. Like Shattering Steel, an enemy can be hit by multiple Lancing Steel projectiles, making the skill very effective if you're able to catch an enemy with multiple flying blades.
Where you aim controls the spread of the projectiles; Aiming up close will spread out the angle of the projectiles, though they do tilt slightly towards targets when created. Aiming at range will cause all of the projectiles to fire in parallel, letting you easily hit enemies at range with multiple shards.
The skill comes with four additional projectiles, so Greater Multiple Projectiles will increase the skill's spread at the cost of damage, while Pierce, Chain or Fork let the skill clear out groups of enemies.
用你的剑或斧向前推进,发射一个广泛的射弹,可以击中任何被击中的敌人。当你这样做时,额外的射弹被召唤为与你的攻击平行浮动的叶片,并且这些射弹在短暂的延迟后向前飞行。
像破碎钢铁一样,敌人可以被多个Lancing Steel射弹击中,如果你能够捕捉到多个飞刀的敌人,这个技能非常有效。
你的目标是控制射弹的扩散; 近距离瞄准将扩散射弹的角度,尽管它们在创建时会朝目标略微倾斜。瞄准射程将使所有射弹平行射击,让你轻松击中多个碎片范围内的敌人。

这项技能附带了四个额外的射弹,因此更多的多发子弹将以伤害为代价增加技能的传播,而皮尔斯,链或叉让技能清除敌人群体。

[bilibili2]//player.bilibili.com/player.html?aid=36290658&cid=63710371&page=1[/bilibili2]



作者: 无无132无无    时间: 2018-11-19 10:13
不知道双持时。是只用主手 还是轮流使用。。幻梦飞羽 走起。。。
作者: 黑铁刀8942    时间: 2018-11-19 10:22
unmitigated应该是未减伤吧,未受到的话这技能就没用了
作者: 玩家U_138667933    时间: 2018-11-19 10:22
666666
作者: 豆芽的17173    时间: 2018-11-19 10:37
发表于 2018-11-19 10:13
不知道双持时。是只用主手 还是轮流使用。。幻梦飞羽 走起。。。

既然限定了剑 和斧头 那不管他是否双手轮流攻击  我副手带爪子 带短杖就行了
作者: 谷东丶    时间: 2018-11-19 11:19
刚……刚被兽????




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